Lots of bugs fixed

- MISSILETRAINER: is working now...
SET_CLIENT. Is working much better now. Had to rework DATABASE, SPAWN to
get this straight.
BASE: Fixed a bug that has been in de system for a very long time. the
parent should have never been deepcopied when inheriting from it.
- SCHEDULER: Fixed a nasty bug with the scheduler, when the
repeatparameters was nil, i was still repeating, very wrong. fixed now.
This commit is contained in:
FlightControl 2016-06-11 10:28:57 +02:00
parent bd81d16327
commit b335e99d5b
26 changed files with 215 additions and 40051 deletions

View File

@ -116,7 +116,8 @@ end
-- @return #BASE Child
function BASE:Inherit( Child, Parent )
local Child = routines.utils.deepCopy( Child )
local Parent = routines.utils.deepCopy( Parent )
--local Parent = routines.utils.deepCopy( Parent )
--local Parent = Parent
if Child ~= nil then
setmetatable( Child, Parent )
Child.__index = Child

View File

@ -133,6 +133,7 @@ function CLIENT:Register( ClientName )
--self.AliveCheckScheduler = routines.scheduleFunction( self._AliveCheckScheduler, { self }, timer.getTime() + 1, 5 )
self.AliveCheckScheduler = SCHEDULER:New( self, self._AliveCheckScheduler, {}, 1, 5 )
self:E( self )
return self
end
@ -230,10 +231,10 @@ end
-- @param #CLIENT self
-- @param #function CallBack Function.
-- @return #CLIENT
function CLIENT:Alive( CallBack, ... )
function CLIENT:Alive( CallBackFunction, ... )
self:F()
self.ClientCallBack = CallBack
self.ClientCallBack = CallBackFunction
self.ClientParameters = arg
return self
@ -241,7 +242,7 @@ end
--- @param #CLIENT self
function CLIENT:_AliveCheckScheduler()
self:F( { self.ClientName, self.ClientAlive2, self.ClientBriefingShown } )
self:F( { self.ClientName, self.ClientAlive2, self.ClientBriefingShown, self.ClientCallBack } )
if self:IsAlive() then -- Polymorphic call of UNIT
if self.ClientAlive2 == false then

View File

@ -75,11 +75,11 @@ local _DATABASECoalition =
local _DATABASECategory =
{
[Unit.Category.AIRPLANE] = "Plane",
[Unit.Category.HELICOPTER] = "Helicopter",
[Unit.Category.GROUND_UNIT] = "Vehicle",
[Unit.Category.SHIP] = "Ship",
[Unit.Category.STRUCTURE] = "Structure",
["plane"] = Unit.Category.AIRPLANE,
["helicopter"] = Unit.Category.HELICOPTER,
["vehicle"] = Unit.Category.GROUND_UNIT,
["ship"] = Unit.Category.SHIP,
["static"] = Unit.Category.STRUCTURE,
}
@ -251,7 +251,7 @@ function DATABASE:Spawn( SpawnTemplate )
SpawnTemplate.SpawnCountryID = nil
SpawnTemplate.SpawnCategoryID = nil
self:_RegisterTemplate( SpawnTemplate )
self:_RegisterTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
self:T3( SpawnTemplate )
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
@ -283,14 +283,15 @@ function DATABASE:GetStatusGroup( GroupName )
end
end
--- Private method that registers new Group Templates within the DATABASE Object.
-- @param #DATABASE self
-- @param #table GroupTemplate
-- @return #DATABASE self
function DATABASE:_RegisterTemplate( GroupTemplate, CoalitionName, CategoryName, CountryName )
function DATABASE:_RegisterTemplate( GroupTemplate, CoalitionID, CategoryID, CountryID )
local GroupTemplateName = env.getValueDictByKey(GroupTemplate.name)
local TraceTable = {}
if not self.Templates.Groups[GroupTemplateName] then
self.Templates.Groups[GroupTemplateName] = {}
@ -307,11 +308,22 @@ function DATABASE:_RegisterTemplate( GroupTemplate, CoalitionName, CategoryName,
self.Templates.Groups[GroupTemplateName].groupId = GroupTemplate.groupId
self.Templates.Groups[GroupTemplateName].UnitCount = #GroupTemplate.units
self.Templates.Groups[GroupTemplateName].Units = GroupTemplate.units
self.Templates.Groups[GroupTemplateName].CategoryName = CategoryName
self.Templates.Groups[GroupTemplateName].CoalitionName = CoalitionName
self.Templates.Groups[GroupTemplateName].CountryName = CountryName
self.Templates.Groups[GroupTemplateName].CategoryID = CategoryID
self.Templates.Groups[GroupTemplateName].CoalitionID = CoalitionID
self.Templates.Groups[GroupTemplateName].CountryID = CountryID
self:T2( { "Group", self.Templates.Groups[GroupTemplateName].GroupName, self.Templates.Groups[GroupTemplateName].UnitCount } )
TraceTable[#TraceTable+1] = "Group"
TraceTable[#TraceTable+1] = self.Templates.Groups[GroupTemplateName].GroupName
TraceTable[#TraceTable+1] = "Coalition"
TraceTable[#TraceTable+1] = self.Templates.Groups[GroupTemplateName].CoalitionID
TraceTable[#TraceTable+1] = "Category"
TraceTable[#TraceTable+1] = self.Templates.Groups[GroupTemplateName].CategoryID
TraceTable[#TraceTable+1] = "Country"
TraceTable[#TraceTable+1] = self.Templates.Groups[GroupTemplateName].CountryID
TraceTable[#TraceTable+1] = "Units"
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
@ -322,21 +334,35 @@ function DATABASE:_RegisterTemplate( GroupTemplate, CoalitionName, CategoryName,
self.Templates.Units[UnitTemplateName].GroupName = GroupTemplateName
self.Templates.Units[UnitTemplateName].GroupTemplate = GroupTemplate
self.Templates.Units[UnitTemplateName].GroupId = GroupTemplate.groupId
self.Templates.Units[UnitTemplateName].CategoryName = CategoryName
self.Templates.Units[UnitTemplateName].CoalitionName = CoalitionName
self.Templates.Units[UnitTemplateName].CountryName = CountryName
self:E( {"skill",UnitTemplate.skill})
self.Templates.Units[UnitTemplateName].CategoryID = CategoryID
self.Templates.Units[UnitTemplateName].CoalitionID = CoalitionID
self.Templates.Units[UnitTemplateName].CountryID = CountryID
if UnitTemplate.skill and (UnitTemplate.skill == "Client" or UnitTemplate.skill == "Player") then
self.Templates.ClientsByName[UnitTemplateName] = UnitTemplate
self.Templates.ClientsByName[UnitTemplateName].CategoryName = CategoryName
self.Templates.ClientsByName[UnitTemplateName].CoalitionName = CoalitionName
self.Templates.ClientsByName[UnitTemplateName].CountryName = CountryName
self.Templates.ClientsByName[UnitTemplateName].CategoryID = CategoryID
self.Templates.ClientsByName[UnitTemplateName].CoalitionID = CoalitionID
self.Templates.ClientsByName[UnitTemplateName].CountryID = CountryID
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
end
self:E( { "Unit", self.Templates.Units[UnitTemplateName].UnitName } )
TraceTable[#TraceTable+1] = self.Templates.Units[UnitTemplateName].UnitName
end
self:E( TraceTable )
end
function DATABASE:GetCoalitionFromClientTemplate( ClientName )
return self.Templates.ClientsByName[ClientName].CoalitionID
end
function DATABASE:GetCategoryFromClientTemplate( ClientName )
return self.Templates.ClientsByName[ClientName].CategoryID
end
function DATABASE:GetCountryFromClientTemplate( ClientName )
return self.Templates.ClientsByName[ClientName].CountryID
end
--- Private method that registers all alive players in the mission.
-- @param #DATABASE self
@ -671,7 +697,12 @@ function DATABASE:_RegisterTemplates()
for group_num, GroupTemplate in pairs(obj_type_data.group) do
if GroupTemplate and GroupTemplate.units and type(GroupTemplate.units) == 'table' then --making sure again- this is a valid group
self:_RegisterTemplate( GroupTemplate, CoalitionName, CategoryName, CountryName )
self:_RegisterTemplate(
GroupTemplate,
coalition.side[string.upper(CoalitionName)],
_DATABASECategory[string.lower(CategoryName)],
country.id[string.upper(CountryName)]
)
end --if GroupTemplate and GroupTemplate.units then
end --for group_num, GroupTemplate in pairs(obj_type_data.group) do
end --if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then

View File

@ -72,11 +72,72 @@
--- The MISSILETRAINER class
-- @type MISSILETRAINER
-- @field Set#SET_CLIENT DBClients
-- @extends Base#BASE
MISSILETRAINER = {
ClassName = "MISSILETRAINER",
TrackingMissiles = {},
}
function MISSILETRAINER._Alive( Client, self )
if self.Briefing then
Client:Message( self.Briefing, 15, "HELLO WORLD", "Trainer" )
end
if self.MenusOnOff == true then
Client:Message( "Use the 'Radio Menu' -> 'Other (F10)' -> 'Missile Trainer' menu options to change the Missile Trainer settings (for all players).", 15, "MENU", "Trainer" )
Client.MainMenu = MENU_CLIENT:New( Client, "Missile Trainer", nil ) -- Menu#MENU_CLIENT
Client.MenuMessages = MENU_CLIENT:New( Client, "Messages", Client.MainMenu )
Client.MenuOn = MENU_CLIENT_COMMAND:New( Client, "Messages On", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = true } )
Client.MenuOff = MENU_CLIENT_COMMAND:New( Client, "Messages Off", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = false } )
Client.MenuTracking = MENU_CLIENT:New( Client, "Tracking", Client.MainMenu )
Client.MenuTrackingToAll = MENU_CLIENT_COMMAND:New( Client, "To All", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = true } )
Client.MenuTrackingToTarget = MENU_CLIENT_COMMAND:New( Client, "To Target", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = false } )
Client.MenuTrackOn = MENU_CLIENT_COMMAND:New( Client, "Tracking On", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = true } )
Client.MenuTrackOff = MENU_CLIENT_COMMAND:New( Client, "Tracking Off", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = false } )
Client.MenuTrackIncrease = MENU_CLIENT_COMMAND:New( Client, "Frequency Increase", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingFrequency = -1 } )
Client.MenuTrackDecrease = MENU_CLIENT_COMMAND:New( Client, "Frequency Decrease", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingFrequency = 1 } )
Client.MenuAlerts = MENU_CLIENT:New( Client, "Alerts", Client.MainMenu )
Client.MenuAlertsToAll = MENU_CLIENT_COMMAND:New( Client, "To All", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = true } )
Client.MenuAlertsToTarget = MENU_CLIENT_COMMAND:New( Client, "To Target", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = false } )
Client.MenuHitsOn = MENU_CLIENT_COMMAND:New( Client, "Hits On", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsHitsOnOff = true } )
Client.MenuHitsOff = MENU_CLIENT_COMMAND:New( Client, "Hits Off", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsHitsOnOff = false } )
Client.MenuLaunchesOn = MENU_CLIENT_COMMAND:New( Client, "Launches On", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsLaunchesOnOff = true } )
Client.MenuLaunchesOff = MENU_CLIENT_COMMAND:New( Client, "Launches Off", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsLaunchesOnOff = false } )
Client.MenuDetails = MENU_CLIENT:New( Client, "Details", Client.MainMenu )
Client.MenuDetailsDistanceOn = MENU_CLIENT_COMMAND:New( Client, "Range On", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsRangeOnOff = true } )
Client.MenuDetailsDistanceOff = MENU_CLIENT_COMMAND:New( Client, "Range Off", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsRangeOnOff = false } )
Client.MenuDetailsBearingOn = MENU_CLIENT_COMMAND:New( Client, "Bearing On", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsBearingOnOff = true } )
Client.MenuDetailsBearingOff = MENU_CLIENT_COMMAND:New( Client, "Bearing Off", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsBearingOnOff = false } )
Client.MenuDistance = MENU_CLIENT:New( Client, "Set distance to plane", Client.MainMenu )
Client.MenuDistance50 = MENU_CLIENT_COMMAND:New( Client, "50 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 50 / 1000 } )
Client.MenuDistance100 = MENU_CLIENT_COMMAND:New( Client, "100 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 100 / 1000 } )
Client.MenuDistance150 = MENU_CLIENT_COMMAND:New( Client, "150 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 150 / 1000 } )
Client.MenuDistance200 = MENU_CLIENT_COMMAND:New( Client, "200 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 200 / 1000 } )
else
if Client.MainMenu then
Client.MainMenu:Remove()
end
end
local ClientID = Client:GetID()
self:T( ClientID )
if not self.TrackingMissiles[ClientID] then
self.TrackingMissiles[ClientID] = {}
end
self.TrackingMissiles[ClientID].Client = Client
if not self.TrackingMissiles[ClientID].MissileData then
self.TrackingMissiles[ClientID].MissileData = {}
end
end
--- Creates the main object which is handling missile tracking.
-- When a missile is fired a SCHEDULER is set off that follows the missile. When near a certain a client player, the missile will be destroyed.
-- @param #MISSILETRAINER self
@ -101,76 +162,23 @@ function MISSILETRAINER:New( Distance, Briefing )
_EVENTDISPATCHER:OnShot( self._EventShot, self )
self.DB = DATABASE:New():FilterStart()
self.DBClients = self.DB.Clients
self.DBUnits = self.DB.Units
for ClientID, Client in pairs( self.DBClients ) do
local function _Alive( Client )
if self.Briefing then
Client:Message( self.Briefing, 15, "HELLO WORLD", "Trainer" )
end
if self.MenusOnOff == true then
Client:Message( "Use the 'Radio Menu' -> 'Other (F10)' -> 'Missile Trainer' menu options to change the Missile Trainer settings (for all players).", 15, "MENU", "Trainer" )
Client.MainMenu = MENU_CLIENT:New( Client, "Missile Trainer", nil ) -- Menu#MENU_CLIENT
Client.MenuMessages = MENU_CLIENT:New( Client, "Messages", Client.MainMenu )
Client.MenuOn = MENU_CLIENT_COMMAND:New( Client, "Messages On", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = true } )
Client.MenuOff = MENU_CLIENT_COMMAND:New( Client, "Messages Off", Client.MenuMessages, self._MenuMessages, { MenuSelf = self, MessagesOnOff = false } )
Client.MenuTracking = MENU_CLIENT:New( Client, "Tracking", Client.MainMenu )
Client.MenuTrackingToAll = MENU_CLIENT_COMMAND:New( Client, "To All", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = true } )
Client.MenuTrackingToTarget = MENU_CLIENT_COMMAND:New( Client, "To Target", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingToAll = false } )
Client.MenuTrackOn = MENU_CLIENT_COMMAND:New( Client, "Tracking On", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = true } )
Client.MenuTrackOff = MENU_CLIENT_COMMAND:New( Client, "Tracking Off", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingOnOff = false } )
Client.MenuTrackIncrease = MENU_CLIENT_COMMAND:New( Client, "Frequency Increase", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingFrequency = -1 } )
Client.MenuTrackDecrease = MENU_CLIENT_COMMAND:New( Client, "Frequency Decrease", Client.MenuTracking, self._MenuMessages, { MenuSelf = self, TrackingFrequency = 1 } )
Client.MenuAlerts = MENU_CLIENT:New( Client, "Alerts", Client.MainMenu )
Client.MenuAlertsToAll = MENU_CLIENT_COMMAND:New( Client, "To All", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = true } )
Client.MenuAlertsToTarget = MENU_CLIENT_COMMAND:New( Client, "To Target", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsToAll = false } )
Client.MenuHitsOn = MENU_CLIENT_COMMAND:New( Client, "Hits On", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsHitsOnOff = true } )
Client.MenuHitsOff = MENU_CLIENT_COMMAND:New( Client, "Hits Off", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsHitsOnOff = false } )
Client.MenuLaunchesOn = MENU_CLIENT_COMMAND:New( Client, "Launches On", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsLaunchesOnOff = true } )
Client.MenuLaunchesOff = MENU_CLIENT_COMMAND:New( Client, "Launches Off", Client.MenuAlerts, self._MenuMessages, { MenuSelf = self, AlertsLaunchesOnOff = false } )
Client.MenuDetails = MENU_CLIENT:New( Client, "Details", Client.MainMenu )
Client.MenuDetailsDistanceOn = MENU_CLIENT_COMMAND:New( Client, "Range On", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsRangeOnOff = true } )
Client.MenuDetailsDistanceOff = MENU_CLIENT_COMMAND:New( Client, "Range Off", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsRangeOnOff = false } )
Client.MenuDetailsBearingOn = MENU_CLIENT_COMMAND:New( Client, "Bearing On", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsBearingOnOff = true } )
Client.MenuDetailsBearingOff = MENU_CLIENT_COMMAND:New( Client, "Bearing Off", Client.MenuDetails, self._MenuMessages, { MenuSelf = self, DetailsBearingOnOff = false } )
Client.MenuDistance = MENU_CLIENT:New( Client, "Set distance to plane", Client.MainMenu )
Client.MenuDistance50 = MENU_CLIENT_COMMAND:New( Client, "50 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 50 / 1000 } )
Client.MenuDistance100 = MENU_CLIENT_COMMAND:New( Client, "100 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 100 / 1000 } )
Client.MenuDistance150 = MENU_CLIENT_COMMAND:New( Client, "150 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 150 / 1000 } )
Client.MenuDistance200 = MENU_CLIENT_COMMAND:New( Client, "200 meter", Client.MenuDistance, self._MenuMessages, { MenuSelf = self, Distance = 200 / 1000 } )
else
if Client.MainMenu then
Client.MainMenu:Remove()
end
end
self.DBClients = SET_CLIENT:New():FilterStart()
local ClientID = Client:GetID()
self:T( ClientID )
if not self.TrackingMissiles[ClientID] then
self.TrackingMissiles[ClientID] = {}
end
self.TrackingMissiles[ClientID].Client = Client
if not self.TrackingMissiles[ClientID].MissileData then
self.TrackingMissiles[ClientID].MissileData = {}
end
-- for ClientID, Client in pairs( self.DBClients.Database ) do
-- self:E( "ForEach:" .. Client.UnitName )
-- Client:Alive( self._Alive, self )
-- end
--
self.DBClients:ForEachClient(
function( Client )
self:E( "ForEach:" .. Client.UnitName )
Client:Alive( self._Alive, self )
end
)
Client:Alive( _Alive )
end
-- self.DB:ForEachClient(
-- --- @param Client#CLIENT Client
-- function( Client )
@ -205,6 +213,7 @@ end
-- Initialization methods.
--- Sets by default the display of any message to be ON or OFF.
-- @param #MISSILETRAINER self
-- @param #boolean MessagesOnOff true or false
@ -446,7 +455,7 @@ function MISSILETRAINER:_EventShot( Event )
self:T(TrainerTargetDCSUnitName )
local Client = self.DBClients[TrainerTargetDCSUnitName]
local Client = self.DBClients:FindClient( TrainerTargetDCSUnitName )
if Client then
local TrainerSourceUnit = UNIT:Find( TrainerSourceDCSUnit )
@ -468,6 +477,7 @@ function MISSILETRAINER:_EventShot( Event )
end
local ClientID = Client:GetID()
self:T( ClientID )
local MissileData = {}
MissileData.TrainerSourceUnit = TrainerSourceUnit
MissileData.TrainerWeapon = TrainerWeapon

View File

@ -49,8 +49,10 @@ function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArg
if RepeatSecondsInterval then
self.RepeatSecondsInterval = RepeatSecondsInterval
self.Repeat = true
else
self.RepeatSecondsInterval = 0
self.Repeat = false
end
if RandomizationFactor then
@ -63,7 +65,6 @@ function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArg
self.StopSeconds = StopSeconds
end
self.Repeat = false
self.StartTime = timer.getTime()
@ -78,7 +79,6 @@ end
function SCHEDULER:Start()
self:F2( self.TimeEventObject )
self.Repeat = true
timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
return self
@ -115,14 +115,16 @@ function SCHEDULER:_Scheduler()
Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
end
self:T( { Status, Result } )
self:T( { Status, Result, self.StartTime, self.RepeatSecondsInterval, self.RandomizationFactor, self.StopSeconds } )
if Status and ( ( not Result == nil ) or ( Result and Result ~= false ) ) then
if Status and ( ( Result == nil ) or ( Result and Result ~= false ) ) then
if self.Repeat and ( not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) ) then
local ScheduleTime = timer.getTime() + self.RepeatSecondsInterval + math.random( - ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ), ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ) ) + 0.01
self:T( { timer.getTime(), ScheduleTime } )
timer.scheduleFunction(
self._Scheduler,
self,
timer.getTime() + self.RepeatSecondsInterval + math.random( - ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ), ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ) ) + 0.01
ScheduleTime
)
end
end

View File

@ -187,7 +187,6 @@
SET_BASE = {
ClassName = "SET_BASE",
Set = {},
Database = {},
}
--- Creates a new SET_BASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
@ -198,11 +197,13 @@ SET_BASE = {
-- DBObject = SET_BASE:New()
function SET_BASE:New( Database )
env.info( tostring( Database ) )
-- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() )
self.Database = Database
self.YieldInterval = 10
self.TimeInterval = 0.001
@ -1247,11 +1248,11 @@ SET_CLIENT = {
neutral = coalition.side.NEUTRAL,
},
Categories = {
plane = "plane",
helicopter = "helicopter",
ground = "vehicle",
ship = "ship",
structure = "static",
plane = Unit.Category.AIRPLANE,
helicopter = Unit.Category.HELICOPTER,
ground = Unit.Category.GROUND_UNIT,
ship = Unit.Category.SHIP,
structure = Unit.Category.STRUCTURE,
},
},
}
@ -1264,7 +1265,6 @@ SET_CLIENT = {
-- -- Define a new SET_CLIENT Object. This DBObject will contain a reference to all Clients.
-- DBObject = SET_CLIENT:New()
function SET_CLIENT:New()
-- Inherits from BASE
local self = BASE:Inherit( self, SET_BASE:New( _DATABASE.CLIENTS ) )
@ -1518,9 +1518,9 @@ function SET_CLIENT:IsIncludeObject( MClient )
if self.Filter.Coalitions then
local MClientCoalition = false
for CoalitionID, CoalitionName in pairs( self.Filter.Coalitions ) do
local ClientCoalitionName = _DATABASE.Templates.ClientsByName[MClientName].CoalitionName
self:T3( { "Coalition:", ClientCoalitionName, self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionName then
local ClientCoalitionID = _DATABASE:GetCoalitionFromClientTemplate( MClientName )
self:T3( { "Coalition:", ClientCoalitionID, self.FilterMeta.Coalitions[CoalitionName], CoalitionName } )
if self.FilterMeta.Coalitions[CoalitionName] and self.FilterMeta.Coalitions[CoalitionName] == ClientCoalitionID then
MClientCoalition = true
end
end
@ -1531,9 +1531,9 @@ function SET_CLIENT:IsIncludeObject( MClient )
if self.Filter.Categories then
local MClientCategory = false
for CategoryID, CategoryName in pairs( self.Filter.Categories ) do
local ClientCategoryName = _DATABASE.Templates.ClientsByName[MClientName].CategoryName
self:T3( { "Category:", ClientCategoryName, self.FilterMeta.Categories[CategoryName], CategoryName } )
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == ClientCategoryName then
local ClientCategoryID = _DATABASE:GetCategoryFromClientTemplate( MClientName )
self:T3( { "Category:", ClientCategoryID, self.FilterMeta.Categories[CategoryName], CategoryName } )
if self.FilterMeta.Categories[CategoryName] and self.FilterMeta.Categories[CategoryName] == ClientCategoryID then
MClientCategory = true
end
end
@ -1556,9 +1556,9 @@ function SET_CLIENT:IsIncludeObject( MClient )
if self.Filter.Countries then
local MClientCountry = false
for CountryID, CountryName in pairs( self.Filter.Countries ) do
local ClientCountryName = _DATABASE.Templates.ClientsByName[MClientName].CountryName
self:T3( { "Country:", ClientCountryName, country.id[CountryName], CountryName } )
if country.id[CountryName] and country.id[ClientCountryName] and country.id[CountryName] == country.id[ClientCountryName] then
local ClientCountryID = _DATABASE:GetCountryFromClientTemplate(MClientName)
self:T3( { "Country:", ClientCountryID, country.id[CountryName], CountryName } )
if country.id[CountryName] and country.id[CountryName] == ClientCountryID then
MClientCountry = true
end
end

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,3 @@
SetClient = SET_CLIENT:New():FilterCoalitions("blue"):FilterCategories("plane"):FilterCountries("USA"):FilterStart()