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Updates
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@@ -597,10 +597,10 @@ FSM_SET = {
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-- @param #table FSMT Finite State Machine Table
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-- @param Set_SET_BASE FSMSet (optional) The Set object that the FSM_SET governs.
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-- @return #FSM_SET
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function FSM_SET:New( FSMT, FSMSet )
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function FSM_SET:New( FSMSet )
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-- Inherits from BASE
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local self = BASE:Inherit( self, FSM:New( FSMT ) ) -- Fsm.Fsm#FSM_SET
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local self = BASE:Inherit( self, FSM:New() ) -- Fsm.Fsm#FSM_SET
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if FSMSet then
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self:Set( FSMSet )
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