Got Task_SEAD template working with all the variations and complexity!

This commit is contained in:
FlightControl
2017-03-04 08:51:31 +01:00
parent 5ddeb8d396
commit b46d61d865
13 changed files with 68834 additions and 90 deletions

View File

@@ -192,9 +192,13 @@ end
--- Get the Task FSM Process Template
-- @param #TASK self
-- @return Core.Fsm#FSM_PROCESS
function TASK:GetUnitProcess()
function TASK:GetUnitProcess( TaskUnit )
return self.FsmTemplate
if TaskUnit then
return self:GetStateMachine( TaskUnit )
else
return self.FsmTemplate
end
end
--- Sets the Task FSM Process Template
@@ -661,15 +665,26 @@ end
--- Add a FiniteStateMachine to @{Task} with key Task@{Unit}
-- @param #TASK self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @param Core.Fsm#FSM_PROCESS Fsm
-- @return #TASK self
function TASK:SetStateMachine( TaskUnit, Fsm )
self:F( { TaskUnit, self.Fsm[TaskUnit] ~= nil } )
self:F2( { TaskUnit, self.Fsm[TaskUnit] ~= nil, Fsm:GetClassNameAndID() } )
self.Fsm[TaskUnit] = Fsm
return Fsm
end
--- Gets the FiniteStateMachine of @{Task} with key Task@{Unit}
-- @param #TASK self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @return Core.Fsm#FSM_PROCESS
function TASK:GetStateMachine( TaskUnit )
self:F2( { TaskUnit, self.Fsm[TaskUnit] ~= nil } )
return self.Fsm[TaskUnit]
end
--- Remove FiniteStateMachines from @{Task} with key Task@{Unit}
-- @param #TASK self
-- @param Wrapper.Unit#UNIT TaskUnit

View File

@@ -51,27 +51,28 @@ do -- TASK_SEAD
local Fsm = self:GetUnitProcess()
Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "RouteToRendezVous", Rejected = "Reject" } )
Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "RouteToRendezVous", Rejected = "Reject" } )
Fsm:AddTransition( "Assigned", "RouteToRendezVous", "RoutingToRendezVous" )
Fsm:AddProcess ( "RoutingToRendezVous", "RouteToRendezVousPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtRendezVous" } )
Fsm:AddProcess ( "RoutingToRendezVous", "RouteToRendezVousZone", ACT_ROUTE_ZONE:New(), { Arrived = "ArriveAtRendezVous" } )
Fsm:AddTransition( "Assigned", "RouteToRendezVous", "RoutingToRendezVous" )
Fsm:AddProcess ( "RoutingToRendezVous", "RouteToRendezVousPoint", ACT_ROUTE_POINT:New(), { Arrived = "ArriveAtRendezVous" } )
Fsm:AddProcess ( "RoutingToRendezVous", "RouteToRendezVousZone", ACT_ROUTE_ZONE:New(), { Arrived = "ArriveAtRendezVous" } )
Fsm:AddTransition( { "Arrived", "RoutingToRendezVous" }, "ArriveAtRendezVous", "ArrivedAtRendezVous" )
Fsm:AddTransition( { "Arrived", "RoutingToRendezVous" }, "ArriveAtRendezVous", "ArrivedAtRendezVous" )
Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "Engage", "Engaging" )
Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "HoldAtRendezVous", "HoldingAtRendezVous" )
Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "Engage", "Engaging" )
Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "HoldAtRendezVous", "HoldingAtRendezVous" )
Fsm:AddProcess ( "Engaging", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "SEAD" ), { Accounted = "Success" } )
Fsm:AddProcess ( "Engaging", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, "SEAD" ), { Accounted = "Success" } )
--Fsm:AddProcess ( "Accounting", "Smoke", ACT_ASSIST_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
Fsm:AddTransition( "Engaging", "RouteToTarget", "Engaging" )
Fsm:AddProcess( "Engaging", "RouteToTargetZone", ACT_ROUTE_ZONE:New(), {} )
Fsm:AddProcess( "Engaging", "RouteToTargetPoint", ACT_ROUTE_POINT:New(), {} )
Fsm:AddTransition( "Engaging", "RouteToTargets", "Engaging" )
Fsm:AddTransition( "Accounted", "DestroyedAll", "Accounted" )
Fsm:AddTransition( "Rejected", "Reject", "Aborted" )
Fsm:AddTransition( "Failed", "Fail", "Failed" )
Fsm:AddTransition( "Accounted", "DestroyedAll", "Accounted" )
Fsm:AddTransition( "Accounted", "Success", "Success" )
Fsm:AddTransition( "Rejected", "Reject", "Aborted" )
Fsm:AddTransition( "Failed", "Fail", "Failed" )
--- Test
@@ -82,10 +83,10 @@ do -- TASK_SEAD
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
-- Determine the first Unit from the self.RendezVousSetUnit
if Task:GetRendezVousZone() then
if Task:GetRendezVousZone( TaskUnit ) then
self:__RouteToRendezVousZone( 0.1 )
else
if Task:GetRendezVousPointVec2() then
if Task:GetRendezVousPointVec2( TaskUnit ) then
self:__RouteToRendezVousPoint( 0.1 )
else
self:__ArriveAtRendezVous( 0.1 )
@@ -123,16 +124,16 @@ do -- TASK_SEAD
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
-- Determine the first Unit from the self.TargetSetUnit
if Task:GetTargetZone() then
if Task:GetTargetZone( TaskUnit ) then
self:__RouteToTargetZone( 0.1 )
else
if Task:GetTargetPointVec2() then
local TargetUnit = Task.TargetSetUnit:GetFirst() -- Wrapper.Unit#UNIT
if TargetUnit then
Task:SetTargetPointVec2( TargetUnit:GetPointVec2() )
end
self:__RouteToTargetPoint( 0.1 )
local TargetUnit = Task.TargetSetUnit:GetFirst() -- Wrapper.Unit#UNIT
if TargetUnit then
local PointVec2 = TargetUnit:GetPointVec2()
self:T( { TargetPointVec2 = PointVec2, PointVec2:GetX(), PointVec2:GetAlt(), PointVec2:GetZ() } )
Task:SetTargetPointVec2( TargetUnit:GetPointVec2(), TaskUnit )
end
self:__RouteToTargetPoint( 0.1 )
end
end
@@ -144,8 +145,9 @@ do -- TASK_SEAD
self:E( { TaskUnit = TaskUnit, Task = Task and Task:GetClassNameAndID() } )
local TargetUnit = Task.TargetSetUnit:GetFirst() -- Wrapper.Unit#UNIT
if TargetUnit then
Task:SetTargetPointVec2( TargetUnit:GetPointVec2() )
Task:SetTargetPointVec2( TargetUnit:GetPointVec2(), TaskUnit )
end
self:__RouteToTargets( -10 )
end
return self
@@ -160,9 +162,10 @@ do -- TASK_SEAD
--- @param #TASK_SEAD self
-- @param Core.Point#POINT_VEC2 RendezVousPointVec2 The PointVec2 object referencing to the 2D point where the RendezVous point is located on the map.
-- @param #number RendezVousRange The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
function TASK_SEAD:SetRendezVousPointVec2( RendezVousPointVec2, RendezVousRange )
-- @param Wrapper.Unit#UNIT TaskUnit
function TASK_SEAD:SetRendezVousPointVec2( RendezVousPointVec2, RendezVousRange, TaskUnit )
local ProcessUnit = self:GetUnitProcess()
local ProcessUnit = self:GetUnitProcess( TaskUnit )
local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
ActRouteRendezVous:SetPointVec2( RendezVousPointVec2 )
@@ -170,11 +173,12 @@ do -- TASK_SEAD
end
--- @param #TASK_SEAD self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @return Core.Point#POINT_VEC2 The PointVec2 object referencing to the 2D point where the RendezVous point is located on the map.
-- @return #number The RendezVousRange that defines when the player is considered to have arrived at the RendezVous point.
function TASK_SEAD:GetRendezVousPointVec2()
function TASK_SEAD:GetRendezVousPointVec2( TaskUnit )
local ProcessUnit = self:GetUnitProcess()
local ProcessUnit = self:GetUnitProcess( TaskUnit )
local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
return ActRouteRendezVous:GetPointVec2(), ActRouteRendezVous:GetRange()
@@ -184,19 +188,21 @@ do -- TASK_SEAD
--- @param #TASK_SEAD self
-- @param Core.Zone#ZONE_BASE RendezVousZone The Zone object where the RendezVous is located on the map.
function TASK_SEAD:SetRendezVousZone( RendezVousZone )
-- @param Wrapper.Unit#UNIT TaskUnit
function TASK_SEAD:SetRendezVousZone( RendezVousZone, TaskUnit )
local ProcessUnit = self:GetUnitProcess()
local ProcessUnit = self:GetUnitProcess( TaskUnit )
local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
ActRouteRendezVous:SetZone( RendezVousZone )
end
--- @param #TASK_SEAD self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @return Core.Zone#ZONE_BASE The Zone object where the RendezVous is located on the map.
function TASK_SEAD:GetRendezVousZone()
function TASK_SEAD:GetRendezVousZone( TaskUnit )
local ProcessUnit = self:GetUnitProcess()
local ProcessUnit = self:GetUnitProcess( TaskUnit )
local ActRouteRendezVous = ProcessUnit:GetProcess( "RoutingToRendezVous", "RouteToRendezVousZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
return ActRouteRendezVous:GetZone()
@@ -204,9 +210,10 @@ do -- TASK_SEAD
--- @param #TASK_SEAD self
-- @param Core.Point#POINT_VEC2 TargetPointVec2 The PointVec2 object where the Target is located on the map.
function TASK_SEAD:SetTargetPointVec2( TargetPointVec2 )
-- @param Wrapper.Unit#UNIT TaskUnit
function TASK_SEAD:SetTargetPointVec2( TargetPointVec2, TaskUnit )
local ProcessUnit = self:GetUnitProcess()
local ProcessUnit = self:GetUnitProcess( TaskUnit )
local ActRouteTarget = ProcessUnit:GetProcess( "Engaging", "RouteToTargetPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
ActRouteTarget:SetPointVec2( TargetPointVec2 )
@@ -214,10 +221,11 @@ do -- TASK_SEAD
--- @param #TASK_SEAD self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @return Core.Point#POINT_VEC2 The PointVec2 object where the Target is located on the map.
function TASK_SEAD:GetTargetPointVec2()
function TASK_SEAD:GetTargetPointVec2( TaskUnit )
local ProcessUnit = self:GetUnitProcess()
local ProcessUnit = self:GetUnitProcess( TaskUnit )
local ActRouteTarget = ProcessUnit:GetProcess( "Engaging", "RouteToTargetPoint" ) -- Actions.Act_Route#ACT_ROUTE_POINT
return ActRouteTarget:GetPointVec2()
@@ -226,9 +234,10 @@ do -- TASK_SEAD
--- @param #TASK_SEAD self
-- @param Core.Zone#ZONE_BASE TargetZone The Zone object where the Target is located on the map.
function TASK_SEAD:SetTargetZone( TargetZone )
-- @param Wrapper.Unit#UNIT TaskUnit
function TASK_SEAD:SetTargetZone( TargetZone, TaskUnit )
local ProcessUnit = self:GetUnitProcess()
local ProcessUnit = self:GetUnitProcess( TaskUnit )
local ActRouteTarget = ProcessUnit:GetProcess( "Engaging", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
ActRouteTarget:SetZone( TargetZone )
@@ -236,9 +245,11 @@ do -- TASK_SEAD
--- @param #TASK_SEAD self
-- @param Wrapper.Unit#UNIT TaskUnit
-- @return Core.Zone#ZONE_BASE The Zone object where the Target is located on the map.
function TASK_SEAD:GetTargetZone()
local ProcessUnit = self:GetUnitProcess()
function TASK_SEAD:GetTargetZone( TaskUnit )
local ProcessUnit = self:GetUnitProcess( TaskUnit )
local ActRouteTarget = ProcessUnit:GetProcess( "Engaging", "RouteToTargetZone" ) -- Actions.Act_Route#ACT_ROUTE_ZONE
return ActRouteTarget:GetZone()