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Got Task_SEAD template working with all the variations and complexity!
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@@ -88,7 +88,7 @@ SEADSet:Flush()
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-- Define the set of units that are the targets.
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-- Note that I use FilterOnce, which means that the set will be defined only once,
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-- and will not be continuously updated!
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local TargetSet = SET_UNIT:New():FilterPrefixes( "US Hawk SR" ):FilterOnce()
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local TargetSet = SET_UNIT:New():FilterPrefixes( "US Hawk SR" ):FilterStart()
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-- Define the RendezVous Zone where the pilot needs to RendezVous with other players before engaging.
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local RendezVousZone = ZONE:New( "RendezVous Zone" )
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