mirror of
https://github.com/FlightControl-Master/MOOSE.git
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OPS
- Fixed oscillation between UpdateRoute and CheckGroupDone in FLIGHTGROUP - Improvements regarding capturing zones. - Reduced log output
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@@ -18,7 +18,8 @@
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-- @type BRIGADE
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-- @field #string ClassName Name of the class.
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-- @field #number verbose Verbosity of output.
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-- @field #table rearmingZones Rearming zones. Each element is of type `#BRIGADE.RearmingZone`.
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-- @field #table rearmingZones Rearming zones. Each element is of type `#BRIGADE.SupplyZone`.
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-- @field #table refuellingZones Refuelling zones. Each element is of type `#BRIGADE.SupplyZone`.
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-- @field Core.Set#SET_ZONE retreatZones Retreat zone set.
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-- @extends Ops.Legion#LEGION
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@@ -33,16 +34,17 @@
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--
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-- @field #BRIGADE
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BRIGADE = {
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ClassName = "BRIGADE",
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verbose = 0,
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rearmingZones = {},
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ClassName = "BRIGADE",
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verbose = 0,
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rearmingZones = {},
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refuellingZones = {},
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}
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--- Rearming Zone.
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-- @type BRIGADE.RearmingZone
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--- Supply Zone.
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-- @type BRIGADE.SupplyZone
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-- @field Core.Zone#ZONE zone The zone.
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-- @field #boolean occupied If `true`, a rearming truck is present in the zone.
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-- @field Ops.Auftrag#AUFTRAG mission Mission assigned to supply ammo.
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-- @field Ops.Auftrag#AUFTRAG mission Mission assigned to supply ammo or fuel.
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-- @field #boolean markerOn If `true`, marker is on.
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-- @field Wrapper.Marker#MARKER marker F10 marker.
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--- BRIGADE class version.
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@@ -225,13 +227,12 @@ end
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--- Add a rearming zone.
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-- @param #BRIGADE self
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-- @param Core.Zone#ZONE RearmingZone Rearming zone.
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-- @return #BRIGADE.RearmingZone The rearming zone data.
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-- @return #BRIGADE.SupplyZone The rearming zone data.
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function BRIGADE:AddRearmingZone(RearmingZone)
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local rearmingzone={} --#BRIGADE.RearmingZone
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local rearmingzone={} --#BRIGADE.SupplyZone
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rearmingzone.zone=RearmingZone
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rearmingzone.occupied=false
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rearmingzone.mission=nil
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rearmingzone.marker=MARKER:New(rearmingzone.zone:GetCoordinate(), "Rearming Zone"):ToCoalition(self:GetCoalition())
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@@ -241,6 +242,24 @@ function BRIGADE:AddRearmingZone(RearmingZone)
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end
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--- Add a refuelling zone.
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-- @param #BRIGADE self
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-- @param Core.Zone#ZONE RefuellingZone Refuelling zone.
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-- @return #BRIGADE.SupplyZone The refuelling zone data.
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function BRIGADE:AddRefuellingZone(RefuellingZone)
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local supplyzone={} --#BRIGADE.SupplyZone
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supplyzone.zone=RefuellingZone
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supplyzone.mission=nil
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supplyzone.marker=MARKER:New(supplyzone.zone:GetCoordinate(), "Refuelling Zone"):ToCoalition(self:GetCoalition())
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table.insert(self.rearmingZones, supplyzone)
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return supplyzone
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end
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--- Get platoon by name.
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-- @param #BRIGADE self
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-- @param #string PlatoonName Name of the platoon.
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@@ -312,14 +331,28 @@ function BRIGADE:onafterStatus(From, Event, To)
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-- Rearming Zones ---
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---------------------
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for i,_rearmingzone in pairs(self.rearmingZones) do
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local rearmingzone=_rearmingzone --#BRIGADE.RearmingZone
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for _,_rearmingzone in pairs(self.rearmingZones) do
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local rearmingzone=_rearmingzone --#BRIGADE.SupplyZone
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if (not rearmingzone.mission) or rearmingzone.mission:IsOver() then
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rearmingzone.mission=AUFTRAG:NewAMMOSUPPLY(rearmingzone.zone)
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self:AddMission(rearmingzone.mission)
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end
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end
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-----------------------
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-- Refuelling Zones ---
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-----------------------
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-- Check refuelling zones.
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for _,_supplyzone in pairs(self.refuellingZones) do
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local supplyzone=_supplyzone --#BRIGADE.SupplyZone
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-- Check if mission is nil or over.
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if (not supplyzone.mission) or supplyzone.mission:IsOver() then
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supplyzone.mission=AUFTRAG:NewFUELSUPPLY(supplyzone.zone)
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self:AddMission(supplyzone.mission)
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end
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end
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-----------
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-- Info ---
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@@ -396,19 +429,28 @@ function BRIGADE:onafterStatus(From, Event, To)
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-------------------
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-- Rearming Info --
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-------------------
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if self.verbose>=0 then
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if self.verbose>=4 then
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local text="Rearming Zones:"
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for i,_rearmingzone in pairs(self.rearmingZones) do
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local rearmingzone=_rearmingzone --#BRIGADE.RearmingZone
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local name=rearmingzone.zone:GetName()
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-- Platoon text.
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text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", name, rearmingzone.mission:GetState(), rearmingzone.mission:CountOpsGroups())
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local rearmingzone=_rearmingzone --#BRIGADE.SupplyZone
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-- Info text.
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text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", rearmingzone.zone:GetName(), rearmingzone.mission:GetState(), rearmingzone.mission:CountOpsGroups())
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end
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self:I(self.lid..text)
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end
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-------------------
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-- Refuelling Info --
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-------------------
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if self.verbose>=4 then
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local text="Refuelling Zones:"
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for i,_refuellingzone in pairs(self.refuellingZones) do
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local refuellingzone=_refuellingzone --#BRIGADE.SupplyZone
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-- Info text.
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text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", refuellingzone.zone:GetName(), refuellingzone.mission:GetState(), refuellingzone.mission:CountOpsGroups())
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end
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self:I(self.lid..text)
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end
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end
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