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#ZONE
* Added `ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(...)` #MARKEROPS * Some documentation improvement #PLAYTASKCONTROLLER * Added `PLAYERTASKCONTROLLER:EnableMarkerOps(Tag)` #OPSGROUP * Changed offset to 2m for lasing ground units *AUFTRAG * Documentation correction `NewARMOREDGUARD`
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@@ -2185,7 +2185,7 @@ end
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--- **[GROUND]** Create an ARMORED ON GUARD mission.
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-- @param #AUFTRAG self
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-- @param Core.Point#COORDINATE Coordinate Coordinate, where to stand guard.
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-- @param #string Formation Formation to take, e.g. "on Road", "Vee" etc.
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-- @param #string Formation Formation to take, e.g. "On Road", "Vee" etc.
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-- @return #AUFTRAG self
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function AUFTRAG:NewARMOREDGUARD(Coordinate,Formation)
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