* Added `ZONE_RADIUS:GetRandomCoordinateWithoutBuildings(...)`

#MARKEROPS
* Some documentation improvement

#PLAYTASKCONTROLLER
* Added `PLAYERTASKCONTROLLER:EnableMarkerOps(Tag)`

#OPSGROUP
* Changed offset to 2m for lasing ground units

*AUFTRAG
* Documentation correction `NewARMOREDGUARD`
This commit is contained in:
Applevangelist
2022-08-30 14:26:52 +02:00
parent 23815429e2
commit b4e2d3edfe
5 changed files with 124 additions and 13 deletions

View File

@@ -2185,7 +2185,7 @@ end
--- **[GROUND]** Create an ARMORED ON GUARD mission.
-- @param #AUFTRAG self
-- @param Core.Point#COORDINATE Coordinate Coordinate, where to stand guard.
-- @param #string Formation Formation to take, e.g. "on Road", "Vee" etc.
-- @param #string Formation Formation to take, e.g. "On Road", "Vee" etc.
-- @return #AUFTRAG self
function AUFTRAG:NewARMOREDGUARD(Coordinate,Formation)