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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'develop' into FF/Ops
This commit is contained in:
@@ -24,7 +24,7 @@
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-- @module Ops.CTLD
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-- @image OPS_CTLD.jpg
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-- Last Update October 2023
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-- Last Update November 2023
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do
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@@ -741,7 +741,7 @@ do
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--
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-- -- E.g. update unit capabilities for testing. Please stay realistic in your mission design.
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-- -- Make a Gazelle into a heavy truck, this type can load both crates and troops and eight of each type, up to 4000 kgs:
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-- my_ctld:UnitCapabilities("SA342L", true, true, 8, 8, 12, 4000)
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-- my_ctld:SetUnitCapabilities("SA342L", true, true, 8, 8, 12, 4000)
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--
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-- -- Default unit type capabilities are:
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-- ["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
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@@ -1200,14 +1200,14 @@ CTLD.CargoZoneType = {
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-- @field #CTLD_CARGO.Enum Type Type enumerator (for moves).
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--- Unit capabilities.
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-- @type CTLD.UnitCapabilities
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-- @type CTLD.UnitTypeCapabilities
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-- @field #string type Unit type.
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-- @field #boolean crates Can transport crate.
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-- @field #boolean troops Can transport troops.
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-- @field #number cratelimit Number of crates transportable.
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-- @field #number trooplimit Number of troop units transportable.
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-- @field #number cargoweightlimit Max loadable kgs of cargo.
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CTLD.UnitTypes = {
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CTLD.UnitTypeCapabilities = {
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["SA342Mistral"] = {type="SA342Mistral", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
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["SA342L"] = {type="SA342L", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 12, cargoweightlimit = 400},
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["SA342M"] = {type="SA342M", crates=false, troops=true, cratelimit = 0, trooplimit = 4, length = 12, cargoweightlimit = 400},
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@@ -1228,7 +1228,7 @@ CTLD.UnitTypes = {
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--- CTLD class version.
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-- @field #string version
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CTLD.version="1.0.41"
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CTLD.version="1.0.43"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@@ -1293,6 +1293,8 @@ function CTLD:New(Coalition, Prefixes, Alias)
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self:AddTransition("*", "CratesDropped", "*") -- CTLD deploy event.
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self:AddTransition("*", "CratesBuild", "*") -- CTLD build event.
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self:AddTransition("*", "CratesRepaired", "*") -- CTLD repair event.
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self:AddTransition("*", "CratesBuildStarted", "*") -- CTLD build event.
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self:AddTransition("*", "CratesRepairStarted", "*") -- CTLD repair event.
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self:AddTransition("*", "Load", "*") -- CTLD load event.
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self:AddTransition("*", "Save", "*") -- CTLD save event.
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self:AddTransition("*", "Stop", "Stopped") -- Stop FSM.
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@@ -1475,7 +1477,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
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-- @param #CTLD self
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-- @param #number delay Delay in seconds.
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--- FSM Function OnBeforeTroopsPickedUp.
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--- FSM Function OnBeforeTroopsPickedUp.
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-- @function [parent=#CTLD] OnBeforeTroopsPickedUp
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-- @param #CTLD self
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-- @param #string From State.
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@@ -1627,6 +1629,46 @@ function CTLD:New(Coalition, Prefixes, Alias)
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-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
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-- @return #CTLD self
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--- FSM Function OnAfterCratesBuildStarted. Info event that a build has been started.
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-- @function [parent=#CTLD] OnAfterCratesBuildStarted
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-- @param #CTLD self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Group#GROUP Group Group Object.
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-- @param Wrapper.Unit#UNIT Unit Unit Object.
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-- @return #CTLD self
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--- FSM Function OnAfterCratesRepairStarted. Info event that a repair has been started.
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-- @function [parent=#CTLD] OnAfterCratesRepairStarted
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-- @param #CTLD self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Group#GROUP Group Group Object.
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-- @param Wrapper.Unit#UNIT Unit Unit Object.
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-- @return #CTLD self
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--- FSM Function OnBeforeCratesBuildStarted. Info event that a build has been started.
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-- @function [parent=#CTLD] OnBeforeCratesBuildStarted
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-- @param #CTLD self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Group#GROUP Group Group Object.
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-- @param Wrapper.Unit#UNIT Unit Unit Object.
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-- @return #CTLD self
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--- FSM Function OnBeforeCratesRepairStarted. Info event that a repair has been started.
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-- @function [parent=#CTLD] OnBeforeCratesRepairStarted
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-- @param #CTLD self
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-- @param #string From State.
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-- @param #string Event Trigger.
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-- @param #string To State.
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-- @param Wrapper.Group#GROUP Group Group Object.
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-- @param Wrapper.Unit#UNIT Unit Unit Object.
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-- @return #CTLD self
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--- FSM Function OnAfterCratesRepaired.
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-- @function [parent=#CTLD] OnAfterCratesRepaired
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-- @param #CTLD self
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@@ -1680,7 +1722,7 @@ function CTLD:_GetUnitCapabilities(Unit)
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self:T(self.lid .. " _GetUnitCapabilities")
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local _unit = Unit -- Wrapper.Unit#UNIT
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local unittype = _unit:GetTypeName()
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local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
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local capabilities = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
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if not capabilities or capabilities == {} then
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-- e.g. ["Ka-50"] = {type="Ka-50", crates=false, troops=false, cratelimit = 0, trooplimit = 0},
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capabilities = {}
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@@ -1871,7 +1913,7 @@ function CTLD:_PreloadCrates(Group, Unit, Cargo, NumberOfCrates)
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local unitname = unit:GetName()
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-- see if this heli can load crates
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local unittype = unit:GetTypeName()
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
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local cancrates = capabilities.crates -- #boolean
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local cratelimit = capabilities.cratelimit -- #number
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if not cancrates then
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@@ -2124,6 +2166,7 @@ function CTLD:_RepairObjectFromCrates(Group,Unit,Crates,Build,Number,Engineering
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desttimer:Start(self.repairtime - 1)
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local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,object,true,NearestGroup:GetCoordinate())
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buildtimer:Start(self.repairtime)
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self:__CratesRepairStarted(1,Group,Unit)
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else
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if not Engineering then
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self:_SendMessage("Can't repair this unit with " .. build.Name, 10, false, Group)
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@@ -2308,7 +2351,7 @@ function CTLD:_GetCrates(Group, Unit, Cargo, number, drop, pack)
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end
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-- avoid crate spam
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
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local canloadcratesno = capabilities.cratelimit
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local loaddist = self.CrateDistance or 35
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local nearcrates, numbernearby = self:_FindCratesNearby(Group,Unit,loaddist,true)
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@@ -2601,8 +2644,8 @@ function CTLD:_LoadCratesNearby(Group, Unit)
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local unitname = unit:GetName()
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-- see if this heli can load crates
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local unittype = unit:GetTypeName()
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
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--local capabilities = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
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--local capabilities = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
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local cancrates = capabilities.crates -- #boolean
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local cratelimit = capabilities.cratelimit -- #number
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local grounded = not self:IsUnitInAir(Unit)
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@@ -2753,7 +2796,7 @@ function CTLD:_GetMaxLoadableMass(Unit)
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if not Unit then return 0 end
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local loadable = 0
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local loadedmass = self:_GetUnitCargoMass(Unit)
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
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local maxmass = capabilities.cargoweightlimit or 2000 -- max 2 tons
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loadable = maxmass - loadedmass
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return loadable
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@@ -2778,7 +2821,7 @@ function CTLD:_ListCargo(Group, Unit)
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self:T(self.lid .. " _ListCargo")
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local unitname = Unit:GetName()
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local unittype = Unit:GetTypeName()
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
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local trooplimit = capabilities.trooplimit -- #boolean
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local cratelimit = capabilities.cratelimit -- #number
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local loadedcargo = self.Loaded_Cargo[unitname] or {} -- #CTLD.LoadedCargo
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@@ -3226,6 +3269,7 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
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local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate())
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buildtimer:Start(self.buildtime)
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self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
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self:__CratesBuildStarted(1,Group,Unit)
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else
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self:_BuildObjectFromCrates(Group,Unit,build)
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end
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@@ -3536,13 +3580,19 @@ function CTLD:_RefreshF10Menus()
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if _group then
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-- get chopper capabilities
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local unittype = _unit:GetTypeName()
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local capabilities = self:_GetUnitCapabilities(_unit) -- #CTLD.UnitCapabilities
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local capabilities = self:_GetUnitCapabilities(_unit) -- #CTLD.UnitTypeCapabilities
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local cantroops = capabilities.troops
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local cancrates = capabilities.crates
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-- top menu
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local topmenu = MENU_GROUP:New(_group,"CTLD",nil)
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local toptroops = MENU_GROUP:New(_group,"Manage Troops",topmenu)
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local topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
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local toptroops = nil
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local topcrates = nil
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if cantroops then
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toptroops = MENU_GROUP:New(_group,"Manage Troops",topmenu)
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end
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if cancrates then
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topcrates = MENU_GROUP:New(_group,"Manage Crates",topmenu)
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end
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local listmenu = MENU_GROUP_COMMAND:New(_group,"List boarded cargo",topmenu, self._ListCargo, self, _group, _unit)
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local invtry = MENU_GROUP_COMMAND:New(_group,"Inventory",topmenu, self._ListInventory, self, _group, _unit)
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local rbcns = MENU_GROUP_COMMAND:New(_group,"List active zone beacons",topmenu, self._ListRadioBeacons, self, _group, _unit)
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@@ -4339,7 +4389,7 @@ end
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-- @param #number Trooplimit Unit can carry number of troops. Default 0.
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-- @param #number Length Unit lenght (in metres) for the load radius. Default 20.
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-- @param #number Maxcargoweight Maxmimum weight in kgs this helo can carry. Default 500.
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function CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
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function CTLD:SetUnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
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self:T(self.lid .. " UnitCapabilities")
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local unittype = nil
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local unit = nil
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@@ -4353,13 +4403,13 @@ end
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end
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local length = 20
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local maxcargo = 500
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local existingcaps = self.UnitTypes[unittype] -- #CTLD.UnitCapabilities
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local existingcaps = self.UnitTypeCapabilities[unittype] -- #CTLD.UnitTypeCapabilities
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if existingcaps then
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length = existingcaps.length or 20
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maxcargo = existingcaps.cargoweightlimit or 500
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end
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-- set capabilities
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local capabilities = {} -- #CTLD.UnitCapabilities
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local capabilities = {} -- #CTLD.UnitTypeCapabilities
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capabilities.type = unittype
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capabilities.crates = Cancrates or false
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capabilities.troops = Cantroops or false
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@@ -4367,10 +4417,26 @@ end
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capabilities.trooplimit = Trooplimit or 0
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capabilities.length = Length or length
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capabilities.cargoweightlimit = Maxcargoweight or maxcargo
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self.UnitTypes[unittype] = capabilities
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self.UnitTypeCapabilities[unittype] = capabilities
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return self
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end
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--- [Deprecated] - Function to add/adjust unittype capabilities. Has been replaced with `SetUnitCapabilities()` - pls use the new one going forward!
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-- @param #CTLD self
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-- @param #string Unittype The unittype to adjust. If passed as Wrapper.Unit#UNIT, it will search for the unit in the mission.
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-- @param #boolean Cancrates Unit can load crates. Default false.
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-- @param #boolean Cantroops Unit can load troops. Default false.
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-- @param #number Cratelimit Unit can carry number of crates. Default 0.
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-- @param #number Trooplimit Unit can carry number of troops. Default 0.
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-- @param #number Length Unit lenght (in metres) for the load radius. Default 20.
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-- @param #number Maxcargoweight Maxmimum weight in kgs this helo can carry. Default 500.
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function CTLD:UnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
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self:I(self.lid.."This function been replaced with `SetUnitCapabilities()` - pls use the new one going forward!")
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self:SetUnitCapabilities(Unittype, Cancrates, Cantroops, Cratelimit, Trooplimit, Length, Maxcargoweight)
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return self
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end
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--- (Internal) Check if a unit is hovering *in parameters*.
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-- @param #CTLD self
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-- @param Wrapper.Unit#UNIT Unit
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@@ -4523,7 +4589,7 @@ end
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local unittype = Unit:GetTypeName()
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local unitname = Unit:GetName()
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local Group = Unit:GetGroup()
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitCapabilities
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local capabilities = self:_GetUnitCapabilities(Unit) -- #CTLD.UnitTypeCapabilities
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local cancrates = capabilities.crates -- #boolean
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local cratelimit = capabilities.cratelimit -- #number
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if cancrates then
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