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https://github.com/FlightControl-Master/MOOSE.git
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Fixes
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@ -5,7 +5,7 @@
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-- SPOT implements the DCS Spot class functionality, but adds additional luxury to be able to:
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-- SPOT implements the DCS Spot class functionality, but adds additional luxury to be able to:
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--
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--
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-- * Spot for a defined duration.
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-- * Spot for a defined duration.
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-- * Updates of laer spot position every 0.2 seconds for moving targets.
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-- * Updates of laser spot position every 0.2 seconds for moving targets.
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-- * Wiggle the spot at the target.
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-- * Wiggle the spot at the target.
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-- * Provide a @{Wrapper.Unit} as a target, instead of a point.
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-- * Provide a @{Wrapper.Unit} as a target, instead of a point.
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-- * Implement a status machine, LaseOn, LaseOff.
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-- * Implement a status machine, LaseOn, LaseOff.
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@ -57,7 +57,7 @@ do
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--
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--
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-- ## 1. SPOT constructor
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-- ## 1. SPOT constructor
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--
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--
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-- * @{#SPOT.New}(..\Presentations\SPOT\Dia2.JPG): Creates a new SPOT object.
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-- * @{#SPOT.New}(): Creates a new SPOT object.
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--
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--
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-- ## 2. SPOT is a FSM
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-- ## 2. SPOT is a FSM
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--
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--
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@ -1460,7 +1460,7 @@ PLAYERTASKCONTROLLER.Messages = {
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--- PLAYERTASK class version.
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--- PLAYERTASK class version.
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-- @field #string version
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-- @field #string version
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PLAYERTASKCONTROLLER.version="0.1.57"
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PLAYERTASKCONTROLLER.version="0.1.58"
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--- Create and run a new TASKCONTROLLER instance.
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--- Create and run a new TASKCONTROLLER instance.
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-- @param #PLAYERTASKCONTROLLER self
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-- @param #PLAYERTASKCONTROLLER self
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@ -2245,56 +2245,60 @@ function PLAYERTASKCONTROLLER:_CheckTargetQueue()
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end
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end
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end
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end
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if self.UseTypeNames and object:IsGround() then
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if object:IsInstanceOf("UNIT") or object:IsInstanceOf("GROUP") then
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-- * Threat level 0: Unit is unarmed.
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-- * Threat level 1: Unit is infantry.
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-- * Threat level 2: Unit is an infantry vehicle.
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-- * Threat level 3: Unit is ground artillery.
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-- * Threat level 4: Unit is a tank.
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-- * Threat level 5: Unit is a modern tank or ifv with ATGM.
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-- * Threat level 6: Unit is a AAA.
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-- * Threat level 7: Unit is a SAM or manpad, IR guided.
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-- * Threat level 8: Unit is a Short Range SAM, radar guided.
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-- * Threat level 9: Unit is a Medium Range SAM, radar guided.
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-- * Threat level 10: Unit is a Long Range SAM, radar guided.
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local threat = object:GetThreatLevel()
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local typekey = "INFANTRY"
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if threat == 0 or threat == 2 then
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typekey = "TECHNICAL"
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elseif threat == 3 then
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typekey = "ARTILLERY"
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elseif threat == 4 or threat == 5 then
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typekey = "TANKS"
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elseif threat == 6 or threat == 7 then
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typekey = "AIRDEFENSE"
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elseif threat >= 8 then
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typekey = "SAM"
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end
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local typename = self.gettext:GetEntry(typekey,self.locale)
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local gname = self.gettext:GetEntry("GROUP",self.locale)
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target.TypeName = string.format("%s %s",typename,gname)
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--self:T(self.lid.."Target TypeName = "..target.TypeName)
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end
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if self.UseTypeNames and object:IsShip() then
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if self.UseTypeNames and object:IsGround() then
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local threat = object:GetThreatLevel()
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-- * Threat level 0: Unit is unarmed.
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local typekey = "UNARMEDSHIP"
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-- * Threat level 1: Unit is infantry.
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if threat == 1 then
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-- * Threat level 2: Unit is an infantry vehicle.
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typekey = "LIGHTARMEDSHIP"
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-- * Threat level 3: Unit is ground artillery.
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elseif threat == 2 then
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-- * Threat level 4: Unit is a tank.
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typekey = "CORVETTE"
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-- * Threat level 5: Unit is a modern tank or ifv with ATGM.
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elseif threat == 3 or threat == 4 then
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-- * Threat level 6: Unit is a AAA.
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typekey = "FRIGATE"
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-- * Threat level 7: Unit is a SAM or manpad, IR guided.
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elseif threat == 5 or threat == 6 then
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-- * Threat level 8: Unit is a Short Range SAM, radar guided.
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typekey = "CRUISER"
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-- * Threat level 9: Unit is a Medium Range SAM, radar guided.
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elseif threat == 7 or threat == 8 then
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-- * Threat level 10: Unit is a Long Range SAM, radar guided.
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typekey = "DESTROYER"
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local threat = object:GetThreatLevel()
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elseif threat >= 9 then
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local typekey = "INFANTRY"
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typekey = "CARRIER"
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if threat == 0 or threat == 2 then
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typekey = "TECHNICAL"
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elseif threat == 3 then
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typekey = "ARTILLERY"
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elseif threat == 4 or threat == 5 then
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typekey = "TANKS"
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elseif threat == 6 or threat == 7 then
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typekey = "AIRDEFENSE"
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elseif threat >= 8 then
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typekey = "SAM"
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end
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local typename = self.gettext:GetEntry(typekey,self.locale)
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local gname = self.gettext:GetEntry("GROUP",self.locale)
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target.TypeName = string.format("%s %s",typename,gname)
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--self:T(self.lid.."Target TypeName = "..target.TypeName)
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end
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end
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local typename = self.gettext:GetEntry(typekey,self.locale)
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target.TypeName = typename
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if self.UseTypeNames and object:IsShip() then
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--self:T(self.lid.."Target TypeName = "..target.TypeName)
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local threat = object:GetThreatLevel()
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local typekey = "UNARMEDSHIP"
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if threat == 1 then
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typekey = "LIGHTARMEDSHIP"
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elseif threat == 2 then
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typekey = "CORVETTE"
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elseif threat == 3 or threat == 4 then
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typekey = "FRIGATE"
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elseif threat == 5 or threat == 6 then
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typekey = "CRUISER"
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elseif threat == 7 or threat == 8 then
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typekey = "DESTROYER"
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elseif threat >= 9 then
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typekey = "CARRIER"
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end
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local typename = self.gettext:GetEntry(typekey,self.locale)
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target.TypeName = typename
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--self:T(self.lid.."Target TypeName = "..target.TypeName)
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end
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end
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end
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self:_AddTask(target)
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self:_AddTask(target)
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@ -2810,7 +2810,7 @@ function GROUP:GetCustomCallSign(ShortCallsign,Keepnumber,CallsignTranslations)
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if self:IsAlive() then
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if self:IsAlive() then
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local IsPlayer = self:IsPlayer()
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local IsPlayer = self:IsPlayer()
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local shortcallsign = self:GetCallsign() or "unknown91" -- e.g.Uzi91, but we want Uzi 9 1
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local shortcallsign = self:GetCallsign() or "unknown91" -- e.g.Uzi91, but we want Uzi 9 1
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local callsignroot = string.match(shortcallsign, '(%a+)') -- Uzi
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local callsignroot = string.match(shortcallsign, '(%a+)') or "Ghost" -- Uzi
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--self:I("CallSign = " .. callsignroot)
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--self:I("CallSign = " .. callsignroot)
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local groupname = self:GetName()
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local groupname = self:GetName()
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local callnumber = string.match(shortcallsign, "(%d+)$" ) or "91" -- 91
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local callnumber = string.match(shortcallsign, "(%d+)$" ) or "91" -- 91
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