mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
xx
This commit is contained in:
@@ -306,7 +306,7 @@ function CLIENT:IsMultiSeated()
|
||||
return false
|
||||
end
|
||||
|
||||
--- Checks for a client alive event and calls a function on a continuous basis.
|
||||
--- Checks for a client alive event and calls a function on a continuous basis. Does **NOT** work for dynamic spawn client slots!
|
||||
-- @param #CLIENT self
|
||||
-- @param #function CallBackFunction Create a function that will be called when a player joins the slot.
|
||||
-- @param ... (Optional) Arguments for callback function as comma separated list.
|
||||
@@ -325,7 +325,7 @@ end
|
||||
|
||||
-- @param #CLIENT self
|
||||
function CLIENT:_AliveCheckScheduler( SchedulerName )
|
||||
self:F3( { SchedulerName, self.ClientName, self.ClientAlive2, self.ClientBriefingShown, self.ClientCallBack } )
|
||||
self:T2( { SchedulerName, self.ClientName, self.ClientAlive2, self.ClientBriefingShown, self.ClientCallBack } )
|
||||
|
||||
if self:IsAlive() then
|
||||
|
||||
|
||||
Reference in New Issue
Block a user