Cargo Troops

This commit is contained in:
FlightControl_Master 2018-03-26 17:53:23 +02:00
parent e7518d69e6
commit b6fc46fdd0
2 changed files with 90 additions and 21 deletions

View File

@ -36,15 +36,16 @@ function AI_CARGO_TROOPS:New( CargoCarrier, CargoGroup, CombatRadius )
self.Zone = ZONE_UNIT:New( self.CargoCarrier:GetName() .. "-Zone", self.CargoCarrier, CombatRadius ) self.Zone = ZONE_UNIT:New( self.CargoCarrier:GetName() .. "-Zone", self.CargoCarrier, CombatRadius )
self.Coalition = self.CargoCarrier:GetCoalition() self.Coalition = self.CargoCarrier:GetCoalition()
self:SetControllable( self.CargoCarrier ) self:SetControllable( CargoCarrier )
self:SetStartState( "UnLoaded" ) self:SetStartState( "UnLoaded" )
self:AddTransition( "*", "Load", "Boarding" ) self:AddTransition( "*", "Load", "Boarding" )
self:AddTransition( "Boarding", "Boarding", "Boarding" ) self:AddTransition( "Boarding", "Board", "Boarding" )
self:AddTransition( "Boarding", "Loaded", "Loaded" ) self:AddTransition( "Boarding", "Loaded", "Loaded" )
self:AddTransition( "Loaded", "Unload", "Unboarding" ) self:AddTransition( "Loaded", "Unload", "Unboarding" )
self:AddTransition( "UnBoarding", "Unloaded", "Unloaded" ) self:AddTransition( "Unboarding", "Unboard", "Unboarding" )
self:AddTransition( "Unboarding", "Unloaded", "Unloaded" )
self:AddTransition( "*", "Monitor", "*" ) self:AddTransition( "*", "Monitor", "*" )
@ -63,17 +64,24 @@ function AI_CARGO_TROOPS:onafterMonitor( CargoCarrier, From, Event, To )
if CargoCarrier and CargoCarrier:IsAlive() then if CargoCarrier and CargoCarrier:IsAlive() then
if self.Coordinate then if self.Coordinate then
local Coordinate = CargoCarrier:GetCoordinate() local Coordinate = CargoCarrier:GetCoordinate()
if Coordinate:IsAtCoordinate2D( self.Coordinate, 2 ) then self.Zone:Scan( { Object.Category.UNIT } )
self.Zone:Scan( { Object.Category.UNIT } ) if self.Zone:IsAllInZoneOfCoalition( self.Coalition ) then
if self.Zone:IsAllInZoneOfCoalition( self.Coalition ) then -- if self:Is( "Unloaded" ) then
else -- -- There are no enemies within combat range. Load the CargoCarrier.
if not self:Is( "Unloaded" ) then -- self:__Load( 1 )
-- There are enemies within combat range. Unload the CargoCarrier. -- end
self:__Unload( 1 ) else
self.CargoCarrier:RouteStop() if self:Is( "Loaded" ) then
end -- There are enemies within combat range. Unload the CargoCarrier.
self:__Unload( 1 )
end end
end end
if self:Is( "Unloaded" ) then
if not Coordinate:IsAtCoordinate2D( self.Coordinate, 2 ) then
--self.CargoGroup:RouteTo( Coordinate, 30 )
end
end
else else
self.Coordinate = CargoCarrier:GetCoordinate() self.Coordinate = CargoCarrier:GetCoordinate()
end end
@ -90,23 +98,23 @@ function AI_CARGO_TROOPS:onafterLoad( CargoCarrier, From, Event, To )
self:F( { CargoCarrier, From, Event, To } ) self:F( { CargoCarrier, From, Event, To } )
if CargoCarrier and CargoCarrier:IsAlive() then if CargoCarrier and CargoCarrier:IsAlive() then
self.CargoGroup:__Board( 1, CargoCarrier, 100 ) CargoCarrier:RouteStop()
self:__Boarding( 1 ) self:Board()
self.CargoGroup:Board( CargoCarrier, 100 )
end end
end end
--- @param #AI_CARGO_TROOPS self --- @param #AI_CARGO_TROOPS self
-- @param Wrapper.Unit#UNIT CargoCarrier -- @param Wrapper.Unit#UNIT CargoCarrier
function AI_CARGO_TROOPS:onafterBoarding( CargoCarrier, From, Event, To ) function AI_CARGO_TROOPS:onafterBoard( CargoCarrier, From, Event, To )
self:F( { CargoCarrier, From, Event, To } ) self:F( { CargoCarrier, From, Event, To } )
if CargoCarrier and CargoCarrier:IsAlive() then if CargoCarrier and CargoCarrier:IsAlive() then
if self.CargoGroup:IsBoarding() then self:F({ IsLoaded = self.CargoGroup:IsLoaded() } )
self:__Boarding( 1 ) if not self.CargoGroup:IsLoaded() then
end self:__Board( 1 )
else
if self.CargoGroup:IsLoaded() then
self:__Loaded( 1 ) self:__Loaded( 1 )
end end
end end
@ -119,8 +127,47 @@ function AI_CARGO_TROOPS:onafterLoaded( CargoCarrier, From, Event, To )
self:F( { CargoCarrier, From, Event, To } ) self:F( { CargoCarrier, From, Event, To } )
if CargoCarrier and CargoCarrier:IsAlive() then if CargoCarrier and CargoCarrier:IsAlive() then
CargoCarrier:RouteStop() CargoCarrier:RouteResume()
end end
end end
--- @param #AI_CARGO_TROOPS self
-- @param Wrapper.Unit#UNIT CargoCarrier
function AI_CARGO_TROOPS:onafterUnload( CargoCarrier, From, Event, To )
self:F( { CargoCarrier, From, Event, To } )
if CargoCarrier and CargoCarrier:IsAlive() then
CargoCarrier:RouteStop()
self.CargoGroup:UnBoard( )
self:__Unboard( 1 )
end
end
--- @param #AI_CARGO_TROOPS self
-- @param Wrapper.Unit#UNIT CargoCarrier
function AI_CARGO_TROOPS:onafterUnboard( CargoCarrier, From, Event, To )
self:F( { CargoCarrier, From, Event, To } )
if CargoCarrier and CargoCarrier:IsAlive() then
if not self.CargoGroup:IsUnLoaded() then
self:__Unboard( 1 )
else
self:Unloaded()
end
end
end
--- @param #AI_CARGO_TROOPS self
-- @param Wrapper.Unit#UNIT CargoCarrier
function AI_CARGO_TROOPS:onafterUnloaded( CargoCarrier, From, Event, To )
self:F( { CargoCarrier, From, Event, To } )
if CargoCarrier and CargoCarrier:IsAlive() then
CargoCarrier:RouteResume()
end
end

View File

@ -1312,6 +1312,7 @@ function CARGO_GROUP:onafterBoarding( From, Event, To, CargoCarrier, NearRadius,
if not Boarded then if not Boarded then
self:__Boarding( 1, CargoCarrier, NearRadius, ... ) self:__Boarding( 1, CargoCarrier, NearRadius, ... )
else else
self:F("Group Cargo is loaded")
self:__Load( 1, CargoCarrier, ... ) self:__Load( 1, CargoCarrier, ... )
end end
else else
@ -1459,6 +1460,27 @@ end
end end
--- Route Cargo to Coordinate and randomize locations.
-- @param #CARGO_GROUP self
-- @param Core.Point#COORDINATE Coordinate
function CARGO_GROUP:RouteTo( Coordinate )
self:F( )
--local NearRadius = NearRadius or 25
if From == "UnLoaded" then
-- For each Cargo object within the CARGO_GROUPED, route each object to the CargoLoadPointVec2
self.CargoSet:ForEach(
function( Cargo, Coordinate )
Cargo.CargoObject:RouteTo( Coordinate )
end, Coordinate
)
end
end
end -- CARGO_GROUP end -- CARGO_GROUP
do -- CARGO_PACKAGE do -- CARGO_PACKAGE