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https://github.com/FlightControl-Master/MOOSE.git
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Merge branch 'master' into develop
This commit is contained in:
@@ -547,6 +547,13 @@ function AIRBASE:Register(AirbaseName)
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self.isHelipad=true
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elseif self.category==Airbase.Category.SHIP then
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self.isShip=true
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-- DCS bug: Oil rigs and gas platforms have category=2 (ship). Also they cannot be retrieved by coalition.getStaticObjects()
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if self.descriptors.typeName=="Oil rig" or self.descriptors.typeName=="Ga" then
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self.isHelipad=true
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self.isShip=false
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self.category=Airbase.Category.HELIPAD
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_DATABASE:AddStatic(AirbaseName)
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end
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else
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self:E("ERROR: Unknown airbase category!")
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end
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@@ -1851,27 +1851,27 @@ do -- Patrol methods
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-- Calculate the new Route.
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local FromCoord = PatrolGroup:GetCoordinate()
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-- test for submarine
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local depth = 0
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local IsSub = false
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if PatrolGroup:IsShip() then
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local navalvec3 = FromCoord:GetVec3()
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if navalvec3.y < 0 then
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if navalvec3.y < 0 then
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depth = navalvec3.y
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IsSub = true
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end
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end
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local Waypoint = Waypoints[1]
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local Speed = Waypoint.speed or (20 / 3.6)
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local From = FromCoord:WaypointGround( Speed )
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if IsSub then
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if IsSub then
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From = FromCoord:WaypointNaval( Speed, Waypoint.alt )
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end
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table.insert( Waypoints, 1, From )
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local TaskRoute = PatrolGroup:TaskFunction( "CONTROLLABLE.PatrolRoute" )
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@@ -1916,7 +1916,7 @@ do -- Patrol methods
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local IsSub = false
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if PatrolGroup:IsShip() then
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local navalvec3 = FromCoord:GetVec3()
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if navalvec3.y < 0 then
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if navalvec3.y < 0 then
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depth = navalvec3.y
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IsSub = true
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end
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@@ -1982,16 +1982,16 @@ do -- Patrol methods
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self:F( { PatrolGroup = PatrolGroup:GetName() } )
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if PatrolGroup:IsGround() or PatrolGroup:IsShip() then
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-- Calculate the new Route.
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local FromCoord = PatrolGroup:GetCoordinate()
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-- test for submarine
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local depth = 0
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local IsSub = false
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if PatrolGroup:IsShip() then
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local navalvec3 = FromCoord:GetVec3()
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if navalvec3.y < 0 then
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if navalvec3.y < 0 then
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depth = navalvec3.y
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IsSub = true
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end
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@@ -598,16 +598,16 @@ function POSITIONABLE:GetHeading()
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if DCSPositionable then
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local PositionablePosition = DCSPositionable:getPosition()
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if PositionablePosition then
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local PositionableHeading = math.atan2( PositionablePosition.x.z, PositionablePosition.x.x )
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if PositionableHeading < 0 then
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PositionableHeading = PositionableHeading + 2 * math.pi
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end
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PositionableHeading = PositionableHeading * 180 / math.pi
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return PositionableHeading
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end
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end
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@@ -1484,7 +1484,7 @@ do -- Cargo
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["Dry-cargo ship-1"] = 70000,
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["Dry-cargo ship-2"] = 70000,
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["Higgins_boat"] = 3700, -- Higgins Boat can load 3700 kg of general cargo or 36 men (source wikipedia).
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["USS_Samuel_Chase"] = 25000, -- Let's say 25 tons for now. Wiki says 33 Higgins boats, which would be 264 tons (can't be right!) and/or 578 troops.
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["USS_Samuel_Chase"] = 25000, -- Let's say 25 tons for now. Wiki says 33 Higgins boats, which would be 264 tons (can't be right!) and/or 578 troops.
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["LST_Mk2"] =2100000, -- Can carry 2100 tons according to wiki source!
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}
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self.__.CargoBayWeightLimit = ( Weights[Desc.typeName] or 50000 )
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