mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Added POINT_VEC3 and POINT_VEC2 Set and Add methods + documentation
This commit is contained in:
@@ -91,11 +91,26 @@ In order to keep the credibility of the the author, I want to emphasize that the
|
||||
<li><a href="Point.html##(POINT_VEC3).NewFromVec3">Point#POINT_VEC3.NewFromVec3</a>(): a 3D point created from a <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a>.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.2) Smoke, flare, explode, illuminate</h2>
|
||||
<h2>1.2) Manupulate the X, Y, Z coordinates of the point</h2>
|
||||
|
||||
<p>A POINT_VEC3 class works in 3D space. It contains internally an X, Y, Z coordinate.
|
||||
Methods exist to manupulate these coordinates.</p>
|
||||
|
||||
<p>The current X, Y, Z axis can be retrieved with the methods <a href="##(POINT_VEC3).GetX">POINT_VEC3.GetX</a>(), <a href="##(POINT_VEC3).GetY">POINT_VEC3.GetY</a>(), <a href="##(POINT_VEC3).GetZ">POINT_VEC3.GetZ</a>() respectively.
|
||||
The methods <a href="##(POINT_VEC3).SetX">POINT_VEC3.SetX</a>(), <a href="##(POINT_VEC3).SetY">POINT_VEC3.SetY</a>(), <a href="##(POINT_VEC3).SetZ">POINT_VEC3.SetZ</a>() change the respective axis with a new value.
|
||||
The current axis values can be changed by using the methods <a href="##(POINT_VEC3).AddX">POINT_VEC3.AddX</a>(), <a href="##(POINT_VEC3).AddY">POINT_VEC3.AddY</a>(), <a href="##(POINT_VEC3).AddZ">POINT_VEC3.AddZ</a>()
|
||||
to add or substract a value from the current respective axis value.
|
||||
Note that the Set and Add methods return the current POINT_VEC3 object, so these manipulation methods can be chained... For example:</p>
|
||||
|
||||
<pre><code> local Vec3 = PointVec3:AddX( 100 ):AddZ( 150 ):GetVec3()
|
||||
</code></pre>
|
||||
|
||||
|
||||
<h2>1.5) Smoke, flare, explode, illuminate</h2>
|
||||
|
||||
<p>At the point a smoke, flare, explosion and illumination bomb can be triggered. Use the following methods:</p>
|
||||
|
||||
<h3>1.2.1) Smoke</h3>
|
||||
<h3>1.5.1) Smoke</h3>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(POINT_VEC3).Smoke">POINT_VEC3.Smoke</a>(): To smoke the point in a certain color.</li>
|
||||
@@ -106,7 +121,7 @@ In order to keep the credibility of the the author, I want to emphasize that the
|
||||
<li><a href="##(POINT_VEC3).SmokeGreen">POINT_VEC3.SmokeGreen</a>(): To smoke the point in green.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.2) Flare</h3>
|
||||
<h3>1.5.2) Flare</h3>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(POINT_VEC3).Flare">POINT_VEC3.Flare</a>(): To flare the point in a certain color.</li>
|
||||
@@ -116,13 +131,13 @@ In order to keep the credibility of the the author, I want to emphasize that the
|
||||
<li><a href="##(POINT_VEC3).FlareGreen">POINT_VEC3.FlareGreen</a>(): To flare the point in green.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.3) Explode</h3>
|
||||
<h3>1.5.3) Explode</h3>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(POINT_VEC3).Explosion">POINT_VEC3.Explosion</a>(): To explode the point with a certain intensity.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.4) Illuminate</h3>
|
||||
<h3>1.5.4) Illuminate</h3>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(POINT_VEC3).IlluminationBomb">POINT_VEC3.IlluminationBomb</a>(): To illuminate the point.</li>
|
||||
@@ -140,6 +155,20 @@ In order to keep the credibility of the the author, I want to emphasize that the
|
||||
<li><a href="Point.html##(POINT_VEC2).NewFromVec2">Point#POINT_VEC2.NewFromVec2</a>(): a 2D point created from a <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.2) Manupulate the X, Altitude, Y coordinates of the 2D point</h2>
|
||||
|
||||
<p>A POINT_VEC2 class works in 2D space, with an altitude setting. It contains internally an X, Altitude, Y coordinate.
|
||||
Methods exist to manupulate these coordinates.</p>
|
||||
|
||||
<p>The current X, Altitude, Y axis can be retrieved with the methods <a href="##(POINT_VEC2).GetX">POINT_VEC2.GetX</a>(), <a href="##(POINT_VEC2).GetAlt">POINT_VEC2.GetAlt</a>(), <a href="##(POINT_VEC2).GetY">POINT_VEC2.GetY</a>() respectively.
|
||||
The methods <a href="##(POINT_VEC2).SetX">POINT_VEC2.SetX</a>(), <a href="##(POINT_VEC2).SetAlt">POINT_VEC2.SetAlt</a>(), <a href="##(POINT_VEC2).SetY">POINT_VEC2.SetY</a>() change the respective axis with a new value.
|
||||
The current axis values can be changed by using the methods <a href="##(POINT_VEC2).AddX">POINT_VEC2.AddX</a>(), <a href="##(POINT_VEC2).AddAlt">POINT_VEC2.AddAlt</a>(), <a href="##(POINT_VEC2).AddY">POINT_VEC2.AddY</a>()
|
||||
to add or substract a value from the current respective axis value.
|
||||
Note that the Set and Add methods return the current POINT_VEC2 object, so these manipulation methods can be chained... For example:</p>
|
||||
|
||||
<pre><code> local Vec2 = PointVec2:AddX( 100 ):AddY( 2000 ):GetVec2()
|
||||
</code></pre>
|
||||
|
||||
<hr/>
|
||||
|
||||
<h1><strong>API CHANGE HISTORY</strong></h1>
|
||||
@@ -196,6 +225,24 @@ In order to keep the credibility of the the author, I want to emphasize that the
|
||||
<h2><a id="#(POINT_VEC2)">Type <code>POINT_VEC2</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).AddAlt">POINT_VEC2:AddAlt(Altitude)</a></td>
|
||||
<td class="summary">
|
||||
<p>Add to the current land height an altitude.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).AddX">POINT_VEC2:AddX(x)</a></td>
|
||||
<td class="summary">
|
||||
<p>Add to the x coordinate of the POINT_VEC2.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).AddY">POINT_VEC2:AddY(y)</a></td>
|
||||
<td class="summary">
|
||||
<p>Add to the y coordinate of the POINT_VEC2.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).ClassName">POINT_VEC2.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
@@ -256,13 +303,19 @@ In order to keep the credibility of the the author, I want to emphasize that the
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).SetX">POINT_VEC2.SetX(x, self)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).SetAlt">POINT_VEC2:SetAlt(Altitude)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the altitude of the POINT_VEC2.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).SetX">POINT_VEC2:SetX(x)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the x coordinate of the POINT_VEC2.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).SetY">POINT_VEC2.SetY(y, self)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).SetY">POINT_VEC2:SetY(y)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the y coordinate of the POINT_VEC2.</p>
|
||||
</td>
|
||||
@@ -283,6 +336,12 @@ In order to keep the credibility of the the author, I want to emphasize that the
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).y">POINT_VEC2.y</a></td>
|
||||
<td class="summary">
|
||||
<p>the y coordinate in meters.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).z">POINT_VEC2.z</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
@@ -290,6 +349,24 @@ In order to keep the credibility of the the author, I want to emphasize that the
|
||||
<h2><a id="#(POINT_VEC3)">Type <code>POINT_VEC3</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).AddX">POINT_VEC3:AddX(x)</a></td>
|
||||
<td class="summary">
|
||||
<p>Add to the x coordinate of the POINT_VEC3.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).AddY">POINT_VEC3:AddY(y)</a></td>
|
||||
<td class="summary">
|
||||
<p>Add to the y coordinate of the POINT_VEC3.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).AddZ">POINT_VEC3:AddZ(z)</a></td>
|
||||
<td class="summary">
|
||||
<p>Add to the z coordinate of the POINT_VEC3.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).ClassName">POINT_VEC3.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
@@ -506,19 +583,19 @@ In order to keep the credibility of the the author, I want to emphasize that the
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SetX">POINT_VEC3.SetX(x, self)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SetX">POINT_VEC3:SetX(x)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the x coordinate of the POINT_VEC3.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SetY">POINT_VEC3.SetY(y, self)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SetY">POINT_VEC3:SetY(y)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the y coordinate of the POINT_VEC3.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SetZ">POINT_VEC3.SetZ(z, self)</a></td>
|
||||
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).SetZ">POINT_VEC3:SetZ(z)</a></td>
|
||||
<td class="summary">
|
||||
<p>Set the z coordinate of the POINT_VEC3.</p>
|
||||
</td>
|
||||
@@ -684,6 +761,87 @@ In order to keep the credibility of the the author, I want to emphasize that the
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC2).AddAlt" >
|
||||
<strong>POINT_VEC2:AddAlt(Altitude)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Add to the current land height an altitude.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Altitude </em></code>:
|
||||
The Altitude to add. If nothing (nil) is given, then the current land altitude is set.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC2)">#POINT_VEC2</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC2).AddX" >
|
||||
<strong>POINT_VEC2:AddX(x)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Add to the x coordinate of the POINT_VEC2.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number x </em></code>:
|
||||
The x coordinate.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC2)">#POINT_VEC2</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC2).AddY" >
|
||||
<strong>POINT_VEC2:AddY(y)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Add to the y coordinate of the POINT_VEC2.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number y </em></code>:
|
||||
The y coordinate.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC2)">#POINT_VEC2</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(POINT_VEC2).ClassName" >
|
||||
<strong>POINT_VEC2.ClassName</strong>
|
||||
@@ -917,60 +1075,87 @@ The Vec3 point.</p>
|
||||
<p><em><a href="Core.Point.html##(POINT_VEC2)">Core.Point#POINT_VEC2</a>:</em>
|
||||
self</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC2).SetAlt" >
|
||||
<strong>POINT_VEC2:SetAlt(Altitude)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the altitude of the POINT_VEC2.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number Altitude </em></code>:
|
||||
The land altitude. If nothing (nil) is given, then the current land altitude is set.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC2)">#POINT_VEC2</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC2).SetX" >
|
||||
<strong>POINT_VEC2.SetX(x, self)</strong>
|
||||
<strong>POINT_VEC2:SetX(x)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the x coordinate of the POINT_VEC2.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number x </em></code>:
|
||||
The x coordinate.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC2)">#POINT_VEC2</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC2).SetY" >
|
||||
<strong>POINT_VEC2.SetY(y, self)</strong>
|
||||
<strong>POINT_VEC2:SetY(y)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the y coordinate of the POINT_VEC2.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number y </em></code>:
|
||||
The y coordinate.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC2)">#POINT_VEC2</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
@@ -1032,6 +1217,20 @@ The new calculated POINT_VEC2.</p>
|
||||
|
||||
<p>the y coordinate in meters.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(POINT_VEC2).z" >
|
||||
<strong>POINT_VEC2.z</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
@@ -1043,6 +1242,87 @@ The new calculated POINT_VEC2.</p>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3).AddX" >
|
||||
<strong>POINT_VEC3:AddX(x)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Add to the x coordinate of the POINT_VEC3.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number x </em></code>:
|
||||
The x coordinate value to add to the current x coodinate.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC3)">#POINT_VEC3</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3).AddY" >
|
||||
<strong>POINT_VEC3:AddY(y)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Add to the y coordinate of the POINT_VEC3.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number y </em></code>:
|
||||
The y coordinate value to add to the current y coodinate.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC3)">#POINT_VEC3</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3).AddZ" >
|
||||
<strong>POINT_VEC3:AddZ(z)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Add to the z coordinate of the POINT_VEC3.</p>
|
||||
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number z </em></code>:
|
||||
The z coordinate value to add to the current z coodinate.</p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC3)">#POINT_VEC3</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(POINT_VEC3).ClassName" >
|
||||
<strong>POINT_VEC3.ClassName</strong>
|
||||
@@ -1903,81 +2183,81 @@ true means metric, false means NM.</p>
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3).SetX" >
|
||||
<strong>POINT_VEC3.SetX(x, self)</strong>
|
||||
<strong>POINT_VEC3:SetX(x)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the x coordinate of the POINT_VEC3.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number x </em></code>:
|
||||
The x coordinate.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC3)">#POINT_VEC3</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3).SetY" >
|
||||
<strong>POINT_VEC3.SetY(y, self)</strong>
|
||||
<strong>POINT_VEC3:SetY(y)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the y coordinate of the POINT_VEC3.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number y </em></code>:
|
||||
The y coordinate.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC3)">#POINT_VEC3</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<a id="#(POINT_VEC3).SetZ" >
|
||||
<strong>POINT_VEC3.SetZ(z, self)</strong>
|
||||
<strong>POINT_VEC3:SetZ(z)</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<p>Set the z coordinate of the POINT_VEC3.</p>
|
||||
|
||||
<h3>Parameters</h3>
|
||||
<h3>Parameter</h3>
|
||||
<ul>
|
||||
<li>
|
||||
|
||||
<p><code><em>#number z </em></code>:
|
||||
The z coordinate.</p>
|
||||
|
||||
</li>
|
||||
<li>
|
||||
|
||||
<p><code><em> self </em></code>: </p>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Return value</h3>
|
||||
|
||||
<p><em><a href="##(POINT_VEC3)">#POINT_VEC3</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
Reference in New Issue
Block a user