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@ -20,7 +20,7 @@
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--
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-- @module Core.ClientMenu
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-- @image Core_Menu.JPG
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-- last change: Oct 2023
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-- last change: Apr 2024
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-- TODO
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----------------------------------------------------------------------------------------------------------------
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@ -51,6 +51,7 @@
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-- @field #boolean Generic
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-- @field #boolean debug
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-- @field #CLIENTMENUMANAGER Controller
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-- @field #active boolean
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-- @extends Core.Base#BASE
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---
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@ -58,7 +59,7 @@
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CLIENTMENU = {
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ClassName = "CLIENTMENUE",
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lid = "",
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version = "0.1.1",
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version = "0.1.2",
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name = nil,
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path = nil,
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group = nil,
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@ -70,6 +71,7 @@ CLIENTMENU = {
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debug = false,
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Controller = nil,
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groupname = nil,
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active = false,
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}
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---
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@ -114,7 +116,7 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
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if self.Functionargs and self.debug then
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self:T({"Functionargs",self.Functionargs})
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end
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if not self.Generic then
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if not self.Generic and self.active == false then
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if Function ~= nil then
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local ErrorHandler = function( errmsg )
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env.info( "MOOSE Error in CLIENTMENU COMMAND function: " .. errmsg )
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@ -133,8 +135,10 @@ function CLIENTMENU:NewEntry(Client,Text,Parent,Function,...)
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end
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end
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self.path = missionCommands.addCommandForGroup(self.GroupID,Text,self.parentpath, self.CallHandler)
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self.active = true
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else
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self.path = missionCommands.addSubMenuForGroup(self.GroupID,Text,self.parentpath)
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self.active = true
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end
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else
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if self.parentpath then
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@ -200,6 +204,7 @@ function CLIENTMENU:RemoveF10()
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if not status then
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self:I(string.format("**** Error Removing Menu Entry %s for %s!",tostring(self.name),self.groupname))
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end
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self.active = false
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end
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return self
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end
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@ -302,6 +307,7 @@ end
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-- @field #table flattree
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-- @field #table rootentries
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-- @field #table menutree
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-- @field #table SecondSeat
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-- @field #number entrycount
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-- @field #boolean debug
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-- @field #table PlayerMenu
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@ -412,7 +418,7 @@ end
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CLIENTMENUMANAGER = {
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ClassName = "CLIENTMENUMANAGER",
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lid = "",
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version = "0.1.4",
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version = "0.1.5",
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name = nil,
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clientset = nil,
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menutree = {},
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@ -423,6 +429,7 @@ CLIENTMENUMANAGER = {
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debug = true,
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PlayerMenu = {},
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Coalition = nil,
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SecondSeat = {},
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}
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--- Create a new ClientManager instance.
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@ -676,6 +683,7 @@ end
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function CLIENTMENUMANAGER:Propagate(Client)
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self:T(self.lid.."Propagate")
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--self:I(UTILS.PrintTableToLog(Client,1))
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local knownunits = {} -- track so we can ID multi seated
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local Set = self.clientset.Set
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if Client then
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Set = {Client}
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@ -684,28 +692,36 @@ function CLIENTMENUMANAGER:Propagate(Client)
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for _,_client in pairs(Set) do
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local client = _client -- Wrapper.Client#CLIENT
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if client and client:IsAlive() then
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local playerunit = client:GetName()
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local playergroup = client:GetGroup()
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local playername = client:GetPlayerName() or "none"
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if not self.playertree[playername] then
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self.playertree[playername] = {}
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end
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for level,branch in pairs (self.menutree) do
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self:T("Building branch:" .. level)
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for _,leaf in pairs(branch) do
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self:T("Building leaf:" .. leaf)
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local entry = self:FindEntryByUUID(leaf)
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if entry then
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self:T("Found generic entry:" .. entry.UUID)
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local parent = nil
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if entry.Parent and entry.Parent.UUID then
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parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
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end
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self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
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self.playertree[playername][entry.UUID].Once = entry.Once
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else
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self:T("NO generic entry for:" .. leaf)
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end
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end
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if not knownunits[playerunit] then
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knownunits[playerunit] = true
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else
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self:I("Player in multi seat unit: "..playername)
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break -- multi seat already build
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end
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if not self.playertree[playername] then
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self.playertree[playername] = {}
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end
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for level,branch in pairs (self.menutree) do
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self:T("Building branch:" .. level)
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for _,leaf in pairs(branch) do
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self:T("Building leaf:" .. leaf)
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local entry = self:FindEntryByUUID(leaf)
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if entry then
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self:T("Found generic entry:" .. entry.UUID)
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local parent = nil
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if entry.Parent and entry.Parent.UUID then
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parent = self.playertree[playername][entry.Parent.UUID] or self:FindEntryByUUID(entry.Parent.UUID)
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end
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self.playertree[playername][entry.UUID] = CLIENTMENU:NewEntry(client,entry.name,parent,entry.Function,unpack(entry.Functionargs))
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self.playertree[playername][entry.UUID].Once = entry.Once
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else
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self:T("NO generic entry for:" .. leaf)
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end
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end
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end
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end
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end
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return self
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@ -719,6 +735,7 @@ end
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function CLIENTMENUMANAGER:AddEntry(Entry,Client)
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self:T(self.lid.."AddEntry")
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local Set = self.clientset.Set
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local knownunits = {}
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if Client then
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Set = {Client}
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end
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@ -726,6 +743,13 @@ function CLIENTMENUMANAGER:AddEntry(Entry,Client)
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local client = _client -- Wrapper.Client#CLIENT
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if client and client:IsAlive() then
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local playername = client:GetPlayerName()
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local unitname = client:GetName()
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if not knownunits[unitname] then
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knownunits[unitname] = true
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else
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self:I("Player in multi seat unit: "..playername)
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break
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end
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if Entry then
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self:T("Adding generic entry:" .. Entry.UUID)
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local parent = nil
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