diff --git a/Moose Development/Moose/Functional/MissileTrainer.lua b/Moose Development/Moose/Functional/MissileTrainer.lua index 23bd215d2..556690aed 100644 --- a/Moose Development/Moose/Functional/MissileTrainer.lua +++ b/Moose Development/Moose/Functional/MissileTrainer.lua @@ -501,9 +501,8 @@ function MISSILETRAINER:_EventShot( Event ) end else -- TODO: some weapons don't know the target unit... Need to develop a workaround for this. - SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 2 ) - if ( TrainerWeapon:getTypeName() == "9M311" ) then - SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 2 ) + if ( TrainerWeapon:getTypeName() == "9M311" ) then + SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 1 ) else end end diff --git a/Moose Mission Setup/Moose.lua b/Moose Mission Setup/Moose.lua index e18ea7e6c..39b6b291f 100644 --- a/Moose Mission Setup/Moose.lua +++ b/Moose Mission Setup/Moose.lua @@ -22292,9 +22292,8 @@ function MISSILETRAINER:_EventShot( Event ) end else -- TODO: some weapons don't know the target unit... Need to develop a workaround for this. - SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 2 ) - if ( TrainerWeapon:getTypeName() == "9M311" ) then - SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 2 ) + if ( TrainerWeapon:getTypeName() == "9M311" ) then + SCHEDULER:New( TrainerWeapon, TrainerWeapon.destroy, {}, 1 ) else end end