Helicopter version of AI_CARGO_DISPATCHER_HELICOPTER

This commit is contained in:
FlightControl_Master
2018-05-10 23:17:06 +02:00
parent 6b31ad9645
commit bca964aca8
4 changed files with 82 additions and 67 deletions

View File

@@ -113,6 +113,16 @@ function AI_CARGO_HELICOPTER:New( Helicopter, CargoSet )
return self
end
function AI_CARGO_HELICOPTER:IsTransporting()
return self.Transporting == true
end
function AI_CARGO_HELICOPTER:IsRelocating()
return self.Relocating == true
end
--- Set the Carrier.
-- @param #AI_CARGO_HELICOPTER self
@@ -169,31 +179,6 @@ function AI_CARGO_HELICOPTER:SetCarrier( Helicopter )
end
--- Find a free Carrier within a range.
-- @param #AI_CARGO_HELICOPTER self
-- @param Core.Point#COORDINATE Coordinate
-- @param #number Radius
-- @return Wrapper.Group#GROUP NewCarrier
function AI_CARGO_HELICOPTER:FindCarrier( Coordinate, Radius )
local CoordinateZone = ZONE_RADIUS:New( "Zone" , Coordinate:GetVec2(), Radius )
CoordinateZone:Scan( { Object.Category.UNIT } )
for _, DCSUnit in pairs( CoordinateZone:GetScannedUnits() ) do
local NearUnit = UNIT:Find( DCSUnit )
self:F({NearUnit=NearUnit})
if not NearUnit:GetState( NearUnit, "AI_CARGO_HELICOPTER" ) then
local Attributes = NearUnit:GetDesc()
self:F({Attributes=Attributes})
if NearUnit:HasAttribute( "Trucks" ) then
return NearUnit:GetGroup()
end
end
end
return nil
end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
-- @param From
@@ -208,11 +193,14 @@ function AI_CARGO_HELICOPTER:onafterLanded( Helicopter, From, Event, To )
if self.RoutePickup == true then
self:Load( Helicopter:GetPointVec2() )
self.RoutePickup = false
self.Relocating = true
end
if self.RouteDeploy == true then
self:Unload()
self:Unload( true )
self.RouteDeploy = false
self.Transporting = false
self.Relocating = false
end
end
@@ -230,7 +218,9 @@ end
-- @param #number Speed
function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordinate, Speed )
if Helicopter and Helicopter:IsAlive() then
if Helicopter and Helicopter:IsAlive() ~= nil then
Helicopter:Activate()
self.RoutePickup = true
@@ -270,7 +260,9 @@ function AI_CARGO_HELICOPTER:onafterPickup( Helicopter, From, Event, To, Coordin
Route[#Route].task = Helicopter:TaskCombo( Tasks )
-- Now route the helicopter
Helicopter:Route( Route, 0.5 )
Helicopter:Route( Route, 1 )
self.Transporting = true
end
end
@@ -285,7 +277,7 @@ end
-- @param #number Speed
function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordinate, Speed )
if Helicopter and Helicopter:IsAlive() then
if Helicopter and Helicopter:IsAlive() ~= nil then
self.RouteDeploy = true
@@ -325,7 +317,7 @@ function AI_CARGO_HELICOPTER:onafterDeploy( Helicopter, From, Event, To, Coordin
Route[#Route].task = Helicopter:TaskCombo( Tasks )
-- Now route the helicopter
Helicopter:Route( Route, 0.5 )
Helicopter:Route( Route, 1 )
end
end
@@ -373,14 +365,15 @@ end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To )
function AI_CARGO_HELICOPTER:onafterBoard( Helicopter, From, Event, To, Cargo )
self:F( { APC, From, Event, To, Cargo } )
if Helicopter and Helicopter:IsAlive() then
self:F({ IsLoaded = self.Cargo:IsLoaded() } )
if not self.Cargo:IsLoaded() then
self:__Board( 10 )
self:F({ IsLoaded = Cargo:IsLoaded() } )
if not Cargo:IsLoaded() then
self:__Board( 10, Cargo )
else
self:__Loaded( 1 )
self:__Loaded( 1, Cargo )
end
end
@@ -388,12 +381,13 @@ end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
function AI_CARGO_HELICOPTER:onbeforeLoaded( Helicopter, From, Event, To )
function AI_CARGO_HELICOPTER:onbeforeLoaded( Helicopter, From, Event, To, Cargo )
self:F( { APC, From, Event, To } )
local Loaded = true
if Helicopter and Helicopter:IsAlive() then
for HelicopterUnit, Cargo in pairs( self.APC_Cargo ) do
for HelicopterUnit, Cargo in pairs( self.Helicopter_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
self:F( { IsLoaded = Cargo:IsLoaded(), IsDestroyed = Cargo:IsDestroyed() } )
if not Cargo:IsLoaded() and not Cargo:IsDestroyed() then
@@ -410,14 +404,14 @@ end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To )
function AI_CARGO_HELICOPTER:onafterUnload( Helicopter, From, Event, To, Deployed )
if Helicopter and Helicopter:IsAlive() then
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
local HelicopterUnit = HelicopterUnit -- Wrapper.Unit#UNIT
for _, Cargo in pairs( HelicopterUnit:GetCargo() ) do
Cargo:UnBoard()
self:__Unboard( 10, Cargo )
self:__Unboard( 10, Cargo, Deployed )
end
end
end
@@ -427,13 +421,13 @@ end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
function AI_CARGO_HELICOPTER:onafterUnboard( Helicopter, From, Event, To )
function AI_CARGO_HELICOPTER:onafterUnboard( Helicopter, From, Event, To, Cargo, Deployed )
if Helicopter and Helicopter:IsAlive() then
if not self.Cargo:IsUnLoaded() then
self:__Unboard( 10 )
if not Cargo:IsUnLoaded() then
self:__Unboard( 10, Cargo, Deployed )
else
self:__Unloaded( 1 )
self:__Unloaded( 1, Cargo, Deployed )
end
end
@@ -441,25 +435,34 @@ end
--- @param #AI_CARGO_HELICOPTER self
-- @param Wrapper.Group#GROUP Helicopter
function AI_CARGO_HELICOPTER:onbeforeUnloaded( Helicopter, From, Event, To )
function AI_CARGO_HELICOPTER:onbeforeUnloaded( Helicopter, From, Event, To, Cargo, Deployed )
self:F( { APC, From, Event, To, Cargo:GetName(), Deployed = Deployed } )
local AllUnloaded = true
--Cargo:Regroup()
if Helicopter and Helicopter:IsAlive() then
for _, CargoCheck in pairs( self.CargoSet:GetSet() ) do
local CargoCheck = CargoCheck -- Cargo.Cargo#CARGO
self:F( { CargoCheck:GetName(), IsUnLoaded = CargoCheck:IsUnLoaded() } )
if CargoCheck:IsUnLoaded() == false then
AllUnloaded = false
break
for _, HelicopterUnit in pairs( Helicopter:GetUnits() ) do
local CargoCheck = self.Helicopter_Cargo[HelicopterUnit] -- Cargo.Cargo#CARGO
if CargoCheck then
self:F( { CargoCheck:GetName(), IsUnLoaded = CargoCheck:IsUnLoaded() } )
if CargoCheck:IsUnLoaded() == false then
AllUnloaded = false
break
end
end
end
if AllUnloaded == true then
if Deployed == true then
for HelicopterUnit, Cargo in pairs( self.Helicopter_Cargo ) do
local Cargo = Cargo -- Cargo.Cargo#CARGO
Cargo:SetDeployed( true )
end
self.Helicopter_Cargo = {}
end
self.Helicopter = Helicopter
self.Helicopter_Cargo = {}
end
end