Fixed some stuff

This commit is contained in:
FlightControl
2017-05-25 07:44:27 +02:00
parent 624a4aa70a
commit bcae1bbd89
9 changed files with 537 additions and 571 deletions

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@@ -2526,7 +2526,7 @@ The index of the DetectedItem.</p>
<dl class="function">
<dt>
<em></em>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectionInterval" >
<strong>DETECTION_BASE.DetectionInterval</strong>
</a>

View File

@@ -1627,7 +1627,7 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<em>#string</em>
<a id="#(FSM)._StartState" >
<strong>FSM._StartState</strong>
</a>
@@ -1926,7 +1926,6 @@ A string defining the start state.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(FSM).current" >
<strong>FSM.current</strong>
</a>

View File

@@ -167,7 +167,7 @@
<td class="summary">
<h1>COORDINATE class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>The COORDINATE class defines a 2D coordinate in the simulator.</p>
<p>COORDINATE defines a 3D point in the simulator and with its methods, you can use or manipulate the point in 3D space.</p>
</td>
</tr>
<tr>
@@ -190,6 +190,12 @@
<h2><a id="#(COORDINATE)">Type <code>COORDINATE</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).DistanceFromVec2">COORDINATE:DistanceFromVec2(Vec2Reference)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).Explosion">COORDINATE:Explosion(ExplosionIntensity)</a></td>
<td class="summary">
<p>Creates an explosion at the point of a certain intensity.</p>
@@ -289,6 +295,18 @@
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).GetNorthCorrectionRadians">COORDINATE:GetNorthCorrectionRadians()</a></td>
<td class="summary">
<p>Get a correction in radians of the real magnetic north of the COORDINATE.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).GetRandomVec2InRadius">COORDINATE:GetRandomVec2InRadius(OuterRadius, InnerRadius)</a></td>
<td class="summary">
<p>Return a random Vec2 within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).GetRandomVec3InRadius">COORDINATE:GetRandomVec3InRadius(OuterRadius, InnerRadius)</a></td>
<td class="summary">
<p>Return a random Vec3 within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.</p>
</td>
</tr>
<tr>
@@ -312,7 +330,7 @@
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).IsLOS">COORDINATE:IsLOS(ToCoordinate)</a></td>
<td class="summary">
<p>Returns if a Coordinate has Line of Sight (LOS) with the ToPointVec3.</p>
<p>Returns if a Coordinate has Line of Sight (LOS) with the ToCoordinate.</p>
</td>
</tr>
<tr>
@@ -463,7 +481,7 @@
<tr>
<td class="name" nowrap="nowrap"><a href="##(COORDINATE).Translate">COORDINATE:Translate(Distance, Angle)</a></td>
<td class="summary">
<p>Add a Distance in meters from the COORDINATE horizontal plane, with the given angle, and calculate the new COORDINATE.</p>
<p>Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.</p>
</td>
</tr>
<tr>
@@ -510,12 +528,6 @@
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).DistanceFromPointVec2">POINT_VEC2:DistanceFromPointVec2(PointVec2Reference)</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).DistanceFromVec2">POINT_VEC2:DistanceFromVec2(Vec2Reference)</a></td>
<td class="summary">
<p>Calculate the distance from a reference <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</p>
</td>
</tr>
<tr>
@@ -540,12 +552,6 @@
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).GetRandomPointVec2InRadius">POINT_VEC2:GetRandomPointVec2InRadius(OuterRadius, InnerRadius)</a></td>
<td class="summary">
<p>Return a random POINT<em>VEC2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT</em>VEC2.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).GetRandomVec2InRadius">POINT_VEC2:GetRandomVec2InRadius(OuterRadius, InnerRadius)</a></td>
<td class="summary">
<p>Return a random Vec2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC2.</p>
</td>
</tr>
<tr>
@@ -606,12 +612,6 @@
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).SetY">POINT_VEC2:SetY(y)</a></td>
<td class="summary">
<p>Set the y coordinate of the POINT_VEC2.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC2).Translate">POINT_VEC2:Translate(Distance, Angle)</a></td>
<td class="summary">
<p>Add a Distance in meters from the POINT<em>VEC2 orthonormal plane, with the given angle, and calculate the new POINT</em>VEC2.</p>
</td>
</tr>
<tr>
@@ -664,12 +664,6 @@
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).GetRandomPointVec3InRadius">POINT_VEC3:GetRandomPointVec3InRadius(OuterRadius, InnerRadius)</a></td>
<td class="summary">
<p>Return a random POINT<em>VEC3 within an Outer Radius and optionally NOT within an Inner Radius of the POINT</em>VEC3.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(POINT_VEC3).GetRandomVec3InRadius">POINT_VEC3:GetRandomVec3InRadius(OuterRadius, InnerRadius)</a></td>
<td class="summary">
<p>Return a random Vec3 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.</p>
</td>
</tr>
<tr>
@@ -825,35 +819,126 @@
<h1>COORDINATE class, extends <a href="Base.html##(BASE)">Base#BASE</a></h1>
<p>The COORDINATE class defines a 2D coordinate in the simulator.</p>
<p>COORDINATE defines a 3D point in the simulator and with its methods, you can use or manipulate the point in 3D space.</p>
<p>The height coordinate (if needed) will be the land height + an optional added height specified.
A COORDINATE can be expressed in LL or in MGRS.</p>
<h2>COORDINATE constructor</h2>
<p>A new COORDINATE instance can be created with:</p>
<p>A new COORDINATE object can be created with:</p>
<ul>
<li><a href="Point.html##(COORDINATE).New">Point#COORDINATE.New</a>(): a 2D point, taking an additional height parameter.</li>
<li><a href="Point.html##(COORDINATE).NewFromVec2">Point#COORDINATE.NewFromVec2</a>(): a 2D point created from a <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</li>
<li><a href="##(COORDINATE).New">COORDINATE.New</a>(): a 3D point.</li>
<li><a href="##(COORDINATE).NewFromVec2">COORDINATE.NewFromVec2</a>(): a 2D point created from a <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</li>
<li><a href="##(COORDINATE).NewFromVec3">COORDINATE.NewFromVec3</a>(): a 3D point created from a <a href="DCSTypes.html##(Vec3)">DCSTypes#Vec3</a>.</li>
</ul>
<h2>Manupulate the X, Altitude, Y coordinates of the 2D point</h2>
<h2>Create waypoints for routes</h2>
<p>A COORDINATE class works in 2D space, with an altitude setting. It contains internally an X, Altitude, Y coordinate.
Methods exist to manupulate these coordinates.</p>
<p>A COORDINATE can prepare waypoints for Ground and Air groups to be embedded into a Route.</p>
<p>The current X, Altitude, Y axis can be retrieved with the methods <a href="##(COORDINATE).GetX">COORDINATE.GetX</a>(), <a href="##(COORDINATE).GetAlt">COORDINATE.GetAlt</a>(), <a href="##(COORDINATE).GetY">COORDINATE.GetY</a>() respectively.
The methods <a href="##(COORDINATE).SetX">COORDINATE.SetX</a>(), <a href="##(COORDINATE).SetAlt">COORDINATE.SetAlt</a>(), <a href="##(COORDINATE).SetY">COORDINATE.SetY</a>() change the respective axis with a new value.
The current Lat(itude), Alt(itude), Lon(gitude) values can also be retrieved with the methods <a href="##(COORDINATE).GetLat">COORDINATE.GetLat</a>(), <a href="##(COORDINATE).GetAlt">COORDINATE.GetAlt</a>(), <a href="##(COORDINATE).GetLon">COORDINATE.GetLon</a>() respectively.
The current axis values can be changed by using the methods <a href="##(COORDINATE).AddX">COORDINATE.AddX</a>(), <a href="##(COORDINATE).AddAlt">COORDINATE.AddAlt</a>(), <a href="##(COORDINATE).AddY">COORDINATE.AddY</a>()
to add or substract a value from the current respective axis value.
Note that the Set and Add methods return the current COORDINATE object, so these manipulation methods can be chained... For example:</p>
<ul>
<li><a href="##(COORDINATE).RoutePointAir">COORDINATE.RoutePointAir</a>(): Build an air route point.</li>
<li><a href="##(COORDINATE).RoutePointGround">COORDINATE.RoutePointGround</a>(): Build a ground route point.</li>
</ul>
<pre><code> local Vec2 = PointVec2:AddX( 100 ):AddY( 2000 ):GetVec2()
</code></pre>
<p>Route points can be used in the Route methods of the <a href="Group.html##(GROUP)">Group#GROUP</a> class.</p>
<h2>Smoke, flare, explode, illuminate</h2>
<p>At the point a smoke, flare, explosion and illumination bomb can be triggered. Use the following methods:</p>
<h3>Smoke</h3>
<ul>
<li><a href="##(COORDINATE).Smoke">COORDINATE.Smoke</a>(): To smoke the point in a certain color.</li>
<li><a href="##(COORDINATE).SmokeBlue">COORDINATE.SmokeBlue</a>(): To smoke the point in blue.</li>
<li><a href="##(COORDINATE).SmokeRed">COORDINATE.SmokeRed</a>(): To smoke the point in red.</li>
<li><a href="##(COORDINATE).SmokeOrange">COORDINATE.SmokeOrange</a>(): To smoke the point in orange.</li>
<li><a href="##(COORDINATE).SmokeWhite">COORDINATE.SmokeWhite</a>(): To smoke the point in white.</li>
<li><a href="##(COORDINATE).SmokeGreen">COORDINATE.SmokeGreen</a>(): To smoke the point in green.</li>
</ul>
<h3>Flare</h3>
<ul>
<li><a href="##(COORDINATE).Flare">COORDINATE.Flare</a>(): To flare the point in a certain color.</li>
<li><a href="##(COORDINATE).FlareRed">COORDINATE.FlareRed</a>(): To flare the point in red.</li>
<li><a href="##(COORDINATE).FlareYellow">COORDINATE.FlareYellow</a>(): To flare the point in yellow.</li>
<li><a href="##(COORDINATE).FlareWhite">COORDINATE.FlareWhite</a>(): To flare the point in white.</li>
<li><a href="##(COORDINATE).FlareGreen">COORDINATE.FlareGreen</a>(): To flare the point in green.</li>
</ul>
<h3>Explode</h3>
<ul>
<li><a href="##(COORDINATE).Explosion">COORDINATE.Explosion</a>(): To explode the point with a certain intensity.</li>
</ul>
<h3>Illuminate</h3>
<ul>
<li><a href="##(COORDINATE).IlluminationBomb">COORDINATE.IlluminationBomb</a>(): To illuminate the point.</li>
</ul>
<h2>3D calculation methods</h2>
<p>Various calculation methods exist to use or manipulate 3D space. Find below a short description of each method:</p>
<h3>Distance</h3>
<ul>
<li><a href="##(COORDINATE).Get3DDistance">COORDINATE.Get3DDistance</a>(): Obtain the distance from the current 3D point to the provided 3D point in 3D space.</li>
<li><a href="##(COORDINATE).Get2DDistance">COORDINATE.Get2DDistance</a>(): Obtain the distance from the current 3D point to the provided 3D point in 2D space.</li>
</ul>
<h3>Angle</h3>
<ul>
<li><a href="##(COORDINATE).GetAngleDegrees">COORDINATE.GetAngleDegrees</a>(): Obtain the angle in degrees from the current 3D point with the provided 3D direction vector.</li>
<li><a href="##(COORDINATE).GetAngleRadians">COORDINATE.GetAngleRadians</a>(): Obtain the angle in radians from the current 3D point with the provided 3D direction vector.</li>
<li><a href="##(COORDINATE).GetDirectionVec3">COORDINATE.GetDirectionVec3</a>(): Obtain the 3D direction vector from the current 3D point to the provided 3D point.</li>
</ul>
<h3>Translation</h3>
<ul>
<li><a href="##(COORDINATE).Translate">COORDINATE.Translate</a>(): Translate the current 3D point towards an other 3D point using the given Distance and Angle.</li>
</ul>
<h3>Get the North correction of the current location</h3>
<ul>
<li><a href="##(COORDINATE).GetNorthCorrection">COORDINATE.GetNorthCorrection</a>(): Obtains the north correction at the current 3D point.</li>
</ul>
<h2>Point Randomization</h2>
<p>Various methods exist to calculate random locations around a given 3D point.</p>
<ul>
<li><a href="##(COORDINATE).GetRandomVec2InRadius">COORDINATE.GetRandomVec2InRadius</a>(): Provides a random 2D vector around the current 3D point, in the given inner to outer band.</li>
<li><a href="##(COORDINATE).GetRandomVec3InRadius">COORDINATE.GetRandomVec3InRadius</a>(): Provides a random 3D vector around the current 3D point, in the given inner to outer band.</li>
</ul>
<h2>Metric system</h2>
<ul>
<li><a href="##(COORDINATE).IsMetric">COORDINATE.IsMetric</a>(): Returns if the 3D point is Metric or Nautical Miles.</li>
<li><a href="##(COORDINATE).SetMetric">COORDINATE.SetMetric</a>(): Sets the 3D point to Metric or Nautical Miles.</li>
</ul>
<h2>Coorinate text generation</h2>
<ul>
<li><a href="##(COORDINATE).ToStringBR">COORDINATE.ToStringBR</a>(): Generates a Bearing &amp; Range text in the format of DDD for DI where DDD is degrees and DI is distance.</li>
<li><a href="##(COORDINATE).ToStringLL">COORDINATE.ToStringLL</a>(): Generates a Latutude &amp; Longutude text.</li>
</ul>
</dd>
@@ -949,115 +1034,20 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
</code></pre>
<h2>Create waypoints for routes</h2>
<p>A POINT_VEC3 can prepare waypoints for Ground and Air groups to be embedded into a Route.</p>
<ul>
<li><a href="##(POINT_VEC3).RoutePointAir">POINT_VEC3.RoutePointAir</a>(): Build an air route point.</li>
<li><a href="##(POINT_VEC3).RoutePointGround">POINT_VEC3.RoutePointGround</a>(): Build a ground route point.</li>
</ul>
<p>Route points can be used in the Route methods of the <a href="Group.html##(GROUP)">Group#GROUP</a> class.</p>
<h2>Smoke, flare, explode, illuminate</h2>
<p>At the point a smoke, flare, explosion and illumination bomb can be triggered. Use the following methods:</p>
<h3>Smoke</h3>
<ul>
<li><a href="##(POINT_VEC3).Smoke">POINT_VEC3.Smoke</a>(): To smoke the point in a certain color.</li>
<li><a href="##(POINT_VEC3).SmokeBlue">POINT_VEC3.SmokeBlue</a>(): To smoke the point in blue.</li>
<li><a href="##(POINT_VEC3).SmokeRed">POINT_VEC3.SmokeRed</a>(): To smoke the point in red.</li>
<li><a href="##(POINT_VEC3).SmokeOrange">POINT_VEC3.SmokeOrange</a>(): To smoke the point in orange.</li>
<li><a href="##(POINT_VEC3).SmokeWhite">POINT_VEC3.SmokeWhite</a>(): To smoke the point in white.</li>
<li><a href="##(POINT_VEC3).SmokeGreen">POINT_VEC3.SmokeGreen</a>(): To smoke the point in green.</li>
</ul>
<h3>Flare</h3>
<ul>
<li><a href="##(POINT_VEC3).Flare">POINT_VEC3.Flare</a>(): To flare the point in a certain color.</li>
<li><a href="##(POINT_VEC3).FlareRed">POINT_VEC3.FlareRed</a>(): To flare the point in red.</li>
<li><a href="##(POINT_VEC3).FlareYellow">POINT_VEC3.FlareYellow</a>(): To flare the point in yellow.</li>
<li><a href="##(POINT_VEC3).FlareWhite">POINT_VEC3.FlareWhite</a>(): To flare the point in white.</li>
<li><a href="##(POINT_VEC3).FlareGreen">POINT_VEC3.FlareGreen</a>(): To flare the point in green.</li>
</ul>
<h3>Explode</h3>
<ul>
<li><a href="##(POINT_VEC3).Explosion">POINT_VEC3.Explosion</a>(): To explode the point with a certain intensity.</li>
</ul>
<h3>Illuminate</h3>
<ul>
<li><a href="##(POINT_VEC3).IlluminationBomb">POINT_VEC3.IlluminationBomb</a>(): To illuminate the point.</li>
</ul>
<h2>3D calculation methods</h2>
<p>Various calculation methods exist to use or manipulate 3D space. Find below a short description of each method:</p>
<h3>Distance</h3>
<ul>
<li><a href="##(POINT_VEC3).Get3DDistance">POINT_VEC3.Get3DDistance</a>(): Obtain the distance from the current 3D point to the provided 3D point in 3D space.</li>
<li><a href="##(POINT_VEC3).Get2DDistance">POINT_VEC3.Get2DDistance</a>(): Obtain the distance from the current 3D point to the provided 3D point in 2D space.</li>
</ul>
<h3>Angle</h3>
<ul>
<li><a href="##(POINT_VEC3).GetAngleDegrees">POINT_VEC3.GetAngleDegrees</a>(): Obtain the angle in degrees from the current 3D point with the provided 3D direction vector.</li>
<li><a href="##(POINT_VEC3).GetAngleRadians">POINT_VEC3.GetAngleRadians</a>(): Obtain the angle in radians from the current 3D point with the provided 3D direction vector.</li>
<li><a href="##(POINT_VEC3).GetDirectionVec3">POINT_VEC3.GetDirectionVec3</a>(): Obtain the 3D direction vector from the current 3D point to the provided 3D point.</li>
</ul>
<h3>Translation</h3>
<ul>
<li><a href="##(POINT_VEC3).Translate">POINT_VEC3.Translate</a>(): Translate the current 3D point towards an other 3D point using the given Distance and Angle.</li>
</ul>
<h3>Get the North correction of the current location</h3>
<ul>
<li><a href="##(POINT_VEC3).GetNorthCorrection">POINT_VEC3.GetNorthCorrection</a>(): Obtains the north correction at the current 3D point.</li>
</ul>
<h2>Point Randomization</h2>
<p>Various methods exist to calculate random locations around a given 3D point.</p>
<ul>
<li><a href="##(POINT_VEC3).GetRandomPointVec2InRadius">POINT_VEC3.GetRandomPointVec2InRadius</a>(): Provides a random 2D point around the current 3D point, in the given inner to outer band.</li>
<li><a href="##(POINT_VEC3).GetRandomPointVec3InRadius">POINT_VEC3.GetRandomPointVec3InRadius</a>(): Provides a random 3D point around the current 3D point, in the given inner to outer band.</li>
<li><a href="##(POINT_VEC3).GetRandomVec2InRadius">POINT_VEC3.GetRandomVec2InRadius</a>(): Provides a random 2D vector around the current 3D point, in the given inner to outer band.</li>
<li><a href="##(POINT_VEC3).GetRandomVec3InRadius">POINT_VEC3.GetRandomVec3InRadius</a>(): Provides a random 3D vector around the current 3D point, in the given inner to outer band.</li>
</ul>
<h2>Metric system</h2>
<ul>
<li><a href="##(POINT_VEC3).IsMetric">POINT_VEC3.IsMetric</a>(): Returns if the 3D point is Metric or Nautical Miles.</li>
<li><a href="##(POINT_VEC3).SetMetric">POINT_VEC3.SetMetric</a>(): Sets the 3D point to Metric or Nautical Miles.</li>
</ul>
<h2>Coorinate text generation</h2>
<ul>
<li><a href="##(POINT_VEC3).ToStringBR">POINT_VEC3.ToStringBR</a>(): Generates a Bearing &amp; Range text in the format of DDD for DI where DDD is degrees and DI is distance.</li>
<li><a href="##(POINT_VEC3).ToStringLL">POINT_VEC3.ToStringLL</a>(): Generates a Latutude &amp; Longutude text.</li>
</ul>
</dd>
</dl>
@@ -1068,6 +1058,34 @@ Note that the Set and Add methods return the current POINT_VEC3 object, so these
<dl class="function">
<dt>
<a id="#(COORDINATE).DistanceFromVec2" >
<strong>COORDINATE:DistanceFromVec2(Vec2Reference)</strong>
</a>
</dt>
<dd>
<p>TODO: check this to replace
- Calculate the distance from a reference <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.
@param #COORDINATE self
@param Dcs.DCSTypes#Vec2 Vec2Reference The reference <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.
@return Dcs.DCSTypes#Distance The distance from the reference <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> in meters.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em> Vec2Reference </em></code>: </p>
</li>
</ul>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(COORDINATE).Explosion" >
<strong>COORDINATE:Explosion(ExplosionIntensity)</strong>
</a>
@@ -1548,6 +1566,68 @@ CorrectionRadians The correction in radians.</p>
<dl class="function">
<dt>
<a id="#(COORDINATE).GetRandomVec2InRadius" >
<strong>COORDINATE:GetRandomVec2InRadius(OuterRadius, InnerRadius)</strong>
</a>
</dt>
<dd>
<p>Return a random Vec2 within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> OuterRadius </em></code>: </p>
</li>
<li>
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> InnerRadius </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Dcs.DCSTypes.html##(Vec2)">Dcs.DCSTypes#Vec2</a>:</em>
Vec2</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(COORDINATE).GetRandomVec3InRadius" >
<strong>COORDINATE:GetRandomVec3InRadius(OuterRadius, InnerRadius)</strong>
</a>
</dt>
<dd>
<p>Return a random Vec3 within an Outer Radius and optionally NOT within an Inner Radius of the COORDINATE.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> OuterRadius </em></code>: </p>
</li>
<li>
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> InnerRadius </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Dcs.DCSTypes.html##(Vec3)">Dcs.DCSTypes#Vec3</a>:</em>
Vec3</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(COORDINATE).GetVec2" >
<strong>COORDINATE:GetVec2()</strong>
</a>
@@ -1603,7 +1683,7 @@ The Vec3 format coordinate.</p>
</dt>
<dd>
<p>Returns if a Coordinate has Line of Sight (LOS) with the ToPointVec3.</p>
<p>Returns if a Coordinate has Line of Sight (LOS) with the ToCoordinate.</p>
<h3>Parameter</h3>
<ul>
@@ -2229,7 +2309,7 @@ The MGRS Text</p>
</dt>
<dd>
<p>Add a Distance in meters from the COORDINATE horizontal plane, with the given angle, and calculate the new COORDINATE.</p>
<p>Add a Distance in meters from the COORDINATE orthonormal plane, with the given angle, and calculate the new COORDINATE.</p>
<h3>Parameters</h3>
<ul>
@@ -2416,33 +2496,6 @@ The y coordinate.</p>
<dl class="function">
<dt>
<a id="#(POINT_VEC2).DistanceFromVec2" >
<strong>POINT_VEC2:DistanceFromVec2(Vec2Reference)</strong>
</a>
</dt>
<dd>
<p>Calculate the distance from a reference <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</p>
<h3>Parameter</h3>
<ul>
<li>
<p><code><em><a href="Dcs.DCSTypes.html##(Vec2)">Dcs.DCSTypes#Vec2</a> Vec2Reference </em></code>:
The reference <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a>:</em>
The distance from the reference <a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a> in meters.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC2).GetAlt" >
<strong>POINT_VEC2:GetAlt()</strong>
</a>
@@ -2523,37 +2576,6 @@ The y coodinate.</p>
<p><em><a href="##(POINT_VEC2)">#POINT_VEC2</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC2).GetRandomVec2InRadius" >
<strong>POINT_VEC2:GetRandomVec2InRadius(OuterRadius, InnerRadius)</strong>
</a>
</dt>
<dd>
<p>Return a random Vec2 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC2.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> OuterRadius </em></code>: </p>
</li>
<li>
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> InnerRadius </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Dcs.DCSTypes.html##(Vec2)">Dcs.DCSTypes#Vec2</a>:</em>
Vec2</p>
</dd>
</dl>
<dl class="function">
@@ -2828,39 +2850,6 @@ The y coordinate.</p>
<p><em><a href="##(POINT_VEC2)">#POINT_VEC2</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC2).Translate" >
<strong>POINT_VEC2:Translate(Distance, Angle)</strong>
</a>
</dt>
<dd>
<p>Add a Distance in meters from the POINT<em>VEC2 orthonormal plane, with the given angle, and calculate the new POINT</em>VEC2.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> Distance </em></code>:
The Distance to be added in meters.</p>
</li>
<li>
<p><code><em><a href="Dcs.DCSTypes.html##(Angle)">Dcs.DCSTypes#Angle</a> Angle </em></code>:
The Angle in degrees.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(POINT_VEC2)">#POINT_VEC2</a>:</em>
The new calculated POINT_VEC2.</p>
</dd>
</dl>
<dl class="function">
@@ -2894,7 +2883,6 @@ The new calculated POINT_VEC2.</p>
<dl class="function">
<dt>
<em></em>
<a id="#(POINT_VEC2).z" >
<strong>POINT_VEC2.z</strong>
</a>
@@ -3035,37 +3023,6 @@ The z coordinate value to add to the current z coodinate.</p>
<p><em><a href="##(POINT_VEC3)">#POINT_VEC3</a>:</em></p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(POINT_VEC3).GetRandomVec3InRadius" >
<strong>POINT_VEC3:GetRandomVec3InRadius(OuterRadius, InnerRadius)</strong>
</a>
</dt>
<dd>
<p>Return a random Vec3 within an Outer Radius and optionally NOT within an Inner Radius of the POINT_VEC3.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> OuterRadius </em></code>: </p>
</li>
<li>
<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> InnerRadius </em></code>: </p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="Dcs.DCSTypes.html##(Vec3)">Dcs.DCSTypes#Vec3</a>:</em>
Vec3</p>
</dd>
</dl>
<dl class="function">

View File

@@ -1071,7 +1071,7 @@ true if metric.</p>
<dl class="function">
<dt>
<em></em>
<em>#boolean</em>
<a id="#(SETTINGS).Metric" >
<strong>SETTINGS.Metric</strong>
</a>

View File

@@ -2532,6 +2532,9 @@ when nothing was spawned.</p>
<p> Overwrite unit names by default with group name.</p>
</dd>
</dl>
<dl class="function">
@@ -2950,7 +2953,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</dd>
</dl>

View File

@@ -185,7 +185,7 @@ Find a summary below describing for which situation a task type is created:</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).EvaluateRemoveTask">TASK_A2A_DISPATCHER:EvaluateRemoveTask(Mission, Task, Detection, DetectedItemID, DetectedItemChange, DetectedItem, DetectedItemChanged)</a></td>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2A_DISPATCHER).EvaluateRemoveTask">TASK_A2A_DISPATCHER:EvaluateRemoveTask(Mission, Task, Detection, DetectedItemID, DetectedItemChange, DetectedItem, DetectedItemIndex, DetectedItemChanged)</a></td>
<td class="summary">
<p>Evaluates the removal of the Task from the Mission.</p>
</td>
@@ -366,7 +366,7 @@ If there are no targets to be set.</p>
<dt>
<a id="#(TASK_A2A_DISPATCHER).EvaluateRemoveTask" >
<strong>TASK_A2A_DISPATCHER:EvaluateRemoveTask(Mission, Task, Detection, DetectedItemID, DetectedItemChange, DetectedItem, DetectedItemChanged)</strong>
<strong>TASK_A2A_DISPATCHER:EvaluateRemoveTask(Mission, Task, Detection, DetectedItemID, DetectedItemChange, DetectedItem, DetectedItemIndex, DetectedItemChanged)</strong>
</a>
</dt>
<dd>
@@ -411,6 +411,11 @@ The detection created by the <a href="Detection.html##(DETECTION_BASE)">Detectio
</li>
<li>
<p><code><em> DetectedItemIndex </em></code>: </p>
</li>
<li>
<p><code><em> DetectedItemChanged </em></code>: </p>
</li>

View File

@@ -187,7 +187,7 @@ Find a summary below describing for which situation a task type is created:</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).EvaluateRemoveTask">TASK_A2G_DISPATCHER:EvaluateRemoveTask(Mission, Task, DetectedItemID, DetectedItemChange, DetectedItemChanged)</a></td>
<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).EvaluateRemoveTask">TASK_A2G_DISPATCHER:EvaluateRemoveTask(Mission, Task, DetectedItemID, DetectedItemChange, TaskIndex, DetectedItemChanged)</a></td>
<td class="summary">
<p>Evaluates the removal of the Task from the Mission.</p>
</td>
@@ -347,7 +347,7 @@ Find a summary below describing for which situation a task type is created:</p>
<dt>
<a id="#(TASK_A2G_DISPATCHER).EvaluateRemoveTask" >
<strong>TASK_A2G_DISPATCHER:EvaluateRemoveTask(Mission, Task, DetectedItemID, DetectedItemChange, DetectedItemChanged)</strong>
<strong>TASK_A2G_DISPATCHER:EvaluateRemoveTask(Mission, Task, DetectedItemID, DetectedItemChange, TaskIndex, DetectedItemChanged)</strong>
</a>
</dt>
<dd>
@@ -381,6 +381,11 @@ Find a summary below describing for which situation a task type is created:</p>
</li>
<li>
<p><code><em> TaskIndex </em></code>: </p>
</li>
<li>
<p><code><em> DetectedItemChanged </em></code>: </p>
</li>

View File

@@ -506,7 +506,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a></em>
<em><a href="Core.Cargo.html##(CARGO_GROUP)">Core.Cargo#CARGO_GROUP</a></em>
<a id="#(FSM_PROCESS).Cargo" >
<strong>FSM_PROCESS.Cargo</strong>
</a>
@@ -520,6 +520,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function">
<dt>
<em></em>
<a id="#(FSM_PROCESS).DeployZone" >
<strong>FSM_PROCESS.DeployZone</strong>
</a>