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Fixes bug that would loop over every unit in the group.
Only the players in a group should be unassigned, not all units.
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@@ -990,7 +990,6 @@ do -- FSM_PROCESS
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-- Copy Processes
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for ProcessID, Process in pairs( self:GetProcesses() ) do
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self:E( { Process} )
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if Process.fsm then
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Process.fsm:Remove()
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Process.fsm = nil
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