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@ -9,6 +9,7 @@ copy /b Moose_Embedded.lua + ..\Moose\Group.lua Moose_Embedded.l
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copy /b Moose_Embedded.lua + ..\Moose\Unit.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Zone.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Database.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Moose.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Scoring.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Cargo.lua Moose_Embedded.lua
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copy /b Moose_Embedded.lua + ..\Moose\Client.lua Moose_Embedded.lua
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@ -5885,6 +5885,21 @@ function DATABASE:TraceDatabase()
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end
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--- The main include file for the MOOSE system.
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Include.File( "Routines" )
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Include.File( "Base" )
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Include.File( "Database" )
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Include.File( "Event" )
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-- The order of the declarations is important here. Don't touch it.
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--- Declare the event dispatcher based on the EVENT class
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_EVENTDISPATCHER = EVENT:New() -- #EVENT
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--- Declare the main database object, which is used internally by the MOOSE classes.
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_DATABASE = DATABASE:New():ScanEnvironment() -- Database#DATABASE
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--- Scoring system for MOOSE.
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-- This scoring class calculates the hits and kills that players make within a simulation session.
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-- Scoring is calculated using a defined algorithm.
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