From bd290ffdab937b857087d02cd737843f12240af9 Mon Sep 17 00:00:00 2001 From: FlightControl Date: Sat, 23 Mar 2019 11:24:04 +0100 Subject: [PATCH] Fixing hit problem in multi player for database when hitting static objects. --- Moose Development/Moose/Core/Database.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Moose Development/Moose/Core/Database.lua b/Moose Development/Moose/Core/Database.lua index 1a3d7c7e5..5a07d5f5a 100644 --- a/Moose Development/Moose/Core/Database.lua +++ b/Moose Development/Moose/Core/Database.lua @@ -1330,7 +1330,7 @@ end -- What is he hitting? if Event.TgtCategory then - if Event.IniCoalition then -- A coalition object was hit, probably a static. + if Event.WeaponCoalition then -- A coalition object was hit, probably a static. -- A target got hit self.HITS[Event.TgtUnitName] = self.HITS[Event.TgtUnitName] or {} local Hit = self.HITS[Event.TgtUnitName]