Documentation

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FlightControl_Master
2018-06-03 09:14:27 +02:00
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--- **AI** -- (R2.2) - Build large airborne formations of aircraft.
--- **AI** -- Build large airborne formations of aircraft.
--
-- ===
-- **Features:**
--
-- * Build in-air formations consisting of more than 40 aircraft as one group.
-- * Build different formation types.
-- * Assign a group leader that will guide the large formation path.
--
-- AI_FORMATION makes AI @{Wrapper.Group}s fly in formation of various compositions.
-- The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!!
-- The purpose of the class is to:
--
-- * Make formation building a process that can be managed while in flight, rather than a task.
-- * Human players can guide formations, consisting of larget planes.
-- * Build large formations (like a large bomber field).
-- * Form formations that DCS does not support off the shelve.
--
-- A few remarks:
--
-- * Depending on the type of plane, the change in direction by the leader may result in the formation getting disentangled while in flight and needs to be rebuild.
-- * Formations are vulnerable to collissions, but is depending on the type of plane, the distance between the planes and the speed and angle executed by the leader.
-- * Formations may take a while to build up.
--
-- As a result, the AI_FORMATION is not perfect, but is very useful to:
--
-- * Model large formations when flying straight line.
-- * Make humans guide a large formation, when the planes are wide from each other.
--
-- There are the following types of classes defined:
--
-- * @{#AI_FORMATION}: Create a formation from several @{GROUP}s.
--
-- ===
--
-- ### [Demo Missions](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/FOR%20-%20Formation)