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https://github.com/FlightControl-Master/MOOSE.git
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Astar
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@@ -369,9 +369,9 @@ function ASTAR:SetValidNeighbourRoad(MaxDistance)
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return self
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end
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--- Set valid neighbours to be on the same pathline or not further apart than 10 meters.
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--- Set valid neighbours to be on the same pathline or not further apart than 10 meters to jump from one pathline to another.
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-- @param #ASTAR self
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-- @param #number MaxDistance Max distance between nodes in meters. Default is 2000 m.
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-- @param #number MaxDistance Max allowed distance between nodes of different pathlines in meters. Default is 10 m.
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-- @return #ASTAR self
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function ASTAR:SetValidNeighbourPathline(MaxDistance)
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@@ -666,7 +666,7 @@ function ASTAR.DistRoad(nodeA, nodeB)
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local dist=0
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for i=2,#path do
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local b=path[i] --DCS#Vec2
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local b=path[i] --DCS#Vec2
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local a=path[i-1] --DCS#Vec2
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dist=dist+UTILS.VecDist2D(a,b)
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@@ -676,7 +676,6 @@ function ASTAR.DistRoad(nodeA, nodeB)
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return dist
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end
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return math.huge
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end
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@@ -686,10 +685,11 @@ end
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--- Find the closest node from a given coordinate.
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-- @param #ASTAR self
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-- @param Core.Point#COORDINATE Coordinate.
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-- @return #ASTAR.Node Cloest node to the coordinate.
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-- @param Core.Point#COORDINATE Coordinate Reference coordinate.
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-- @param #table ExcludeNodes Table of nodes that are excluded.
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-- @return #ASTAR.Node Closest node to the coordinate.
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-- @return #number Distance to closest node in meters.
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function ASTAR:FindClosestNode(Coordinate)
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function ASTAR:FindClosestNode(Coordinate, ExcludeNodes)
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local distMin=math.huge
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local closeNode=nil
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@@ -697,11 +697,15 @@ function ASTAR:FindClosestNode(Coordinate)
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for _,_node in pairs(self.nodes) do
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local node=_node --#ASTAR.Node
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local dist=node.coordinate:Get2DDistance(Coordinate)
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if ExcludeNodes==nil or self:_IsNodeNotInTable(ExcludeNodes, node) then
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if dist<distMin then
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distMin=dist
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closeNode=node
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local dist=node.coordinate:Get2DDistance(Coordinate)
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if dist<distMin then
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distMin=dist
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closeNode=node
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end
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end
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end
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@@ -711,7 +715,6 @@ end
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--- Find the start node.
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-- @param #ASTAR self
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-- @param #ASTAR.Node Node The node to be added to the nodes table.
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-- @return #ASTAR self
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function ASTAR:FindStartNode()
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@@ -727,13 +730,12 @@ function ASTAR:FindStartNode()
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return self
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end
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--- Add a node.
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--- Find the end node.
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-- @param #ASTAR self
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-- @param #ASTAR.Node Node The node to be added to the nodes table.
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-- @return #ASTAR self
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function ASTAR:FindEndNode()
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local node, dist=self:FindClosestNode(self.endCoord)
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local node, dist=self:FindClosestNode(self.endCoord, {self.startNode})
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self.endNode=node
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@@ -762,6 +764,8 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
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local nodes=self.nodes
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local start=self.startNode
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local goal=self.endNode
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self:I(self.lid..string.format("GetPath Start Node=%d, End Node=%d", start.id, goal.id))
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-- Sets.
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local openset = {}
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@@ -837,7 +841,6 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
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-- Loop over neighbours.
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for _,neighbor in pairs(neighbors) do
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if self:_NotIn(closedset, neighbor.id) then
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local tentative_g_score=g_score[current.id]+self:_DistNodes(current, neighbor)
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@@ -868,11 +871,13 @@ function ASTAR:GetPath(ExcludeStartNode, ExcludeEndNode)
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return nil -- no valid path
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end
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--- A* pathfinding function. This seaches the path along nodes between start and end nodes/coordinates.
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--- A* pathfinding function. This seaches the path along nodes between start and end nodes/coordinates.
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-- It automatically creates a PATHLINE object that is returned in combination with the nodes of the optimal path.
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-- @param #ASTAR self
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-- @param #boolean ExcludeStartNode If *true*, do not include start node in found path. Default is to include it.
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-- @param #boolean ExcludeEndNode If *true*, do not include end node in found path. Default is to include it.
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-- @return Core.Pathline#PATHLINE Pathline
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-- @return Core.Pathline#PATHLINE Pathline.
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-- @return #table Nodes of path.
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function ASTAR:GetPathline(ExcludeStartNode, ExcludeEndNode)
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local nodes=self:GetPath(ExcludeStartNode, ExcludeEndNode)
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@@ -891,7 +896,23 @@ function ASTAR:GetPathline(ExcludeStartNode, ExcludeEndNode)
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end
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return pathline
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return pathline, nodes
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end
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--- Get pathlines from nodes.
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-- @param #ASTAR self
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-- @param #boolean ExcludeStartNode If *true*, do not include start node in found path. Default is to include it.
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-- @param #boolean ExcludeEndNode If *true*, do not include end node in found path. Default is to include it.
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-- @return #table Table of PATHLINES used in the path. Key is the pathline name and value is the PATHLINE.
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function ASTAR:GetPathlinesFromNodes(Nodes)
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local pathlines={}
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for _,_node in pairs(Nodes or {}) do
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local node=_node --#ASTAR.Node
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pathlines[node.pathline.name]=node.pathline
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end
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return pathlines
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -987,6 +1008,8 @@ function ASTAR:_LowestFscore(set, f_score)
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end
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end
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self:I(self.lid..string.format("Lowest Fscore=%.1f, Node=%d", lowest, bestNode))
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return self.nodes[bestNode]
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end
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@@ -1033,7 +1056,7 @@ end
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-- @return #table Unwinded path.
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function ASTAR:_UnwindPath( flat_path, map, current_node )
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if map [current_node] then
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if map[current_node] then
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table.insert (flat_path, 1, map[current_node])
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return self:_UnwindPath(flat_path, map, map[current_node])
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else
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@@ -1041,6 +1064,33 @@ function ASTAR:_UnwindPath( flat_path, map, current_node )
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end
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end
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--- Function to check if a certain node is in a given table.
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-- @param #ASTAR self
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-- @param #table Nodes Nodes table.
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-- @param #ASTAR.Node Node The node to check.
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-- @return #boolean If true, the node is not in the set.
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function ASTAR:_IsNodeInTable(Nodes, Node)
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for _,_node in pairs(Nodes) do
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local node=_node --#ASTAR.Node
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if node.id==Node.id then
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return true
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end
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end
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return false
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end
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--- Function to check if a certain node is **not** in a given table.
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-- @param #ASTAR self
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-- @param #table Nodes Nodes table.
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-- @param #ASTAR.Node Node The node to check.
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-- @return #boolean If true, the node is not in the set.
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function ASTAR:_IsNodeNotInTable(Nodes, Node)
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local is=self:_IsNodeInTable(Nodes, Node)
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return not is
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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