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https://github.com/FlightControl-Master/MOOSE.git
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Merge pull request #1114 from 131stGutts/Functional-PseudoATC_Allow_Human_Group
Fix bug when 2 humans are in the same group of planes
This commit is contained in:
commit
bdbfed13ff
@ -81,7 +81,7 @@
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-- @field #PSEUDOATC
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PSEUDOATC={
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ClassName = "PSEUDOATC",
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player={},
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group={},
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Debug=false,
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mdur=30,
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mrefresh=120,
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@ -383,16 +383,23 @@ function PSEUDOATC:PlayerEntered(unit)
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local PlayerName=unit:GetPlayerName()
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local UnitName=unit:GetName()
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local CallSign=unit:GetCallsign()
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local UID=unit:GetDCSObject():getID()
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if not self.group[GID] then
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self.group[GID]={}
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self.group[GID].player={}
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end
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-- Init player table.
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self.player[GID]={}
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self.player[GID].group=group
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self.player[GID].unit=unit
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self.player[GID].groupname=GroupName
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self.player[GID].unitname=UnitName
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self.player[GID].playername=PlayerName
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self.player[GID].callsign=CallSign
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self.player[GID].waypoints=group:GetTaskRoute()
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self.group[GID].player[UID]={}
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self.group[GID].player[UID].group=group
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self.group[GID].player[UID].unit=unit
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self.group[GID].player[UID].groupname=GroupName
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self.group[GID].player[UID].unitname=UnitName
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self.group[GID].player[UID].playername=PlayerName
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self.group[GID].player[UID].callsign=CallSign
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self.group[GID].player[UID].waypoints=group:GetTaskRoute()
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-- Info message.
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local text=string.format("Player %s entered unit %s of group %s (id=%d).", PlayerName, UnitName, GroupName, GID)
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@ -400,19 +407,26 @@ function PSEUDOATC:PlayerEntered(unit)
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MESSAGE:New(text, 30):ToAllIf(self.Debug)
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-- Create main F10 menu, i.e. "F10/Pseudo ATC"
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self.player[GID].menu_main=missionCommands.addSubMenuForGroup(GID, "Pseudo ATC")
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local countPlayerInGroup = 0
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for _ in pairs(self.group[GID].player) do countPlayerInGroup = countPlayerInGroup + 1 end
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if countPlayerInGroup <= 1 then
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self.group[GID].menu_main=missionCommands.addSubMenuForGroup(GID, "Pseudo ATC")
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end
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-- Create/update custom menu for player
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self:MenuCreatePlayer(GID,UID)
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-- Create/update list of nearby airports.
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self:LocalAirports(GID)
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self:LocalAirports(GID,UID)
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-- Create submenu of local airports.
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self:MenuAirports(GID)
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self:MenuAirports(GID,UID)
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-- Create submenu Waypoints.
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self:MenuWaypoints(GID)
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self:MenuWaypoints(GID,UID)
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-- Start scheduler to refresh the F10 menues.
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self.player[GID].scheduler, self.player[GID].schedulerid=SCHEDULER:New(nil, self.MenuRefresh, {self, GID}, self.mrefresh, self.mrefresh)
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self.group[GID].player[UID].scheduler, self.group[GID].player[UID].schedulerid=SCHEDULER:New(nil, self.MenuRefresh, {self, GID, UID}, self.mrefresh, self.mrefresh)
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end
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@ -425,24 +439,23 @@ function PSEUDOATC:PlayerLanded(unit, place)
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-- Gather some information.
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local group=unit:GetGroup()
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local id=group:GetID()
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local PlayerName=self.player[id].playername
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local Callsign=self.player[id].callsign
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local UnitName=self.player[id].unitname
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local GroupName=self.player[id].groupname
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local CallSign=self.player[id].callsign
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local GID=group:GetID()
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local UID=unit:GetDCSObject():getID()
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local PlayerName=self.group[GID].player[UID].playername
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local UnitName=self.group[GID].player[UID].unitname
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local GroupName=self.group[GID].player[UID].groupname
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-- Debug message.
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local text=string.format("Player %s in unit %s of group %s (id=%d) landed at %s.", PlayerName, UnitName, GroupName, id, place)
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local text=string.format("Player %s in unit %s of group %s (id=%d) landed at %s.", PlayerName, UnitName, GroupName, GID, place)
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self:T(PSEUDOATC.id..text)
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MESSAGE:New(text, 30):ToAllIf(self.Debug)
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-- Stop altitude reporting timer if its activated.
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self:AltitudeTimerStop(id)
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self:AltitudeTimerStop(GID,UID)
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-- Welcome message.
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if place and self.chatty then
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local text=string.format("Touchdown! Welcome to %s. Have a nice day!", place)
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local text=string.format("Touchdown! Welcome to %s pilot %s. Have a nice day!", place,PlayerName)
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MESSAGE:New(text, self.mdur):ToGroup(group)
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end
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@ -457,15 +470,15 @@ function PSEUDOATC:PlayerTakeOff(unit, place)
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-- Gather some information.
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local group=unit:GetGroup()
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local id=group:GetID()
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local PlayerName=self.player[id].playername
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local Callsign=self.player[id].callsign
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local UnitName=self.player[id].unitname
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local GroupName=self.player[id].groupname
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local CallSign=self.player[id].callsign
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local GID=group:GetID()
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local UID=unit:GetDCSObject():getID()
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local PlayerName=self.group[GID].player[UID].playername
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local CallSign=self.group[GID].player[UID].callsign
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local UnitName=self.group[GID].player[UID].unitname
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local GroupName=self.group[GID].player[UID].groupname
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-- Debug message.
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local text=string.format("Player %s in unit %s of group %s (id=%d) took off at %s.", PlayerName, UnitName, GroupName, id, place)
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local text=string.format("Player %s in unit %s of group %s (id=%d) took off at %s.", PlayerName, UnitName, GroupName, GID, place)
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self:T(PSEUDOATC.id..text)
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MESSAGE:New(text, 30):ToAllIf(self.Debug)
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@ -485,30 +498,44 @@ function PSEUDOATC:PlayerLeft(unit)
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-- Get id.
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local group=unit:GetGroup()
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local id=group:GetID()
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local GID=group:GetID()
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local UID=unit:GetDCSObject():getID()
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if self.player[id] then
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if self.group[GID].player[UID] then
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local PlayerName=self.group[GID].player[UID].playername
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local CallSign=self.group[GID].player[UID].callsign
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local UnitName=self.group[GID].player[UID].unitname
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local GroupName=self.group[GID].player[UID].groupname
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-- Debug message.
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local text=string.format("Player %s (callsign %s) of group %s just left unit %s.", self.player[id].playername, self.player[id].callsign, self.player[id].groupname, self.player[id].unitname)
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local text=string.format("Player %s (callsign %s) of group %s just left unit %s.", PlayerName, CallSign, GroupName, UnitName)
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self:T(PSEUDOATC.id..text)
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MESSAGE:New(text, 30):ToAllIf(self.Debug)
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-- Stop scheduler for menu updates
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if self.player[id].schedulerid then
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self.player[id].scheduler:Stop(self.player[id].schedulerid)
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if self.group[GID].player[UID].schedulerid then
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self.group[GID].player[UID].scheduler:Stop(self.group[GID].player[UID].schedulerid)
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end
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-- Stop scheduler for reporting alt if it runs.
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self:AltitudeTimerStop(id)
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self:AltitudeTimerStop(GID,UID)
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-- Remove own menu.
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if self.group[GID].player[UID].menu_own then
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missionCommands.removeItemForGroup(GID,self.group[GID].player[UID].menu_own)
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end
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-- Remove main menu.
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if self.player[id].menu_main then
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missionCommands.removeItem(self.player[id].menu_main)
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-- WARNING: Remove only if last human element of group
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local countPlayerInGroup = 0
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for _ in pairs(self.group[GID].player) do countPlayerInGroup = countPlayerInGroup + 1 end
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if self.group[GID].menu_main and countPlayerInGroup==1 then
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missionCommands.removeItemForGroup(GID,self.group[GID].menu_main)
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end
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-- Remove player array.
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self.player[id]=nil
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self.group[GID].player[UID]=nil
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end
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end
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@ -518,80 +545,94 @@ end
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--- Refreshes all player menues.
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-- @param #PSEUDOATC self.
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-- @param #number id Group id of player unit.
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function PSEUDOATC:MenuRefresh(id)
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self:F({id=id})
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-- @param #number GID Group id of player unit.
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-- @param #number UID Unit id of player.
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function PSEUDOATC:MenuRefresh(GID,UID)
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self:F({GID=GID,UID=UID})
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-- Debug message.
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local text=string.format("Refreshing menues for player %s in group %s.", self.player[id].playername, self.player[id].groupname)
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local text=string.format("Refreshing menues for player %s in group %s.", self.group[GID].player[UID].playername, self.group[GID].player[UID].groupname)
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self:T(PSEUDOATC.id..text)
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MESSAGE:New(text,30):ToAllIf(self.Debug)
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-- Clear menu.
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self:MenuClear(id)
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self:MenuClear(GID,UID)
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-- Create list of nearby airports.
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self:LocalAirports(id)
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self:LocalAirports(GID,UID)
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-- Create submenu Local Airports.
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self:MenuAirports(id)
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self:MenuAirports(GID,UID)
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-- Create submenu Waypoints etc.
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self:MenuWaypoints(id)
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self:MenuWaypoints(GID,UID)
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end
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--- Create player menus.
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-- @param #PSEUDOATC self.
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-- @param #number GID Group id of player unit.
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-- @param #number UID Unit id of player.
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function PSEUDOATC:MenuCreatePlayer(GID,UID)
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self:F({GID=GID,UID=UID})
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-- Table for menu entries.
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local PlayerName=self.group[GID].player[UID].playername
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self.group[GID].player[UID].menu_own=missionCommands.addSubMenuForGroup(GID, PlayerName, self.group[GID].menu_main)
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end
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--- Clear player menus.
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-- @param #PSEUDOATC self.
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-- @param #number id Group id of player unit.
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function PSEUDOATC:MenuClear(id)
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self:F(id)
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-- @param #number GID Group id of player unit.
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-- @param #number UID Unit id of player.
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function PSEUDOATC:MenuClear(GID,UID)
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self:F({GID=GID,UID=UID})
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-- Debug message.
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local text=string.format("Clearing menus for player %s in group %s.", self.player[id].playername, self.player[id].groupname)
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local text=string.format("Clearing menus for player %s in group %s.", self.group[GID].player[UID].playername, self.group[GID].player[UID].groupname)
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self:T(PSEUDOATC.id..text)
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MESSAGE:New(text,30):ToAllIf(self.Debug)
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-- Delete Airports menu.
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if self.player[id].menu_airports then
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missionCommands.removeItemForGroup(id, self.player[id].menu_airports)
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self.player[id].menu_airports=nil
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if self.group[GID].player[UID].menu_airports then
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missionCommands.removeItemForGroup(GID, self.group[GID].player[UID].menu_airports)
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self.group[GID].player[UID].menu_airports=nil
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else
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self:T2(PSEUDOATC.id.."No airports to clear menus.")
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end
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-- Delete waypoints menu.
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if self.player[id].menu_waypoints then
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missionCommands.removeItemForGroup(id, self.player[id].menu_waypoints)
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self.player[id].menu_waypoints=nil
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if self.group[GID].player[UID].menu_waypoints then
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missionCommands.removeItemForGroup(GID, self.group[GID].player[UID].menu_waypoints)
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self.group[GID].player[UID].menu_waypoints=nil
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end
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-- Delete report alt until touchdown menu command.
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if self.player[id].menu_reportalt then
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missionCommands.removeItemForGroup(id, self.player[id].menu_reportalt)
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self.player[id].menu_reportalt=nil
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if self.group[GID].player[UID].menu_reportalt then
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missionCommands.removeItemForGroup(GID, self.group[GID].player[UID].menu_reportalt)
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self.group[GID].player[UID].menu_reportalt=nil
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end
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-- Delete request current alt menu command.
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if self.player[id].menu_requestalt then
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missionCommands.removeItemForGroup(id, self.player[id].menu_requestalt)
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self.player[id].menu_requestalt=nil
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if self.group[GID].player[UID].menu_requestalt then
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missionCommands.removeItemForGroup(GID, self.group[GID].player[UID].menu_requestalt)
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self.group[GID].player[UID].menu_requestalt=nil
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end
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end
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--- Create "F10/Pseudo ATC/Local Airports/Airport Name/" menu items each containing weather report and BR request.
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-- @param #PSEUDOATC self
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-- @param #number id Group id of player unit for which menues are created.
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function PSEUDOATC:MenuAirports(id)
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self:F(id)
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-- @param #number GID Group id of player unit.
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-- @param #number UID Unit id of player.
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function PSEUDOATC:MenuAirports(GID,UID)
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self:F({GID=GID,UID=UID})
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-- Table for menu entries.
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self.player[id].menu_airports=missionCommands.addSubMenuForGroup(id, "Local Airports", self.player[id].menu_main)
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self.group[GID].player[UID].menu_airports=missionCommands.addSubMenuForGroup(GID, "Local Airports", self.group[GID].player[UID].menu_own)
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local i=0
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for _,airport in pairs(self.player[id].airports) do
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for _,airport in pairs(self.group[GID].player[UID].airports) do
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i=i+1
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if i > 10 then
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@ -603,37 +644,38 @@ function PSEUDOATC:MenuAirports(id)
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local pos=AIRBASE:FindByName(name):GetCoordinate()
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--F10menu_ATC_airports[ID][name] = missionCommands.addSubMenuForGroup(ID, name, F10menu_ATC)
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local submenu=missionCommands.addSubMenuForGroup(id, name, self.player[id].menu_airports)
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local submenu=missionCommands.addSubMenuForGroup(GID, name, self.group[GID].player[UID].menu_airports)
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-- Create menu reporting commands
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missionCommands.addCommandForGroup(id, "Weather Report", submenu, self.ReportWeather, self, id, pos, name)
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missionCommands.addCommandForGroup(id, "Request BR", submenu, self.ReportBR, self, id, pos, name)
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missionCommands.addCommandForGroup(GID, "Weather Report", submenu, self.ReportWeather, self, GID, UID, pos, name)
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missionCommands.addCommandForGroup(GID, "Request BR", submenu, self.ReportBR, self, GID, UID, pos, name)
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-- Debug message.
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self:T(string.format(PSEUDOATC.id.."Creating airport menu item %s for ID %d", name, id))
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self:T(string.format(PSEUDOATC.id.."Creating airport menu item %s for ID %d", name, GID))
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end
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end
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--- Create "F10/Pseudo ATC/Waypoints/<Waypoint i> menu items.
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-- @param #PSEUDOATC self
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-- @param #number id Group id of player unit for which menues are created.
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function PSEUDOATC:MenuWaypoints(id)
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self:F(id)
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-- @param #number GID Group id of player unit.
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-- @param #number UID Unit id of player.
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function PSEUDOATC:MenuWaypoints(GID, UID)
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self:F({GID=GID, UID=UID})
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-- Player unit and callsign.
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local unit=self.player[id].unit --Wrapper.Unit#UNIT
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local callsign=self.player[id].callsign
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-- local unit=self.group[GID].player[UID].unit --Wrapper.Unit#UNIT
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local callsign=self.group[GID].player[UID].callsign
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-- Debug info.
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self:T(PSEUDOATC.id..string.format("Creating waypoint menu for %s (ID %d).", callsign, id))
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self:T(PSEUDOATC.id..string.format("Creating waypoint menu for %s (ID %d).", callsign, GID))
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if #self.player[id].waypoints>0 then
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if #self.group[GID].player[UID].waypoints>0 then
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-- F10/PseudoATC/Waypoints
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self.player[id].menu_waypoints=missionCommands.addSubMenuForGroup(id, "Waypoints", self.player[id].menu_main)
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self.group[GID].player[UID].menu_waypoints=missionCommands.addSubMenuForGroup(GID, "Waypoints", self.group[GID].player[UID].menu_own)
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local j=0
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for i, wp in pairs(self.player[id].waypoints) do
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for i, wp in pairs(self.group[GID].player[UID].waypoints) do
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-- Increase counter
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j=j+1
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@ -647,16 +689,16 @@ function PSEUDOATC:MenuWaypoints(id)
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local name=string.format("Waypoint %d", i-1)
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-- "F10/PseudoATC/Waypoints/Waypoint X"
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local submenu=missionCommands.addSubMenuForGroup(id, name, self.player[id].menu_waypoints)
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local submenu=missionCommands.addSubMenuForGroup(GID, name, self.group[GID].player[UID].menu_waypoints)
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-- Menu commands for each waypoint "F10/PseudoATC/My Aircraft (callsign)/Waypoints/Waypoint X/<Commands>"
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missionCommands.addCommandForGroup(id, "Weather Report", submenu, self.ReportWeather, self, id, pos, name)
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missionCommands.addCommandForGroup(id, "Request BR", submenu, self.ReportBR, self, id, pos, name)
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missionCommands.addCommandForGroup(GID, "Weather Report", submenu, self.ReportWeather, self, GID, UID, pos, name)
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missionCommands.addCommandForGroup(GID, "Request BR", submenu, self.ReportBR, self, GID, UID, pos, name)
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end
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end
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self.player[id].menu_reportalt = missionCommands.addCommandForGroup(id, "Talk me down", self.player[id].menu_main, self.AltidudeTimerToggle, self, id)
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self.player[id].menu_requestalt = missionCommands.addCommandForGroup(id, "Request altitude", self.player[id].menu_main, self.ReportHeight, self, id)
|
||||
self.group[GID].player[UID].menu_reportalt = missionCommands.addCommandForGroup(GID, "Talk me down", self.group[GID].player[UID].menu_own, self.AltidudeTimerToggle, self, GID, UID)
|
||||
self.group[GID].player[UID].menu_requestalt = missionCommands.addCommandForGroup(GID, "Request altitude", self.group[GID].player[UID].menu_own, self.ReportHeight, self, GID, UID)
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------
|
||||
@ -664,14 +706,15 @@ end
|
||||
|
||||
--- Weather Report. Report pressure QFE/QNH, temperature, wind at certain location.
|
||||
-- @param #PSEUDOATC self
|
||||
-- @param #number id Group id to which the report is delivered.
|
||||
-- @param #number GID Group id of player unit.
|
||||
-- @param #number UID Unit id of player.
|
||||
-- @param Core.Point#COORDINATE position Coordinates at which the pressure is measured.
|
||||
-- @param #string location Name of the location at which the pressure is measured.
|
||||
function PSEUDOATC:ReportWeather(id, position, location)
|
||||
self:F({id=id, position=position, location=location})
|
||||
function PSEUDOATC:ReportWeather(GID, UID, position, location)
|
||||
self:F({GID=GID, UID=UID, position=position, location=location})
|
||||
|
||||
-- Player unit system settings.
|
||||
local settings=_DATABASE:GetPlayerSettings(self.player[id].playername) or _SETTINGS --Core.Settings#SETTINGS
|
||||
local settings=_DATABASE:GetPlayerSettings(self.group[GID].player[UID].playername) or _SETTINGS --Core.Settings#SETTINGS
|
||||
|
||||
local text=string.format("Local weather at %s:\n", location)
|
||||
|
||||
@ -723,23 +766,24 @@ function PSEUDOATC:ReportWeather(id, position, location)
|
||||
end
|
||||
|
||||
-- Message text.
|
||||
local text=text..string.format("Wind from %s at %s (%s).", Ds, Vs, Bd)
|
||||
local text=text..string.format("%s, Wind from %s at %s (%s).", self.group[GID].player[UID].playername, Ds, Vs, Bd)
|
||||
|
||||
-- Send message
|
||||
self:_DisplayMessageToGroup(self.player[id].unit, text, self.mdur, true)
|
||||
self:_DisplayMessageToGroup(self.group[GID].player[UID].unit, text, self.mdur, true)
|
||||
|
||||
end
|
||||
|
||||
--- Report absolute bearing and range form player unit to airport.
|
||||
-- @param #PSEUDOATC self
|
||||
-- @param #number id Group id to the report is delivered.
|
||||
-- @param #number GID Group id of player unit.
|
||||
-- @param #number UID Unit id of player.
|
||||
-- @param Core.Point#COORDINATE position Coordinates at which the pressure is measured.
|
||||
-- @param #string location Name of the location at which the pressure is measured.
|
||||
function PSEUDOATC:ReportBR(id, position, location)
|
||||
self:F({id=id, position=position, location=location})
|
||||
function PSEUDOATC:ReportBR(GID, UID, position, location)
|
||||
self:F({GID=GID, UID=UID, position=position, location=location})
|
||||
|
||||
-- Current coordinates.
|
||||
local unit=self.player[id].unit --Wrapper.Unit#UNIT
|
||||
local unit=self.group[GID].player[UID].unit --Wrapper.Unit#UNIT
|
||||
local coord=unit:GetCoordinate()
|
||||
|
||||
-- Direction vector from current position (coord) to target (position).
|
||||
@ -752,7 +796,7 @@ function PSEUDOATC:ReportBR(id, position, location)
|
||||
local Bs=string.format('%03d°', angle)
|
||||
|
||||
-- Settings.
|
||||
local settings=_DATABASE:GetPlayerSettings(self.player[id].playername) or _SETTINGS --Core.Settings#SETTINGS
|
||||
local settings=_DATABASE:GetPlayerSettings(self.group[GID].player[UID].playername) or _SETTINGS --Core.Settings#SETTINGS
|
||||
|
||||
|
||||
local Rs=string.format("%.1f NM", UTILS.MetersToNM(range))
|
||||
@ -769,12 +813,13 @@ end
|
||||
|
||||
--- Report altitude above ground level of player unit.
|
||||
-- @param #PSEUDOATC self
|
||||
-- @param #number id Group id to the report is delivered.
|
||||
-- @param #number GID Group id of player unit.
|
||||
-- @param #number UID Unit id of player.
|
||||
-- @param #number dt (Optional) Duration the message is displayed.
|
||||
-- @param #boolean _clear (Optional) Clear previouse messages.
|
||||
-- @return #number Altitude above ground.
|
||||
function PSEUDOATC:ReportHeight(id, dt, _clear)
|
||||
self:F({id=id, dt=dt})
|
||||
function PSEUDOATC:ReportHeight(GID, UID, dt, _clear)
|
||||
self:F({GID=GID, UID=UID, dt=dt})
|
||||
|
||||
local dt = dt or self.mdur
|
||||
if _clear==nil then
|
||||
@ -791,7 +836,7 @@ function PSEUDOATC:ReportHeight(id, dt, _clear)
|
||||
end
|
||||
|
||||
-- Get height AGL.
|
||||
local unit=self.player[id].unit --Wrapper.Unit#UNIT
|
||||
local unit=self.group[GID].player[UID].unit --Wrapper.Unit#UNIT
|
||||
|
||||
if unit and unit:IsAlive() then
|
||||
|
||||
@ -800,7 +845,7 @@ function PSEUDOATC:ReportHeight(id, dt, _clear)
|
||||
local callsign=unit:GetCallsign()
|
||||
|
||||
-- Settings.
|
||||
local settings=_DATABASE:GetPlayerSettings(self.player[id].playername) or _SETTINGS --Core.Settings#SETTINGS
|
||||
local settings=_DATABASE:GetPlayerSettings(self.group[GID].player[UID].playername) or _SETTINGS --Core.Settings#SETTINGS
|
||||
|
||||
-- Height string.
|
||||
local Hs=string.format("%d ft", UTILS.MetersToFeet(height))
|
||||
@ -817,7 +862,7 @@ function PSEUDOATC:ReportHeight(id, dt, _clear)
|
||||
end
|
||||
|
||||
-- Send message to player group.
|
||||
self:_DisplayMessageToGroup(self.player[id].unit,_text, dt,_clear)
|
||||
self:_DisplayMessageToGroup(self.group[GID].player[UID].unit,_text, dt,_clear)
|
||||
|
||||
-- Return height
|
||||
return height
|
||||
@ -830,47 +875,50 @@ end
|
||||
|
||||
--- Toggle report altitude reporting on/off.
|
||||
-- @param #PSEUDOATC self.
|
||||
-- @param #number id Group id of player unit.
|
||||
function PSEUDOATC:AltidudeTimerToggle(id)
|
||||
self:F(id)
|
||||
-- @param #number GID Group id of player unit.
|
||||
-- @param #number UID Unit id of player.
|
||||
function PSEUDOATC:AltidudeTimerToggle(GID,UID)
|
||||
self:F({GID=GID, UID=UID})
|
||||
|
||||
if self.player[id].altimerid then
|
||||
if self.group[GID].player[UID].altimerid then
|
||||
-- If the timer is on, we turn it off.
|
||||
self:AltitudeTimerStop(id)
|
||||
self:AltitudeTimerStop(GID, UID)
|
||||
else
|
||||
-- If the timer is off, we turn it on.
|
||||
self:AltitudeTimeStart(id)
|
||||
self:AltitudeTimeStart(GID, UID)
|
||||
end
|
||||
end
|
||||
|
||||
--- Start altitude reporting scheduler.
|
||||
-- @param #PSEUDOATC self.
|
||||
-- @param #number id Group id of player unit.
|
||||
function PSEUDOATC:AltitudeTimeStart(id)
|
||||
self:F(id)
|
||||
-- @param #number GID Group id of player unit.
|
||||
-- @param #number UID Unit id of player.
|
||||
function PSEUDOATC:AltitudeTimeStart(GID, UID)
|
||||
self:F({GID=GID, UID=UID})
|
||||
|
||||
-- Debug info.
|
||||
self:T(PSEUDOATC.id..string.format("Starting altitude report timer for player ID %d.", id))
|
||||
self:T(PSEUDOATC.id..string.format("Starting altitude report timer for player ID %d.", UID))
|
||||
|
||||
-- Start timer. Altitude is reported every ~3 seconds.
|
||||
self.player[id].altimer, self.player[id].altimerid=SCHEDULER:New(nil, self.ReportHeight, {self, id, 0.1, true}, 1, 3)
|
||||
self.group[GID].player[UID].altimer, self.group[GID].player[UID].altimerid=SCHEDULER:New(nil, self.ReportHeight, {self, GID, UID, 0.1, true}, 1, 3)
|
||||
end
|
||||
|
||||
--- Stop/destroy DCS scheduler function for reporting altitude.
|
||||
-- @param #PSEUDOATC self.
|
||||
-- @param #number id Group id of player unit.
|
||||
function PSEUDOATC:AltitudeTimerStop(id)
|
||||
|
||||
-- @param #number GID Group id of player unit.
|
||||
-- @param #number UID Unit id of player.
|
||||
function PSEUDOATC:AltitudeTimerStop(GID, UID)
|
||||
self:F({GID=GID,UID=UID})
|
||||
-- Debug info.
|
||||
self:T(PSEUDOATC.id..string.format("Stopping altitude report timer for player ID %d.", id))
|
||||
self:T(PSEUDOATC.id..string.format("Stopping altitude report timer for player ID %d.", UID))
|
||||
|
||||
-- Stop timer.
|
||||
if self.player[id].altimerid then
|
||||
self.player[id].altimer:Stop(self.player[id].altimerid)
|
||||
if self.group[GID].player[UID].altimerid then
|
||||
self.group[GID].player[UID].altimer:Stop(self.group[GID].player[UID].altimerid)
|
||||
end
|
||||
|
||||
self.player[id].altimer=nil
|
||||
self.player[id].altimerid=nil
|
||||
self.group[GID].player[UID].altimer=nil
|
||||
self.group[GID].player[UID].altimerid=nil
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@ -878,16 +926,17 @@ end
|
||||
|
||||
--- Create list of nearby airports sorted by distance to player unit.
|
||||
-- @param #PSEUDOATC self
|
||||
-- @param #number id Group id of player unit.
|
||||
function PSEUDOATC:LocalAirports(id)
|
||||
self:F(id)
|
||||
-- @param #number GID Group id of player unit.
|
||||
-- @param #number UID Unit id of player.
|
||||
function PSEUDOATC:LocalAirports(GID, UID)
|
||||
self:F({GID=GID, UID=UID})
|
||||
|
||||
-- Airports table.
|
||||
self.player[id].airports=nil
|
||||
self.player[id].airports={}
|
||||
self.group[GID].player[UID].airports=nil
|
||||
self.group[GID].player[UID].airports={}
|
||||
|
||||
-- Current player position.
|
||||
local pos=self.player[id].unit:GetCoordinate()
|
||||
local pos=self.group[GID].player[UID].unit:GetCoordinate()
|
||||
|
||||
-- Loop over coalitions.
|
||||
for i=0,2 do
|
||||
@ -903,7 +952,7 @@ function PSEUDOATC:LocalAirports(id)
|
||||
local d=q:Get2DDistance(pos)
|
||||
|
||||
-- Add to table.
|
||||
table.insert(self.player[id].airports, {distance=d, name=name})
|
||||
table.insert(self.group[GID].player[UID].airports, {distance=d, name=name})
|
||||
|
||||
end
|
||||
end
|
||||
@ -914,7 +963,7 @@ function PSEUDOATC:LocalAirports(id)
|
||||
end
|
||||
|
||||
-- Sort airports table w.r.t. distance to player.
|
||||
table.sort(self.player[id].airports, compare)
|
||||
table.sort(self.group[GID].player[UID].airports, compare)
|
||||
|
||||
end
|
||||
|
||||
@ -992,3 +1041,5 @@ function PSEUDOATC:_myname(unitname)
|
||||
return string.format("%s (%s)", csign, pname)
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user