This commit is contained in:
Applevangelist 2022-09-06 10:47:25 +02:00
parent a437da76ec
commit bf9f02e53a
2 changed files with 227 additions and 189 deletions

View File

@ -31,6 +31,7 @@
-- @module Core.Database
-- @image Core_Database.JPG
--- @type DATABASE
-- @field #string ClassName Name of the class.
-- @field #table Templates Templates: Units, Groups, Statics, ClientsByName, ClientsByID.
@ -50,7 +51,7 @@
-- * PLAYERS
-- * CARGOS
--
-- On top, for internal MOOSE administration purposes, the DATABASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
-- On top, for internal MOOSE administration purposes, the DATBASE administers the Unit and Group TEMPLATES as defined within the Mission Editor.
--
-- The singleton object **_DATABASE** is automatically created by MOOSE, that administers all objects within the mission.
-- Moose refers to **_DATABASE** within the framework extensively, but you can also refer to the _DATABASE object within your missions if required.
@ -89,19 +90,22 @@ DATABASE = {
FLIGHTCONTROLS = {},
}
local _DATABASECoalition = {
[1] = "Red",
[2] = "Blue",
[3] = "Neutral",
}
local _DATABASECoalition =
{
[1] = "Red",
[2] = "Blue",
[3] = "Neutral",
}
local _DATABASECategory =
{
["plane"] = Unit.Category.AIRPLANE,
["helicopter"] = Unit.Category.HELICOPTER,
["vehicle"] = Unit.Category.GROUND_UNIT,
["ship"] = Unit.Category.SHIP,
["static"] = Unit.Category.STRUCTURE,
}
local _DATABASECategory = {
["plane"] = Unit.Category.AIRPLANE,
["helicopter"] = Unit.Category.HELICOPTER,
["vehicle"] = Unit.Category.GROUND_UNIT,
["ship"] = Unit.Category.SHIP,
["static"] = Unit.Category.STRUCTURE,
}
--- Creates a new DATABASE object, building a set of units belonging to a coalitions, categories, countries, types or with defined prefix names.
-- @param #DATABASE self
@ -126,7 +130,7 @@ function DATABASE:New()
self:HandleEvent( EVENTS.DeleteCargo )
self:HandleEvent( EVENTS.NewZone )
self:HandleEvent( EVENTS.DeleteZone )
-- self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
--self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit ) -- This is not working anymore!, handling this through the birth event.
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
self:_RegisterTemplates()
@ -151,6 +155,7 @@ function DATABASE:FindUnit( UnitName )
return UnitFound
end
--- Adds a Unit based on the Unit Name in the DATABASE.
-- @param #DATABASE self
-- @param #string DCSUnitName Unit name.
@ -168,6 +173,7 @@ function DATABASE:AddUnit( DCSUnitName )
return self.UNITS[DCSUnitName]
end
--- Deletes a Unit from the DATABASE based on the Unit Name.
-- @param #DATABASE self
function DATABASE:DeleteUnit( DCSUnitName )
@ -188,6 +194,7 @@ function DATABASE:AddStatic( DCSStaticName )
return nil
end
--- Deletes a Static from the DATABASE based on the Static Name.
-- @param #DATABASE self
function DATABASE:DeleteStatic( DCSStaticName )
@ -217,6 +224,7 @@ function DATABASE:AddAirbase( AirbaseName )
return self.AIRBASES[AirbaseName]
end
--- Deletes a Airbase from the DATABASE based on the Airbase Name.
-- @param #DATABASE self
-- @param #string AirbaseName The name of the airbase
@ -225,6 +233,17 @@ function DATABASE:DeleteAirbase( AirbaseName )
self.AIRBASES[AirbaseName] = nil
end
--- Finds an AIRBASE based on the AirbaseName.
-- @param #DATABASE self
-- @param #string AirbaseName
-- @return Wrapper.Airbase#AIRBASE The found AIRBASE.
function DATABASE:FindAirbase( AirbaseName )
local AirbaseFound = self.AIRBASES[AirbaseName]
return AirbaseFound
end
do -- Zones
--- Finds a @{Zone} based on the zone name.
@ -248,6 +267,7 @@ do -- Zones
end
end
--- Deletes a @{Zone} from the DATABASE based on the zone name.
-- @param #DATABASE self
-- @param #string ZoneName The name of the zone.
@ -256,12 +276,13 @@ do -- Zones
self.ZONES[ZoneName] = nil
end
--- Private method that registers new ZONE_BASE derived objects within the DATABASE Object.
-- @param #DATABASE self
-- @return #DATABASE self
function DATABASE:_RegisterZones()
for ZoneID, ZoneData in pairs( env.mission.triggers.zones ) do
for ZoneID, ZoneData in pairs(env.mission.triggers.zones) do
local ZoneName = ZoneData.name
-- Color
@ -353,6 +374,7 @@ do -- Zones
end
end -- zone
do -- Zone_Goal
@ -378,6 +400,7 @@ do -- Zone_Goal
end
end
--- Deletes a @{Zone} from the DATABASE based on the zone name.
-- @param #DATABASE self
-- @param #string ZoneName The name of the zone.
@ -399,6 +422,7 @@ do -- cargo
end
end
--- Deletes a Cargo from the DATABASE based on the Cargo Name.
-- @param #DATABASE self
-- @param #string CargoName The name of the airbase
@ -440,38 +464,38 @@ do -- cargo
for CargoGroupName, CargoGroup in pairs( Groups ) do
if self:IsCargo( CargoGroupName ) then
local CargoInfo = CargoGroupName:match( "#CARGO(.*)" )
local CargoParam = CargoInfo and CargoInfo:match( "%((.*)%)" )
local CargoName1 = CargoGroupName:match( "(.*)#CARGO%(.*%)" )
local CargoName2 = CargoGroupName:match( ".*#CARGO%(.*%)(.*)" )
local CargoName = CargoName1 .. (CargoName2 or "")
local Type = CargoParam and CargoParam:match( "T=([%a%d ]+),?" )
local Name = CargoParam and CargoParam:match( "N=([%a%d]+),?" ) or CargoName
local LoadRadius = CargoParam and tonumber( CargoParam:match( "RR=([%a%d]+),?" ) )
local NearRadius = CargoParam and tonumber( CargoParam:match( "NR=([%a%d]+),?" ) )
local CargoInfo = CargoGroupName:match("#CARGO(.*)")
local CargoParam = CargoInfo and CargoInfo:match( "%((.*)%)")
local CargoName1 = CargoGroupName:match("(.*)#CARGO%(.*%)")
local CargoName2 = CargoGroupName:match(".*#CARGO%(.*%)(.*)")
local CargoName = CargoName1 .. ( CargoName2 or "" )
local Type = CargoParam and CargoParam:match( "T=([%a%d ]+),?")
local Name = CargoParam and CargoParam:match( "N=([%a%d]+),?") or CargoName
local LoadRadius = CargoParam and tonumber( CargoParam:match( "RR=([%a%d]+),?") )
local NearRadius = CargoParam and tonumber( CargoParam:match( "NR=([%a%d]+),?") )
self:I( { "Register CargoGroup:", Type = Type, Name = Name, LoadRadius = LoadRadius, NearRadius = NearRadius } )
self:I({"Register CargoGroup:",Type=Type,Name=Name,LoadRadius=LoadRadius,NearRadius=NearRadius})
CARGO_GROUP:New( CargoGroup, Type, Name, LoadRadius, NearRadius )
end
end
for CargoStaticName, CargoStatic in pairs( self.STATICS ) do
if self:IsCargo( CargoStaticName ) then
local CargoInfo = CargoStaticName:match( "#CARGO(.*)" )
local CargoParam = CargoInfo and CargoInfo:match( "%((.*)%)" )
local CargoName = CargoStaticName:match( "(.*)#CARGO" )
local Type = CargoParam and CargoParam:match( "T=([%a%d ]+),?" )
local Category = CargoParam and CargoParam:match( "C=([%a%d ]+),?" )
local Name = CargoParam and CargoParam:match( "N=([%a%d]+),?" ) or CargoName
local LoadRadius = CargoParam and tonumber( CargoParam:match( "RR=([%a%d]+),?" ) )
local NearRadius = CargoParam and tonumber( CargoParam:match( "NR=([%a%d]+),?" ) )
local CargoInfo = CargoStaticName:match("#CARGO(.*)")
local CargoParam = CargoInfo and CargoInfo:match( "%((.*)%)")
local CargoName = CargoStaticName:match("(.*)#CARGO")
local Type = CargoParam and CargoParam:match( "T=([%a%d ]+),?")
local Category = CargoParam and CargoParam:match( "C=([%a%d ]+),?")
local Name = CargoParam and CargoParam:match( "N=([%a%d]+),?") or CargoName
local LoadRadius = CargoParam and tonumber( CargoParam:match( "RR=([%a%d]+),?") )
local NearRadius = CargoParam and tonumber( CargoParam:match( "NR=([%a%d]+),?") )
if Category == "SLING" then
self:I( { "Register CargoSlingload:", Type = Type, Name = Name, LoadRadius = LoadRadius, NearRadius = NearRadius } )
self:I({"Register CargoSlingload:",Type=Type,Name=Name,LoadRadius=LoadRadius,NearRadius=NearRadius})
CARGO_SLINGLOAD:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
else
if Category == "CRATE" then
self:I( { "Register CargoCrate:", Type = Type, Name = Name, LoadRadius = LoadRadius, NearRadius = NearRadius } )
self:I({"Register CargoCrate:",Type=Type,Name=Name,LoadRadius=LoadRadius,NearRadius=NearRadius})
CARGO_CRATE:New( CargoStatic, Type, Name, LoadRadius, NearRadius )
end
end
@ -492,6 +516,7 @@ function DATABASE:FindClient( ClientName )
return ClientFound
end
--- Adds a CLIENT based on the ClientName in the DATABASE.
-- @param #DATABASE self
-- @param #string ClientName Name of the Client unit.
@ -505,6 +530,7 @@ function DATABASE:AddClient( ClientName )
return self.CLIENTS[ClientName]
end
--- Finds a GROUP based on the GroupName.
-- @param #DATABASE self
-- @param #string GroupName
@ -515,6 +541,7 @@ function DATABASE:FindGroup( GroupName )
return GroupFound
end
--- Adds a GROUP based on the GroupName in the DATABASE.
-- @param #DATABASE self
function DATABASE:AddGroup( GroupName )
@ -562,6 +589,7 @@ function DATABASE:GetPlayers()
return self.PLAYERS
end
--- Get the player table from the DATABASE, which contains all UNIT objects.
-- The player table contains all UNIT objects of the player with the key the name of the player (PlayerName).
-- @param #DATABASE self
@ -574,6 +602,7 @@ function DATABASE:GetPlayerUnits()
return self.PLAYERUNITS
end
--- Get the player table from the DATABASE which have joined in the mission historically.
-- The player table contains all UNIT objects with the key the name of the player (PlayerName).
-- @param #DATABASE self
@ -586,6 +615,7 @@ function DATABASE:GetPlayersJoined()
return self.PLAYERSJOINED
end
--- Instantiate new Groups within the DCSRTE.
-- This method expects EXACTLY the same structure as a structure within the ME, and needs 2 additional fields defined:
-- SpawnCountryID, SpawnCategoryID
@ -608,7 +638,7 @@ function DATABASE:Spawn( SpawnTemplate )
SpawnTemplate.CountryID = nil
SpawnTemplate.CategoryID = nil
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
self:T3( SpawnTemplate )
coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
@ -690,7 +720,7 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
for unit_num, UnitTemplate in pairs( GroupTemplate.units ) do
UnitTemplate.name = env.getValueDictByKey( UnitTemplate.name )
UnitTemplate.name = env.getValueDictByKey(UnitTemplate.name)
self.Templates.Units[UnitTemplate.name] = {}
self.Templates.Units[UnitTemplate.name].UnitName = UnitTemplate.name
@ -710,16 +740,17 @@ function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionSide, Category
self.Templates.ClientsByID[UnitTemplate.unitId] = UnitTemplate
end
UnitNames[#UnitNames + 1] = self.Templates.Units[UnitTemplate.name].UnitName
UnitNames[#UnitNames+1] = self.Templates.Units[UnitTemplate.name].UnitName
end
-- Debug info.
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
self:T( { Group = self.Templates.Groups[GroupTemplateName].GroupName,
Coalition = self.Templates.Groups[GroupTemplateName].CoalitionID,
Category = self.Templates.Groups[GroupTemplateName].CategoryID,
Country = self.Templates.Groups[GroupTemplateName].CountryID,
Units = UnitNames,
} )
Category = self.Templates.Groups[GroupTemplateName].CategoryID,
Country = self.Templates.Groups[GroupTemplateName].CountryID,
Units = UnitNames
}
)
end
--- Get group template.
@ -766,8 +797,9 @@ function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, Category
self:T( { Static = self.Templates.Statics[StaticTemplateName].StaticName,
Coalition = self.Templates.Statics[StaticTemplateName].CoalitionID,
Category = self.Templates.Statics[StaticTemplateName].CategoryID,
Country = self.Templates.Statics[StaticTemplateName].CountryID,
} )
Country = self.Templates.Statics[StaticTemplateName].CountryID
}
)
self:AddStatic( StaticTemplateName )
@ -783,7 +815,7 @@ function DATABASE:GetStaticGroupTemplate( StaticName )
local StaticTemplate = self.Templates.Statics[StaticName].GroupTemplate
return StaticTemplate, self.Templates.Statics[StaticName].CoalitionID, self.Templates.Statics[StaticName].CategoryID, self.Templates.Statics[StaticName].CountryID
else
self:E( "ERROR: Static group template does NOT exist for static " .. tostring( StaticName ) )
self:E("ERROR: Static group template does NOT exist for static "..tostring(StaticName))
return nil
end
end
@ -810,7 +842,7 @@ function DATABASE:GetGroupNameFromUnitName( UnitName )
if self.Templates.Units[UnitName] then
return self.Templates.Units[UnitName].GroupName
else
self:E( "ERROR: Unit template does not exist for unit " .. tostring( UnitName ) )
self:E("ERROR: Unit template does not exist for unit "..tostring(UnitName))
return nil
end
end
@ -884,6 +916,8 @@ function DATABASE:GetCategoryFromAirbase( AirbaseName )
return self.AIRBASES[AirbaseName]:GetCategory()
end
--- Private method that registers all alive players in the mission.
-- @param #DATABASE self
-- @return #DATABASE self
@ -907,7 +941,8 @@ function DATABASE:_RegisterPlayers()
return self
end
--- Private method that registers all Groups and Units within the mission.
--- Private method that registers all Groups and Units within in the mission.
-- @param #DATABASE self
-- @return #DATABASE self
function DATABASE:_RegisterGroupsAndUnits()
@ -924,7 +959,7 @@ function DATABASE:_RegisterGroupsAndUnits()
local DCSGroupName = DCSGroup:getName()
-- Add group.
self:I( string.format( "Register Group: %s", tostring( DCSGroupName ) ) )
self:I(string.format("Register Group: %s", tostring(DCSGroupName)))
self:AddGroup( DCSGroupName )
-- Loop over units in group.
@ -934,12 +969,12 @@ function DATABASE:_RegisterGroupsAndUnits()
local DCSUnitName = DCSUnit:getName()
-- Add unit.
self:I( string.format( "Register Unit: %s", tostring( DCSUnitName ) ) )
self:I(string.format("Register Unit: %s", tostring(DCSUnitName)))
self:AddUnit( DCSUnitName )
end
else
self:E( { "Group does not exist: ", DCSGroup } )
self:E({"Group does not exist: ", DCSGroup})
end
end
@ -948,7 +983,7 @@ function DATABASE:_RegisterGroupsAndUnits()
return self
end
--- Private method that registers all Units of skill Client or Player within the mission.
--- Private method that registers all Units of skill Client or Player within in the mission.
-- @param #DATABASE self
-- @return #DATABASE self
function DATABASE:_RegisterClients()
@ -966,7 +1001,7 @@ end
-- @param #DATABASE self
function DATABASE:_RegisterStatics()
local CoalitionsData = { GroupsRed = coalition.getStaticObjects( coalition.side.RED ), GroupsBlue = coalition.getStaticObjects( coalition.side.BLUE ), GroupsNeutral = coalition.getStaticObjects( coalition.side.NEUTRAL ) }
local CoalitionsData={GroupsRed=coalition.getStaticObjects(coalition.side.RED), GroupsBlue=coalition.getStaticObjects(coalition.side.BLUE), GroupsNeutral=coalition.getStaticObjects(coalition.side.NEUTRAL)}
for CoalitionId, CoalitionData in pairs( CoalitionsData ) do
for DCSStaticId, DCSStatic in pairs( CoalitionData ) do
@ -974,10 +1009,10 @@ function DATABASE:_RegisterStatics()
if DCSStatic:isExist() then
local DCSStaticName = DCSStatic:getName()
self:I( string.format( "Register Static: %s", tostring( DCSStaticName ) ) )
self:I(string.format("Register Static: %s", tostring(DCSStaticName)))
self:AddStatic( DCSStaticName )
else
self:E( { "Static does not exist: ", DCSStatic } )
self:E( { "Static does not exist: ", DCSStatic } )
end
end
end
@ -996,7 +1031,7 @@ function DATABASE:_RegisterAirbases()
local DCSAirbaseName = DCSAirbase:getName()
-- This gave the incorrect value to be inserted into the airdromeID for DCS 2.5.6. Is fixed now.
local airbaseID = DCSAirbase:getID()
local airbaseID=DCSAirbase:getID()
-- Add and register airbase.
local airbase=self:AddAirbase( DCSAirbaseName )
@ -1008,7 +1043,7 @@ function DATABASE:_RegisterAirbases()
local text=string.format("Register %s: %s (UID=%d), Runways=%d, Parking=%d [", AIRBASE.CategoryName[airbase.category], tostring(DCSAirbaseName), airbaseUID, #airbase.runways, airbase.NparkingTotal)
for _,terminalType in pairs(AIRBASE.TerminalType) do
if airbase.NparkingTerminal and airbase.NparkingTerminal[terminalType] then
text = text .. string.format( "%d=%d ", terminalType, airbase.NparkingTerminal[terminalType] )
text=text..string.format("%d=%d ", terminalType, airbase.NparkingTerminal[terminalType])
end
end
text=text.."]"
@ -1019,6 +1054,7 @@ function DATABASE:_RegisterAirbases()
return self
end
--- Events
--- Handles the OnBirth event for the alive units set.
@ -1041,10 +1077,10 @@ function DATABASE:_EventOnBirth( Event )
self:AddGroup( Event.IniDCSGroupName )
-- Add airbase if it was spawned later in the mission.
local DCSAirbase = Airbase.getByName( Event.IniDCSUnitName )
local DCSAirbase = Airbase.getByName(Event.IniDCSUnitName)
if DCSAirbase then
self:I( string.format( "Adding airbase %s", tostring( Event.IniDCSUnitName ) ) )
self:AddAirbase( Event.IniDCSUnitName )
self:I(string.format("Adding airbase %s", tostring(Event.IniDCSUnitName)))
self:AddAirbase(Event.IniDCSUnitName)
end
end
@ -1072,7 +1108,7 @@ function DATABASE:_EventOnBirth( Event )
-- Add client in case it does not exist already.
if not client then
client = self:AddClient( Event.IniDCSUnitName )
client=self:AddClient(Event.IniDCSUnitName)
end
-- Add player.
@ -1096,9 +1132,9 @@ function DATABASE:_EventOnBirth( Event )
end
end
--- Handles the OnDead or OnCrash event for alive units set.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
@ -1144,7 +1180,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
-- Delete unit.
if self.UNITS[Event.IniDCSUnitName] then
self:DeleteUnit( Event.IniDCSUnitName )
self:DeleteUnit(Event.IniDCSUnitName)
end
-- Remove client players.
@ -1158,9 +1194,9 @@ function DATABASE:_EventOnDeadOrCrash( Event )
end
-- Add airbase if it was spawned later in the mission.
local airbase = self.AIRBASES[Event.IniDCSUnitName] -- Wrapper.Airbase#AIRBASE
local airbase=self.AIRBASES[Event.IniDCSUnitName] --Wrapper.Airbase#AIRBASE
if airbase and (airbase:IsHelipad() or airbase:IsShip()) then
self:DeleteAirbase( Event.IniDCSUnitName )
self:DeleteAirbase(Event.IniDCSUnitName)
end
end
@ -1169,6 +1205,7 @@ function DATABASE:_EventOnDeadOrCrash( Event )
self:AccountDestroys( Event )
end
--- Handles the OnPlayerEnterUnit event to fill the active players table (with the unit filter applied).
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
@ -1200,12 +1237,13 @@ function DATABASE:_EventOnPlayerEnterUnit( Event )
Settings:SetPlayerMenu( Event.IniUnit )
else
self:E( "ERROR: getPlayerName() returned nil for event PlayerEnterUnit" )
self:E("ERROR: getPlayerName() returned nil for event PlayerEnterUnit")
end
end
end
end
--- Handles the OnPlayerLeaveUnit event to clean the active players table.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
@ -1232,9 +1270,9 @@ function DATABASE:_EventOnPlayerLeaveUnit( Event )
self:DeletePlayer(Event.IniUnit, PlayerName)
-- Client stuff.
local client = self.CLIENTS[Event.IniDCSUnitName] -- Wrapper.Client#CLIENT
local client=self.CLIENTS[Event.IniDCSUnitName] --Wrapper.Client#CLIENT
if client then
client:RemovePlayer( PlayerName )
client:RemovePlayer(PlayerName)
end
end
@ -1254,22 +1292,22 @@ function DATABASE:ForEach( IteratorFunction, FinalizeFunction, arg, Set )
local function CoRoutine()
local Count = 0
for ObjectID, Object in pairs( Set ) do
self:T2( Object )
IteratorFunction( Object, unpack( arg ) )
Count = Count + 1
-- if Count % 100 == 0 then
-- coroutine.yield( false )
-- end
self:T2( Object )
IteratorFunction( Object, unpack( arg ) )
Count = Count + 1
-- if Count % 100 == 0 then
-- coroutine.yield( false )
-- end
end
return true
end
-- local co = coroutine.create( CoRoutine )
-- local co = coroutine.create( CoRoutine )
local co = CoRoutine
local function Schedule()
-- local status, res = coroutine.resume( co )
-- local status, res = coroutine.resume( co )
local status, res = co()
self:T3( { status, res } )
@ -1285,17 +1323,18 @@ function DATABASE:ForEach( IteratorFunction, FinalizeFunction, arg, Set )
return false
end
-- local Scheduler = SCHEDULER:New( self, Schedule, {}, 0.001, 0.001, 0 )
--local Scheduler = SCHEDULER:New( self, Schedule, {}, 0.001, 0.001, 0 )
Schedule()
return self
end
--- Iterate the DATABASE and call an iterator function for each **alive** STATIC, providing the STATIC and optional parameters.
-- @param #DATABASE self
-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a STATIC parameter.
-- @return #DATABASE self
function DATABASE:ForEachStatic( IteratorFunction, FinalizeFunction, ... ) -- R2.1
function DATABASE:ForEachStatic( IteratorFunction, FinalizeFunction, ... ) --R2.1
self:F2( arg )
self:ForEach( IteratorFunction, FinalizeFunction, arg, self.STATICS )
@ -1303,6 +1342,7 @@ function DATABASE:ForEachStatic( IteratorFunction, FinalizeFunction, ... ) -- R2
return self
end
--- Iterate the DATABASE and call an iterator function for each **alive** UNIT, providing the UNIT and optional parameters.
-- @param #DATABASE self
-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a UNIT parameter.
@ -1315,6 +1355,7 @@ function DATABASE:ForEachUnit( IteratorFunction, FinalizeFunction, ... )
return self
end
--- Iterate the DATABASE and call an iterator function for each **alive** GROUP, providing the GROUP and optional parameters.
-- @param #DATABASE self
-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a GROUP parameter.
@ -1327,6 +1368,7 @@ function DATABASE:ForEachGroup( IteratorFunction, FinalizeFunction, ... )
return self
end
--- Iterate the DATABASE and call an iterator function for each **ALIVE** player, providing the player name and optional parameters.
-- @param #DATABASE self
-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept the player name.
@ -1339,6 +1381,7 @@ function DATABASE:ForEachPlayer( IteratorFunction, FinalizeFunction, ... )
return self
end
--- Iterate the DATABASE and call an iterator function for each player who has joined the mission, providing the Unit of the player and optional parameters.
-- @param #DATABASE self
-- @param #function IteratorFunction The function that will be called for each object in the database. The function needs to accept a UNIT parameter.
@ -1363,6 +1406,7 @@ function DATABASE:ForEachPlayerUnit( IteratorFunction, FinalizeFunction, ... )
return self
end
--- Iterate the DATABASE and call an iterator function for each CLIENT, providing the CLIENT to the function and optional parameters.
-- @param #DATABASE self
-- @param #function IteratorFunction The function that will be called object in the database. The function needs to accept a CLIENT parameter.
@ -1387,6 +1431,7 @@ function DATABASE:ForEachCargo( IteratorFunction, ... )
return self
end
--- Handles the OnEventNewCargo event.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA EventData
@ -1398,6 +1443,7 @@ function DATABASE:OnEventNewCargo( EventData )
end
end
--- Handles the OnEventDeleteCargo.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA EventData
@ -1409,6 +1455,7 @@ function DATABASE:OnEventDeleteCargo( EventData )
end
end
--- Handles the OnEventNewZone event.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA EventData
@ -1420,6 +1467,7 @@ function DATABASE:OnEventNewZone( EventData )
end
end
--- Handles the OnEventDeleteZone.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA EventData
@ -1431,6 +1479,8 @@ function DATABASE:OnEventDeleteZone( EventData )
end
end
--- Gets the player settings
-- @param #DATABASE self
-- @param #string PlayerName
@ -1440,6 +1490,7 @@ function DATABASE:GetPlayerSettings( PlayerName )
return self.PLAYERSETTINGS[PlayerName]
end
--- Sets the player settings
-- @param #DATABASE self
-- @param #string PlayerName
@ -1481,9 +1532,9 @@ end
function DATABASE:FindOpsGroup(groupname)
-- Get group and group name.
if type( groupname ) == "string" then
if type(groupname)=="string" then
else
groupname = groupname:GetName()
groupname=groupname:GetName()
end
--env.info("Getting OPSGROUP "..tostring(groupname))
@ -1520,16 +1571,16 @@ end
--- Add a flight control to the data base.
-- @param #DATABASE self
-- @param Ops.FlightControl#FLIGHTCONTROL flightcontrol
function DATABASE:AddFlightControl( flightcontrol )
function DATABASE:AddFlightControl(flightcontrol)
self:F2( { flightcontrol } )
self.FLIGHTCONTROLS[flightcontrol.airbasename] = flightcontrol
self.FLIGHTCONTROLS[flightcontrol.airbasename]=flightcontrol
end
--- Get a flight control object from the data base.
-- @param #DATABASE self
-- @param #string airbasename Name of the associated airbase.
-- @return Ops.FlightControl#FLIGHTCONTROL The FLIGHTCONTROL object.s
function DATABASE:GetFlightControl( airbasename )
function DATABASE:GetFlightControl(airbasename)
return self.FLIGHTCONTROLS[airbasename]
end
@ -1539,32 +1590,32 @@ function DATABASE:_RegisterTemplates()
self.Navpoints = {}
self.UNITS = {}
-- Build routines.db.units and self.Navpoints
for CoalitionName, coa_data in pairs( env.mission.coalition ) do
self:T( { CoalitionName = CoalitionName } )
--Build routines.db.units and self.Navpoints
for CoalitionName, coa_data in pairs(env.mission.coalition) do
self:T({CoalitionName=CoalitionName})
if (CoalitionName == 'red' or CoalitionName == 'blue' or CoalitionName == 'neutrals') and type( coa_data ) == 'table' then
-- self.Units[coa_name] = {}
if (CoalitionName == 'red' or CoalitionName == 'blue' or CoalitionName == 'neutrals') and type(coa_data) == 'table' then
--self.Units[coa_name] = {}
local CoalitionSide = coalition.side[string.upper( CoalitionName )]
if CoalitionName == "red" then
CoalitionSide = coalition.side.RED
elseif CoalitionName == "blue" then
CoalitionSide = coalition.side.BLUE
local CoalitionSide = coalition.side[string.upper(CoalitionName)]
if CoalitionName=="red" then
CoalitionSide=coalition.side.RED
elseif CoalitionName=="blue" then
CoalitionSide=coalition.side.BLUE
else
CoalitionSide = coalition.side.NEUTRAL
CoalitionSide=coalition.side.NEUTRAL
end
-- build nav points DB
self.Navpoints[CoalitionName] = {}
if coa_data.nav_points then -- navpoints
for nav_ind, nav_data in pairs( coa_data.nav_points ) do
if coa_data.nav_points then --navpoints
for nav_ind, nav_data in pairs(coa_data.nav_points) do
if type( nav_data ) == 'table' then
self.Navpoints[CoalitionName][nav_ind] = routines.utils.deepCopy( nav_data )
if type(nav_data) == 'table' then
self.Navpoints[CoalitionName][nav_ind] = routines.utils.deepCopy(nav_data)
self.Navpoints[CoalitionName][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
self.Navpoints[CoalitionName][nav_ind]['point'] = {} -- point is used by SSE, support it.
self.Navpoints[CoalitionName][nav_ind]['name'] = nav_data.callsignStr -- name is a little bit more self-explanatory.
self.Navpoints[CoalitionName][nav_ind]['point'] = {} -- point is used by SSE, support it.
self.Navpoints[CoalitionName][nav_ind]['point']['x'] = nav_data.x
self.Navpoints[CoalitionName][nav_ind]['point']['y'] = 0
self.Navpoints[CoalitionName][nav_ind]['point']['z'] = nav_data.y
@ -1573,36 +1624,26 @@ function DATABASE:_RegisterTemplates()
end
-------------------------------------------------
if coa_data.country then -- there is a country table
for cntry_id, cntry_data in pairs( coa_data.country ) do
if coa_data.country then --there is a country table
for cntry_id, cntry_data in pairs(coa_data.country) do
local CountryName = string.upper( cntry_data.name )
local CountryName = string.upper(cntry_data.name)
local CountryID = cntry_data.id
self.COUNTRY_ID[CountryName] = CountryID
self.COUNTRY_NAME[CountryID] = CountryName
-- self.Units[coa_name][countryName] = {}
-- self.Units[coa_name][countryName]["countryId"] = cntry_data.id
--self.Units[coa_name][countryName] = {}
--self.Units[coa_name][countryName]["countryId"] = cntry_data.id
if type( cntry_data ) == 'table' then -- just making sure
if type(cntry_data) == 'table' then --just making sure
for obj_type_name, obj_type_data in pairs( cntry_data ) do
for obj_type_name, obj_type_data in pairs(cntry_data) do
if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then -- should be an unncessary check
if obj_type_name == "helicopter" or obj_type_name == "ship" or obj_type_name == "plane" or obj_type_name == "vehicle" or obj_type_name == "static" then --should be an unncessary check
local CategoryName = obj_type_name
if ((type( obj_type_data ) == 'table') and obj_type_data.group and (type( obj_type_data.group ) == 'table') and (#obj_type_data.group > 0)) then -- there's a group!
-- self.Units[coa_name][countryName][category] = {}
for group_num, Template in pairs( obj_type_data.group ) do
if obj_type_name ~= "static" and Template and Template.units and type( Template.units ) == 'table' then -- making sure again- this is a valid group
self:_RegisterGroupTemplate( Template, CoalitionSide, _DATABASECategory[string.lower( CategoryName )], CountryID )
if ((type(obj_type_data) == 'table') and obj_type_data.group and (type(obj_type_data.group) == 'table') and (#obj_type_data.group > 0)) then --there's a group!
--self.Units[coa_name][countryName][category] = {}
@ -1631,91 +1672,90 @@ function DATABASE:_RegisterTemplates()
return self
end
--- Account the Hits of the Players.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:AccountHits( Event )
self:F( { Event } )
--- Account the Hits of the Players.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:AccountHits( Event )
self:F( { Event } )
if Event.IniPlayerName ~= nil then -- It is a player that is hitting something
self:T( "Hitting Something" )
if Event.IniPlayerName ~= nil then -- It is a player that is hitting something
self:T( "Hitting Something" )
-- What is he hitting?
if Event.TgtCategory then
-- What is he hitting?
if Event.TgtCategory then
-- A target got hit
self.HITS[Event.TgtUnitName] = self.HITS[Event.TgtUnitName] or {}
local Hit = self.HITS[Event.TgtUnitName]
Hit.Players = Hit.Players or {}
Hit.Players[Event.IniPlayerName] = true
end
end
-- It is a weapon initiated by a player, that is hitting something
-- This seems to occur only with scenery and static objects.
if Event.WeaponPlayerName ~= nil then
self:T( "Hitting Scenery" )
-- What is he hitting?
if Event.TgtCategory then
if Event.WeaponCoalition then -- A coalition object was hit, probably a static.
-- A target got hit
self.HITS[Event.TgtUnitName] = self.HITS[Event.TgtUnitName] or {}
local Hit = self.HITS[Event.TgtUnitName]
Hit.Players = Hit.Players or {}
Hit.Players[Event.WeaponPlayerName] = true
else -- A scenery object was hit.
Hit.Players[Event.IniPlayerName] = true
end
end
-- It is a weapon initiated by a player, that is hitting something
-- This seems to occur only with scenery and static objects.
if Event.WeaponPlayerName ~= nil then
self:T( "Hitting Scenery" )
-- What is he hitting?
if Event.TgtCategory then
if Event.WeaponCoalition then -- A coalition object was hit, probably a static.
-- A target got hit
self.HITS[Event.TgtUnitName] = self.HITS[Event.TgtUnitName] or {}
local Hit = self.HITS[Event.TgtUnitName]
Hit.Players = Hit.Players or {}
Hit.Players[Event.WeaponPlayerName] = true
else -- A scenery object was hit.
end
end
end
end
end
--- Account the destroys.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:AccountDestroys( Event )
self:F( { Event } )
--- Account the destroys.
-- @param #DATABASE self
-- @param Core.Event#EVENTDATA Event
function DATABASE:AccountDestroys( Event )
self:F( { Event } )
local TargetUnit = nil
local TargetGroup = nil
local TargetUnitName = ""
local TargetGroupName = ""
local TargetPlayerName = ""
local TargetCoalition = nil
local TargetCategory = nil
local TargetType = nil
local TargetUnitCoalition = nil
local TargetUnitCategory = nil
local TargetUnitType = nil
local TargetUnit = nil
local TargetGroup = nil
local TargetUnitName = ""
local TargetGroupName = ""
local TargetPlayerName = ""
local TargetCoalition = nil
local TargetCategory = nil
local TargetType = nil
local TargetUnitCoalition = nil
local TargetUnitCategory = nil
local TargetUnitType = nil
if Event.IniDCSUnit then
if Event.IniDCSUnit then
TargetUnit = Event.IniUnit
TargetUnitName = Event.IniDCSUnitName
TargetGroup = Event.IniDCSGroup
TargetGroupName = Event.IniDCSGroupName
TargetPlayerName = Event.IniPlayerName
TargetUnit = Event.IniUnit
TargetUnitName = Event.IniDCSUnitName
TargetGroup = Event.IniDCSGroup
TargetGroupName = Event.IniDCSGroupName
TargetPlayerName = Event.IniPlayerName
TargetCoalition = Event.IniCoalition
-- TargetCategory = TargetUnit:getCategory()
-- TargetCategory = TargetUnit:getDesc().category -- Workaround
TargetCategory = Event.IniCategory
TargetType = Event.IniTypeName
TargetCoalition = Event.IniCoalition
--TargetCategory = TargetUnit:getCategory()
--TargetCategory = TargetUnit:getDesc().category -- Workaround
TargetCategory = Event.IniCategory
TargetType = Event.IniTypeName
TargetUnitType = TargetType
TargetUnitType = TargetType
self:T( { TargetUnitName, TargetGroupName, TargetPlayerName, TargetCoalition, TargetCategory, TargetType } )
self:T( { TargetUnitName, TargetGroupName, TargetPlayerName, TargetCoalition, TargetCategory, TargetType } )
end
local Destroyed = false
-- What is the player destroying?
if self.HITS[Event.IniUnitName] then -- Was there a hit for this unit for this player before registered???
self.DESTROYS[Event.IniUnitName] = self.DESTROYS[Event.IniUnitName] or {}
self.DESTROYS[Event.IniUnitName] = true
end
end
local Destroyed = false
-- What is the player destroying?
if self.HITS[Event.IniUnitName] then -- Was there a hit for this unit for this player before registered???
self.DESTROYS[Event.IniUnitName] = self.DESTROYS[Event.IniUnitName] or {}
self.DESTROYS[Event.IniUnitName] = true
end
end

View File

@ -283,8 +283,6 @@ end
-- @return #number Function time in seconds.
function PROFILER.getData( func )
function PROFILER.getData(func)
local n=PROFILER.dInfo[func]
if n.what=="C" then