From c08b39f1480ccf33a48ac8426c244265727eeb77 Mon Sep 17 00:00:00 2001 From: Applevangelist Date: Sat, 4 Feb 2023 17:15:19 +0100 Subject: [PATCH] #NET * Added logic to get player ID from client object --- Moose Development/Moose/Wrapper/Net.lua | 50 ++++++++++++++++++------- 1 file changed, 37 insertions(+), 13 deletions(-) diff --git a/Moose Development/Moose/Wrapper/Net.lua b/Moose Development/Moose/Wrapper/Net.lua index 742e1e624..e5f3b068e 100644 --- a/Moose Development/Moose/Wrapper/Net.lua +++ b/Moose Development/Moose/Wrapper/Net.lua @@ -23,7 +23,7 @@ do -- @field #NET NET = { ClassName = "NET", - Version = "0.0.1" + Version = "0.0.2" } --- Instantiate a new NET object. @@ -47,15 +47,40 @@ function NET:SendChat(Message,ToAll) return self end +--- Find the PlayerID by name +-- @param #NET self +-- @param #string Name The player name whose ID to find +-- @return #number PlayerID or nil +function NET:GetPlayerIdByName(Name) + local playerList = self:GetPlayerList() + for i=1,#playerList do + local playerName = net.get_name(i) + if playerName == Name then + return playerList[i] + end + end + return nil +end + +--- Find the PlayerID from a CLIENT object. +-- @param #NET self +-- @param Wrapper.Client#CLIENT Client The client +-- @return #number PlayerID or nil +function NET:GetPlayerIDFromClient(Client) + local name = Client:GetPlayerName() + local id = self:GetPlayerIdByName(name) + return id +end + --- Send chat message to a specific player. -- @param #NET self -- @param #string Message The text message -- @param Wrapper.Client#CLIENT ToClient Client receiving the message --- @param Wrapper.Client#CLIENT FromClient(Optional) Client sending the message +-- @param Wrapper.Client#CLIENT FromClient (Optional) Client sending the message -- @return #NET self function NET:SendChatToPlayer(Message, ToClient, FromClient) - local PlayerId = ToClient:GetID() - local FromId = FromClient:GetID() + local PlayerId = self:GetPlayerIDFromClient(ToClient) + local FromId = self:GetPlayerIDFromClient(FromClient) if Message and PlayerId and FromId then net.send_chat_to(Message, tonumber(PlayerId) , tonumber(FromId)) elseif Message and PlayerId then @@ -103,7 +128,7 @@ function NET:GetMyPlayerID() return net.get_my_player_id() end ---- Returns the playerID of the server. Currently always 1. +--- Returns the playerID of the server. Currently always returns 1. -- @param #NET self -- @return #number ID function NET:GetServerID() @@ -127,7 +152,7 @@ end -- 'ucid' : Unique Client Identifier, SERVER ONLY -- function NET:GetPlayerInfo(Client,Attribute) - local PlayerID = Client:GetID() + local PlayerID = self:GetPlayerIDFromClient(Client) if PlayerID then return net.get_player_info(tonumber(PlayerID), Attribute) else @@ -141,7 +166,7 @@ end -- @param #string Message (Optional) The message to send. -- @return #boolean success function NET:Kick(Client,Message) - local PlayerID = Client:GetID() + local PlayerID = self:GetPlayerIDFromClient(Client) if PlayerID and tonumber(PlayerID) ~= 1 then return net.kick(tonumber(PlayerID), Message) else @@ -168,7 +193,7 @@ end -- -- mynet:GetPlayerStatistic(Client,7) -- return number of ejects function NET:GetPlayerStatistic(Client,StatisticID) - local PlayerID = Client:GetID() + local PlayerID = self:GetPlayerIDFromClient(Client) local stats = StatisticID or 0 if stats > 7 or stats < 0 then stats = 0 end if PlayerID then @@ -178,13 +203,12 @@ function NET:GetPlayerStatistic(Client,StatisticID) end end - --- Return the name of a given client. Same a CLIENT:GetPlayerName(). -- @param #NET self -- @param Wrapper.Client#CLIENT Client The client --- @return #string Name +-- @return #string Name or nil if not obtainable function NET:GetName(Client) - local PlayerID = Client:GetID() + local PlayerID = self:GetPlayerIDFromClient(Client) if PlayerID then return net.get_name(tonumber(PlayerID)) else @@ -198,7 +222,7 @@ end -- @return #number SideID i.e. 0 : spectators, 1 : Red, 2 : Blue -- @return #number SlotID function NET:GetSlot(Client) - local PlayerID = Client:GetID() + local PlayerID = self:GetPlayerIDFromClient(Client) if PlayerID then local side,slot = net.get_slot(tonumber(PlayerID)) return side,slot @@ -214,7 +238,7 @@ end -- @param #number SlotID Slot number -- @return #boolean Success function NET:ForceSlot(Client,SideID,SlotID) - local PlayerID = Client:GetID() + local PlayerID = self:GetPlayerIDFromClient(Client) if PlayerID then return net.force_player_slot(tonumber(PlayerID), SideID, SlotID ) else