mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Slightly changed versions of Mantis, Sead and Shorad as the Emissions On/Off stuff ED introduced doesn't really work well.
This commit is contained in:
parent
52e2ac7174
commit
c0f4eef896
@ -191,7 +191,7 @@ MANTIS = {
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ShoradLink = false,
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ShoradTime = 600,
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ShoradActDistance = 15000,
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UseEmOnOff = true,
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UseEmOnOff = false,
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}
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-----------------------------------------------------------------------
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@ -208,7 +208,7 @@ do
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--@param #string coaltion Coalition side of your setup, e.g. "blue", "red" or "neutral"
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--@param #boolean dynamic Use constant (true) filtering or just filter once (false, default) (optional)
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--@param #string awacs Group name of your Awacs (optional)
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--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN (optional, deault true)
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--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN
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--@return #MANTIS self
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--@usage Start up your MANTIS with a basic setting
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--
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@ -267,6 +267,8 @@ do
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if EmOnOff then
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if EmOnOff == false then
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self.UseEmOnOff = false
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else
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self.UseEmOnOff = true
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end
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end
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@ -17,7 +17,7 @@
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--
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-- ### Authors: **FlightControl**, **applevangelist**
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--
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-- Last Update: April 2021
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-- Last Update: Feb 2021
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--
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-- ===
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--
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@ -51,26 +51,9 @@ SEAD = {
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EngagementRange = 75 -- default 75% engagement range Feature Request #1355
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}
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-- TODO Complete list?
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--- Missile enumerators
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-- @field Harms
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SEAD.Harms = {
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--[[
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["X58"] = "weapons.missiles.X_58", --Kh-58X anti-radiation missiles fired
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["Kh25"] = "weapons.missiles.Kh25MP_PRGS1VP", --Kh-25MP anti-radiation missiles fired
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["X25"] = "weapons.missiles.X_25MP", --Kh-25MPU anti-radiation missiles fired
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["X28"] = "weapons.missiles.X_28", --Kh-28 anti-radiation missiles fired
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["X31"] = "weapons.missiles.X_31P", --Kh-31P anti-radiation missiles fired
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["AGM45A"] = "weapons.missiles.AGM_45A", --AGM-45A anti-radiation missiles fired
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["AGM45"] = "weapons.missiles.AGM_45", --AGM-45B anti-radiation missiles fired
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["AGM88"] = "weapons.missiles.AGM_88", --AGM-88C anti-radiation missiles fired
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["AGM122"] = "weapons.missiles.AGM_122", --AGM-122 Sidearm anti-radiation missiles fired
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["LD10"] = "weapons.missiles.LD-10", --LD-10 anti-radiation missiles fired
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["ALARM"] = "weapons.missiles.ALARM", --ALARM anti-radiation missiles fired
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["AGM84E"] = "weapons.missiles.AGM_84E", --AGM84 anti-radiation missiles fired
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["AGM84A"] = "weapons.missiles.AGM_84A", --AGM84 anti-radiation missiles fired
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["AGM84H"] = "weapons.missiles.AGM_84H", --AGM84 anti-radiation missiles fired
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--]]
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["AGM_88"] = "AGM_88",
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["AGM_45"] = "AGM_45",
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["AGM_122"] = "AGM_122",
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@ -108,8 +91,8 @@ function SEAD:New( SEADGroupPrefixes )
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self.SEADGroupPrefixes[SEADGroupPrefixes] = SEADGroupPrefixes
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end
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self:HandleEvent( EVENTS.Shot )
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self:I("*** SEAD - Started Version 0.2.7")
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self:HandleEvent( EVENTS.Shot, self.HandleEventShot )
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self:I("*** SEAD - Started Version 0.2.8")
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return self
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end
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@ -164,7 +147,7 @@ end
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-- @see SEAD
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-- @param #SEAD
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-- @param Core.Event#EVENTDATA EventData
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function SEAD:OnEventShot( EventData )
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function SEAD:HandleEventShot( EventData )
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self:T( { EventData } )
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local SEADUnit = EventData.IniDCSUnit
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@ -175,35 +158,6 @@ function SEAD:OnEventShot( EventData )
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self:T( "*** SEAD - Missile Launched = " .. SEADWeaponName)
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self:T({ SEADWeapon })
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--[[check for SEAD missiles
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if SEADWeaponName == "weapons.missiles.X_58" --Kh-58U anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.Kh25MP_PRGS1VP" --Kh-25MP anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.X_25MP" --Kh-25MPU anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.X_28" --Kh-28 anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.X_31P" --Kh-31P anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_45A" --AGM-45A anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_45" --AGM-45B anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_88" --AGM-88C anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_122" --AGM-122 Sidearm anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.LD-10" --LD-10 anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.ALARM" --ALARM anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_84E" --AGM84 anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_84A" --AGM84 anti-radiation missiles fired
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or
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SEADWeaponName == "weapons.missiles.AGM_84H" --AGM84 anti-radiation missiles fired
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--]]
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if self:_CheckHarms(SEADWeaponName) then
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local _targetskill = "Random"
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local _targetMimgroupName = "none"
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@ -13,12 +13,12 @@
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--
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-- ===
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--
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-- ### Author : **applevangelist**
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-- ### Author : **applevangelist **
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--
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-- @module Functional.Shorad
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-- @image Functional.Shorad.jpg
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--
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-- Date: May 2021
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-- Date: July 2021
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-------------------------------------------------------------------------
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--- **SHORAD** class, extends Core.Base#BASE
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@ -94,7 +94,7 @@ SHORAD = {
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lid = "",
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DefendHarms = true,
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DefendMavs = true,
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DefenseLowProb = 75,
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DefenseLowProb = 70,
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DefenseHighProb = 90,
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UseEmOnOff = false,
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}
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@ -108,22 +108,6 @@ do
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--- Missile enumerators
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-- @field Harms
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SHORAD.Harms = {
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--[[
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["X58"] = "weapons.missiles.X_58", --Kh-58X anti-radiation missiles fired
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["Kh25"] = "weapons.missiles.Kh25MP_PRGS1VP", --Kh-25MP anti-radiation missiles fired
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["X25"] = "weapons.missiles.X_25MP", --Kh-25MPU anti-radiation missiles fired
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["X28"] = "weapons.missiles.X_28", --Kh-28 anti-radiation missiles fired
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["X31"] = "weapons.missiles.X_31P", --Kh-31P anti-radiation missiles fired
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["AGM45A"] = "weapons.missiles.AGM_45A", --AGM-45A anti-radiation missiles fired
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["AGM45"] = "weapons.missiles.AGM_45", --AGM-45B anti-radiation missiles fired
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["AGM88"] = "weapons.missiles.AGM_88", --AGM-88C anti-radiation missiles fired
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["AGM122"] = "weapons.missiles.AGM_122", --AGM-122 Sidearm anti-radiation missiles fired
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["LD10"] = "weapons.missiles.LD-10", --LD-10 anti-radiation missiles fired
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["ALARM"] = "weapons.missiles.ALARM", --ALARM anti-radiation missiles fired
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["AGM84E"] = "weapons.missiles.AGM_84E", --AGM84 anti-radiation missiles fired
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["AGM84A"] = "weapons.missiles.AGM_84A", --AGM84 anti-radiation missiles fired
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["AGM84H"] = "weapons.missiles.AGM_84H", --AGM84 anti-radiation missiles fired
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--]]
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["AGM_88"] = "AGM_88",
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["AGM_45"] = "AGM_45",
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["AGM_122"] = "AGM_122",
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@ -157,9 +141,11 @@ do
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-- @param #number Radius Defense radius in meters, used to switch on groups
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-- @param #number ActiveTimer Determines how many seconds the systems stay on red alert after wake-up call
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-- @param #string Coalition Coalition, i.e. "blue", "red", or "neutral"
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function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition)
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-- @param #boolean UseEmOnOff Use Emissions On/Off rather than Alarm State Red/Green (default: use Emissions switch)
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-- @retunr #SHORAD self
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function SHORAD:New(Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition, UseEmOnOff)
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local self = BASE:Inherit( self, BASE:New() )
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self:T({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
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self:I({Name, ShoradPrefix, Samset, Radius, ActiveTimer, Coalition})
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local GroupSet = SET_GROUP:New():FilterPrefixes(ShoradPrefix):FilterCoalitions(Coalition):FilterCategoryGround():FilterStart()
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@ -171,73 +157,93 @@ do
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self.ActiveTimer = ActiveTimer or 600
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self.ActiveGroups = {}
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self.Groupset = GroupSet
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self:HandleEvent( EVENTS.Shot )
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self.DefendHarms = true
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self.DefendMavs = true
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self.DefenseLowProb = 70 -- probability to detect a missile shot, low margin
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self.DefenseHighProb = 90 -- probability to detect a missile shot, high margin
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self.UseEmOnOff = true -- Decide if we are using Emission on/off (default) or AlarmState red/green
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self:I("*** SHORAD - Started Version 0.2.5")
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self.UseEmOnOff = UseEmOnOff or false -- Decide if we are using Emission on/off (default) or AlarmState red/green
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self:I("*** SHORAD - Started Version 0.2.8")
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-- Set the string id for output to DCS.log file.
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self.lid=string.format("SHORAD %s | ", self.name)
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self:_InitState()
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self:HandleEvent(EVENTS.Shot, self.HandleEventShot)
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return self
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end
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--- Initially set all groups to alarm state GREEN
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-- @param #SHORAD self
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function SHORAD:_InitState()
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self:I(self.lid .. " _InitState")
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local table = {}
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local set = self.Groupset
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self:T({set = set})
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self:I({set = set})
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local aliveset = set:GetAliveSet() --#table
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for _,_group in pairs (aliveset) do
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if self.UseEmOnOff then
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--_group:SetAIOff()
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_group:EnableEmission(false)
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_group:OptionAlarmStateRed() --Wrapper.Group#GROUP
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else
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_group:OptionAlarmStateGreen() --Wrapper.Group#GROUP
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end
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_group:OptionDisperseOnAttack(30)
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end
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-- gather entropy
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for i=1,10 do
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for i=1,100 do
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math.random()
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end
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return self
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end
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--- Switch debug state
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--- Switch debug state on
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-- @param #SHORAD self
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-- @param #boolean debug Switch debug on (true) or off (false)
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function SHORAD:SwitchDebug(debug)
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self:T( { debug } )
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local onoff = debug or false
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if debug then
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function SHORAD:SwitchDebug(onoff)
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self:I( { onoff } )
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if onoff then
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self:SwitchDebugOn()
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else
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self.SwitchDebugOff()
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end
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return self
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end
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--- Switch debug state on
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-- @param #SHORAD self
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function SHORAD:SwitchDebugOn()
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self.debug = true
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--tracing
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BASE:TraceOn()
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BASE:TraceClass("SHORAD")
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else
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return self
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end
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--- Switch debug state off
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-- @param #SHORAD self
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function SHORAD:SwitchDebugOff()
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self.debug = false
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BASE:TraceOff()
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end
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return self
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end
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--- Switch defense for HARMs
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-- @param #SHORAD self
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-- @param #boolean onoff
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function SHORAD:SwitchHARMDefense(onoff)
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self:T( { onoff } )
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self:I( { onoff } )
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local onoff = onoff or true
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self.DefendHarms = onoff
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return self
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end
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--- Switch defense for AGMs
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-- @param #SHORAD self
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-- @param #boolean onoff
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function SHORAD:SwitchAGMDefense(onoff)
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self:T( { onoff } )
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self:I( { onoff } )
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local onoff = onoff or true
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self.DefendMavs = onoff
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return self
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end
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--- Set defense probability limits
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@ -245,7 +251,7 @@ do
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-- @param #number low Minimum detection limit, integer 1-100
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-- @param #number high Maximum detection limit integer 1-100
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function SHORAD:SetDefenseLimits(low,high)
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self:T( { low, high } )
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self:I( { low, high } )
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local low = low or 70
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local high = high or 90
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if (low < 0) or (low > 100) or (low > high) then
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@ -256,35 +262,42 @@ do
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end
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self.DefenseLowProb = low
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self.DefenseHighProb = high
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return self
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end
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--- Set the number of seconds a SHORAD site will stay active
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-- @param #SHORAD self
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-- @param #number seconds Number of seconds systems stay active
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function SHORAD:SetActiveTimer(seconds)
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self:I(self.lid .. " SetActiveTimer")
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local timer = seconds or 600
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if timer < 0 then
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timer = 600
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end
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self.ActiveTimer = timer
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return self
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end
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--- Set the number of meters for the SHORAD defense zone
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-- @param #SHORAD self
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-- @param #number meters Radius of the defense search zone in meters. #SHORADs in this range around a targeted group will go active
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function SHORAD:SetDefenseRadius(meters)
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self:I(self.lid .. " SetDefenseRadius")
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local radius = meters or 20000
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if radius < 0 then
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radius = 20000
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end
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self.Radius = radius
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return self
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end
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--- Set using Emission on/off instead of changing alarm state
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-- @param #SHORAD self
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-- @param #boolean switch Decide if we are changing alarm state or AI state
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function SHORAD:SetUsingEmOnOff(switch)
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self:I(self.lid .. " SetUsingEmOnOff")
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self.UseEmOnOff = switch or false
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return self
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end
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--- Check if a HARM was fired
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@ -292,7 +305,8 @@ do
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-- @param #string WeaponName
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-- @return #boolean Returns true for a match
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function SHORAD:_CheckHarms(WeaponName)
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self:T( { WeaponName } )
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self:I(self.lid .. " _CheckHarms")
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self:I( { WeaponName } )
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local hit = false
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if self.DefendHarms then
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for _,_name in pairs (SHORAD.Harms) do
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@ -307,7 +321,8 @@ do
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-- @param #string WeaponName
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-- @return #boolean Returns true for a match
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function SHORAD:_CheckMavs(WeaponName)
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self:T( { WeaponName } )
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self:I(self.lid .. " _CheckMavs")
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self:I( { WeaponName } )
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local hit = false
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if self.DefendMavs then
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for _,_name in pairs (SHORAD.Mavs) do
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@ -322,6 +337,7 @@ do
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-- @param #string Coalition name
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-- @return #boolean Returns false for a match
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function SHORAD:_CheckCoalition(Coalition)
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self:I(self.lid .. " _CheckCoalition")
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local owncoalition = self.Coalition
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local othercoalition = ""
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if Coalition == 0 then
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@ -331,7 +347,7 @@ do
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else
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othercoalition = "blue"
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end
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self:T({owncoalition = owncoalition, othercoalition = othercoalition})
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self:I({owncoalition = owncoalition, othercoalition = othercoalition})
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if owncoalition ~= othercoalition then
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return true
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else
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@ -344,6 +360,7 @@ do
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-- @param #string TargetGroupName Name of the target group
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-- @return #boolean Returns true for a match, else false
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function SHORAD:_CheckShotAtShorad(TargetGroupName)
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self:I(self.lid .. " _CheckShotAtShorad")
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local tgtgrp = TargetGroupName
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local shorad = self.Groupset
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local shoradset = shorad:GetAliveSet() --#table
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@ -352,7 +369,7 @@ do
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local groupname = _groups:GetName()
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if string.find(groupname, tgtgrp, 1) then
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returnname = true
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_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
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--_groups:RelocateGroundRandomInRadius(7,100,false,false) -- be a bit evasive
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end
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end
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return returnname
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@ -363,6 +380,7 @@ do
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-- @param #string TargetGroupName Name of the target group
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-- @return #boolean Returns true for a match, else false
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function SHORAD:_CheckShotAtSams(TargetGroupName)
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self:I(self.lid .. " _CheckShotAtSams")
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local tgtgrp = TargetGroupName
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local shorad = self.Samset
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--local shoradset = shorad:GetAliveSet() --#table
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@ -381,6 +399,7 @@ do
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-- @param #SHORAD self
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-- @return #boolean Returns true for a detection, else false
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function SHORAD:_ShotIsDetected()
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self:I(self.lid .. " _ShotIsDetected")
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local IsDetected = false
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local DetectionProb = math.random(self.DefenseLowProb, self.DefenseHighProb) -- reference value
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local ActualDetection = math.random(1,100) -- value for this shot
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@ -405,7 +424,8 @@ do
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-- mymantis:AddShorad(myshorad,720)
|
||||
-- mymantis:Start()
|
||||
function SHORAD:WakeUpShorad(TargetGroup, Radius, ActiveTimer, TargetCat)
|
||||
self:T({TargetGroup, Radius, ActiveTimer, TargetCat})
|
||||
self:I(self.lid .. " WakeUpShorad")
|
||||
self:I({TargetGroup, Radius, ActiveTimer, TargetCat})
|
||||
local targetcat = TargetCat or Object.Category.UNIT
|
||||
local targetgroup = TargetGroup
|
||||
local targetvec2 = nil
|
||||
@ -432,17 +452,17 @@ do
|
||||
group:OptionAlarmStateGreen()
|
||||
end
|
||||
local text = string.format("Sleeping SHORAD %s", group:GetName())
|
||||
self:T(text)
|
||||
self:I(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
end
|
||||
-- go through set and find the one(s) to activate
|
||||
for _,_group in pairs (shoradset) do
|
||||
if _group:IsAnyInZone(targetzone) then
|
||||
local text = string.format("Waking up SHORAD %s", _group:GetName())
|
||||
self:T(text)
|
||||
self:I(text)
|
||||
local m = MESSAGE:New(text,10,"SHORAD"):ToAllIf(self.debug)
|
||||
if self.UseEmOnOff then
|
||||
_group:SetAIOn()
|
||||
--_group:SetAIOn()
|
||||
_group:EnableEmission(true)
|
||||
end
|
||||
_group:OptionAlarmStateRed()
|
||||
@ -454,14 +474,15 @@ do
|
||||
end
|
||||
end
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- Main function - work on the EventData
|
||||
-- @param #SHORAD self
|
||||
-- @param Core.Event#EVENTDATA EventData The event details table data set
|
||||
function SHORAD:OnEventShot( EventData )
|
||||
self:T( { EventData } )
|
||||
|
||||
function SHORAD:HandleEventShot( EventData )
|
||||
self:I( { EventData } )
|
||||
self:I(self.lid .. " HandleEventShot")
|
||||
--local ShootingUnit = EventData.IniDCSUnit
|
||||
--local ShootingUnitName = EventData.IniDCSUnitName
|
||||
local ShootingWeapon = EventData.Weapon -- Identify the weapon fired
|
||||
@ -477,14 +498,14 @@ do
|
||||
DetectedText = "true"
|
||||
end
|
||||
local text = string.format("%s Missile Launched = %s | Detected probability state is %s", self.lid, ShootingWeaponName, DetectedText)
|
||||
self:T( text )
|
||||
self:I( text )
|
||||
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
||||
--
|
||||
if (self:_CheckHarms(ShootingWeaponName) or self:_CheckMavs(ShootingWeaponName)) and IsDetected then
|
||||
-- get target data
|
||||
local targetdata = EventData.Weapon:getTarget() -- Identify target
|
||||
local targetcat = targetdata:getCategory() -- Identify category
|
||||
self:T(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
||||
self:I(string.format("Target Category (3=STATIC, 1=UNIT)= %s",tostring(targetcat)))
|
||||
local targetunit = nil
|
||||
if targetcat == Object.Category.UNIT then -- UNIT
|
||||
targetunit = UNIT:Find(targetdata)
|
||||
@ -505,7 +526,7 @@ do
|
||||
targetgroupname = targetunitname
|
||||
end
|
||||
local text = string.format("%s Missile Target = %s", self.lid, tostring(targetgroupname))
|
||||
self:T( text )
|
||||
self:I( text )
|
||||
local m = MESSAGE:New(text,10,"Info"):ToAllIf(self.debug)
|
||||
-- check if we or a SAM site are the target
|
||||
--local TargetGroup = EventData.TgtGroup -- Wrapper.Group#GROUP
|
||||
@ -513,7 +534,7 @@ do
|
||||
local shotatsams = self:_CheckShotAtSams(targetgroupname) --#boolean
|
||||
-- if being shot at, find closest SHORADs to activate
|
||||
if shotatsams or shotatus then
|
||||
self:T({shotatsams=shotatsams,shotatus=shotatus})
|
||||
self:I({shotatsams=shotatsams,shotatus=shotatus})
|
||||
self:WakeUpShorad(targetgroupname, self.Radius, self.ActiveTimer, targetcat)
|
||||
end
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user