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https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Fixed bug in Scheduler (a real nasty one) and SET_UNIT
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@@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20160723_1722' )
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env.info( 'Moose Generation Timestamp: 20160723_2025' )
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local base = _G
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Include = {}
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@@ -6328,27 +6328,27 @@ function SCHEDULER:New( TimeEventObject, TimeEventFunction, TimeEventFunctionArg
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local self = BASE:Inherit( self, BASE:New() )
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self:F2( { TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self.TimeEventObject = TimeEventObject
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self.TimeEventFunction = TimeEventFunction
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self:Schedule( TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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self:Start()
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self:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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return self
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end
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--- Schedule a new time event. Note that the schedule will only take place if the scheduler is *started*. Even for a single schedule event, the scheduler needs to be started also.
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-- @param #SCHEDULER self
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-- @param #table TimeEventObject Specified for which Moose object the timer is setup. If a value of nil is provided, a scheduler will be setup without an object reference.
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-- @param #function TimeEventFunction The event function to be called when a timer event occurs. The event function needs to accept the parameters specified in TimeEventFunctionArguments.
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-- @param #table TimeEventFunctionArguments Optional arguments that can be given as part of scheduler. The arguments need to be given as a table { param1, param 2, ... }.
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-- @param #number StartSeconds Specifies the amount of seconds that will be waited before the scheduling is started, and the event function is called.
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-- @param #number RepeatSecondsInterval Specifies the interval in seconds when the scheduler will call the event function.
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-- @param #number RandomizationFactor Specifies a randomization factor between 0 and 1 to randomize the RepeatSecondsInterval.
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-- @param #number StopSeconds Specifies the amount of seconds when the scheduler will be stopped.
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-- @return #SCHEDULER self
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function SCHEDULER:Schedule( TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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function SCHEDULER:Schedule( TimeEventObject, TimeEventFunction, TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds )
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self:F2( { TimeEventFunctionArguments, StartSeconds, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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self.TimeEventObject = TimeEventObject
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self.TimeEventFunction = TimeEventFunction
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self.TimeEventFunctionArguments = TimeEventFunctionArguments
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self.StartSeconds = StartSeconds
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self.Repeat = false
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@@ -6358,6 +6358,8 @@ function SCHEDULER:Schedule( TimeEventFunctionArguments, StartSeconds, RepeatSec
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self.StartTime = timer.getTime()
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self:Start()
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return self
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end
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@@ -6372,6 +6374,9 @@ function SCHEDULER:Start()
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end
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if self.StartSeconds then
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if self.ScheduleID then
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timer.removeFunction( self.ScheduleID )
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end
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self.ScheduleID = timer.scheduleFunction( self._Scheduler, self, timer.getTime() + self.StartSeconds + .01 )
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end
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@@ -6409,6 +6414,13 @@ function SCHEDULER:_Scheduler()
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return errmsg
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end
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local StartTime = self.StartTime
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local StopSeconds = self.StopSeconds
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local Repeat = self.Repeat
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local RandomizationFactor = self.RandomizationFactor
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local RepeatSecondsInterval = self.RepeatSecondsInterval
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local ScheduleID = self.ScheduleID
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local Status, Result
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if self.TimeEventObject then
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@@ -6417,26 +6429,26 @@ function SCHEDULER:_Scheduler()
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Status, Result = xpcall( function() return self.TimeEventFunction( unpack( self.TimeEventFunctionArguments ) ) end, ErrorHandler )
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end
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self:T( { self.TimeEventFunctionArguments, Status, Result, self.StartTime, self.RepeatSecondsInterval, self.RandomizationFactor, self.StopSeconds } )
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self:T( { "Timer Event2 .. " .. self.ScheduleID, Status, Result, StartTime, RepeatSecondsInterval, RandomizationFactor, StopSeconds } )
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if Status and ( ( Result == nil ) or ( Result and Result ~= false ) ) then
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if self.Repeat and ( not self.StopSeconds or ( self.StopSeconds and timer.getTime() <= self.StartTime + self.StopSeconds ) ) then
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if Repeat and ( not StopSeconds or ( StopSeconds and timer.getTime() <= StartTime + StopSeconds ) ) then
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local ScheduleTime =
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timer.getTime() +
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self.RepeatSecondsInterval +
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math.random(
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- ( self.RandomizationFactor * self.RepeatSecondsInterval / 2 ),
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( self.RandomizationFactor * self.RepeatSecondsInterval / 2 )
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- ( RandomizationFactor * RepeatSecondsInterval / 2 ),
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( RandomizationFactor * RepeatSecondsInterval / 2 )
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) +
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0.01
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self:T( { self.TimeEventFunctionArguments, "Repeat:", timer.getTime(), ScheduleTime } )
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return ScheduleTime -- returns the next time the function needs to be called.
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else
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timer.removeFunction( self.ScheduleID )
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timer.removeFunction( ScheduleID )
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self.ScheduleID = nil
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end
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else
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timer.removeFunction( self.ScheduleID )
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timer.removeFunction( ScheduleID )
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self.ScheduleID = nil
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end
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@@ -7693,7 +7705,6 @@ do -- MENU_CLIENT
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--
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-- --- @param Client#CLIENT MenuClient
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-- local function AddStatusMenu( MenuClient )
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-- env.info(MenuClient.ClientName)
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-- local MenuClientName = MenuClient:GetName()
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-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
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-- MenuStatus[MenuClientName] = MENU_CLIENT:New( MenuClient, "Status for Planes" )
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@@ -7920,7 +7931,6 @@ do
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--
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-- --- @param Group#GROUP MenuGroup
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-- local function AddStatusMenu( MenuGroup )
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-- env.info(MenuGroup.GroupName)
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-- local MenuGroupName = MenuGroup:GetName()
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-- -- This would create a menu for the red coalition under the MenuCoalitionRed menu object.
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-- MenuStatus[MenuGroupName] = MENU_GROUP:New( MenuGroup, "Status for Planes" )
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@@ -12188,6 +12198,8 @@ function SET_BASE:Remove( ObjectName )
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self:F( ObjectName )
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local t = self.Set[ObjectName]
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self:E( { ObjectName, t } )
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if t then
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if t._next then
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@@ -13002,7 +13014,7 @@ function SET_UNIT:RemoveUnitsByName( RemoveUnitNames )
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local RemoveUnitNamesArray = ( type( RemoveUnitNames ) == "table" ) and RemoveUnitNames or { RemoveUnitNames }
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for RemoveUnitID, RemoveUnitName in pairs( RemoveUnitNamesArray ) do
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self:Remove( RemoveUnitName.UnitName )
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self:Remove( RemoveUnitName )
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end
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return self
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@@ -26372,7 +26384,7 @@ function DETECTION_AREAS:GetChangeText( DetectedArea )
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end
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if ChangeCode == "RAU" then
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MT[#MT+1] = "Changed area " .. ChangeData.AreaID .. ". Removed the center target " .. ChangeData.AreaUnitType "."
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MT[#MT+1] = "Changed area " .. ChangeData.AreaID .. ". Removed the center target."
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end
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if ChangeCode == "AAU" then
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@@ -26457,7 +26469,7 @@ function DETECTION_AREAS:CreateDetectionSets()
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-- First remove the center unit from the set.
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DetectedSet:RemoveUnitsByName( DetectedArea.Zone.ZoneUNIT.UnitName )
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self:AddChangeArea( DetectedArea, 'RAU', DetectedArea.Zone.ZoneUNIT:GetTypeName() )
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self:AddChangeArea( DetectedArea, 'RAU', "Dummy" )
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-- Then search for a new center area unit within the set. Note that the new area unit candidate must be within the area range.
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for DetectedUnitName, DetectedUnitData in pairs( DetectedSet:GetSet() ) do
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@@ -27437,14 +27449,15 @@ function PROCESS:New( ProcessName, Task, ProcessUnit )
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self.Task = Task
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self.ProcessName = ProcessName
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self.ProcessScheduler = SCHEDULER:New( self.Fsm, self.NextEvent )
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self.ProcessScheduler = SCHEDULER:New()
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return self
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end
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--- @param #PROCESS self
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function PROCESS:NextEvent( NextEvent, ... )
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self.ProcessScheduler:Schedule( arg, 1 ) -- This schedules the next event, but only if scheduling is activated.
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self:F(self.ProcessName)
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self.ProcessScheduler:Schedule( self.Fsm, NextEvent, arg, 1 ) -- This schedules the next event, but only if scheduling is activated.
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end
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--- @param #PROCESS self
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@@ -27896,7 +27909,7 @@ function PROCESS_DESTROY:New( Task, ProcessName, ProcessUnit, TargetSetUnit )
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self.TargetSetUnit = TargetSetUnit
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self.DisplayInterval = 60
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self.DisplayInterval = 30
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self.DisplayCount = 30
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self.DisplayMessage = true
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self.DisplayTime = 10 -- 10 seconds is the default
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@@ -27980,7 +27993,7 @@ function PROCESS_DESTROY:OnHitTarget( Fsm, Event, From, To, Event )
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if self.TargetSetUnit:FindUnit( Event.IniUnitName ) then
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self.TargetSetUnit:RemoveUnitsByName( Event.IniUnitName )
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local TaskGroup = self.ProcessUnit:GetGroup()
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MESSAGE:New( "You hit a target. Your group with assigned " .. self.Task:GetName() .. " task has " .. self.TargetSetUnit:GetUnitTypesText() .. " targets left to be destroyed.", 15, "HQ" ):ToGroup( TaskGroup )
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MESSAGE:New( "You hit a target. Your group with assigned " .. self.Task:GetName() .. " task has " .. self.TargetSetUnit:Count() .. " targets ( " .. self.TargetSetUnit:GetUnitTypesText() .. " ) left to be destroyed.", 15, "HQ" ):ToGroup( TaskGroup )
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end
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