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@ -22,7 +22,7 @@
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-- @module Functional.Mantis
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-- @module Functional.Mantis
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-- @image Functional.Mantis.jpg
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-- @image Functional.Mantis.jpg
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--
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--
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-- Last Update: Nov 2023
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-- Last Update: Dec 2023
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-------------------------------------------------------------------------
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-------------------------------------------------------------------------
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--- **MANTIS** class, extends Core.Base#BASE
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--- **MANTIS** class, extends Core.Base#BASE
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@ -631,7 +631,7 @@ do
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-- TODO Version
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-- TODO Version
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-- @field #string version
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-- @field #string version
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self.version="0.8.15"
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self.version="0.8.16"
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self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
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self:I(string.format("***** Starting MANTIS Version %s *****", self.version))
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--- FSM Functions ---
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--- FSM Functions ---
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@ -1149,7 +1149,7 @@ do
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--self:T(self.lid.." Relocating HQ")
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--self:T(self.lid.." Relocating HQ")
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local text = self.lid.." Relocating HQ"
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local text = self.lid.." Relocating HQ"
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--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
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--local m= MESSAGE:New(text,10,"MANTIS"):ToAll()
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_hqgrp:RelocateGroundRandomInRadius(20,500,true,true)
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_hqgrp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
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end
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end
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--relocate EWR
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--relocate EWR
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-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
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-- TODO: maybe dependent on AlarmState? Observed: SA11 SR only relocates if no objects in reach
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@ -1163,7 +1163,7 @@ do
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local text = self.lid.." Relocating EWR ".._grp:GetName()
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local text = self.lid.." Relocating EWR ".._grp:GetName()
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local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
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local m= MESSAGE:New(text,10,"MANTIS"):ToAllIf(self.debug)
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if self.verbose then self:I(text) end
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if self.verbose then self:I(text) end
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_grp:RelocateGroundRandomInRadius(20,500,true,true)
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_grp:RelocateGroundRandomInRadius(20,500,true,true,nil,true)
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end
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end
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end
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end
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end
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end
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@ -17,9 +17,9 @@
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--
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--
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-- ===
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-- ===
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--
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--
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-- ### Authors: **FlightControl**, **applevangelist**
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-- ### Authors: **applevangelist**, **FlightControl**
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--
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--
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-- Last Update: Oct 2023
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-- Last Update: Dec 2023
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--
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--
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-- ===
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-- ===
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--
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--
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@ -144,7 +144,7 @@ function SEAD:New( SEADGroupPrefixes, Padding )
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self:AddTransition("*", "ManageEvasion", "*")
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self:AddTransition("*", "ManageEvasion", "*")
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self:AddTransition("*", "CalculateHitZone", "*")
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self:AddTransition("*", "CalculateHitZone", "*")
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self:I("*** SEAD - Started Version 0.4.5")
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self:I("*** SEAD - Started Version 0.4.6")
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return self
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return self
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end
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end
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@ -401,7 +401,7 @@ function SEAD:onafterManageEvasion(From,Event,To,_targetskill,_targetgroup,SEADP
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grp:EnableEmission(false)
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grp:EnableEmission(false)
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end
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end
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grp:OptionAlarmStateGreen() -- needed else we cannot move around
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grp:OptionAlarmStateGreen() -- needed else we cannot move around
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grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond")
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grp:RelocateGroundRandomInRadius(20,300,false,false,"Diamond",true)
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if self.UseCallBack then
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if self.UseCallBack then
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local object = self.CallBack
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local object = self.CallBack
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object:SeadSuppressionStart(grp,name,attacker)
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object:SeadSuppressionStart(grp,name,attacker)
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@ -4025,14 +4025,22 @@ end
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-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
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-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
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-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
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-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
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-- @param #string formation Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
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-- @param #string formation Formation string as in the mission editor, e.g. "Vee", "Diamond", "Line abreast", etc. Defaults to "Off Road"
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-- @param #boolean onland (optional) If true, try up to 50 times to get a coordinate on land.SurfaceType.LAND. Note - this descriptor value is not reliably implemented on all maps.
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-- @return #CONTROLLABLE self
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-- @return #CONTROLLABLE self
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function CONTROLLABLE:RelocateGroundRandomInRadius( speed, radius, onroad, shortcut, formation )
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function CONTROLLABLE:RelocateGroundRandomInRadius( speed, radius, onroad, shortcut, formation, onland )
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self:F2( { self.ControllableName } )
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self:F2( { self.ControllableName } )
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local _coord = self:GetCoordinate()
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local _coord = self:GetCoordinate()
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local _radius = radius or 500
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local _radius = radius or 500
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local _speed = speed or 20
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local _speed = speed or 20
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local _tocoord = _coord:GetRandomCoordinateInRadius( _radius, 100 )
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local _tocoord = _coord:GetRandomCoordinateInRadius( _radius, 100 )
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if onland then
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for i=1,50 do
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local island = _tocoord:GetSurfaceType() == land.SurfaceType.LAND and true or false
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if island then break end
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_tocoord = _coord:GetRandomCoordinateInRadius( _radius, 100 )
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end
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end
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local _onroad = onroad or true
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local _onroad = onroad or true
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local _grptsk = {}
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local _grptsk = {}
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local _candoroad = false
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local _candoroad = false
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