SUPPRESSION

This commit is contained in:
Frank
2019-12-16 00:59:23 +01:00
parent ca49e8f8ae
commit c3c984381e
3 changed files with 353 additions and 90 deletions

View File

@@ -1046,6 +1046,45 @@ function GROUP:GetFuel()
end
--- Get the number of shells, rockets, bombs and missiles the whole group currently has.
-- @param #GROUP self
-- @return #number Total amount of ammo the group has left. This is the sum of shells, rockets, bombs and missiles of all units.
-- @return #number Number of shells left.
-- @return #number Number of rockets left.
-- @return #number Number of bombs left.
-- @return #number Number of missiles left.
function GROUP:GetAmmunition()
self:F( self.ControllableName )
local DCSControllable = self:GetDCSObject()
local Ntot=0
local Nshells=0
local Nrockets=0
local Nmissiles=0
if DCSControllable then
-- Loop over units.
for UnitID, UnitData in pairs( self:GetUnits() ) do
local Unit = UnitData -- Wrapper.Unit#UNIT
-- Get ammo of the unit
local ntot, nshells, nrockets, nmissiles = Unit:GetAmmunition()
Ntot=Ntot+ntot
Nshells=Nshells+nshells
Nrockets=Nrockets+nrockets
Nmissiles=Nmissiles+nmissiles
end
end
return Ntot, Nshells, Nrockets, Nmissiles
end
do -- Is Zone methods
--- Returns true if all units of the group are within a @{Zone}.

View File

@@ -493,6 +493,94 @@ function UNIT:GetAmmo()
return nil
end
--- Get the number of ammunition and in particular the number of shells, rockets, bombs and missiles a unit currently has.
-- @param #UNIT self
-- @return #number Total amount of ammo the unit has left. This is the sum of shells, rockets, bombs and missiles.
-- @return #number Number of shells left.
-- @return #number Number of rockets left.
-- @return #number Number of bombs left.
-- @return #number Number of missiles left.
function UNIT:GetAmmunition()
-- Init counter.
local nammo=0
local nshells=0
local nrockets=0
local nmissiles=0
local nbombs=0
local unit=self
-- Get ammo table.
local ammotable=unit:GetAmmo()
if ammotable then
local weapons=#ammotable
-- Loop over all weapons.
for w=1,weapons do
-- Number of current weapon.
local Nammo=ammotable[w]["count"]
-- Type name of current weapon.
local Tammo=ammotable[w]["desc"]["typeName"]
local _weaponString = UTILS.Split(Tammo,"%.")
local _weaponName = _weaponString[#_weaponString]
-- Get the weapon category: shell=0, missile=1, rocket=2, bomb=3
local Category=ammotable[w].desc.category
-- Get missile category: Weapon.MissileCategory AAM=1, SAM=2, BM=3, ANTI_SHIP=4, CRUISE=5, OTHER=6
local MissileCategory=nil
if Category==Weapon.Category.MISSILE then
MissileCategory=ammotable[w].desc.missileCategory
end
-- We are specifically looking for shells or rockets here.
if Category==Weapon.Category.SHELL then
-- Add up all shells.
nshells=nshells+Nammo
elseif Category==Weapon.Category.ROCKET then
-- Add up all rockets.
nrockets=nrockets+Nammo
elseif Category==Weapon.Category.BOMB then
-- Add up all rockets.
nbombs=nbombs+Nammo
elseif Category==Weapon.Category.MISSILE then
-- Add up all cruise missiles (category 5)
if MissileCategory==Weapon.MissileCategory.AAM then
nmissiles=nmissiles+Nammo
elseif MissileCategory==Weapon.MissileCategory.ANTI_SHIP then
nmissiles=nmissiles+Nammo
elseif MissileCategory==Weapon.MissileCategory.BM then
nmissiles=nmissiles+Nammo
elseif MissileCategory==Weapon.MissileCategory.OTHER then
nmissiles=nmissiles+Nammo
end
end
end
end
-- Total amount of ammunition.
nammo=nshells+nrockets+nmissiles+nbombs
return nammo, nshells, nrockets, nbombs, nmissiles
end
--- Returns the unit sensors.
-- @param #UNIT self
-- @return DCS#Unit.Sensors