This commit is contained in:
FlightControl_Master
2017-07-25 12:54:15 +02:00
parent 3924d2d8fc
commit c3ee9306f3
5 changed files with 131 additions and 67 deletions

View File

@@ -75,7 +75,7 @@ do -- TASK_A2A
Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "Engage", "Engaging" )
Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "HoldAtRendezVous", "HoldingAtRendezVous" )
Fsm:AddProcess ( "Engaging", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, self.TaskType ), {} )
Fsm:AddProcess ( "Engaging", "Account", ACT_ACCOUNT_DEADS:New(), {} )
Fsm:AddTransition( "Engaging", "RouteToTarget", "Engaging" )
Fsm:AddProcess( "Engaging", "RouteToTargetZone", ACT_ROUTE_ZONE:New(), {} )
Fsm:AddProcess( "Engaging", "RouteToTargetPoint", ACT_ROUTE_POINT:New(), {} )

View File

@@ -75,7 +75,7 @@ do -- TASK_A2G
Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "Engage", "Engaging" )
Fsm:AddTransition( { "ArrivedAtRendezVous", "HoldingAtRendezVous" }, "HoldAtRendezVous", "HoldingAtRendezVous" )
Fsm:AddProcess ( "Engaging", "Account", ACT_ACCOUNT_DEADS:New( self.TargetSetUnit, self.TaskType ), {} )
Fsm:AddProcess ( "Engaging", "Account", ACT_ACCOUNT_DEADS:New(), {} )
Fsm:AddTransition( "Engaging", "RouteToTarget", "Engaging" )
Fsm:AddProcess( "Engaging", "RouteToTargetZone", ACT_ROUTE_ZONE:New(), {} )
Fsm:AddProcess( "Engaging", "RouteToTargetPoint", ACT_ROUTE_POINT:New(), {} )
@@ -165,6 +165,15 @@ do -- TASK_A2G
return self
end
--- @param #TASK_A2G self
-- @param Core.Set#SET_UNIT TargetSetUnit The set of targets.
function TASK_A2G:SetTargetSetUnit( TargetSetUnit )
self.TargetSetUnit = TargetSetUnit
end
--- @param #TASK_A2G self
function TASK_A2G:GetPlannedMenuText()
@@ -319,17 +328,23 @@ do -- TASK_A2G_SEAD
"Execute a Suppression of Enemy Air Defenses.\n"
)
local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate()
self:SetInfo( "Coordinates", TargetCoordinate, 10 )
self:SetInfo( "Threat", "[" .. string.rep( "", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
local DetectedItemsCount = TargetSetUnit:Count()
local DetectedItemsTypes = TargetSetUnit:GetTypeNames()
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 )
self:UpdateTaskInfo()
return self
end
function TASK_A2G_SEAD:UpdateTaskInfo()
local TargetCoordinate = self.TargetSetUnit:GetFirst():GetCoordinate()
self:SetInfo( "Coordinates", TargetCoordinate, 10 )
self:SetInfo( "Threat", "[" .. string.rep( "", self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
local DetectedItemsCount = self.TargetSetUnit:Count()
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 )
end
function TASK_A2G_SEAD:ReportOrder( ReportGroup )
local Coordinate = self.TaskInfo.Coordinates.TaskInfoText
local Distance = ReportGroup:GetCoordinate():Get2DDistance( Coordinate )
@@ -440,16 +455,22 @@ do -- TASK_A2G_BAI
"Execute a Battlefield Air Interdiction of a group of enemy targets.\n"
)
local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate()
self:UpdateTaskInfo()
return self
end
function TASK_A2G_BAI:UpdateTaskInfo()
local TargetCoordinate = self.TargetSetUnit:GetFirst():GetCoordinate()
self:SetInfo( "Coordinates", TargetCoordinate, 10 )
self:SetInfo( "Threat", "[" .. string.rep( "", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
local DetectedItemsCount = TargetSetUnit:Count()
local DetectedItemsTypes = TargetSetUnit:GetTypeNames()
self:SetInfo( "Threat", "[" .. string.rep( "", self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
local DetectedItemsCount = self.TargetSetUnit:Count()
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 )
return self
end
end
function TASK_A2G_BAI:ReportOrder( ReportGroup )
@@ -562,16 +583,22 @@ do -- TASK_A2G_CAS
"Beware of friendlies at the vicinity!\n"
)
local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate()
self:SetInfo( "Coordinates", TargetCoordinate, 10 )
self:SetInfo( "Threat", "[" .. string.rep( "", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
local DetectedItemsCount = TargetSetUnit:Count()
local DetectedItemsTypes = TargetSetUnit:GetTypeNames()
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 )
self:UpdateTaskInfo()
return self
end
function TASK_A2G_CAS:UpdateTaskInfo()
local TargetCoordinate = self.TargetSetUnit:GetFirst():GetCoordinate()
self:SetInfo( "Coordinates", TargetCoordinate, 10 )
self:SetInfo( "Threat", "[" .. string.rep( "", self.TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 )
local DetectedItemsCount = self.TargetSetUnit:Count()
local DetectedItemsTypes = self.TargetSetUnit:GetTypeNames()
self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 )
end
function TASK_A2G_CAS:ReportOrder( ReportGroup )
local Coordinate = self.TaskInfo.Coordinates.TaskInfoText

View File

@@ -81,7 +81,7 @@ do -- TASK_A2G_DISPATCHER
--- Creates a SEAD task when there are targets for it.
-- @param #TASK_A2G_DISPATCHER self
-- @param Functional.Detection#DETECTION_AREAS.DetectedItem DetectedItem
-- @return Set#SET_UNIT TargetSetUnit: The target set of units.
-- @return Core.Set#SET_UNIT TargetSetUnit: The target set of units.
-- @return #nil If there are no targets to be set.
function TASK_A2G_DISPATCHER:EvaluateSEAD( DetectedItem )
self:F( { DetectedItem.ItemID } )
@@ -109,7 +109,8 @@ do -- TASK_A2G_DISPATCHER
--- Creates a CAS task when there are targets for it.
-- @param #TASK_A2G_DISPATCHER self
-- @param Functional.Detection#DETECTION_AREAS.DetectedItem DetectedItem
-- @return Tasking.Task#TASK
-- @return Core.Set#SET_UNIT TargetSetUnit: The target set of units.
-- @return #nil If there are no targets to be set.
function TASK_A2G_DISPATCHER:EvaluateCAS( DetectedItem )
self:F( { DetectedItem.ItemID } )
@@ -137,7 +138,8 @@ do -- TASK_A2G_DISPATCHER
--- Creates a BAI task when there are targets for it.
-- @param #TASK_A2G_DISPATCHER self
-- @param Functional.Detection#DETECTION_AREAS.DetectedItem DetectedItem
-- @return Tasking.Task#TASK
-- @return Core.Set#SET_UNIT TargetSetUnit: The target set of units.
-- @return #nil If there are no targets to be set.
function TASK_A2G_DISPATCHER:EvaluateBAI( DetectedItem, FriendlyCoalition )
self:F( { DetectedItem.ItemID } )
@@ -230,7 +232,8 @@ do -- TASK_A2G_DISPATCHER
local TaskIndex = DetectedItem.Index
local DetectedItemChanged = DetectedItem.Changed
local Task = self.Tasks[TaskIndex]
local Task = self.Tasks[TaskIndex] -- Tasking.Task_A2G#TASK_A2A
Task = self:EvaluateRemoveTask( Mission, Task, TaskIndex, DetectedItemChanged ) -- Task will be removed if it is planned and changed.
-- Evaluate SEAD
@@ -266,7 +269,46 @@ do -- TASK_A2G_DISPATCHER
else
self:E("This should not happen")
end
else
-- If there is a Task and the task was assigned, then we check if the task was changed ... If it was, we need to reevaluate the targets.
if Task:IsStateAssigned() then
if DetectedItemChanged == true then -- The detection has changed, thus a new TargetSet is to be evaluated and set
local TargetsReport = REPORT:New()
if Task:IsInstanceOf( TASK_A2G_SEAD ) then
local TargetSetUnit = self:EvaluateSEAD( DetectedItem ) -- Returns a SetUnit if there are targets to be SEADed...
if TargetSetUnit then
Task:SetTargetSetUnit( TargetSetUnit )
Task:UpdateTaskInfo()
TargetsReport:Add( Detection:GetChangeText( DetectedItem ) )
end
else
if Task:IsInstanceOf( TASK_A2G_CAS ) then
local TargetSetUnit = self:EvaluateCAS( DetectedItem ) -- Returns a SetUnit if there are targets to be CASed...
if TargetSetUnit then
Task:SetTargetSetUnit( TargetSetUnit )
Task:UpdateTaskInfo()
TargetsReport:Add( Detection:GetChangeText( DetectedItem ) )
end
else
if Task:IsInstanceOf( TASK_A2G_BAI ) then
local TargetSetUnit = self:EvaluateBAI( DetectedItem ) -- Returns a SetUnit if there are targets to be BAIed...
if TargetSetUnit then
Task:SetTargetSetUnit( TargetSetUnit )
Task:UpdateTaskInfo()
TargetsReport:Add( Detection:GetChangeText( DetectedItem ) )
end
end
end
end
-- Now we send to each group the changes.
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
local TargetsText = TargetsReport:Text(", ")
if ( Mission:IsGroupAssigned(TaskGroup) ) and TargetsText ~= "" then
Mission:GetCommandCenter():MessageToGroup( string.format( "Task %s has change of targets:\n %s", Task:GetName(), TargetsText ), TaskGroup )
end
end
end
end
end
@@ -278,7 +320,6 @@ do -- TASK_A2G_DISPATCHER
Mission:GetCommandCenter():SetMenu()
local TaskText = TaskReport:Text(", ")
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
if ( not Mission:IsGroupAssigned(TaskGroup) ) and TaskText ~= "" then
Mission:GetCommandCenter():MessageToGroup( string.format( "%s has tasks %s. Subscribe to a task using the radio menu.", Mission:GetName(), TaskText ), TaskGroup )