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<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Air Patrolling or Staging.</strong></p>
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<p><img src="..\Presentations\AI_Patrol\Dia1.JPG" alt="Banner Image"/></p>
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<p><img src="..\Presentations\AI_PATROL\Dia1.JPG" alt="Banner Image"/></p>
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<hr/>
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@@ -83,34 +83,34 @@
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<p><img src="..\Presentations\AI_Patrol\Dia3.JPG" alt="Process"/></p>
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<p><img src="..\Presentations\AI_PATROL\Dia3.JPG" alt="Process"/></p>
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<p>The AI<em>PATROL</em>ZONE is assigned a <a href="Group.html">Group</a> and this must be done before the AI<em>PATROL</em>ZONE process can be started using the <strong>Start</strong> event.</p>
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<p><img src="..\Presentations\AI_Patrol\Dia4.JPG" alt="Process"/></p>
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<p><img src="..\Presentations\AI_PATROL\Dia4.JPG" alt="Process"/></p>
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<p>The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
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Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.</p>
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<p><img src="..\Presentations\AI_Patrol\Dia5.JPG" alt="Process"/></p>
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<p><img src="..\Presentations\AI_PATROL\Dia5.JPG" alt="Process"/></p>
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<p>This cycle will continue.</p>
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<p><img src="..\Presentations\AI_Patrol\Dia6.JPG" alt="Process"/></p>
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<p><img src="..\Presentations\AI_PATROL\Dia6.JPG" alt="Process"/></p>
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<p>During the patrol, the AI will detect enemy targets, which are reported through the <strong>Detected</strong> event.</p>
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<p><img src="..\Presentations\AI_Patrol\Dia9.JPG" alt="Process"/></p>
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<p><img src="..\Presentations\AI_PATROL\Dia9.JPG" alt="Process"/></p>
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<p>-- Note that the enemy is not engaged! To model enemy engagement, either tailor the <strong>Detected</strong> event, or
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use derived AI_ classes to model AI offensive or defensive behaviour.</p>
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<p><img src="..\Presentations\AI_Patrol\Dia10.JPG" alt="Process"/></p>
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<p><img src="..\Presentations\AI_PATROL\Dia10.JPG" alt="Process"/></p>
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<p>Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
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When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
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<p><img src="..\Presentations\AI_Patrol\Dia11.JPG" alt="Process"/></p>
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<p><img src="..\Presentations\AI_PATROL\Dia11.JPG" alt="Process"/></p>
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<h2>1.1) AI<em>PATROL</em>ZONE constructor</h2>
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@@ -120,7 +120,7 @@ When the fuel treshold has been reached, the airplane will fly towards the neare
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<h2>1.2) AI<em>PATROL</em>ZONE is a FSM</h2>
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<p><img src="..\Presentations\AI_Patrol\Dia2.JPG" alt="Process"/></p>
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<p><img src="..\Presentations\AI_PATROL\Dia2.JPG" alt="Process"/></p>
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<h3>1.2.1) AI<em>PATROL</em>ZONE States</h3>
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