HTML generation

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FlightControl
2017-01-19 20:07:34 +01:00
parent d04b0ed82b
commit c48129d647
6 changed files with 40 additions and 39 deletions

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<p>Single-Player:<strong>Yes</strong> / Mulit-Player:<strong>Yes</strong> / AI:<strong>Yes</strong> / Human:<strong>No</strong> / Types:<strong>Air</strong> -- <strong>Air Patrolling or Staging.</strong></p>
<p><img src="..\Presentations\AI_Patrol\Dia1.JPG" alt="Banner Image"/></p>
<p><img src="..\Presentations\AI_PATROL\Dia1.JPG" alt="Banner Image"/></p>
<hr/>
@@ -83,34 +83,34 @@
<p><img src="..\Presentations\AI_Patrol\Dia3.JPG" alt="Process"/></p>
<p><img src="..\Presentations\AI_PATROL\Dia3.JPG" alt="Process"/></p>
<p>The AI<em>PATROL</em>ZONE is assigned a <a href="Group.html">Group</a> and this must be done before the AI<em>PATROL</em>ZONE process can be started using the <strong>Start</strong> event.</p>
<p><img src="..\Presentations\AI_Patrol\Dia4.JPG" alt="Process"/></p>
<p><img src="..\Presentations\AI_PATROL\Dia4.JPG" alt="Process"/></p>
<p>The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.</p>
<p><img src="..\Presentations\AI_Patrol\Dia5.JPG" alt="Process"/></p>
<p><img src="..\Presentations\AI_PATROL\Dia5.JPG" alt="Process"/></p>
<p>This cycle will continue.</p>
<p><img src="..\Presentations\AI_Patrol\Dia6.JPG" alt="Process"/></p>
<p><img src="..\Presentations\AI_PATROL\Dia6.JPG" alt="Process"/></p>
<p>During the patrol, the AI will detect enemy targets, which are reported through the <strong>Detected</strong> event.</p>
<p><img src="..\Presentations\AI_Patrol\Dia9.JPG" alt="Process"/></p>
<p><img src="..\Presentations\AI_PATROL\Dia9.JPG" alt="Process"/></p>
<p>-- Note that the enemy is not engaged! To model enemy engagement, either tailor the <strong>Detected</strong> event, or
use derived AI_ classes to model AI offensive or defensive behaviour.</p>
<p><img src="..\Presentations\AI_Patrol\Dia10.JPG" alt="Process"/></p>
<p><img src="..\Presentations\AI_PATROL\Dia10.JPG" alt="Process"/></p>
<p>Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.</p>
<p><img src="..\Presentations\AI_Patrol\Dia11.JPG" alt="Process"/></p>
<p><img src="..\Presentations\AI_PATROL\Dia11.JPG" alt="Process"/></p>
<h2>1.1) AI<em>PATROL</em>ZONE constructor</h2>
@@ -120,7 +120,7 @@ When the fuel treshold has been reached, the airplane will fly towards the neare
<h2>1.2) AI<em>PATROL</em>ZONE is a FSM</h2>
<p><img src="..\Presentations\AI_Patrol\Dia2.JPG" alt="Process"/></p>
<p><img src="..\Presentations\AI_PATROL\Dia2.JPG" alt="Process"/></p>
<h3>1.2.1) AI<em>PATROL</em>ZONE States</h3>