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https://github.com/FlightControl-Master/MOOSE.git
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Updates
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@@ -225,6 +225,7 @@ function AI_ESCORT:New( EscortUnit, EscortGroupSet, EscortName, EscortBriefing )
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self.EscortBriefing = EscortBriefing
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self.Menu = {}
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-- if not EscortBriefing then
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-- EscortGroup:MessageToClient( EscortGroup:GetCategoryName() .. " '" .. EscortName .. "' (" .. EscortGroup:GetCallsign() .. ") reporting! " ..
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@@ -545,26 +546,36 @@ function AI_ESCORT:MenuFormationBox( XStart, XSpace, YStart, YSpace, ZStart, ZSp
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end
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--- Sets a menu slot to join formation for an escort.
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-- @param #AI_ESCORT self
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-- @return #AI_ESCORT
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function AI_ESCORT:EscortMenuJoinUp( EscortGroup )
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if self.Menu.JoinUp == true then
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if EscortGroup:IsAir() then
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local EscortGroupName = EscortGroup:GetName()
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local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
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local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortMenu )
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local EscortMenuJoinUp = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Join Up", EscortMenuReportNavigation, AI_ESCORT._JoinUp, self, EscortGroup )
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end
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end
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end
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--- Defines --- Defines a menu slot to let the escort to join formation.
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-- This menu will appear under **Formation**.
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-- @param #AI_ESCORT self
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-- @return #AI_ESCORT
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function AI_ESCORT:MenuJoinUp()
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self.Menu.JoinUp = true
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local FlightMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", self.FlightMenu )
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local FlightMenuJoinUp = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Join Up", FlightMenuReportNavigation, AI_ESCORT._FlightJoinUp, self )
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self.EscortGroupSet:ForSomeGroupAlive(
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--- @param Core.Group#GROUP EscortGroup
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function( EscortGroup )
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if EscortGroup:IsAir() then
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local EscortGroupName = EscortGroup:GetName()
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local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
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local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortMenu )
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local EscortMenuJoinUp = MENU_GROUP_COMMAND:New( self.PlayerGroup, "Join Up", EscortMenuReportNavigation, AI_ESCORT._JoinUp, self )
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end
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self:EscortSetMenuJoinUp( EscortGroup )
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end
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)
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@@ -572,6 +583,32 @@ function AI_ESCORT:MenuJoinUp()
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end
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function AI_ESCORT:EscortMenuHoldAtEscortPosition( EscortGroup )
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for _, HoldAtEscortPosition in pairs( self.Menu.HoldAtEscortPosition ) do
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if EscortGroup:IsAir() then
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local EscortGroupName = EscortGroup:GetName()
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local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
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local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortMenu )
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local EscortMenuHoldPosition = MENU_GROUP_COMMAND
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:New(
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self.PlayerGroup,
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HoldAtEscortPosition.MenuText,
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EscortMenuReportNavigation,
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AI_ESCORT._HoldPosition,
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self,
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EscortGroup,
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EscortGroup,
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HoldAtEscortPosition.Height,
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HoldAtEscortPosition.Speed
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)
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end
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end
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return self
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end
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--- Defines a menu slot to let the escort hold at their current position and stay low with a specified height during a specified time in seconds.
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-- This menu will appear under **Hold position**.
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-- @param #AI_ESCORT self
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@@ -619,28 +656,16 @@ function AI_ESCORT:MenuHoldAtEscortPosition( Height, Speed, MenuTextFormat )
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Speed
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)
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self.Menu.HoldAtEscortPosition = self.Menu.HoldAtEscortPosition or {}
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self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition+1] = {}
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self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition].Height = Height
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self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition].Speed = Speed
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self.Menu.HoldAtEscortPosition[#self.Menu.HoldAtEscortPosition].MenuText = MenuText
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self.EscortGroupSet:ForSomeGroupAlive(
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--- @param Core.Group#GROUP EscortGroup
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function( EscortGroup )
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if EscortGroup:IsAir() then
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local EscortGroupName = EscortGroup:GetName()
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local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
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local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortMenu )
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local EscortMenuHoldPosition = MENU_GROUP_COMMAND
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:New(
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self.PlayerGroup,
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MenuText,
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EscortMenuReportNavigation,
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AI_ESCORT._HoldPosition,
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self,
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EscortGroup,
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EscortGroup,
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Height,
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Speed
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)
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end
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self:EscortMenuHoldAtEscortPosition( EscortGroup )
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end
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)
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@@ -648,6 +673,33 @@ function AI_ESCORT:MenuHoldAtEscortPosition( Height, Speed, MenuTextFormat )
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end
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function AI_ESCORT:EscortMenuHoldAtLeaderPosition( EscortGroup )
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for _, HoldAtLeaderPosition in pairs( self.Menu.HoldAtLeaderPosition ) do
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if EscortGroup:IsAir() then
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local EscortGroupName = EscortGroup:GetName()
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local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
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local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortMenu )
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local EscortMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
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:New(
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self.PlayerGroup,
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HoldAtLeaderPosition.MenuText,
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EscortMenuReportNavigation,
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AI_ESCORT._HoldPosition,
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self,
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self.PlayerGroup,
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EscortGroup,
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HoldAtLeaderPosition.Height,
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HoldAtLeaderPosition.Speed
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)
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end
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end
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return self
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end
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--- Defines a menu slot to let the escort hold at the client position and stay low with a specified height during a specified time in seconds.
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-- This menu will appear under **Navigation**.
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-- @param #AI_ESCORT self
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@@ -695,28 +747,16 @@ function AI_ESCORT:MenuHoldAtLeaderPosition( Height, Speed, MenuTextFormat )
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Speed
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)
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self.Menu.HoldAtLeaderPosition = self.Menu.HoldAtLeaderPosition or {}
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self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition+1] = {}
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self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition].Height = Height
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self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition].Speed = Speed
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self.Menu.HoldAtLeaderPosition[#self.Menu.HoldAtLeaderPosition].MenuText = MenuText
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self.EscortGroupSet:ForSomeGroupAlive(
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--- @param Core.Group#GROUP EscortGroup
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function( EscortGroup )
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if EscortGroup:IsAir() then
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local EscortGroupName = EscortGroup:GetName()
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local EscortMenu = MENU_GROUP:New( self.PlayerGroup, EscortGroupName, self.MainMenu )
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local EscortMenuReportNavigation = MENU_GROUP:New( self.PlayerGroup, "Navigation", EscortMenu )
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local EscortMenuHoldAtLeaderPosition = MENU_GROUP_COMMAND
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:New(
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self.PlayerGroup,
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MenuText,
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EscortMenuReportNavigation,
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AI_ESCORT._HoldPosition,
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self,
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self.PlayerGroup,
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EscortGroup,
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Height,
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Speed
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)
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end
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self:EscortMenuHoldAtLeaderPosition( EscortGroup )
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end
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)
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@@ -1140,7 +1180,7 @@ function AI_ESCORT:_JoinUp( EscortGroup )
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end
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function AI_ESCORT:_FlightJoinUp( EscortGroup )
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function AI_ESCORT:_FlightJoinUp()
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self.EscortGroupSet:ForSomeGroupAlive(
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--- @param Core.Group#GROUP EscortGroup
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@@ -1339,7 +1379,7 @@ function AI_ESCORT.___Resume( EscortGroup, self )
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local PlayerGroup = self.PlayerGroup
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self:JoinFormation( EscortGroup )
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EscortGroup:MessageTypeToClient( "Destroyed all targets. Rejoining.", MESSAGE.Type.Information, PlayerGroup )
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EscortGroup:MessageTypeToGroup( "Destroyed all targets. Rejoining.", MESSAGE.Type.Information, PlayerGroup )
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end
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@@ -1347,7 +1387,7 @@ end
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--- @param #AI_ESCORT self
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-- @param Wrapper.Group#GROUP EscortGroup
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-- @param #number WayPoint
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function AI_ESCORT._ResumeMission( EscortGroup, WayPoint )
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function AI_ESCORT:_ResumeMission( EscortGroup, WayPoint )
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--self.FollowScheduler:Stop( self.FollowSchedule )
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@@ -1360,7 +1400,7 @@ function AI_ESCORT._ResumeMission( EscortGroup, WayPoint )
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EscortGroup:SetTask( EscortGroup:TaskRoute( WayPoints ), 1 )
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EscortGroup:MessageTypeToClient( "Resuming mission from waypoint ", MESSAGE.Type.Information, self.PlayerGroup )
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EscortGroup:MessageTypeToGroup( "Resuming mission from waypoint ", MESSAGE.Type.Information, self.PlayerGroup )
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end
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@@ -193,7 +193,7 @@ AI_ESCORT_REQUEST = {
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-- @param Wrapper.Airbase#AIRBASE EscortAirbase The airbase where escorts will be spawned once requested.
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-- @param #string EscortName Name of the escort.
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-- @param #string EscortBriefing A text showing the AI_ESCORT_REQUEST briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
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-- @return #AI_ESCORT_REQUEST self
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-- @return #AI_ESCORT_REQUEST
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-- @usage
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-- EscortSpawn = SPAWN:NewWithAlias( "Red A2G Escort Template", "Red A2G Escort AI" ):InitLimit( 10, 10 )
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-- EscortSpawn:ParkAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Sochi_Adler ), AIRBASE.TerminalType.OpenBig )
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@@ -223,10 +223,9 @@ function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortNa
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end
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--- @param #AI_ESCORT_REQUEST self
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-- @param Core.Set#SET_GROUP EscortGroupSet
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function AI_ESCORT_REQUEST:SpawnEscort()
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local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Cold )
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local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
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self.EscortGroupSet:AddGroup( EscortGroup )
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EscortGroup:OptionROTVertical()
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@@ -241,11 +240,27 @@ function AI_ESCORT_REQUEST:SpawnEscort()
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Report:Add( "Joining Up " .. self.EscortGroupSet:GetUnitTypeNames():Text( ", " ) .. " from " .. LeaderEscort:GetCoordinate():ToString( self.EscortUnit ) )
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LeaderEscort:MessageTypeToGroup( Report:Text(), MESSAGE.Type.Information, self.PlayerUnit )
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self:FormationTrail( 50, 50, 50 )
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if self.SpawnMode == self.__Enum.Mode.Formation then
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self:FormationTrail( 50, 50, 50 )
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self:JoinFormation( EscortGroup )
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end
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self:Menus( self.XStart, self.XSpace, self.YStart, self.YSpace, self.ZStart, self.ZSpace, self.ZLevels )
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--self:Menus( self.XStart, self.XSpace, self.YStart, self.YSpace, self.ZStart, self.ZSpace, self.ZLevels )
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self:EscortMenuJoinUp( EscortGroup )
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self:EscortMenuHoldAtEscortPosition( EscortGroup )
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self:EscortMenuHoldAtLeaderPosition( EscortGroup )
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self:MenuFlare()
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self:MenuSmoke()
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self:MenuReportTargets( 60 )
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self:MenuAssistedAttack()
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self:MenuROE()
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self:MenuROT()
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self:MenuResumeMission()
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end
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)
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@@ -717,7 +717,6 @@ function AI_FORMATION:onafterFormationLine( FollowGroupSet, From , Event , To, X
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i = i + 1
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FollowGroup:SetState( FollowGroup, "Formation", Formation )
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FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
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end
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return self
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@@ -873,7 +872,6 @@ function AI_FORMATION:onafterFormationCenterWing( FollowGroupSet, From , Event ,
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FollowGroup:SetState( self, "FormationVec3", Vec3 )
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i = i + 1
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FollowGroup:SetState( FollowGroup, "Formation", self.__Enum.Formation.Vic )
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FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
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end
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return self
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@@ -934,7 +932,6 @@ function AI_FORMATION:onafterFormationBox( FollowGroupSet, From , Event , To, XS
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FollowGroup:SetState( self, "FormationVec3", Vec3 )
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i = i + 1
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FollowGroup:SetState( FollowGroup, "Formation", self.__Enum.Formation.Box )
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FollowGroup:SetState( FollowGroup, "Mode", self.__Enum.Mode.Formation )
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end
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return self
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@@ -1026,7 +1023,7 @@ function AI_FORMATION:onenterFollowing( FollowGroupSet ) --R2.1
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ClientUnit:SetState( self, "CV1", CV2 )
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end
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FollowGroupSet:ForEachGroup(
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FollowGroupSet:ForEachGroupAlive(
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--- @param Wrapper.Group#GROUP FollowGroup
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-- @param Wrapper.Unit#UNIT ClientUnit
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function( FollowGroup, Formation, ClientUnit, CT1, CV1, CT2, CV2 )
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