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Updates
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@@ -193,7 +193,7 @@ AI_ESCORT_REQUEST = {
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-- @param Wrapper.Airbase#AIRBASE EscortAirbase The airbase where escorts will be spawned once requested.
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-- @param #string EscortName Name of the escort.
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-- @param #string EscortBriefing A text showing the AI_ESCORT_REQUEST briefing to the player. Note that if no EscortBriefing is provided, the default briefing will be shown.
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-- @return #AI_ESCORT_REQUEST self
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-- @return #AI_ESCORT_REQUEST
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-- @usage
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-- EscortSpawn = SPAWN:NewWithAlias( "Red A2G Escort Template", "Red A2G Escort AI" ):InitLimit( 10, 10 )
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-- EscortSpawn:ParkAtAirbase( AIRBASE:FindByName( AIRBASE.Caucasus.Sochi_Adler ), AIRBASE.TerminalType.OpenBig )
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@@ -223,10 +223,9 @@ function AI_ESCORT_REQUEST:New( EscortUnit, EscortSpawn, EscortAirbase, EscortNa
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end
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--- @param #AI_ESCORT_REQUEST self
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-- @param Core.Set#SET_GROUP EscortGroupSet
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function AI_ESCORT_REQUEST:SpawnEscort()
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local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Cold )
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local EscortGroup = self.EscortSpawn:SpawnAtAirbase( self.EscortAirbase, SPAWN.Takeoff.Hot )
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self.EscortGroupSet:AddGroup( EscortGroup )
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EscortGroup:OptionROTVertical()
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@@ -241,11 +240,27 @@ function AI_ESCORT_REQUEST:SpawnEscort()
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Report:Add( "Joining Up " .. self.EscortGroupSet:GetUnitTypeNames():Text( ", " ) .. " from " .. LeaderEscort:GetCoordinate():ToString( self.EscortUnit ) )
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LeaderEscort:MessageTypeToGroup( Report:Text(), MESSAGE.Type.Information, self.PlayerUnit )
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self:FormationTrail( 50, 50, 50 )
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if self.SpawnMode == self.__Enum.Mode.Formation then
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self:FormationTrail( 50, 50, 50 )
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self:JoinFormation( EscortGroup )
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end
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self:Menus( self.XStart, self.XSpace, self.YStart, self.YSpace, self.ZStart, self.ZSpace, self.ZLevels )
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--self:Menus( self.XStart, self.XSpace, self.YStart, self.YSpace, self.ZStart, self.ZSpace, self.ZLevels )
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self:EscortMenuJoinUp( EscortGroup )
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self:EscortMenuHoldAtEscortPosition( EscortGroup )
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self:EscortMenuHoldAtLeaderPosition( EscortGroup )
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self:MenuFlare()
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self:MenuSmoke()
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self:MenuReportTargets( 60 )
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self:MenuAssistedAttack()
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self:MenuROE()
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self:MenuROT()
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self:MenuResumeMission()
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end
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)
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