Merge remote-tracking branch 'refs/remotes/origin/master' into Bugfix-132nd

This commit is contained in:
entropySG 2017-01-18 19:10:21 +01:00
commit c54c3f275f
278 changed files with 27562 additions and 1443 deletions

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@ -1,40 +1,69 @@
--- This module contains the AI_BALANCER class.
--- Single-Player:**No** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**All** -- **AI Balancing will replace in multi player missions
-- non-occupied human slots with AI groups, in order to provide an engaging simulation environment,
-- even when there are hardly any players in the mission.**
--
-- ![Banner Image](..\Presentations\AI_Balancer\Dia1.JPG)
--
--
-- ===
--
-- 1) @{AI.AI_Balancer#AI_BALANCER} class, extends @{Core.Fsm#FSM_SET}
-- ===================================================================================
-- The @{AI.AI_Balancer#AI_BALANCER} class monitors and manages as many AI GROUPS as there are
-- CLIENTS in a SET_CLIENT collection not occupied by players.
-- The AI_BALANCER class manages internally a collection of AI management objects, which govern the behaviour
-- of the underlying AI GROUPS.
-- # 1) @{AI.AI_Balancer#AI_BALANCER} class, extends @{Core.Fsm#FSM_SET}
--
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM)
-- and calls for each event the state transition methods providing the internal @{Core.Fsm#FSM_SET.Set} object containing the
-- SET_GROUP and additional event parameters provided during the event.
-- The @{AI.AI_Balancer#AI_BALANCER} class monitors and manages as many replacement AI groups as there are
-- CLIENTS in a SET_CLIENT collection, which are not occupied by human players.
-- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions.
--
-- 1.1) AI_BALANCER construction method
-- ---------------------------------------
-- Create a new AI_BALANCER object with the @{#AI_BALANCER.New} method:
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
-- An explanation about state and event transition methods can be found in the @{FSM} module documentation.
--
-- * @{#AI_BALANCER.New}: Creates a new AI_BALANCER object.
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
--
-- 1.2)
-- ----
-- * Add
-- * Remove
-- * **@{#AI_BALANCER.OnAfterSpawned}**( AISet, From, Event, To, AIGroup ): Define to add extra logic when an AI is spawned.
--
-- 1.2) AI_BALANCER returns AI to Airbases
-- ------------------------------------------
-- You can configure to have the AI to return to:
-- ## 1.1) AI_BALANCER construction
--
-- Create a new AI_BALANCER object with the @{#AI_BALANCER.New}() method:
--
-- ## 1.2) AI_BALANCER is a FSM
--
-- ![Process](..\Presentations\AI_Balancer\Dia13.JPG)
--
-- ### 1.2.1) AI_BALANCER States
--
-- * **Monitoring** ( Set ): Monitoring the Set if all AI is spawned for the Clients.
-- * **Spawning** ( Set, ClientName ): There is a new AI group spawned with ClientName as the name of reference.
-- * **Spawned** ( Set, AIGroup ): A new AI has been spawned. You can handle this event to customize the AI behaviour with other AI FSMs or own processes.
-- * **Destroying** ( Set, AIGroup ): The AI is being destroyed.
-- * **Returning** ( Set, AIGroup ): The AI is returning to the airbase specified by the ReturnToAirbase methods. Handle this state to customize the return behaviour of the AI, if any.
--
-- ### 1.2.2) AI_BALANCER Events
--
-- * **Monitor** ( Set ): Every 10 seconds, the Monitor event is triggered to monitor the Set.
-- * **Spawn** ( Set, ClientName ): Triggers when there is a new AI group to be spawned with ClientName as the name of reference.
-- * **Spawned** ( Set, AIGroup ): Triggers when a new AI has been spawned. You can handle this event to customize the AI behaviour with other AI FSMs or own processes.
-- * **Destroy** ( Set, AIGroup ): The AI is being destroyed.
-- * **Return** ( Set, AIGroup ): The AI is returning to the airbase specified by the ReturnToAirbase methods.
--
-- ## 1.3) AI_BALANCER spawn interval for replacement AI
--
-- Use the method @{#AI_BALANCER.InitSpawnInterval}() to set the earliest and latest interval in seconds that is waited until a new replacement AI is spawned.
--
-- ## 1.4) AI_BALANCER returns AI to Airbases
--
-- By default, When a human player joins a slot that is AI_BALANCED, the AI group will be destroyed by default.
-- However, there are 2 additional options that you can use to customize the destroy behaviour.
-- When a human player joins a slot, you can configure to let the AI return to:
--
-- * @{#AI_BALANCER.ReturnToHomeAirbase}: Returns the AI to the **home** @{Wrapper.Airbase#AIRBASE}.
-- * @{#AI_BALANCER.ReturnToNearestAirbases}: Returns the AI to the **nearest friendly** @{Wrapper.Airbase#AIRBASE}.
--
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
--
-- * @{#AI_BALANCER.ReturnToHomeAirbase}: Returns the AI to the home @{Wrapper.Airbase#AIRBASE}.
-- * @{#AI_BALANCER.ReturnToNearestAirbases}: Returns the AI to the nearest friendly @{Wrapper.Airbase#AIRBASE}.
-- --
-- ===
--
-- **API CHANGE HISTORY**
-- ======================
-- # **API CHANGE HISTORY**
--
-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
--
@ -43,74 +72,82 @@
--
-- Hereby the change log:
--
-- 2016-08-17: SPAWN:**InitCleanUp**( SpawnCleanUpInterval ) replaces SPAWN:_CleanUp_( SpawnCleanUpInterval )
-- 2017-01-17: There is still a problem with AI being destroyed, but not respawned. Need to check further upon that.
--
-- * Want to ensure that the methods starting with **Init** are the first called methods before any _Spawn_ method is called!
-- * This notation makes it now more clear which methods are initialization methods and which methods are Spawn enablement methods.
-- 2017-01-08: AI_BALANCER:**InitSpawnInterval( Earliest, Latest )** added.
--
-- ===
--
-- AUTHORS and CONTRIBUTIONS
-- =========================
-- # **AUTHORS and CONTRIBUTIONS**
--
-- ### Contributions:
--
-- * **Dutch_Baron (James)**: Who you can search on the Eagle Dynamics Forums.
-- Working together with James has resulted in the creation of the AI_BALANCER class.
-- James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
--
-- * **SNAFU**:
-- Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE.
-- None of the script code has been used however within the new AI_BALANCER moose class.
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
-- * **SNAFU**: Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE. None of the script code has been used however within the new AI_BALANCER moose class.
--
-- ### Authors:
--
-- * FlightControl: Framework Design & Programming
-- * FlightControl: Framework Design & Programming and Documentation.
--
-- @module AI_Balancer
--- AI_BALANCER class
-- @type AI_BALANCER
-- @field Core.Set#SET_CLIENT SetClient
-- @field Functional.Spawn#SPAWN SpawnAI
-- @field Wrapper.Group#GROUP Test
-- @extends Core.Fsm#FSM_SET
AI_BALANCER = {
ClassName = "AI_BALANCER",
PatrolZones = {},
AIGroups = {},
Earliest = 5, -- Earliest a new AI can be spawned is in 5 seconds.
Latest = 60, -- Latest a new AI can be spawned is in 60 seconds.
}
--- Creates a new AI_BALANCER object
-- @param #AI_BALANCER self
-- @param Core.Set#SET_CLIENT SetClient A SET\_CLIENT object that will contain the CLIENT objects to be monitored if they are alive or not (joined by a player).
-- @param Functional.Spawn#SPAWN SpawnAI The default Spawn object to spawn new AI Groups when needed.
-- @return #AI_BALANCER
-- @usage
-- -- Define a new AI_BALANCER Object.
function AI_BALANCER:New( SetClient, SpawnAI )
-- Inherits from BASE
local self = BASE:Inherit( self, FSM_SET:New( SET_GROUP:New() ) ) -- Core.Fsm#FSM_SET
local self = BASE:Inherit( self, FSM_SET:New( SET_GROUP:New() ) ) -- AI.AI_Balancer#AI_BALANCER
self:SetStartState( "None" )
self:AddTransition( "*", "Start", "Monitoring" )
self:AddTransition( "*", "Monitor", "Monitoring" )
self:AddTransition( "*", "Spawn", "Spawning" )
self:AddTransition( "Spawning", "Spawned", "Spawned" )
self:AddTransition( "*", "Destroy", "Destroying" )
self:AddTransition( "*", "Return", "Returning" )
self:AddTransition( "*", "End", "End" )
self:AddTransition( "*", "Dead", "End" )
self.SetClient = SetClient
self.SetClient:FilterOnce()
self.SpawnAI = SpawnAI
self.SpawnQueue = {}
self.ToNearestAirbase = false
self.ToHomeAirbase = false
self:__Start( 1 )
self:__Monitor( 1 )
return self
end
--- Sets the earliest to the latest interval in seconds how long AI_BALANCER will wait to spawn a new AI.
-- Provide 2 identical seconds if the interval should be a fixed amount of seconds.
-- @param #AI_BALANCER self
-- @param #number Earliest The earliest a new AI can be spawned in seconds.
-- @param #number Latest The latest a new AI can be spawned in seconds.
-- @return self
function AI_BALANCER:InitSpawnInterval( Earliest, Latest )
self.Earliest = Earliest
self.Latest = Latest
return self
end
@ -142,11 +179,12 @@ end
function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
-- OK, Spawn a new group from the default SpawnAI object provided.
local AIGroup = self.SpawnAI:Spawn()
local AIGroup = self.SpawnAI:Spawn() -- Wrapper.Group#GROUP
AIGroup:E( "Spawning new AIGroup" )
--TODO: need to rework UnitName thing ...
SetGroup:Add( ClientName, AIGroup )
self.SpawnQueue[ClientName] = nil
-- Fire the Spawned event. The first parameter is the AIGroup just Spawned.
-- Mission designers can catch this event to bind further actions to the AIGroup.
@ -156,9 +194,12 @@ end
--- @param #AI_BALANCER self
-- @param Core.Set#SET_GROUP SetGroup
-- @param Wrapper.Group#GROUP AIGroup
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, AIGroup )
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
AIGroup:Destroy()
SetGroup:Flush()
SetGroup:Remove( ClientName )
SetGroup:Flush()
end
--- @param #AI_BALANCER self
@ -190,10 +231,13 @@ end
--- @param #AI_BALANCER self
function AI_BALANCER:onenterMonitoring( SetGroup )
self:T2( { self.SetClient:Count() } )
--self.SetClient:Flush()
self.SetClient:ForEachClient(
--- @param Wrapper.Client#CLIENT Client
function( Client )
self:E(Client.ClientName)
self:T3(Client.ClientName)
local AIGroup = self.Set:Get( Client.UnitName ) -- Wrapper.Group#GROUP
if Client:IsAlive() then
@ -201,7 +245,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
if AIGroup and AIGroup:IsAlive() == true then
if self.ToNearestAirbase == false and self.ToHomeAirbase == false then
self:Destroy( AIGroup )
self:Destroy( Client.UnitName, AIGroup )
else
-- We test if there is no other CLIENT within the self.ReturnTresholdRange of the first unit of the AI group.
-- If there is a CLIENT, the AI stays engaged and will not return.
@ -210,16 +254,16 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
local PlayerInRange = { Value = false }
local RangeZone = ZONE_RADIUS:New( 'RangeZone', AIGroup:GetVec2(), self.ReturnTresholdRange )
self:E( RangeZone )
self:T2( RangeZone )
_DATABASE:ForEachPlayer(
--- @param Wrapper.Unit#UNIT RangeTestUnit
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
self:E( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
if RangeTestUnit:IsInZone( RangeZone ) == true then
self:E( "in zone" )
self:T2( "in zone" )
if RangeTestUnit:GetCoalition() ~= AIGroup:GetCoalition() then
self:E( "in range" )
self:T2( "in range" )
PlayerInRange.Value = true
end
end
@ -240,9 +284,13 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
end
else
if not AIGroup or not AIGroup:IsAlive() == true then
self:E("client not alive")
self:Spawn( Client.UnitName )
self:E("text after spawn")
self:T( "Client " .. Client.UnitName .. " not alive." )
if not self.SpawnQueue[Client.UnitName] then
-- Spawn a new AI taking into account the spawn interval Earliest, Latest
self:__Spawn( math.random( self.Earliest, self.Latest ), Client.UnitName )
self.SpawnQueue[Client.UnitName] = true
self:E( "New AI Spawned for Client " .. Client.UnitName )
end
end
end
return true

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@ -0,0 +1,550 @@
--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Execute Combat Air Patrol (CAP).**
--
-- ![Banner Image](..\Presentations\AI_Cap\Dia1.JPG)
--
--
-- ===
--
-- # 1) @{#AI_CAP_ZONE} class, extends @{AI.AI_Cap#AI_PATROL_ZONE}
--
-- The @{#AI_CAP_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
--
-- ![Process](..\Presentations\AI_Cap\Dia3.JPG)
--
-- The AI_CAP_ZONE is assigned a @(Group) and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
--
-- ![Process](..\Presentations\AI_Cap\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
--
-- ![Process](..\Presentations\AI_Cap\Dia5.JPG)
--
-- This cycle will continue.
--
-- ![Process](..\Presentations\AI_Cap\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_Cap\Dia9.JPG)
--
-- When enemies are detected, the AI will automatically engage the enemy.
--
-- ![Process](..\Presentations\AI_Cap\Dia10.JPG)
--
-- Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
--
-- ![Process](..\Presentations\AI_Cap\Dia13.JPG)
--
-- ## 1.1) AI_CAP_ZONE constructor
--
-- * @{#AI_CAP_ZONE.New}(): Creates a new AI_CAP_ZONE object.
--
-- ## 1.2) AI_CAP_ZONE is a FSM
--
-- ![Process](..\Presentations\AI_Cap\Dia2.JPG)
--
-- ### 1.2.1) AI_CAP_ZONE States
--
-- * **None** ( Group ): The process is not started yet.
-- * **Patrolling** ( Group ): The AI is patrolling the Patrol Zone.
-- * **Engaging** ( Group ): The AI is engaging the bogeys.
-- * **Returning** ( Group ): The AI is returning to Base..
--
-- ### 1.2.2) AI_CAP_ZONE Events
--
-- * **Start** ( Group ): Start the process.
-- * **Route** ( Group ): Route the AI to a new random 3D point within the Patrol Zone.
-- * **Engage** ( Group ): Let the AI engage the bogeys.
-- * **RTB** ( Group ): Route the AI to the home base.
-- * **Detect** ( Group ): The AI is detecting targets.
-- * **Detected** ( Group ): The AI has detected new targets.
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.
--
-- ## 1.3) Set the Range of Engagement
--
-- ![Range](..\Presentations\AI_Cap\Dia11.JPG)
--
-- An optional range can be set in meters,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- The range can be beyond or smaller than the range of the Patrol Zone.
-- The range is applied at the position of the AI.
-- Use the method @{AI.AI_Cap#AI_CAP_ZONE.SetEngageRange}() to define that range.
--
-- ## 1.4) Set the Zone of Engagement
--
-- ![Zone](..\Presentations\AI_Cap\Dia12.JPG)
--
-- An optional @{Zone} can be set,
-- that will define when the AI will engage with the detected airborne enemy targets.
-- Use the method @{AI.AI_Cap#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
--
-- ====
--
-- # **API CHANGE HISTORY**
--
-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
--
-- * **Added** parts are expressed in bold type face.
-- * _Removed_ parts are expressed in italic type face.
--
-- Hereby the change log:
--
-- 2017-01-15: Initial class and API.
--
-- ===
--
-- # **AUTHORS and CONTRIBUTIONS**
--
-- ### Contributions:
--
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
--
-- ### Authors:
--
-- * **FlightControl**: Concept, Design & Programming.
--
-- @module AI_Cap
--- AI_CAP_ZONE class
-- @type AI_CAP_ZONE
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
AI_CAP_ZONE = {
ClassName = "AI_CAP_ZONE",
}
--- Creates a new AI_CAP_ZONE object
-- @param #AI_CAP_ZONE self
-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
-- @return #AI_CAP_ZONE self
function AI_CAP_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )
-- Inherits from BASE
local self = BASE:Inherit( self, AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) ) -- #AI_CAP_ZONE
self.Accomplished = false
self.Engaging = false
self:AddTransition( { "Patrolling", "Engaging" }, "Engage", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAP_ZONE.
--- OnBefore Transition Handler for Event Engage.
-- @function [parent=#AI_CAP_ZONE] OnBeforeEngage
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Engage.
-- @function [parent=#AI_CAP_ZONE] OnAfterEngage
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Engage.
-- @function [parent=#AI_CAP_ZONE] Engage
-- @param #AI_CAP_ZONE self
--- Asynchronous Event Trigger for Event Engage.
-- @function [parent=#AI_CAP_ZONE] __Engage
-- @param #AI_CAP_ZONE self
-- @param #number Delay The delay in seconds.
--- OnLeave Transition Handler for State Engaging.
-- @function [parent=#AI_CAP_ZONE] OnLeaveEngaging
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnEnter Transition Handler for State Engaging.
-- @function [parent=#AI_CAP_ZONE] OnEnterEngaging
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
self:AddTransition( "Engaging", "Fired", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAP_ZONE.
--- OnBefore Transition Handler for Event Fired.
-- @function [parent=#AI_CAP_ZONE] OnBeforeFired
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Fired.
-- @function [parent=#AI_CAP_ZONE] OnAfterFired
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Fired.
-- @function [parent=#AI_CAP_ZONE] Fired
-- @param #AI_CAP_ZONE self
--- Asynchronous Event Trigger for Event Fired.
-- @function [parent=#AI_CAP_ZONE] __Fired
-- @param #AI_CAP_ZONE self
-- @param #number Delay The delay in seconds.
self:AddTransition( "*", "Destroy", "*" ) -- FSM_CONTROLLABLE Transition for type #AI_CAP_ZONE.
--- OnBefore Transition Handler for Event Destroy.
-- @function [parent=#AI_CAP_ZONE] OnBeforeDestroy
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Destroy.
-- @function [parent=#AI_CAP_ZONE] OnAfterDestroy
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Destroy.
-- @function [parent=#AI_CAP_ZONE] Destroy
-- @param #AI_CAP_ZONE self
--- Asynchronous Event Trigger for Event Destroy.
-- @function [parent=#AI_CAP_ZONE] __Destroy
-- @param #AI_CAP_ZONE self
-- @param #number Delay The delay in seconds.
self:AddTransition( "Engaging", "Abort", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_CAP_ZONE.
--- OnBefore Transition Handler for Event Abort.
-- @function [parent=#AI_CAP_ZONE] OnBeforeAbort
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Abort.
-- @function [parent=#AI_CAP_ZONE] OnAfterAbort
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Abort.
-- @function [parent=#AI_CAP_ZONE] Abort
-- @param #AI_CAP_ZONE self
--- Asynchronous Event Trigger for Event Abort.
-- @function [parent=#AI_CAP_ZONE] __Abort
-- @param #AI_CAP_ZONE self
-- @param #number Delay The delay in seconds.
self:AddTransition( "Engaging", "Accomplish", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_CAP_ZONE.
--- OnBefore Transition Handler for Event Accomplish.
-- @function [parent=#AI_CAP_ZONE] OnBeforeAccomplish
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Accomplish.
-- @function [parent=#AI_CAP_ZONE] OnAfterAccomplish
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Accomplish.
-- @function [parent=#AI_CAP_ZONE] Accomplish
-- @param #AI_CAP_ZONE self
--- Asynchronous Event Trigger for Event Accomplish.
-- @function [parent=#AI_CAP_ZONE] __Accomplish
-- @param #AI_CAP_ZONE self
-- @param #number Delay The delay in seconds.
return self
end
--- Set the Engage Zone which defines where the AI will engage bogies.
-- @param #AI_CAP_ZONE self
-- @param Core.Zone#ZONE EngageZone The zone where the AI is performing CAP.
-- @return #AI_CAP_ZONE self
function AI_CAP_ZONE:SetEngageZone( EngageZone )
self:F2()
if EngageZone then
self.EngageZone = EngageZone
else
self.EngageZone = nil
end
end
--- Set the Engage Range when the AI will engage with airborne enemies.
-- @param #AI_CAP_ZONE self
-- @param #number EngageRange The Engage Range.
-- @return #AI_CAP_ZONE self
function AI_CAP_ZONE:SetEngageRange( EngageRange )
self:F2()
if EngageRange then
self.EngageRange = EngageRange
else
self.EngageRange = nil
end
end
--- onafter State Transition for Event Start.
-- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
self:Route()
self:__Status( 30 ) -- Check status status every 30 seconds.
self:__Detect( self.DetectInterval ) -- Detect for new targets every DetectInterval in the EngageZone.
self:EventOnDead( self.OnDead )
Controllable:OptionROEOpenFire()
self.Controllable:OnReSpawn(
function( PatrolGroup )
self:E( "ReSpawn" )
self:__Reset()
self:__Route( 5 )
end
)
end
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
function _NewEngageCapRoute( AIControllable )
AIControllable:T( "NewEngageRoute" )
local EngageZone = AIControllable:GetState( AIControllable, "EngageZone" ) -- AI.AI_Cap#AI_CAP_ZONE
EngageZone:__Engage( 1 )
end
--- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function AI_CAP_ZONE:onbeforeEngage( Controllable, From, Event, To )
if self.Accomplished == true then
return false
end
end
--- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function AI_CAP_ZONE:onafterDetected( Controllable, From, Event, To )
if From ~= "Engaging" then
local Engage = false
for DetectedUnitID, DetectedUnit in pairs( self.DetectedUnits ) do
local DetectedUnit = DetectedUnit -- Wrapper.Unit#UNIT
self:T( DetectedUnit )
if DetectedUnit:IsAlive() and DetectedUnit:IsAir() then
Engage = true
break
end
end
if Engage == true then
self:E( 'Detected -> Engaging' )
self:__Engage( 1 )
end
end
end
--- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
if Controllable:IsAlive() then
self:Detect( self.EngageZone )
local EngageRoute = {}
--- Calculate the current route point.
local CurrentVec2 = self.Controllable:GetVec2()
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local ToEngageZoneSpeed = self.PatrolMaxSpeed
local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
POINT_VEC3.RoutePointAltType.BARO,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
ToEngageZoneSpeed,
true
)
EngageRoute[#EngageRoute+1] = CurrentRoutePoint
--- Find a random 2D point in PatrolZone.
local ToTargetVec2 = self.PatrolZone:GetRandomVec2()
self:T2( ToTargetVec2 )
--- Define Speed and Altitude.
local ToTargetAltitude = math.random( self.EngageFloorAltitude, self.EngageCeilingAltitude )
local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
--- Obtain a 3D @{Point} from the 2D point + altitude.
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
--- Create a route point of type air.
local ToPatrolRoutePoint = ToTargetPointVec3:RoutePointAir(
POINT_VEC3.RoutePointAltType.BARO,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
ToTargetSpeed,
true
)
EngageRoute[#EngageRoute+1] = ToPatrolRoutePoint
Controllable:OptionROEOpenFire()
Controllable:OptionROTPassiveDefense()
local AttackTasks = {}
for DetectedUnitID, DetectedUnit in pairs( self.DetectedUnits ) do
local DetectedUnit = DetectedUnit -- Wrapper.Unit#UNIT
self:T( DetectedUnit )
if DetectedUnit:IsAlive() and DetectedUnit:IsAir() then
if self.EngageZone then
if DetectedUnit:IsInZone( self.EngageZone ) then
self:E( {"Within Zone and Engaging ", DetectedUnit } )
AttackTasks[#AttackTasks+1] = Controllable:TaskAttackUnit( DetectedUnit )
end
else
if self.EngageRange then
if DetectedUnit:GetPointVec3():Get2DDistance(Controllable:GetPointVec3() ) <= self.EngageRange then
self:E( {"Within Range and Engaging", DetectedUnit } )
AttackTasks[#AttackTasks+1] = Controllable:TaskAttackUnit( DetectedUnit )
end
else
AttackTasks[#AttackTasks+1] = Controllable:TaskAttackUnit( DetectedUnit )
end
end
else
self.DetectedUnits[DetectedUnit] = nil
end
end
--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
self.Controllable:WayPointInitialize( EngageRoute )
if #AttackTasks == 0 then
self:E("No targets found -> Going back to Patrolling")
self:Accomplish()
self:Route()
else
EngageRoute[1].task = Controllable:TaskCombo( AttackTasks )
--- Do a trick, link the NewEngageRoute function of the object to the AIControllable in a temporary variable ...
self.Controllable:SetState( self.Controllable, "EngageZone", self )
self.Controllable:WayPointFunction( #EngageRoute, 1, "_NewEngageCapRoute" )
end
--- NOW ROUTE THE GROUP!
self.Controllable:WayPointExecute( 1, 2 )
end
end
--- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @param Core.Event#EVENTDATA EventData
function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
if EventData.IniUnit then
self.DetectedUnits[EventData.IniUnit] = nil
end
Controllable:MessageToAll( "Destroyed a target", 15 , "Destroyed!" )
end
--- @param #AI_CAP_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
self.Accomplished = true
self.DetectUnits = false
end
--- @param #AI_CAP_ZONE self
-- @param Core.Event#EVENTDATA EventData
function AI_CAP_ZONE:OnDead( EventData )
self:T( { "EventDead", EventData } )
if EventData.IniDCSUnit then
self:__Destroy( 1, EventData )
end
end

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@ -0,0 +1,532 @@
--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Provide Close Air Support to friendly ground troops.**
--
-- ![Banner Image](..\Presentations\AI_Cas\Dia1.JPG)
--
--
-- ===
--
-- # 1) @{#AI_CAS_ZONE} class, extends @{AI.AI_Patrol#AI_PATROL_ZONE}
--
-- @{#AI_CAS_ZONE} derives from the @{AI.AI_Patrol#AI_PATROL_ZONE}, inheriting its methods and behaviour.
--
-- The @{#AI_CAS_ZONE} class implements the core functions to provide Close Air Support in an Engage @{Zone} by an AIR @{Controllable} or @{Group}.
-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
--
-- ![HoldAndEngage](..\Presentations\AI_Cas\Dia3.JPG)
--
-- The AI_CAS_ZONE is assigned a @(Group) and this must be done before the AI_CAS_ZONE process can be started through the **Start** event.
--
-- ![Start Event](..\Presentations\AI_Cas\Dia4.JPG)
--
-- Upon started, The AI will **Route** itself towards the random 3D point within a patrol zone,
-- using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
-- This cycle will continue until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
--
-- ![Route Event](..\Presentations\AI_Cas\Dia5.JPG)
--
-- When the AI is commanded to provide Close Air Support (through the event **Engage**), the AI will fly towards the Engage Zone.
-- Any target that is detected in the Engage Zone will be reported and will be destroyed by the AI.
--
-- ![Engage Event](..\Presentations\AI_Cas\Dia6.JPG)
--
-- The AI will detect the targets and will only destroy the targets within the Engage Zone.
--
-- ![Engage Event](..\Presentations\AI_Cas\Dia7.JPG)
--
-- Every target that is destroyed, is reported< by the AI.
--
-- ![Engage Event](..\Presentations\AI_Cas\Dia8.JPG)
--
-- Note that the AI does not know when the Engage Zone is cleared, and therefore will keep circling in the zone.
--
-- ![Engage Event](..\Presentations\AI_Cas\Dia9.JPG)
--
-- Until it is notified through the event **Accomplish**, which is to be triggered by an observing party:
--
-- * a FAC
-- * a timed event
-- * a menu option selected by a human
-- * a condition
-- * others ...
--
-- ![Engage Event](..\Presentations\AI_Cas\Dia10.JPG)
--
-- When the AI has accomplished the CAS, it will fly back to the Patrol Zone.
--
-- ![Engage Event](..\Presentations\AI_Cas\Dia11.JPG)
--
-- It will keep patrolling there, until it is notified to RTB or move to another CAS Zone.
-- It can be notified to go RTB through the **RTB** event.
--
-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
--
-- ![Engage Event](..\Presentations\AI_Cas\Dia12.JPG)
--
-- # 1.1) AI_CAS_ZONE constructor
--
-- * @{#AI_CAS_ZONE.New}(): Creates a new AI_CAS_ZONE object.
--
-- ## 1.2) AI_CAS_ZONE is a FSM
--
-- ![Process](..\Presentations\AI_Cas\Dia2.JPG)
--
-- ### 1.2.1) AI_CAS_ZONE States
--
-- * **None** ( Group ): The process is not started yet.
-- * **Patrolling** ( Group ): The AI is patrolling the Patrol Zone.
-- * **Engaging** ( Group ): The AI is engaging the targets in the Engage Zone, executing CAS.
-- * **Returning** ( Group ): The AI is returning to Base..
--
-- ### 1.2.2) AI_CAS_ZONE Events
--
-- * **Start** ( Group ): Start the process.
-- * **Route** ( Group ): Route the AI to a new random 3D point within the Patrol Zone.
-- * **Engage** ( Group ): Engage the AI to provide CAS in the Engage Zone, destroying any target it finds.
-- * **RTB** ( Group ): Route the AI to the home base.
-- * **Detect** ( Group ): The AI is detecting targets.
-- * **Detected** ( Group ): The AI has detected new targets.
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.
--
-- ====
--
-- # **API CHANGE HISTORY**
--
-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
--
-- * **Added** parts are expressed in bold type face.
-- * _Removed_ parts are expressed in italic type face.
--
-- Hereby the change log:
--
-- 2017-01-15: Initial class and API.
--
-- ===
--
-- # **AUTHORS and CONTRIBUTIONS**
--
-- ### Contributions:
--
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
--
-- ### Authors:
--
-- * **FlightControl**: Concept, Design & Programming.
--
-- @module AI_Cas
--- AI_CAS_ZONE class
-- @type AI_CAS_ZONE
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
-- @extends AI.AI_Patrol#AI_CAS_ZONE
AI_CAS_ZONE = {
ClassName = "AI_CAS_ZONE",
}
--- Creates a new AI_CAS_ZONE object
-- @param #AI_CAS_ZONE self
-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
-- @param Core.Zone#ZONE EngageZone
-- @return #AI_CAS_ZONE self
function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageZone )
-- Inherits from BASE
local self = BASE:Inherit( self, AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) ) -- #AI_CAS_ZONE
self.EngageZone = EngageZone
self.Accomplished = false
self:SetDetectionZone( self.EngageZone )
self:AddTransition( { "Patrolling", "Engaging" }, "Engage", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
--- OnBefore Transition Handler for Event Engage.
-- @function [parent=#AI_CAS_ZONE] OnBeforeEngage
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Engage.
-- @function [parent=#AI_CAS_ZONE] OnAfterEngage
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Engage.
-- @function [parent=#AI_CAS_ZONE] Engage
-- @param #AI_CAS_ZONE self
--- Asynchronous Event Trigger for Event Engage.
-- @function [parent=#AI_CAS_ZONE] __Engage
-- @param #AI_CAS_ZONE self
-- @param #number Delay The delay in seconds.
--- OnLeave Transition Handler for State Engaging.
-- @function [parent=#AI_CAS_ZONE] OnLeaveEngaging
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnEnter Transition Handler for State Engaging.
-- @function [parent=#AI_CAS_ZONE] OnEnterEngaging
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
self:AddTransition( "Engaging", "Fired", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
--- OnBefore Transition Handler for Event Fired.
-- @function [parent=#AI_CAS_ZONE] OnBeforeFired
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Fired.
-- @function [parent=#AI_CAS_ZONE] OnAfterFired
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Fired.
-- @function [parent=#AI_CAS_ZONE] Fired
-- @param #AI_CAS_ZONE self
--- Asynchronous Event Trigger for Event Fired.
-- @function [parent=#AI_CAS_ZONE] __Fired
-- @param #AI_CAS_ZONE self
-- @param #number Delay The delay in seconds.
self:AddTransition( "*", "Destroy", "*" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
--- OnBefore Transition Handler for Event Destroy.
-- @function [parent=#AI_CAS_ZONE] OnBeforeDestroy
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Destroy.
-- @function [parent=#AI_CAS_ZONE] OnAfterDestroy
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Destroy.
-- @function [parent=#AI_CAS_ZONE] Destroy
-- @param #AI_CAS_ZONE self
--- Asynchronous Event Trigger for Event Destroy.
-- @function [parent=#AI_CAS_ZONE] __Destroy
-- @param #AI_CAS_ZONE self
-- @param #number Delay The delay in seconds.
self:AddTransition( "Engaging", "Abort", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
--- OnBefore Transition Handler for Event Abort.
-- @function [parent=#AI_CAS_ZONE] OnBeforeAbort
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Abort.
-- @function [parent=#AI_CAS_ZONE] OnAfterAbort
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Abort.
-- @function [parent=#AI_CAS_ZONE] Abort
-- @param #AI_CAS_ZONE self
--- Asynchronous Event Trigger for Event Abort.
-- @function [parent=#AI_CAS_ZONE] __Abort
-- @param #AI_CAS_ZONE self
-- @param #number Delay The delay in seconds.
self:AddTransition( "Engaging", "Accomplish", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
--- OnBefore Transition Handler for Event Accomplish.
-- @function [parent=#AI_CAS_ZONE] OnBeforeAccomplish
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Accomplish.
-- @function [parent=#AI_CAS_ZONE] OnAfterAccomplish
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Accomplish.
-- @function [parent=#AI_CAS_ZONE] Accomplish
-- @param #AI_CAS_ZONE self
--- Asynchronous Event Trigger for Event Accomplish.
-- @function [parent=#AI_CAS_ZONE] __Accomplish
-- @param #AI_CAS_ZONE self
-- @param #number Delay The delay in seconds.
return self
end
--- Set the Engage Zone where the AI is performing CAS. Note that if the EngageZone is changed, the AI needs to re-detect targets.
-- @param #AI_CAS_ZONE self
-- @param Core.Zone#ZONE EngageZone The zone where the AI is performing CAS.
-- @return #AI_CAS_ZONE self
function AI_CAS_ZONE:SetEngageZone( EngageZone )
self:F2()
if EngageZone then
self.EngageZone = EngageZone
else
self.EngageZone = nil
end
end
--- onafter State Transition for Event Start.
-- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
self:Route()
self:__Status( 30 ) -- Check status status every 30 seconds.
self:__Detect( self.DetectInterval ) -- Detect for new targets every DetectInterval in the EngageZone.
self:EventOnDead( self.OnDead )
Controllable:OptionROEHoldFire()
Controllable:OptionROTVertical()
self.Controllable:OnReSpawn(
function( PatrolGroup )
self:E( "ReSpawn" )
self:__Reset()
self:__Route( 5 )
end
)
end
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
function _NewEngageRoute( AIControllable )
AIControllable:T( "NewEngageRoute" )
local EngageZone = AIControllable:GetState( AIControllable, "EngageZone" ) -- AI.AI_Cas#AI_CAS_ZONE
EngageZone:__Engage( 1 )
end
--- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
if self.Accomplished == true then
return false
end
end
--- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To )
if Controllable:IsAlive() then
self:Detect( self.EngageZone )
local EngageRoute = {}
--- Calculate the current route point.
local CurrentVec2 = self.Controllable:GetVec2()
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local ToEngageZoneSpeed = self.PatrolMaxSpeed
local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
POINT_VEC3.RoutePointAltType.BARO,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
ToEngageZoneSpeed,
true
)
EngageRoute[#EngageRoute+1] = CurrentRoutePoint
if self.Controllable:IsNotInZone( self.EngageZone ) then
-- Find a random 2D point in EngageZone.
local ToEngageZoneVec2 = self.EngageZone:GetRandomVec2()
self:T2( ToEngageZoneVec2 )
-- Define Speed and Altitude.
local ToEngageZoneAltitude = math.random( self.EngageFloorAltitude, self.EngageCeilingAltitude )
local ToEngageZoneSpeed = self.PatrolMaxSpeed
self:T2( ToEngageZoneSpeed )
-- Obtain a 3D @{Point} from the 2D point + altitude.
local ToEngageZonePointVec3 = POINT_VEC3:New( ToEngageZoneVec2.x, ToEngageZoneAltitude, ToEngageZoneVec2.y )
-- Create a route point of type air.
local ToEngageZoneRoutePoint = ToEngageZonePointVec3:RoutePointAir(
POINT_VEC3.RoutePointAltType.BARO,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
ToEngageZoneSpeed,
true
)
EngageRoute[#EngageRoute+1] = ToEngageZoneRoutePoint
end
--- Define a random point in the @{Zone}. The AI will fly to that point within the zone.
--- Find a random 2D point in EngageZone.
local ToTargetVec2 = self.EngageZone:GetRandomVec2()
self:T2( ToTargetVec2 )
--- Define Speed and Altitude.
local ToTargetAltitude = math.random( self.EngageFloorAltitude, self.EngageCeilingAltitude )
local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
--- Obtain a 3D @{Point} from the 2D point + altitude.
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
--- Create a route point of type air.
local ToTargetRoutePoint = ToTargetPointVec3:RoutePointAir(
POINT_VEC3.RoutePointAltType.BARO,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
ToTargetSpeed,
true
)
ToTargetPointVec3:SmokeBlue()
EngageRoute[#EngageRoute+1] = ToTargetRoutePoint
Controllable:OptionROEOpenFire()
Controllable:OptionROTPassiveDefense()
local AttackTasks = {}
for DetectedUnitID, DetectedUnit in pairs( self.DetectedUnits ) do
local DetectedUnit = DetectedUnit -- Wrapper.Unit#UNIT
self:T( DetectedUnit )
if DetectedUnit:IsAlive() then
if DetectedUnit:IsInZone( self.EngageZone ) then
self:E( {"Engaging ", DetectedUnit } )
AttackTasks[#AttackTasks+1] = Controllable:TaskAttackUnit( DetectedUnit )
end
else
self.DetectedUnits[DetectedUnit] = nil
end
end
EngageRoute[1].task = Controllable:TaskCombo( AttackTasks )
--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
self.Controllable:WayPointInitialize( EngageRoute )
--- Do a trick, link the NewEngageRoute function of the object to the AIControllable in a temporary variable ...
self.Controllable:SetState( self.Controllable, "EngageZone", self )
self.Controllable:WayPointFunction( #EngageRoute, 1, "_NewEngageRoute" )
--- NOW ROUTE THE GROUP!
self.Controllable:WayPointExecute( 1, 2 )
end
end
--- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @param Core.Event#EVENTDATA EventData
function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
if EventData.IniUnit then
self.DetectedUnits[EventData.IniUnit] = nil
end
Controllable:MessageToAll( "Destroyed a target", 15 , "Destroyed!" )
end
--- @param #AI_CAS_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
self.Accomplished = true
self.DetectUnits = false
end
--- @param #AI_CAS_ZONE self
-- @param Core.Event#EVENTDATA EventData
function AI_CAS_ZONE:OnDead( EventData )
self:T( { "EventDead", EventData } )
if EventData.IniDCSUnit then
self:__Destroy( 1, EventData )
end
end

View File

@ -1,4 +1,4 @@
--- Management of logical cargo objects, that can be transported from and to transportation carriers.
--- Single-Player:Yes / Mulit-Player:Yes / AI:Yes / Human:No / Types:Ground -- Management of logical cargo objects, that can be transported from and to transportation carriers.
--
-- ===
--
@ -42,14 +42,14 @@
-- State transition functions can be set **by the mission designer** customizing or improving the behaviour of the state.
-- There are 2 moments when state transition methods will be called by the state machine:
--
-- * **Before** the state transition.
-- The state transition method needs to start with the name **OnBefore + the name of the state**.
-- * **Leaving** the state.
-- The state transition method needs to start with the name **OnLeave + the name of the state**.
-- If the state transition method returns false, then the processing of the state transition will not be done!
-- If you want to change the behaviour of the AIControllable at this event, return false,
-- but then you'll need to specify your own logic using the AIControllable!
--
-- * **After** the state transition.
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
-- * **Entering** the state.
-- The state transition method needs to start with the name **OnEnter + the name of the state**.
-- These state transition methods need to provide a return value, which is specified at the function description.
--
-- 2) #AI_CARGO_UNIT class
@ -135,45 +135,45 @@
-- UnLoaded
--- @function [parent=#AI_CARGO] OnBeforeUnLoaded
--- @function [parent=#AI_CARGO] OnLeaveUnLoaded
-- @param #AI_CARGO self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
-- @return #boolean
--- @function [parent=#AI_CARGO] OnAfterUnLoaded
--- @function [parent=#AI_CARGO] OnEnterUnLoaded
-- @param #AI_CARGO self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
-- Loaded
--- @function [parent=#AI_CARGO] OnBeforeLoaded
--- @function [parent=#AI_CARGO] OnLeaveLoaded
-- @param #AI_CARGO self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
-- @return #boolean
--- @function [parent=#AI_CARGO] OnAfterLoaded
--- @function [parent=#AI_CARGO] OnEnterLoaded
-- @param #AI_CARGO self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
-- Boarding
--- @function [parent=#AI_CARGO] OnBeforeBoarding
--- @function [parent=#AI_CARGO] OnLeaveBoarding
-- @param #AI_CARGO self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
-- @return #boolean
--- @function [parent=#AI_CARGO] OnAfterBoarding
--- @function [parent=#AI_CARGO] OnEnterBoarding
-- @param #AI_CARGO self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
-- UnBoarding
--- @function [parent=#AI_CARGO] OnBeforeUnBoarding
--- @function [parent=#AI_CARGO] OnLeaveUnBoarding
-- @param #AI_CARGO self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
-- @return #boolean
--- @function [parent=#AI_CARGO] OnAfterUnBoarding
--- @function [parent=#AI_CARGO] OnEnterUnBoarding
-- @param #AI_CARGO self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable

View File

@ -1,110 +1,122 @@
--- (AI) (FSM) Make AI patrol routes or zones.
--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Air Patrolling or Staging.**
--
-- ![Banner Image](..\Presentations\AI_Patrol\Dia1.JPG)
--
--
-- ===
--
-- 1) @{#AI_PATROLZONE} class, extends @{Core.Fsm#FSM_CONTROLLABLE}
-- ================================================================
-- The @{#AI_PATROLZONE} class implements the core functions to patrol a @{Zone} by an AIR @{Controllable} @{Group}.
-- The patrol algorithm works that for each airplane patrolling, upon arrival at the patrol zone,
-- a random point is selected as the route point within the 3D space, within the given boundary limits.
-- The airplane will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the random 3D point, a new 3D random point will be selected within the patrol zone using the given limits.
-- This cycle will continue until a fuel treshold has been reached by the airplane.
-- # 1) @{#AI_PATROL_ZONE} class, extends @{Core.Fsm#FSM_CONTROLLABLE}
--
-- The @{#AI_PATROL_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}.
--
-- ![Process](..\Presentations\AI_Patrol\Dia3.JPG)
--
-- The AI_PATROL_ZONE is assigned a @(Group) and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
--
-- ![Process](..\Presentations\AI_Patrol\Dia4.JPG)
--
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
--
-- ![Process](..\Presentations\AI_Patrol\Dia5.JPG)
--
-- This cycle will continue.
--
-- ![Process](..\Presentations\AI_Patrol\Dia6.JPG)
--
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
--
-- ![Process](..\Presentations\AI_Patrol\Dia9.JPG)
--
---- Note that the enemy is not engaged! To model enemy engagement, either tailor the **Detected** event, or
-- use derived AI_ classes to model AI offensive or defensive behaviour.
--
-- ![Process](..\Presentations\AI_Patrol\Dia10.JPG)
--
-- Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
--
-- 1.1) AI_PATROLZONE constructor:
-- ----------------------------
-- ![Process](..\Presentations\AI_Patrol\Dia11.JPG)
--
-- * @{#AI_PATROLZONE.New}(): Creates a new AI_PATROLZONE object.
-- ## 1.1) AI_PATROL_ZONE constructor
--
-- 1.2) AI_PATROLZONE state machine:
-- ----------------------------------
-- The AI_PATROLZONE is a state machine: it manages the different events and states of the AIControllable it is controlling.
-- * @{#AI_PATROL_ZONE.New}(): Creates a new AI_PATROL_ZONE object.
--
-- ### 1.2.1) AI_PATROLZONE Events:
-- ## 1.2) AI_PATROL_ZONE is a FSM
--
-- * @{#AI_PATROLZONE.Route}( AIControllable ): A new 3D route point is selected and the AIControllable will fly towards that point with the given speed.
-- * @{#AI_PATROLZONE.Patrol}( AIControllable ): The AIControllable reports it is patrolling. This event is called every 30 seconds.
-- * @{#AI_PATROLZONE.RTB}( AIControllable ): The AIControllable will report return to base.
-- * @{#AI_PATROLZONE.End}( AIControllable ): The end of the AI_PATROLZONE process.
-- * @{#AI_PATROLZONE.Dead}( AIControllable ): The AIControllable is dead. The AI_PATROLZONE process will be ended.
-- ![Process](..\Presentations\AI_Patrol\Dia2.JPG)
--
-- ### 1.2.2) AI_PATROLZONE States:
-- ### 1.2.1) AI_PATROL_ZONE States
--
-- * **Route**: A new 3D route point is selected and the AIControllable will fly towards that point with the given speed.
-- * **Patrol**: The AIControllable is patrolling. This state is set every 30 seconds, so every 30 seconds, a state transition method can be used.
-- * **RTB**: The AIControllable reports it wants to return to the base.
-- * **Dead**: The AIControllable is dead ...
-- * **End**: The process has come to an end.
-- * **None** ( Group ): The process is not started yet.
-- * **Patrolling** ( Group ): The AI is patrolling the Patrol Zone.
-- * **Returning** ( Group ): The AI is returning to Base..
--
-- ### 1.2.3) AI_PATROLZONE state transition methods:
-- ### 1.2.2) AI_PATROL_ZONE Events
--
-- State transition functions can be set **by the mission designer** customizing or improving the behaviour of the state.
-- There are 2 moments when state transition methods will be called by the state machine:
-- * **Start** ( Group ): Start the process.
-- * **Route** ( Group ): Route the AI to a new random 3D point within the Patrol Zone.
-- * **RTB** ( Group ): Route the AI to the home base.
-- * **Detect** ( Group ): The AI is detecting targets.
-- * **Detected** ( Group ): The AI has detected new targets.
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.
--
-- * **Before** the state transition.
-- The state transition method needs to start with the name **OnBefore + the name of the state**.
-- If the state transition method returns false, then the processing of the state transition will not be done!
-- If you want to change the behaviour of the AIControllable at this event, return false,
-- but then you'll need to specify your own logic using the AIControllable!
-- ## 1.3) Set or Get the AI controllable
--
-- * **After** the state transition.
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
-- These state transition methods need to provide a return value, which is specified at the function description.
-- * @{#AI_PATROL_ZONE.SetControllable}(): Set the AIControllable.
-- * @{#AI_PATROL_ZONE.GetControllable}(): Get the AIControllable.
--
-- An example how to manage a state transition for an AI_PATROLZONE object **Patrol** for the state **RTB**:
-- ## 1.4) Set the Speed and Altitude boundaries of the AI controllable
--
-- local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone" )
-- local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
-- * @{#AI_PATROL_ZONE.SetSpeed}(): Set the patrol speed boundaries of the AI, for the next patrol.
-- * @{#AI_PATROL_ZONE.SetAltitude}(): Set altitude boundaries of the AI, for the next patrol.
--
-- local PatrolSpawn = SPAWN:New( "Patrol Group" )
-- local PatrolGroup = PatrolSpawn:Spawn()
-- ## 1.5) Manage the detection process of the AI controllable
--
-- local Patrol = AI_PATROLZONE:New( PatrolZone, 3000, 6000, 300, 600 )
-- Patrol:SetControllable( PatrolGroup )
-- Patrol:ManageFuel( 0.2, 60 )
-- The detection process of the AI controllable can be manipulated.
-- Detection requires an amount of CPU power, which has an impact on your mission performance.
-- Only put detection on when absolutely necessary, and the frequency of the detection can also be set.
--
-- **OnBefore**RTB( AIGroup ) will be called by the AI_PATROLZONE object when the AIGroup reports RTB, but **before** the RTB default action is processed by the AI_PATROLZONE object.
-- * @{#AI_PATROL_ZONE.SetDetectionOn}(): Set the detection on. The AI will detect for targets.
-- * @{#AI_PATROL_ZONE.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
--
-- --- State transition function for the AI_PATROLZONE **Patrol** object
-- -- @param #AI_PATROLZONE self
-- -- @param Wrapper.Controllable#CONTROLLABLE AIGroup
-- -- @return #boolean If false is returned, then the OnAfter state transition method will not be called.
-- function Patrol:OnBeforeRTB( AIGroup )
-- AIGroup:MessageToRed( "Returning to base", 20 )
-- end
-- The detection frequency can be set with @{#AI_PATROL_ZONE.SetDetectionInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
-- Use the method @{#AI_PATROL_ZONE.GetDetectedUnits}() to obtain a list of the @{Unit}s detected by the AI.
--
-- **OnAfter**RTB( AIGroup ) will be called by the AI_PATROLZONE object when the AIGroup reports RTB, but **after** the RTB default action was processed by the AI_PATROLZONE object.
-- The detection can be filtered to potential targets in a specific zone.
-- Use the method @{#AI_PATROL_ZONE.SetDetectionZone}() to set the zone where targets need to be detected.
-- Note that when the zone is too far away, or the AI is not heading towards the zone, or the AI is too high, no targets may be detected
-- according the weather conditions.
--
-- --- State transition function for the AI_PATROLZONE **Patrol** object
-- -- @param #AI_PATROLZONE self
-- -- @param Wrapper.Controllable#CONTROLLABLE AIGroup
-- -- @return #Wrapper.Controllable#CONTROLLABLE The new AIGroup object that is set to be patrolling the zone.
-- function Patrol:OnAfterRTB( AIGroup )
-- return PatrolSpawn:Spawn()
-- end
-- ## 1.6) Manage the "out of fuel" in the AI_PATROL_ZONE
--
-- 1.3) Manage the AI_PATROLZONE parameters:
-- ------------------------------------------
-- The following methods are available to modify the parameters of a AI_PATROLZONE object:
--
-- * @{#AI_PATROLZONE.SetControllable}(): Set the AIControllable.
-- * @{#AI_PATROLZONE.GetControllable}(): Get the AIControllable.
-- * @{#AI_PATROLZONE.SetSpeed}(): Set the patrol speed of the AI, for the next patrol.
-- * @{#AI_PATROLZONE.SetAltitude}(): Set altitude of the AI, for the next patrol.
--
-- 1.3) Manage the out of fuel in the AI_PATROLZONE:
-- ----------------------------------------------
-- When the AIControllable is out of fuel, it is required that a new AIControllable is started, before the old AIControllable can return to the home base.
-- When the AI is out of fuel, it is required that a new AI is started, before the old AI can return to the home base.
-- Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
-- When the fuel treshold is reached, the AIControllable will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the AI_PATROLZONE.
-- Once the time is finished, the old AIControllable will return to the base.
-- Use the method @{#AI_PATROLZONE.ManageFuel}() to have this proces in place.
-- When the fuel treshold is reached, the AI will continue for a given time its patrol task in orbit,
-- while a new AI is targetted to the AI_PATROL_ZONE.
-- Once the time is finished, the old AI will return to the base.
-- Use the method @{#AI_PATROL_ZONE.ManageFuel}() to have this proces in place.
--
-- ## 1.7) Manage "damage" behaviour of the AI in the AI_PATROL_ZONE
--
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
-- Therefore, when the damage treshold is reached, the AI will return immediately to the home base (RTB).
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this proces in place.
--
-- ====
--
-- **API CHANGE HISTORY**
-- ======================
-- # **OPEN ISSUES**
--
-- 2017-01-17: When Spawned AI is located at an airbase, it will be routed first back to the airbase after take-off.
--
-- 2016-01-17:
-- -- Fixed problem with AI returning to base too early and unexpected.
-- -- ReSpawning of AI will reset the AI_PATROL and derived classes.
-- -- Checked the correct workings of SCHEDULER, and it DOES work correctly.
--
-- ====
--
-- # **API CHANGE HISTORY**
--
-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
--
@ -113,80 +125,59 @@
--
-- Hereby the change log:
--
-- 2017-01-17: Rename of class: **AI\_PATROL\_ZONE** is the new name for the old _AI\_PATROLZONE_.
--
-- 2017-01-15: Complete revision. AI_PATROL_ZONE is the base class for other AI_PATROL like classes.
--
-- 2016-09-01: Initial class and API.
--
-- ===
--
-- AUTHORS and CONTRIBUTIONS
-- =========================
-- # **AUTHORS and CONTRIBUTIONS**
--
-- ### Contributions:
--
-- * **DutchBaron**: Testing.
-- * **Pikey**: Testing and API concept review.
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
--
-- ### Authors:
--
-- * **FlightControl**: Design & Programming.
--
--
-- @module Patrol
-- @module AI_Patrol
-- State Transition Functions
--- OnBefore State Transition Function
-- @function [parent=#AI_PATROLZONE] OnBeforeRoute
-- @param #AI_PATROLZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
-- @return #boolean
--- OnAfter State Transition Function
-- @function [parent=#AI_PATROLZONE] OnAfterRoute
-- @param #AI_PATROLZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
--- AI_PATROLZONE class
-- @type AI_PATROLZONE
--- AI_PATROL_ZONE class
-- @type AI_PATROL_ZONE
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
-- @field Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
-- @field Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
-- @field Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
-- @field Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
-- @field Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
-- @field Functional.Spawn#SPAWN CoordTest
-- @extends Core.Fsm#FSM_CONTROLLABLE
AI_PATROLZONE = {
ClassName = "AI_PATROLZONE",
AI_PATROL_ZONE = {
ClassName = "AI_PATROL_ZONE",
}
--- Creates a new AI_PATROLZONE object
-- @param #AI_PATROLZONE self
--- Creates a new AI_PATROL_ZONE object
-- @param #AI_PATROL_ZONE self
-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
-- @return #AI_PATROLZONE self
-- @return #AI_PATROL_ZONE self
-- @usage
-- -- Define a new AI_PATROLZONE Object. This PatrolArea will patrol an AIControllable within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
-- -- Define a new AI_PATROL_ZONE Object. This PatrolArea will patrol an AIControllable within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
-- PatrolZone = ZONE:New( 'PatrolZone' )
-- PatrolSpawn = SPAWN:New( 'Patrol Group' )
-- PatrolArea = AI_PATROLZONE:New( PatrolZone, 3000, 6000, 600, 900 )
function AI_PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )
-- PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )
function AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )
-- Inherits from BASE
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- Core.Fsm#FSM_CONTROLLABLE
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_PATROL_ZONE
self:SetStartState( "None" )
self:AddTransition( "*", "Start", "Route" )
self:AddTransition( "*", "Route", "Route" )
self:AddTransition( { "Patrol", "Route" }, "Patrol", "Patrol" )
self:AddTransition( "Patrol", "RTB", "RTB" )
self:AddTransition( "*", "End", "End" )
self:AddTransition( "*", "Dead", "End" )
self.PatrolZone = PatrolZone
self.PatrolFloorAltitude = PatrolFloorAltitude
@ -194,6 +185,223 @@ function AI_PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitu
self.PatrolMinSpeed = PatrolMinSpeed
self.PatrolMaxSpeed = PatrolMaxSpeed
self:SetDetectionOn()
self.CheckStatus = true
self:ManageFuel( .2, 60 )
self:ManageDamage( 1 )
self:SetDetectionInterval( 30 )
self.DetectedUnits = {} -- This table contains the targets detected during patrol.
self:SetStartState( "None" )
self:AddTransition( "None", "Start", "Patrolling" )
--- OnBefore Transition Handler for Event Start.
-- @function [parent=#AI_PATROL_ZONE] OnBeforeStart
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Start.
-- @function [parent=#AI_PATROL_ZONE] OnAfterStart
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Start.
-- @function [parent=#AI_PATROL_ZONE] Start
-- @param #AI_PATROL_ZONE self
--- Asynchronous Event Trigger for Event Start.
-- @function [parent=#AI_PATROL_ZONE] __Start
-- @param #AI_PATROL_ZONE self
-- @param #number Delay The delay in seconds.
--- OnLeave Transition Handler for State Patrolling.
-- @function [parent=#AI_PATROL_ZONE] OnLeavePatrolling
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnEnter Transition Handler for State Patrolling.
-- @function [parent=#AI_PATROL_ZONE] OnEnterPatrolling
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
self:AddTransition( "Patrolling", "Route", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
--- OnBefore Transition Handler for Event Route.
-- @function [parent=#AI_PATROL_ZONE] OnBeforeRoute
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Route.
-- @function [parent=#AI_PATROL_ZONE] OnAfterRoute
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Route.
-- @function [parent=#AI_PATROL_ZONE] Route
-- @param #AI_PATROL_ZONE self
--- Asynchronous Event Trigger for Event Route.
-- @function [parent=#AI_PATROL_ZONE] __Route
-- @param #AI_PATROL_ZONE self
-- @param #number Delay The delay in seconds.
self:AddTransition( "*", "Status", "*" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
--- OnBefore Transition Handler for Event Status.
-- @function [parent=#AI_PATROL_ZONE] OnBeforeStatus
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Status.
-- @function [parent=#AI_PATROL_ZONE] OnAfterStatus
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Status.
-- @function [parent=#AI_PATROL_ZONE] Status
-- @param #AI_PATROL_ZONE self
--- Asynchronous Event Trigger for Event Status.
-- @function [parent=#AI_PATROL_ZONE] __Status
-- @param #AI_PATROL_ZONE self
-- @param #number Delay The delay in seconds.
self:AddTransition( "*", "Detect", "*" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
--- OnBefore Transition Handler for Event Detect.
-- @function [parent=#AI_PATROL_ZONE] OnBeforeDetect
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Detect.
-- @function [parent=#AI_PATROL_ZONE] OnAfterDetect
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Detect.
-- @function [parent=#AI_PATROL_ZONE] Detect
-- @param #AI_PATROL_ZONE self
--- Asynchronous Event Trigger for Event Detect.
-- @function [parent=#AI_PATROL_ZONE] __Detect
-- @param #AI_PATROL_ZONE self
-- @param #number Delay The delay in seconds.
self:AddTransition( "*", "Detected", "*" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
--- OnBefore Transition Handler for Event Detected.
-- @function [parent=#AI_PATROL_ZONE] OnBeforeDetected
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event Detected.
-- @function [parent=#AI_PATROL_ZONE] OnAfterDetected
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event Detected.
-- @function [parent=#AI_PATROL_ZONE] Detected
-- @param #AI_PATROL_ZONE self
--- Asynchronous Event Trigger for Event Detected.
-- @function [parent=#AI_PATROL_ZONE] __Detected
-- @param #AI_PATROL_ZONE self
-- @param #number Delay The delay in seconds.
self:AddTransition( "*", "RTB", "Returning" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
--- OnBefore Transition Handler for Event RTB.
-- @function [parent=#AI_PATROL_ZONE] OnBeforeRTB
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnAfter Transition Handler for Event RTB.
-- @function [parent=#AI_PATROL_ZONE] OnAfterRTB
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
--- Synchronous Event Trigger for Event RTB.
-- @function [parent=#AI_PATROL_ZONE] RTB
-- @param #AI_PATROL_ZONE self
--- Asynchronous Event Trigger for Event RTB.
-- @function [parent=#AI_PATROL_ZONE] __RTB
-- @param #AI_PATROL_ZONE self
-- @param #number Delay The delay in seconds.
--- OnLeave Transition Handler for State Returning.
-- @function [parent=#AI_PATROL_ZONE] OnLeaveReturning
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
-- @return #boolean Return false to cancel Transition.
--- OnEnter Transition Handler for State Returning.
-- @function [parent=#AI_PATROL_ZONE] OnEnterReturning
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
self:AddTransition( "*", "Reset", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
return self
end
@ -201,11 +409,11 @@ end
--- Sets (modifies) the minimum and maximum speed of the patrol.
-- @param #AI_PATROLZONE self
-- @param #AI_PATROL_ZONE self
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
-- @return #AI_PATROLZONE self
function AI_PATROLZONE:SetSpeed( PatrolMinSpeed, PatrolMaxSpeed )
-- @return #AI_PATROL_ZONE self
function AI_PATROL_ZONE:SetSpeed( PatrolMinSpeed, PatrolMaxSpeed )
self:F2( { PatrolMinSpeed, PatrolMaxSpeed } )
self.PatrolMinSpeed = PatrolMinSpeed
@ -215,39 +423,92 @@ end
--- Sets the floor and ceiling altitude of the patrol.
-- @param #AI_PATROLZONE self
-- @param #AI_PATROL_ZONE self
-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
-- @return #AI_PATROLZONE self
function AI_PATROLZONE:SetAltitude( PatrolFloorAltitude, PatrolCeilingAltitude )
-- @return #AI_PATROL_ZONE self
function AI_PATROL_ZONE:SetAltitude( PatrolFloorAltitude, PatrolCeilingAltitude )
self:F2( { PatrolFloorAltitude, PatrolCeilingAltitude } )
self.PatrolFloorAltitude = PatrolFloorAltitude
self.PatrolCeilingAltitude = PatrolCeilingAltitude
end
-- * @{#AI_PATROL_ZONE.SetDetectionOn}(): Set the detection on. The AI will detect for targets.
-- * @{#AI_PATROL_ZONE.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
--- Set the detection on. The AI will detect for targets.
-- @param #AI_PATROL_ZONE self
-- @return #AI_PATROL_ZONE self
function AI_PATROL_ZONE:SetDetectionOn()
self:F2()
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
function _NewPatrolRoute( AIControllable )
self.DetectUnits = true
end
AIControllable:T( "NewPatrolRoute" )
local PatrolZone = AIControllable:GetState( AIControllable, "PatrolZone" ) -- PatrolCore.Zone#AI_PATROLZONE
PatrolZone:__Route( 1 )
--- Set the detection off. The AI will NOT detect for targets.
-- However, the list of already detected targets will be kept and can be enquired!
-- @param #AI_PATROL_ZONE self
-- @return #AI_PATROL_ZONE self
function AI_PATROL_ZONE:SetDetectionOff()
self:F2()
self.DetectUnits = false
end
--- Set the interval in seconds between each detection executed by the AI.
-- The list of already detected targets will be kept and updated.
-- Newly detected targets will be added, but already detected targets that were
-- not detected in this cycle, will NOT be removed!
-- The default interval is 30 seconds.
-- @param #AI_PATROL_ZONE self
-- @param #number Seconds The interval in seconds.
-- @return #AI_PATROL_ZONE self
function AI_PATROL_ZONE:SetDetectionInterval( Seconds )
self:F2()
if Seconds then
self.DetectInterval = Seconds
else
self.DetectInterval = 30
end
end
--- Set the detection zone where the AI is detecting targets.
-- @param #AI_PATROL_ZONE self
-- @param Core.Zone#ZONE DetectionZone The zone where to detect targets.
-- @return #AI_PATROL_ZONE self
function AI_PATROL_ZONE:SetDetectionZone( DetectionZone )
self:F2()
if DetectionZone then
self.DetectZone = DetectionZone
else
self.DetectZone = nil
end
end
--- Gets a list of @{Wrapper.Unit#UNIT}s that were detected by the AI.
-- No filtering is applied, so, ANY detected UNIT can be in this list.
-- It is up to the mission designer to use the @{Unit} class and methods to filter the targets.
-- @param #AI_PATROL_ZONE self
-- @return #table The list of @{Wrapper.Unit#UNIT}s
function AI_PATROL_ZONE:GetDetectedUnits()
self:F2()
return self.DetectedUnits
end
--- When the AIControllable is out of fuel, it is required that a new AIControllable is started, before the old AIControllable can return to the home base.
--- When the AI is out of fuel, it is required that a new AI is started, before the old AI can return to the home base.
-- Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
-- When the fuel treshold is reached, the AIControllable will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the AI_PATROLZONE.
-- Once the time is finished, the old AIControllable will return to the base.
-- @param #AI_PATROLZONE self
-- When the fuel treshold is reached, the AI will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the AI_PATROL_ZONE.
-- Once the time is finished, the old AI will return to the base.
-- @param #AI_PATROL_ZONE self
-- @param #number PatrolFuelTresholdPercentage The treshold in percentage (between 0 and 1) when the AIControllable is considered to get out of fuel.
-- @param #number PatrolOutOfFuelOrbitTime The amount of seconds the out of fuel AIControllable will orbit before returning to the base.
-- @return #AI_PATROLZONE self
function AI_PATROLZONE:ManageFuel( PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime )
-- @return #AI_PATROL_ZONE self
function AI_PATROL_ZONE:ManageFuel( PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime )
self.PatrolManageFuel = true
self.PatrolFuelTresholdPercentage = PatrolFuelTresholdPercentage
@ -256,61 +517,166 @@ function AI_PATROLZONE:ManageFuel( PatrolFuelTresholdPercentage, PatrolOutOfFuel
return self
end
--- When the AI is damaged beyond a certain treshold, it is required that the AI returns to the home base.
-- However, damage cannot be foreseen early on.
-- Therefore, when the damage treshold is reached,
-- the AI will return immediately to the home base (RTB).
-- Note that for groups, the average damage of the complete group will be calculated.
-- So, in a group of 4 airplanes, 2 lost and 2 with damage 0.2, the damage treshold will be 0.25.
-- @param #AI_PATROL_ZONE self
-- @param #number PatrolDamageTreshold The treshold in percentage (between 0 and 1) when the AI is considered to be damaged.
-- @return #AI_PATROL_ZONE self
function AI_PATROL_ZONE:ManageDamage( PatrolDamageTreshold )
self.PatrolManageDamage = true
self.PatrolDamageTreshold = PatrolDamageTreshold
return self
end
--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
-- @param #AI_PATROLZONE self
-- @return #AI_PATROLZONE self
function AI_PATROLZONE:onenterRoute()
-- @param #AI_PATROL_ZONE self
-- @return #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
self:F2()
self:__Route( 5 ) -- Route to the patrol point. The asynchronous trigger is important, because a spawned group and units takes at least one second to come live.
self:__Status( 30 ) -- Check status status every 30 seconds.
self:__Detect( self.DetectInterval ) -- Detect for new targets every 30 seconds.
Controllable:OptionROEHoldFire()
Controllable:OptionROTVertical()
self.Controllable:OnReSpawn(
function( PatrolGroup )
self:E( "ReSpawn" )
self:__Reset()
self:__Route( 5 )
end
)
end
--- @param #AI_PATROL_ZONE self
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
return self.DetectUnits
end
--- @param #AI_PATROL_ZONE self
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
local Detected = false
local DetectedTargets = Controllable:GetDetectedTargets()
for TargetID, Target in pairs( DetectedTargets or {} ) do
local TargetObject = Target.object
self:T( TargetObject )
if TargetObject and TargetObject:isExist() and TargetObject.id_ < 50000000 then
local TargetUnit = UNIT:Find( TargetObject )
local TargetUnitName = TargetUnit:GetName()
if self.DetectionZone then
if TargetUnit:IsInZone( self.DetectionZone ) then
self:T( {"Detected ", TargetUnit } )
self.DetectedUnits[TargetUnit] = TargetUnit
Detected = true
end
else
self.DetectedUnits[TargetUnit] = TargetUnit
Detected = true
end
end
end
if Detected == true then
self:__Detected( 1 )
end
self:__Detect( self.DetectInterval )
end
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
-- This statis method is called from the route path within the last task at the last waaypoint of the Controllable.
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
local PatrolZone = AIControllable:GetState( AIControllable, "PatrolZone" ) -- PatrolCore.Zone#AI_PATROL_ZONE
PatrolZone:__Route( 1 )
end
--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
-- @param #string From The From State string.
-- @param #string Event The Event string.
-- @param #string To The To State string.
function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
self:F2()
local PatrolRoute = {}
-- When RTB, don't allow anymore the routing.
if From == "RTB" then
return
end
if self.Controllable:IsAlive() then
--- Determine if the AIControllable is within the PatrolZone.
-- Determine if the AIControllable is within the PatrolZone.
-- If not, make a waypoint within the to that the AIControllable will fly at maximum speed to that point.
-- --- Calculate the current route point.
-- local CurrentVec2 = self.Controllable:GetVec2()
-- local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
-- local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
-- local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
-- POINT_VEC3.RoutePointAltType.BARO,
-- POINT_VEC3.RoutePointType.TurningPoint,
-- POINT_VEC3.RoutePointAction.TurningPoint,
-- ToPatrolZoneSpeed,
-- true
-- )
--
-- PatrolRoute[#PatrolRoute+1] = CurrentRoutePoint
local PatrolRoute = {}
self:T2( PatrolRoute )
-- Calculate the current route point of the controllable as the start point of the route.
-- However, when the controllable is not in the air,
-- the controllable current waypoint is probably the airbase...
-- Thus, if we would take the current waypoint as the startpoint, upon take-off, the controllable flies
-- immediately back to the airbase, and this is not correct.
-- Therefore, when on a runway, get as the current route point a random point within the PatrolZone.
-- This will make the plane fly immediately to the patrol zone.
if self.Controllable:IsNotInZone( self.PatrolZone ) then
--- Find a random 2D point in PatrolZone.
local ToPatrolZoneVec2 = self.PatrolZone:GetRandomVec2()
self:T2( ToPatrolZoneVec2 )
--- Define Speed and Altitude.
local ToPatrolZoneAltitude = math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude )
if self.Controllable:InAir() == false then
self:E( "Not in the air, finding route path within PatrolZone" )
local CurrentVec2 = self.Controllable:GetVec2()
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
self:T2( ToPatrolZoneSpeed )
--- Obtain a 3D @{Point} from the 2D point + altitude.
local ToPatrolZonePointVec3 = POINT_VEC3:New( ToPatrolZoneVec2.x, ToPatrolZoneAltitude, ToPatrolZoneVec2.y )
--- Create a route point of type air.
local ToPatrolZoneRoutePoint = ToPatrolZonePointVec3:RoutePointAir(
POINT_VEC3.RoutePointAltType.BARO,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
ToPatrolZoneSpeed,
true
)
PatrolRoute[#PatrolRoute+1] = ToPatrolZoneRoutePoint
local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
POINT_VEC3.RoutePointAltType.BARO,
POINT_VEC3.RoutePointType.TakeOffParking,
POINT_VEC3.RoutePointAction.FromParkingArea,
ToPatrolZoneSpeed,
true
)
PatrolRoute[#PatrolRoute+1] = CurrentRoutePoint
else
self:E( "In the air, finding route path within PatrolZone" )
local CurrentVec2 = self.Controllable:GetVec2()
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
POINT_VEC3.RoutePointAltType.BARO,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
ToPatrolZoneSpeed,
true
)
PatrolRoute[#PatrolRoute+1] = CurrentRoutePoint
end
--- Define a random point in the @{Zone}. The AI will fly to that point within the zone.
--- Find a random 2D point in PatrolZone.
@ -334,6 +700,8 @@ function AI_PATROLZONE:onenterRoute()
true
)
--self.CoordTest:SpawnFromVec3( ToTargetPointVec3:GetVec3() )
--ToTargetPointVec3:SmokeRed()
PatrolRoute[#PatrolRoute+1] = ToTargetRoutePoint
@ -343,25 +711,31 @@ function AI_PATROLZONE:onenterRoute()
--- Do a trick, link the NewPatrolRoute function of the PATROLGROUP object to the AIControllable in a temporary variable ...
self.Controllable:SetState( self.Controllable, "PatrolZone", self )
self.Controllable:WayPointFunction( #PatrolRoute, 1, "_NewPatrolRoute" )
self.Controllable:WayPointFunction( #PatrolRoute, 1, "AI_PATROL_ZONE:_NewPatrolRoute" )
--- NOW ACT_ROUTE THE GROUP!
self.Controllable:WayPointExecute( 1 )
self:__Patrol( 30 )
--- NOW ROUTE THE GROUP!
self.Controllable:WayPointExecute( 1, 2 )
end
end
--- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onbeforeStatus()
--- @param #AI_PATROLZONE self
function AI_PATROLZONE:onenterPatrol()
return self.CheckStatus
end
--- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterStatus()
self:F2()
if self.Controllable and self.Controllable:IsAlive() then
local RTB = false
local Fuel = self.Controllable:GetUnit(1):GetFuel()
if Fuel < self.PatrolFuelTresholdPercentage then
self:E( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
local OldAIControllable = self.Controllable
local AIControllableTemplate = self.Controllable:GetTemplate()
@ -369,10 +743,59 @@ function AI_PATROLZONE:onenterPatrol()
local TimedOrbitTask = OldAIControllable:TaskControlled( OrbitTask, OldAIControllable:TaskCondition(nil,nil,nil,nil,self.PatrolOutOfFuelOrbitTime,nil ) )
OldAIControllable:SetTask( TimedOrbitTask, 10 )
RTB = true
else
end
-- TODO: Check GROUP damage function.
local Damage = self.Controllable:GetLife()
if Damage <= self.PatrolDamageTreshold then
self:E( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
RTB = true
end
if RTB == true then
self:RTB()
else
self:__Patrol( 30 ) -- Execute the Patrol event after 30 seconds.
self:__Status( 30 ) -- Execute the Patrol event after 30 seconds.
end
end
end
--- @param #AI_PATROL_ZONE self
function AI_PATROL_ZONE:onafterRTB()
self:F2()
if self.Controllable and self.Controllable:IsAlive() then
self:SetDetectionOff()
self.CheckStatus = false
local PatrolRoute = {}
--- Calculate the current route point.
local CurrentVec2 = self.Controllable:GetVec2()
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
POINT_VEC3.RoutePointAltType.BARO,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
ToPatrolZoneSpeed,
true
)
PatrolRoute[#PatrolRoute+1] = CurrentRoutePoint
--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
self.Controllable:WayPointInitialize( PatrolRoute )
--- NOW ROUTE THE GROUP!
self.Controllable:WayPointExecute( 1, 1 )
end
end

View File

@ -310,7 +310,7 @@ do -- FSM
function FSM:New( FsmT )
-- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() )
self = BASE:Inherit( self, BASE:New() )
self.options = options or {}
self.options.subs = self.options.subs or {}
@ -535,19 +535,26 @@ do -- FSM
function FSM._handler( self, EventName, ... )
self:E( { EventName, ... } )
local Can, to = self:can( EventName )
local can, to = self:can( EventName )
self:E( { EventName, self.current, can, to } )
if to == "*" then
to = self.current
end
local ReturnValues = nil
if can then
if Can then
local from = self.current
local params = { from, EventName, to, ... }
if self.Controllable then
self:E( "FSM Transition for " .. self.Controllable.ControllableName .. " :" .. self.current .. " --> " .. EventName .. " --> " .. to )
else
self:E( "FSM Transition:" .. self.current .. " --> " .. EventName .. " --> " .. to )
end
if self:_call_handler("onbefore" .. EventName, params) == false
or self:_call_handler("onleave" .. from, params) == false then
or self:_call_handler("OnBefore" .. EventName, params) == false
or self:_call_handler("onleave" .. from, params) == false
or self:_call_handler("OnLeave" .. from, params) == false then
return false
end
@ -565,14 +572,16 @@ do -- FSM
sub.fsm.fsmparent = self
sub.fsm.ReturnEvents = sub.ReturnEvents
sub.fsm[sub.StartEvent]( sub.fsm )
execute = true
execute = false
end
local fsmparent, Event = self:_isendstate( to )
if fsmparent and Event then
self:F2( { "end state: ", fsmparent, Event } )
self:_call_handler("onenter" .. to, params)
self:_call_handler("OnEnter" .. to, params)
self:_call_handler("onafter" .. EventName, params)
self:_call_handler("OnAfter" .. EventName, params)
self:_call_handler("onstatechange", params)
fsmparent[Event]( fsmparent )
execute = false
@ -580,25 +589,19 @@ do -- FSM
if execute then
-- only execute the call if the From state is not equal to the To state! Otherwise this function should never execute!
if from ~= to then
self:T3( { onenter = "onenter" .. to, callback = self["onenter" .. to] } )
--if from ~= to then
self:_call_handler("onenter" .. to, params)
end
self:_call_handler("OnEnter" .. to, params)
--end
self:T3( { On = "OnBefore" .. to, callback = self["OnBefore" .. to] } )
if ( self:_call_handler("OnBefore" .. to, params ) ~= false ) then
self:T3( { onafter = "onafter" .. EventName, callback = self["onafter" .. EventName] } )
self:_call_handler("onafter" .. EventName, params)
self:T3( { On = "OnAfter" .. EventName, callback = self["OnAfter" .. EventName] } )
ReturnValues = self:_call_handler("OnAfter" .. EventName, params )
end
self:_call_handler("onafter" .. EventName, params)
self:_call_handler("OnAfter" .. EventName, params)
self:_call_handler("onstatechange", params)
end
return ReturnValues
else
self:E( "Cannot execute transition." )
self:E( { From = self.current, Event = EventName, To = to, Can = Can } )
end
return nil
@ -674,7 +677,6 @@ do -- FSM
end
function FSM:can(e)
self:E( { e, self.Events, self.Events[e] } )
local Event = self.Events[e]
self:F3( { self.current, Event } )
local To = Event and Event.map[self.current] or Event.map['*']
@ -743,7 +745,7 @@ do -- FSM_CONTROLLABLE
end
if self[handler] then
self:E( "Calling " .. handler )
self:F3( "Calling " .. handler )
return xpcall( function() return self[handler]( self, self.Controllable, unpack( params ) ) end, ErrorHandler )
--return self[handler]( self, self.Controllable, unpack( params ) )
end
@ -1007,7 +1009,7 @@ do -- FSM_SET
function FSM_SET:New( FSMSet )
-- Inherits from BASE
local self = BASE:Inherit( self, FSM:New() ) -- Core.Fsm#FSM_SET
self = BASE:Inherit( self, FSM:New() ) -- Core.Fsm#FSM_SET
if FSMSet then
self:Set( FSMSet )
@ -1034,7 +1036,7 @@ do -- FSM_SET
function FSM_SET:_call_handler( handler, params )
if self[handler] then
self:E( "Calling " .. handler )
self:T( "Calling " .. handler )
return self[handler]( self, self.Set, unpack( params ) )
end
end

View File

@ -74,9 +74,11 @@ POINT_VEC3 = {
BARO = "BARO",
},
RoutePointType = {
TakeOffParking = "TakeOffParking",
TurningPoint = "Turning Point",
},
RoutePointAction = {
FromParkingArea = "From Parking Area",
TurningPoint = "Turning Point",
},
}
@ -99,10 +101,12 @@ do -- POINT_VEC3
--- RoutePoint Types
-- @type POINT_VEC3.RoutePointType
-- @field TakeOffParking "TakeOffParking"
-- @field TurningPoint "Turning Point"
--- RoutePoint Actions
-- @type POINT_VEC3.RoutePointAction
-- @field FromParkingArea "From Parking Area"
-- @field TurningPoint "Turning Point"
-- Constructor.

View File

@ -66,21 +66,21 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
-- If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.
self.ObjectSchedulers = self.ObjectSchedulers or setmetatable( {}, { __mode = "v" } )
if Scheduler.SchedulerObject then
if Scheduler.MasterObject then
self.ObjectSchedulers[self.CallID] = Scheduler
self:T3( { self.CallID, self.ObjectSchedulers[self.CallID] } )
self:F3( { CallID = self.CallID, ObjectScheduler = tostring(self.ObjectSchedulers[self.CallID]), MasterObject = tostring(Scheduler.MasterObject) } )
else
self.PersistentSchedulers[self.CallID] = Scheduler
self:T3( { self.CallID, self.PersistentSchedulers[self.CallID] } )
self:F3( { CallID = self.CallID, PersistentScheduler = self.PersistentSchedulers[self.CallID] } )
end
self.Schedule = self.Schedule or setmetatable( {}, { __mode = "k" } )
self.Schedule[Scheduler] = {}
self.Schedule[Scheduler] = self.Schedule[Scheduler] or {}
self.Schedule[Scheduler][self.CallID] = {}
self.Schedule[Scheduler][self.CallID].Function = ScheduleFunction
self.Schedule[Scheduler][self.CallID].Arguments = ScheduleArguments
self.Schedule[Scheduler][self.CallID].StartTime = timer.getTime() + ( Start or 0 )
self.Schedule[Scheduler][self.CallID].Start = Start + .001
self.Schedule[Scheduler][self.CallID].Start = Start + .1
self.Schedule[Scheduler][self.CallID].Repeat = Repeat
self.Schedule[Scheduler][self.CallID].Randomize = Randomize
self.Schedule[Scheduler][self.CallID].Stop = Stop
@ -156,7 +156,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
self:Stop( Scheduler, CallID )
end
else
--self:E( "Scheduled obscolete call for CallID: " .. CallID )
self:E( "Scheduled obscolete call for CallID: " .. CallID )
end
return nil

View File

@ -69,6 +69,8 @@ function SCHEDULER:New( SchedulerObject, SchedulerFunction, SchedulerArguments,
local ScheduleID = nil
self.MasterObject = SchedulerObject
if SchedulerFunction then
ScheduleID = self:Schedule( SchedulerObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
end
@ -96,7 +98,11 @@ function SCHEDULER:Schedule( SchedulerObject, SchedulerFunction, SchedulerArgume
self:F2( { Start, Repeat, RandomizeFactor, Stop } )
self:T3( { SchedulerArguments } )
local ObjectName = "-"
if SchedulerObject and SchedulerObject.ClassName and SchedulerObject.ClassID then
ObjectName = SchedulerObject.ClassName .. SchedulerObject.ClassID
end
self:F3( { "Schedule :", ObjectName, tostring( SchedulerObject ), Start, Repeat, RandomizeFactor, Stop } )
self.SchedulerObject = SchedulerObject
local ScheduleID = _SCHEDULEDISPATCHER:AddSchedule(

View File

@ -233,6 +233,7 @@
-- @field #table Filter
-- @field #table Set
-- @field #table List
-- @field Core.Scheduler#SCHEDULER CallScheduler
-- @extends Core.Base#BASE
SET_BASE = {
ClassName = "SET_BASE",
@ -250,7 +251,7 @@ SET_BASE = {
function SET_BASE:New( Database )
-- Inherits from BASE
local self = BASE:Inherit( self, BASE:New() )
local self = BASE:Inherit( self, BASE:New() ) -- Core.Set#SET_BASE
self.Database = Database
@ -261,6 +262,8 @@ function SET_BASE:New( Database )
self.List.__index = self.List
self.List = setmetatable( { Count = 0 }, self.List )
self.CallScheduler = SCHEDULER:New( self )
return self
end
@ -647,7 +650,7 @@ function SET_BASE:ForEach( IteratorFunction, arg, Set, Function, FunctionArgumen
return false
end
local Scheduler = SCHEDULER:New( self, Schedule, {}, self.TimeInterval, self.TimeInterval, 0 )
self.CallScheduler:Schedule( self, Schedule, {}, self.TimeInterval, self.TimeInterval, 0 )
return self
end

View File

@ -436,7 +436,7 @@ function SCORING:_EventOnHit( Event )
):ToAll()
self:ScoreCSV( InitPlayerName, "HIT_PENALTY", 1, -25, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
self.Players[InitPlayerName].Score = self.Players[InitPlayerName].Score + 10
self.Players[InitPlayerName].Score = self.Players[InitPlayerName].Score + 1
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Score = self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Score + 1
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].ScoreHit = self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].ScoreHit + 1
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit a target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..

View File

@ -207,6 +207,7 @@ SPAWN = {
SpawnAliasPrefix = nil,
}
--- @type SPAWN.SpawnZoneTable
-- @list <Core.Zone#ZONE_BASE> SpawnZone
@ -590,6 +591,7 @@ function SPAWN:ReSpawn( SpawnIndex )
-- TODO: This logic makes DCS crash and i don't know why (yet).
local SpawnGroup = self:GetGroupFromIndex( SpawnIndex )
local WayPoints = SpawnGroup and SpawnGroup.WayPoints or nil
if SpawnGroup then
local SpawnDCSGroup = SpawnGroup:GetDCSObject()
if SpawnDCSGroup then
@ -597,7 +599,18 @@ function SPAWN:ReSpawn( SpawnIndex )
end
end
return self:SpawnWithIndex( SpawnIndex )
local SpawnGroup = self:SpawnWithIndex( SpawnIndex )
if SpawnGroup and WayPoints then
-- If there were WayPoints set, then Re-Execute those WayPoints!
SpawnGroup:WayPointInitialize( WayPoints )
SpawnGroup:WayPointExecute( 1, 5 )
end
if SpawnGroup.ReSpawnFunction then
SpawnGroup:ReSpawnFunction()
end
return SpawnGroup
end
--- Will spawn a group with a specified index number.

View File

@ -42,6 +42,8 @@ Include.File( "Functional/Detection" )
--- AI Classes
Include.File( "AI/AI_Balancer" )
Include.File( "AI/AI_Patrol" )
Include.File( "AI/AI_Cap" )
Include.File( "AI/AI_Cas" )
Include.File( "AI/AI_Cargo" )
--- Actions

View File

@ -123,7 +123,6 @@
-- ===
--
-- @module Controllable
-- @author FlightControl
--- The CONTROLLABLE class
-- @type CONTROLLABLE
@ -144,6 +143,8 @@ function CONTROLLABLE:New( ControllableName )
local self = BASE:Inherit( self, POSITIONABLE:New( ControllableName ) )
self:F2( ControllableName )
self.ControllableName = ControllableName
self.TaskScheduler = SCHEDULER:New( self )
return self
end
@ -165,6 +166,58 @@ function CONTROLLABLE:_GetController()
return nil
end
-- Get methods
--- Returns the UNITs wrappers of the DCS Units of the Controllable (default is a GROUP).
-- @param #CONTROLLABLE self
-- @return #list<Wrapper.Unit#UNIT> The UNITs wrappers.
function CONTROLLABLE:GetUnits()
self:F2( { self.ControllableName } )
local DCSControllable = self:GetDCSObject()
if DCSControllable then
local DCSUnits = DCSControllable:getUnits()
local Units = {}
for Index, UnitData in pairs( DCSUnits ) do
Units[#Units+1] = UNIT:Find( UnitData )
end
self:T3( Units )
return Units
end
return nil
end
--- Returns the health. Dead controllables have health <= 1.0.
-- @param #CONTROLLABLE self
-- @return #number The controllable health value (unit or group average).
-- @return #nil The controllable is not existing or alive.
function CONTROLLABLE:GetLife()
self:F2( self.ControllableName )
local DCSControllable = self:GetDCSObject()
if DCSControllable then
local UnitLife = 0
local Units = self:GetUnits()
if #Units == 1 then
local Unit = Units[1] -- Wrapper.Unit#UNIT
UnitLife = Unit:GetLife()
else
local UnitLifeTotal = 0
for UnitID, Unit in pairs( Units ) do
local Unit = Unit -- Wrapper.Unit#UNIT
UnitLifeTotal = UnitLifeTotal + Unit:GetLife()
end
UnitLife = UnitLifeTotal / #Units
end
return UnitLife
end
return nil
end
-- Tasks
@ -202,7 +255,7 @@ function CONTROLLABLE:PushTask( DCSTask, WaitTime )
-- Controller:pushTask( DCSTask )
if WaitTime then
SCHEDULER:New( Controller, Controller.pushTask, { DCSTask }, WaitTime )
self.TaskScheduler:Schedule( Controller, Controller.pushTask, { DCSTask }, WaitTime )
else
Controller:pushTask( DCSTask )
end
@ -224,7 +277,7 @@ function CONTROLLABLE:SetTask( DCSTask, WaitTime )
if DCSControllable then
local Controller = self:_GetController()
self:E(Controller)
self:T3( Controller )
-- When a controllable SPAWNs, it takes about a second to get the controllable in the simulator. Setting tasks to unspawned controllables provides unexpected results.
-- Therefore we schedule the functions to set the mission and options for the Controllable.
@ -233,7 +286,7 @@ function CONTROLLABLE:SetTask( DCSTask, WaitTime )
if not WaitTime then
Controller:setTask( DCSTask )
else
SCHEDULER:New( Controller, Controller.setTask, { DCSTask }, WaitTime )
self.TaskScheduler:Schedule( Controller, Controller.setTask, { DCSTask }, WaitTime )
end
return self
@ -305,6 +358,10 @@ function CONTROLLABLE:TaskCombo( DCSTasks )
}
}
for TaskID, Task in ipairs( DCSTasks ) do
self:E( Task )
end
self:T3( { DCSTaskCombo } )
return DCSTaskCombo
end
@ -489,19 +546,24 @@ function CONTROLLABLE:TaskAttackUnit( AttackUnit, WeaponType, WeaponExpend, Atta
-- }
local DCSTask
DCSTask = { id = 'AttackUnit',
DCSTask = {
id = 'AttackUnit',
params = {
altitudeEnabled = true,
unitId = AttackUnit:GetID(),
weaponType = WeaponType,
expend = WeaponExpend,
attackQty = AttackQty,
direction = Direction,
attackQtyLimit = AttackQtyLimit,
controllableAttack = ControllableAttack,
},
},
attackQtyLimit = AttackQtyLimit or false,
attackQty = AttackQty or 2,
expend = WeaponExpend or "Auto",
altitude = 2000,
directionEnabled = true,
groupAttack = true,
--weaponType = WeaponType or 1073741822,
direction = Direction or 0,
}
}
self:E( DCSTask )
self:T3( { DCSTask } )
return DCSTask
end
@ -1494,7 +1556,7 @@ function CONTROLLABLE:Route( GoPoints )
local MissionTask = { id = 'Mission', params = { route = { points = Points, }, }, }
local Controller = self:_GetController()
--Controller.setTask( Controller, MissionTask )
SCHEDULER:New( Controller, Controller.setTask, { MissionTask }, 1 )
self.TaskScheduler:Schedule( Controller, Controller.setTask, { MissionTask }, 1 )
return self
end
@ -2122,7 +2184,7 @@ end
-- @param #table WayPoints If WayPoints is given, then use the route.
-- @return #CONTROLLABLE
function CONTROLLABLE:WayPointInitialize( WayPoints )
self:F( { WayPoint, WayPointIndex, WayPointFunction } )
self:F( { WayPoints } )
if WayPoints then
self.WayPoints = WayPoints
@ -2133,6 +2195,18 @@ function CONTROLLABLE:WayPointInitialize( WayPoints )
return self
end
--- Get the current WayPoints set with the WayPoint functions( Note that the WayPoints can be nil, although there ARE waypoints).
-- @param #CONTROLLABLE self
-- @return #table WayPoints If WayPoints is given, then return the WayPoints structure.
function CONTROLLABLE:GetWayPoints()
self:F( )
if self.WayPoints then
return self.WayPoints
end
return nil
end
--- Registers a waypoint function that will be executed when the controllable moves over the WayPoint.
-- @param #CONTROLLABLE self
@ -2202,5 +2276,3 @@ function CONTROLLABLE:WayPointExecute( WayPoint, WaitTime )
end
-- Message APIs

View File

@ -205,6 +205,23 @@ function GROUP:GetDCSObject()
return nil
end
--- Returns the @{Dcs.DCSTypes#Position3} position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission.
-- @param Wrapper.Positionable#POSITIONABLE self
-- @return Dcs.DCSTypes#Position The 3D position vectors of the POSITIONABLE.
-- @return #nil The POSITIONABLE is not existing or alive.
function GROUP:GetPositionVec3() -- Overridden from POSITIONABLE:GetPositionVec3()
self:F2( self.PositionableName )
local DCSPositionable = self:GetDCSObject()
if DCSPositionable then
local PositionablePosition = DCSPositionable:getUnits()[1]:getPosition().p
self:T3( PositionablePosition )
return PositionablePosition
end
return nil
end
--- Returns if the DCS Group is alive.
-- When the group exists at run-time, this method will return true, otherwise false.
@ -391,26 +408,6 @@ function GROUP:GetInitialSize()
return nil
end
--- Returns the UNITs wrappers of the DCS Units of the DCS Group.
-- @param #GROUP self
-- @return #table The UNITs wrappers.
function GROUP:GetUnits()
self:F2( { self.GroupName } )
local DCSGroup = self:GetDCSObject()
if DCSGroup then
local DCSUnits = DCSGroup:getUnits()
local Units = {}
for Index, UnitData in pairs( DCSUnits ) do
Units[#Units+1] = UNIT:Find( UnitData )
end
self:T3( Units )
return Units
end
return nil
end
--- Returns the DCS Units of the DCS Group.
-- @param #GROUP self
@ -882,5 +879,30 @@ function GROUP:CalculateThreatLevelA2G()
return MaxThreatLevelA2G
end
--- Returns true if the first unit of the GROUP is in the air.
-- @param Wrapper.Group#GROUP self
-- @return #boolean true if in the first unit of the group is in the air.
-- @return #nil The GROUP is not existing or not alive.
function GROUP:InAir()
self:F2( self.GroupName )
local DCSGroup = self:GetDCSObject()
if DCSGroup then
local DCSUnit = DCSGroup:getUnit(1)
if DCSUnit then
local GroupInAir = DCSGroup:getUnit(1):inAir()
self:T3( GroupInAir )
return GroupInAir
end
end
return nil
end
function GROUP:OnReSpawn( ReSpawnFunction )
self.ReSpawnFunction = ReSpawnFunction
end

View File

@ -29,7 +29,6 @@
-- ===
--
-- @module Identifiable
-- @author FlightControl
--- The IDENTIFIABLE class
-- @type IDENTIFIABLE

View File

@ -23,7 +23,6 @@
-- ===
--
-- @module Object
-- @author FlightControl
--- The OBJECT class
-- @type OBJECT
@ -34,7 +33,6 @@ OBJECT = {
ObjectName = "",
}
--- A DCSObject
-- @type DCSObject
-- @field id_ The ID of the controllable in DCS
@ -43,10 +41,11 @@ OBJECT = {
-- @param #OBJECT self
-- @param Dcs.DCSWrapper.Object#Object ObjectName The Object name
-- @return #OBJECT self
function OBJECT:New( ObjectName )
function OBJECT:New( ObjectName, Test )
local self = BASE:Inherit( self, BASE:New() )
self:F2( ObjectName )
self.ObjectName = ObjectName
return self
end

View File

@ -24,7 +24,6 @@
-- ===
--
-- @module Positionable
-- @author FlightControl
--- The POSITIONABLE class
-- @type POSITIONABLE
@ -46,6 +45,7 @@ POSITIONABLE = {
function POSITIONABLE:New( PositionableName )
local self = BASE:Inherit( self, IDENTIFIABLE:New( PositionableName ) )
self.PositionableName = PositionableName
return self
end
@ -54,12 +54,12 @@ end
-- @return Dcs.DCSTypes#Position The 3D position vectors of the POSITIONABLE.
-- @return #nil The POSITIONABLE is not existing or alive.
function POSITIONABLE:GetPositionVec3()
self:F2( self.PositionableName )
self:E( self.PositionableName )
local DCSPositionable = self:GetDCSObject()
if DCSPositionable then
local PositionablePosition = DCSPositionable:getPosition()
local PositionablePosition = DCSPositionable:getPosition().p
self:T3( PositionablePosition )
return PositionablePosition
end
@ -111,6 +111,27 @@ function POSITIONABLE:GetPointVec2()
return nil
end
--- Returns a POINT_VEC3 object indicating the point in 3D of the POSITIONABLE within the mission.
-- @param Wrapper.Positionable#POSITIONABLE self
-- @return Core.Point#POINT_VEC3 The 3D point vector of the POSITIONABLE.
-- @return #nil The POSITIONABLE is not existing or alive.
function POSITIONABLE:GetPointVec3()
self:F2( self.PositionableName )
local DCSPositionable = self:GetDCSObject()
if DCSPositionable then
local PositionableVec3 = self:GetPositionVec3()
local PositionablePointVec3 = POINT_VEC3:NewFromVec3( PositionableVec3 )
self:T2( PositionablePointVec3 )
return PositionablePointVec3
end
return nil
end
--- Returns a random @{Dcs.DCSTypes#Vec3} vector within a range, indicating the point in 3D of the POSITIONABLE within the mission.
-- @param Wrapper.Positionable#POSITIONABLE self
@ -220,20 +241,13 @@ end
--- Returns true if the POSITIONABLE is in the air.
-- Polymorphic, is overridden in GROUP and UNIT.
-- @param Wrapper.Positionable#POSITIONABLE self
-- @return #boolean true if in the air.
-- @return #nil The POSITIONABLE is not existing or alive.
function POSITIONABLE:InAir()
self:F2( self.PositionableName )
local DCSPositionable = self:GetDCSObject()
if DCSPositionable then
local PositionableInAir = DCSPositionable:inAir()
self:T3( PositionableInAir )
return PositionableInAir
end
return nil
end

View File

@ -467,6 +467,25 @@ function UNIT:GetFuel()
return nil
end
--- Returns the UNIT in a UNIT list of one element.
-- @param #UNIT self
-- @return #list<Wrapper.Unit#UNIT> The UNITs wrappers.
function UNIT:GetUnits()
self:F2( { self.UnitName } )
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local DCSUnits = DCSUnit:getUnits()
local Units = {}
Units[1] = UNIT:Find( DCSUnit )
self:T3( Units )
return Units
end
return nil
end
--- Returns the unit's health. Dead units has health <= 1.0.
-- @param #UNIT self
-- @return #number The Unit's health value.
@ -799,3 +818,21 @@ function UNIT:IsShip()
return nil
end
--- Returns true if the UNIT is in the air.
-- @param Wrapper.Positionable#UNIT self
-- @return #boolean true if in the air.
-- @return #nil The UNIT is not existing or alive.
function UNIT:InAir()
self:F2( self.UnitName )
local DCSUnit = self:GetDCSObject()
if DCSUnit then
local UnitInAir = DCSUnit:inAir()
self:T3( UnitInAir )
return UnitInAir
end
return nil
end

View File

@ -5,4 +5,19 @@ rem Provide as the only parameter the path to the .miz files, which can be embed
echo Path to Mission Files: %1
For /R %1 %%G IN (*.miz) do 7z u "%%G" "l10n\DEFAULT\Moose.lua"
rem For /R %1 %%G IN (*.miz) do 7z u "%%G" "l10n\DEFAULT\Moose.lua"
For /R %1 %%M IN (*.miz) do (
echo off
cd
echo "Mission: %%M"
mkdir Temp
cd Temp
mkdir l10n
mkdir l10n\DEFAULT
copy ..\..\Moose.lua l10n\DEFAULT
copy "%%~pM%%~nM.lua" l10n\DEFAULT\*.*
dir l10n\DEFAULT
7z -bb0 u "%%M" "l10n\DEFAULT\*.lua"
cd ..
rmdir /S /Q Temp
)

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -80,6 +80,8 @@ COPY /b Moose.lua + %1\Functional\Detection.lua Moose.lua
rem AI Classes
COPY /b Moose.lua + %1\AI\AI_Balancer.lua Moose.lua
COPY /b Moose.lua + %1\AI\AI_Patrol.lua Moose.lua
COPY /b Moose.lua + %1\AI\AI_Cas.lua Moose.lua
COPY /b Moose.lua + %1\AI\AI_Cap.lua Moose.lua
COPY /b Moose.lua + %1\AI\AI_Cargo.lua Moose.lua

View File

@ -1,8 +1,4 @@
--- AI Spawning and Decomissioning
--
-- ===
--
-- Name: Spawned AI
-- Name: AIB-001 - Spawned AI
-- Author: FlightControl
-- Date Created: 07 Dec 2016
--
@ -18,13 +14,9 @@
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
--
-- # Status: TESTED 07 Dec 2016
--
-- @module TEST.AI_BALANCER.T001
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.

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@ -1,8 +1,4 @@
--- AI Patrolling
--
-- ===
--
-- Name: Patrol AI
-- Name: AIB-002 - Patrol AI.lua
-- Author: FlightControl
-- Date Created: 7 December 2016
--
@ -19,13 +15,9 @@
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.
--
-- # Status: DEVELOP 07 Dec 2016
--
-- @module TEST.AI_BALANCER.T002
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
@ -35,15 +27,17 @@ local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
local PatrolZones = {}
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local PatrolZoneGroup = GROUP:FindByName( "PatrolZone" )
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
local Patrol = AI_PATROLZONE:New( PatrolZone, 3000, 6000, 400, 600 )
Patrol:ManageFuel( 0.2, 60 )
Patrol:SetControllable( AIGroup )
Patrol:__Start( 5 )
PatrolZones[AIGroup] = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 400, 600 )
PatrolZones[AIGroup]:ManageFuel( 0.2, 60 )
PatrolZones[AIGroup]:SetControllable( AIGroup )
PatrolZones[AIGroup]:__Start( 5 )
end

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@ -1,24 +1,24 @@
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
local US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" ):FilterStart()
local US_PlanesSpawn = SPAWN:New( "AI US" ):InitCleanUp( 20 )
local US_AI_Balancer = AI_BALANCER:New( US_PlanesClientSet, US_PlanesSpawn )
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
local RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
RU_AirbasesSet:Flush()
RU_AI_Balancer:ReturnToNearestAirbases( 10000, RU_AirbasesSet )
US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" )
US_PlanesSpawn = SPAWN:New( "AI US" ):InitCleanUp( 20 )
US_AI_Balancer = AI_BALANCER:New( US_PlanesClientSet, US_PlanesSpawn )
--RU_AI_Balancer:ReturnToHomeAirbase( 10000 )
--local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Blue" )
--local PatrolZoneBlue = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
--local PatrolZoneB = AI_PATROLZONE:New( PatrolZoneBlue, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
--local PatrolZoneB = AI_PATROL_ZONE:New( PatrolZoneBlue, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
--US_AI_Balancer:SetPatrolZone( PatrolZoneB )
--
--local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Red" )
--local PatrolZoneRed = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
--local PatrolZoneR = AI_PATROLZONE:New( PatrolZoneRed, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
--local PatrolZoneR = AI_PATROL_ZONE:New( PatrolZoneRed, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
--RU_AI_Balancer:SetPatrolZone( PatrolZoneR )

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@ -0,0 +1,46 @@
-- Name: AIB-004 - Respawn Test when Destroyed.lua
-- Author: FlightControl
-- Date Created: 7 January 2017
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- The red AI should start patrolling an area.
--
-- The blue side has SAMs nearby.
-- Once the red AI takes off, the red AI is attacked by the blue SAMs.
-- Red AI should be killed and once that happens, a Respawn of the group should happen!
-- The Respawn happens through the InitCleanUp() API of SPAWN.
--
-- # Test cases:
--
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
-- 4. Monitor that once a red AI is destroyed, that it ReSpawns...
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local PatrolZoneGroup = GROUP:FindByName( "PatrolZone" )
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
local Patrol = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 400, 600 )
Patrol:ManageFuel( 0.2, 60 )
Patrol:SetControllable( AIGroup )
Patrol:__Start( 5 )
end

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@ -0,0 +1,51 @@
-- Name: AIB-005 - Patrol AI and Randomize Zones
-- Author: FlightControl
-- Date Created: 10 Jan 2016
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- The red AI should start patrolling an area until fuel is empty and return to the home base.
-- For each AI being spawned, ensure that they fly to a random zone defined within the mission editor.
-- Right now there are two patrol zones defined, so the AI should start patrolliing in one of these zones.
--
-- # Test cases:
--
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.
-- 6. Ensure that you see the AI patrol in one of the two zones ...
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
-- Create the first polygon zone ...
local PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" )
local PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 )
-- Create the second polygon zone ...
local PatrolZoneGroup2 = GROUP:FindByName( "PatrolZone2" )
local PatrolZone2 = ZONE_POLYGON:New( "PatrolZone2", PatrolZoneGroup2 )
-- Now, create an array of these zones ...
local PatrolZoneArray = { PatrolZone1, PatrolZone2 }
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local Patrol = AI_PATROL_ZONE:New( PatrolZoneArray[math.random( 1, 2 )], 3000, 6000, 400, 600 )
Patrol:ManageFuel( 0.2, 60 )
Patrol:SetControllable( AIGroup )
Patrol:Start()
end

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@ -0,0 +1,210 @@
-- View scripts
-- Copyright (C) 2004, Eagle Dynamics.
DisableCombatViews = false -- F5 & Ctrl-F5
ExternalObjectsLockDistance = 10000.0
ShowTargetInfo = false
CameraTerrainRestriction = true
hAngleRearDefault = 180
vAngleRearDefault = -8.0
vAngleRearMin = -90 -- -8.0
vAngleRearMax = 90.0
dbg_shell = "weapons.shells.PKT_7_62_T" -- 23mm shell
dbg_shell = "weapons.nurs.WGr21"
-- dbg_shell = "weapons.shells.2A64_152" -- 152mm shell
dbg_shell_v0 = -1 -- Muzzle speed m/s (-1 - speed from shall database)
dbg_shell_fire_rate = 60
--reformatted per-unit data to be mod system friendly
--this file is no longer should be edited for adding new flyable aircraft , DCS automatically check core database (i.e. where you define your aircraft in aircraft table just define ViewSettings and SnapViews tables)
function default_fighter_player(t)
local res = {
CameraViewAngleLimits = {20.000000,140.000000},
CameraAngleRestriction = {false ,90.000000,0.500000},
EyePoint = {0.05 ,0.000000 ,0.000000},
limits_6DOF = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000},
Allow360rotation = false,
CameraAngleLimits = {200,-80.000000,110.000000},
ShoulderSize = 0.2, -- move body when azimuth value more then 90 degrees
}
if t then
for i,o in pairs(t) do
res[i] = o
end
end
return res
end
function fulcrum()
return {
Cockpit = {
default_fighter_player({CockpitLocalPoint = {4.71,1.28,0.000000}})
},
Chase = {
LocalPoint = {1.220000,3.750000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-15.080000,6.350000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
end
ViewSettings = {}
ViewSettings["A-10A"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {4.300000,1.282000,0.000000},
EyePoint = {0.000000,0.000000,0.000000},
limits_6DOF = {x = {-0.050000,0.600000},
y = {-0.300000,0.100000},
z = {-0.250000,0.250000},
roll = 90.000000}}),
}, -- Cockpit
Chase = {
LocalPoint = {0.600000,3.682000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-27.000000,12.000000,0.000000},
AnglesDefault = {0.000000,-12.000000},
}, -- Arcade
}
ViewSettings["A-10C"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {4.300000,1.282000,0.000000},
EyePoint = {0.000000,0.000000,0.000000},
limits_6DOF = {x = {-0.050000,0.600000},
y = {-0.300000,0.100000},
z = {-0.250000,0.250000},
roll = 90.000000}}),
}, -- Cockpit
Chase = {
LocalPoint = {0.600000,3.682000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-27.000000,12.000000,0.000000},
AnglesDefault = {0.000000,-12.000000},
}, -- Arcade
}
ViewSettings["F-15C"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {6.210000,1.204000,0.000000}})-- player slot 1
}, -- Cockpit
Chase = {
LocalPoint = {2.510000,3.604000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-13.790000,6.204000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
ViewSettings["Ka-50"] = {
Cockpit = {
[1] = {-- player slot 1
CockpitLocalPoint = {3.188000,0.390000,0.000000},
CameraViewAngleLimits = {20.000000,120.000000},
CameraAngleRestriction = {false,60.000000,0.400000},
CameraAngleLimits = {140.000000,-65.000000,90.000000},
EyePoint = {0.090000,0.000000,0.000000},
limits_6DOF = {x = {-0.020000,0.350000},y ={-0.150000,0.165000},z = {-0.170000,0.170000},roll = 90.000000},
},
}, -- Cockpit
Chase = {
LocalPoint = {-0.512000,2.790000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-16.812000,5.390000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
ViewSettings["MiG-29A"] = fulcrum()
ViewSettings["MiG-29G"] = fulcrum()
ViewSettings["MiG-29S"] = fulcrum()
ViewSettings["P-51D"] = {
Cockpit = {
[1] = {-- player slot 1
CockpitLocalPoint = {-1.500000,0.618000,0.000000},
CameraViewAngleLimits = {20.000000,120.000000},
CameraAngleRestriction = {false,90.000000,0.500000},
CameraAngleLimits = {200,-80.000000,90.000000},
EyePoint = {0.025000,0.100000,0.000000},
ShoulderSize = 0.15,
Allow360rotation = false,
limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000},
},
}, -- Cockpit
Chase = {
LocalPoint = {0.200000,-0.652000,-0.650000},
AnglesDefault = {0.000000,0.000000},
}, -- Chase
Arcade = {
LocalPoint = {-21.500000,5.618000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
ViewSettings["Su-25"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {3.352000,0.506000,0.000000}}),-- player slot 1
}, -- Cockpit
Chase = {
LocalPoint = {-0.348000,2.906000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-16.648001,5.506000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
ViewSettings["Su-25T"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {3.406000,0.466000,0.000000}}),-- player slot 1
}, -- Cockpit
Chase = {
LocalPoint = {-0.294000,2.866000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-16.594000,5.466000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
ViewSettings["Su-25TM"] = {
Cockpit = {
[1] = {-- player slot 1
CockpitLocalPoint = {4.000000,1.000000,0.000000},
CameraViewAngleLimits = {20.000000,140.000000},
CameraAngleRestriction = {true,90.000000,0.400000},
CameraAngleLimits = {160.000000,-70.000000,90.000000},
EyePoint = {0.000000,0.000000,0.000000},
limits_6DOF = {x = {-0.200000,0.200000},y ={-0.200000,0.200000},z = {-0.200000,0.200000},roll = 60.000000},
},
}, -- Cockpit
Chase = {
LocalPoint = {4.000000,2.000000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {4.000000,2.000000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Arcade
}
ViewSettings["Su-27"] = {
Cockpit = {
[1] = default_fighter_player({CockpitLocalPoint = {7.959000,1.419000,0.000000}})-- player slot 1
}, -- Cockpit
Chase = {
LocalPoint = {4.259000,3.819000,0.000000},
AnglesDefault = {180.000000,-8.000000},
}, -- Chase
Arcade = {
LocalPoint = {-12.041000,6.419000,0.000000},
AnglesDefault = {0.000000,-8.000000},
}, -- Arcade
}
ViewSettings["Su-33"] = ViewSettings["Su-27"]

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@ -0,0 +1,128 @@
-- View scripts
-- Copyright (C) 2004, Eagle Dynamics.
CockpitMouse = true --false
CockpitMouseSpeedSlow = 1.0
CockpitMouseSpeedNormal = 10.0
CockpitMouseSpeedFast = 20.0
CockpitKeyboardAccelerationSlow = 5.0
CockpitKeyboardAccelerationNormal = 30.0
CockpitKeyboardAccelerationFast = 80.0
CockpitKeyboardZoomAcceleration = 300.0
DisableSnapViewsSaving = false
UseDefaultSnapViews = true
CockpitPanStepHor = 45.0
CockpitPanStepVert = 30.0
CockpitNyMove = true
CockpitHAngleAccelerateTimeMax = 0.15
CockpitVAngleAccelerateTimeMax = 0.15
CockpitZoomAccelerateTimeMax = 0.2
function NaturalHeadMoving(tang, roll, omz)
local r = roll
if r > 90.0 then
r = 180.0 - r
elseif roll < -90.0 then
r = -180.0 - r
end
local hAngle = -0.25 * r
local vAngle = math.min(math.max(0.0, 0.4 * tang + 45.0 * omz), 90.0)
return hAngle, vAngle
end
ExternalMouse = true
ExternalMouseSpeedSlow = 1.0
ExternalMouseSpeedNormal = 5.0
ExternalMouseSpeedFast = 20.0
ExternalViewAngleMin = 3.0
ExternalViewAngleMax = 170.0
ExternalViewAngleDefault = 60.0
ExternalKeyboardZoomAcceleration = 30.0
ExternalKeyboardZoomAccelerateTimeMax = 1.0
ExplosionExpoTime = 4.0
ExternalKeyboardAccelerationSlow = 1.0
ExternalKeyboardAccelerationNormal = 10.0
ExternalKeyboardAccelerationFast = 30.0
ExternalHAngleAccelerateTimeMax = 3.0
ExternalVAngleAccelerateTimeMax = 3.0
ExternalDistAccelerateTimeMax = 3.0
ExternalHAngleLocalAccelerateTimeMax = 3.0
ExternalVAngleLocalAccelerateTimeMax = 3.0
ExternalAngleNormalDiscreteStep = 15.0/ExternalKeyboardAccelerationNormal -- When 'S' is pressed only
ChaseCameraNyMove = true
FreeCameraAngleIncrement = 3.0
FreeCameraDistanceIncrement = 200.0
FreeCameraLeftRightIncrement = 2.0
FreeCameraAltitudeIncrement = 2.0
FreeCameraScalarSpeedAcceleration = 0.1
xMinMap = -300000
xMaxMap = 500000
yMinMap = -400000
yMaxMap = 200000
dxMap = 150000
dyMap = 100000
head_roll_shaking = true
head_roll_shaking_max = 30.0
head_roll_shaking_compensation_gain = 0.3
-- CameraJiggle() and CameraFloat() functions make camera position
-- dependent on FPS so be careful in using the Shift-J command with tracks, please.
-- uncomment to use custom jiggle functions
--[[
function CameraJiggle(t,rnd1,rnd2,rnd3)
local rotX, rotY, rotZ
rotX = 0.05 * rnd1 * math.sin(37.0 * (t - 0.0))
rotY = 0.05 * rnd2 * math.sin(41.0 * (t - 1.0))
rotZ = 0.05 * rnd3 * math.sin(53.0 * (t - 2.0))
return rotX, rotY, rotZ
end
function CameraFloat(t)
local dX, dY, dZ
dX = 0.61 * math.sin(0.7 * t) + 0.047 * math.sin(1.6 * t);
dY = 0.43 * math.sin(0.6 * t) + 0.067 * math.sin(1.7 * t);
dZ = 0.53 * math.sin(1.0 * t) + 0.083 * math.sin(1.9 * t);
return dX, dY, dZ
end
--]]
--Debug keys
DEBUG_TEXT = 1
DEBUG_GEOMETRY = 2
debug_keys = {
[DEBUG_TEXT] = 1,
[DEBUG_GEOMETRY] = 1
}
function onDebugCommand(command)
if command == 10000 then
if debug_keys[DEBUG_TEXT] ~= 0 or debug_keys[DEBUG_GEOMETRY] ~= 0 then
debug_keys[DEBUG_GEOMETRY] = 0
debug_keys[DEBUG_TEXT] = 0
else
debug_keys[DEBUG_GEOMETRY] = 1
debug_keys[DEBUG_TEXT] = 1
end
elseif command == 10001 then
if debug_keys[DEBUG_TEXT] ~= 0 then
debug_keys[DEBUG_TEXT] = 0
else
debug_keys[DEBUG_TEXT] = 1
end
elseif command == 10002 then
if debug_keys[DEBUG_GEOMETRY] ~= 0 then
debug_keys[DEBUG_GEOMETRY] = 0
else
debug_keys[DEBUG_GEOMETRY] = 1
end
end
end
-- gain values for TrackIR , to unify responce on diffrent types of aircraft
TrackIR_gain_x = -0.6
TrackIR_gain_y = 0.3
TrackIR_gain_z = -0.25
TrackIR_gain_roll = -90

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@ -0,0 +1,880 @@
SAT_SYS_GLONASS = 0
SAT_SYS_GPS = 1
almanac = {}
--GPS
almanac[0] = {}
almanac[0]["System"] = SAT_SYS_GPS
almanac[0]["Number"] = 1
almanac[0]["Orbital"] = "F"
almanac[0]["Eccentricity"] = 6.294000e-003
almanac[0]["Time_of_Applicability"] = 5.898240e+005
almanac[0]["Orbital_Inclination"] = 9.885676e-001
almanac[0]["Rate_of_Right_Ascen"] = -7.862702e-009
almanac[0]["SQRT_A"] = 5.153700e+003
almanac[0]["Right_Ascen_at_Week"] = 8.096750e-001
almanac[0]["Argument_of_Perigee"] = -1.777773e+000
almanac[0]["Mean_Anom"] = -5.315745e-001
almanac[0]["week"] = 1390
almanac[1] = {}
almanac[1]["System"] = SAT_SYS_GPS
almanac[1]["Number"] = 2
almanac[1]["Orbital"] = "C"
almanac[1]["Eccentricity"] = 8.794000e-003
almanac[1]["Time_of_Applicability"] = 5.898240e+005
almanac[1]["Orbital_Inclination"] = 9.487811e-001
almanac[1]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[1]["SQRT_A"] = 5.153700e+003
almanac[1]["Right_Ascen_at_Week"] = -1.329172e+000
almanac[1]["Argument_of_Perigee"] = 2.138637e+000
almanac[1]["Mean_Anom"] = 7.311702e-001
almanac[1]["week"] = 1390
almanac[2] = {}
almanac[2]["System"] = SAT_SYS_GPS
almanac[2]["Number"] = 3
almanac[2]["Orbital"] = "F"
almanac[2]["Eccentricity"] = 8.424000e-003
almanac[2]["Time_of_Applicability"] = 5.898240e+005
almanac[2]["Orbital_Inclination"] = 9.262804e-001
almanac[2]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[2]["SQRT_A"] = 5.153600e+003
almanac[2]["Right_Ascen_at_Week"] = -2.341514e+000
almanac[2]["Argument_of_Perigee"] = 6.749357e-001
almanac[2]["Mean_Anom"] = -2.296153e-001
almanac[2]["week"] = 1389
almanac[3] = {}
almanac[3]["System"] = SAT_SYS_GPS
almanac[3]["Number"] = 4
almanac[3]["Orbital"] = "D"
almanac[3]["Eccentricity"] = 7.413000e-003
almanac[3]["Time_of_Applicability"] = 5.898240e+005
almanac[3]["Orbital_Inclination"] = 9.482889e-001
almanac[3]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[3]["SQRT_A"] = 5.153600e+003
almanac[3]["Right_Ascen_at_Week"] = -1.309589e+000
almanac[3]["Argument_of_Perigee"] = 1.623504e-001
almanac[3]["Mean_Anom"] = -3.022943e+000
almanac[3]["week"] = 1390
almanac[4] = {}
almanac[4]["System"] = SAT_SYS_GPS
almanac[4]["Number"] = 5
almanac[4]["Orbital"] = "B"
almanac[4]["Eccentricity"] = 7.432000e-003
almanac[4]["Time_of_Applicability"] = 5.898240e+005
almanac[4]["Orbital_Inclination"] = 9.387437e-001
almanac[4]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[4]["SQRT_A"] = 5.153700e+003
almanac[4]["Right_Ascen_at_Week"] = 2.779487e+000
almanac[4]["Argument_of_Perigee"] = 1.099033e+000
almanac[4]["Mean_Anom"] = 2.970984e+000
almanac[4]["week"] = 1390
almanac[5] = {}
almanac[5]["System"] = SAT_SYS_GPS
almanac[5]["Number"] = 6
almanac[5]["Orbital"] = "C"
almanac[5]["Eccentricity"] = 6.020000e-003
almanac[5]["Time_of_Applicability"] = 5.898240e+005
almanac[5]["Orbital_Inclination"] = 9.337591e-001
almanac[5]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[5]["SQRT_A"] = 5.153600e+003
almanac[5]["Right_Ascen_at_Week"] = -2.407627e+000
almanac[5]["Argument_of_Perigee"] = -1.788263e+000
almanac[5]["Mean_Anom"] = -2.149877e+000
almanac[5]["week"] = 1390
almanac[6] = {}
almanac[6]["System"] = SAT_SYS_GPS
almanac[6]["Number"] = 7
almanac[6]["Orbital"] = "C"
almanac[6]["Eccentricity"] = 1.052400e-002
almanac[6]["Time_of_Applicability"] = 5.898240e+005
almanac[6]["Orbital_Inclination"] = 9.353229e-001
almanac[6]["Rate_of_Right_Ascen"] = -8.080868e-009
almanac[6]["SQRT_A"] = 5.153700e+003
almanac[6]["Right_Ascen_at_Week"] = -2.433580e+000
almanac[6]["Argument_of_Perigee"] = -1.767301e+000
almanac[6]["Mean_Anom"] = -3.141503e+000
almanac[6]["week"] = 1390
almanac[7] = {}
almanac[7]["System"] = SAT_SYS_GPS
almanac[7]["Number"] = 8
almanac[7]["Orbital"] = "A"
almanac[7]["Eccentricity"] = 9.822000e-003
almanac[7]["Time_of_Applicability"] = 5.898240e+005
almanac[7]["Orbital_Inclination"] = 9.741390e-001
almanac[7]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[7]["SQRT_A"] = 5.153600e+003
almanac[7]["Right_Ascen_at_Week"] = 1.857849e+000
almanac[7]["Argument_of_Perigee"] = 2.674034e+000
almanac[7]["Mean_Anom"] = -2.009745e+000
almanac[7]["week"] = 1390
almanac[8] = {}
almanac[8]["System"] = SAT_SYS_GPS
almanac[8]["Number"] = 9
almanac[8]["Orbital"] = "A"
almanac[8]["Eccentricity"] = 1.839300e-002
almanac[8]["Time_of_Applicability"] = 5.898240e+005
almanac[8]["Orbital_Inclination"] = 9.617541e-001
almanac[8]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[8]["SQRT_A"] = 5.153600e+003
almanac[8]["Right_Ascen_at_Week"] = 1.777005e+000
almanac[8]["Argument_of_Perigee"] = 1.274962e+000
almanac[8]["Mean_Anom"] = -2.349578e+000
almanac[8]["week"] = 1390
almanac[9] = {}
almanac[9]["System"] = SAT_SYS_GPS
almanac[9]["Number"] = 10
almanac[9]["Orbital"] = "E"
almanac[9]["Eccentricity"] = 7.061000e-003
almanac[9]["Time_of_Applicability"] = 5.898240e+005
almanac[9]["Orbital_Inclination"] = 9.728876e-001
almanac[9]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[9]["SQRT_A"] = 5.153600e+003
almanac[9]["Right_Ascen_at_Week"] = -2.563014e-001
almanac[9]["Argument_of_Perigee"] = 4.377980e-001
almanac[9]["Mean_Anom"] = 1.210716e+000
almanac[9]["week"] = 1390
almanac[10] = {}
almanac[10]["System"] = SAT_SYS_GPS
almanac[10]["Number"] = 11
almanac[10]["Orbital"] = "D"
almanac[10]["Eccentricity"] = 5.744000e-003
almanac[10]["Time_of_Applicability"] = 5.898240e+005
almanac[10]["Orbital_Inclination"] = 8.959309e-001
almanac[10]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[10]["SQRT_A"] = 5.153600e+003
almanac[10]["Right_Ascen_at_Week"] = -1.478816e+000
almanac[10]["Argument_of_Perigee"] = 3.750011e-001
almanac[10]["Mean_Anom"] = -1.522048e+000
almanac[10]["week"] = 1390
almanac[11] = {}
almanac[11]["System"] = SAT_SYS_GPS
almanac[11]["Number"] = 13
almanac[11]["Orbital"] = "F"
almanac[11]["Eccentricity"] = 3.088000e-003
almanac[11]["Time_of_Applicability"] = 5.898240e+005
almanac[11]["Orbital_Inclination"] = 9.927564e-001
almanac[11]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[11]["SQRT_A"] = 5.153700e+003
almanac[11]["Right_Ascen_at_Week"] = 7.956600e-001
almanac[11]["Argument_of_Perigee"] = 1.279395e+000
almanac[11]["Mean_Anom"] = 1.004349e+000
almanac[11]["week"] = 1390
almanac[12] = {}
almanac[12]["System"] = SAT_SYS_GPS
almanac[12]["Number"] = 14
almanac[12]["Orbital"] = "F"
almanac[12]["Eccentricity"] = 2.591000e-003
almanac[12]["Time_of_Applicability"] = 5.898240e+005
almanac[12]["Orbital_Inclination"] = 9.868729e-001
almanac[12]["Rate_of_Right_Ascen"] = -7.885391e-009
almanac[12]["SQRT_A"] = 5.153600e+003
almanac[12]["Right_Ascen_at_Week"] = 7.819592e-001
almanac[12]["Argument_of_Perigee"] = -2.158621e+000
almanac[12]["Mean_Anom"] = 5.412611e-001
almanac[12]["week"] = 1390
almanac[13] = {}
almanac[13]["System"] = SAT_SYS_GPS
almanac[13]["Number"] = 15
almanac[13]["Orbital"] = "D"
almanac[13]["Eccentricity"] = 9.828000e-003
almanac[13]["Time_of_Applicability"] = 3.194880e+005
almanac[13]["Orbital_Inclination"] = 9.554204e-001
almanac[13]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[13]["SQRT_A"] = 5.153600e+003
almanac[13]["Right_Ascen_at_Week"] = -1.123869e+000
almanac[13]["Argument_of_Perigee"] = 2.690266e+000
almanac[13]["Mean_Anom"] = 2.220476e+000
almanac[13]["week"] = 1389
almanac[14] = {}
almanac[14]["System"] = SAT_SYS_GPS
almanac[14]["Number"] = 16
almanac[14]["Orbital"] = "B"
almanac[14]["Eccentricity"] = 3.494000e-003
almanac[14]["Time_of_Applicability"] = 5.898240e+005
almanac[14]["Orbital_Inclination"] = 9.629340e-001
almanac[14]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[14]["SQRT_A"] = 5.153700e+003
almanac[14]["Right_Ascen_at_Week"] = 2.873124e+000
almanac[14]["Argument_of_Perigee"] = -7.819243e-001
almanac[14]["Mean_Anom"] = 2.623629e+000
almanac[14]["week"] = 1390
almanac[15] = {}
almanac[15]["System"] = SAT_SYS_GPS
almanac[15]["Number"] = 17
almanac[15]["Orbital"] = "C"
almanac[15]["Eccentricity"] = 2.141000e-003
almanac[15]["Time_of_Applicability"] = 5.898240e+005
almanac[15]["Orbital_Inclination"] = 9.601170e-001
almanac[15]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[15]["SQRT_A"] = 5.153700e+003
almanac[15]["Right_Ascen_at_Week"] = -2.371499e+000
almanac[15]["Argument_of_Perigee"] = 3.087694e+000
almanac[15]["Mean_Anom"] = 1.611217e+000
almanac[15]["week"] = 1390
almanac[16] = {}
almanac[16]["System"] = SAT_SYS_GPS
almanac[16]["Number"] = 18
almanac[16]["Orbital"] = "E"
almanac[16]["Eccentricity"] = 7.636000e-003
almanac[16]["Time_of_Applicability"] = 5.898240e+005
almanac[16]["Orbital_Inclination"] = 9.569597e-001
almanac[16]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[16]["SQRT_A"] = 5.153700e+003
almanac[16]["Right_Ascen_at_Week"] = -2.359858e-001
almanac[16]["Argument_of_Perigee"] = -2.649216e+000
almanac[16]["Mean_Anom"] = 2.675029e+000
almanac[16]["week"] = 1390
almanac[17] = {}
almanac[17]["System"] = SAT_SYS_GPS
almanac[17]["Number"] = 19
almanac[17]["Orbital"] = "C"
almanac[17]["Eccentricity"] = 3.602000e-003
almanac[17]["Time_of_Applicability"] = 5.898240e+005
almanac[17]["Orbital_Inclination"] = 9.580209e-001
almanac[17]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[17]["SQRT_A"] = 5.153600e+003
almanac[17]["Right_Ascen_at_Week"] = -2.312385e+000
almanac[17]["Argument_of_Perigee"] = -1.161079e+000
almanac[17]["Mean_Anom"] = 1.310619e+000
almanac[17]["week"] = 1390
almanac[18] = {}
almanac[18]["System"] = SAT_SYS_GPS
almanac[18]["Number"] = 20
almanac[18]["Orbital"] = "E"
almanac[18]["Eccentricity"] = 2.796000e-003
almanac[18]["Time_of_Applicability"] = 5.898240e+005
almanac[18]["Orbital_Inclination"] = 9.564693e-001
almanac[18]["Rate_of_Right_Ascen"] = -7.908080e-009
almanac[18]["SQRT_A"] = 5.153600e+003
almanac[18]["Right_Ascen_at_Week"] = -2.889565e-001
almanac[18]["Argument_of_Perigee"] = 1.379612e+000
almanac[18]["Mean_Anom"] = 2.461750e+000
almanac[18]["week"] = 1390
almanac[19] = {}
almanac[19]["System"] = SAT_SYS_GPS
almanac[19]["Number"] = 21
almanac[19]["Orbital"] = "D"
almanac[19]["Eccentricity"] = 1.162900e-002
almanac[19]["Time_of_Applicability"] = 5.898240e+005
almanac[19]["Orbital_Inclination"] = 9.418592e-001
almanac[19]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[19]["SQRT_A"] = 5.153600e+003
almanac[19]["Right_Ascen_at_Week"] = -1.289972e+000
almanac[19]["Argument_of_Perigee"] = -2.923686e+000
almanac[19]["Mean_Anom"] = -2.349194e+000
almanac[19]["week"] = 1390
almanac[20] = {}
almanac[20]["System"] = SAT_SYS_GPS
almanac[20]["Number"] = 22
almanac[20]["Orbital"] = "E"
almanac[20]["Eccentricity"] = 4.893000e-003
almanac[20]["Time_of_Applicability"] = 5.898240e+005
almanac[20]["Orbital_Inclination"] = 9.545093e-001
almanac[20]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[20]["SQRT_A"] = 5.153600e+003
almanac[20]["Right_Ascen_at_Week"] = -2.280969e-001
almanac[20]["Argument_of_Perigee"] = -1.674502e+000
almanac[20]["Mean_Anom"] = 1.106852e+000
almanac[20]["week"] = 1390
almanac[21] = {}
almanac[21]["System"] = SAT_SYS_GPS
almanac[21]["Number"] = 23
almanac[21]["Orbital"] = "F"
almanac[21]["Eccentricity"] = 4.822000e-003
almanac[21]["Time_of_Applicability"] = 5.898240e+005
almanac[21]["Orbital_Inclination"] = 9.691247e-001
almanac[21]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[21]["SQRT_A"] = 5.153700e+003
almanac[21]["Right_Ascen_at_Week"] = 7.667399e-001
almanac[21]["Argument_of_Perigee"] = 2.497634e+000
almanac[21]["Mean_Anom"] = 3.184700e-001
almanac[21]["week"] = 1390
almanac[22] = {}
almanac[22]["System"] = SAT_SYS_GPS
almanac[22]["Number"] = 24
almanac[22]["Orbital"] = "D"
almanac[22]["Eccentricity"] = 9.277000e-003
almanac[22]["Time_of_Applicability"] = 5.898240e+005
almanac[22]["Orbital_Inclination"] = 9.585183e-001
almanac[22]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[22]["SQRT_A"] = 5.153900e+003
almanac[22]["Right_Ascen_at_Week"] = -1.274840e+000
almanac[22]["Argument_of_Perigee"] = -8.815651e-001
almanac[22]["Mean_Anom"] = -1.695551e+000
almanac[22]["week"] = 1390
almanac[23] = {}
almanac[23]["System"] = SAT_SYS_GPS
almanac[23]["Number"] = 25
almanac[23]["Orbital"] = "A"
almanac[23]["Eccentricity"] = 1.257400e-002
almanac[23]["Time_of_Applicability"] = 5.898240e+005
almanac[23]["Orbital_Inclination"] = 9.551027e-001
almanac[23]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[23]["SQRT_A"] = 5.153600e+003
almanac[23]["Right_Ascen_at_Week"] = 1.721853e+000
almanac[23]["Argument_of_Perigee"] = -1.329870e+000
almanac[23]["Mean_Anom"] = -1.769623e+000
almanac[23]["week"] = 1390
almanac[24] = {}
almanac[24]["System"] = SAT_SYS_GPS
almanac[24]["Number"] = 26
almanac[24]["Orbital"] = "F"
almanac[24]["Eccentricity"] = 1.745700e-002
almanac[24]["Time_of_Applicability"] = 5.898240e+005
almanac[24]["Orbital_Inclination"] = 9.908749e-001
almanac[24]["Rate_of_Right_Ascen"] = -7.840012e-009
almanac[24]["SQRT_A"] = 5.153700e+003
almanac[24]["Right_Ascen_at_Week"] = 7.961836e-001
almanac[24]["Argument_of_Perigee"] = 8.161502e-001
almanac[24]["Mean_Anom"] = -5.841961e-001
almanac[24]["week"] = 1390
almanac[25] = {}
almanac[25]["System"] = SAT_SYS_GPS
almanac[25]["Number"] = 27
almanac[25]["Orbital"] = "A"
almanac[25]["Eccentricity"] = 1.991000e-002
almanac[25]["Time_of_Applicability"] = 5.898240e+005
almanac[25]["Orbital_Inclination"] = 9.596563e-001
almanac[25]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[25]["SQRT_A"] = 5.153600e+003
almanac[25]["Right_Ascen_at_Week"] = 1.754124e+000
almanac[25]["Argument_of_Perigee"] = -1.900854e+000
almanac[25]["Mean_Anom"] = 3.046487e+000
almanac[25]["week"] = 1390
almanac[26] = {}
almanac[26]["System"] = SAT_SYS_GPS
almanac[26]["Number"] = 28
almanac[26]["Orbital"] = "B"
almanac[26]["Eccentricity"] = 1.162800e-002
almanac[26]["Time_of_Applicability"] = 5.898240e+005
almanac[26]["Orbital_Inclination"] = 9.610106e-001
almanac[26]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[26]["SQRT_A"] = 5.153600e+003
almanac[26]["Right_Ascen_at_Week"] = 2.882583e+000
almanac[26]["Argument_of_Perigee"] = -2.242868e+000
almanac[26]["Mean_Anom"] = 1.860642e+000
almanac[26]["week"] = 1390
almanac[27] = {}
almanac[27]["System"] = SAT_SYS_GPS
almanac[27]["Number"] = 29
almanac[27]["Orbital"] = "F"
almanac[27]["Eccentricity"] = 9.462000e-003
almanac[27]["Time_of_Applicability"] = 1.474560e+005
almanac[27]["Orbital_Inclination"] = 9.874838e-001
almanac[27]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[27]["SQRT_A"] = 5.153700e+003
almanac[27]["Right_Ascen_at_Week"] = 7.647503e-001
almanac[27]["Argument_of_Perigee"] = -8.614589e-001
almanac[27]["Mean_Anom"] = -4.488983e-001
almanac[27]["week"] = 1390
almanac[28] = {}
almanac[28]["System"] = SAT_SYS_GPS
almanac[28]["Number"] = 30
almanac[28]["Orbital"] = "B"
almanac[28]["Eccentricity"] = 9.296000e-003
almanac[28]["Time_of_Applicability"] = 5.898240e+005
almanac[28]["Orbital_Inclination"] = 9.452992e-001
almanac[28]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[28]["SQRT_A"] = 5.153600e+003
almanac[28]["Right_Ascen_at_Week"] = 2.826698e+000
almanac[28]["Argument_of_Perigee"] = 1.306413e+000
almanac[28]["Mean_Anom"] = 2.148725e+000
almanac[28]["week"] = 1390
--GLONASS
--1 îðáèòàëüíàÿ ïëîñêîñòü, íîìåðà 1-8
almanac[29] = {}
almanac[29]["System"] = SAT_SYS_GLONASS
almanac[29]["Number"] = 1
almanac[29]["Orbital"] = 1
almanac[29]["GLONASS_Data"] = {}
almanac[29]["GLONASS_Data"]["NKU_Number"] = 796
almanac[29]["GLONASS_Data"]["Cosmos_Number"] = 2411
almanac[29]["Eccentricity"] = 1.184000e-003
almanac[29]["Time_of_Applicability"] = 0.000000e+000
almanac[29]["Orbital_Inclination"] = 1.126443e+000
almanac[29]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[29]["SQRT_A"] = 5.050500e+003
almanac[29]["Right_Ascen_at_Week"] = 5.979807e+000
almanac[29]["Argument_of_Perigee"] = 2.622634e+000
almanac[29]["Mean_Anom"] = -5.519651e+000
almanac[29]["week"] = 1390
almanac[29]["Commit_date"] = "06.02.2005"
almanac[29]["Life_dates"] = {}
almanac[30] = {}
almanac[30]["System"] = SAT_SYS_GLONASS
almanac[30]["Number"] = 2
almanac[30]["Orbital"] = 1
almanac[30]["GLONASS_Data"] = {}
almanac[30]["GLONASS_Data"]["NKU_Number"] = 794
almanac[30]["GLONASS_Data"]["Cosmos_Number"] = 2401
almanac[30]["Eccentricity"] = 4.486000e-003
almanac[30]["Time_of_Applicability"] = 0.000000e+000
almanac[30]["Orbital_Inclination"] = 1.128459e+000
almanac[30]["Rate_of_Right_Ascen"] = -6.759654e-009
almanac[30]["SQRT_A"] = 5.050500e+003
almanac[30]["Right_Ascen_at_Week"] = 5.997871e+000
almanac[30]["Argument_of_Perigee"] = 1.709531e+000
almanac[30]["Mean_Anom"] = -5.367633e+000
almanac[30]["week"] = 1390
almanac[30]["Commit_date"] = "02.02.2004"
almanac[30]["Life_dates"] = {}
almanac[31] = {}
almanac[31]["System"] = SAT_SYS_GLONASS
almanac[31]["Number"] = 3
almanac[31]["Orbital"] = 1
almanac[31]["GLONASS_Data"] = {}
almanac[31]["GLONASS_Data"]["NKU_Number"] = 789
almanac[31]["GLONASS_Data"]["Cosmos_Number"] = 2381
almanac[31]["Eccentricity"] = 2.459000e-003
almanac[31]["Time_of_Applicability"] = 0.000000e+000
almanac[31]["Orbital_Inclination"] = 1.122958e+000
almanac[31]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[31]["SQRT_A"] = 5.050500e+003
almanac[31]["Right_Ascen_at_Week"] = 5.960713e+000
almanac[31]["Argument_of_Perigee"] = -2.683407e+000
almanac[31]["Mean_Anom"] = -1.791788e+000
almanac[31]["week"] = 1390
almanac[31]["Commit_date"] = "04.01.2002"
almanac[31]["Life_dates"] = {}
almanac[32] = {}
almanac[32]["System"] = SAT_SYS_GLONASS
almanac[32]["Number"] = 4
almanac[32]["Orbital"] = 1
almanac[32]["GLONASS_Data"] = {}
almanac[32]["GLONASS_Data"]["NKU_Number"] = 795
almanac[29]["GLONASS_Data"]["Cosmos_Number"] = 2403
almanac[32]["Eccentricity"] = 4.054000e-003
almanac[32]["Time_of_Applicability"] = 0.000000e+000
almanac[32]["Orbital_Inclination"] = 1.128543e+000
almanac[32]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[32]["SQRT_A"] = 5.050500e+003
almanac[32]["Right_Ascen_at_Week"] = 5.998081e+000
almanac[32]["Argument_of_Perigee"] = 1.497160e+000
almanac[32]["Mean_Anom"] = -4.293681e-001
almanac[32]["week"] = 1390
almanac[32]["Commit_date"] = "29.01.2004"
almanac[32]["Life_dates"] = {}
almanac[33] = {}
almanac[33]["System"] = SAT_SYS_GLONASS
almanac[33]["Number"] = 5
almanac[33]["Orbital"] = 1
almanac[33]["GLONASS_Data"] = {}
almanac[33]["GLONASS_Data"]["NKU_Number"] = 711
almanac[33]["GLONASS_Data"]["Cosmos_Number"] = 2382
almanac[33]["Eccentricity"] = 7.040000e-004
almanac[33]["Time_of_Applicability"] = 0.000000e+000
almanac[33]["Orbital_Inclination"] = 1.122886e+000
almanac[33]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[33]["SQRT_A"] = 5.050600e+003
almanac[33]["Right_Ascen_at_Week"] = 5.960713e+000
almanac[33]["Argument_of_Perigee"] = 2.740933e+000
almanac[33]["Mean_Anom"] = -2.523604e+000
almanac[33]["week"] = 1390
almanac[33]["Commit_date"] = "13.02.2003"
almanac[33]["Life_dates"] = {}
almanac[34] = {}
almanac[34]["System"] = SAT_SYS_GLONASS
almanac[34]["Number"] = 6
almanac[34]["Orbital"] = 1
almanac[34]["GLONASS_Data"] = {}
almanac[34]["GLONASS_Data"]["NKU_Number"] = 701
almanac[34]["GLONASS_Data"]["Cosmos_Number"] = 2404
almanac[34]["Eccentricity"] = 4.766000e-003
almanac[34]["Time_of_Applicability"] = 0.000000e+000
almanac[34]["Orbital_Inclination"] = 1.128276e+000
almanac[34]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[34]["SQRT_A"] = 5.050500e+003
almanac[34]["Right_Ascen_at_Week"] = 5.997906e+000
almanac[34]["Argument_of_Perigee"] = 1.802417e+000
almanac[34]["Mean_Anom"] = -2.426512e+000
almanac[34]["week"] = 1390
almanac[34]["Commit_date"] = "08.12.2004"
almanac[34]["Life_dates"] = {}
almanac[35] = {}
almanac[35]["System"] = SAT_SYS_GLONASS
almanac[35]["Number"] = 7
almanac[35]["Orbital"] = 1
almanac[35]["GLONASS_Data"] = {}
almanac[35]["GLONASS_Data"]["NKU_Number"] = 712
almanac[35]["GLONASS_Data"]["Cosmos_Number"] = 2413
almanac[35]["Eccentricity"] = 7.570000e-004
almanac[35]["Time_of_Applicability"] = 0.000000e+000
almanac[35]["Orbital_Inclination"] = 1.126344e+000
almanac[35]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[35]["SQRT_A"] = 5.050500e+003
almanac[35]["Right_Ascen_at_Week"] = 5.979388e+000
almanac[35]["Argument_of_Perigee"] = 2.566068e+000
almanac[35]["Mean_Anom"] = -3.921228e+000
almanac[35]["week"] = 1390
almanac[35]["Commit_date"] = "07.10.2005"
almanac[35]["Life_dates"] = {}
almanac[36] = {}
almanac[36]["System"] = SAT_SYS_GLONASS
almanac[36]["GLONASS_Data"] = {}
almanac[36]["Number"] = 8
almanac[36]["Orbital"] = 1
almanac[36]["GLONASS_Data"] = {}
almanac[36]["GLONASS_Data"]["NKU_Number"] = 797
almanac[36]["GLONASS_Data"]["Cosmos_Number"] = 2412
almanac[36]["Eccentricity"] = 4.060000e-004
almanac[36]["Time_of_Applicability"] = 0.000000e+000
almanac[36]["Orbital_Inclination"] = 1.126564e+000
almanac[36]["Rate_of_Right_Ascen"] = -6.785834e-009
almanac[36]["SQRT_A"] = 5.050600e+003
almanac[36]["Right_Ascen_at_Week"] = 5.980069e+000
almanac[36]["Argument_of_Perigee"] = 2.673633e+000
almanac[36]["Mean_Anom"] = -4.812026e+000
almanac[36]["week"] = 1390
almanac[36]["Commit_date"] = "06.02.2005"
almanac[36]["Life_dates"] = {}
--3 îðáèòàëüíàÿ ïëîñêîñòü, íîìåðà 17-24
almanac[37] = {}
almanac[37]["System"] = SAT_SYS_GLONASS
almanac[37]["Number"] = 17
almanac[37]["Orbital"] = 3
almanac[37]["GLONASS_Data"] = {}
almanac[37]["GLONASS_Data"]["NKU_Number"] = 787
almanac[37]["GLONASS_Data"]["Cosmos_Number"] = 2375
almanac[37]["Eccentricity"] = 5.670000e-004
almanac[37]["Time_of_Applicability"] = 0.000000e+000
almanac[37]["Orbital_Inclination"] = 1.126524e+000
almanac[37]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[37]["SQRT_A"] = 5.050500e+003
almanac[37]["Right_Ascen_at_Week"] = 3.895554e+000
almanac[37]["Argument_of_Perigee"] = 6.085085e-001
almanac[37]["Mean_Anom"] = -2.977407e+000
almanac[37]["week"] = 1390
almanac[37]["Commit_date"] = "04.11.2000"
almanac[37]["Life_dates"] = {}
almanac[38] = {}
almanac[38]["System"] = SAT_SYS_GLONASS
almanac[38]["Number"] = 18
almanac[38]["Orbital"] = 3
almanac[38]["GLONASS_Data"] = {}
almanac[38]["GLONASS_Data"]["NKU_Number"] = 783
almanac[38]["GLONASS_Data"]["Cosmos_Number"] = 2374
almanac[38]["Eccentricity"] = 4.520000e-003
almanac[38]["Time_of_Applicability"] = 0.000000e+000
almanac[38]["Orbital_Inclination"] = 1.126239e+000
almanac[38]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[38]["SQRT_A"] = 5.050600e+003
almanac[38]["Right_Ascen_at_Week"] = 3.894071e+000
almanac[38]["Argument_of_Perigee"] = -2.509589e+000
almanac[38]["Mean_Anom"] = -1.020057e+000
almanac[38]["week"] = 1390
almanac[38]["Commit_date"] = "05.01.2001"
almanac[38]["Life_dates"] = {}
almanac[39] = {}
almanac[39]["System"] = SAT_SYS_GLONASS
almanac[39]["Number"] = 19
almanac[39]["Orbital"] = 3
almanac[39]["GLONASS_Data"] = {}
almanac[39]["GLONASS_Data"]["NKU_Number"] = 798
almanac[39]["GLONASS_Data"]["Cosmos_Number"] = 2417
almanac[39]["Eccentricity"] = 2.023000e-003
almanac[39]["Time_of_Applicability"] = 0.000000e+000
almanac[39]["Orbital_Inclination"] = 1.132205e+000
almanac[39]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[39]["SQRT_A"] = 5.050500e+003
almanac[39]["Right_Ascen_at_Week"] = 3.884018e+000
almanac[39]["Argument_of_Perigee"] = 2.718313e+000
almanac[39]["Mean_Anom"] = -3.933620e-001
almanac[39]["week"] = 1390
almanac[39]["Commit_date"] = "22.01.2006"
almanac[39]["Life_dates"] = {}
almanac[40] = {}
almanac[40]["System"] = SAT_SYS_GLONASS
almanac[40]["Number"] = 20
almanac[40]["Orbital"] = 3
almanac[40]["GLONASS_Data"] = {}
almanac[40]["GLONASS_Data"]["NKU_Number"] = 793
almanac[40]["GLONASS_Data"]["Cosmos_Number"] = 2396
almanac[40]["Eccentricity"] = 1.822000e-003
almanac[40]["Time_of_Applicability"] = 0.000000e+000
almanac[40]["Orbital_Inclination"] = 1.129789e+000
almanac[40]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[40]["SQRT_A"] = 5.050500e+003
almanac[40]["Right_Ascen_at_Week"] = 3.896863e+000
almanac[40]["Argument_of_Perigee"] = 2.723776e+000
almanac[40]["Mean_Anom"] = -1.193647e+000
almanac[40]["week"] = 1390
almanac[40]["Commit_date"] = "31.01.2003"
almanac[40]["Life_dates"] = {}
almanac[41] = {}
almanac[41]["System"] = SAT_SYS_GLONASS
almanac[41]["Number"] = 21
almanac[41]["Orbital"] = 3
almanac[41]["GLONASS_Data"] = {}
almanac[41]["GLONASS_Data"]["NKU_Number"] = 792
almanac[41]["GLONASS_Data"]["Cosmos_Number"] = 2395
almanac[41]["Eccentricity"] = 5.290000e-004
almanac[41]["Time_of_Applicability"] = 0.000000e+000
almanac[41]["Orbital_Inclination"] = 1.129957e+000
almanac[41]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[41]["SQRT_A"] = 5.050500e+003
almanac[41]["Right_Ascen_at_Week"] = 3.897806e+000
almanac[41]["Argument_of_Perigee"] = -9.519367e-001
almanac[41]["Mean_Anom"] = -4.578920e+000
almanac[41]["week"] = 1390
almanac[41]["Commit_date"] = "31.01.2003"
almanac[41]["Life_dates"] = {}
almanac[42] = {}
almanac[42]["System"] = SAT_SYS_GLONASS
almanac[42]["Number"] = 22
almanac[42]["Orbital"] = 3
almanac[42]["GLONASS_Data"] = {}
almanac[42]["GLONASS_Data"]["NKU_Number"] = 791
almanac[42]["GLONASS_Data"]["Cosmos_Number"] = 2394
almanac[42]["Eccentricity"] = 9.200000e-005
almanac[42]["Time_of_Applicability"] = 0.000000e+000
almanac[42]["Orbital_Inclination"] = 1.129742e+000
almanac[42]["Rate_of_Right_Ascen"] = -6.740456e-009
almanac[42]["SQRT_A"] = 5.050500e+003
almanac[42]["Right_Ascen_at_Week"] = 3.897404e+000
almanac[42]["Argument_of_Perigee"] = 2.518211e+000
almanac[42]["Mean_Anom"] = -2.530167e+000
almanac[42]["week"] = 1390
almanac[42]["Commit_date"] = "21.01.2003"
almanac[42]["Life_dates"] = {}
almanac[43] = {}
almanac[43]["System"] = SAT_SYS_GLONASS
almanac[43]["Number"] = 23
almanac[43]["Orbital"] = 3
almanac[43]["GLONASS_Data"] = {}
almanac[43]["GLONASS_Data"]["NKU_Number"] = 714
almanac[43]["GLONASS_Data"]["Cosmos_Number"] = 2419
almanac[43]["Eccentricity"] = 8.730000e-004
almanac[43]["Time_of_Applicability"] = 0.000000e+000
almanac[43]["Orbital_Inclination"] = 1.132105e+000
almanac[43]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[43]["SQRT_A"] = 5.050500e+003
almanac[43]["Right_Ascen_at_Week"] = 3.883808e+000
almanac[43]["Argument_of_Perigee"] = -3.039139e-001
almanac[43]["Mean_Anom"] = -5.228304e-001
almanac[43]["week"] = 1390
almanac[43]["Commit_date"] = "31.08.2006"
almanac[43]["Life_dates"] = {}
almanac[44] = {}
almanac[44]["System"] = SAT_SYS_GLONASS
almanac[44]["Number"] = 24
almanac[44]["Orbital"] = 3
almanac[44]["GLONASS_Data"] = {}
almanac[44]["GLONASS_Data"]["NKU_Number"] = 713
almanac[44]["GLONASS_Data"]["Cosmos_Number"] = 2418
almanac[44]["Eccentricity"] = 2.044000e-003
almanac[44]["Time_of_Applicability"] = 0.000000e+000
almanac[44]["Orbital_Inclination"] = 1.132430e+000
almanac[44]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[44]["SQRT_A"] = 5.050500e+003
almanac[44]["Right_Ascen_at_Week"] = 3.883983e+000
almanac[44]["Argument_of_Perigee"] = -3.722784e-001
almanac[44]["Mean_Anom"] = -1.240457e+000
almanac[44]["week"] = 1390
almanac[44]["Commit_date"] = "31.08.2006"
almanac[44]["Life_dates"] = {}
--2 îðáèòàëüíàÿ ïëîñêîñòü, íîìåðà 9-16
almanac[45] = {}
almanac[45]["System"] = SAT_SYS_GLONASS
almanac[45]["Number"] = 9
almanac[45]["Orbital"] = 2
almanac[45]["GLONASS_Data"] = {}
almanac[45]["GLONASS_Data"]["NKU_Number"] = "N/A"
almanac[45]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
almanac[45]["Eccentricity"] = 1.184000e-003
almanac[45]["Time_of_Applicability"] = 0.000000e+000
almanac[45]["Orbital_Inclination"] = 1.126443e+000
almanac[45]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[45]["SQRT_A"] = 5.050500e+003
almanac[45]["Right_Ascen_at_Week"] = 1.79067e+000
almanac[45]["Argument_of_Perigee"] = 2.88430067
almanac[45]["Mean_Anom"] = -5.519651e+000
almanac[45]["week"] = 1390
almanac[45]["Commit_date"] = "N/A"
almanac[45]["Life_dates"] = {}
almanac[46] = {}
almanac[46]["System"] = SAT_SYS_GLONASS
almanac[46]["Number"] = 10
almanac[46]["Orbital"] = 2
almanac[46]["GLONASS_Data"] = {}
almanac[46]["GLONASS_Data"]["NKU_Number"] = "N/A"
almanac[46]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
almanac[46]["Eccentricity"] = 1.184000e-003
almanac[46]["Time_of_Applicability"] = 0.000000e+000
almanac[46]["Orbital_Inclination"] = 1.126443e+000
almanac[46]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[46]["SQRT_A"] = 5.050500e+003
almanac[46]["Right_Ascen_at_Week"] = 1.79067e+000
almanac[46]["Argument_of_Perigee"] = 3.66930067
almanac[46]["Mean_Anom"] = -5.519651e+000
almanac[46]["week"] = 1390
almanac[46]["Commit_date"] = "N/A"
almanac[46]["Life_dates"] = {}
almanac[47] = {}
almanac[47]["System"] = SAT_SYS_GLONASS
almanac[47]["Number"] = 11
almanac[47]["Orbital"] = 2
almanac[47]["GLONASS_Data"] = {}
almanac[47]["GLONASS_Data"]["NKU_Number"] = "N/A"
almanac[47]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
almanac[47]["Eccentricity"] = 1.184000e-003
almanac[47]["Time_of_Applicability"] = 0.000000e+000
almanac[47]["Orbital_Inclination"] = 1.126443e+000
almanac[47]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[47]["SQRT_A"] = 5.050500e+003
almanac[47]["Right_Ascen_at_Week"] = 1.79067e+000
almanac[47]["Argument_of_Perigee"] = 4.45430067
almanac[47]["Mean_Anom"] = -5.519651e+000
almanac[47]["week"] = 1390
almanac[47]["Commit_date"] = "N/A"
almanac[47]["Life_dates"] = {}
almanac[48] = {}
almanac[48]["System"] = SAT_SYS_GLONASS
almanac[48]["Number"] = 12
almanac[48]["Orbital"] = 2
almanac[48]["GLONASS_Data"] = {}
almanac[48]["GLONASS_Data"]["NKU_Number"] = "N/A"
almanac[48]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
almanac[48]["Eccentricity"] = 1.184000e-003
almanac[48]["Time_of_Applicability"] = 0.000000e+000
almanac[48]["Orbital_Inclination"] = 1.126443e+000
almanac[48]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[48]["SQRT_A"] = 5.050500e+003
almanac[48]["Right_Ascen_at_Week"] = 1.79067e+000
almanac[48]["Argument_of_Perigee"] = 5.23930067
almanac[48]["Mean_Anom"] = -5.519651e+000
almanac[48]["week"] = 1390
almanac[48]["Commit_date"] = "N/A"
almanac[48]["Life_dates"] = {}
almanac[49] = {}
almanac[49]["System"] = SAT_SYS_GLONASS
almanac[49]["Number"] = 13
almanac[49]["Orbital"] = 2
almanac[49]["GLONASS_Data"] = {}
almanac[49]["GLONASS_Data"]["NKU_Number"] = "N/A"
almanac[49]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
almanac[49]["Eccentricity"] = 1.184000e-003
almanac[49]["Time_of_Applicability"] = 0.000000e+000
almanac[49]["Orbital_Inclination"] = 1.126443e+000
almanac[49]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[49]["SQRT_A"] = 5.050500e+003
almanac[49]["Right_Ascen_at_Week"] = 1.79067e+000
almanac[49]["Argument_of_Perigee"] = 6.02430067
almanac[49]["Mean_Anom"] = -5.519651e+000
almanac[49]["week"] = 1390
almanac[49]["Commit_date"] = "N/A"
almanac[49]["Life_dates"] = {}
almanac[50] = {}
almanac[50]["System"] = SAT_SYS_GLONASS
almanac[50]["Number"] = 14
almanac[50]["Orbital"] = 2
almanac[50]["GLONASS_Data"] = {}
almanac[50]["GLONASS_Data"]["NKU_Number"] = "N/A"
almanac[50]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
almanac[50]["Eccentricity"] = 1.184000e-003
almanac[50]["Time_of_Applicability"] = 0.000000e+000
almanac[50]["Orbital_Inclination"] = 1.126443e+000
almanac[50]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[50]["SQRT_A"] = 5.050500e+003
almanac[50]["Right_Ascen_at_Week"] = 1.79067e+000
almanac[50]["Argument_of_Perigee"] = 0.52930067
almanac[50]["Mean_Anom"] = -5.519651e+000
almanac[50]["week"] = 1390
almanac[50]["Commit_date"] = "N/A"
almanac[50]["Life_dates"] = {}
almanac[51] = {}
almanac[51]["System"] = SAT_SYS_GLONASS
almanac[51]["Number"] = 15
almanac[51]["Orbital"] = 2
almanac[51]["GLONASS_Data"] = {}
almanac[51]["GLONASS_Data"]["NKU_Number"] = "N/A"
almanac[51]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
almanac[51]["Eccentricity"] = 1.184000e-003
almanac[51]["Time_of_Applicability"] = 0.000000e+000
almanac[51]["Orbital_Inclination"] = 1.126443e+000
almanac[51]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[51]["SQRT_A"] = 5.050500e+003
almanac[51]["Right_Ascen_at_Week"] = 1.79067e+000
almanac[51]["Argument_of_Perigee"] = 1.31430067
almanac[51]["Mean_Anom"] = -5.519651e+000
almanac[51]["week"] = 1390
almanac[51]["Commit_date"] = "N/A"
almanac[51]["Life_dates"] = {}
almanac[52] = {}
almanac[52]["System"] = SAT_SYS_GLONASS
almanac[52]["Number"] = 16
almanac[52]["Orbital"] = 2
almanac[52]["GLONASS_Data"] = {}
almanac[52]["GLONASS_Data"]["NKU_Number"] = "N/A"
almanac[52]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
almanac[52]["Eccentricity"] = 1.184000e-003
almanac[52]["Time_of_Applicability"] = 0.000000e+000
almanac[52]["Orbital_Inclination"] = 1.126443e+000
almanac[52]["Rate_of_Right_Ascen"] = 0.000000e+000
almanac[52]["SQRT_A"] = 5.050500e+003
almanac[52]["Right_Ascen_at_Week"] = 1.79067e+000
almanac[52]["Argument_of_Perigee"] = 2.09930067
almanac[52]["Mean_Anom"] = -5.519651e+000
almanac[52]["week"] = 1390
almanac[52]["Commit_date"] = "N/A"
almanac[52]["Life_dates"] = {}
SA_mode = false
AS_mode = false

View File

@ -0,0 +1,27 @@
birds_avail = true --Birds availability. false - there is no birds
birds_maximum_hrad = 200 --Maximum altitude above ground al sea level bird could be met
birds_maximum_absolute_height = 8000 --Maximum absolute altitude bird could be met
birds_minimum_velocity = 40 --Minimum velocity bird could be met
birds_delta_time = 3.55
birds_probability = {0.006333333*150,
0.004166667*150,
0.001966667*150,
0.001090909*150,
0.000741818*150,
0.0006*150,
0.000510545*150,
0.000447273*150,
0.000389455*150,
0.000349091*150,
0.000310909*150,
0.000282545*150,
0.000250909*150,
0.000220364*150,
0.000196364*150,
0.000174545*150,
0.000152727*150,
0.000128727*150,
0.000103636*150,
7.63636E-05*150,
0*150
}

View File

@ -0,0 +1,14 @@
settings=
{
["dials"]=
{
["channel"]=-1,
},
["presets"]=
{
[1]=124000000,
[2]=124000000,
[3]=131000000,
[4]=139000000,
},
}

View File

@ -0,0 +1,51 @@
-- Name: AIB-005 - Patrol AI and Randomize Zones
-- Author: FlightControl
-- Date Created: 10 Jan 2016
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- The red AI should start patrolling an area until fuel is empty and return to the home base.
-- For each AI being spawned, ensure that they fly to a random zone defined within the mission editor.
-- Right now there are two patrol zones defined, so the AI should start patrolliing in one of these zones.
--
-- # Test cases:
--
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.
-- 6. Ensure that you see the AI patrol in one of the two zones ...
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
-- Create the first polygon zone ...
local PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" )
local PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 )
-- Create the second polygon zone ...
local PatrolZoneGroup2 = GROUP:FindByName( "PatrolZone2" )
local PatrolZone2 = ZONE_POLYGON:New( "PatrolZone2", PatrolZoneGroup2 )
-- Now, create an array of these zones ...
local PatrolZoneArray = { PatrolZone1, PatrolZone2 }
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local Patrol = AI_PATROL_ZONE:New( PatrolZoneArray[math.random( 1, 2 )], 3000, 6000, 400, 600 )
Patrol:ManageFuel( 0.2, 60 )
Patrol:SetControllable( AIGroup )
Patrol:Start()
end

View File

@ -0,0 +1,31 @@
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
env.info( 'Moose Generation Timestamp: 20170116_2116' )
local base = _G
Include = {}
Include.File = function( IncludeFile )
if not Include.Files[ IncludeFile ] then
Include.Files[IncludeFile] = IncludeFile
env.info( "Include:" .. IncludeFile .. " from " .. Include.ProgramPath )
local f = assert( base.loadfile( Include.ProgramPath .. IncludeFile .. ".lua" ) )
if f == nil then
error ("Could not load MOOSE file " .. IncludeFile .. ".lua" )
else
env.info( "Include:" .. IncludeFile .. " loaded from " .. Include.ProgramPath )
return f()
end
end
end
Include.ProgramPath = "Scripts/Moose/"
env.info( "Include.ProgramPath = " .. Include.ProgramPath)
Include.Files = {}
Include.File( "Moose" )
BASE:TraceOnOff( true )
env.info( '*** MOOSE INCLUDE END *** ' )

View File

@ -0,0 +1,416 @@
dictionary =
{
["DictKey_UnitName_89"] = "",
["DictKey_UnitName_67"] = "AI US 1",
["DictKey_UnitName_156"] = "RU Client #020",
["DictKey_UnitName_297"] = "US Client #023",
["DictKey_WptName_310"] = "",
["DictKey_GroupName_125"] = "RU Client #010",
["DictKey_UnitName_135"] = "RU Client #013",
["DictKey_UnitName_374"] = "RU Client #004",
["DictKey_WptName_292"] = "",
["DictKey_WptName_48"] = "",
["DictKey_GroupName_137"] = "RU Client #014",
["DictKey_WptName_70"] = "",
["DictKey_WptName_295"] = "",
["DictKey_UnitName_25"] = "AI RU",
["DictKey_GroupName_113"] = "RU Client #006",
["DictKey_GroupName_284"] = "US Client #019",
["DictKey_UnitName_312"] = "US Client #028",
["DictKey_WptName_13"] = "",
["DictKey_WptName_124"] = "",
["DictKey_WptName_217"] = "",
["DictKey_GroupName_10"] = "Client Group 2",
["DictKey_GroupName_302"] = "US Client #025",
["DictKey_UnitName_258"] = "US Client #010",
["DictKey_WptName_181"] = "",
["DictKey_WptName_109"] = "",
["DictKey_WptName_336"] = "",
["DictKey_GroupName_311"] = "US Client #028",
["DictKey_GroupName_242"] = "US Client #005",
["DictKey_UnitName_74"] = "Pilot #004",
["DictKey_WptName_136"] = "",
["DictKey_WptName_99"] = "",
["DictKey_UnitName_315"] = "US Client #029",
["DictKey_UnitName_43"] = "Client 5",
["DictKey_GroupName_331"] = "PatrolZone2",
["DictKey_WptName_178"] = "",
["DictKey_GroupName_30"] = "AI RU",
["DictKey_UnitName_249"] = "US Client #007",
["DictKey_WptName_53"] = "",
["DictKey_UnitName_171"] = "RU Client #025",
["DictKey_WptName_289"] = "",
["DictKey_GroupName_352"] = "RU Client #008",
["DictKey_GroupName_260"] = "US Client #011",
["DictKey_descriptionRedTask_2"] = "",
["DictKey_WptName_55"] = "",
["DictKey_GroupName_33"] = "AI RU",
["DictKey_UnitName_183"] = "RU Client #029",
["DictKey_WptName_190"] = "",
["DictKey_UnitName_216"] = "RU Client #040",
["DictKey_WptName_286"] = "",
["DictKey_UnitName_153"] = "RU Client #019",
["DictKey_WptName_75"] = "",
["DictKey_UnitName_105"] = "RU Client #003",
["DictKey_GroupName_382"] = "RU Client #007",
["DictKey_UnitName_270"] = "US Client #014",
["DictKey_WptName_47"] = "",
["DictKey_GroupName_170"] = "RU Client #025",
["DictKey_UnitName_46"] = "Client 7",
["DictKey_WptName_92"] = "",
["DictKey_UnitName_380"] = "RU Client #006",
["DictKey_GroupName_191"] = "RU Client #032",
["DictKey_UnitName_40"] = "Client 6",
["DictKey_UnitName_95"] = "Pilot #002",
["DictKey_GroupName_296"] = "US Client #023",
["DictKey_WptName_244"] = "",
["DictKey_UnitName_377"] = "RU Client #005",
["DictKey_WptName_9"] = "",
["DictKey_UnitName_11"] = "Client 2",
["DictKey_GroupName_308"] = "US Client #027",
["DictKey_GroupName_27"] = "AI RU",
["DictKey_UnitName_22"] = "Client 4",
["DictKey_WptName_62"] = "",
["DictKey_GroupName_367"] = "RU Client #002",
["DictKey_sortie_4"] = "",
["DictKey_WptName_333"] = "",
["DictKey_UnitName_356"] = "RU Client #009",
["DictKey_GroupName_152"] = "RU Client #019",
["DictKey_GroupName_281"] = "US Client #018",
["DictKey_WptName_235"] = "",
["DictKey_UnitName_362"] = "RU Client #011",
["DictKey_WptName_375"] = "",
["DictKey_GroupName_379"] = "RU Client #006",
["DictKey_UnitName_267"] = "US Client #013",
["DictKey_GroupName_173"] = "RU Client #026",
["DictKey_GroupName_248"] = "US Client #007",
["DictKey_WptName_369"] = "",
["DictKey_UnitName_58"] = "Pilot #003",
["DictKey_WptName_160"] = "",
["DictKey_UnitName_246"] = "US Client #006",
["DictKey_WptName_163"] = "",
["DictKey_WptName_98"] = "",
["DictKey_GroupName_340"] = "RU Client #004",
["DictKey_UnitName_365"] = "RU Client #012",
["DictKey_GroupName_221"] = "RU Client #042",
["DictKey_UnitName_318"] = "US Client #030",
["DictKey_GroupName_158"] = "RU Client #021",
["DictKey_GroupName_320"] = "US Client #031",
["DictKey_UnitName_34"] = "AI RU",
["DictKey_WptName_208"] = "",
["DictKey_WptName_334"] = "",
["DictKey_WptName_54"] = "",
["DictKey_WptName_82"] = "",
["DictKey_UnitName_383"] = "RU Client #007",
["DictKey_UnitName_234"] = "US Client #002",
["DictKey_GroupName_104"] = "RU Client #003",
["DictKey_UnitName_368"] = "RU Client #002",
["DictKey_WptName_366"] = "",
["DictKey_GroupName_206"] = "RU Client #037",
["DictKey_GroupName_24"] = "AI RU",
["DictKey_GroupName_325"] = "PatrolZone1",
["DictKey_UnitName_225"] = "RU Client #043",
["DictKey_WptName_328"] = "",
["DictKey_WptName_193"] = "",
["DictKey_UnitName_219"] = "RU Client #041",
["DictKey_WptName_68"] = "",
["DictKey_GroupName_122"] = "RU Client #009",
["DictKey_GroupName_266"] = "US Client #013",
["DictKey_UnitName_350"] = "RU Client #007",
["DictKey_UnitName_341"] = "RU Client #004",
["DictKey_UnitName_228"] = "RU Client #044",
["DictKey_UnitName_204"] = "RU Client #036",
["DictKey_WptName_49"] = "",
["DictKey_UnitName_303"] = "US Client #025",
["DictKey_GroupName_245"] = "US Client #006",
["DictKey_GroupName_275"] = "US Client #016",
["DictKey_WptName_90"] = "",
["DictKey_UnitName_222"] = "RU Client #042",
["DictKey_GroupName_110"] = "RU Client #005",
["DictKey_UnitName_120"] = "RU Client #008",
["DictKey_WptName_280"] = "",
["DictKey_UnitName_144"] = "RU Client #016",
["DictKey_UnitName_306"] = "US Client #026",
["DictKey_WptName_118"] = "",
["DictKey_WptName_307"] = "",
["DictKey_UnitName_129"] = "RU Client #011",
["DictKey_GroupName_59"] = "Client Group Range 1",
["DictKey_GroupName_164"] = "RU Client #023",
["DictKey_UnitName_252"] = "US Client #008",
["DictKey_WptName_61"] = "",
["DictKey_WptName_184"] = "",
["DictKey_GroupName_361"] = "RU Client #011",
["DictKey_WptName_80"] = "",
["DictKey_GroupName_299"] = "US Client #024",
["DictKey_GroupName_314"] = "US Client #029",
["DictKey_WptName_86"] = "",
["DictKey_GroupName_346"] = "RU Client #006",
["DictKey_WptName_205"] = "",
["DictKey_WptName_390"] = "",
["DictKey_WptName_196"] = "",
["DictKey_GroupName_263"] = "US Client #012",
["DictKey_WptName_238"] = "",
["DictKey_WptName_51"] = "",
["DictKey_UnitName_150"] = "RU Client #018",
["DictKey_WptName_76"] = "",
["DictKey_UnitName_291"] = "US Client #021",
["DictKey_WptName_127"] = "",
["DictKey_GroupName_21"] = "Client Group 4",
["DictKey_GroupName_364"] = "RU Client #012",
["DictKey_GroupName_278"] = "US Client #017",
["DictKey_WptName_44"] = "",
["DictKey_WptName_335"] = "",
["DictKey_WptName_100"] = "",
["DictKey_GroupName_185"] = "RU Client #030",
["DictKey_UnitName_321"] = "US Client #031",
["DictKey_WptName_112"] = "",
["DictKey_GroupName_230"] = "RU Client #045",
["DictKey_UnitName_201"] = "RU Client #035",
["DictKey_WptName_145"] = "",
["DictKey_GroupName_128"] = "RU Client #011",
["DictKey_descriptionBlueTask_3"] = "",
["DictKey_WptName_241"] = "",
["DictKey_descriptionText_1"] = "-- Name: AIB-005 - Patrol AI and Randomize Zones\
-- Author: FlightControl\
-- Date Created: 10 Jan 2016\
--\
-- # Situation:\
--\
-- For the red coalition, 2 client slots are foreseen.\
-- For those players that have not joined the mission, red AI is spawned.\
-- The red AI should start patrolling an area until fuel is empty and return to the home base.\
-- For each AI being spawned, ensure that they fly to a random zone defined within the mission editor.\
-- Right now there are two patrol zones defined, so the AI should start patrolliing in one of these zones.\
-- \
-- # Test cases:\
-- \
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.\
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.\
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.\
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.\
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.\
-- 6. Ensure that you see the AI patrol in one of the two zones ...\
",
["DictKey_GroupName_134"] = "RU Client #013",
["DictKey_UnitName_102"] = "RU Client #002",
["DictKey_WptName_378"] = "",
["DictKey_GroupName_224"] = "RU Client #043",
["DictKey_UnitName_371"] = "RU Client #003",
["DictKey_UnitName_392"] = "RU Client #010",
["DictKey_UnitName_108"] = "RU Client #004",
["DictKey_UnitName_132"] = "RU Client #012",
["DictKey_UnitName_174"] = "RU Client #026",
["DictKey_WptName_274"] = "",
["DictKey_GroupName_176"] = "RU Client #027",
["DictKey_WptName_339"] = "",
["DictKey_WptName_199"] = "",
["DictKey_UnitName_123"] = "RU Client #009",
["DictKey_WptName_81"] = "",
["DictKey_UnitName_213"] = "RU Client #039",
["DictKey_WptName_211"] = "",
["DictKey_GroupName_227"] = "RU Client #044",
["DictKey_WptName_77"] = "",
["DictKey_WptName_29"] = "",
["DictKey_WptName_166"] = "",
["DictKey_WptName_396"] = "",
["DictKey_UnitName_168"] = "RU Client #024",
["DictKey_UnitName_210"] = "RU Client #038",
["DictKey_WptName_169"] = "",
["DictKey_GroupName_7"] = "US Client #001",
["DictKey_WptName_384"] = "",
["DictKey_WptName_354"] = "",
["DictKey_GroupName_143"] = "RU Client #016",
["DictKey_UnitName_288"] = "US Client #020",
["DictKey_GroupName_155"] = "RU Client #020",
["DictKey_GroupName_236"] = "US Client #003",
["DictKey_ActionText_17"] = "",
["DictKey_WptName_157"] = "",
["DictKey_UnitName_114"] = "RU Client #006",
["DictKey_WptName_298"] = "",
["DictKey_WptName_142"] = "",
["DictKey_GroupName_254"] = "US Client #009",
["DictKey_WptName_91"] = "",
["DictKey_WptName_259"] = "",
["DictKey_WptName_23"] = "",
["DictKey_WptName_172"] = "",
["DictKey_WptName_214"] = "",
["DictKey_UnitName_264"] = "US Client #012",
["DictKey_WptName_151"] = "",
["DictKey_UnitName_15"] = "AI US 2",
["DictKey_GroupName_45"] = "Client Group 7",
["DictKey_WptName_71"] = "",
["DictKey_WptName_26"] = "",
["DictKey_UnitName_57"] = "Pilot #002",
["DictKey_UnitName_31"] = "AI RU",
["DictKey_UnitName_111"] = "RU Client #005",
["DictKey_WptName_12"] = "",
["DictKey_GroupName_39"] = "Client Group 6",
["DictKey_WptName_52"] = "",
["DictKey_UnitName_159"] = "RU Client #021",
["DictKey_WptName_38"] = "",
["DictKey_UnitName_138"] = "RU Client #014",
["DictKey_WptName_330"] = "",
["DictKey_UnitName_309"] = "US Client #027",
["DictKey_WptName_85"] = "",
["DictKey_GroupName_290"] = "US Client #021",
["DictKey_GroupName_373"] = "RU Client #004",
["DictKey_UnitName_240"] = "US Client #004",
["DictKey_GroupName_358"] = "RU Client #010",
["DictKey_WptName_247"] = "",
["DictKey_WptName_223"] = "",
["DictKey_WptName_324"] = "",
["DictKey_GroupName_18"] = "RU Client #001",
["DictKey_WptName_148"] = "",
["DictKey_GroupName_349"] = "RU Client #007",
["DictKey_GroupName_36"] = "AI RU",
["DictKey_WptName_130"] = "",
["DictKey_WptName_381"] = "",
["DictKey_UnitName_180"] = "RU Client #028",
["DictKey_UnitName_117"] = "RU Client #007",
["DictKey_WptName_329"] = "",
["DictKey_GroupName_73"] = "Patrol Zone Blue",
["DictKey_WptName_121"] = "",
["DictKey_WptName_78"] = "",
["DictKey_UnitName_147"] = "RU Client #017",
["DictKey_UnitName_56"] = "Pilot #001",
["DictKey_GroupName_203"] = "RU Client #036",
["DictKey_GroupName_337"] = "RU Client #003",
["DictKey_WptName_304"] = "",
["DictKey_WptName_103"] = "",
["DictKey_WptName_265"] = "",
["DictKey_GroupName_14"] = "AI US 2",
["DictKey_UnitName_282"] = "US Client #018",
["DictKey_WptName_357"] = "",
["DictKey_WptName_175"] = "",
["DictKey_WptName_327"] = "",
["DictKey_WptName_342"] = "",
["DictKey_WptName_154"] = "",
["DictKey_GroupName_391"] = "RU Client #010",
["DictKey_UnitName_359"] = "RU Client #010",
["DictKey_GroupName_197"] = "RU Client #034",
["DictKey_GroupName_42"] = "Client Group 5",
["DictKey_WptName_283"] = "",
["DictKey_GroupName_161"] = "RU Client #022",
["DictKey_UnitName_19"] = "RU Client #001",
["DictKey_UnitName_237"] = "US Client #003",
["DictKey_WptName_65"] = "",
["DictKey_WptName_372"] = "",
["DictKey_WptName_322"] = "",
["DictKey_WptName_97"] = "",
["DictKey_WptName_360"] = "",
["DictKey_GroupName_131"] = "RU Client #012",
["DictKey_WptName_16"] = "",
["DictKey_GroupName_101"] = "RU Client #002",
["DictKey_WptName_202"] = "",
["DictKey_UnitName_198"] = "RU Client #034",
["DictKey_WptName_253"] = "",
["DictKey_GroupName_394"] = "RU Client #011",
["DictKey_WptName_32"] = "",
["DictKey_UnitName_279"] = "US Client #017",
["DictKey_GroupName_305"] = "US Client #026",
["DictKey_UnitName_141"] = "RU Client #015",
["DictKey_WptName_79"] = "",
["DictKey_UnitName_207"] = "RU Client #037",
["DictKey_WptName_250"] = "",
["DictKey_GroupName_116"] = "RU Client #007",
["DictKey_GroupName_94"] = "Patrol Zone Red",
["DictKey_GroupName_212"] = "RU Client #039",
["DictKey_GroupName_233"] = "US Client #002",
["DictKey_GroupName_200"] = "RU Client #035",
["DictKey_WptName_96"] = "",
["DictKey_WptName_50"] = "",
["DictKey_WptName_115"] = "",
["DictKey_WptName_226"] = "",
["DictKey_UnitName_126"] = "RU Client #010",
["DictKey_UnitName_243"] = "US Client #005",
["DictKey_WptName_316"] = "",
["DictKey_WptName_69"] = "",
["DictKey_UnitName_347"] = "RU Client #006",
["DictKey_GroupName_209"] = "RU Client #038",
["DictKey_UnitName_28"] = "AI RU",
["DictKey_GroupName_215"] = "RU Client #040",
["DictKey_WptName_64"] = "",
["DictKey_UnitName_192"] = "RU Client #032",
["DictKey_UnitName_338"] = "RU Client #003",
["DictKey_GroupName_257"] = "US Client #010",
["DictKey_GroupName_188"] = "RU Client #031",
["DictKey_GroupName_107"] = "RU Client #004",
["DictKey_UnitName_255"] = "US Client #009",
["DictKey_UnitName_231"] = "RU Client #045",
["DictKey_UnitName_88"] = "Pilot #001",
["DictKey_WptName_232"] = "",
["DictKey_UnitName_195"] = "RU Client #033",
["DictKey_GroupName_370"] = "RU Client #003",
["DictKey_WptName_229"] = "",
["DictKey_WptName_256"] = "",
["DictKey_WptName_345"] = "",
["DictKey_WptName_277"] = "",
["DictKey_WptName_63"] = "",
["DictKey_WptName_363"] = "",
["DictKey_GroupName_167"] = "RU Client #024",
["DictKey_GroupName_385"] = "RU Client #008",
["DictKey_GroupName_376"] = "RU Client #005",
["DictKey_UnitName_60"] = "Client Range 1",
["DictKey_UnitName_326"] = "Pilot #001",
["DictKey_GroupName_388"] = "RU Client #009",
["DictKey_GroupName_251"] = "US Client #008",
["DictKey_WptName_41"] = "",
["DictKey_UnitName_273"] = "US Client #015",
["DictKey_GroupName_66"] = "AI US",
["DictKey_WptName_87"] = "",
["DictKey_GroupName_343"] = "RU Client #005",
["DictKey_GroupName_119"] = "RU Client #008",
["DictKey_WptName_268"] = "",
["DictKey_WptName_220"] = "",
["DictKey_WptName_262"] = "",
["DictKey_WptName_83"] = "",
["DictKey_WptName_72"] = "",
["DictKey_UnitName_276"] = "US Client #016",
["DictKey_WptName_387"] = "",
["DictKey_GroupName_272"] = "US Client #015",
["DictKey_WptName_187"] = "",
["DictKey_UnitName_189"] = "RU Client #031",
["DictKey_UnitName_162"] = "RU Client #022",
["DictKey_GroupName_146"] = "RU Client #017",
["DictKey_GroupName_140"] = "RU Client #015",
["DictKey_GroupName_239"] = "US Client #004",
["DictKey_UnitName_353"] = "RU Client #008",
["DictKey_UnitName_386"] = "RU Client #008",
["DictKey_WptName_351"] = "",
["DictKey_WptName_313"] = "",
["DictKey_UnitName_93"] = "Pilot #001",
["DictKey_GroupName_287"] = "US Client #020",
["DictKey_UnitName_395"] = "RU Client #011",
["DictKey_UnitName_332"] = "Pilot #002",
["DictKey_WptName_133"] = "",
["DictKey_UnitName_186"] = "RU Client #030",
["DictKey_GroupName_194"] = "RU Client #033",
["DictKey_GroupName_179"] = "RU Client #028",
["DictKey_GroupName_269"] = "US Client #014",
["DictKey_WptName_20"] = "",
["DictKey_WptName_348"] = "",
["DictKey_WptName_301"] = "",
["DictKey_UnitName_285"] = "US Client #019",
["DictKey_UnitName_344"] = "RU Client #005",
["DictKey_WptName_393"] = "",
["DictKey_WptName_84"] = "",
["DictKey_GroupName_355"] = "RU Client #009",
["DictKey_UnitName_177"] = "RU Client #027",
["DictKey_UnitName_37"] = "AI RU",
["DictKey_WptName_319"] = "",
["DictKey_WptName_106"] = "",
["DictKey_UnitName_294"] = "US Client #022",
["DictKey_UnitName_165"] = "RU Client #023",
["DictKey_WptName_35"] = "",
["DictKey_UnitName_261"] = "US Client #011",
["DictKey_GroupName_293"] = "US Client #022",
["DictKey_UnitName_389"] = "RU Client #009",
["DictKey_GroupName_182"] = "RU Client #029",
["DictKey_UnitName_300"] = "US Client #024",
["DictKey_GroupName_317"] = "US Client #030",
["DictKey_WptName_271"] = "",
["DictKey_WptName_139"] = "",
["DictKey_GroupName_149"] = "RU Client #018",
["DictKey_GroupName_218"] = "RU Client #041",
["DictKey_UnitName_8"] = "US Client #001",
} -- end of dictionary

View File

@ -0,0 +1,5 @@
mapResource =
{
["ResKey_Action_323"] = "Moose.lua",
["ResKey_Action_6"] = "AIB-005 - Patrol AI and Randomize Zones.lua",
} -- end of mapResource

View File

@ -0,0 +1,229 @@
options =
{
["playerName"] = "Killer",
["miscellaneous"] =
{
["headmove"] = true,
["TrackIR_external_views"] = true,
["f5_nearest_ac"] = true,
["f11_free_camera"] = true,
["F2_view_effects"] = 2,
["f10_awacs"] = true,
["Coordinate_Display"] = "Lat Long",
["accidental_failures"] = false,
["force_feedback_enabled"] = true,
["synchronize_controls"] = false,
["show_pilot_body"] = true,
}, -- end of ["miscellaneous"]
["difficulty"] =
{
["padlock"] = true,
["labels"] = false,
["easyCommunication"] = true,
["easyRadar"] = false,
["fuel"] = false,
["miniHUD"] = false,
["tips"] = true,
["birds"] = 0,
["optionsView"] = "optview_all",
["permitCrash"] = true,
["immortal"] = false,
["cockpitStatusBarAllowed"] = false,
["cockpitVisualRM"] = true,
["easyFlight"] = false,
["reports"] = true,
["hideStick"] = false,
["radio"] = true,
["externalViews"] = true,
["units"] = "metric",
["userMarks"] = true,
["cockpitLanguage"] = "english",
["spectatorExternalViews"] = true,
["userSnapView"] = true,
["avionicsLanguage"] = "native",
["impostors"] = "medium",
["iconsTheme"] = "nato",
["map"] = true,
["weapons"] = false,
["setGlobal"] = true,
["geffect"] = "realistic",
}, -- end of ["difficulty"]
["VR"] =
{
["use_mouse"] = false,
["enable"] = true,
["box_mouse_cursor"] = true,
["pixel_density"] = 1,
}, -- end of ["VR"]
["graphics"] =
{
["OculusRift"] = false,
["color"] = "32",
["LensEffects"] = 3,
["heatBlr"] = 2,
["scenes"] = "high",
["water"] = 2,
["visibRange"] = "High",
["treesVisibility"] = 25000,
["aspect"] = 1.25,
["lights"] = 2,
["HDR"] = 1,
["MSAA"] = 2,
["civTraffic"] = "high",
["clutterMaxDistance"] = 1500,
["terrainTextures"] = "max",
["multiMonitorSetup"] = "1camera",
["shadowTree"] = true,
["fullScreen"] = false,
["disableAero"] = false,
["DOF"] = 0,
["clouds"] = 1,
["flatTerrainShadows"] = 1,
["cockpitShadows"] = true,
["height"] = 1024,
["width"] = 1280,
["shadows"] = 4,
["TranspSSAA"] = false,
["sync"] = true,
["preloadRadius"] = 73885,
["anisotropy"] = 2,
["haze"] = 1,
["textures"] = 2,
["effects"] = 3,
}, -- end of ["graphics"]
["plugins"] =
{
["CA"] =
{
["kompass_options"] = 1,
["ground_target_info"] = true,
["ground_aim_helper"] = true,
["ground_platform_shake"] = true,
["ground_automatic"] = true,
}, -- end of ["CA"]
["M-2000C"] =
{
["UNI_NODRIFT"] = false,
["TDC_"] = false,
["CPLocalList"] = "default",
["PPA_TOTPAR"] = false,
["UNI_ALIGNED"] = false,
}, -- end of ["M-2000C"]
["A-10C"] =
{
["CPLocalList"] = "default",
}, -- end of ["A-10C"]
["FC3"] =
{
["CPLocalList_F-15C"] = "default",
["CPLocalList_MiG-29S"] = "default",
["CPLocalList_MiG-29A"] = "default",
["CPLocalList_Su-25"] = "default",
["CPLocalList_A-10A"] = "default",
["CPLocalList_Su-27"] = "chinese",
["CPLocalList_MiG-29G"] = "default",
["CPLocalList_Su-33"] = "default",
}, -- end of ["FC3"]
["Hawk"] =
{
["CPLocalList"] = "high",
}, -- end of ["Hawk"]
["P-51D"] =
{
["assistance"] = 100,
["CPLocalList"] = "default",
["autoRudder"] = false,
}, -- end of ["P-51D"]
["TF-51D"] =
{
["assistance"] = 100,
["CPLocalList"] = "default",
["autoRudder"] = false,
}, -- end of ["TF-51D"]
["MiG-21Bis"] =
{
["Engine"] = false,
["Shake"] = 100,
["CustomCockpit"] = false,
["Reticle"] = false,
["Freeze"] = false,
}, -- end of ["MiG-21Bis"]
["F-86F"] =
{
["landSeatAdjustF86"] = true,
["aiHelper"] = false,
["CPLocalList"] = "default",
["NoseWheelSteeringSimpleBehaviourF86"] = true,
["gunCamera"] = 0,
}, -- end of ["F-86F"]
["Su-25T"] =
{
["CPLocalList"] = "default",
}, -- end of ["Su-25T"]
["Mi-8MTV2"] =
{
["Mi8TrimmingMethod"] = 0,
["Mi8AutopilotAdjustment"] = false,
["gunCamera"] = 0,
["controlHelperMi8"] = false,
["weapTooltipsMi8"] = true,
["Mi8RudderTrimmer"] = false,
["CPLocalList"] = "default",
["altMi8TrimmingMethod"] = false,
["Mi8FOV"] = 120,
}, -- end of ["Mi-8MTV2"]
["MiG-15bis"] =
{
["autoLeanToAimMiG15"] = true,
["CPLocalList"] = "chinese",
["gunCamera"] = 0,
["aiHelper"] = false,
}, -- end of ["MiG-15bis"]
["FW-190D9"] =
{
["assistance"] = 100,
["CPLocalList"] = "default",
["autoRudder"] = false,
}, -- end of ["FW-190D9"]
["UH-1H"] =
{
["UHTrackIRAiming"] = true,
["autoPilot"] = true,
["UHTrimmingMethod"] = 0,
["altUHTrimmingMethod"] = false,
["CPLocalList"] = "default",
["weapTooltips"] = true,
["UHRudderTrimmer"] = false,
}, -- end of ["UH-1H"]
["Ka-50"] =
{
["altTrimmingMethod"] = false,
["Ka50RudderTrimmer"] = false,
["CPLocalList"] = "english",
}, -- end of ["Ka-50"]
}, -- end of ["plugins"]
["format"] = 1,
["sound"] =
{
["hear_in_helmet"] = false,
["headphones"] = 100,
["cockpit"] = 100,
["GBreathEffect"] = true,
["gui"] = 100,
["volume"] = 100,
["radioSpeech"] = true,
["music"] = 100,
["subtitles"] = true,
["world"] = 100,
}, -- end of ["sound"]
["views"] =
{
["cockpit"] =
{
["mirrors"] = false,
["reflections"] = false,
["avionics"] = 3,
["russianHud"] = false,
}, -- end of ["cockpit"]
}, -- end of ["views"]
} -- end of options

View File

@ -0,0 +1,807 @@
warehouses =
{
["airports"] =
{
[12] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "RED",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [12]
[13] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "BLUE",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [13]
[14] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "RED",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [14]
[15] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "RED",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [15]
[16] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "BLUE",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [16]
[17] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [17]
[18] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [18]
[19] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [19]
[20] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [20]
[21] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [21]
[22] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [22]
[23] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [23]
[24] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [24]
[25] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [25]
[26] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [26]
[27] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [27]
[28] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [28]
[29] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [29]
[30] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [30]
[31] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [31]
[32] =
{
["gasoline"] =
{
["InitFuel"] = 100,
}, -- end of ["gasoline"]
["unlimitedMunitions"] = true,
["methanol_mixture"] =
{
["InitFuel"] = 100,
}, -- end of ["methanol_mixture"]
["OperatingLevel_Air"] = 10,
["diesel"] =
{
["InitFuel"] = 100,
}, -- end of ["diesel"]
["speed"] = 16.666666,
["size"] = 100,
["periodicity"] = 30,
["suppliers"] =
{
}, -- end of ["suppliers"]
["coalition"] = "NEUTRAL",
["jet_fuel"] =
{
["InitFuel"] = 100,
}, -- end of ["jet_fuel"]
["OperatingLevel_Eqp"] = 10,
["unlimitedFuel"] = true,
["aircrafts"] =
{
}, -- end of ["aircrafts"]
["weapons"] =
{
}, -- end of ["weapons"]
["OperatingLevel_Fuel"] = 10,
["unlimitedAircrafts"] = true,
}, -- end of [32]
}, -- end of ["airports"]
["warehouses"] =
{
}, -- end of ["warehouses"]
} -- end of warehouses

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@ -0,0 +1,43 @@
-- Name: AIB-005 - Patrol AI and Randomize Zones
-- Author: FlightControl
-- Date Created: 10 Jan 2016
--
-- # Situation:
--
-- For the red coalition, 2 client slots are foreseen.
-- For those players that have not joined the mission, red AI is spawned.
-- You'll notice a lot of AI is being spawned, as there are a lot of slots...
-- If the SPAWN API :InitCleanUp( secs ) is NOT used, you'll notice that the planes block each other on the runway.
-- After a short period of time, nothing will move anymore...
-- The :InitCleanUp( seconds ) API of the SPAWN class ensure that any AI that is parked longer than the
-- specified amount of seconds, is respawned back at the parking position.
-- This frees up the other planes departing, and the airbase is in this way decluttered...
--
-- # Test cases:
--
-- 1. Observe the de-cluttering of planes at Krymsk.
-- 2. Play with the InitCleanUp API of the SPAWN class, extende the amount of seconds to find the optimal setting.
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
-- Define the SPAWN object for the red AI plane template.
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
-- If a blocked plane exists, this red plane will be ReSpawned.
local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
-- Create the first polygon zone ...
local PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" )
local PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 )
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
local Patrol = AI_PATROL_ZONE:New( PatrolZone1, 3000, 6000, 400, 600 )
Patrol:ManageFuel( 0.2, 60 )
Patrol:SetControllable( AIGroup )
Patrol:__Start( 5 )
end

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@ -0,0 +1,18 @@
-- Name: CAP-001 - Combat Air Patrol
-- Author: FlightControl
-- Date Created: 16 January 2017
--
-- # Situation:
--
-- # Test cases:
--
local CapPlane = GROUP:FindByName( "Plane" )
local PatrolZone = ZONE:New( "Patrol Zone" )
local AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
AICapZone:SetControllable( CapPlane )
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.

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@ -0,0 +1,19 @@
-- Name: CAP-001 - Combat Air Patrol
-- Author: FlightControl
-- Date Created: 16 January 2017
--
-- # Situation:
--
-- # Test cases:
--
local CapPlane = GROUP:FindByName( "Plane" )
local PatrolZone = ZONE:New( "Patrol Zone" )
local AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
AICapZone:SetControllable( CapPlane )
AICapZone:SetEngageRange( 20000 ) -- Set the Engage Range to 20.000 meters. The AI won't engage when the enemy is beyond 20.000 meters.
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.

View File

@ -0,0 +1,23 @@
-- Name: CAP-001 - Combat Air Patrol
-- Author: FlightControl
-- Date Created: 16 January 2017
--
-- # Situation:
--
-- # Test cases:
--
local CapPlane = GROUP:FindByName( "Plane" )
local PatrolZone = ZONE:New( "Patrol Zone" )
local AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
local EngageZoneGroup = GROUP:FindByName( "Engage Zone" )
local CapEngageZone = ZONE_POLYGON:New( "Engage Zone", EngageZoneGroup )
AICapZone:SetControllable( CapPlane )
AICapZone:SetEngageZone( CapEngageZone ) -- Set the Engage Zone. The AI will only engage when the bogeys are within the CapEngageZone.
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.

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@ -0,0 +1,59 @@
-- Name: CAS in a ZONE
-- Author: FlightControl
-- Date Created: 13 January 2017
--
-- # Situation:
--
-- # Test cases:
--
-- Create a local variable (in this case called CASEngagementZone) and
-- using the ZONE function find the pre-defined zone called "Engagement Zone"
-- currently on the map and assign it to this variable
local CASEngagementZone = ZONE:New( "Engagement Zone" )
-- Create a local variable (in this case called CASPlane) and
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable
local CASPlane = GROUP:FindByName( "Plane" )
-- Create a local Variable (in this cased called PatrolZone and
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
local PatrolZone = ZONE:New( "Patrol Zone" )
-- Create and object (in this case called AICasZone) and
-- using the functions AI_CAS_ZONE assign the parameters that define this object
-- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone)
local AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone )
-- Create an object (in this case called Targets) and
-- using the GROUP function find the group labeled "Targets" and assign it to this object
local Targets = GROUP:FindByName("Targets")
-- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function
AICasZone:SetControllable( CASPlane )
-- Tell the group CASPlane to start the mission in 1 second.
AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
-- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds)
AICasZone:__Engage( 600 )
-- Check every 60 seconds whether the Targets have been eliminated.
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
Check, CheckScheduleID = SCHEDULER:New(nil,
function()
BASE:E( { "In Scheduler: ", Targets:GetSize() } )
if Targets:IsAlive() and Targets:GetSize() > 5 then
BASE:E("Still alive")
else
BASE:E("Destroyed")
AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
Check:Stop(CheckScheduleID)
end
end, {}, 20, 60, 0.2 )
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
function AICasZone:OnAfterAccomplish( Controllable, From, Event, To )
AICasZone:__RTB( 1 )
end

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@ -12,13 +12,14 @@ local CargoCarrierTo = UNIT:FindByName( "CarrierTo" )
InfantryCargo:Board( CargoCarrierFrom )
-- Once the Cargo has been loaded into the Carrier, drive to a point and unload the Cargo.
function InfantryCargo:OnAfterLoaded()
function InfantryCargo:OnEnterLoaded()
self:__UnBoard( 1 )
self.OnAfterLoaded = nil
self.OnEnterLoaded = nil
end
-- Once the Cargo has been unloaded from the Carrier (the Cargo has arrived to the unload gathering point), OnBoard the Cargo in the other Carrier.
function InfantryCargo:OnAfterUnLoaded()
function InfantryCargo:OnEnterUnLoaded()
self:__Board( 1, CargoCarrierTo )
self.OnAfterUnLoaded = nil
self.OnEnterUnLoaded = nil
end

View File

@ -17,13 +17,13 @@ local CargoCarrierTo = UNIT:FindByName( "CarrierTo" )
InfantryCargo:Board( CargoCarrierFrom )
-- Once the Cargo has been loaded into the Carrier, drive to a point and unload the Cargo.
function InfantryCargo:OnAfterLoaded()
function InfantryCargo:OnEnterLoaded()
self:__UnBoard( 1 )
self.OnAfterLoaded = nil
self.OnEnterLoaded = nil
end
-- Once the Cargo has been unloaded from the Carrier (the Cargo has arrived to the unload gathering point), OnBoard the Cargo in the other Carrier.
function InfantryCargo:OnAfterUnLoaded()
function InfantryCargo:OnEnterUnLoaded()
self:__Board( 1, CargoCarrierTo )
self.OnAfterUnLoaded = nil
self.OnEnterUnLoaded = nil
end

View File

@ -1,6 +1,6 @@
-- This test mission models the behaviour of the AI_PATROLZONE class.
-- This test mission models the behaviour of the AI_PATROL_ZONE class.
--
-- It creates a 2 AI_PATROLZONE objects with the name Patrol1 and Patrol2.
-- It creates a 2 AI_PATROL_ZONE objects with the name Patrol1 and Patrol2.
-- Patrol1 will govern a GROUP object to patrol the zone defined by PatrolZone1, within 3000 meters and 6000 meters, within a speed of 400 and 600 km/h.
-- When the GROUP object that is assigned to Patrol has fuel below 20%, the GROUP object will orbit for 60 secondes, before returning to base.
--
@ -23,24 +23,24 @@ local PatrolZone2 = ZONE_POLYGON:New( "Patrol Zone 2", PatrolZoneGroup2 )
local PatrolSpawn = SPAWN:New( "Patrol Group" )
local PatrolGroup = PatrolSpawn:Spawn()
local Patrol1 = AI_PATROLZONE:New( PatrolZone1, 3000, 6000, 400, 600 )
local Patrol1 = AI_PATROL_ZONE:New( PatrolZone1, 3000, 6000, 400, 600 )
Patrol1:ManageFuel( 0.2, 60 )
Patrol1:SetControllable( PatrolGroup )
Patrol1:__Start( 5 )
local Patrol2 = AI_PATROLZONE:New( PatrolZone2, 600, 1000, 300, 400 )
local Patrol2 = AI_PATROL_ZONE:New( PatrolZone2, 600, 1000, 300, 400 )
Patrol2:ManageFuel( 0.2, 0 )
--- State transition function for the PROCESS\_PATROLZONE **Patrol1** object
-- @param #AI_PATROLZONE self
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Group#GROUP AIGroup
-- @return #boolean If false is returned, then the OnAfter state transition function will not be called.
function Patrol1:OnBeforeRTB( AIGroup )
function Patrol1:OnLeaveRTB( AIGroup )
AIGroup:MessageToRed( "Returning to base", 20 )
end
--- State transition function for the PROCESS\_PATROLZONE **Patrol1** object
-- @param Process_PatrolCore.Zone#AI_PATROLZONE self
-- @param Process_PatrolCore.Zone#AI_PATROL_ZONE self
-- @param Wrapper.Group#GROUP AIGroup
function Patrol1:OnAfterRTB( AIGroup )
local NewGroup = PatrolSpawn:Spawn()
@ -49,32 +49,32 @@ function Patrol1:OnAfterRTB( AIGroup )
end
--- State transition function for the PROCESS\_PATROLZONE **Patrol1** object
-- @param Process_PatrolCore.Zone#AI_PATROLZONE self
-- @param Process_PatrolCore.Zone#AI_PATROL_ZONE self
-- @param Wrapper.Group#GROUP AIGroup
function Patrol1:OnAfterPatrol( AIGroup )
function Patrol1:OnEnterPatrol( AIGroup )
AIGroup:MessageToRed( "Patrolling in zone " .. PatrolZone1:GetName() , 20 )
end
--- State transition function for the PROCESS\_PATROLZONE **Patrol2** object
-- @param #AI_PATROLZONE self
-- @param #AI_PATROL_ZONE self
-- @param Wrapper.Group#GROUP AIGroup
-- @return #boolean If false is returned, then the OnAfter state transition function will not be called.
-- @return #boolean If false is returned, then the OnEnter state transition function will not be called.
function Patrol2:OnBeforeRTB( AIGroup )
AIGroup:MessageToRed( "Returning to base", 20 )
end
--- State transition function for the PROCESS\_PATROLZONE **Patrol2** object
-- @param Process_PatrolCore.Zone#AI_PATROLZONE self
-- @param Process_PatrolCore.Zone#AI_PATROL_ZONE self
-- @param Wrapper.Group#GROUP AIGroup
function Patrol2:OnAfterRTB( AIGroup )
function Patrol2:OnEnterRTB( AIGroup )
local NewGroup = PatrolSpawn:Spawn()
Patrol1:SetControllable( NewGroup )
Patrol1:__Start( 1 )
end
--- State transition function for the PROCESS\_PATROLZONE **Patrol2** object
-- @param Process_PatrolCore.Zone#AI_PATROLZONE self
-- @param Process_PatrolCore.Zone#AI_PATROL_ZONE self
-- @param Wrapper.Group#GROUP AIGroup
function Patrol2:OnAfterPatrol( AIGroup )
function Patrol2:OnEnterPatrol( AIGroup )
AIGroup:MessageToRed( "Patrolling in zone " .. PatrolZone2:GetName() , 20 )
end

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@ -0,0 +1,22 @@
-- Name: SPA-011 - Ground Ops - Simple Spawning
-- Author: FlightControl
-- Date Created: 10 Jan 2017
--
-- # Situation:
--
-- At Gudauta spawn a ground vehicle.
--
-- # Test cases:
--
-- 1. Observe that the ground vehicle is spawned.
-- Tests Gudauta
-- -------------
-- Spawn a gound vehicle...
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()

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