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Merge remote-tracking branch 'refs/remotes/origin/master' into Bugfix-132nd
This commit is contained in:
commit
c54c3f275f
@ -1,40 +1,69 @@
|
||||
--- This module contains the AI_BALANCER class.
|
||||
--- Single-Player:**No** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**All** -- **AI Balancing will replace in multi player missions
|
||||
-- non-occupied human slots with AI groups, in order to provide an engaging simulation environment,
|
||||
-- even when there are hardly any players in the mission.**
|
||||
--
|
||||
-- 
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 1) @{AI.AI_Balancer#AI_BALANCER} class, extends @{Core.Fsm#FSM_SET}
|
||||
-- ===================================================================================
|
||||
-- The @{AI.AI_Balancer#AI_BALANCER} class monitors and manages as many AI GROUPS as there are
|
||||
-- CLIENTS in a SET_CLIENT collection not occupied by players.
|
||||
-- The AI_BALANCER class manages internally a collection of AI management objects, which govern the behaviour
|
||||
-- of the underlying AI GROUPS.
|
||||
-- # 1) @{AI.AI_Balancer#AI_BALANCER} class, extends @{Core.Fsm#FSM_SET}
|
||||
--
|
||||
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM)
|
||||
-- and calls for each event the state transition methods providing the internal @{Core.Fsm#FSM_SET.Set} object containing the
|
||||
-- SET_GROUP and additional event parameters provided during the event.
|
||||
-- The @{AI.AI_Balancer#AI_BALANCER} class monitors and manages as many replacement AI groups as there are
|
||||
-- CLIENTS in a SET_CLIENT collection, which are not occupied by human players.
|
||||
-- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions.
|
||||
--
|
||||
-- 1.1) AI_BALANCER construction method
|
||||
-- ---------------------------------------
|
||||
-- Create a new AI_BALANCER object with the @{#AI_BALANCER.New} method:
|
||||
-- The parent class @{Core.Fsm#FSM_SET} manages the functionality to control the Finite State Machine (FSM).
|
||||
-- The mission designer can tailor the behaviour of the AI_BALANCER, by defining event and state transition methods.
|
||||
-- An explanation about state and event transition methods can be found in the @{FSM} module documentation.
|
||||
--
|
||||
-- * @{#AI_BALANCER.New}: Creates a new AI_BALANCER object.
|
||||
-- The mission designer can tailor the AI_BALANCER behaviour, by implementing a state or event handling method for the following:
|
||||
--
|
||||
-- 1.2)
|
||||
-- ----
|
||||
-- * Add
|
||||
-- * Remove
|
||||
-- * **@{#AI_BALANCER.OnAfterSpawned}**( AISet, From, Event, To, AIGroup ): Define to add extra logic when an AI is spawned.
|
||||
--
|
||||
-- 1.2) AI_BALANCER returns AI to Airbases
|
||||
-- ------------------------------------------
|
||||
-- You can configure to have the AI to return to:
|
||||
-- ## 1.1) AI_BALANCER construction
|
||||
--
|
||||
-- Create a new AI_BALANCER object with the @{#AI_BALANCER.New}() method:
|
||||
--
|
||||
-- ## 1.2) AI_BALANCER is a FSM
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ### 1.2.1) AI_BALANCER States
|
||||
--
|
||||
-- * **Monitoring** ( Set ): Monitoring the Set if all AI is spawned for the Clients.
|
||||
-- * **Spawning** ( Set, ClientName ): There is a new AI group spawned with ClientName as the name of reference.
|
||||
-- * **Spawned** ( Set, AIGroup ): A new AI has been spawned. You can handle this event to customize the AI behaviour with other AI FSMs or own processes.
|
||||
-- * **Destroying** ( Set, AIGroup ): The AI is being destroyed.
|
||||
-- * **Returning** ( Set, AIGroup ): The AI is returning to the airbase specified by the ReturnToAirbase methods. Handle this state to customize the return behaviour of the AI, if any.
|
||||
--
|
||||
-- ### 1.2.2) AI_BALANCER Events
|
||||
--
|
||||
-- * **Monitor** ( Set ): Every 10 seconds, the Monitor event is triggered to monitor the Set.
|
||||
-- * **Spawn** ( Set, ClientName ): Triggers when there is a new AI group to be spawned with ClientName as the name of reference.
|
||||
-- * **Spawned** ( Set, AIGroup ): Triggers when a new AI has been spawned. You can handle this event to customize the AI behaviour with other AI FSMs or own processes.
|
||||
-- * **Destroy** ( Set, AIGroup ): The AI is being destroyed.
|
||||
-- * **Return** ( Set, AIGroup ): The AI is returning to the airbase specified by the ReturnToAirbase methods.
|
||||
--
|
||||
-- ## 1.3) AI_BALANCER spawn interval for replacement AI
|
||||
--
|
||||
-- Use the method @{#AI_BALANCER.InitSpawnInterval}() to set the earliest and latest interval in seconds that is waited until a new replacement AI is spawned.
|
||||
--
|
||||
-- ## 1.4) AI_BALANCER returns AI to Airbases
|
||||
--
|
||||
-- By default, When a human player joins a slot that is AI_BALANCED, the AI group will be destroyed by default.
|
||||
-- However, there are 2 additional options that you can use to customize the destroy behaviour.
|
||||
-- When a human player joins a slot, you can configure to let the AI return to:
|
||||
--
|
||||
-- * @{#AI_BALANCER.ReturnToHomeAirbase}: Returns the AI to the **home** @{Wrapper.Airbase#AIRBASE}.
|
||||
-- * @{#AI_BALANCER.ReturnToNearestAirbases}: Returns the AI to the **nearest friendly** @{Wrapper.Airbase#AIRBASE}.
|
||||
--
|
||||
-- Note that when AI returns to an airbase, the AI_BALANCER will trigger the **Return** event and the AI will return,
|
||||
-- otherwise the AI_BALANCER will trigger a **Destroy** event, and the AI will be destroyed.
|
||||
--
|
||||
-- * @{#AI_BALANCER.ReturnToHomeAirbase}: Returns the AI to the home @{Wrapper.Airbase#AIRBASE}.
|
||||
-- * @{#AI_BALANCER.ReturnToNearestAirbases}: Returns the AI to the nearest friendly @{Wrapper.Airbase#AIRBASE}.
|
||||
-- --
|
||||
-- ===
|
||||
--
|
||||
-- **API CHANGE HISTORY**
|
||||
-- ======================
|
||||
-- # **API CHANGE HISTORY**
|
||||
--
|
||||
-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
|
||||
--
|
||||
@ -43,74 +72,82 @@
|
||||
--
|
||||
-- Hereby the change log:
|
||||
--
|
||||
-- 2016-08-17: SPAWN:**InitCleanUp**( SpawnCleanUpInterval ) replaces SPAWN:_CleanUp_( SpawnCleanUpInterval )
|
||||
-- 2017-01-17: There is still a problem with AI being destroyed, but not respawned. Need to check further upon that.
|
||||
--
|
||||
-- * Want to ensure that the methods starting with **Init** are the first called methods before any _Spawn_ method is called!
|
||||
-- * This notation makes it now more clear which methods are initialization methods and which methods are Spawn enablement methods.
|
||||
-- 2017-01-08: AI_BALANCER:**InitSpawnInterval( Earliest, Latest )** added.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- AUTHORS and CONTRIBUTIONS
|
||||
-- =========================
|
||||
-- # **AUTHORS and CONTRIBUTIONS**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **Dutch_Baron (James)**: Who you can search on the Eagle Dynamics Forums.
|
||||
-- Working together with James has resulted in the creation of the AI_BALANCER class.
|
||||
-- James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
--
|
||||
-- * **SNAFU**:
|
||||
-- Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE.
|
||||
-- None of the script code has been used however within the new AI_BALANCER moose class.
|
||||
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **SNAFU**: Had a couple of mails with the guys to validate, if the same concept in the GCI/CAP script could be reworked within MOOSE. None of the script code has been used however within the new AI_BALANCER moose class.
|
||||
--
|
||||
-- ### Authors:
|
||||
--
|
||||
-- * FlightControl: Framework Design & Programming
|
||||
-- * FlightControl: Framework Design & Programming and Documentation.
|
||||
--
|
||||
-- @module AI_Balancer
|
||||
|
||||
|
||||
|
||||
--- AI_BALANCER class
|
||||
-- @type AI_BALANCER
|
||||
-- @field Core.Set#SET_CLIENT SetClient
|
||||
-- @field Functional.Spawn#SPAWN SpawnAI
|
||||
-- @field Wrapper.Group#GROUP Test
|
||||
-- @extends Core.Fsm#FSM_SET
|
||||
AI_BALANCER = {
|
||||
ClassName = "AI_BALANCER",
|
||||
PatrolZones = {},
|
||||
AIGroups = {},
|
||||
Earliest = 5, -- Earliest a new AI can be spawned is in 5 seconds.
|
||||
Latest = 60, -- Latest a new AI can be spawned is in 60 seconds.
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- Creates a new AI_BALANCER object
|
||||
-- @param #AI_BALANCER self
|
||||
-- @param Core.Set#SET_CLIENT SetClient A SET\_CLIENT object that will contain the CLIENT objects to be monitored if they are alive or not (joined by a player).
|
||||
-- @param Functional.Spawn#SPAWN SpawnAI The default Spawn object to spawn new AI Groups when needed.
|
||||
-- @return #AI_BALANCER
|
||||
-- @usage
|
||||
-- -- Define a new AI_BALANCER Object.
|
||||
function AI_BALANCER:New( SetClient, SpawnAI )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, FSM_SET:New( SET_GROUP:New() ) ) -- Core.Fsm#FSM_SET
|
||||
local self = BASE:Inherit( self, FSM_SET:New( SET_GROUP:New() ) ) -- AI.AI_Balancer#AI_BALANCER
|
||||
|
||||
self:SetStartState( "None" )
|
||||
self:AddTransition( "*", "Start", "Monitoring" )
|
||||
self:AddTransition( "*", "Monitor", "Monitoring" )
|
||||
self:AddTransition( "*", "Spawn", "Spawning" )
|
||||
self:AddTransition( "Spawning", "Spawned", "Spawned" )
|
||||
self:AddTransition( "*", "Destroy", "Destroying" )
|
||||
self:AddTransition( "*", "Return", "Returning" )
|
||||
self:AddTransition( "*", "End", "End" )
|
||||
self:AddTransition( "*", "Dead", "End" )
|
||||
|
||||
|
||||
|
||||
self.SetClient = SetClient
|
||||
self.SetClient:FilterOnce()
|
||||
self.SpawnAI = SpawnAI
|
||||
|
||||
self.SpawnQueue = {}
|
||||
|
||||
self.ToNearestAirbase = false
|
||||
self.ToHomeAirbase = false
|
||||
|
||||
self:__Start( 1 )
|
||||
self:__Monitor( 1 )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sets the earliest to the latest interval in seconds how long AI_BALANCER will wait to spawn a new AI.
|
||||
-- Provide 2 identical seconds if the interval should be a fixed amount of seconds.
|
||||
-- @param #AI_BALANCER self
|
||||
-- @param #number Earliest The earliest a new AI can be spawned in seconds.
|
||||
-- @param #number Latest The latest a new AI can be spawned in seconds.
|
||||
-- @return self
|
||||
function AI_BALANCER:InitSpawnInterval( Earliest, Latest )
|
||||
|
||||
self.Earliest = Earliest
|
||||
self.Latest = Latest
|
||||
|
||||
return self
|
||||
end
|
||||
@ -142,11 +179,12 @@ end
|
||||
function AI_BALANCER:onenterSpawning( SetGroup, From, Event, To, ClientName )
|
||||
|
||||
-- OK, Spawn a new group from the default SpawnAI object provided.
|
||||
local AIGroup = self.SpawnAI:Spawn()
|
||||
local AIGroup = self.SpawnAI:Spawn() -- Wrapper.Group#GROUP
|
||||
AIGroup:E( "Spawning new AIGroup" )
|
||||
--TODO: need to rework UnitName thing ...
|
||||
|
||||
SetGroup:Add( ClientName, AIGroup )
|
||||
self.SpawnQueue[ClientName] = nil
|
||||
|
||||
-- Fire the Spawned event. The first parameter is the AIGroup just Spawned.
|
||||
-- Mission designers can catch this event to bind further actions to the AIGroup.
|
||||
@ -156,9 +194,12 @@ end
|
||||
--- @param #AI_BALANCER self
|
||||
-- @param Core.Set#SET_GROUP SetGroup
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, AIGroup )
|
||||
function AI_BALANCER:onenterDestroying( SetGroup, From, Event, To, ClientName, AIGroup )
|
||||
|
||||
AIGroup:Destroy()
|
||||
SetGroup:Flush()
|
||||
SetGroup:Remove( ClientName )
|
||||
SetGroup:Flush()
|
||||
end
|
||||
|
||||
--- @param #AI_BALANCER self
|
||||
@ -190,10 +231,13 @@ end
|
||||
--- @param #AI_BALANCER self
|
||||
function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
|
||||
self:T2( { self.SetClient:Count() } )
|
||||
--self.SetClient:Flush()
|
||||
|
||||
self.SetClient:ForEachClient(
|
||||
--- @param Wrapper.Client#CLIENT Client
|
||||
function( Client )
|
||||
self:E(Client.ClientName)
|
||||
self:T3(Client.ClientName)
|
||||
|
||||
local AIGroup = self.Set:Get( Client.UnitName ) -- Wrapper.Group#GROUP
|
||||
if Client:IsAlive() then
|
||||
@ -201,7 +245,7 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
if AIGroup and AIGroup:IsAlive() == true then
|
||||
|
||||
if self.ToNearestAirbase == false and self.ToHomeAirbase == false then
|
||||
self:Destroy( AIGroup )
|
||||
self:Destroy( Client.UnitName, AIGroup )
|
||||
else
|
||||
-- We test if there is no other CLIENT within the self.ReturnTresholdRange of the first unit of the AI group.
|
||||
-- If there is a CLIENT, the AI stays engaged and will not return.
|
||||
@ -210,16 +254,16 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
local PlayerInRange = { Value = false }
|
||||
local RangeZone = ZONE_RADIUS:New( 'RangeZone', AIGroup:GetVec2(), self.ReturnTresholdRange )
|
||||
|
||||
self:E( RangeZone )
|
||||
self:T2( RangeZone )
|
||||
|
||||
_DATABASE:ForEachPlayer(
|
||||
--- @param Wrapper.Unit#UNIT RangeTestUnit
|
||||
function( RangeTestUnit, RangeZone, AIGroup, PlayerInRange )
|
||||
self:E( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
||||
self:T2( { PlayerInRange, RangeTestUnit.UnitName, RangeZone.ZoneName } )
|
||||
if RangeTestUnit:IsInZone( RangeZone ) == true then
|
||||
self:E( "in zone" )
|
||||
self:T2( "in zone" )
|
||||
if RangeTestUnit:GetCoalition() ~= AIGroup:GetCoalition() then
|
||||
self:E( "in range" )
|
||||
self:T2( "in range" )
|
||||
PlayerInRange.Value = true
|
||||
end
|
||||
end
|
||||
@ -240,9 +284,13 @@ function AI_BALANCER:onenterMonitoring( SetGroup )
|
||||
end
|
||||
else
|
||||
if not AIGroup or not AIGroup:IsAlive() == true then
|
||||
self:E("client not alive")
|
||||
self:Spawn( Client.UnitName )
|
||||
self:E("text after spawn")
|
||||
self:T( "Client " .. Client.UnitName .. " not alive." )
|
||||
if not self.SpawnQueue[Client.UnitName] then
|
||||
-- Spawn a new AI taking into account the spawn interval Earliest, Latest
|
||||
self:__Spawn( math.random( self.Earliest, self.Latest ), Client.UnitName )
|
||||
self.SpawnQueue[Client.UnitName] = true
|
||||
self:E( "New AI Spawned for Client " .. Client.UnitName )
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
|
||||
550
Moose Development/Moose/AI/AI_CAP.lua
Normal file
550
Moose Development/Moose/AI/AI_CAP.lua
Normal file
@ -0,0 +1,550 @@
|
||||
--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Execute Combat Air Patrol (CAP).**
|
||||
--
|
||||
-- 
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 1) @{#AI_CAP_ZONE} class, extends @{AI.AI_Cap#AI_PATROL_ZONE}
|
||||
--
|
||||
-- The @{#AI_CAP_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}
|
||||
-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_CAP_ZONE is assigned a @(Group) and this must be done before the AI_CAP_ZONE process can be started using the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- This cycle will continue.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When enemies are detected, the AI will automatically engage the enemy.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ## 1.1) AI_CAP_ZONE constructor
|
||||
--
|
||||
-- * @{#AI_CAP_ZONE.New}(): Creates a new AI_CAP_ZONE object.
|
||||
--
|
||||
-- ## 1.2) AI_CAP_ZONE is a FSM
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ### 1.2.1) AI_CAP_ZONE States
|
||||
--
|
||||
-- * **None** ( Group ): The process is not started yet.
|
||||
-- * **Patrolling** ( Group ): The AI is patrolling the Patrol Zone.
|
||||
-- * **Engaging** ( Group ): The AI is engaging the bogeys.
|
||||
-- * **Returning** ( Group ): The AI is returning to Base..
|
||||
--
|
||||
-- ### 1.2.2) AI_CAP_ZONE Events
|
||||
--
|
||||
-- * **Start** ( Group ): Start the process.
|
||||
-- * **Route** ( Group ): Route the AI to a new random 3D point within the Patrol Zone.
|
||||
-- * **Engage** ( Group ): Let the AI engage the bogeys.
|
||||
-- * **RTB** ( Group ): Route the AI to the home base.
|
||||
-- * **Detect** ( Group ): The AI is detecting targets.
|
||||
-- * **Detected** ( Group ): The AI has detected new targets.
|
||||
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.
|
||||
--
|
||||
-- ## 1.3) Set the Range of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional range can be set in meters,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- The range can be beyond or smaller than the range of the Patrol Zone.
|
||||
-- The range is applied at the position of the AI.
|
||||
-- Use the method @{AI.AI_Cap#AI_CAP_ZONE.SetEngageRange}() to define that range.
|
||||
--
|
||||
-- ## 1.4) Set the Zone of Engagement
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- An optional @{Zone} can be set,
|
||||
-- that will define when the AI will engage with the detected airborne enemy targets.
|
||||
-- Use the method @{AI.AI_Cap#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- # **API CHANGE HISTORY**
|
||||
--
|
||||
-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
|
||||
--
|
||||
-- * **Added** parts are expressed in bold type face.
|
||||
-- * _Removed_ parts are expressed in italic type face.
|
||||
--
|
||||
-- Hereby the change log:
|
||||
--
|
||||
-- 2017-01-15: Initial class and API.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # **AUTHORS and CONTRIBUTIONS**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||
--
|
||||
-- ### Authors:
|
||||
--
|
||||
-- * **FlightControl**: Concept, Design & Programming.
|
||||
--
|
||||
-- @module AI_Cap
|
||||
|
||||
|
||||
--- AI_CAP_ZONE class
|
||||
-- @type AI_CAP_ZONE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
|
||||
-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
|
||||
-- @extends AI.AI_Patrol#AI_PATROL_ZONE
|
||||
AI_CAP_ZONE = {
|
||||
ClassName = "AI_CAP_ZONE",
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- Creates a new AI_CAP_ZONE object
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
|
||||
-- @return #AI_CAP_ZONE self
|
||||
function AI_CAP_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) ) -- #AI_CAP_ZONE
|
||||
|
||||
self.Accomplished = false
|
||||
self.Engaging = false
|
||||
|
||||
self:AddTransition( { "Patrolling", "Engaging" }, "Engage", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAP_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Engage.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnBeforeEngage
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Engage.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnAfterEngage
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Engage.
|
||||
-- @function [parent=#AI_CAP_ZONE] Engage
|
||||
-- @param #AI_CAP_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Engage.
|
||||
-- @function [parent=#AI_CAP_ZONE] __Engage
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
--- OnLeave Transition Handler for State Engaging.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnLeaveEngaging
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnEnter Transition Handler for State Engaging.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnEnterEngaging
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
self:AddTransition( "Engaging", "Fired", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAP_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Fired.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnBeforeFired
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Fired.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnAfterFired
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Fired.
|
||||
-- @function [parent=#AI_CAP_ZONE] Fired
|
||||
-- @param #AI_CAP_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Fired.
|
||||
-- @function [parent=#AI_CAP_ZONE] __Fired
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:AddTransition( "*", "Destroy", "*" ) -- FSM_CONTROLLABLE Transition for type #AI_CAP_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Destroy.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnBeforeDestroy
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Destroy.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnAfterDestroy
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Destroy.
|
||||
-- @function [parent=#AI_CAP_ZONE] Destroy
|
||||
-- @param #AI_CAP_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Destroy.
|
||||
-- @function [parent=#AI_CAP_ZONE] __Destroy
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
|
||||
self:AddTransition( "Engaging", "Abort", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_CAP_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Abort.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnBeforeAbort
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Abort.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnAfterAbort
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Abort.
|
||||
-- @function [parent=#AI_CAP_ZONE] Abort
|
||||
-- @param #AI_CAP_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Abort.
|
||||
-- @function [parent=#AI_CAP_ZONE] __Abort
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:AddTransition( "Engaging", "Accomplish", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_CAP_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Accomplish.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnBeforeAccomplish
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Accomplish.
|
||||
-- @function [parent=#AI_CAP_ZONE] OnAfterAccomplish
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Accomplish.
|
||||
-- @function [parent=#AI_CAP_ZONE] Accomplish
|
||||
-- @param #AI_CAP_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Accomplish.
|
||||
-- @function [parent=#AI_CAP_ZONE] __Accomplish
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set the Engage Zone which defines where the AI will engage bogies.
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Core.Zone#ZONE EngageZone The zone where the AI is performing CAP.
|
||||
-- @return #AI_CAP_ZONE self
|
||||
function AI_CAP_ZONE:SetEngageZone( EngageZone )
|
||||
self:F2()
|
||||
|
||||
if EngageZone then
|
||||
self.EngageZone = EngageZone
|
||||
else
|
||||
self.EngageZone = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Set the Engage Range when the AI will engage with airborne enemies.
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param #number EngageRange The Engage Range.
|
||||
-- @return #AI_CAP_ZONE self
|
||||
function AI_CAP_ZONE:SetEngageRange( EngageRange )
|
||||
self:F2()
|
||||
|
||||
if EngageRange then
|
||||
self.EngageRange = EngageRange
|
||||
else
|
||||
self.EngageRange = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- onafter State Transition for Event Start.
|
||||
-- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAP_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
|
||||
|
||||
self:Route()
|
||||
self:__Status( 30 ) -- Check status status every 30 seconds.
|
||||
self:__Detect( self.DetectInterval ) -- Detect for new targets every DetectInterval in the EngageZone.
|
||||
|
||||
self:EventOnDead( self.OnDead )
|
||||
|
||||
Controllable:OptionROEOpenFire()
|
||||
|
||||
self.Controllable:OnReSpawn(
|
||||
function( PatrolGroup )
|
||||
self:E( "ReSpawn" )
|
||||
self:__Reset()
|
||||
self:__Route( 5 )
|
||||
end
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
function _NewEngageCapRoute( AIControllable )
|
||||
|
||||
AIControllable:T( "NewEngageRoute" )
|
||||
local EngageZone = AIControllable:GetState( AIControllable, "EngageZone" ) -- AI.AI_Cap#AI_CAP_ZONE
|
||||
EngageZone:__Engage( 1 )
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAP_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
|
||||
if self.Accomplished == true then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAP_ZONE:onafterDetected( Controllable, From, Event, To )
|
||||
|
||||
if From ~= "Engaging" then
|
||||
|
||||
local Engage = false
|
||||
|
||||
for DetectedUnitID, DetectedUnit in pairs( self.DetectedUnits ) do
|
||||
|
||||
local DetectedUnit = DetectedUnit -- Wrapper.Unit#UNIT
|
||||
self:T( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() and DetectedUnit:IsAir() then
|
||||
Engage = true
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if Engage == true then
|
||||
self:E( 'Detected -> Engaging' )
|
||||
self:__Engage( 1 )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
|
||||
if Controllable:IsAlive() then
|
||||
|
||||
self:Detect( self.EngageZone )
|
||||
|
||||
local EngageRoute = {}
|
||||
|
||||
--- Calculate the current route point.
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToEngageZoneSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
EngageRoute[#EngageRoute+1] = CurrentRoutePoint
|
||||
|
||||
|
||||
--- Find a random 2D point in PatrolZone.
|
||||
local ToTargetVec2 = self.PatrolZone:GetRandomVec2()
|
||||
self:T2( ToTargetVec2 )
|
||||
|
||||
--- Define Speed and Altitude.
|
||||
local ToTargetAltitude = math.random( self.EngageFloorAltitude, self.EngageCeilingAltitude )
|
||||
local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
||||
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToPatrolRoutePoint = ToTargetPointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToTargetSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
EngageRoute[#EngageRoute+1] = ToPatrolRoutePoint
|
||||
|
||||
Controllable:OptionROEOpenFire()
|
||||
Controllable:OptionROTPassiveDefense()
|
||||
|
||||
local AttackTasks = {}
|
||||
|
||||
for DetectedUnitID, DetectedUnit in pairs( self.DetectedUnits ) do
|
||||
local DetectedUnit = DetectedUnit -- Wrapper.Unit#UNIT
|
||||
self:T( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() and DetectedUnit:IsAir() then
|
||||
if self.EngageZone then
|
||||
if DetectedUnit:IsInZone( self.EngageZone ) then
|
||||
self:E( {"Within Zone and Engaging ", DetectedUnit } )
|
||||
AttackTasks[#AttackTasks+1] = Controllable:TaskAttackUnit( DetectedUnit )
|
||||
end
|
||||
else
|
||||
if self.EngageRange then
|
||||
if DetectedUnit:GetPointVec3():Get2DDistance(Controllable:GetPointVec3() ) <= self.EngageRange then
|
||||
self:E( {"Within Range and Engaging", DetectedUnit } )
|
||||
AttackTasks[#AttackTasks+1] = Controllable:TaskAttackUnit( DetectedUnit )
|
||||
end
|
||||
else
|
||||
AttackTasks[#AttackTasks+1] = Controllable:TaskAttackUnit( DetectedUnit )
|
||||
end
|
||||
end
|
||||
else
|
||||
self.DetectedUnits[DetectedUnit] = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
|
||||
self.Controllable:WayPointInitialize( EngageRoute )
|
||||
|
||||
|
||||
if #AttackTasks == 0 then
|
||||
self:E("No targets found -> Going back to Patrolling")
|
||||
self:Accomplish()
|
||||
self:Route()
|
||||
else
|
||||
EngageRoute[1].task = Controllable:TaskCombo( AttackTasks )
|
||||
|
||||
--- Do a trick, link the NewEngageRoute function of the object to the AIControllable in a temporary variable ...
|
||||
self.Controllable:SetState( self.Controllable, "EngageZone", self )
|
||||
|
||||
self.Controllable:WayPointFunction( #EngageRoute, 1, "_NewEngageCapRoute" )
|
||||
|
||||
end
|
||||
|
||||
--- NOW ROUTE THE GROUP!
|
||||
self.Controllable:WayPointExecute( 1, 2 )
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAP_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
|
||||
if EventData.IniUnit then
|
||||
self.DetectedUnits[EventData.IniUnit] = nil
|
||||
end
|
||||
|
||||
Controllable:MessageToAll( "Destroyed a target", 15 , "Destroyed!" )
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAP_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
self.Accomplished = true
|
||||
self.DetectUnits = false
|
||||
end
|
||||
|
||||
--- @param #AI_CAP_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAP_ZONE:OnDead( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
|
||||
if EventData.IniDCSUnit then
|
||||
self:__Destroy( 1, EventData )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
532
Moose Development/Moose/AI/AI_CAS.lua
Normal file
532
Moose Development/Moose/AI/AI_CAS.lua
Normal file
@ -0,0 +1,532 @@
|
||||
--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Provide Close Air Support to friendly ground troops.**
|
||||
--
|
||||
-- 
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # 1) @{#AI_CAS_ZONE} class, extends @{AI.AI_Patrol#AI_PATROL_ZONE}
|
||||
--
|
||||
-- @{#AI_CAS_ZONE} derives from the @{AI.AI_Patrol#AI_PATROL_ZONE}, inheriting its methods and behaviour.
|
||||
--
|
||||
-- The @{#AI_CAS_ZONE} class implements the core functions to provide Close Air Support in an Engage @{Zone} by an AIR @{Controllable} or @{Group}.
|
||||
-- The AI_CAS_ZONE runs a process. It holds an AI in a Patrol Zone and when the AI is commanded to engage, it will fly to an Engage Zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_CAS_ZONE is assigned a @(Group) and this must be done before the AI_CAS_ZONE process can be started through the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Upon started, The AI will **Route** itself towards the random 3D point within a patrol zone,
|
||||
-- using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
-- This cycle will continue until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When the AI is commanded to provide Close Air Support (through the event **Engage**), the AI will fly towards the Engage Zone.
|
||||
-- Any target that is detected in the Engage Zone will be reported and will be destroyed by the AI.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will detect the targets and will only destroy the targets within the Engage Zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Every target that is destroyed, is reported< by the AI.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Note that the AI does not know when the Engage Zone is cleared, and therefore will keep circling in the zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until it is notified through the event **Accomplish**, which is to be triggered by an observing party:
|
||||
--
|
||||
-- * a FAC
|
||||
-- * a timed event
|
||||
-- * a menu option selected by a human
|
||||
-- * a condition
|
||||
-- * others ...
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- When the AI has accomplished the CAS, it will fly back to the Patrol Zone.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- It will keep patrolling there, until it is notified to RTB or move to another CAS Zone.
|
||||
-- It can be notified to go RTB through the **RTB** event.
|
||||
--
|
||||
-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- # 1.1) AI_CAS_ZONE constructor
|
||||
--
|
||||
-- * @{#AI_CAS_ZONE.New}(): Creates a new AI_CAS_ZONE object.
|
||||
--
|
||||
-- ## 1.2) AI_CAS_ZONE is a FSM
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- ### 1.2.1) AI_CAS_ZONE States
|
||||
--
|
||||
-- * **None** ( Group ): The process is not started yet.
|
||||
-- * **Patrolling** ( Group ): The AI is patrolling the Patrol Zone.
|
||||
-- * **Engaging** ( Group ): The AI is engaging the targets in the Engage Zone, executing CAS.
|
||||
-- * **Returning** ( Group ): The AI is returning to Base..
|
||||
--
|
||||
-- ### 1.2.2) AI_CAS_ZONE Events
|
||||
--
|
||||
-- * **Start** ( Group ): Start the process.
|
||||
-- * **Route** ( Group ): Route the AI to a new random 3D point within the Patrol Zone.
|
||||
-- * **Engage** ( Group ): Engage the AI to provide CAS in the Engage Zone, destroying any target it finds.
|
||||
-- * **RTB** ( Group ): Route the AI to the home base.
|
||||
-- * **Detect** ( Group ): The AI is detecting targets.
|
||||
-- * **Detected** ( Group ): The AI has detected new targets.
|
||||
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- # **API CHANGE HISTORY**
|
||||
--
|
||||
-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
|
||||
--
|
||||
-- * **Added** parts are expressed in bold type face.
|
||||
-- * _Removed_ parts are expressed in italic type face.
|
||||
--
|
||||
-- Hereby the change log:
|
||||
--
|
||||
-- 2017-01-15: Initial class and API.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- # **AUTHORS and CONTRIBUTIONS**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
|
||||
-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
|
||||
--
|
||||
-- ### Authors:
|
||||
--
|
||||
-- * **FlightControl**: Concept, Design & Programming.
|
||||
--
|
||||
-- @module AI_Cas
|
||||
|
||||
|
||||
--- AI_CAS_ZONE class
|
||||
-- @type AI_CAS_ZONE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
|
||||
-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
|
||||
-- @extends AI.AI_Patrol#AI_CAS_ZONE
|
||||
AI_CAS_ZONE = {
|
||||
ClassName = "AI_CAS_ZONE",
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- Creates a new AI_CAS_ZONE object
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
|
||||
-- @param Core.Zone#ZONE EngageZone
|
||||
-- @return #AI_CAS_ZONE self
|
||||
function AI_CAS_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageZone )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed ) ) -- #AI_CAS_ZONE
|
||||
|
||||
self.EngageZone = EngageZone
|
||||
self.Accomplished = false
|
||||
|
||||
self:SetDetectionZone( self.EngageZone )
|
||||
|
||||
self:AddTransition( { "Patrolling", "Engaging" }, "Engage", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Engage.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnBeforeEngage
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Engage.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnAfterEngage
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Engage.
|
||||
-- @function [parent=#AI_CAS_ZONE] Engage
|
||||
-- @param #AI_CAS_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Engage.
|
||||
-- @function [parent=#AI_CAS_ZONE] __Engage
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
--- OnLeave Transition Handler for State Engaging.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnLeaveEngaging
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnEnter Transition Handler for State Engaging.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnEnterEngaging
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
self:AddTransition( "Engaging", "Fired", "Engaging" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Fired.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnBeforeFired
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Fired.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnAfterFired
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Fired.
|
||||
-- @function [parent=#AI_CAS_ZONE] Fired
|
||||
-- @param #AI_CAS_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Fired.
|
||||
-- @function [parent=#AI_CAS_ZONE] __Fired
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:AddTransition( "*", "Destroy", "*" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Destroy.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnBeforeDestroy
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Destroy.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnAfterDestroy
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Destroy.
|
||||
-- @function [parent=#AI_CAS_ZONE] Destroy
|
||||
-- @param #AI_CAS_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Destroy.
|
||||
-- @function [parent=#AI_CAS_ZONE] __Destroy
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
|
||||
self:AddTransition( "Engaging", "Abort", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Abort.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnBeforeAbort
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Abort.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnAfterAbort
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Abort.
|
||||
-- @function [parent=#AI_CAS_ZONE] Abort
|
||||
-- @param #AI_CAS_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Abort.
|
||||
-- @function [parent=#AI_CAS_ZONE] __Abort
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:AddTransition( "Engaging", "Accomplish", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_CAS_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Accomplish.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnBeforeAccomplish
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Accomplish.
|
||||
-- @function [parent=#AI_CAS_ZONE] OnAfterAccomplish
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Accomplish.
|
||||
-- @function [parent=#AI_CAS_ZONE] Accomplish
|
||||
-- @param #AI_CAS_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Accomplish.
|
||||
-- @function [parent=#AI_CAS_ZONE] __Accomplish
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set the Engage Zone where the AI is performing CAS. Note that if the EngageZone is changed, the AI needs to re-detect targets.
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Core.Zone#ZONE EngageZone The zone where the AI is performing CAS.
|
||||
-- @return #AI_CAS_ZONE self
|
||||
function AI_CAS_ZONE:SetEngageZone( EngageZone )
|
||||
self:F2()
|
||||
|
||||
if EngageZone then
|
||||
self.EngageZone = EngageZone
|
||||
else
|
||||
self.EngageZone = nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- onafter State Transition for Event Start.
|
||||
-- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAS_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
|
||||
|
||||
self:Route()
|
||||
self:__Status( 30 ) -- Check status status every 30 seconds.
|
||||
self:__Detect( self.DetectInterval ) -- Detect for new targets every DetectInterval in the EngageZone.
|
||||
|
||||
self:EventOnDead( self.OnDead )
|
||||
|
||||
Controllable:OptionROEHoldFire()
|
||||
Controllable:OptionROTVertical()
|
||||
|
||||
self.Controllable:OnReSpawn(
|
||||
function( PatrolGroup )
|
||||
self:E( "ReSpawn" )
|
||||
self:__Reset()
|
||||
self:__Route( 5 )
|
||||
end
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
function _NewEngageRoute( AIControllable )
|
||||
|
||||
AIControllable:T( "NewEngageRoute" )
|
||||
local EngageZone = AIControllable:GetState( AIControllable, "EngageZone" ) -- AI.AI_Cas#AI_CAS_ZONE
|
||||
EngageZone:__Engage( 1 )
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAS_ZONE:onbeforeEngage( Controllable, From, Event, To )
|
||||
|
||||
if self.Accomplished == true then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To )
|
||||
|
||||
if Controllable:IsAlive() then
|
||||
|
||||
self:Detect( self.EngageZone )
|
||||
|
||||
local EngageRoute = {}
|
||||
|
||||
--- Calculate the current route point.
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToEngageZoneSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
EngageRoute[#EngageRoute+1] = CurrentRoutePoint
|
||||
|
||||
|
||||
if self.Controllable:IsNotInZone( self.EngageZone ) then
|
||||
|
||||
-- Find a random 2D point in EngageZone.
|
||||
local ToEngageZoneVec2 = self.EngageZone:GetRandomVec2()
|
||||
self:T2( ToEngageZoneVec2 )
|
||||
|
||||
-- Define Speed and Altitude.
|
||||
local ToEngageZoneAltitude = math.random( self.EngageFloorAltitude, self.EngageCeilingAltitude )
|
||||
local ToEngageZoneSpeed = self.PatrolMaxSpeed
|
||||
self:T2( ToEngageZoneSpeed )
|
||||
|
||||
-- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToEngageZonePointVec3 = POINT_VEC3:New( ToEngageZoneVec2.x, ToEngageZoneAltitude, ToEngageZoneVec2.y )
|
||||
|
||||
-- Create a route point of type air.
|
||||
local ToEngageZoneRoutePoint = ToEngageZonePointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToEngageZoneSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
EngageRoute[#EngageRoute+1] = ToEngageZoneRoutePoint
|
||||
|
||||
end
|
||||
|
||||
--- Define a random point in the @{Zone}. The AI will fly to that point within the zone.
|
||||
|
||||
--- Find a random 2D point in EngageZone.
|
||||
local ToTargetVec2 = self.EngageZone:GetRandomVec2()
|
||||
self:T2( ToTargetVec2 )
|
||||
|
||||
--- Define Speed and Altitude.
|
||||
local ToTargetAltitude = math.random( self.EngageFloorAltitude, self.EngageCeilingAltitude )
|
||||
local ToTargetSpeed = math.random( self.PatrolMinSpeed, self.PatrolMaxSpeed )
|
||||
self:T2( { self.PatrolMinSpeed, self.PatrolMaxSpeed, ToTargetSpeed } )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToTargetPointVec3 = POINT_VEC3:New( ToTargetVec2.x, ToTargetAltitude, ToTargetVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToTargetRoutePoint = ToTargetPointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToTargetSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
ToTargetPointVec3:SmokeBlue()
|
||||
|
||||
EngageRoute[#EngageRoute+1] = ToTargetRoutePoint
|
||||
|
||||
|
||||
Controllable:OptionROEOpenFire()
|
||||
Controllable:OptionROTPassiveDefense()
|
||||
|
||||
local AttackTasks = {}
|
||||
|
||||
for DetectedUnitID, DetectedUnit in pairs( self.DetectedUnits ) do
|
||||
local DetectedUnit = DetectedUnit -- Wrapper.Unit#UNIT
|
||||
self:T( DetectedUnit )
|
||||
if DetectedUnit:IsAlive() then
|
||||
if DetectedUnit:IsInZone( self.EngageZone ) then
|
||||
self:E( {"Engaging ", DetectedUnit } )
|
||||
AttackTasks[#AttackTasks+1] = Controllable:TaskAttackUnit( DetectedUnit )
|
||||
end
|
||||
else
|
||||
self.DetectedUnits[DetectedUnit] = nil
|
||||
end
|
||||
end
|
||||
|
||||
EngageRoute[1].task = Controllable:TaskCombo( AttackTasks )
|
||||
|
||||
--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
|
||||
self.Controllable:WayPointInitialize( EngageRoute )
|
||||
|
||||
--- Do a trick, link the NewEngageRoute function of the object to the AIControllable in a temporary variable ...
|
||||
self.Controllable:SetState( self.Controllable, "EngageZone", self )
|
||||
|
||||
self.Controllable:WayPointFunction( #EngageRoute, 1, "_NewEngageRoute" )
|
||||
|
||||
--- NOW ROUTE THE GROUP!
|
||||
self.Controllable:WayPointExecute( 1, 2 )
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAS_ZONE:onafterDestroy( Controllable, From, Event, To, EventData )
|
||||
|
||||
if EventData.IniUnit then
|
||||
self.DetectedUnits[EventData.IniUnit] = nil
|
||||
end
|
||||
|
||||
Controllable:MessageToAll( "Destroyed a target", 15 , "Destroyed!" )
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_CAS_ZONE:onafterAccomplish( Controllable, From, Event, To )
|
||||
self.Accomplished = true
|
||||
self.DetectUnits = false
|
||||
end
|
||||
|
||||
--- @param #AI_CAS_ZONE self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
function AI_CAS_ZONE:OnDead( EventData )
|
||||
self:T( { "EventDead", EventData } )
|
||||
|
||||
if EventData.IniDCSUnit then
|
||||
self:__Destroy( 1, EventData )
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
--- Management of logical cargo objects, that can be transported from and to transportation carriers.
|
||||
--- Single-Player:Yes / Mulit-Player:Yes / AI:Yes / Human:No / Types:Ground -- Management of logical cargo objects, that can be transported from and to transportation carriers.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@ -42,14 +42,14 @@
|
||||
-- State transition functions can be set **by the mission designer** customizing or improving the behaviour of the state.
|
||||
-- There are 2 moments when state transition methods will be called by the state machine:
|
||||
--
|
||||
-- * **Before** the state transition.
|
||||
-- The state transition method needs to start with the name **OnBefore + the name of the state**.
|
||||
-- * **Leaving** the state.
|
||||
-- The state transition method needs to start with the name **OnLeave + the name of the state**.
|
||||
-- If the state transition method returns false, then the processing of the state transition will not be done!
|
||||
-- If you want to change the behaviour of the AIControllable at this event, return false,
|
||||
-- but then you'll need to specify your own logic using the AIControllable!
|
||||
--
|
||||
-- * **After** the state transition.
|
||||
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
||||
-- * **Entering** the state.
|
||||
-- The state transition method needs to start with the name **OnEnter + the name of the state**.
|
||||
-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||
--
|
||||
-- 2) #AI_CARGO_UNIT class
|
||||
@ -135,45 +135,45 @@
|
||||
|
||||
-- UnLoaded
|
||||
|
||||
--- @function [parent=#AI_CARGO] OnBeforeUnLoaded
|
||||
--- @function [parent=#AI_CARGO] OnLeaveUnLoaded
|
||||
-- @param #AI_CARGO self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @return #boolean
|
||||
|
||||
--- @function [parent=#AI_CARGO] OnAfterUnLoaded
|
||||
--- @function [parent=#AI_CARGO] OnEnterUnLoaded
|
||||
-- @param #AI_CARGO self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
|
||||
-- Loaded
|
||||
|
||||
--- @function [parent=#AI_CARGO] OnBeforeLoaded
|
||||
--- @function [parent=#AI_CARGO] OnLeaveLoaded
|
||||
-- @param #AI_CARGO self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @return #boolean
|
||||
|
||||
--- @function [parent=#AI_CARGO] OnAfterLoaded
|
||||
--- @function [parent=#AI_CARGO] OnEnterLoaded
|
||||
-- @param #AI_CARGO self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
|
||||
-- Boarding
|
||||
|
||||
--- @function [parent=#AI_CARGO] OnBeforeBoarding
|
||||
--- @function [parent=#AI_CARGO] OnLeaveBoarding
|
||||
-- @param #AI_CARGO self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @return #boolean
|
||||
|
||||
--- @function [parent=#AI_CARGO] OnAfterBoarding
|
||||
--- @function [parent=#AI_CARGO] OnEnterBoarding
|
||||
-- @param #AI_CARGO self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
|
||||
-- UnBoarding
|
||||
|
||||
--- @function [parent=#AI_CARGO] OnBeforeUnBoarding
|
||||
--- @function [parent=#AI_CARGO] OnLeaveUnBoarding
|
||||
-- @param #AI_CARGO self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @return #boolean
|
||||
|
||||
--- @function [parent=#AI_CARGO] OnAfterUnBoarding
|
||||
--- @function [parent=#AI_CARGO] OnEnterUnBoarding
|
||||
-- @param #AI_CARGO self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
|
||||
|
||||
@ -1,110 +1,122 @@
|
||||
--- (AI) (FSM) Make AI patrol routes or zones.
|
||||
--- Single-Player:**Yes** / Mulit-Player:**Yes** / AI:**Yes** / Human:**No** / Types:**Air** -- **Air Patrolling or Staging.**
|
||||
--
|
||||
-- 
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- 1) @{#AI_PATROLZONE} class, extends @{Core.Fsm#FSM_CONTROLLABLE}
|
||||
-- ================================================================
|
||||
-- The @{#AI_PATROLZONE} class implements the core functions to patrol a @{Zone} by an AIR @{Controllable} @{Group}.
|
||||
-- The patrol algorithm works that for each airplane patrolling, upon arrival at the patrol zone,
|
||||
-- a random point is selected as the route point within the 3D space, within the given boundary limits.
|
||||
-- The airplane will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the random 3D point, a new 3D random point will be selected within the patrol zone using the given limits.
|
||||
-- This cycle will continue until a fuel treshold has been reached by the airplane.
|
||||
-- # 1) @{#AI_PATROL_ZONE} class, extends @{Core.Fsm#FSM_CONTROLLABLE}
|
||||
--
|
||||
-- The @{#AI_PATROL_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI_PATROL_ZONE is assigned a @(Group) and this must be done before the AI_PATROL_ZONE process can be started using the **Start** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- The AI will fly towards the random 3D point within the patrol zone, using a random speed within the given altitude and speed limits.
|
||||
-- Upon arrival at the 3D point, a new random 3D point will be selected within the patrol zone using the given limits.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- This cycle will continue.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- During the patrol, the AI will detect enemy targets, which are reported through the **Detected** event.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
---- Note that the enemy is not engaged! To model enemy engagement, either tailor the **Detected** event, or
|
||||
-- use derived AI_ classes to model AI offensive or defensive behaviour.
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Until a fuel or damage treshold has been reached by the AI, or when the AI is commanded to RTB.
|
||||
-- When the fuel treshold has been reached, the airplane will fly towards the nearest friendly airbase and will land.
|
||||
--
|
||||
-- 1.1) AI_PATROLZONE constructor:
|
||||
-- ----------------------------
|
||||
-- 
|
||||
--
|
||||
-- * @{#AI_PATROLZONE.New}(): Creates a new AI_PATROLZONE object.
|
||||
-- ## 1.1) AI_PATROL_ZONE constructor
|
||||
--
|
||||
-- 1.2) AI_PATROLZONE state machine:
|
||||
-- ----------------------------------
|
||||
-- The AI_PATROLZONE is a state machine: it manages the different events and states of the AIControllable it is controlling.
|
||||
-- * @{#AI_PATROL_ZONE.New}(): Creates a new AI_PATROL_ZONE object.
|
||||
--
|
||||
-- ### 1.2.1) AI_PATROLZONE Events:
|
||||
-- ## 1.2) AI_PATROL_ZONE is a FSM
|
||||
--
|
||||
-- * @{#AI_PATROLZONE.Route}( AIControllable ): A new 3D route point is selected and the AIControllable will fly towards that point with the given speed.
|
||||
-- * @{#AI_PATROLZONE.Patrol}( AIControllable ): The AIControllable reports it is patrolling. This event is called every 30 seconds.
|
||||
-- * @{#AI_PATROLZONE.RTB}( AIControllable ): The AIControllable will report return to base.
|
||||
-- * @{#AI_PATROLZONE.End}( AIControllable ): The end of the AI_PATROLZONE process.
|
||||
-- * @{#AI_PATROLZONE.Dead}( AIControllable ): The AIControllable is dead. The AI_PATROLZONE process will be ended.
|
||||
-- 
|
||||
--
|
||||
-- ### 1.2.2) AI_PATROLZONE States:
|
||||
-- ### 1.2.1) AI_PATROL_ZONE States
|
||||
--
|
||||
-- * **Route**: A new 3D route point is selected and the AIControllable will fly towards that point with the given speed.
|
||||
-- * **Patrol**: The AIControllable is patrolling. This state is set every 30 seconds, so every 30 seconds, a state transition method can be used.
|
||||
-- * **RTB**: The AIControllable reports it wants to return to the base.
|
||||
-- * **Dead**: The AIControllable is dead ...
|
||||
-- * **End**: The process has come to an end.
|
||||
-- * **None** ( Group ): The process is not started yet.
|
||||
-- * **Patrolling** ( Group ): The AI is patrolling the Patrol Zone.
|
||||
-- * **Returning** ( Group ): The AI is returning to Base..
|
||||
--
|
||||
-- ### 1.2.3) AI_PATROLZONE state transition methods:
|
||||
-- ### 1.2.2) AI_PATROL_ZONE Events
|
||||
--
|
||||
-- State transition functions can be set **by the mission designer** customizing or improving the behaviour of the state.
|
||||
-- There are 2 moments when state transition methods will be called by the state machine:
|
||||
-- * **Start** ( Group ): Start the process.
|
||||
-- * **Route** ( Group ): Route the AI to a new random 3D point within the Patrol Zone.
|
||||
-- * **RTB** ( Group ): Route the AI to the home base.
|
||||
-- * **Detect** ( Group ): The AI is detecting targets.
|
||||
-- * **Detected** ( Group ): The AI has detected new targets.
|
||||
-- * **Status** ( Group ): The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.
|
||||
--
|
||||
-- * **Before** the state transition.
|
||||
-- The state transition method needs to start with the name **OnBefore + the name of the state**.
|
||||
-- If the state transition method returns false, then the processing of the state transition will not be done!
|
||||
-- If you want to change the behaviour of the AIControllable at this event, return false,
|
||||
-- but then you'll need to specify your own logic using the AIControllable!
|
||||
-- ## 1.3) Set or Get the AI controllable
|
||||
--
|
||||
-- * **After** the state transition.
|
||||
-- The state transition method needs to start with the name **OnAfter + the name of the state**.
|
||||
-- These state transition methods need to provide a return value, which is specified at the function description.
|
||||
-- * @{#AI_PATROL_ZONE.SetControllable}(): Set the AIControllable.
|
||||
-- * @{#AI_PATROL_ZONE.GetControllable}(): Get the AIControllable.
|
||||
--
|
||||
-- An example how to manage a state transition for an AI_PATROLZONE object **Patrol** for the state **RTB**:
|
||||
-- ## 1.4) Set the Speed and Altitude boundaries of the AI controllable
|
||||
--
|
||||
-- local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone" )
|
||||
-- local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
-- * @{#AI_PATROL_ZONE.SetSpeed}(): Set the patrol speed boundaries of the AI, for the next patrol.
|
||||
-- * @{#AI_PATROL_ZONE.SetAltitude}(): Set altitude boundaries of the AI, for the next patrol.
|
||||
--
|
||||
-- local PatrolSpawn = SPAWN:New( "Patrol Group" )
|
||||
-- local PatrolGroup = PatrolSpawn:Spawn()
|
||||
-- ## 1.5) Manage the detection process of the AI controllable
|
||||
--
|
||||
-- local Patrol = AI_PATROLZONE:New( PatrolZone, 3000, 6000, 300, 600 )
|
||||
-- Patrol:SetControllable( PatrolGroup )
|
||||
-- Patrol:ManageFuel( 0.2, 60 )
|
||||
-- The detection process of the AI controllable can be manipulated.
|
||||
-- Detection requires an amount of CPU power, which has an impact on your mission performance.
|
||||
-- Only put detection on when absolutely necessary, and the frequency of the detection can also be set.
|
||||
--
|
||||
-- **OnBefore**RTB( AIGroup ) will be called by the AI_PATROLZONE object when the AIGroup reports RTB, but **before** the RTB default action is processed by the AI_PATROLZONE object.
|
||||
-- * @{#AI_PATROL_ZONE.SetDetectionOn}(): Set the detection on. The AI will detect for targets.
|
||||
-- * @{#AI_PATROL_ZONE.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
|
||||
--
|
||||
-- --- State transition function for the AI_PATROLZONE **Patrol** object
|
||||
-- -- @param #AI_PATROLZONE self
|
||||
-- -- @param Wrapper.Controllable#CONTROLLABLE AIGroup
|
||||
-- -- @return #boolean If false is returned, then the OnAfter state transition method will not be called.
|
||||
-- function Patrol:OnBeforeRTB( AIGroup )
|
||||
-- AIGroup:MessageToRed( "Returning to base", 20 )
|
||||
-- end
|
||||
-- The detection frequency can be set with @{#AI_PATROL_ZONE.SetDetectionInterval}( seconds ), where the amount of seconds specify how much seconds will be waited before the next detection.
|
||||
-- Use the method @{#AI_PATROL_ZONE.GetDetectedUnits}() to obtain a list of the @{Unit}s detected by the AI.
|
||||
--
|
||||
-- **OnAfter**RTB( AIGroup ) will be called by the AI_PATROLZONE object when the AIGroup reports RTB, but **after** the RTB default action was processed by the AI_PATROLZONE object.
|
||||
-- The detection can be filtered to potential targets in a specific zone.
|
||||
-- Use the method @{#AI_PATROL_ZONE.SetDetectionZone}() to set the zone where targets need to be detected.
|
||||
-- Note that when the zone is too far away, or the AI is not heading towards the zone, or the AI is too high, no targets may be detected
|
||||
-- according the weather conditions.
|
||||
--
|
||||
-- --- State transition function for the AI_PATROLZONE **Patrol** object
|
||||
-- -- @param #AI_PATROLZONE self
|
||||
-- -- @param Wrapper.Controllable#CONTROLLABLE AIGroup
|
||||
-- -- @return #Wrapper.Controllable#CONTROLLABLE The new AIGroup object that is set to be patrolling the zone.
|
||||
-- function Patrol:OnAfterRTB( AIGroup )
|
||||
-- return PatrolSpawn:Spawn()
|
||||
-- end
|
||||
-- ## 1.6) Manage the "out of fuel" in the AI_PATROL_ZONE
|
||||
--
|
||||
-- 1.3) Manage the AI_PATROLZONE parameters:
|
||||
-- ------------------------------------------
|
||||
-- The following methods are available to modify the parameters of a AI_PATROLZONE object:
|
||||
--
|
||||
-- * @{#AI_PATROLZONE.SetControllable}(): Set the AIControllable.
|
||||
-- * @{#AI_PATROLZONE.GetControllable}(): Get the AIControllable.
|
||||
-- * @{#AI_PATROLZONE.SetSpeed}(): Set the patrol speed of the AI, for the next patrol.
|
||||
-- * @{#AI_PATROLZONE.SetAltitude}(): Set altitude of the AI, for the next patrol.
|
||||
--
|
||||
-- 1.3) Manage the out of fuel in the AI_PATROLZONE:
|
||||
-- ----------------------------------------------
|
||||
-- When the AIControllable is out of fuel, it is required that a new AIControllable is started, before the old AIControllable can return to the home base.
|
||||
-- When the AI is out of fuel, it is required that a new AI is started, before the old AI can return to the home base.
|
||||
-- Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
-- When the fuel treshold is reached, the AIControllable will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the AI_PATROLZONE.
|
||||
-- Once the time is finished, the old AIControllable will return to the base.
|
||||
-- Use the method @{#AI_PATROLZONE.ManageFuel}() to have this proces in place.
|
||||
-- When the fuel treshold is reached, the AI will continue for a given time its patrol task in orbit,
|
||||
-- while a new AI is targetted to the AI_PATROL_ZONE.
|
||||
-- Once the time is finished, the old AI will return to the base.
|
||||
-- Use the method @{#AI_PATROL_ZONE.ManageFuel}() to have this proces in place.
|
||||
--
|
||||
-- ## 1.7) Manage "damage" behaviour of the AI in the AI_PATROL_ZONE
|
||||
--
|
||||
-- When the AI is damaged, it is required that a new AIControllable is started. However, damage cannon be foreseen early on.
|
||||
-- Therefore, when the damage treshold is reached, the AI will return immediately to the home base (RTB).
|
||||
-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this proces in place.
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- **API CHANGE HISTORY**
|
||||
-- ======================
|
||||
-- # **OPEN ISSUES**
|
||||
--
|
||||
-- 2017-01-17: When Spawned AI is located at an airbase, it will be routed first back to the airbase after take-off.
|
||||
--
|
||||
-- 2016-01-17:
|
||||
-- -- Fixed problem with AI returning to base too early and unexpected.
|
||||
-- -- ReSpawning of AI will reset the AI_PATROL and derived classes.
|
||||
-- -- Checked the correct workings of SCHEDULER, and it DOES work correctly.
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- # **API CHANGE HISTORY**
|
||||
--
|
||||
-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
|
||||
--
|
||||
@ -113,80 +125,59 @@
|
||||
--
|
||||
-- Hereby the change log:
|
||||
--
|
||||
-- 2017-01-17: Rename of class: **AI\_PATROL\_ZONE** is the new name for the old _AI\_PATROLZONE_.
|
||||
--
|
||||
-- 2017-01-15: Complete revision. AI_PATROL_ZONE is the base class for other AI_PATROL like classes.
|
||||
--
|
||||
-- 2016-09-01: Initial class and API.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- AUTHORS and CONTRIBUTIONS
|
||||
-- =========================
|
||||
-- # **AUTHORS and CONTRIBUTIONS**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **DutchBaron**: Testing.
|
||||
-- * **Pikey**: Testing and API concept review.
|
||||
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
|
||||
--
|
||||
-- ### Authors:
|
||||
--
|
||||
-- * **FlightControl**: Design & Programming.
|
||||
--
|
||||
--
|
||||
-- @module Patrol
|
||||
-- @module AI_Patrol
|
||||
|
||||
-- State Transition Functions
|
||||
|
||||
--- OnBefore State Transition Function
|
||||
-- @function [parent=#AI_PATROLZONE] OnBeforeRoute
|
||||
-- @param #AI_PATROLZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
-- @return #boolean
|
||||
|
||||
--- OnAfter State Transition Function
|
||||
-- @function [parent=#AI_PATROLZONE] OnAfterRoute
|
||||
-- @param #AI_PATROLZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
|
||||
|
||||
|
||||
--- AI_PATROLZONE class
|
||||
-- @type AI_PATROLZONE
|
||||
--- AI_PATROL_ZONE class
|
||||
-- @type AI_PATROL_ZONE
|
||||
-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
|
||||
-- @field Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
|
||||
-- @field Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
|
||||
-- @field Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
|
||||
-- @field Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
|
||||
-- @field Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
|
||||
-- @field Functional.Spawn#SPAWN CoordTest
|
||||
-- @extends Core.Fsm#FSM_CONTROLLABLE
|
||||
AI_PATROLZONE = {
|
||||
ClassName = "AI_PATROLZONE",
|
||||
AI_PATROL_ZONE = {
|
||||
ClassName = "AI_PATROL_ZONE",
|
||||
}
|
||||
|
||||
|
||||
|
||||
--- Creates a new AI_PATROLZONE object
|
||||
-- @param #AI_PATROLZONE self
|
||||
--- Creates a new AI_PATROL_ZONE object
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
|
||||
-- @return #AI_PATROLZONE self
|
||||
-- @return #AI_PATROL_ZONE self
|
||||
-- @usage
|
||||
-- -- Define a new AI_PATROLZONE Object. This PatrolArea will patrol an AIControllable within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
-- -- Define a new AI_PATROL_ZONE Object. This PatrolArea will patrol an AIControllable within PatrolZone between 3000 and 6000 meters, with a variying speed between 600 and 900 km/h.
|
||||
-- PatrolZone = ZONE:New( 'PatrolZone' )
|
||||
-- PatrolSpawn = SPAWN:New( 'Patrol Group' )
|
||||
-- PatrolArea = AI_PATROLZONE:New( PatrolZone, 3000, 6000, 600, 900 )
|
||||
function AI_PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )
|
||||
-- PatrolArea = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 600, 900 )
|
||||
function AI_PATROL_ZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- Core.Fsm#FSM_CONTROLLABLE
|
||||
local self = BASE:Inherit( self, FSM_CONTROLLABLE:New() ) -- #AI_PATROL_ZONE
|
||||
|
||||
self:SetStartState( "None" )
|
||||
self:AddTransition( "*", "Start", "Route" )
|
||||
self:AddTransition( "*", "Route", "Route" )
|
||||
self:AddTransition( { "Patrol", "Route" }, "Patrol", "Patrol" )
|
||||
self:AddTransition( "Patrol", "RTB", "RTB" )
|
||||
self:AddTransition( "*", "End", "End" )
|
||||
self:AddTransition( "*", "Dead", "End" )
|
||||
|
||||
self.PatrolZone = PatrolZone
|
||||
self.PatrolFloorAltitude = PatrolFloorAltitude
|
||||
@ -194,6 +185,223 @@ function AI_PATROLZONE:New( PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitu
|
||||
self.PatrolMinSpeed = PatrolMinSpeed
|
||||
self.PatrolMaxSpeed = PatrolMaxSpeed
|
||||
|
||||
self:SetDetectionOn()
|
||||
|
||||
self.CheckStatus = true
|
||||
|
||||
self:ManageFuel( .2, 60 )
|
||||
self:ManageDamage( 1 )
|
||||
|
||||
self:SetDetectionInterval( 30 )
|
||||
|
||||
self.DetectedUnits = {} -- This table contains the targets detected during patrol.
|
||||
|
||||
self:SetStartState( "None" )
|
||||
|
||||
self:AddTransition( "None", "Start", "Patrolling" )
|
||||
|
||||
--- OnBefore Transition Handler for Event Start.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnBeforeStart
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Start.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnAfterStart
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Start.
|
||||
-- @function [parent=#AI_PATROL_ZONE] Start
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Start.
|
||||
-- @function [parent=#AI_PATROL_ZONE] __Start
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
--- OnLeave Transition Handler for State Patrolling.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnLeavePatrolling
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnEnter Transition Handler for State Patrolling.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnEnterPatrolling
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
self:AddTransition( "Patrolling", "Route", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Route.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnBeforeRoute
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Route.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnAfterRoute
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Route.
|
||||
-- @function [parent=#AI_PATROL_ZONE] Route
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Route.
|
||||
-- @function [parent=#AI_PATROL_ZONE] __Route
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:AddTransition( "*", "Status", "*" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Status.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnBeforeStatus
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Status.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnAfterStatus
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Status.
|
||||
-- @function [parent=#AI_PATROL_ZONE] Status
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Status.
|
||||
-- @function [parent=#AI_PATROL_ZONE] __Status
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:AddTransition( "*", "Detect", "*" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Detect.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnBeforeDetect
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Detect.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnAfterDetect
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Detect.
|
||||
-- @function [parent=#AI_PATROL_ZONE] Detect
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Detect.
|
||||
-- @function [parent=#AI_PATROL_ZONE] __Detect
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:AddTransition( "*", "Detected", "*" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event Detected.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnBeforeDetected
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event Detected.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnAfterDetected
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event Detected.
|
||||
-- @function [parent=#AI_PATROL_ZONE] Detected
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event Detected.
|
||||
-- @function [parent=#AI_PATROL_ZONE] __Detected
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
self:AddTransition( "*", "RTB", "Returning" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
|
||||
|
||||
--- OnBefore Transition Handler for Event RTB.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnBeforeRTB
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnAfter Transition Handler for Event RTB.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnAfterRTB
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
--- Synchronous Event Trigger for Event RTB.
|
||||
-- @function [parent=#AI_PATROL_ZONE] RTB
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
|
||||
--- Asynchronous Event Trigger for Event RTB.
|
||||
-- @function [parent=#AI_PATROL_ZONE] __RTB
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param #number Delay The delay in seconds.
|
||||
|
||||
--- OnLeave Transition Handler for State Returning.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnLeaveReturning
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
-- @return #boolean Return false to cancel Transition.
|
||||
|
||||
--- OnEnter Transition Handler for State Returning.
|
||||
-- @function [parent=#AI_PATROL_ZONE] OnEnterReturning
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
|
||||
self:AddTransition( "*", "Reset", "Patrolling" ) -- FSM_CONTROLLABLE Transition for type #AI_PATROL_ZONE.
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -201,11 +409,11 @@ end
|
||||
|
||||
|
||||
--- Sets (modifies) the minimum and maximum speed of the patrol.
|
||||
-- @param #AI_PATROLZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
|
||||
-- @param Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
|
||||
-- @return #AI_PATROLZONE self
|
||||
function AI_PATROLZONE:SetSpeed( PatrolMinSpeed, PatrolMaxSpeed )
|
||||
-- @return #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:SetSpeed( PatrolMinSpeed, PatrolMaxSpeed )
|
||||
self:F2( { PatrolMinSpeed, PatrolMaxSpeed } )
|
||||
|
||||
self.PatrolMinSpeed = PatrolMinSpeed
|
||||
@ -215,39 +423,92 @@ end
|
||||
|
||||
|
||||
--- Sets the floor and ceiling altitude of the patrol.
|
||||
-- @param #AI_PATROLZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
|
||||
-- @param Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
|
||||
-- @return #AI_PATROLZONE self
|
||||
function AI_PATROLZONE:SetAltitude( PatrolFloorAltitude, PatrolCeilingAltitude )
|
||||
-- @return #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:SetAltitude( PatrolFloorAltitude, PatrolCeilingAltitude )
|
||||
self:F2( { PatrolFloorAltitude, PatrolCeilingAltitude } )
|
||||
|
||||
self.PatrolFloorAltitude = PatrolFloorAltitude
|
||||
self.PatrolCeilingAltitude = PatrolCeilingAltitude
|
||||
end
|
||||
|
||||
-- * @{#AI_PATROL_ZONE.SetDetectionOn}(): Set the detection on. The AI will detect for targets.
|
||||
-- * @{#AI_PATROL_ZONE.SetDetectionOff}(): Set the detection off, the AI will not detect for targets. The existing target list will NOT be erased.
|
||||
|
||||
--- Set the detection on. The AI will detect for targets.
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @return #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:SetDetectionOn()
|
||||
self:F2()
|
||||
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
function _NewPatrolRoute( AIControllable )
|
||||
self.DetectUnits = true
|
||||
end
|
||||
|
||||
AIControllable:T( "NewPatrolRoute" )
|
||||
local PatrolZone = AIControllable:GetState( AIControllable, "PatrolZone" ) -- PatrolCore.Zone#AI_PATROLZONE
|
||||
PatrolZone:__Route( 1 )
|
||||
--- Set the detection off. The AI will NOT detect for targets.
|
||||
-- However, the list of already detected targets will be kept and can be enquired!
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @return #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:SetDetectionOff()
|
||||
self:F2()
|
||||
|
||||
self.DetectUnits = false
|
||||
end
|
||||
|
||||
--- Set the interval in seconds between each detection executed by the AI.
|
||||
-- The list of already detected targets will be kept and updated.
|
||||
-- Newly detected targets will be added, but already detected targets that were
|
||||
-- not detected in this cycle, will NOT be removed!
|
||||
-- The default interval is 30 seconds.
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param #number Seconds The interval in seconds.
|
||||
-- @return #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:SetDetectionInterval( Seconds )
|
||||
self:F2()
|
||||
|
||||
if Seconds then
|
||||
self.DetectInterval = Seconds
|
||||
else
|
||||
self.DetectInterval = 30
|
||||
end
|
||||
end
|
||||
|
||||
--- Set the detection zone where the AI is detecting targets.
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Core.Zone#ZONE DetectionZone The zone where to detect targets.
|
||||
-- @return #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:SetDetectionZone( DetectionZone )
|
||||
self:F2()
|
||||
|
||||
if DetectionZone then
|
||||
self.DetectZone = DetectionZone
|
||||
else
|
||||
self.DetectZone = nil
|
||||
end
|
||||
end
|
||||
|
||||
--- Gets a list of @{Wrapper.Unit#UNIT}s that were detected by the AI.
|
||||
-- No filtering is applied, so, ANY detected UNIT can be in this list.
|
||||
-- It is up to the mission designer to use the @{Unit} class and methods to filter the targets.
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @return #table The list of @{Wrapper.Unit#UNIT}s
|
||||
function AI_PATROL_ZONE:GetDetectedUnits()
|
||||
self:F2()
|
||||
|
||||
return self.DetectedUnits
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- When the AIControllable is out of fuel, it is required that a new AIControllable is started, before the old AIControllable can return to the home base.
|
||||
--- When the AI is out of fuel, it is required that a new AI is started, before the old AI can return to the home base.
|
||||
-- Therefore, with a parameter and a calculation of the distance to the home base, the fuel treshold is calculated.
|
||||
-- When the fuel treshold is reached, the AIControllable will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the AI_PATROLZONE.
|
||||
-- Once the time is finished, the old AIControllable will return to the base.
|
||||
-- @param #AI_PATROLZONE self
|
||||
-- When the fuel treshold is reached, the AI will continue for a given time its patrol task in orbit, while a new AIControllable is targetted to the AI_PATROL_ZONE.
|
||||
-- Once the time is finished, the old AI will return to the base.
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param #number PatrolFuelTresholdPercentage The treshold in percentage (between 0 and 1) when the AIControllable is considered to get out of fuel.
|
||||
-- @param #number PatrolOutOfFuelOrbitTime The amount of seconds the out of fuel AIControllable will orbit before returning to the base.
|
||||
-- @return #AI_PATROLZONE self
|
||||
function AI_PATROLZONE:ManageFuel( PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime )
|
||||
-- @return #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:ManageFuel( PatrolFuelTresholdPercentage, PatrolOutOfFuelOrbitTime )
|
||||
|
||||
self.PatrolManageFuel = true
|
||||
self.PatrolFuelTresholdPercentage = PatrolFuelTresholdPercentage
|
||||
@ -256,61 +517,166 @@ function AI_PATROLZONE:ManageFuel( PatrolFuelTresholdPercentage, PatrolOutOfFuel
|
||||
return self
|
||||
end
|
||||
|
||||
--- When the AI is damaged beyond a certain treshold, it is required that the AI returns to the home base.
|
||||
-- However, damage cannot be foreseen early on.
|
||||
-- Therefore, when the damage treshold is reached,
|
||||
-- the AI will return immediately to the home base (RTB).
|
||||
-- Note that for groups, the average damage of the complete group will be calculated.
|
||||
-- So, in a group of 4 airplanes, 2 lost and 2 with damage 0.2, the damage treshold will be 0.25.
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param #number PatrolDamageTreshold The treshold in percentage (between 0 and 1) when the AI is considered to be damaged.
|
||||
-- @return #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:ManageDamage( PatrolDamageTreshold )
|
||||
|
||||
self.PatrolManageDamage = true
|
||||
self.PatrolDamageTreshold = PatrolDamageTreshold
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
|
||||
-- @param #AI_PATROLZONE self
|
||||
-- @return #AI_PATROLZONE self
|
||||
function AI_PATROLZONE:onenterRoute()
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @return #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_PATROL_ZONE:onafterStart( Controllable, From, Event, To )
|
||||
self:F2()
|
||||
|
||||
self:__Route( 5 ) -- Route to the patrol point. The asynchronous trigger is important, because a spawned group and units takes at least one second to come live.
|
||||
self:__Status( 30 ) -- Check status status every 30 seconds.
|
||||
self:__Detect( self.DetectInterval ) -- Detect for new targets every 30 seconds.
|
||||
|
||||
Controllable:OptionROEHoldFire()
|
||||
Controllable:OptionROTVertical()
|
||||
|
||||
self.Controllable:OnReSpawn(
|
||||
function( PatrolGroup )
|
||||
self:E( "ReSpawn" )
|
||||
self:__Reset()
|
||||
self:__Route( 5 )
|
||||
end
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
function AI_PATROL_ZONE:onbeforeDetect( Controllable, From, Event, To )
|
||||
|
||||
return self.DetectUnits
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE Controllable
|
||||
function AI_PATROL_ZONE:onafterDetect( Controllable, From, Event, To )
|
||||
|
||||
local Detected = false
|
||||
|
||||
local DetectedTargets = Controllable:GetDetectedTargets()
|
||||
for TargetID, Target in pairs( DetectedTargets or {} ) do
|
||||
local TargetObject = Target.object
|
||||
self:T( TargetObject )
|
||||
if TargetObject and TargetObject:isExist() and TargetObject.id_ < 50000000 then
|
||||
|
||||
local TargetUnit = UNIT:Find( TargetObject )
|
||||
local TargetUnitName = TargetUnit:GetName()
|
||||
|
||||
if self.DetectionZone then
|
||||
if TargetUnit:IsInZone( self.DetectionZone ) then
|
||||
self:T( {"Detected ", TargetUnit } )
|
||||
self.DetectedUnits[TargetUnit] = TargetUnit
|
||||
Detected = true
|
||||
end
|
||||
else
|
||||
self.DetectedUnits[TargetUnit] = TargetUnit
|
||||
Detected = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if Detected == true then
|
||||
self:__Detected( 1 )
|
||||
end
|
||||
|
||||
self:__Detect( self.DetectInterval )
|
||||
end
|
||||
|
||||
--- @param Wrapper.Controllable#CONTROLLABLE AIControllable
|
||||
-- This statis method is called from the route path within the last task at the last waaypoint of the Controllable.
|
||||
-- Note that this method is required, as triggers the next route when patrolling for the Controllable.
|
||||
function AI_PATROL_ZONE:_NewPatrolRoute( AIControllable )
|
||||
|
||||
local PatrolZone = AIControllable:GetState( AIControllable, "PatrolZone" ) -- PatrolCore.Zone#AI_PATROL_ZONE
|
||||
PatrolZone:__Route( 1 )
|
||||
end
|
||||
|
||||
|
||||
--- Defines a new patrol route using the @{Process_PatrolZone} parameters and settings.
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Controllable#CONTROLLABLE Controllable The Controllable Object managed by the FSM.
|
||||
-- @param #string From The From State string.
|
||||
-- @param #string Event The Event string.
|
||||
-- @param #string To The To State string.
|
||||
function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To )
|
||||
|
||||
self:F2()
|
||||
|
||||
local PatrolRoute = {}
|
||||
-- When RTB, don't allow anymore the routing.
|
||||
if From == "RTB" then
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
if self.Controllable:IsAlive() then
|
||||
--- Determine if the AIControllable is within the PatrolZone.
|
||||
-- Determine if the AIControllable is within the PatrolZone.
|
||||
-- If not, make a waypoint within the to that the AIControllable will fly at maximum speed to that point.
|
||||
|
||||
-- --- Calculate the current route point.
|
||||
-- local CurrentVec2 = self.Controllable:GetVec2()
|
||||
-- local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
-- local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
-- local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
|
||||
-- POINT_VEC3.RoutePointAltType.BARO,
|
||||
-- POINT_VEC3.RoutePointType.TurningPoint,
|
||||
-- POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
-- ToPatrolZoneSpeed,
|
||||
-- true
|
||||
-- )
|
||||
--
|
||||
-- PatrolRoute[#PatrolRoute+1] = CurrentRoutePoint
|
||||
local PatrolRoute = {}
|
||||
|
||||
self:T2( PatrolRoute )
|
||||
-- Calculate the current route point of the controllable as the start point of the route.
|
||||
-- However, when the controllable is not in the air,
|
||||
-- the controllable current waypoint is probably the airbase...
|
||||
-- Thus, if we would take the current waypoint as the startpoint, upon take-off, the controllable flies
|
||||
-- immediately back to the airbase, and this is not correct.
|
||||
-- Therefore, when on a runway, get as the current route point a random point within the PatrolZone.
|
||||
-- This will make the plane fly immediately to the patrol zone.
|
||||
|
||||
if self.Controllable:IsNotInZone( self.PatrolZone ) then
|
||||
--- Find a random 2D point in PatrolZone.
|
||||
local ToPatrolZoneVec2 = self.PatrolZone:GetRandomVec2()
|
||||
self:T2( ToPatrolZoneVec2 )
|
||||
|
||||
--- Define Speed and Altitude.
|
||||
local ToPatrolZoneAltitude = math.random( self.PatrolFloorAltitude, self.PatrolCeilingAltitude )
|
||||
if self.Controllable:InAir() == false then
|
||||
self:E( "Not in the air, finding route path within PatrolZone" )
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
self:T2( ToPatrolZoneSpeed )
|
||||
|
||||
--- Obtain a 3D @{Point} from the 2D point + altitude.
|
||||
local ToPatrolZonePointVec3 = POINT_VEC3:New( ToPatrolZoneVec2.x, ToPatrolZoneAltitude, ToPatrolZoneVec2.y )
|
||||
|
||||
--- Create a route point of type air.
|
||||
local ToPatrolZoneRoutePoint = ToPatrolZonePointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
PatrolRoute[#PatrolRoute+1] = ToPatrolZoneRoutePoint
|
||||
|
||||
local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TakeOffParking,
|
||||
POINT_VEC3.RoutePointAction.FromParkingArea,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
PatrolRoute[#PatrolRoute+1] = CurrentRoutePoint
|
||||
else
|
||||
self:E( "In the air, finding route path within PatrolZone" )
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
PatrolRoute[#PatrolRoute+1] = CurrentRoutePoint
|
||||
end
|
||||
|
||||
|
||||
--- Define a random point in the @{Zone}. The AI will fly to that point within the zone.
|
||||
|
||||
--- Find a random 2D point in PatrolZone.
|
||||
@ -334,6 +700,8 @@ function AI_PATROLZONE:onenterRoute()
|
||||
true
|
||||
)
|
||||
|
||||
--self.CoordTest:SpawnFromVec3( ToTargetPointVec3:GetVec3() )
|
||||
|
||||
--ToTargetPointVec3:SmokeRed()
|
||||
|
||||
PatrolRoute[#PatrolRoute+1] = ToTargetRoutePoint
|
||||
@ -343,25 +711,31 @@ function AI_PATROLZONE:onenterRoute()
|
||||
|
||||
--- Do a trick, link the NewPatrolRoute function of the PATROLGROUP object to the AIControllable in a temporary variable ...
|
||||
self.Controllable:SetState( self.Controllable, "PatrolZone", self )
|
||||
self.Controllable:WayPointFunction( #PatrolRoute, 1, "_NewPatrolRoute" )
|
||||
self.Controllable:WayPointFunction( #PatrolRoute, 1, "AI_PATROL_ZONE:_NewPatrolRoute" )
|
||||
|
||||
--- NOW ACT_ROUTE THE GROUP!
|
||||
self.Controllable:WayPointExecute( 1 )
|
||||
|
||||
self:__Patrol( 30 )
|
||||
--- NOW ROUTE THE GROUP!
|
||||
self.Controllable:WayPointExecute( 1, 2 )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onbeforeStatus()
|
||||
|
||||
--- @param #AI_PATROLZONE self
|
||||
function AI_PATROLZONE:onenterPatrol()
|
||||
return self.CheckStatus
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterStatus()
|
||||
self:F2()
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
|
||||
local RTB = false
|
||||
|
||||
local Fuel = self.Controllable:GetUnit(1):GetFuel()
|
||||
if Fuel < self.PatrolFuelTresholdPercentage then
|
||||
self:E( self.Controllable:GetName() .. " is out of fuel:" .. Fuel .. ", RTB!" )
|
||||
local OldAIControllable = self.Controllable
|
||||
local AIControllableTemplate = self.Controllable:GetTemplate()
|
||||
|
||||
@ -369,10 +743,59 @@ function AI_PATROLZONE:onenterPatrol()
|
||||
local TimedOrbitTask = OldAIControllable:TaskControlled( OrbitTask, OldAIControllable:TaskCondition(nil,nil,nil,nil,self.PatrolOutOfFuelOrbitTime,nil ) )
|
||||
OldAIControllable:SetTask( TimedOrbitTask, 10 )
|
||||
|
||||
RTB = true
|
||||
else
|
||||
end
|
||||
|
||||
-- TODO: Check GROUP damage function.
|
||||
local Damage = self.Controllable:GetLife()
|
||||
if Damage <= self.PatrolDamageTreshold then
|
||||
self:E( self.Controllable:GetName() .. " is damaged:" .. Damage .. ", RTB!" )
|
||||
RTB = true
|
||||
end
|
||||
|
||||
if RTB == true then
|
||||
self:RTB()
|
||||
else
|
||||
self:__Patrol( 30 ) -- Execute the Patrol event after 30 seconds.
|
||||
self:__Status( 30 ) -- Execute the Patrol event after 30 seconds.
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--- @param #AI_PATROL_ZONE self
|
||||
function AI_PATROL_ZONE:onafterRTB()
|
||||
self:F2()
|
||||
|
||||
if self.Controllable and self.Controllable:IsAlive() then
|
||||
|
||||
self:SetDetectionOff()
|
||||
self.CheckStatus = false
|
||||
|
||||
local PatrolRoute = {}
|
||||
|
||||
--- Calculate the current route point.
|
||||
local CurrentVec2 = self.Controllable:GetVec2()
|
||||
|
||||
--TODO: Create GetAltitude function for GROUP, and delete GetUnit(1).
|
||||
local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude()
|
||||
local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y )
|
||||
local ToPatrolZoneSpeed = self.PatrolMaxSpeed
|
||||
local CurrentRoutePoint = CurrentPointVec3:RoutePointAir(
|
||||
POINT_VEC3.RoutePointAltType.BARO,
|
||||
POINT_VEC3.RoutePointType.TurningPoint,
|
||||
POINT_VEC3.RoutePointAction.TurningPoint,
|
||||
ToPatrolZoneSpeed,
|
||||
true
|
||||
)
|
||||
|
||||
PatrolRoute[#PatrolRoute+1] = CurrentRoutePoint
|
||||
|
||||
--- Now we're going to do something special, we're going to call a function from a waypoint action at the AIControllable...
|
||||
self.Controllable:WayPointInitialize( PatrolRoute )
|
||||
|
||||
--- NOW ROUTE THE GROUP!
|
||||
self.Controllable:WayPointExecute( 1, 1 )
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@ -310,7 +310,7 @@ do -- FSM
|
||||
function FSM:New( FsmT )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self = BASE:Inherit( self, BASE:New() )
|
||||
|
||||
self.options = options or {}
|
||||
self.options.subs = self.options.subs or {}
|
||||
@ -535,19 +535,26 @@ do -- FSM
|
||||
|
||||
function FSM._handler( self, EventName, ... )
|
||||
|
||||
self:E( { EventName, ... } )
|
||||
local Can, to = self:can( EventName )
|
||||
|
||||
local can, to = self:can( EventName )
|
||||
self:E( { EventName, self.current, can, to } )
|
||||
if to == "*" then
|
||||
to = self.current
|
||||
end
|
||||
|
||||
local ReturnValues = nil
|
||||
|
||||
if can then
|
||||
if Can then
|
||||
local from = self.current
|
||||
local params = { from, EventName, to, ... }
|
||||
|
||||
if self.Controllable then
|
||||
self:E( "FSM Transition for " .. self.Controllable.ControllableName .. " :" .. self.current .. " --> " .. EventName .. " --> " .. to )
|
||||
else
|
||||
self:E( "FSM Transition:" .. self.current .. " --> " .. EventName .. " --> " .. to )
|
||||
end
|
||||
|
||||
if self:_call_handler("onbefore" .. EventName, params) == false
|
||||
or self:_call_handler("onleave" .. from, params) == false then
|
||||
or self:_call_handler("OnBefore" .. EventName, params) == false
|
||||
or self:_call_handler("onleave" .. from, params) == false
|
||||
or self:_call_handler("OnLeave" .. from, params) == false then
|
||||
return false
|
||||
end
|
||||
|
||||
@ -565,14 +572,16 @@ do -- FSM
|
||||
sub.fsm.fsmparent = self
|
||||
sub.fsm.ReturnEvents = sub.ReturnEvents
|
||||
sub.fsm[sub.StartEvent]( sub.fsm )
|
||||
execute = true
|
||||
execute = false
|
||||
end
|
||||
|
||||
local fsmparent, Event = self:_isendstate( to )
|
||||
if fsmparent and Event then
|
||||
self:F2( { "end state: ", fsmparent, Event } )
|
||||
self:_call_handler("onenter" .. to, params)
|
||||
self:_call_handler("OnEnter" .. to, params)
|
||||
self:_call_handler("onafter" .. EventName, params)
|
||||
self:_call_handler("OnAfter" .. EventName, params)
|
||||
self:_call_handler("onstatechange", params)
|
||||
fsmparent[Event]( fsmparent )
|
||||
execute = false
|
||||
@ -580,25 +589,19 @@ do -- FSM
|
||||
|
||||
if execute then
|
||||
-- only execute the call if the From state is not equal to the To state! Otherwise this function should never execute!
|
||||
if from ~= to then
|
||||
self:T3( { onenter = "onenter" .. to, callback = self["onenter" .. to] } )
|
||||
--if from ~= to then
|
||||
self:_call_handler("onenter" .. to, params)
|
||||
end
|
||||
self:_call_handler("OnEnter" .. to, params)
|
||||
--end
|
||||
|
||||
self:T3( { On = "OnBefore" .. to, callback = self["OnBefore" .. to] } )
|
||||
if ( self:_call_handler("OnBefore" .. to, params ) ~= false ) then
|
||||
|
||||
self:T3( { onafter = "onafter" .. EventName, callback = self["onafter" .. EventName] } )
|
||||
self:_call_handler("onafter" .. EventName, params)
|
||||
|
||||
self:T3( { On = "OnAfter" .. EventName, callback = self["OnAfter" .. EventName] } )
|
||||
ReturnValues = self:_call_handler("OnAfter" .. EventName, params )
|
||||
end
|
||||
self:_call_handler("onafter" .. EventName, params)
|
||||
self:_call_handler("OnAfter" .. EventName, params)
|
||||
|
||||
self:_call_handler("onstatechange", params)
|
||||
end
|
||||
|
||||
return ReturnValues
|
||||
else
|
||||
self:E( "Cannot execute transition." )
|
||||
self:E( { From = self.current, Event = EventName, To = to, Can = Can } )
|
||||
end
|
||||
|
||||
return nil
|
||||
@ -674,7 +677,6 @@ do -- FSM
|
||||
end
|
||||
|
||||
function FSM:can(e)
|
||||
self:E( { e, self.Events, self.Events[e] } )
|
||||
local Event = self.Events[e]
|
||||
self:F3( { self.current, Event } )
|
||||
local To = Event and Event.map[self.current] or Event.map['*']
|
||||
@ -743,7 +745,7 @@ do -- FSM_CONTROLLABLE
|
||||
end
|
||||
|
||||
if self[handler] then
|
||||
self:E( "Calling " .. handler )
|
||||
self:F3( "Calling " .. handler )
|
||||
return xpcall( function() return self[handler]( self, self.Controllable, unpack( params ) ) end, ErrorHandler )
|
||||
--return self[handler]( self, self.Controllable, unpack( params ) )
|
||||
end
|
||||
@ -1007,7 +1009,7 @@ do -- FSM_SET
|
||||
function FSM_SET:New( FSMSet )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, FSM:New() ) -- Core.Fsm#FSM_SET
|
||||
self = BASE:Inherit( self, FSM:New() ) -- Core.Fsm#FSM_SET
|
||||
|
||||
if FSMSet then
|
||||
self:Set( FSMSet )
|
||||
@ -1034,7 +1036,7 @@ do -- FSM_SET
|
||||
|
||||
function FSM_SET:_call_handler( handler, params )
|
||||
if self[handler] then
|
||||
self:E( "Calling " .. handler )
|
||||
self:T( "Calling " .. handler )
|
||||
return self[handler]( self, self.Set, unpack( params ) )
|
||||
end
|
||||
end
|
||||
|
||||
@ -74,9 +74,11 @@ POINT_VEC3 = {
|
||||
BARO = "BARO",
|
||||
},
|
||||
RoutePointType = {
|
||||
TakeOffParking = "TakeOffParking",
|
||||
TurningPoint = "Turning Point",
|
||||
},
|
||||
RoutePointAction = {
|
||||
FromParkingArea = "From Parking Area",
|
||||
TurningPoint = "Turning Point",
|
||||
},
|
||||
}
|
||||
@ -99,10 +101,12 @@ do -- POINT_VEC3
|
||||
|
||||
--- RoutePoint Types
|
||||
-- @type POINT_VEC3.RoutePointType
|
||||
-- @field TakeOffParking "TakeOffParking"
|
||||
-- @field TurningPoint "Turning Point"
|
||||
|
||||
--- RoutePoint Actions
|
||||
-- @type POINT_VEC3.RoutePointAction
|
||||
-- @field FromParkingArea "From Parking Area"
|
||||
-- @field TurningPoint "Turning Point"
|
||||
|
||||
-- Constructor.
|
||||
|
||||
@ -66,21 +66,21 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
|
||||
-- If the object used as the key is nil, then the garbage collector will remove the item from the Functions array.
|
||||
self.ObjectSchedulers = self.ObjectSchedulers or setmetatable( {}, { __mode = "v" } )
|
||||
|
||||
if Scheduler.SchedulerObject then
|
||||
if Scheduler.MasterObject then
|
||||
self.ObjectSchedulers[self.CallID] = Scheduler
|
||||
self:T3( { self.CallID, self.ObjectSchedulers[self.CallID] } )
|
||||
self:F3( { CallID = self.CallID, ObjectScheduler = tostring(self.ObjectSchedulers[self.CallID]), MasterObject = tostring(Scheduler.MasterObject) } )
|
||||
else
|
||||
self.PersistentSchedulers[self.CallID] = Scheduler
|
||||
self:T3( { self.CallID, self.PersistentSchedulers[self.CallID] } )
|
||||
self:F3( { CallID = self.CallID, PersistentScheduler = self.PersistentSchedulers[self.CallID] } )
|
||||
end
|
||||
|
||||
self.Schedule = self.Schedule or setmetatable( {}, { __mode = "k" } )
|
||||
self.Schedule[Scheduler] = {}
|
||||
self.Schedule[Scheduler] = self.Schedule[Scheduler] or {}
|
||||
self.Schedule[Scheduler][self.CallID] = {}
|
||||
self.Schedule[Scheduler][self.CallID].Function = ScheduleFunction
|
||||
self.Schedule[Scheduler][self.CallID].Arguments = ScheduleArguments
|
||||
self.Schedule[Scheduler][self.CallID].StartTime = timer.getTime() + ( Start or 0 )
|
||||
self.Schedule[Scheduler][self.CallID].Start = Start + .001
|
||||
self.Schedule[Scheduler][self.CallID].Start = Start + .1
|
||||
self.Schedule[Scheduler][self.CallID].Repeat = Repeat
|
||||
self.Schedule[Scheduler][self.CallID].Randomize = Randomize
|
||||
self.Schedule[Scheduler][self.CallID].Stop = Stop
|
||||
@ -156,7 +156,7 @@ function SCHEDULEDISPATCHER:AddSchedule( Scheduler, ScheduleFunction, ScheduleAr
|
||||
self:Stop( Scheduler, CallID )
|
||||
end
|
||||
else
|
||||
--self:E( "Scheduled obscolete call for CallID: " .. CallID )
|
||||
self:E( "Scheduled obscolete call for CallID: " .. CallID )
|
||||
end
|
||||
|
||||
return nil
|
||||
|
||||
@ -69,6 +69,8 @@ function SCHEDULER:New( SchedulerObject, SchedulerFunction, SchedulerArguments,
|
||||
|
||||
local ScheduleID = nil
|
||||
|
||||
self.MasterObject = SchedulerObject
|
||||
|
||||
if SchedulerFunction then
|
||||
ScheduleID = self:Schedule( SchedulerObject, SchedulerFunction, SchedulerArguments, Start, Repeat, RandomizeFactor, Stop )
|
||||
end
|
||||
@ -96,7 +98,11 @@ function SCHEDULER:Schedule( SchedulerObject, SchedulerFunction, SchedulerArgume
|
||||
self:F2( { Start, Repeat, RandomizeFactor, Stop } )
|
||||
self:T3( { SchedulerArguments } )
|
||||
|
||||
|
||||
local ObjectName = "-"
|
||||
if SchedulerObject and SchedulerObject.ClassName and SchedulerObject.ClassID then
|
||||
ObjectName = SchedulerObject.ClassName .. SchedulerObject.ClassID
|
||||
end
|
||||
self:F3( { "Schedule :", ObjectName, tostring( SchedulerObject ), Start, Repeat, RandomizeFactor, Stop } )
|
||||
self.SchedulerObject = SchedulerObject
|
||||
|
||||
local ScheduleID = _SCHEDULEDISPATCHER:AddSchedule(
|
||||
|
||||
@ -233,6 +233,7 @@
|
||||
-- @field #table Filter
|
||||
-- @field #table Set
|
||||
-- @field #table List
|
||||
-- @field Core.Scheduler#SCHEDULER CallScheduler
|
||||
-- @extends Core.Base#BASE
|
||||
SET_BASE = {
|
||||
ClassName = "SET_BASE",
|
||||
@ -250,7 +251,7 @@ SET_BASE = {
|
||||
function SET_BASE:New( Database )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- Core.Set#SET_BASE
|
||||
|
||||
self.Database = Database
|
||||
|
||||
@ -261,6 +262,8 @@ function SET_BASE:New( Database )
|
||||
self.List.__index = self.List
|
||||
self.List = setmetatable( { Count = 0 }, self.List )
|
||||
|
||||
self.CallScheduler = SCHEDULER:New( self )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -647,7 +650,7 @@ function SET_BASE:ForEach( IteratorFunction, arg, Set, Function, FunctionArgumen
|
||||
return false
|
||||
end
|
||||
|
||||
local Scheduler = SCHEDULER:New( self, Schedule, {}, self.TimeInterval, self.TimeInterval, 0 )
|
||||
self.CallScheduler:Schedule( self, Schedule, {}, self.TimeInterval, self.TimeInterval, 0 )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@ -436,7 +436,7 @@ function SCORING:_EventOnHit( Event )
|
||||
):ToAll()
|
||||
self:ScoreCSV( InitPlayerName, "HIT_PENALTY", 1, -25, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
|
||||
else
|
||||
self.Players[InitPlayerName].Score = self.Players[InitPlayerName].Score + 10
|
||||
self.Players[InitPlayerName].Score = self.Players[InitPlayerName].Score + 1
|
||||
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Score = self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Score + 1
|
||||
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].ScoreHit = self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].ScoreHit + 1
|
||||
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit a target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
|
||||
|
||||
@ -207,6 +207,7 @@ SPAWN = {
|
||||
SpawnAliasPrefix = nil,
|
||||
}
|
||||
|
||||
|
||||
--- @type SPAWN.SpawnZoneTable
|
||||
-- @list <Core.Zone#ZONE_BASE> SpawnZone
|
||||
|
||||
@ -590,6 +591,7 @@ function SPAWN:ReSpawn( SpawnIndex )
|
||||
|
||||
-- TODO: This logic makes DCS crash and i don't know why (yet).
|
||||
local SpawnGroup = self:GetGroupFromIndex( SpawnIndex )
|
||||
local WayPoints = SpawnGroup and SpawnGroup.WayPoints or nil
|
||||
if SpawnGroup then
|
||||
local SpawnDCSGroup = SpawnGroup:GetDCSObject()
|
||||
if SpawnDCSGroup then
|
||||
@ -597,7 +599,18 @@ function SPAWN:ReSpawn( SpawnIndex )
|
||||
end
|
||||
end
|
||||
|
||||
return self:SpawnWithIndex( SpawnIndex )
|
||||
local SpawnGroup = self:SpawnWithIndex( SpawnIndex )
|
||||
if SpawnGroup and WayPoints then
|
||||
-- If there were WayPoints set, then Re-Execute those WayPoints!
|
||||
SpawnGroup:WayPointInitialize( WayPoints )
|
||||
SpawnGroup:WayPointExecute( 1, 5 )
|
||||
end
|
||||
|
||||
if SpawnGroup.ReSpawnFunction then
|
||||
SpawnGroup:ReSpawnFunction()
|
||||
end
|
||||
|
||||
return SpawnGroup
|
||||
end
|
||||
|
||||
--- Will spawn a group with a specified index number.
|
||||
|
||||
@ -42,6 +42,8 @@ Include.File( "Functional/Detection" )
|
||||
--- AI Classes
|
||||
Include.File( "AI/AI_Balancer" )
|
||||
Include.File( "AI/AI_Patrol" )
|
||||
Include.File( "AI/AI_Cap" )
|
||||
Include.File( "AI/AI_Cas" )
|
||||
Include.File( "AI/AI_Cargo" )
|
||||
|
||||
--- Actions
|
||||
|
||||
@ -123,7 +123,6 @@
|
||||
-- ===
|
||||
--
|
||||
-- @module Controllable
|
||||
-- @author FlightControl
|
||||
|
||||
--- The CONTROLLABLE class
|
||||
-- @type CONTROLLABLE
|
||||
@ -144,6 +143,8 @@ function CONTROLLABLE:New( ControllableName )
|
||||
local self = BASE:Inherit( self, POSITIONABLE:New( ControllableName ) )
|
||||
self:F2( ControllableName )
|
||||
self.ControllableName = ControllableName
|
||||
|
||||
self.TaskScheduler = SCHEDULER:New( self )
|
||||
return self
|
||||
end
|
||||
|
||||
@ -165,6 +166,58 @@ function CONTROLLABLE:_GetController()
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Get methods
|
||||
|
||||
--- Returns the UNITs wrappers of the DCS Units of the Controllable (default is a GROUP).
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #list<Wrapper.Unit#UNIT> The UNITs wrappers.
|
||||
function CONTROLLABLE:GetUnits()
|
||||
self:F2( { self.ControllableName } )
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
|
||||
if DCSControllable then
|
||||
local DCSUnits = DCSControllable:getUnits()
|
||||
local Units = {}
|
||||
for Index, UnitData in pairs( DCSUnits ) do
|
||||
Units[#Units+1] = UNIT:Find( UnitData )
|
||||
end
|
||||
self:T3( Units )
|
||||
return Units
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Returns the health. Dead controllables have health <= 1.0.
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #number The controllable health value (unit or group average).
|
||||
-- @return #nil The controllable is not existing or alive.
|
||||
function CONTROLLABLE:GetLife()
|
||||
self:F2( self.ControllableName )
|
||||
|
||||
local DCSControllable = self:GetDCSObject()
|
||||
|
||||
if DCSControllable then
|
||||
local UnitLife = 0
|
||||
local Units = self:GetUnits()
|
||||
if #Units == 1 then
|
||||
local Unit = Units[1] -- Wrapper.Unit#UNIT
|
||||
UnitLife = Unit:GetLife()
|
||||
else
|
||||
local UnitLifeTotal = 0
|
||||
for UnitID, Unit in pairs( Units ) do
|
||||
local Unit = Unit -- Wrapper.Unit#UNIT
|
||||
UnitLifeTotal = UnitLifeTotal + Unit:GetLife()
|
||||
end
|
||||
UnitLife = UnitLifeTotal / #Units
|
||||
end
|
||||
return UnitLife
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- Tasks
|
||||
@ -202,7 +255,7 @@ function CONTROLLABLE:PushTask( DCSTask, WaitTime )
|
||||
-- Controller:pushTask( DCSTask )
|
||||
|
||||
if WaitTime then
|
||||
SCHEDULER:New( Controller, Controller.pushTask, { DCSTask }, WaitTime )
|
||||
self.TaskScheduler:Schedule( Controller, Controller.pushTask, { DCSTask }, WaitTime )
|
||||
else
|
||||
Controller:pushTask( DCSTask )
|
||||
end
|
||||
@ -224,7 +277,7 @@ function CONTROLLABLE:SetTask( DCSTask, WaitTime )
|
||||
if DCSControllable then
|
||||
|
||||
local Controller = self:_GetController()
|
||||
self:E(Controller)
|
||||
self:T3( Controller )
|
||||
|
||||
-- When a controllable SPAWNs, it takes about a second to get the controllable in the simulator. Setting tasks to unspawned controllables provides unexpected results.
|
||||
-- Therefore we schedule the functions to set the mission and options for the Controllable.
|
||||
@ -233,7 +286,7 @@ function CONTROLLABLE:SetTask( DCSTask, WaitTime )
|
||||
if not WaitTime then
|
||||
Controller:setTask( DCSTask )
|
||||
else
|
||||
SCHEDULER:New( Controller, Controller.setTask, { DCSTask }, WaitTime )
|
||||
self.TaskScheduler:Schedule( Controller, Controller.setTask, { DCSTask }, WaitTime )
|
||||
end
|
||||
|
||||
return self
|
||||
@ -305,6 +358,10 @@ function CONTROLLABLE:TaskCombo( DCSTasks )
|
||||
}
|
||||
}
|
||||
|
||||
for TaskID, Task in ipairs( DCSTasks ) do
|
||||
self:E( Task )
|
||||
end
|
||||
|
||||
self:T3( { DCSTaskCombo } )
|
||||
return DCSTaskCombo
|
||||
end
|
||||
@ -489,19 +546,24 @@ function CONTROLLABLE:TaskAttackUnit( AttackUnit, WeaponType, WeaponExpend, Atta
|
||||
-- }
|
||||
|
||||
local DCSTask
|
||||
DCSTask = { id = 'AttackUnit',
|
||||
DCSTask = {
|
||||
id = 'AttackUnit',
|
||||
params = {
|
||||
altitudeEnabled = true,
|
||||
unitId = AttackUnit:GetID(),
|
||||
weaponType = WeaponType,
|
||||
expend = WeaponExpend,
|
||||
attackQty = AttackQty,
|
||||
direction = Direction,
|
||||
attackQtyLimit = AttackQtyLimit,
|
||||
controllableAttack = ControllableAttack,
|
||||
},
|
||||
},
|
||||
attackQtyLimit = AttackQtyLimit or false,
|
||||
attackQty = AttackQty or 2,
|
||||
expend = WeaponExpend or "Auto",
|
||||
altitude = 2000,
|
||||
directionEnabled = true,
|
||||
groupAttack = true,
|
||||
--weaponType = WeaponType or 1073741822,
|
||||
direction = Direction or 0,
|
||||
}
|
||||
}
|
||||
|
||||
self:E( DCSTask )
|
||||
|
||||
self:T3( { DCSTask } )
|
||||
return DCSTask
|
||||
end
|
||||
|
||||
@ -1494,7 +1556,7 @@ function CONTROLLABLE:Route( GoPoints )
|
||||
local MissionTask = { id = 'Mission', params = { route = { points = Points, }, }, }
|
||||
local Controller = self:_GetController()
|
||||
--Controller.setTask( Controller, MissionTask )
|
||||
SCHEDULER:New( Controller, Controller.setTask, { MissionTask }, 1 )
|
||||
self.TaskScheduler:Schedule( Controller, Controller.setTask, { MissionTask }, 1 )
|
||||
return self
|
||||
end
|
||||
|
||||
@ -2122,7 +2184,7 @@ end
|
||||
-- @param #table WayPoints If WayPoints is given, then use the route.
|
||||
-- @return #CONTROLLABLE
|
||||
function CONTROLLABLE:WayPointInitialize( WayPoints )
|
||||
self:F( { WayPoint, WayPointIndex, WayPointFunction } )
|
||||
self:F( { WayPoints } )
|
||||
|
||||
if WayPoints then
|
||||
self.WayPoints = WayPoints
|
||||
@ -2133,6 +2195,18 @@ function CONTROLLABLE:WayPointInitialize( WayPoints )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get the current WayPoints set with the WayPoint functions( Note that the WayPoints can be nil, although there ARE waypoints).
|
||||
-- @param #CONTROLLABLE self
|
||||
-- @return #table WayPoints If WayPoints is given, then return the WayPoints structure.
|
||||
function CONTROLLABLE:GetWayPoints()
|
||||
self:F( )
|
||||
|
||||
if self.WayPoints then
|
||||
return self.WayPoints
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Registers a waypoint function that will be executed when the controllable moves over the WayPoint.
|
||||
-- @param #CONTROLLABLE self
|
||||
@ -2202,5 +2276,3 @@ function CONTROLLABLE:WayPointExecute( WayPoint, WaitTime )
|
||||
end
|
||||
|
||||
-- Message APIs
|
||||
|
||||
|
||||
|
||||
@ -205,6 +205,23 @@ function GROUP:GetDCSObject()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the @{Dcs.DCSTypes#Position3} position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission.
|
||||
-- @param Wrapper.Positionable#POSITIONABLE self
|
||||
-- @return Dcs.DCSTypes#Position The 3D position vectors of the POSITIONABLE.
|
||||
-- @return #nil The POSITIONABLE is not existing or alive.
|
||||
function GROUP:GetPositionVec3() -- Overridden from POSITIONABLE:GetPositionVec3()
|
||||
self:F2( self.PositionableName )
|
||||
|
||||
local DCSPositionable = self:GetDCSObject()
|
||||
|
||||
if DCSPositionable then
|
||||
local PositionablePosition = DCSPositionable:getUnits()[1]:getPosition().p
|
||||
self:T3( PositionablePosition )
|
||||
return PositionablePosition
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns if the DCS Group is alive.
|
||||
-- When the group exists at run-time, this method will return true, otherwise false.
|
||||
@ -391,26 +408,6 @@ function GROUP:GetInitialSize()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the UNITs wrappers of the DCS Units of the DCS Group.
|
||||
-- @param #GROUP self
|
||||
-- @return #table The UNITs wrappers.
|
||||
function GROUP:GetUnits()
|
||||
self:F2( { self.GroupName } )
|
||||
local DCSGroup = self:GetDCSObject()
|
||||
|
||||
if DCSGroup then
|
||||
local DCSUnits = DCSGroup:getUnits()
|
||||
local Units = {}
|
||||
for Index, UnitData in pairs( DCSUnits ) do
|
||||
Units[#Units+1] = UNIT:Find( UnitData )
|
||||
end
|
||||
self:T3( Units )
|
||||
return Units
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Returns the DCS Units of the DCS Group.
|
||||
-- @param #GROUP self
|
||||
@ -882,5 +879,30 @@ function GROUP:CalculateThreatLevelA2G()
|
||||
return MaxThreatLevelA2G
|
||||
end
|
||||
|
||||
--- Returns true if the first unit of the GROUP is in the air.
|
||||
-- @param Wrapper.Group#GROUP self
|
||||
-- @return #boolean true if in the first unit of the group is in the air.
|
||||
-- @return #nil The GROUP is not existing or not alive.
|
||||
function GROUP:InAir()
|
||||
self:F2( self.GroupName )
|
||||
|
||||
local DCSGroup = self:GetDCSObject()
|
||||
|
||||
if DCSGroup then
|
||||
local DCSUnit = DCSGroup:getUnit(1)
|
||||
if DCSUnit then
|
||||
local GroupInAir = DCSGroup:getUnit(1):inAir()
|
||||
self:T3( GroupInAir )
|
||||
return GroupInAir
|
||||
end
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
function GROUP:OnReSpawn( ReSpawnFunction )
|
||||
|
||||
self.ReSpawnFunction = ReSpawnFunction
|
||||
end
|
||||
|
||||
|
||||
|
||||
@ -29,7 +29,6 @@
|
||||
-- ===
|
||||
--
|
||||
-- @module Identifiable
|
||||
-- @author FlightControl
|
||||
|
||||
--- The IDENTIFIABLE class
|
||||
-- @type IDENTIFIABLE
|
||||
|
||||
@ -23,7 +23,6 @@
|
||||
-- ===
|
||||
--
|
||||
-- @module Object
|
||||
-- @author FlightControl
|
||||
|
||||
--- The OBJECT class
|
||||
-- @type OBJECT
|
||||
@ -34,7 +33,6 @@ OBJECT = {
|
||||
ObjectName = "",
|
||||
}
|
||||
|
||||
|
||||
--- A DCSObject
|
||||
-- @type DCSObject
|
||||
-- @field id_ The ID of the controllable in DCS
|
||||
@ -43,10 +41,11 @@ OBJECT = {
|
||||
-- @param #OBJECT self
|
||||
-- @param Dcs.DCSWrapper.Object#Object ObjectName The Object name
|
||||
-- @return #OBJECT self
|
||||
function OBJECT:New( ObjectName )
|
||||
function OBJECT:New( ObjectName, Test )
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
self:F2( ObjectName )
|
||||
self.ObjectName = ObjectName
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@ -24,7 +24,6 @@
|
||||
-- ===
|
||||
--
|
||||
-- @module Positionable
|
||||
-- @author FlightControl
|
||||
|
||||
--- The POSITIONABLE class
|
||||
-- @type POSITIONABLE
|
||||
@ -46,6 +45,7 @@ POSITIONABLE = {
|
||||
function POSITIONABLE:New( PositionableName )
|
||||
local self = BASE:Inherit( self, IDENTIFIABLE:New( PositionableName ) )
|
||||
|
||||
self.PositionableName = PositionableName
|
||||
return self
|
||||
end
|
||||
|
||||
@ -54,12 +54,12 @@ end
|
||||
-- @return Dcs.DCSTypes#Position The 3D position vectors of the POSITIONABLE.
|
||||
-- @return #nil The POSITIONABLE is not existing or alive.
|
||||
function POSITIONABLE:GetPositionVec3()
|
||||
self:F2( self.PositionableName )
|
||||
self:E( self.PositionableName )
|
||||
|
||||
local DCSPositionable = self:GetDCSObject()
|
||||
|
||||
if DCSPositionable then
|
||||
local PositionablePosition = DCSPositionable:getPosition()
|
||||
local PositionablePosition = DCSPositionable:getPosition().p
|
||||
self:T3( PositionablePosition )
|
||||
return PositionablePosition
|
||||
end
|
||||
@ -111,6 +111,27 @@ function POSITIONABLE:GetPointVec2()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns a POINT_VEC3 object indicating the point in 3D of the POSITIONABLE within the mission.
|
||||
-- @param Wrapper.Positionable#POSITIONABLE self
|
||||
-- @return Core.Point#POINT_VEC3 The 3D point vector of the POSITIONABLE.
|
||||
-- @return #nil The POSITIONABLE is not existing or alive.
|
||||
function POSITIONABLE:GetPointVec3()
|
||||
self:F2( self.PositionableName )
|
||||
|
||||
local DCSPositionable = self:GetDCSObject()
|
||||
|
||||
if DCSPositionable then
|
||||
local PositionableVec3 = self:GetPositionVec3()
|
||||
|
||||
local PositionablePointVec3 = POINT_VEC3:NewFromVec3( PositionableVec3 )
|
||||
|
||||
self:T2( PositionablePointVec3 )
|
||||
return PositionablePointVec3
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Returns a random @{Dcs.DCSTypes#Vec3} vector within a range, indicating the point in 3D of the POSITIONABLE within the mission.
|
||||
-- @param Wrapper.Positionable#POSITIONABLE self
|
||||
@ -220,20 +241,13 @@ end
|
||||
|
||||
|
||||
--- Returns true if the POSITIONABLE is in the air.
|
||||
-- Polymorphic, is overridden in GROUP and UNIT.
|
||||
-- @param Wrapper.Positionable#POSITIONABLE self
|
||||
-- @return #boolean true if in the air.
|
||||
-- @return #nil The POSITIONABLE is not existing or alive.
|
||||
function POSITIONABLE:InAir()
|
||||
self:F2( self.PositionableName )
|
||||
|
||||
local DCSPositionable = self:GetDCSObject()
|
||||
|
||||
if DCSPositionable then
|
||||
local PositionableInAir = DCSPositionable:inAir()
|
||||
self:T3( PositionableInAir )
|
||||
return PositionableInAir
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
@ -467,6 +467,25 @@ function UNIT:GetFuel()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns the UNIT in a UNIT list of one element.
|
||||
-- @param #UNIT self
|
||||
-- @return #list<Wrapper.Unit#UNIT> The UNITs wrappers.
|
||||
function UNIT:GetUnits()
|
||||
self:F2( { self.UnitName } )
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local DCSUnits = DCSUnit:getUnits()
|
||||
local Units = {}
|
||||
Units[1] = UNIT:Find( DCSUnit )
|
||||
self:T3( Units )
|
||||
return Units
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Returns the unit's health. Dead units has health <= 1.0.
|
||||
-- @param #UNIT self
|
||||
-- @return #number The Unit's health value.
|
||||
@ -799,3 +818,21 @@ function UNIT:IsShip()
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Returns true if the UNIT is in the air.
|
||||
-- @param Wrapper.Positionable#UNIT self
|
||||
-- @return #boolean true if in the air.
|
||||
-- @return #nil The UNIT is not existing or alive.
|
||||
function UNIT:InAir()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitInAir = DCSUnit:inAir()
|
||||
self:T3( UnitInAir )
|
||||
return UnitInAir
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
@ -5,4 +5,19 @@ rem Provide as the only parameter the path to the .miz files, which can be embed
|
||||
|
||||
echo Path to Mission Files: %1
|
||||
|
||||
For /R %1 %%G IN (*.miz) do 7z u "%%G" "l10n\DEFAULT\Moose.lua"
|
||||
rem For /R %1 %%G IN (*.miz) do 7z u "%%G" "l10n\DEFAULT\Moose.lua"
|
||||
For /R %1 %%M IN (*.miz) do (
|
||||
echo off
|
||||
cd
|
||||
echo "Mission: %%M"
|
||||
mkdir Temp
|
||||
cd Temp
|
||||
mkdir l10n
|
||||
mkdir l10n\DEFAULT
|
||||
copy ..\..\Moose.lua l10n\DEFAULT
|
||||
copy "%%~pM%%~nM.lua" l10n\DEFAULT\*.*
|
||||
dir l10n\DEFAULT
|
||||
7z -bb0 u "%%M" "l10n\DEFAULT\*.lua"
|
||||
cd ..
|
||||
rmdir /S /Q Temp
|
||||
)
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -80,6 +80,8 @@ COPY /b Moose.lua + %1\Functional\Detection.lua Moose.lua
|
||||
rem AI Classes
|
||||
COPY /b Moose.lua + %1\AI\AI_Balancer.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\AI\AI_Patrol.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\AI\AI_Cas.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\AI\AI_Cap.lua Moose.lua
|
||||
COPY /b Moose.lua + %1\AI\AI_Cargo.lua Moose.lua
|
||||
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,8 +1,4 @@
|
||||
--- AI Spawning and Decomissioning
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Name: Spawned AI
|
||||
-- Name: AIB-001 - Spawned AI
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 07 Dec 2016
|
||||
--
|
||||
@ -18,13 +14,9 @@
|
||||
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
|
||||
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
|
||||
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
|
||||
--
|
||||
-- # Status: TESTED 07 Dec 2016
|
||||
--
|
||||
-- @module TEST.AI_BALANCER.T001
|
||||
|
||||
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
|
||||
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
|
||||
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
|
||||
|
||||
-- Define the SPAWN object for the red AI plane template.
|
||||
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@ -1,8 +1,4 @@
|
||||
--- AI Patrolling
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- Name: Patrol AI
|
||||
-- Name: AIB-002 - Patrol AI.lua
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 7 December 2016
|
||||
--
|
||||
@ -19,13 +15,9 @@
|
||||
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
|
||||
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.
|
||||
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.
|
||||
--
|
||||
-- # Status: DEVELOP 07 Dec 2016
|
||||
--
|
||||
-- @module TEST.AI_BALANCER.T002
|
||||
|
||||
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
|
||||
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
|
||||
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
|
||||
|
||||
-- Define the SPAWN object for the red AI plane template.
|
||||
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
|
||||
@ -35,15 +27,17 @@ local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
|
||||
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
|
||||
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
|
||||
|
||||
local PatrolZones = {}
|
||||
|
||||
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
|
||||
|
||||
local PatrolZoneGroup = GROUP:FindByName( "PatrolZone" )
|
||||
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
|
||||
|
||||
local Patrol = AI_PATROLZONE:New( PatrolZone, 3000, 6000, 400, 600 )
|
||||
Patrol:ManageFuel( 0.2, 60 )
|
||||
Patrol:SetControllable( AIGroup )
|
||||
Patrol:__Start( 5 )
|
||||
PatrolZones[AIGroup] = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 400, 600 )
|
||||
PatrolZones[AIGroup]:ManageFuel( 0.2, 60 )
|
||||
PatrolZones[AIGroup]:SetControllable( AIGroup )
|
||||
PatrolZones[AIGroup]:__Start( 5 )
|
||||
|
||||
end
|
||||
Binary file not shown.
@ -1,24 +1,24 @@
|
||||
RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
|
||||
RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
|
||||
RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
|
||||
|
||||
local US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" ):FilterStart()
|
||||
|
||||
local US_PlanesSpawn = SPAWN:New( "AI US" ):InitCleanUp( 20 )
|
||||
local US_AI_Balancer = AI_BALANCER:New( US_PlanesClientSet, US_PlanesSpawn )
|
||||
|
||||
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" ):FilterStart()
|
||||
local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
|
||||
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
|
||||
|
||||
local RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
|
||||
RU_AirbasesSet = SET_AIRBASE:New():FilterCoalitions("red"):FilterStart()
|
||||
RU_AirbasesSet:Flush()
|
||||
RU_AI_Balancer:ReturnToNearestAirbases( 10000, RU_AirbasesSet )
|
||||
|
||||
|
||||
US_PlanesClientSet = SET_CLIENT:New():FilterCountries( "USA" ):FilterCategories( "plane" )
|
||||
US_PlanesSpawn = SPAWN:New( "AI US" ):InitCleanUp( 20 )
|
||||
US_AI_Balancer = AI_BALANCER:New( US_PlanesClientSet, US_PlanesSpawn )
|
||||
|
||||
--RU_AI_Balancer:ReturnToHomeAirbase( 10000 )
|
||||
|
||||
--local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Blue" )
|
||||
--local PatrolZoneBlue = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
--local PatrolZoneB = AI_PATROLZONE:New( PatrolZoneBlue, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
|
||||
--local PatrolZoneB = AI_PATROL_ZONE:New( PatrolZoneBlue, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
|
||||
--US_AI_Balancer:SetPatrolZone( PatrolZoneB )
|
||||
--
|
||||
--local PatrolZoneGroup = GROUP:FindByName( "Patrol Zone Red" )
|
||||
--local PatrolZoneRed = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
--local PatrolZoneR = AI_PATROLZONE:New( PatrolZoneRed, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
|
||||
--local PatrolZoneR = AI_PATROL_ZONE:New( PatrolZoneRed, 3000, 6000, 900, 1100 ):ManageFuel( 0.2, 180 )
|
||||
--RU_AI_Balancer:SetPatrolZone( PatrolZoneR )
|
||||
|
||||
Binary file not shown.
@ -0,0 +1,46 @@
|
||||
-- Name: AIB-004 - Respawn Test when Destroyed.lua
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 7 January 2017
|
||||
--
|
||||
-- # Situation:
|
||||
--
|
||||
-- For the red coalition, 2 client slots are foreseen.
|
||||
-- For those players that have not joined the mission, red AI is spawned.
|
||||
-- The red AI should start patrolling an area.
|
||||
--
|
||||
-- The blue side has SAMs nearby.
|
||||
-- Once the red AI takes off, the red AI is attacked by the blue SAMs.
|
||||
-- Red AI should be killed and once that happens, a Respawn of the group should happen!
|
||||
-- The Respawn happens through the InitCleanUp() API of SPAWN.
|
||||
--
|
||||
-- # Test cases:
|
||||
--
|
||||
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
|
||||
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
|
||||
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
|
||||
-- 4. Monitor that once a red AI is destroyed, that it ReSpawns...
|
||||
|
||||
|
||||
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
|
||||
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
|
||||
|
||||
-- Define the SPAWN object for the red AI plane template.
|
||||
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
|
||||
-- If a blocked plane exists, this red plane will be ReSpawned.
|
||||
local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
|
||||
|
||||
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
|
||||
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
|
||||
|
||||
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
|
||||
|
||||
local PatrolZoneGroup = GROUP:FindByName( "PatrolZone" )
|
||||
local PatrolZone = ZONE_POLYGON:New( "PatrolZone", PatrolZoneGroup )
|
||||
|
||||
|
||||
local Patrol = AI_PATROL_ZONE:New( PatrolZone, 3000, 6000, 400, 600 )
|
||||
Patrol:ManageFuel( 0.2, 60 )
|
||||
Patrol:SetControllable( AIGroup )
|
||||
Patrol:__Start( 5 )
|
||||
|
||||
end
|
||||
Binary file not shown.
@ -0,0 +1,51 @@
|
||||
-- Name: AIB-005 - Patrol AI and Randomize Zones
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 10 Jan 2016
|
||||
--
|
||||
-- # Situation:
|
||||
--
|
||||
-- For the red coalition, 2 client slots are foreseen.
|
||||
-- For those players that have not joined the mission, red AI is spawned.
|
||||
-- The red AI should start patrolling an area until fuel is empty and return to the home base.
|
||||
-- For each AI being spawned, ensure that they fly to a random zone defined within the mission editor.
|
||||
-- Right now there are two patrol zones defined, so the AI should start patrolliing in one of these zones.
|
||||
--
|
||||
-- # Test cases:
|
||||
--
|
||||
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
|
||||
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
|
||||
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
|
||||
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.
|
||||
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.
|
||||
-- 6. Ensure that you see the AI patrol in one of the two zones ...
|
||||
|
||||
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
|
||||
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
|
||||
|
||||
-- Define the SPAWN object for the red AI plane template.
|
||||
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
|
||||
-- If a blocked plane exists, this red plane will be ReSpawned.
|
||||
local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
|
||||
|
||||
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
|
||||
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
|
||||
|
||||
-- Create the first polygon zone ...
|
||||
local PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" )
|
||||
local PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 )
|
||||
|
||||
-- Create the second polygon zone ...
|
||||
local PatrolZoneGroup2 = GROUP:FindByName( "PatrolZone2" )
|
||||
local PatrolZone2 = ZONE_POLYGON:New( "PatrolZone2", PatrolZoneGroup2 )
|
||||
|
||||
-- Now, create an array of these zones ...
|
||||
local PatrolZoneArray = { PatrolZone1, PatrolZone2 }
|
||||
|
||||
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
|
||||
|
||||
local Patrol = AI_PATROL_ZONE:New( PatrolZoneArray[math.random( 1, 2 )], 3000, 6000, 400, 600 )
|
||||
Patrol:ManageFuel( 0.2, 60 )
|
||||
Patrol:SetControllable( AIGroup )
|
||||
Patrol:Start()
|
||||
|
||||
end
|
||||
Binary file not shown.
@ -0,0 +1,210 @@
|
||||
-- View scripts
|
||||
-- Copyright (C) 2004, Eagle Dynamics.
|
||||
DisableCombatViews = false -- F5 & Ctrl-F5
|
||||
ExternalObjectsLockDistance = 10000.0
|
||||
ShowTargetInfo = false
|
||||
CameraTerrainRestriction = true
|
||||
hAngleRearDefault = 180
|
||||
vAngleRearDefault = -8.0
|
||||
vAngleRearMin = -90 -- -8.0
|
||||
vAngleRearMax = 90.0
|
||||
|
||||
dbg_shell = "weapons.shells.PKT_7_62_T" -- 23mm shell
|
||||
dbg_shell = "weapons.nurs.WGr21"
|
||||
-- dbg_shell = "weapons.shells.2A64_152" -- 152mm shell
|
||||
dbg_shell_v0 = -1 -- Muzzle speed m/s (-1 - speed from shall database)
|
||||
dbg_shell_fire_rate = 60
|
||||
--reformatted per-unit data to be mod system friendly
|
||||
--this file is no longer should be edited for adding new flyable aircraft , DCS automatically check core database (i.e. where you define your aircraft in aircraft table just define ViewSettings and SnapViews tables)
|
||||
|
||||
function default_fighter_player(t)
|
||||
local res = {
|
||||
CameraViewAngleLimits = {20.000000,140.000000},
|
||||
CameraAngleRestriction = {false ,90.000000,0.500000},
|
||||
EyePoint = {0.05 ,0.000000 ,0.000000},
|
||||
limits_6DOF = {x = {-0.050000,0.4500000},y ={-0.300000,0.100000},z = {-0.220000,0.220000},roll = 90.000000},
|
||||
Allow360rotation = false,
|
||||
CameraAngleLimits = {200,-80.000000,110.000000},
|
||||
ShoulderSize = 0.2, -- move body when azimuth value more then 90 degrees
|
||||
}
|
||||
if t then
|
||||
for i,o in pairs(t) do
|
||||
res[i] = o
|
||||
end
|
||||
end
|
||||
return res
|
||||
end
|
||||
|
||||
function fulcrum()
|
||||
return {
|
||||
Cockpit = {
|
||||
default_fighter_player({CockpitLocalPoint = {4.71,1.28,0.000000}})
|
||||
},
|
||||
Chase = {
|
||||
LocalPoint = {1.220000,3.750000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-15.080000,6.350000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
end
|
||||
|
||||
ViewSettings = {}
|
||||
ViewSettings["A-10A"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {4.300000,1.282000,0.000000},
|
||||
EyePoint = {0.000000,0.000000,0.000000},
|
||||
limits_6DOF = {x = {-0.050000,0.600000},
|
||||
y = {-0.300000,0.100000},
|
||||
z = {-0.250000,0.250000},
|
||||
roll = 90.000000}}),
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {0.600000,3.682000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-27.000000,12.000000,0.000000},
|
||||
AnglesDefault = {0.000000,-12.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["A-10C"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {4.300000,1.282000,0.000000},
|
||||
EyePoint = {0.000000,0.000000,0.000000},
|
||||
limits_6DOF = {x = {-0.050000,0.600000},
|
||||
y = {-0.300000,0.100000},
|
||||
z = {-0.250000,0.250000},
|
||||
roll = 90.000000}}),
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {0.600000,3.682000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-27.000000,12.000000,0.000000},
|
||||
AnglesDefault = {0.000000,-12.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["F-15C"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {6.210000,1.204000,0.000000}})-- player slot 1
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {2.510000,3.604000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-13.790000,6.204000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["Ka-50"] = {
|
||||
Cockpit = {
|
||||
[1] = {-- player slot 1
|
||||
CockpitLocalPoint = {3.188000,0.390000,0.000000},
|
||||
CameraViewAngleLimits = {20.000000,120.000000},
|
||||
CameraAngleRestriction = {false,60.000000,0.400000},
|
||||
CameraAngleLimits = {140.000000,-65.000000,90.000000},
|
||||
EyePoint = {0.090000,0.000000,0.000000},
|
||||
limits_6DOF = {x = {-0.020000,0.350000},y ={-0.150000,0.165000},z = {-0.170000,0.170000},roll = 90.000000},
|
||||
},
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {-0.512000,2.790000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-16.812000,5.390000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["MiG-29A"] = fulcrum()
|
||||
ViewSettings["MiG-29G"] = fulcrum()
|
||||
ViewSettings["MiG-29S"] = fulcrum()
|
||||
|
||||
ViewSettings["P-51D"] = {
|
||||
Cockpit = {
|
||||
[1] = {-- player slot 1
|
||||
CockpitLocalPoint = {-1.500000,0.618000,0.000000},
|
||||
CameraViewAngleLimits = {20.000000,120.000000},
|
||||
CameraAngleRestriction = {false,90.000000,0.500000},
|
||||
CameraAngleLimits = {200,-80.000000,90.000000},
|
||||
EyePoint = {0.025000,0.100000,0.000000},
|
||||
ShoulderSize = 0.15,
|
||||
Allow360rotation = false,
|
||||
limits_6DOF = {x = {-0.050000,0.450000},y ={-0.200000,0.200000},z = {-0.220000,0.220000},roll = 90.000000},
|
||||
},
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {0.200000,-0.652000,-0.650000},
|
||||
AnglesDefault = {0.000000,0.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-21.500000,5.618000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["Su-25"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {3.352000,0.506000,0.000000}}),-- player slot 1
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {-0.348000,2.906000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-16.648001,5.506000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["Su-25T"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {3.406000,0.466000,0.000000}}),-- player slot 1
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {-0.294000,2.866000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-16.594000,5.466000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["Su-25TM"] = {
|
||||
Cockpit = {
|
||||
[1] = {-- player slot 1
|
||||
CockpitLocalPoint = {4.000000,1.000000,0.000000},
|
||||
CameraViewAngleLimits = {20.000000,140.000000},
|
||||
CameraAngleRestriction = {true,90.000000,0.400000},
|
||||
CameraAngleLimits = {160.000000,-70.000000,90.000000},
|
||||
EyePoint = {0.000000,0.000000,0.000000},
|
||||
limits_6DOF = {x = {-0.200000,0.200000},y ={-0.200000,0.200000},z = {-0.200000,0.200000},roll = 60.000000},
|
||||
},
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {4.000000,2.000000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {4.000000,2.000000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
ViewSettings["Su-27"] = {
|
||||
Cockpit = {
|
||||
[1] = default_fighter_player({CockpitLocalPoint = {7.959000,1.419000,0.000000}})-- player slot 1
|
||||
}, -- Cockpit
|
||||
Chase = {
|
||||
LocalPoint = {4.259000,3.819000,0.000000},
|
||||
AnglesDefault = {180.000000,-8.000000},
|
||||
}, -- Chase
|
||||
Arcade = {
|
||||
LocalPoint = {-12.041000,6.419000,0.000000},
|
||||
AnglesDefault = {0.000000,-8.000000},
|
||||
}, -- Arcade
|
||||
}
|
||||
|
||||
ViewSettings["Su-33"] = ViewSettings["Su-27"]
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,128 @@
|
||||
-- View scripts
|
||||
-- Copyright (C) 2004, Eagle Dynamics.
|
||||
|
||||
CockpitMouse = true --false
|
||||
CockpitMouseSpeedSlow = 1.0
|
||||
CockpitMouseSpeedNormal = 10.0
|
||||
CockpitMouseSpeedFast = 20.0
|
||||
CockpitKeyboardAccelerationSlow = 5.0
|
||||
CockpitKeyboardAccelerationNormal = 30.0
|
||||
CockpitKeyboardAccelerationFast = 80.0
|
||||
CockpitKeyboardZoomAcceleration = 300.0
|
||||
DisableSnapViewsSaving = false
|
||||
UseDefaultSnapViews = true
|
||||
CockpitPanStepHor = 45.0
|
||||
CockpitPanStepVert = 30.0
|
||||
CockpitNyMove = true
|
||||
|
||||
CockpitHAngleAccelerateTimeMax = 0.15
|
||||
CockpitVAngleAccelerateTimeMax = 0.15
|
||||
CockpitZoomAccelerateTimeMax = 0.2
|
||||
|
||||
function NaturalHeadMoving(tang, roll, omz)
|
||||
local r = roll
|
||||
if r > 90.0 then
|
||||
r = 180.0 - r
|
||||
elseif roll < -90.0 then
|
||||
r = -180.0 - r
|
||||
end
|
||||
local hAngle = -0.25 * r
|
||||
local vAngle = math.min(math.max(0.0, 0.4 * tang + 45.0 * omz), 90.0)
|
||||
return hAngle, vAngle
|
||||
end
|
||||
|
||||
ExternalMouse = true
|
||||
ExternalMouseSpeedSlow = 1.0
|
||||
ExternalMouseSpeedNormal = 5.0
|
||||
ExternalMouseSpeedFast = 20.0
|
||||
ExternalViewAngleMin = 3.0
|
||||
ExternalViewAngleMax = 170.0
|
||||
ExternalViewAngleDefault = 60.0
|
||||
ExternalKeyboardZoomAcceleration = 30.0
|
||||
ExternalKeyboardZoomAccelerateTimeMax = 1.0
|
||||
ExplosionExpoTime = 4.0
|
||||
ExternalKeyboardAccelerationSlow = 1.0
|
||||
ExternalKeyboardAccelerationNormal = 10.0
|
||||
ExternalKeyboardAccelerationFast = 30.0
|
||||
ExternalHAngleAccelerateTimeMax = 3.0
|
||||
ExternalVAngleAccelerateTimeMax = 3.0
|
||||
ExternalDistAccelerateTimeMax = 3.0
|
||||
ExternalHAngleLocalAccelerateTimeMax = 3.0
|
||||
ExternalVAngleLocalAccelerateTimeMax = 3.0
|
||||
ExternalAngleNormalDiscreteStep = 15.0/ExternalKeyboardAccelerationNormal -- When 'S' is pressed only
|
||||
ChaseCameraNyMove = true
|
||||
FreeCameraAngleIncrement = 3.0
|
||||
FreeCameraDistanceIncrement = 200.0
|
||||
FreeCameraLeftRightIncrement = 2.0
|
||||
FreeCameraAltitudeIncrement = 2.0
|
||||
FreeCameraScalarSpeedAcceleration = 0.1
|
||||
xMinMap = -300000
|
||||
xMaxMap = 500000
|
||||
yMinMap = -400000
|
||||
yMaxMap = 200000
|
||||
dxMap = 150000
|
||||
dyMap = 100000
|
||||
|
||||
head_roll_shaking = true
|
||||
head_roll_shaking_max = 30.0
|
||||
head_roll_shaking_compensation_gain = 0.3
|
||||
|
||||
-- CameraJiggle() and CameraFloat() functions make camera position
|
||||
-- dependent on FPS so be careful in using the Shift-J command with tracks, please.
|
||||
-- uncomment to use custom jiggle functions
|
||||
--[[
|
||||
function CameraJiggle(t,rnd1,rnd2,rnd3)
|
||||
local rotX, rotY, rotZ
|
||||
rotX = 0.05 * rnd1 * math.sin(37.0 * (t - 0.0))
|
||||
rotY = 0.05 * rnd2 * math.sin(41.0 * (t - 1.0))
|
||||
rotZ = 0.05 * rnd3 * math.sin(53.0 * (t - 2.0))
|
||||
return rotX, rotY, rotZ
|
||||
end
|
||||
|
||||
function CameraFloat(t)
|
||||
local dX, dY, dZ
|
||||
dX = 0.61 * math.sin(0.7 * t) + 0.047 * math.sin(1.6 * t);
|
||||
dY = 0.43 * math.sin(0.6 * t) + 0.067 * math.sin(1.7 * t);
|
||||
dZ = 0.53 * math.sin(1.0 * t) + 0.083 * math.sin(1.9 * t);
|
||||
return dX, dY, dZ
|
||||
end
|
||||
--]]
|
||||
--Debug keys
|
||||
|
||||
DEBUG_TEXT = 1
|
||||
DEBUG_GEOMETRY = 2
|
||||
|
||||
debug_keys = {
|
||||
[DEBUG_TEXT] = 1,
|
||||
[DEBUG_GEOMETRY] = 1
|
||||
}
|
||||
|
||||
function onDebugCommand(command)
|
||||
if command == 10000 then
|
||||
if debug_keys[DEBUG_TEXT] ~= 0 or debug_keys[DEBUG_GEOMETRY] ~= 0 then
|
||||
debug_keys[DEBUG_GEOMETRY] = 0
|
||||
debug_keys[DEBUG_TEXT] = 0
|
||||
else
|
||||
debug_keys[DEBUG_GEOMETRY] = 1
|
||||
debug_keys[DEBUG_TEXT] = 1
|
||||
end
|
||||
elseif command == 10001 then
|
||||
if debug_keys[DEBUG_TEXT] ~= 0 then
|
||||
debug_keys[DEBUG_TEXT] = 0
|
||||
else
|
||||
debug_keys[DEBUG_TEXT] = 1
|
||||
end
|
||||
elseif command == 10002 then
|
||||
if debug_keys[DEBUG_GEOMETRY] ~= 0 then
|
||||
debug_keys[DEBUG_GEOMETRY] = 0
|
||||
else
|
||||
debug_keys[DEBUG_GEOMETRY] = 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- gain values for TrackIR , to unify responce on diffrent types of aircraft
|
||||
TrackIR_gain_x = -0.6
|
||||
TrackIR_gain_y = 0.3
|
||||
TrackIR_gain_z = -0.25
|
||||
TrackIR_gain_roll = -90
|
||||
@ -0,0 +1,880 @@
|
||||
SAT_SYS_GLONASS = 0
|
||||
SAT_SYS_GPS = 1
|
||||
|
||||
almanac = {}
|
||||
--GPS
|
||||
almanac[0] = {}
|
||||
almanac[0]["System"] = SAT_SYS_GPS
|
||||
almanac[0]["Number"] = 1
|
||||
almanac[0]["Orbital"] = "F"
|
||||
almanac[0]["Eccentricity"] = 6.294000e-003
|
||||
almanac[0]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[0]["Orbital_Inclination"] = 9.885676e-001
|
||||
almanac[0]["Rate_of_Right_Ascen"] = -7.862702e-009
|
||||
almanac[0]["SQRT_A"] = 5.153700e+003
|
||||
almanac[0]["Right_Ascen_at_Week"] = 8.096750e-001
|
||||
almanac[0]["Argument_of_Perigee"] = -1.777773e+000
|
||||
almanac[0]["Mean_Anom"] = -5.315745e-001
|
||||
almanac[0]["week"] = 1390
|
||||
|
||||
almanac[1] = {}
|
||||
almanac[1]["System"] = SAT_SYS_GPS
|
||||
almanac[1]["Number"] = 2
|
||||
almanac[1]["Orbital"] = "C"
|
||||
almanac[1]["Eccentricity"] = 8.794000e-003
|
||||
almanac[1]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[1]["Orbital_Inclination"] = 9.487811e-001
|
||||
almanac[1]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[1]["SQRT_A"] = 5.153700e+003
|
||||
almanac[1]["Right_Ascen_at_Week"] = -1.329172e+000
|
||||
almanac[1]["Argument_of_Perigee"] = 2.138637e+000
|
||||
almanac[1]["Mean_Anom"] = 7.311702e-001
|
||||
almanac[1]["week"] = 1390
|
||||
|
||||
almanac[2] = {}
|
||||
almanac[2]["System"] = SAT_SYS_GPS
|
||||
almanac[2]["Number"] = 3
|
||||
almanac[2]["Orbital"] = "F"
|
||||
almanac[2]["Eccentricity"] = 8.424000e-003
|
||||
almanac[2]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[2]["Orbital_Inclination"] = 9.262804e-001
|
||||
almanac[2]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[2]["SQRT_A"] = 5.153600e+003
|
||||
almanac[2]["Right_Ascen_at_Week"] = -2.341514e+000
|
||||
almanac[2]["Argument_of_Perigee"] = 6.749357e-001
|
||||
almanac[2]["Mean_Anom"] = -2.296153e-001
|
||||
almanac[2]["week"] = 1389
|
||||
|
||||
almanac[3] = {}
|
||||
almanac[3]["System"] = SAT_SYS_GPS
|
||||
almanac[3]["Number"] = 4
|
||||
almanac[3]["Orbital"] = "D"
|
||||
almanac[3]["Eccentricity"] = 7.413000e-003
|
||||
almanac[3]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[3]["Orbital_Inclination"] = 9.482889e-001
|
||||
almanac[3]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[3]["SQRT_A"] = 5.153600e+003
|
||||
almanac[3]["Right_Ascen_at_Week"] = -1.309589e+000
|
||||
almanac[3]["Argument_of_Perigee"] = 1.623504e-001
|
||||
almanac[3]["Mean_Anom"] = -3.022943e+000
|
||||
almanac[3]["week"] = 1390
|
||||
|
||||
almanac[4] = {}
|
||||
almanac[4]["System"] = SAT_SYS_GPS
|
||||
almanac[4]["Number"] = 5
|
||||
almanac[4]["Orbital"] = "B"
|
||||
almanac[4]["Eccentricity"] = 7.432000e-003
|
||||
almanac[4]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[4]["Orbital_Inclination"] = 9.387437e-001
|
||||
almanac[4]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[4]["SQRT_A"] = 5.153700e+003
|
||||
almanac[4]["Right_Ascen_at_Week"] = 2.779487e+000
|
||||
almanac[4]["Argument_of_Perigee"] = 1.099033e+000
|
||||
almanac[4]["Mean_Anom"] = 2.970984e+000
|
||||
almanac[4]["week"] = 1390
|
||||
|
||||
almanac[5] = {}
|
||||
almanac[5]["System"] = SAT_SYS_GPS
|
||||
almanac[5]["Number"] = 6
|
||||
almanac[5]["Orbital"] = "C"
|
||||
almanac[5]["Eccentricity"] = 6.020000e-003
|
||||
almanac[5]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[5]["Orbital_Inclination"] = 9.337591e-001
|
||||
almanac[5]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[5]["SQRT_A"] = 5.153600e+003
|
||||
almanac[5]["Right_Ascen_at_Week"] = -2.407627e+000
|
||||
almanac[5]["Argument_of_Perigee"] = -1.788263e+000
|
||||
almanac[5]["Mean_Anom"] = -2.149877e+000
|
||||
almanac[5]["week"] = 1390
|
||||
|
||||
almanac[6] = {}
|
||||
almanac[6]["System"] = SAT_SYS_GPS
|
||||
almanac[6]["Number"] = 7
|
||||
almanac[6]["Orbital"] = "C"
|
||||
almanac[6]["Eccentricity"] = 1.052400e-002
|
||||
almanac[6]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[6]["Orbital_Inclination"] = 9.353229e-001
|
||||
almanac[6]["Rate_of_Right_Ascen"] = -8.080868e-009
|
||||
almanac[6]["SQRT_A"] = 5.153700e+003
|
||||
almanac[6]["Right_Ascen_at_Week"] = -2.433580e+000
|
||||
almanac[6]["Argument_of_Perigee"] = -1.767301e+000
|
||||
almanac[6]["Mean_Anom"] = -3.141503e+000
|
||||
almanac[6]["week"] = 1390
|
||||
|
||||
almanac[7] = {}
|
||||
almanac[7]["System"] = SAT_SYS_GPS
|
||||
almanac[7]["Number"] = 8
|
||||
almanac[7]["Orbital"] = "A"
|
||||
almanac[7]["Eccentricity"] = 9.822000e-003
|
||||
almanac[7]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[7]["Orbital_Inclination"] = 9.741390e-001
|
||||
almanac[7]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[7]["SQRT_A"] = 5.153600e+003
|
||||
almanac[7]["Right_Ascen_at_Week"] = 1.857849e+000
|
||||
almanac[7]["Argument_of_Perigee"] = 2.674034e+000
|
||||
almanac[7]["Mean_Anom"] = -2.009745e+000
|
||||
almanac[7]["week"] = 1390
|
||||
|
||||
almanac[8] = {}
|
||||
almanac[8]["System"] = SAT_SYS_GPS
|
||||
almanac[8]["Number"] = 9
|
||||
almanac[8]["Orbital"] = "A"
|
||||
almanac[8]["Eccentricity"] = 1.839300e-002
|
||||
almanac[8]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[8]["Orbital_Inclination"] = 9.617541e-001
|
||||
almanac[8]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[8]["SQRT_A"] = 5.153600e+003
|
||||
almanac[8]["Right_Ascen_at_Week"] = 1.777005e+000
|
||||
almanac[8]["Argument_of_Perigee"] = 1.274962e+000
|
||||
almanac[8]["Mean_Anom"] = -2.349578e+000
|
||||
almanac[8]["week"] = 1390
|
||||
|
||||
almanac[9] = {}
|
||||
almanac[9]["System"] = SAT_SYS_GPS
|
||||
almanac[9]["Number"] = 10
|
||||
almanac[9]["Orbital"] = "E"
|
||||
almanac[9]["Eccentricity"] = 7.061000e-003
|
||||
almanac[9]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[9]["Orbital_Inclination"] = 9.728876e-001
|
||||
almanac[9]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[9]["SQRT_A"] = 5.153600e+003
|
||||
almanac[9]["Right_Ascen_at_Week"] = -2.563014e-001
|
||||
almanac[9]["Argument_of_Perigee"] = 4.377980e-001
|
||||
almanac[9]["Mean_Anom"] = 1.210716e+000
|
||||
almanac[9]["week"] = 1390
|
||||
|
||||
almanac[10] = {}
|
||||
almanac[10]["System"] = SAT_SYS_GPS
|
||||
almanac[10]["Number"] = 11
|
||||
almanac[10]["Orbital"] = "D"
|
||||
almanac[10]["Eccentricity"] = 5.744000e-003
|
||||
almanac[10]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[10]["Orbital_Inclination"] = 8.959309e-001
|
||||
almanac[10]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[10]["SQRT_A"] = 5.153600e+003
|
||||
almanac[10]["Right_Ascen_at_Week"] = -1.478816e+000
|
||||
almanac[10]["Argument_of_Perigee"] = 3.750011e-001
|
||||
almanac[10]["Mean_Anom"] = -1.522048e+000
|
||||
almanac[10]["week"] = 1390
|
||||
|
||||
almanac[11] = {}
|
||||
almanac[11]["System"] = SAT_SYS_GPS
|
||||
almanac[11]["Number"] = 13
|
||||
almanac[11]["Orbital"] = "F"
|
||||
almanac[11]["Eccentricity"] = 3.088000e-003
|
||||
almanac[11]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[11]["Orbital_Inclination"] = 9.927564e-001
|
||||
almanac[11]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[11]["SQRT_A"] = 5.153700e+003
|
||||
almanac[11]["Right_Ascen_at_Week"] = 7.956600e-001
|
||||
almanac[11]["Argument_of_Perigee"] = 1.279395e+000
|
||||
almanac[11]["Mean_Anom"] = 1.004349e+000
|
||||
almanac[11]["week"] = 1390
|
||||
|
||||
almanac[12] = {}
|
||||
almanac[12]["System"] = SAT_SYS_GPS
|
||||
almanac[12]["Number"] = 14
|
||||
almanac[12]["Orbital"] = "F"
|
||||
almanac[12]["Eccentricity"] = 2.591000e-003
|
||||
almanac[12]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[12]["Orbital_Inclination"] = 9.868729e-001
|
||||
almanac[12]["Rate_of_Right_Ascen"] = -7.885391e-009
|
||||
almanac[12]["SQRT_A"] = 5.153600e+003
|
||||
almanac[12]["Right_Ascen_at_Week"] = 7.819592e-001
|
||||
almanac[12]["Argument_of_Perigee"] = -2.158621e+000
|
||||
almanac[12]["Mean_Anom"] = 5.412611e-001
|
||||
almanac[12]["week"] = 1390
|
||||
|
||||
almanac[13] = {}
|
||||
almanac[13]["System"] = SAT_SYS_GPS
|
||||
almanac[13]["Number"] = 15
|
||||
almanac[13]["Orbital"] = "D"
|
||||
almanac[13]["Eccentricity"] = 9.828000e-003
|
||||
almanac[13]["Time_of_Applicability"] = 3.194880e+005
|
||||
almanac[13]["Orbital_Inclination"] = 9.554204e-001
|
||||
almanac[13]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[13]["SQRT_A"] = 5.153600e+003
|
||||
almanac[13]["Right_Ascen_at_Week"] = -1.123869e+000
|
||||
almanac[13]["Argument_of_Perigee"] = 2.690266e+000
|
||||
almanac[13]["Mean_Anom"] = 2.220476e+000
|
||||
almanac[13]["week"] = 1389
|
||||
|
||||
almanac[14] = {}
|
||||
almanac[14]["System"] = SAT_SYS_GPS
|
||||
almanac[14]["Number"] = 16
|
||||
almanac[14]["Orbital"] = "B"
|
||||
almanac[14]["Eccentricity"] = 3.494000e-003
|
||||
almanac[14]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[14]["Orbital_Inclination"] = 9.629340e-001
|
||||
almanac[14]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[14]["SQRT_A"] = 5.153700e+003
|
||||
almanac[14]["Right_Ascen_at_Week"] = 2.873124e+000
|
||||
almanac[14]["Argument_of_Perigee"] = -7.819243e-001
|
||||
almanac[14]["Mean_Anom"] = 2.623629e+000
|
||||
almanac[14]["week"] = 1390
|
||||
|
||||
almanac[15] = {}
|
||||
almanac[15]["System"] = SAT_SYS_GPS
|
||||
almanac[15]["Number"] = 17
|
||||
almanac[15]["Orbital"] = "C"
|
||||
almanac[15]["Eccentricity"] = 2.141000e-003
|
||||
almanac[15]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[15]["Orbital_Inclination"] = 9.601170e-001
|
||||
almanac[15]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[15]["SQRT_A"] = 5.153700e+003
|
||||
almanac[15]["Right_Ascen_at_Week"] = -2.371499e+000
|
||||
almanac[15]["Argument_of_Perigee"] = 3.087694e+000
|
||||
almanac[15]["Mean_Anom"] = 1.611217e+000
|
||||
almanac[15]["week"] = 1390
|
||||
|
||||
almanac[16] = {}
|
||||
almanac[16]["System"] = SAT_SYS_GPS
|
||||
almanac[16]["Number"] = 18
|
||||
almanac[16]["Orbital"] = "E"
|
||||
almanac[16]["Eccentricity"] = 7.636000e-003
|
||||
almanac[16]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[16]["Orbital_Inclination"] = 9.569597e-001
|
||||
almanac[16]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[16]["SQRT_A"] = 5.153700e+003
|
||||
almanac[16]["Right_Ascen_at_Week"] = -2.359858e-001
|
||||
almanac[16]["Argument_of_Perigee"] = -2.649216e+000
|
||||
almanac[16]["Mean_Anom"] = 2.675029e+000
|
||||
almanac[16]["week"] = 1390
|
||||
|
||||
almanac[17] = {}
|
||||
almanac[17]["System"] = SAT_SYS_GPS
|
||||
almanac[17]["Number"] = 19
|
||||
almanac[17]["Orbital"] = "C"
|
||||
almanac[17]["Eccentricity"] = 3.602000e-003
|
||||
almanac[17]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[17]["Orbital_Inclination"] = 9.580209e-001
|
||||
almanac[17]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[17]["SQRT_A"] = 5.153600e+003
|
||||
almanac[17]["Right_Ascen_at_Week"] = -2.312385e+000
|
||||
almanac[17]["Argument_of_Perigee"] = -1.161079e+000
|
||||
almanac[17]["Mean_Anom"] = 1.310619e+000
|
||||
almanac[17]["week"] = 1390
|
||||
|
||||
almanac[18] = {}
|
||||
almanac[18]["System"] = SAT_SYS_GPS
|
||||
almanac[18]["Number"] = 20
|
||||
almanac[18]["Orbital"] = "E"
|
||||
almanac[18]["Eccentricity"] = 2.796000e-003
|
||||
almanac[18]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[18]["Orbital_Inclination"] = 9.564693e-001
|
||||
almanac[18]["Rate_of_Right_Ascen"] = -7.908080e-009
|
||||
almanac[18]["SQRT_A"] = 5.153600e+003
|
||||
almanac[18]["Right_Ascen_at_Week"] = -2.889565e-001
|
||||
almanac[18]["Argument_of_Perigee"] = 1.379612e+000
|
||||
almanac[18]["Mean_Anom"] = 2.461750e+000
|
||||
almanac[18]["week"] = 1390
|
||||
|
||||
almanac[19] = {}
|
||||
almanac[19]["System"] = SAT_SYS_GPS
|
||||
almanac[19]["Number"] = 21
|
||||
almanac[19]["Orbital"] = "D"
|
||||
almanac[19]["Eccentricity"] = 1.162900e-002
|
||||
almanac[19]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[19]["Orbital_Inclination"] = 9.418592e-001
|
||||
almanac[19]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[19]["SQRT_A"] = 5.153600e+003
|
||||
almanac[19]["Right_Ascen_at_Week"] = -1.289972e+000
|
||||
almanac[19]["Argument_of_Perigee"] = -2.923686e+000
|
||||
almanac[19]["Mean_Anom"] = -2.349194e+000
|
||||
almanac[19]["week"] = 1390
|
||||
|
||||
almanac[20] = {}
|
||||
almanac[20]["System"] = SAT_SYS_GPS
|
||||
almanac[20]["Number"] = 22
|
||||
almanac[20]["Orbital"] = "E"
|
||||
almanac[20]["Eccentricity"] = 4.893000e-003
|
||||
almanac[20]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[20]["Orbital_Inclination"] = 9.545093e-001
|
||||
almanac[20]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[20]["SQRT_A"] = 5.153600e+003
|
||||
almanac[20]["Right_Ascen_at_Week"] = -2.280969e-001
|
||||
almanac[20]["Argument_of_Perigee"] = -1.674502e+000
|
||||
almanac[20]["Mean_Anom"] = 1.106852e+000
|
||||
almanac[20]["week"] = 1390
|
||||
|
||||
almanac[21] = {}
|
||||
almanac[21]["System"] = SAT_SYS_GPS
|
||||
almanac[21]["Number"] = 23
|
||||
almanac[21]["Orbital"] = "F"
|
||||
almanac[21]["Eccentricity"] = 4.822000e-003
|
||||
almanac[21]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[21]["Orbital_Inclination"] = 9.691247e-001
|
||||
almanac[21]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[21]["SQRT_A"] = 5.153700e+003
|
||||
almanac[21]["Right_Ascen_at_Week"] = 7.667399e-001
|
||||
almanac[21]["Argument_of_Perigee"] = 2.497634e+000
|
||||
almanac[21]["Mean_Anom"] = 3.184700e-001
|
||||
almanac[21]["week"] = 1390
|
||||
|
||||
almanac[22] = {}
|
||||
almanac[22]["System"] = SAT_SYS_GPS
|
||||
almanac[22]["Number"] = 24
|
||||
almanac[22]["Orbital"] = "D"
|
||||
almanac[22]["Eccentricity"] = 9.277000e-003
|
||||
almanac[22]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[22]["Orbital_Inclination"] = 9.585183e-001
|
||||
almanac[22]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[22]["SQRT_A"] = 5.153900e+003
|
||||
almanac[22]["Right_Ascen_at_Week"] = -1.274840e+000
|
||||
almanac[22]["Argument_of_Perigee"] = -8.815651e-001
|
||||
almanac[22]["Mean_Anom"] = -1.695551e+000
|
||||
almanac[22]["week"] = 1390
|
||||
|
||||
almanac[23] = {}
|
||||
almanac[23]["System"] = SAT_SYS_GPS
|
||||
almanac[23]["Number"] = 25
|
||||
almanac[23]["Orbital"] = "A"
|
||||
almanac[23]["Eccentricity"] = 1.257400e-002
|
||||
almanac[23]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[23]["Orbital_Inclination"] = 9.551027e-001
|
||||
almanac[23]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[23]["SQRT_A"] = 5.153600e+003
|
||||
almanac[23]["Right_Ascen_at_Week"] = 1.721853e+000
|
||||
almanac[23]["Argument_of_Perigee"] = -1.329870e+000
|
||||
almanac[23]["Mean_Anom"] = -1.769623e+000
|
||||
almanac[23]["week"] = 1390
|
||||
|
||||
almanac[24] = {}
|
||||
almanac[24]["System"] = SAT_SYS_GPS
|
||||
almanac[24]["Number"] = 26
|
||||
almanac[24]["Orbital"] = "F"
|
||||
almanac[24]["Eccentricity"] = 1.745700e-002
|
||||
almanac[24]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[24]["Orbital_Inclination"] = 9.908749e-001
|
||||
almanac[24]["Rate_of_Right_Ascen"] = -7.840012e-009
|
||||
almanac[24]["SQRT_A"] = 5.153700e+003
|
||||
almanac[24]["Right_Ascen_at_Week"] = 7.961836e-001
|
||||
almanac[24]["Argument_of_Perigee"] = 8.161502e-001
|
||||
almanac[24]["Mean_Anom"] = -5.841961e-001
|
||||
almanac[24]["week"] = 1390
|
||||
|
||||
almanac[25] = {}
|
||||
almanac[25]["System"] = SAT_SYS_GPS
|
||||
almanac[25]["Number"] = 27
|
||||
almanac[25]["Orbital"] = "A"
|
||||
almanac[25]["Eccentricity"] = 1.991000e-002
|
||||
almanac[25]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[25]["Orbital_Inclination"] = 9.596563e-001
|
||||
almanac[25]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[25]["SQRT_A"] = 5.153600e+003
|
||||
almanac[25]["Right_Ascen_at_Week"] = 1.754124e+000
|
||||
almanac[25]["Argument_of_Perigee"] = -1.900854e+000
|
||||
almanac[25]["Mean_Anom"] = 3.046487e+000
|
||||
almanac[25]["week"] = 1390
|
||||
|
||||
almanac[26] = {}
|
||||
almanac[26]["System"] = SAT_SYS_GPS
|
||||
almanac[26]["Number"] = 28
|
||||
almanac[26]["Orbital"] = "B"
|
||||
almanac[26]["Eccentricity"] = 1.162800e-002
|
||||
almanac[26]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[26]["Orbital_Inclination"] = 9.610106e-001
|
||||
almanac[26]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[26]["SQRT_A"] = 5.153600e+003
|
||||
almanac[26]["Right_Ascen_at_Week"] = 2.882583e+000
|
||||
almanac[26]["Argument_of_Perigee"] = -2.242868e+000
|
||||
almanac[26]["Mean_Anom"] = 1.860642e+000
|
||||
almanac[26]["week"] = 1390
|
||||
|
||||
almanac[27] = {}
|
||||
almanac[27]["System"] = SAT_SYS_GPS
|
||||
almanac[27]["Number"] = 29
|
||||
almanac[27]["Orbital"] = "F"
|
||||
almanac[27]["Eccentricity"] = 9.462000e-003
|
||||
almanac[27]["Time_of_Applicability"] = 1.474560e+005
|
||||
almanac[27]["Orbital_Inclination"] = 9.874838e-001
|
||||
almanac[27]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[27]["SQRT_A"] = 5.153700e+003
|
||||
almanac[27]["Right_Ascen_at_Week"] = 7.647503e-001
|
||||
almanac[27]["Argument_of_Perigee"] = -8.614589e-001
|
||||
almanac[27]["Mean_Anom"] = -4.488983e-001
|
||||
almanac[27]["week"] = 1390
|
||||
|
||||
almanac[28] = {}
|
||||
almanac[28]["System"] = SAT_SYS_GPS
|
||||
almanac[28]["Number"] = 30
|
||||
almanac[28]["Orbital"] = "B"
|
||||
almanac[28]["Eccentricity"] = 9.296000e-003
|
||||
almanac[28]["Time_of_Applicability"] = 5.898240e+005
|
||||
almanac[28]["Orbital_Inclination"] = 9.452992e-001
|
||||
almanac[28]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[28]["SQRT_A"] = 5.153600e+003
|
||||
almanac[28]["Right_Ascen_at_Week"] = 2.826698e+000
|
||||
almanac[28]["Argument_of_Perigee"] = 1.306413e+000
|
||||
almanac[28]["Mean_Anom"] = 2.148725e+000
|
||||
almanac[28]["week"] = 1390
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--GLONASS
|
||||
--1 îðáèòàëüíàÿ ïëîñêîñòü, íîìåðà 1-8
|
||||
almanac[29] = {}
|
||||
almanac[29]["System"] = SAT_SYS_GLONASS
|
||||
almanac[29]["Number"] = 1
|
||||
almanac[29]["Orbital"] = 1
|
||||
almanac[29]["GLONASS_Data"] = {}
|
||||
almanac[29]["GLONASS_Data"]["NKU_Number"] = 796
|
||||
almanac[29]["GLONASS_Data"]["Cosmos_Number"] = 2411
|
||||
almanac[29]["Eccentricity"] = 1.184000e-003
|
||||
almanac[29]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[29]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[29]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[29]["SQRT_A"] = 5.050500e+003
|
||||
almanac[29]["Right_Ascen_at_Week"] = 5.979807e+000
|
||||
almanac[29]["Argument_of_Perigee"] = 2.622634e+000
|
||||
almanac[29]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[29]["week"] = 1390
|
||||
almanac[29]["Commit_date"] = "06.02.2005"
|
||||
almanac[29]["Life_dates"] = {}
|
||||
|
||||
almanac[30] = {}
|
||||
almanac[30]["System"] = SAT_SYS_GLONASS
|
||||
almanac[30]["Number"] = 2
|
||||
almanac[30]["Orbital"] = 1
|
||||
almanac[30]["GLONASS_Data"] = {}
|
||||
almanac[30]["GLONASS_Data"]["NKU_Number"] = 794
|
||||
almanac[30]["GLONASS_Data"]["Cosmos_Number"] = 2401
|
||||
almanac[30]["Eccentricity"] = 4.486000e-003
|
||||
almanac[30]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[30]["Orbital_Inclination"] = 1.128459e+000
|
||||
almanac[30]["Rate_of_Right_Ascen"] = -6.759654e-009
|
||||
almanac[30]["SQRT_A"] = 5.050500e+003
|
||||
almanac[30]["Right_Ascen_at_Week"] = 5.997871e+000
|
||||
almanac[30]["Argument_of_Perigee"] = 1.709531e+000
|
||||
almanac[30]["Mean_Anom"] = -5.367633e+000
|
||||
almanac[30]["week"] = 1390
|
||||
almanac[30]["Commit_date"] = "02.02.2004"
|
||||
almanac[30]["Life_dates"] = {}
|
||||
|
||||
almanac[31] = {}
|
||||
almanac[31]["System"] = SAT_SYS_GLONASS
|
||||
almanac[31]["Number"] = 3
|
||||
almanac[31]["Orbital"] = 1
|
||||
almanac[31]["GLONASS_Data"] = {}
|
||||
almanac[31]["GLONASS_Data"]["NKU_Number"] = 789
|
||||
almanac[31]["GLONASS_Data"]["Cosmos_Number"] = 2381
|
||||
almanac[31]["Eccentricity"] = 2.459000e-003
|
||||
almanac[31]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[31]["Orbital_Inclination"] = 1.122958e+000
|
||||
almanac[31]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[31]["SQRT_A"] = 5.050500e+003
|
||||
almanac[31]["Right_Ascen_at_Week"] = 5.960713e+000
|
||||
almanac[31]["Argument_of_Perigee"] = -2.683407e+000
|
||||
almanac[31]["Mean_Anom"] = -1.791788e+000
|
||||
almanac[31]["week"] = 1390
|
||||
almanac[31]["Commit_date"] = "04.01.2002"
|
||||
almanac[31]["Life_dates"] = {}
|
||||
|
||||
almanac[32] = {}
|
||||
almanac[32]["System"] = SAT_SYS_GLONASS
|
||||
almanac[32]["Number"] = 4
|
||||
almanac[32]["Orbital"] = 1
|
||||
almanac[32]["GLONASS_Data"] = {}
|
||||
almanac[32]["GLONASS_Data"]["NKU_Number"] = 795
|
||||
almanac[29]["GLONASS_Data"]["Cosmos_Number"] = 2403
|
||||
almanac[32]["Eccentricity"] = 4.054000e-003
|
||||
almanac[32]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[32]["Orbital_Inclination"] = 1.128543e+000
|
||||
almanac[32]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[32]["SQRT_A"] = 5.050500e+003
|
||||
almanac[32]["Right_Ascen_at_Week"] = 5.998081e+000
|
||||
almanac[32]["Argument_of_Perigee"] = 1.497160e+000
|
||||
almanac[32]["Mean_Anom"] = -4.293681e-001
|
||||
almanac[32]["week"] = 1390
|
||||
almanac[32]["Commit_date"] = "29.01.2004"
|
||||
almanac[32]["Life_dates"] = {}
|
||||
|
||||
almanac[33] = {}
|
||||
almanac[33]["System"] = SAT_SYS_GLONASS
|
||||
almanac[33]["Number"] = 5
|
||||
almanac[33]["Orbital"] = 1
|
||||
almanac[33]["GLONASS_Data"] = {}
|
||||
almanac[33]["GLONASS_Data"]["NKU_Number"] = 711
|
||||
almanac[33]["GLONASS_Data"]["Cosmos_Number"] = 2382
|
||||
almanac[33]["Eccentricity"] = 7.040000e-004
|
||||
almanac[33]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[33]["Orbital_Inclination"] = 1.122886e+000
|
||||
almanac[33]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[33]["SQRT_A"] = 5.050600e+003
|
||||
almanac[33]["Right_Ascen_at_Week"] = 5.960713e+000
|
||||
almanac[33]["Argument_of_Perigee"] = 2.740933e+000
|
||||
almanac[33]["Mean_Anom"] = -2.523604e+000
|
||||
almanac[33]["week"] = 1390
|
||||
almanac[33]["Commit_date"] = "13.02.2003"
|
||||
almanac[33]["Life_dates"] = {}
|
||||
|
||||
almanac[34] = {}
|
||||
almanac[34]["System"] = SAT_SYS_GLONASS
|
||||
almanac[34]["Number"] = 6
|
||||
almanac[34]["Orbital"] = 1
|
||||
almanac[34]["GLONASS_Data"] = {}
|
||||
almanac[34]["GLONASS_Data"]["NKU_Number"] = 701
|
||||
almanac[34]["GLONASS_Data"]["Cosmos_Number"] = 2404
|
||||
almanac[34]["Eccentricity"] = 4.766000e-003
|
||||
almanac[34]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[34]["Orbital_Inclination"] = 1.128276e+000
|
||||
almanac[34]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[34]["SQRT_A"] = 5.050500e+003
|
||||
almanac[34]["Right_Ascen_at_Week"] = 5.997906e+000
|
||||
almanac[34]["Argument_of_Perigee"] = 1.802417e+000
|
||||
almanac[34]["Mean_Anom"] = -2.426512e+000
|
||||
almanac[34]["week"] = 1390
|
||||
almanac[34]["Commit_date"] = "08.12.2004"
|
||||
almanac[34]["Life_dates"] = {}
|
||||
|
||||
almanac[35] = {}
|
||||
almanac[35]["System"] = SAT_SYS_GLONASS
|
||||
almanac[35]["Number"] = 7
|
||||
almanac[35]["Orbital"] = 1
|
||||
almanac[35]["GLONASS_Data"] = {}
|
||||
almanac[35]["GLONASS_Data"]["NKU_Number"] = 712
|
||||
almanac[35]["GLONASS_Data"]["Cosmos_Number"] = 2413
|
||||
almanac[35]["Eccentricity"] = 7.570000e-004
|
||||
almanac[35]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[35]["Orbital_Inclination"] = 1.126344e+000
|
||||
almanac[35]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[35]["SQRT_A"] = 5.050500e+003
|
||||
almanac[35]["Right_Ascen_at_Week"] = 5.979388e+000
|
||||
almanac[35]["Argument_of_Perigee"] = 2.566068e+000
|
||||
almanac[35]["Mean_Anom"] = -3.921228e+000
|
||||
almanac[35]["week"] = 1390
|
||||
almanac[35]["Commit_date"] = "07.10.2005"
|
||||
almanac[35]["Life_dates"] = {}
|
||||
|
||||
almanac[36] = {}
|
||||
almanac[36]["System"] = SAT_SYS_GLONASS
|
||||
almanac[36]["GLONASS_Data"] = {}
|
||||
almanac[36]["Number"] = 8
|
||||
almanac[36]["Orbital"] = 1
|
||||
almanac[36]["GLONASS_Data"] = {}
|
||||
almanac[36]["GLONASS_Data"]["NKU_Number"] = 797
|
||||
almanac[36]["GLONASS_Data"]["Cosmos_Number"] = 2412
|
||||
almanac[36]["Eccentricity"] = 4.060000e-004
|
||||
almanac[36]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[36]["Orbital_Inclination"] = 1.126564e+000
|
||||
almanac[36]["Rate_of_Right_Ascen"] = -6.785834e-009
|
||||
almanac[36]["SQRT_A"] = 5.050600e+003
|
||||
almanac[36]["Right_Ascen_at_Week"] = 5.980069e+000
|
||||
almanac[36]["Argument_of_Perigee"] = 2.673633e+000
|
||||
almanac[36]["Mean_Anom"] = -4.812026e+000
|
||||
almanac[36]["week"] = 1390
|
||||
almanac[36]["Commit_date"] = "06.02.2005"
|
||||
almanac[36]["Life_dates"] = {}
|
||||
|
||||
--3 îðáèòàëüíàÿ ïëîñêîñòü, íîìåðà 17-24
|
||||
almanac[37] = {}
|
||||
almanac[37]["System"] = SAT_SYS_GLONASS
|
||||
almanac[37]["Number"] = 17
|
||||
almanac[37]["Orbital"] = 3
|
||||
almanac[37]["GLONASS_Data"] = {}
|
||||
almanac[37]["GLONASS_Data"]["NKU_Number"] = 787
|
||||
almanac[37]["GLONASS_Data"]["Cosmos_Number"] = 2375
|
||||
almanac[37]["Eccentricity"] = 5.670000e-004
|
||||
almanac[37]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[37]["Orbital_Inclination"] = 1.126524e+000
|
||||
almanac[37]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[37]["SQRT_A"] = 5.050500e+003
|
||||
almanac[37]["Right_Ascen_at_Week"] = 3.895554e+000
|
||||
almanac[37]["Argument_of_Perigee"] = 6.085085e-001
|
||||
almanac[37]["Mean_Anom"] = -2.977407e+000
|
||||
almanac[37]["week"] = 1390
|
||||
almanac[37]["Commit_date"] = "04.11.2000"
|
||||
almanac[37]["Life_dates"] = {}
|
||||
|
||||
|
||||
almanac[38] = {}
|
||||
almanac[38]["System"] = SAT_SYS_GLONASS
|
||||
almanac[38]["Number"] = 18
|
||||
almanac[38]["Orbital"] = 3
|
||||
almanac[38]["GLONASS_Data"] = {}
|
||||
almanac[38]["GLONASS_Data"]["NKU_Number"] = 783
|
||||
almanac[38]["GLONASS_Data"]["Cosmos_Number"] = 2374
|
||||
almanac[38]["Eccentricity"] = 4.520000e-003
|
||||
almanac[38]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[38]["Orbital_Inclination"] = 1.126239e+000
|
||||
almanac[38]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[38]["SQRT_A"] = 5.050600e+003
|
||||
almanac[38]["Right_Ascen_at_Week"] = 3.894071e+000
|
||||
almanac[38]["Argument_of_Perigee"] = -2.509589e+000
|
||||
almanac[38]["Mean_Anom"] = -1.020057e+000
|
||||
almanac[38]["week"] = 1390
|
||||
almanac[38]["Commit_date"] = "05.01.2001"
|
||||
almanac[38]["Life_dates"] = {}
|
||||
|
||||
almanac[39] = {}
|
||||
almanac[39]["System"] = SAT_SYS_GLONASS
|
||||
almanac[39]["Number"] = 19
|
||||
almanac[39]["Orbital"] = 3
|
||||
almanac[39]["GLONASS_Data"] = {}
|
||||
almanac[39]["GLONASS_Data"]["NKU_Number"] = 798
|
||||
almanac[39]["GLONASS_Data"]["Cosmos_Number"] = 2417
|
||||
almanac[39]["Eccentricity"] = 2.023000e-003
|
||||
almanac[39]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[39]["Orbital_Inclination"] = 1.132205e+000
|
||||
almanac[39]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[39]["SQRT_A"] = 5.050500e+003
|
||||
almanac[39]["Right_Ascen_at_Week"] = 3.884018e+000
|
||||
almanac[39]["Argument_of_Perigee"] = 2.718313e+000
|
||||
almanac[39]["Mean_Anom"] = -3.933620e-001
|
||||
almanac[39]["week"] = 1390
|
||||
almanac[39]["Commit_date"] = "22.01.2006"
|
||||
almanac[39]["Life_dates"] = {}
|
||||
|
||||
almanac[40] = {}
|
||||
almanac[40]["System"] = SAT_SYS_GLONASS
|
||||
almanac[40]["Number"] = 20
|
||||
almanac[40]["Orbital"] = 3
|
||||
almanac[40]["GLONASS_Data"] = {}
|
||||
almanac[40]["GLONASS_Data"]["NKU_Number"] = 793
|
||||
almanac[40]["GLONASS_Data"]["Cosmos_Number"] = 2396
|
||||
almanac[40]["Eccentricity"] = 1.822000e-003
|
||||
almanac[40]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[40]["Orbital_Inclination"] = 1.129789e+000
|
||||
almanac[40]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[40]["SQRT_A"] = 5.050500e+003
|
||||
almanac[40]["Right_Ascen_at_Week"] = 3.896863e+000
|
||||
almanac[40]["Argument_of_Perigee"] = 2.723776e+000
|
||||
almanac[40]["Mean_Anom"] = -1.193647e+000
|
||||
almanac[40]["week"] = 1390
|
||||
almanac[40]["Commit_date"] = "31.01.2003"
|
||||
almanac[40]["Life_dates"] = {}
|
||||
|
||||
almanac[41] = {}
|
||||
almanac[41]["System"] = SAT_SYS_GLONASS
|
||||
almanac[41]["Number"] = 21
|
||||
almanac[41]["Orbital"] = 3
|
||||
almanac[41]["GLONASS_Data"] = {}
|
||||
almanac[41]["GLONASS_Data"]["NKU_Number"] = 792
|
||||
almanac[41]["GLONASS_Data"]["Cosmos_Number"] = 2395
|
||||
almanac[41]["Eccentricity"] = 5.290000e-004
|
||||
almanac[41]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[41]["Orbital_Inclination"] = 1.129957e+000
|
||||
almanac[41]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[41]["SQRT_A"] = 5.050500e+003
|
||||
almanac[41]["Right_Ascen_at_Week"] = 3.897806e+000
|
||||
almanac[41]["Argument_of_Perigee"] = -9.519367e-001
|
||||
almanac[41]["Mean_Anom"] = -4.578920e+000
|
||||
almanac[41]["week"] = 1390
|
||||
almanac[41]["Commit_date"] = "31.01.2003"
|
||||
almanac[41]["Life_dates"] = {}
|
||||
|
||||
almanac[42] = {}
|
||||
almanac[42]["System"] = SAT_SYS_GLONASS
|
||||
almanac[42]["Number"] = 22
|
||||
almanac[42]["Orbital"] = 3
|
||||
almanac[42]["GLONASS_Data"] = {}
|
||||
almanac[42]["GLONASS_Data"]["NKU_Number"] = 791
|
||||
almanac[42]["GLONASS_Data"]["Cosmos_Number"] = 2394
|
||||
almanac[42]["Eccentricity"] = 9.200000e-005
|
||||
almanac[42]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[42]["Orbital_Inclination"] = 1.129742e+000
|
||||
almanac[42]["Rate_of_Right_Ascen"] = -6.740456e-009
|
||||
almanac[42]["SQRT_A"] = 5.050500e+003
|
||||
almanac[42]["Right_Ascen_at_Week"] = 3.897404e+000
|
||||
almanac[42]["Argument_of_Perigee"] = 2.518211e+000
|
||||
almanac[42]["Mean_Anom"] = -2.530167e+000
|
||||
almanac[42]["week"] = 1390
|
||||
almanac[42]["Commit_date"] = "21.01.2003"
|
||||
almanac[42]["Life_dates"] = {}
|
||||
|
||||
almanac[43] = {}
|
||||
almanac[43]["System"] = SAT_SYS_GLONASS
|
||||
almanac[43]["Number"] = 23
|
||||
almanac[43]["Orbital"] = 3
|
||||
almanac[43]["GLONASS_Data"] = {}
|
||||
almanac[43]["GLONASS_Data"]["NKU_Number"] = 714
|
||||
almanac[43]["GLONASS_Data"]["Cosmos_Number"] = 2419
|
||||
almanac[43]["Eccentricity"] = 8.730000e-004
|
||||
almanac[43]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[43]["Orbital_Inclination"] = 1.132105e+000
|
||||
almanac[43]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[43]["SQRT_A"] = 5.050500e+003
|
||||
almanac[43]["Right_Ascen_at_Week"] = 3.883808e+000
|
||||
almanac[43]["Argument_of_Perigee"] = -3.039139e-001
|
||||
almanac[43]["Mean_Anom"] = -5.228304e-001
|
||||
almanac[43]["week"] = 1390
|
||||
almanac[43]["Commit_date"] = "31.08.2006"
|
||||
almanac[43]["Life_dates"] = {}
|
||||
|
||||
almanac[44] = {}
|
||||
almanac[44]["System"] = SAT_SYS_GLONASS
|
||||
almanac[44]["Number"] = 24
|
||||
almanac[44]["Orbital"] = 3
|
||||
almanac[44]["GLONASS_Data"] = {}
|
||||
almanac[44]["GLONASS_Data"]["NKU_Number"] = 713
|
||||
almanac[44]["GLONASS_Data"]["Cosmos_Number"] = 2418
|
||||
almanac[44]["Eccentricity"] = 2.044000e-003
|
||||
almanac[44]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[44]["Orbital_Inclination"] = 1.132430e+000
|
||||
almanac[44]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[44]["SQRT_A"] = 5.050500e+003
|
||||
almanac[44]["Right_Ascen_at_Week"] = 3.883983e+000
|
||||
almanac[44]["Argument_of_Perigee"] = -3.722784e-001
|
||||
almanac[44]["Mean_Anom"] = -1.240457e+000
|
||||
almanac[44]["week"] = 1390
|
||||
almanac[44]["Commit_date"] = "31.08.2006"
|
||||
almanac[44]["Life_dates"] = {}
|
||||
|
||||
--2 îðáèòàëüíàÿ ïëîñêîñòü, íîìåðà 9-16
|
||||
almanac[45] = {}
|
||||
almanac[45]["System"] = SAT_SYS_GLONASS
|
||||
almanac[45]["Number"] = 9
|
||||
almanac[45]["Orbital"] = 2
|
||||
almanac[45]["GLONASS_Data"] = {}
|
||||
almanac[45]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[45]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[45]["Eccentricity"] = 1.184000e-003
|
||||
almanac[45]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[45]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[45]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[45]["SQRT_A"] = 5.050500e+003
|
||||
almanac[45]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[45]["Argument_of_Perigee"] = 2.88430067
|
||||
almanac[45]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[45]["week"] = 1390
|
||||
almanac[45]["Commit_date"] = "N/A"
|
||||
almanac[45]["Life_dates"] = {}
|
||||
|
||||
almanac[46] = {}
|
||||
almanac[46]["System"] = SAT_SYS_GLONASS
|
||||
almanac[46]["Number"] = 10
|
||||
almanac[46]["Orbital"] = 2
|
||||
almanac[46]["GLONASS_Data"] = {}
|
||||
almanac[46]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[46]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[46]["Eccentricity"] = 1.184000e-003
|
||||
almanac[46]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[46]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[46]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[46]["SQRT_A"] = 5.050500e+003
|
||||
almanac[46]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[46]["Argument_of_Perigee"] = 3.66930067
|
||||
almanac[46]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[46]["week"] = 1390
|
||||
almanac[46]["Commit_date"] = "N/A"
|
||||
almanac[46]["Life_dates"] = {}
|
||||
|
||||
almanac[47] = {}
|
||||
almanac[47]["System"] = SAT_SYS_GLONASS
|
||||
almanac[47]["Number"] = 11
|
||||
almanac[47]["Orbital"] = 2
|
||||
almanac[47]["GLONASS_Data"] = {}
|
||||
almanac[47]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[47]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[47]["Eccentricity"] = 1.184000e-003
|
||||
almanac[47]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[47]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[47]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[47]["SQRT_A"] = 5.050500e+003
|
||||
almanac[47]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[47]["Argument_of_Perigee"] = 4.45430067
|
||||
almanac[47]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[47]["week"] = 1390
|
||||
almanac[47]["Commit_date"] = "N/A"
|
||||
almanac[47]["Life_dates"] = {}
|
||||
|
||||
almanac[48] = {}
|
||||
almanac[48]["System"] = SAT_SYS_GLONASS
|
||||
almanac[48]["Number"] = 12
|
||||
almanac[48]["Orbital"] = 2
|
||||
almanac[48]["GLONASS_Data"] = {}
|
||||
almanac[48]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[48]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[48]["Eccentricity"] = 1.184000e-003
|
||||
almanac[48]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[48]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[48]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[48]["SQRT_A"] = 5.050500e+003
|
||||
almanac[48]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[48]["Argument_of_Perigee"] = 5.23930067
|
||||
almanac[48]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[48]["week"] = 1390
|
||||
almanac[48]["Commit_date"] = "N/A"
|
||||
almanac[48]["Life_dates"] = {}
|
||||
|
||||
almanac[49] = {}
|
||||
almanac[49]["System"] = SAT_SYS_GLONASS
|
||||
almanac[49]["Number"] = 13
|
||||
almanac[49]["Orbital"] = 2
|
||||
almanac[49]["GLONASS_Data"] = {}
|
||||
almanac[49]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[49]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[49]["Eccentricity"] = 1.184000e-003
|
||||
almanac[49]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[49]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[49]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[49]["SQRT_A"] = 5.050500e+003
|
||||
almanac[49]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[49]["Argument_of_Perigee"] = 6.02430067
|
||||
almanac[49]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[49]["week"] = 1390
|
||||
almanac[49]["Commit_date"] = "N/A"
|
||||
almanac[49]["Life_dates"] = {}
|
||||
|
||||
almanac[50] = {}
|
||||
almanac[50]["System"] = SAT_SYS_GLONASS
|
||||
almanac[50]["Number"] = 14
|
||||
almanac[50]["Orbital"] = 2
|
||||
almanac[50]["GLONASS_Data"] = {}
|
||||
almanac[50]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[50]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[50]["Eccentricity"] = 1.184000e-003
|
||||
almanac[50]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[50]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[50]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[50]["SQRT_A"] = 5.050500e+003
|
||||
almanac[50]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[50]["Argument_of_Perigee"] = 0.52930067
|
||||
almanac[50]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[50]["week"] = 1390
|
||||
almanac[50]["Commit_date"] = "N/A"
|
||||
almanac[50]["Life_dates"] = {}
|
||||
|
||||
almanac[51] = {}
|
||||
almanac[51]["System"] = SAT_SYS_GLONASS
|
||||
almanac[51]["Number"] = 15
|
||||
almanac[51]["Orbital"] = 2
|
||||
almanac[51]["GLONASS_Data"] = {}
|
||||
almanac[51]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[51]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[51]["Eccentricity"] = 1.184000e-003
|
||||
almanac[51]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[51]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[51]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[51]["SQRT_A"] = 5.050500e+003
|
||||
almanac[51]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[51]["Argument_of_Perigee"] = 1.31430067
|
||||
almanac[51]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[51]["week"] = 1390
|
||||
almanac[51]["Commit_date"] = "N/A"
|
||||
almanac[51]["Life_dates"] = {}
|
||||
|
||||
almanac[52] = {}
|
||||
almanac[52]["System"] = SAT_SYS_GLONASS
|
||||
almanac[52]["Number"] = 16
|
||||
almanac[52]["Orbital"] = 2
|
||||
almanac[52]["GLONASS_Data"] = {}
|
||||
almanac[52]["GLONASS_Data"]["NKU_Number"] = "N/A"
|
||||
almanac[52]["GLONASS_Data"]["Cosmos_Number"] = "N/A"
|
||||
almanac[52]["Eccentricity"] = 1.184000e-003
|
||||
almanac[52]["Time_of_Applicability"] = 0.000000e+000
|
||||
almanac[52]["Orbital_Inclination"] = 1.126443e+000
|
||||
almanac[52]["Rate_of_Right_Ascen"] = 0.000000e+000
|
||||
almanac[52]["SQRT_A"] = 5.050500e+003
|
||||
almanac[52]["Right_Ascen_at_Week"] = 1.79067e+000
|
||||
almanac[52]["Argument_of_Perigee"] = 2.09930067
|
||||
almanac[52]["Mean_Anom"] = -5.519651e+000
|
||||
almanac[52]["week"] = 1390
|
||||
almanac[52]["Commit_date"] = "N/A"
|
||||
almanac[52]["Life_dates"] = {}
|
||||
|
||||
SA_mode = false
|
||||
AS_mode = false
|
||||
@ -0,0 +1,27 @@
|
||||
birds_avail = true --Birds availability. false - there is no birds
|
||||
birds_maximum_hrad = 200 --Maximum altitude above ground al sea level bird could be met
|
||||
birds_maximum_absolute_height = 8000 --Maximum absolute altitude bird could be met
|
||||
birds_minimum_velocity = 40 --Minimum velocity bird could be met
|
||||
birds_delta_time = 3.55
|
||||
birds_probability = {0.006333333*150,
|
||||
0.004166667*150,
|
||||
0.001966667*150,
|
||||
0.001090909*150,
|
||||
0.000741818*150,
|
||||
0.0006*150,
|
||||
0.000510545*150,
|
||||
0.000447273*150,
|
||||
0.000389455*150,
|
||||
0.000349091*150,
|
||||
0.000310909*150,
|
||||
0.000282545*150,
|
||||
0.000250909*150,
|
||||
0.000220364*150,
|
||||
0.000196364*150,
|
||||
0.000174545*150,
|
||||
0.000152727*150,
|
||||
0.000128727*150,
|
||||
0.000103636*150,
|
||||
7.63636E-05*150,
|
||||
0*150
|
||||
}
|
||||
@ -0,0 +1,14 @@
|
||||
settings=
|
||||
{
|
||||
["dials"]=
|
||||
{
|
||||
["channel"]=-1,
|
||||
},
|
||||
["presets"]=
|
||||
{
|
||||
[1]=124000000,
|
||||
[2]=124000000,
|
||||
[3]=131000000,
|
||||
[4]=139000000,
|
||||
},
|
||||
}
|
||||
@ -0,0 +1,51 @@
|
||||
-- Name: AIB-005 - Patrol AI and Randomize Zones
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 10 Jan 2016
|
||||
--
|
||||
-- # Situation:
|
||||
--
|
||||
-- For the red coalition, 2 client slots are foreseen.
|
||||
-- For those players that have not joined the mission, red AI is spawned.
|
||||
-- The red AI should start patrolling an area until fuel is empty and return to the home base.
|
||||
-- For each AI being spawned, ensure that they fly to a random zone defined within the mission editor.
|
||||
-- Right now there are two patrol zones defined, so the AI should start patrolliing in one of these zones.
|
||||
--
|
||||
-- # Test cases:
|
||||
--
|
||||
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.
|
||||
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.
|
||||
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.
|
||||
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.
|
||||
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.
|
||||
-- 6. Ensure that you see the AI patrol in one of the two zones ...
|
||||
|
||||
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
|
||||
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
|
||||
|
||||
-- Define the SPAWN object for the red AI plane template.
|
||||
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
|
||||
-- If a blocked plane exists, this red plane will be ReSpawned.
|
||||
local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
|
||||
|
||||
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
|
||||
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
|
||||
|
||||
-- Create the first polygon zone ...
|
||||
local PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" )
|
||||
local PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 )
|
||||
|
||||
-- Create the second polygon zone ...
|
||||
local PatrolZoneGroup2 = GROUP:FindByName( "PatrolZone2" )
|
||||
local PatrolZone2 = ZONE_POLYGON:New( "PatrolZone2", PatrolZoneGroup2 )
|
||||
|
||||
-- Now, create an array of these zones ...
|
||||
local PatrolZoneArray = { PatrolZone1, PatrolZone2 }
|
||||
|
||||
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
|
||||
|
||||
local Patrol = AI_PATROL_ZONE:New( PatrolZoneArray[math.random( 1, 2 )], 3000, 6000, 400, 600 )
|
||||
Patrol:ManageFuel( 0.2, 60 )
|
||||
Patrol:SetControllable( AIGroup )
|
||||
Patrol:Start()
|
||||
|
||||
end
|
||||
@ -0,0 +1,31 @@
|
||||
env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
|
||||
env.info( 'Moose Generation Timestamp: 20170116_2116' )
|
||||
|
||||
local base = _G
|
||||
|
||||
Include = {}
|
||||
|
||||
Include.File = function( IncludeFile )
|
||||
if not Include.Files[ IncludeFile ] then
|
||||
Include.Files[IncludeFile] = IncludeFile
|
||||
env.info( "Include:" .. IncludeFile .. " from " .. Include.ProgramPath )
|
||||
local f = assert( base.loadfile( Include.ProgramPath .. IncludeFile .. ".lua" ) )
|
||||
if f == nil then
|
||||
error ("Could not load MOOSE file " .. IncludeFile .. ".lua" )
|
||||
else
|
||||
env.info( "Include:" .. IncludeFile .. " loaded from " .. Include.ProgramPath )
|
||||
return f()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Include.ProgramPath = "Scripts/Moose/"
|
||||
|
||||
env.info( "Include.ProgramPath = " .. Include.ProgramPath)
|
||||
|
||||
Include.Files = {}
|
||||
|
||||
Include.File( "Moose" )
|
||||
|
||||
BASE:TraceOnOff( true )
|
||||
env.info( '*** MOOSE INCLUDE END *** ' )
|
||||
@ -0,0 +1,416 @@
|
||||
dictionary =
|
||||
{
|
||||
["DictKey_UnitName_89"] = "",
|
||||
["DictKey_UnitName_67"] = "AI US 1",
|
||||
["DictKey_UnitName_156"] = "RU Client #020",
|
||||
["DictKey_UnitName_297"] = "US Client #023",
|
||||
["DictKey_WptName_310"] = "",
|
||||
["DictKey_GroupName_125"] = "RU Client #010",
|
||||
["DictKey_UnitName_135"] = "RU Client #013",
|
||||
["DictKey_UnitName_374"] = "RU Client #004",
|
||||
["DictKey_WptName_292"] = "",
|
||||
["DictKey_WptName_48"] = "",
|
||||
["DictKey_GroupName_137"] = "RU Client #014",
|
||||
["DictKey_WptName_70"] = "",
|
||||
["DictKey_WptName_295"] = "",
|
||||
["DictKey_UnitName_25"] = "AI RU",
|
||||
["DictKey_GroupName_113"] = "RU Client #006",
|
||||
["DictKey_GroupName_284"] = "US Client #019",
|
||||
["DictKey_UnitName_312"] = "US Client #028",
|
||||
["DictKey_WptName_13"] = "",
|
||||
["DictKey_WptName_124"] = "",
|
||||
["DictKey_WptName_217"] = "",
|
||||
["DictKey_GroupName_10"] = "Client Group 2",
|
||||
["DictKey_GroupName_302"] = "US Client #025",
|
||||
["DictKey_UnitName_258"] = "US Client #010",
|
||||
["DictKey_WptName_181"] = "",
|
||||
["DictKey_WptName_109"] = "",
|
||||
["DictKey_WptName_336"] = "",
|
||||
["DictKey_GroupName_311"] = "US Client #028",
|
||||
["DictKey_GroupName_242"] = "US Client #005",
|
||||
["DictKey_UnitName_74"] = "Pilot #004",
|
||||
["DictKey_WptName_136"] = "",
|
||||
["DictKey_WptName_99"] = "",
|
||||
["DictKey_UnitName_315"] = "US Client #029",
|
||||
["DictKey_UnitName_43"] = "Client 5",
|
||||
["DictKey_GroupName_331"] = "PatrolZone2",
|
||||
["DictKey_WptName_178"] = "",
|
||||
["DictKey_GroupName_30"] = "AI RU",
|
||||
["DictKey_UnitName_249"] = "US Client #007",
|
||||
["DictKey_WptName_53"] = "",
|
||||
["DictKey_UnitName_171"] = "RU Client #025",
|
||||
["DictKey_WptName_289"] = "",
|
||||
["DictKey_GroupName_352"] = "RU Client #008",
|
||||
["DictKey_GroupName_260"] = "US Client #011",
|
||||
["DictKey_descriptionRedTask_2"] = "",
|
||||
["DictKey_WptName_55"] = "",
|
||||
["DictKey_GroupName_33"] = "AI RU",
|
||||
["DictKey_UnitName_183"] = "RU Client #029",
|
||||
["DictKey_WptName_190"] = "",
|
||||
["DictKey_UnitName_216"] = "RU Client #040",
|
||||
["DictKey_WptName_286"] = "",
|
||||
["DictKey_UnitName_153"] = "RU Client #019",
|
||||
["DictKey_WptName_75"] = "",
|
||||
["DictKey_UnitName_105"] = "RU Client #003",
|
||||
["DictKey_GroupName_382"] = "RU Client #007",
|
||||
["DictKey_UnitName_270"] = "US Client #014",
|
||||
["DictKey_WptName_47"] = "",
|
||||
["DictKey_GroupName_170"] = "RU Client #025",
|
||||
["DictKey_UnitName_46"] = "Client 7",
|
||||
["DictKey_WptName_92"] = "",
|
||||
["DictKey_UnitName_380"] = "RU Client #006",
|
||||
["DictKey_GroupName_191"] = "RU Client #032",
|
||||
["DictKey_UnitName_40"] = "Client 6",
|
||||
["DictKey_UnitName_95"] = "Pilot #002",
|
||||
["DictKey_GroupName_296"] = "US Client #023",
|
||||
["DictKey_WptName_244"] = "",
|
||||
["DictKey_UnitName_377"] = "RU Client #005",
|
||||
["DictKey_WptName_9"] = "",
|
||||
["DictKey_UnitName_11"] = "Client 2",
|
||||
["DictKey_GroupName_308"] = "US Client #027",
|
||||
["DictKey_GroupName_27"] = "AI RU",
|
||||
["DictKey_UnitName_22"] = "Client 4",
|
||||
["DictKey_WptName_62"] = "",
|
||||
["DictKey_GroupName_367"] = "RU Client #002",
|
||||
["DictKey_sortie_4"] = "",
|
||||
["DictKey_WptName_333"] = "",
|
||||
["DictKey_UnitName_356"] = "RU Client #009",
|
||||
["DictKey_GroupName_152"] = "RU Client #019",
|
||||
["DictKey_GroupName_281"] = "US Client #018",
|
||||
["DictKey_WptName_235"] = "",
|
||||
["DictKey_UnitName_362"] = "RU Client #011",
|
||||
["DictKey_WptName_375"] = "",
|
||||
["DictKey_GroupName_379"] = "RU Client #006",
|
||||
["DictKey_UnitName_267"] = "US Client #013",
|
||||
["DictKey_GroupName_173"] = "RU Client #026",
|
||||
["DictKey_GroupName_248"] = "US Client #007",
|
||||
["DictKey_WptName_369"] = "",
|
||||
["DictKey_UnitName_58"] = "Pilot #003",
|
||||
["DictKey_WptName_160"] = "",
|
||||
["DictKey_UnitName_246"] = "US Client #006",
|
||||
["DictKey_WptName_163"] = "",
|
||||
["DictKey_WptName_98"] = "",
|
||||
["DictKey_GroupName_340"] = "RU Client #004",
|
||||
["DictKey_UnitName_365"] = "RU Client #012",
|
||||
["DictKey_GroupName_221"] = "RU Client #042",
|
||||
["DictKey_UnitName_318"] = "US Client #030",
|
||||
["DictKey_GroupName_158"] = "RU Client #021",
|
||||
["DictKey_GroupName_320"] = "US Client #031",
|
||||
["DictKey_UnitName_34"] = "AI RU",
|
||||
["DictKey_WptName_208"] = "",
|
||||
["DictKey_WptName_334"] = "",
|
||||
["DictKey_WptName_54"] = "",
|
||||
["DictKey_WptName_82"] = "",
|
||||
["DictKey_UnitName_383"] = "RU Client #007",
|
||||
["DictKey_UnitName_234"] = "US Client #002",
|
||||
["DictKey_GroupName_104"] = "RU Client #003",
|
||||
["DictKey_UnitName_368"] = "RU Client #002",
|
||||
["DictKey_WptName_366"] = "",
|
||||
["DictKey_GroupName_206"] = "RU Client #037",
|
||||
["DictKey_GroupName_24"] = "AI RU",
|
||||
["DictKey_GroupName_325"] = "PatrolZone1",
|
||||
["DictKey_UnitName_225"] = "RU Client #043",
|
||||
["DictKey_WptName_328"] = "",
|
||||
["DictKey_WptName_193"] = "",
|
||||
["DictKey_UnitName_219"] = "RU Client #041",
|
||||
["DictKey_WptName_68"] = "",
|
||||
["DictKey_GroupName_122"] = "RU Client #009",
|
||||
["DictKey_GroupName_266"] = "US Client #013",
|
||||
["DictKey_UnitName_350"] = "RU Client #007",
|
||||
["DictKey_UnitName_341"] = "RU Client #004",
|
||||
["DictKey_UnitName_228"] = "RU Client #044",
|
||||
["DictKey_UnitName_204"] = "RU Client #036",
|
||||
["DictKey_WptName_49"] = "",
|
||||
["DictKey_UnitName_303"] = "US Client #025",
|
||||
["DictKey_GroupName_245"] = "US Client #006",
|
||||
["DictKey_GroupName_275"] = "US Client #016",
|
||||
["DictKey_WptName_90"] = "",
|
||||
["DictKey_UnitName_222"] = "RU Client #042",
|
||||
["DictKey_GroupName_110"] = "RU Client #005",
|
||||
["DictKey_UnitName_120"] = "RU Client #008",
|
||||
["DictKey_WptName_280"] = "",
|
||||
["DictKey_UnitName_144"] = "RU Client #016",
|
||||
["DictKey_UnitName_306"] = "US Client #026",
|
||||
["DictKey_WptName_118"] = "",
|
||||
["DictKey_WptName_307"] = "",
|
||||
["DictKey_UnitName_129"] = "RU Client #011",
|
||||
["DictKey_GroupName_59"] = "Client Group Range 1",
|
||||
["DictKey_GroupName_164"] = "RU Client #023",
|
||||
["DictKey_UnitName_252"] = "US Client #008",
|
||||
["DictKey_WptName_61"] = "",
|
||||
["DictKey_WptName_184"] = "",
|
||||
["DictKey_GroupName_361"] = "RU Client #011",
|
||||
["DictKey_WptName_80"] = "",
|
||||
["DictKey_GroupName_299"] = "US Client #024",
|
||||
["DictKey_GroupName_314"] = "US Client #029",
|
||||
["DictKey_WptName_86"] = "",
|
||||
["DictKey_GroupName_346"] = "RU Client #006",
|
||||
["DictKey_WptName_205"] = "",
|
||||
["DictKey_WptName_390"] = "",
|
||||
["DictKey_WptName_196"] = "",
|
||||
["DictKey_GroupName_263"] = "US Client #012",
|
||||
["DictKey_WptName_238"] = "",
|
||||
["DictKey_WptName_51"] = "",
|
||||
["DictKey_UnitName_150"] = "RU Client #018",
|
||||
["DictKey_WptName_76"] = "",
|
||||
["DictKey_UnitName_291"] = "US Client #021",
|
||||
["DictKey_WptName_127"] = "",
|
||||
["DictKey_GroupName_21"] = "Client Group 4",
|
||||
["DictKey_GroupName_364"] = "RU Client #012",
|
||||
["DictKey_GroupName_278"] = "US Client #017",
|
||||
["DictKey_WptName_44"] = "",
|
||||
["DictKey_WptName_335"] = "",
|
||||
["DictKey_WptName_100"] = "",
|
||||
["DictKey_GroupName_185"] = "RU Client #030",
|
||||
["DictKey_UnitName_321"] = "US Client #031",
|
||||
["DictKey_WptName_112"] = "",
|
||||
["DictKey_GroupName_230"] = "RU Client #045",
|
||||
["DictKey_UnitName_201"] = "RU Client #035",
|
||||
["DictKey_WptName_145"] = "",
|
||||
["DictKey_GroupName_128"] = "RU Client #011",
|
||||
["DictKey_descriptionBlueTask_3"] = "",
|
||||
["DictKey_WptName_241"] = "",
|
||||
["DictKey_descriptionText_1"] = "-- Name: AIB-005 - Patrol AI and Randomize Zones\
|
||||
-- Author: FlightControl\
|
||||
-- Date Created: 10 Jan 2016\
|
||||
--\
|
||||
-- # Situation:\
|
||||
--\
|
||||
-- For the red coalition, 2 client slots are foreseen.\
|
||||
-- For those players that have not joined the mission, red AI is spawned.\
|
||||
-- The red AI should start patrolling an area until fuel is empty and return to the home base.\
|
||||
-- For each AI being spawned, ensure that they fly to a random zone defined within the mission editor.\
|
||||
-- Right now there are two patrol zones defined, so the AI should start patrolliing in one of these zones.\
|
||||
-- \
|
||||
-- # Test cases:\
|
||||
-- \
|
||||
-- 1. If no player is logging into the red slots, 2 red AI planes should be alive.\
|
||||
-- 2. If a player joins one red slot, one red AI plane should return to the nearest home base.\
|
||||
-- 3. If two players join the red slots, no AI plane should be spawned, and all airborne AI planes should return to the nearest home base.\
|
||||
-- 4. Spawned AI should take-off from the airbase, and start patrolling the area around Anapa.\
|
||||
-- 5. When the AI is out-of-fuel, it should report it is returning to the home base, and land at Anapa.\
|
||||
-- 6. Ensure that you see the AI patrol in one of the two zones ...\
|
||||
",
|
||||
["DictKey_GroupName_134"] = "RU Client #013",
|
||||
["DictKey_UnitName_102"] = "RU Client #002",
|
||||
["DictKey_WptName_378"] = "",
|
||||
["DictKey_GroupName_224"] = "RU Client #043",
|
||||
["DictKey_UnitName_371"] = "RU Client #003",
|
||||
["DictKey_UnitName_392"] = "RU Client #010",
|
||||
["DictKey_UnitName_108"] = "RU Client #004",
|
||||
["DictKey_UnitName_132"] = "RU Client #012",
|
||||
["DictKey_UnitName_174"] = "RU Client #026",
|
||||
["DictKey_WptName_274"] = "",
|
||||
["DictKey_GroupName_176"] = "RU Client #027",
|
||||
["DictKey_WptName_339"] = "",
|
||||
["DictKey_WptName_199"] = "",
|
||||
["DictKey_UnitName_123"] = "RU Client #009",
|
||||
["DictKey_WptName_81"] = "",
|
||||
["DictKey_UnitName_213"] = "RU Client #039",
|
||||
["DictKey_WptName_211"] = "",
|
||||
["DictKey_GroupName_227"] = "RU Client #044",
|
||||
["DictKey_WptName_77"] = "",
|
||||
["DictKey_WptName_29"] = "",
|
||||
["DictKey_WptName_166"] = "",
|
||||
["DictKey_WptName_396"] = "",
|
||||
["DictKey_UnitName_168"] = "RU Client #024",
|
||||
["DictKey_UnitName_210"] = "RU Client #038",
|
||||
["DictKey_WptName_169"] = "",
|
||||
["DictKey_GroupName_7"] = "US Client #001",
|
||||
["DictKey_WptName_384"] = "",
|
||||
["DictKey_WptName_354"] = "",
|
||||
["DictKey_GroupName_143"] = "RU Client #016",
|
||||
["DictKey_UnitName_288"] = "US Client #020",
|
||||
["DictKey_GroupName_155"] = "RU Client #020",
|
||||
["DictKey_GroupName_236"] = "US Client #003",
|
||||
["DictKey_ActionText_17"] = "",
|
||||
["DictKey_WptName_157"] = "",
|
||||
["DictKey_UnitName_114"] = "RU Client #006",
|
||||
["DictKey_WptName_298"] = "",
|
||||
["DictKey_WptName_142"] = "",
|
||||
["DictKey_GroupName_254"] = "US Client #009",
|
||||
["DictKey_WptName_91"] = "",
|
||||
["DictKey_WptName_259"] = "",
|
||||
["DictKey_WptName_23"] = "",
|
||||
["DictKey_WptName_172"] = "",
|
||||
["DictKey_WptName_214"] = "",
|
||||
["DictKey_UnitName_264"] = "US Client #012",
|
||||
["DictKey_WptName_151"] = "",
|
||||
["DictKey_UnitName_15"] = "AI US 2",
|
||||
["DictKey_GroupName_45"] = "Client Group 7",
|
||||
["DictKey_WptName_71"] = "",
|
||||
["DictKey_WptName_26"] = "",
|
||||
["DictKey_UnitName_57"] = "Pilot #002",
|
||||
["DictKey_UnitName_31"] = "AI RU",
|
||||
["DictKey_UnitName_111"] = "RU Client #005",
|
||||
["DictKey_WptName_12"] = "",
|
||||
["DictKey_GroupName_39"] = "Client Group 6",
|
||||
["DictKey_WptName_52"] = "",
|
||||
["DictKey_UnitName_159"] = "RU Client #021",
|
||||
["DictKey_WptName_38"] = "",
|
||||
["DictKey_UnitName_138"] = "RU Client #014",
|
||||
["DictKey_WptName_330"] = "",
|
||||
["DictKey_UnitName_309"] = "US Client #027",
|
||||
["DictKey_WptName_85"] = "",
|
||||
["DictKey_GroupName_290"] = "US Client #021",
|
||||
["DictKey_GroupName_373"] = "RU Client #004",
|
||||
["DictKey_UnitName_240"] = "US Client #004",
|
||||
["DictKey_GroupName_358"] = "RU Client #010",
|
||||
["DictKey_WptName_247"] = "",
|
||||
["DictKey_WptName_223"] = "",
|
||||
["DictKey_WptName_324"] = "",
|
||||
["DictKey_GroupName_18"] = "RU Client #001",
|
||||
["DictKey_WptName_148"] = "",
|
||||
["DictKey_GroupName_349"] = "RU Client #007",
|
||||
["DictKey_GroupName_36"] = "AI RU",
|
||||
["DictKey_WptName_130"] = "",
|
||||
["DictKey_WptName_381"] = "",
|
||||
["DictKey_UnitName_180"] = "RU Client #028",
|
||||
["DictKey_UnitName_117"] = "RU Client #007",
|
||||
["DictKey_WptName_329"] = "",
|
||||
["DictKey_GroupName_73"] = "Patrol Zone Blue",
|
||||
["DictKey_WptName_121"] = "",
|
||||
["DictKey_WptName_78"] = "",
|
||||
["DictKey_UnitName_147"] = "RU Client #017",
|
||||
["DictKey_UnitName_56"] = "Pilot #001",
|
||||
["DictKey_GroupName_203"] = "RU Client #036",
|
||||
["DictKey_GroupName_337"] = "RU Client #003",
|
||||
["DictKey_WptName_304"] = "",
|
||||
["DictKey_WptName_103"] = "",
|
||||
["DictKey_WptName_265"] = "",
|
||||
["DictKey_GroupName_14"] = "AI US 2",
|
||||
["DictKey_UnitName_282"] = "US Client #018",
|
||||
["DictKey_WptName_357"] = "",
|
||||
["DictKey_WptName_175"] = "",
|
||||
["DictKey_WptName_327"] = "",
|
||||
["DictKey_WptName_342"] = "",
|
||||
["DictKey_WptName_154"] = "",
|
||||
["DictKey_GroupName_391"] = "RU Client #010",
|
||||
["DictKey_UnitName_359"] = "RU Client #010",
|
||||
["DictKey_GroupName_197"] = "RU Client #034",
|
||||
["DictKey_GroupName_42"] = "Client Group 5",
|
||||
["DictKey_WptName_283"] = "",
|
||||
["DictKey_GroupName_161"] = "RU Client #022",
|
||||
["DictKey_UnitName_19"] = "RU Client #001",
|
||||
["DictKey_UnitName_237"] = "US Client #003",
|
||||
["DictKey_WptName_65"] = "",
|
||||
["DictKey_WptName_372"] = "",
|
||||
["DictKey_WptName_322"] = "",
|
||||
["DictKey_WptName_97"] = "",
|
||||
["DictKey_WptName_360"] = "",
|
||||
["DictKey_GroupName_131"] = "RU Client #012",
|
||||
["DictKey_WptName_16"] = "",
|
||||
["DictKey_GroupName_101"] = "RU Client #002",
|
||||
["DictKey_WptName_202"] = "",
|
||||
["DictKey_UnitName_198"] = "RU Client #034",
|
||||
["DictKey_WptName_253"] = "",
|
||||
["DictKey_GroupName_394"] = "RU Client #011",
|
||||
["DictKey_WptName_32"] = "",
|
||||
["DictKey_UnitName_279"] = "US Client #017",
|
||||
["DictKey_GroupName_305"] = "US Client #026",
|
||||
["DictKey_UnitName_141"] = "RU Client #015",
|
||||
["DictKey_WptName_79"] = "",
|
||||
["DictKey_UnitName_207"] = "RU Client #037",
|
||||
["DictKey_WptName_250"] = "",
|
||||
["DictKey_GroupName_116"] = "RU Client #007",
|
||||
["DictKey_GroupName_94"] = "Patrol Zone Red",
|
||||
["DictKey_GroupName_212"] = "RU Client #039",
|
||||
["DictKey_GroupName_233"] = "US Client #002",
|
||||
["DictKey_GroupName_200"] = "RU Client #035",
|
||||
["DictKey_WptName_96"] = "",
|
||||
["DictKey_WptName_50"] = "",
|
||||
["DictKey_WptName_115"] = "",
|
||||
["DictKey_WptName_226"] = "",
|
||||
["DictKey_UnitName_126"] = "RU Client #010",
|
||||
["DictKey_UnitName_243"] = "US Client #005",
|
||||
["DictKey_WptName_316"] = "",
|
||||
["DictKey_WptName_69"] = "",
|
||||
["DictKey_UnitName_347"] = "RU Client #006",
|
||||
["DictKey_GroupName_209"] = "RU Client #038",
|
||||
["DictKey_UnitName_28"] = "AI RU",
|
||||
["DictKey_GroupName_215"] = "RU Client #040",
|
||||
["DictKey_WptName_64"] = "",
|
||||
["DictKey_UnitName_192"] = "RU Client #032",
|
||||
["DictKey_UnitName_338"] = "RU Client #003",
|
||||
["DictKey_GroupName_257"] = "US Client #010",
|
||||
["DictKey_GroupName_188"] = "RU Client #031",
|
||||
["DictKey_GroupName_107"] = "RU Client #004",
|
||||
["DictKey_UnitName_255"] = "US Client #009",
|
||||
["DictKey_UnitName_231"] = "RU Client #045",
|
||||
["DictKey_UnitName_88"] = "Pilot #001",
|
||||
["DictKey_WptName_232"] = "",
|
||||
["DictKey_UnitName_195"] = "RU Client #033",
|
||||
["DictKey_GroupName_370"] = "RU Client #003",
|
||||
["DictKey_WptName_229"] = "",
|
||||
["DictKey_WptName_256"] = "",
|
||||
["DictKey_WptName_345"] = "",
|
||||
["DictKey_WptName_277"] = "",
|
||||
["DictKey_WptName_63"] = "",
|
||||
["DictKey_WptName_363"] = "",
|
||||
["DictKey_GroupName_167"] = "RU Client #024",
|
||||
["DictKey_GroupName_385"] = "RU Client #008",
|
||||
["DictKey_GroupName_376"] = "RU Client #005",
|
||||
["DictKey_UnitName_60"] = "Client Range 1",
|
||||
["DictKey_UnitName_326"] = "Pilot #001",
|
||||
["DictKey_GroupName_388"] = "RU Client #009",
|
||||
["DictKey_GroupName_251"] = "US Client #008",
|
||||
["DictKey_WptName_41"] = "",
|
||||
["DictKey_UnitName_273"] = "US Client #015",
|
||||
["DictKey_GroupName_66"] = "AI US",
|
||||
["DictKey_WptName_87"] = "",
|
||||
["DictKey_GroupName_343"] = "RU Client #005",
|
||||
["DictKey_GroupName_119"] = "RU Client #008",
|
||||
["DictKey_WptName_268"] = "",
|
||||
["DictKey_WptName_220"] = "",
|
||||
["DictKey_WptName_262"] = "",
|
||||
["DictKey_WptName_83"] = "",
|
||||
["DictKey_WptName_72"] = "",
|
||||
["DictKey_UnitName_276"] = "US Client #016",
|
||||
["DictKey_WptName_387"] = "",
|
||||
["DictKey_GroupName_272"] = "US Client #015",
|
||||
["DictKey_WptName_187"] = "",
|
||||
["DictKey_UnitName_189"] = "RU Client #031",
|
||||
["DictKey_UnitName_162"] = "RU Client #022",
|
||||
["DictKey_GroupName_146"] = "RU Client #017",
|
||||
["DictKey_GroupName_140"] = "RU Client #015",
|
||||
["DictKey_GroupName_239"] = "US Client #004",
|
||||
["DictKey_UnitName_353"] = "RU Client #008",
|
||||
["DictKey_UnitName_386"] = "RU Client #008",
|
||||
["DictKey_WptName_351"] = "",
|
||||
["DictKey_WptName_313"] = "",
|
||||
["DictKey_UnitName_93"] = "Pilot #001",
|
||||
["DictKey_GroupName_287"] = "US Client #020",
|
||||
["DictKey_UnitName_395"] = "RU Client #011",
|
||||
["DictKey_UnitName_332"] = "Pilot #002",
|
||||
["DictKey_WptName_133"] = "",
|
||||
["DictKey_UnitName_186"] = "RU Client #030",
|
||||
["DictKey_GroupName_194"] = "RU Client #033",
|
||||
["DictKey_GroupName_179"] = "RU Client #028",
|
||||
["DictKey_GroupName_269"] = "US Client #014",
|
||||
["DictKey_WptName_20"] = "",
|
||||
["DictKey_WptName_348"] = "",
|
||||
["DictKey_WptName_301"] = "",
|
||||
["DictKey_UnitName_285"] = "US Client #019",
|
||||
["DictKey_UnitName_344"] = "RU Client #005",
|
||||
["DictKey_WptName_393"] = "",
|
||||
["DictKey_WptName_84"] = "",
|
||||
["DictKey_GroupName_355"] = "RU Client #009",
|
||||
["DictKey_UnitName_177"] = "RU Client #027",
|
||||
["DictKey_UnitName_37"] = "AI RU",
|
||||
["DictKey_WptName_319"] = "",
|
||||
["DictKey_WptName_106"] = "",
|
||||
["DictKey_UnitName_294"] = "US Client #022",
|
||||
["DictKey_UnitName_165"] = "RU Client #023",
|
||||
["DictKey_WptName_35"] = "",
|
||||
["DictKey_UnitName_261"] = "US Client #011",
|
||||
["DictKey_GroupName_293"] = "US Client #022",
|
||||
["DictKey_UnitName_389"] = "RU Client #009",
|
||||
["DictKey_GroupName_182"] = "RU Client #029",
|
||||
["DictKey_UnitName_300"] = "US Client #024",
|
||||
["DictKey_GroupName_317"] = "US Client #030",
|
||||
["DictKey_WptName_271"] = "",
|
||||
["DictKey_WptName_139"] = "",
|
||||
["DictKey_GroupName_149"] = "RU Client #018",
|
||||
["DictKey_GroupName_218"] = "RU Client #041",
|
||||
["DictKey_UnitName_8"] = "US Client #001",
|
||||
} -- end of dictionary
|
||||
@ -0,0 +1,5 @@
|
||||
mapResource =
|
||||
{
|
||||
["ResKey_Action_323"] = "Moose.lua",
|
||||
["ResKey_Action_6"] = "AIB-005 - Patrol AI and Randomize Zones.lua",
|
||||
} -- end of mapResource
|
||||
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,229 @@
|
||||
options =
|
||||
{
|
||||
["playerName"] = "Killer",
|
||||
["miscellaneous"] =
|
||||
{
|
||||
["headmove"] = true,
|
||||
["TrackIR_external_views"] = true,
|
||||
["f5_nearest_ac"] = true,
|
||||
["f11_free_camera"] = true,
|
||||
["F2_view_effects"] = 2,
|
||||
["f10_awacs"] = true,
|
||||
["Coordinate_Display"] = "Lat Long",
|
||||
["accidental_failures"] = false,
|
||||
["force_feedback_enabled"] = true,
|
||||
["synchronize_controls"] = false,
|
||||
["show_pilot_body"] = true,
|
||||
}, -- end of ["miscellaneous"]
|
||||
["difficulty"] =
|
||||
{
|
||||
["padlock"] = true,
|
||||
["labels"] = false,
|
||||
["easyCommunication"] = true,
|
||||
["easyRadar"] = false,
|
||||
["fuel"] = false,
|
||||
["miniHUD"] = false,
|
||||
["tips"] = true,
|
||||
["birds"] = 0,
|
||||
["optionsView"] = "optview_all",
|
||||
["permitCrash"] = true,
|
||||
["immortal"] = false,
|
||||
["cockpitStatusBarAllowed"] = false,
|
||||
["cockpitVisualRM"] = true,
|
||||
["easyFlight"] = false,
|
||||
["reports"] = true,
|
||||
["hideStick"] = false,
|
||||
["radio"] = true,
|
||||
["externalViews"] = true,
|
||||
["units"] = "metric",
|
||||
["userMarks"] = true,
|
||||
["cockpitLanguage"] = "english",
|
||||
["spectatorExternalViews"] = true,
|
||||
["userSnapView"] = true,
|
||||
["avionicsLanguage"] = "native",
|
||||
["impostors"] = "medium",
|
||||
["iconsTheme"] = "nato",
|
||||
["map"] = true,
|
||||
["weapons"] = false,
|
||||
["setGlobal"] = true,
|
||||
["geffect"] = "realistic",
|
||||
}, -- end of ["difficulty"]
|
||||
["VR"] =
|
||||
{
|
||||
["use_mouse"] = false,
|
||||
["enable"] = true,
|
||||
["box_mouse_cursor"] = true,
|
||||
["pixel_density"] = 1,
|
||||
}, -- end of ["VR"]
|
||||
["graphics"] =
|
||||
{
|
||||
["OculusRift"] = false,
|
||||
["color"] = "32",
|
||||
["LensEffects"] = 3,
|
||||
["heatBlr"] = 2,
|
||||
["scenes"] = "high",
|
||||
["water"] = 2,
|
||||
["visibRange"] = "High",
|
||||
["treesVisibility"] = 25000,
|
||||
["aspect"] = 1.25,
|
||||
["lights"] = 2,
|
||||
["HDR"] = 1,
|
||||
["MSAA"] = 2,
|
||||
["civTraffic"] = "high",
|
||||
["clutterMaxDistance"] = 1500,
|
||||
["terrainTextures"] = "max",
|
||||
["multiMonitorSetup"] = "1camera",
|
||||
["shadowTree"] = true,
|
||||
["fullScreen"] = false,
|
||||
["disableAero"] = false,
|
||||
["DOF"] = 0,
|
||||
["clouds"] = 1,
|
||||
["flatTerrainShadows"] = 1,
|
||||
["cockpitShadows"] = true,
|
||||
["height"] = 1024,
|
||||
["width"] = 1280,
|
||||
["shadows"] = 4,
|
||||
["TranspSSAA"] = false,
|
||||
["sync"] = true,
|
||||
["preloadRadius"] = 73885,
|
||||
["anisotropy"] = 2,
|
||||
["haze"] = 1,
|
||||
["textures"] = 2,
|
||||
["effects"] = 3,
|
||||
}, -- end of ["graphics"]
|
||||
["plugins"] =
|
||||
{
|
||||
["CA"] =
|
||||
{
|
||||
["kompass_options"] = 1,
|
||||
["ground_target_info"] = true,
|
||||
["ground_aim_helper"] = true,
|
||||
["ground_platform_shake"] = true,
|
||||
["ground_automatic"] = true,
|
||||
}, -- end of ["CA"]
|
||||
["M-2000C"] =
|
||||
{
|
||||
["UNI_NODRIFT"] = false,
|
||||
["TDC_"] = false,
|
||||
["CPLocalList"] = "default",
|
||||
["PPA_TOTPAR"] = false,
|
||||
["UNI_ALIGNED"] = false,
|
||||
}, -- end of ["M-2000C"]
|
||||
["A-10C"] =
|
||||
{
|
||||
["CPLocalList"] = "default",
|
||||
}, -- end of ["A-10C"]
|
||||
["FC3"] =
|
||||
{
|
||||
["CPLocalList_F-15C"] = "default",
|
||||
["CPLocalList_MiG-29S"] = "default",
|
||||
["CPLocalList_MiG-29A"] = "default",
|
||||
["CPLocalList_Su-25"] = "default",
|
||||
["CPLocalList_A-10A"] = "default",
|
||||
["CPLocalList_Su-27"] = "chinese",
|
||||
["CPLocalList_MiG-29G"] = "default",
|
||||
["CPLocalList_Su-33"] = "default",
|
||||
}, -- end of ["FC3"]
|
||||
["Hawk"] =
|
||||
{
|
||||
["CPLocalList"] = "high",
|
||||
}, -- end of ["Hawk"]
|
||||
["P-51D"] =
|
||||
{
|
||||
["assistance"] = 100,
|
||||
["CPLocalList"] = "default",
|
||||
["autoRudder"] = false,
|
||||
}, -- end of ["P-51D"]
|
||||
["TF-51D"] =
|
||||
{
|
||||
["assistance"] = 100,
|
||||
["CPLocalList"] = "default",
|
||||
["autoRudder"] = false,
|
||||
}, -- end of ["TF-51D"]
|
||||
["MiG-21Bis"] =
|
||||
{
|
||||
["Engine"] = false,
|
||||
["Shake"] = 100,
|
||||
["CustomCockpit"] = false,
|
||||
["Reticle"] = false,
|
||||
["Freeze"] = false,
|
||||
}, -- end of ["MiG-21Bis"]
|
||||
["F-86F"] =
|
||||
{
|
||||
["landSeatAdjustF86"] = true,
|
||||
["aiHelper"] = false,
|
||||
["CPLocalList"] = "default",
|
||||
["NoseWheelSteeringSimpleBehaviourF86"] = true,
|
||||
["gunCamera"] = 0,
|
||||
}, -- end of ["F-86F"]
|
||||
["Su-25T"] =
|
||||
{
|
||||
["CPLocalList"] = "default",
|
||||
}, -- end of ["Su-25T"]
|
||||
["Mi-8MTV2"] =
|
||||
{
|
||||
["Mi8TrimmingMethod"] = 0,
|
||||
["Mi8AutopilotAdjustment"] = false,
|
||||
["gunCamera"] = 0,
|
||||
["controlHelperMi8"] = false,
|
||||
["weapTooltipsMi8"] = true,
|
||||
["Mi8RudderTrimmer"] = false,
|
||||
["CPLocalList"] = "default",
|
||||
["altMi8TrimmingMethod"] = false,
|
||||
["Mi8FOV"] = 120,
|
||||
}, -- end of ["Mi-8MTV2"]
|
||||
["MiG-15bis"] =
|
||||
{
|
||||
["autoLeanToAimMiG15"] = true,
|
||||
["CPLocalList"] = "chinese",
|
||||
["gunCamera"] = 0,
|
||||
["aiHelper"] = false,
|
||||
}, -- end of ["MiG-15bis"]
|
||||
["FW-190D9"] =
|
||||
{
|
||||
["assistance"] = 100,
|
||||
["CPLocalList"] = "default",
|
||||
["autoRudder"] = false,
|
||||
}, -- end of ["FW-190D9"]
|
||||
["UH-1H"] =
|
||||
{
|
||||
["UHTrackIRAiming"] = true,
|
||||
["autoPilot"] = true,
|
||||
["UHTrimmingMethod"] = 0,
|
||||
["altUHTrimmingMethod"] = false,
|
||||
["CPLocalList"] = "default",
|
||||
["weapTooltips"] = true,
|
||||
["UHRudderTrimmer"] = false,
|
||||
}, -- end of ["UH-1H"]
|
||||
["Ka-50"] =
|
||||
{
|
||||
["altTrimmingMethod"] = false,
|
||||
["Ka50RudderTrimmer"] = false,
|
||||
["CPLocalList"] = "english",
|
||||
}, -- end of ["Ka-50"]
|
||||
}, -- end of ["plugins"]
|
||||
["format"] = 1,
|
||||
["sound"] =
|
||||
{
|
||||
["hear_in_helmet"] = false,
|
||||
["headphones"] = 100,
|
||||
["cockpit"] = 100,
|
||||
["GBreathEffect"] = true,
|
||||
["gui"] = 100,
|
||||
["volume"] = 100,
|
||||
["radioSpeech"] = true,
|
||||
["music"] = 100,
|
||||
["subtitles"] = true,
|
||||
["world"] = 100,
|
||||
}, -- end of ["sound"]
|
||||
["views"] =
|
||||
{
|
||||
["cockpit"] =
|
||||
{
|
||||
["mirrors"] = false,
|
||||
["reflections"] = false,
|
||||
["avionics"] = 3,
|
||||
["russianHud"] = false,
|
||||
}, -- end of ["cockpit"]
|
||||
}, -- end of ["views"]
|
||||
} -- end of options
|
||||
@ -0,0 +1,807 @@
|
||||
warehouses =
|
||||
{
|
||||
["airports"] =
|
||||
{
|
||||
[12] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "RED",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [12]
|
||||
[13] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "BLUE",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [13]
|
||||
[14] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "RED",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [14]
|
||||
[15] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "RED",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [15]
|
||||
[16] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "BLUE",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [16]
|
||||
[17] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [17]
|
||||
[18] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [18]
|
||||
[19] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [19]
|
||||
[20] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [20]
|
||||
[21] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [21]
|
||||
[22] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [22]
|
||||
[23] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [23]
|
||||
[24] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [24]
|
||||
[25] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [25]
|
||||
[26] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [26]
|
||||
[27] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [27]
|
||||
[28] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [28]
|
||||
[29] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [29]
|
||||
[30] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [30]
|
||||
[31] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [31]
|
||||
[32] =
|
||||
{
|
||||
["gasoline"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["gasoline"]
|
||||
["unlimitedMunitions"] = true,
|
||||
["methanol_mixture"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["methanol_mixture"]
|
||||
["OperatingLevel_Air"] = 10,
|
||||
["diesel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["diesel"]
|
||||
["speed"] = 16.666666,
|
||||
["size"] = 100,
|
||||
["periodicity"] = 30,
|
||||
["suppliers"] =
|
||||
{
|
||||
}, -- end of ["suppliers"]
|
||||
["coalition"] = "NEUTRAL",
|
||||
["jet_fuel"] =
|
||||
{
|
||||
["InitFuel"] = 100,
|
||||
}, -- end of ["jet_fuel"]
|
||||
["OperatingLevel_Eqp"] = 10,
|
||||
["unlimitedFuel"] = true,
|
||||
["aircrafts"] =
|
||||
{
|
||||
}, -- end of ["aircrafts"]
|
||||
["weapons"] =
|
||||
{
|
||||
}, -- end of ["weapons"]
|
||||
["OperatingLevel_Fuel"] = 10,
|
||||
["unlimitedAircrafts"] = true,
|
||||
}, -- end of [32]
|
||||
}, -- end of ["airports"]
|
||||
["warehouses"] =
|
||||
{
|
||||
}, -- end of ["warehouses"]
|
||||
} -- end of warehouses
|
||||
@ -0,0 +1,43 @@
|
||||
-- Name: AIB-005 - Patrol AI and Randomize Zones
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 10 Jan 2016
|
||||
--
|
||||
-- # Situation:
|
||||
--
|
||||
-- For the red coalition, 2 client slots are foreseen.
|
||||
-- For those players that have not joined the mission, red AI is spawned.
|
||||
-- You'll notice a lot of AI is being spawned, as there are a lot of slots...
|
||||
-- If the SPAWN API :InitCleanUp( secs ) is NOT used, you'll notice that the planes block each other on the runway.
|
||||
-- After a short period of time, nothing will move anymore...
|
||||
-- The :InitCleanUp( seconds ) API of the SPAWN class ensure that any AI that is parked longer than the
|
||||
-- specified amount of seconds, is respawned back at the parking position.
|
||||
-- This frees up the other planes departing, and the airbase is in this way decluttered...
|
||||
--
|
||||
-- # Test cases:
|
||||
--
|
||||
-- 1. Observe the de-cluttering of planes at Krymsk.
|
||||
-- 2. Play with the InitCleanUp API of the SPAWN class, extende the amount of seconds to find the optimal setting.
|
||||
|
||||
-- Define the SET of CLIENTs from the red coalition. This SET is filled during startup.
|
||||
local RU_PlanesClientSet = SET_CLIENT:New():FilterCountries( "RUSSIA" ):FilterCategories( "plane" )
|
||||
|
||||
-- Define the SPAWN object for the red AI plane template.
|
||||
-- We use InitCleanUp to check every 20 seconds, if there are no planes blocked at the airbase, waithing for take-off.
|
||||
-- If a blocked plane exists, this red plane will be ReSpawned.
|
||||
local RU_PlanesSpawn = SPAWN:New( "AI RU" ):InitCleanUp( 20 )
|
||||
|
||||
-- Start the AI_BALANCER, using the SET of red CLIENTs, and the SPAWN object as a parameter.
|
||||
local RU_AI_Balancer = AI_BALANCER:New( RU_PlanesClientSet, RU_PlanesSpawn )
|
||||
|
||||
-- Create the first polygon zone ...
|
||||
local PatrolZoneGroup1 = GROUP:FindByName( "PatrolZone1" )
|
||||
local PatrolZone1 = ZONE_POLYGON:New( "PatrolZone1", PatrolZoneGroup1 )
|
||||
|
||||
function RU_AI_Balancer:OnAfterSpawned( SetGroup, From, Event, To, AIGroup )
|
||||
|
||||
local Patrol = AI_PATROL_ZONE:New( PatrolZone1, 3000, 6000, 400, 600 )
|
||||
Patrol:ManageFuel( 0.2, 60 )
|
||||
Patrol:SetControllable( AIGroup )
|
||||
Patrol:__Start( 5 )
|
||||
|
||||
end
|
||||
Binary file not shown.
@ -0,0 +1,18 @@
|
||||
-- Name: CAP-001 - Combat Air Patrol
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 16 January 2017
|
||||
--
|
||||
-- # Situation:
|
||||
--
|
||||
-- # Test cases:
|
||||
--
|
||||
|
||||
local CapPlane = GROUP:FindByName( "Plane" )
|
||||
|
||||
local PatrolZone = ZONE:New( "Patrol Zone" )
|
||||
|
||||
local AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
|
||||
|
||||
AICapZone:SetControllable( CapPlane )
|
||||
|
||||
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
|
||||
Binary file not shown.
@ -0,0 +1,19 @@
|
||||
-- Name: CAP-001 - Combat Air Patrol
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 16 January 2017
|
||||
--
|
||||
-- # Situation:
|
||||
--
|
||||
-- # Test cases:
|
||||
--
|
||||
|
||||
local CapPlane = GROUP:FindByName( "Plane" )
|
||||
|
||||
local PatrolZone = ZONE:New( "Patrol Zone" )
|
||||
|
||||
local AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
|
||||
|
||||
AICapZone:SetControllable( CapPlane )
|
||||
AICapZone:SetEngageRange( 20000 ) -- Set the Engage Range to 20.000 meters. The AI won't engage when the enemy is beyond 20.000 meters.
|
||||
|
||||
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
|
||||
Binary file not shown.
@ -0,0 +1,23 @@
|
||||
-- Name: CAP-001 - Combat Air Patrol
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 16 January 2017
|
||||
--
|
||||
-- # Situation:
|
||||
--
|
||||
-- # Test cases:
|
||||
--
|
||||
|
||||
local CapPlane = GROUP:FindByName( "Plane" )
|
||||
|
||||
local PatrolZone = ZONE:New( "Patrol Zone" )
|
||||
|
||||
local AICapZone = AI_CAP_ZONE:New( PatrolZone, 500, 1000, 500, 600 )
|
||||
|
||||
local EngageZoneGroup = GROUP:FindByName( "Engage Zone" )
|
||||
|
||||
local CapEngageZone = ZONE_POLYGON:New( "Engage Zone", EngageZoneGroup )
|
||||
|
||||
AICapZone:SetControllable( CapPlane )
|
||||
AICapZone:SetEngageZone( CapEngageZone ) -- Set the Engage Zone. The AI will only engage when the bogeys are within the CapEngageZone.
|
||||
|
||||
AICapZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
|
||||
Binary file not shown.
@ -0,0 +1,59 @@
|
||||
-- Name: CAS in a ZONE
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 13 January 2017
|
||||
--
|
||||
-- # Situation:
|
||||
--
|
||||
-- # Test cases:
|
||||
--
|
||||
-- Create a local variable (in this case called CASEngagementZone) and
|
||||
-- using the ZONE function find the pre-defined zone called "Engagement Zone"
|
||||
-- currently on the map and assign it to this variable
|
||||
local CASEngagementZone = ZONE:New( "Engagement Zone" )
|
||||
|
||||
-- Create a local variable (in this case called CASPlane) and
|
||||
-- using the GROUP function find the aircraft group called "Plane" and assign to this variable
|
||||
local CASPlane = GROUP:FindByName( "Plane" )
|
||||
|
||||
-- Create a local Variable (in this cased called PatrolZone and
|
||||
-- using the ZONE function find the pre-defined zone called "Patrol Zone" and assign it to this variable
|
||||
local PatrolZone = ZONE:New( "Patrol Zone" )
|
||||
|
||||
-- Create and object (in this case called AICasZone) and
|
||||
-- using the functions AI_CAS_ZONE assign the parameters that define this object
|
||||
-- (in this case PatrolZone, 500, 1000, 500, 600, CASEngagementZone)
|
||||
local AICasZone = AI_CAS_ZONE:New( PatrolZone, 500, 1000, 500, 600, CASEngagementZone )
|
||||
|
||||
-- Create an object (in this case called Targets) and
|
||||
-- using the GROUP function find the group labeled "Targets" and assign it to this object
|
||||
local Targets = GROUP:FindByName("Targets")
|
||||
|
||||
|
||||
-- Tell the program to use the object (in this case called CASPlane) as the group to use in the CAS function
|
||||
AICasZone:SetControllable( CASPlane )
|
||||
|
||||
-- Tell the group CASPlane to start the mission in 1 second.
|
||||
AICasZone:__Start( 1 ) -- They should statup, and start patrolling in the PatrolZone.
|
||||
|
||||
-- After 10 minutes, tell the group CASPlane to engage the targets located in the engagement zone called CASEngagement Zone. (600 is 600 seconds)
|
||||
AICasZone:__Engage( 600 )
|
||||
|
||||
-- Check every 60 seconds whether the Targets have been eliminated.
|
||||
-- When the trigger completed has been fired, the Plane will go back to the Patrol Zone.
|
||||
Check, CheckScheduleID = SCHEDULER:New(nil,
|
||||
function()
|
||||
BASE:E( { "In Scheduler: ", Targets:GetSize() } )
|
||||
if Targets:IsAlive() and Targets:GetSize() > 5 then
|
||||
BASE:E("Still alive")
|
||||
else
|
||||
BASE:E("Destroyed")
|
||||
AICasZone:__Accomplish( 1 ) -- Now they should fly back to teh patrolzone and patrol.
|
||||
Check:Stop(CheckScheduleID)
|
||||
end
|
||||
end, {}, 20, 60, 0.2 )
|
||||
|
||||
|
||||
-- When the targets in the zone are destroyed, (see scheduled function), the planes will return home ...
|
||||
function AICasZone:OnAfterAccomplish( Controllable, From, Event, To )
|
||||
AICasZone:__RTB( 1 )
|
||||
end
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -12,13 +12,14 @@ local CargoCarrierTo = UNIT:FindByName( "CarrierTo" )
|
||||
InfantryCargo:Board( CargoCarrierFrom )
|
||||
|
||||
-- Once the Cargo has been loaded into the Carrier, drive to a point and unload the Cargo.
|
||||
function InfantryCargo:OnAfterLoaded()
|
||||
function InfantryCargo:OnEnterLoaded()
|
||||
self:__UnBoard( 1 )
|
||||
self.OnAfterLoaded = nil
|
||||
self.OnEnterLoaded = nil
|
||||
end
|
||||
|
||||
-- Once the Cargo has been unloaded from the Carrier (the Cargo has arrived to the unload gathering point), OnBoard the Cargo in the other Carrier.
|
||||
function InfantryCargo:OnAfterUnLoaded()
|
||||
function InfantryCargo:OnEnterUnLoaded()
|
||||
self:__Board( 1, CargoCarrierTo )
|
||||
self.OnAfterUnLoaded = nil
|
||||
self.OnEnterUnLoaded = nil
|
||||
end
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -17,13 +17,13 @@ local CargoCarrierTo = UNIT:FindByName( "CarrierTo" )
|
||||
InfantryCargo:Board( CargoCarrierFrom )
|
||||
|
||||
-- Once the Cargo has been loaded into the Carrier, drive to a point and unload the Cargo.
|
||||
function InfantryCargo:OnAfterLoaded()
|
||||
function InfantryCargo:OnEnterLoaded()
|
||||
self:__UnBoard( 1 )
|
||||
self.OnAfterLoaded = nil
|
||||
self.OnEnterLoaded = nil
|
||||
end
|
||||
|
||||
-- Once the Cargo has been unloaded from the Carrier (the Cargo has arrived to the unload gathering point), OnBoard the Cargo in the other Carrier.
|
||||
function InfantryCargo:OnAfterUnLoaded()
|
||||
function InfantryCargo:OnEnterUnLoaded()
|
||||
self:__Board( 1, CargoCarrierTo )
|
||||
self.OnAfterUnLoaded = nil
|
||||
self.OnEnterUnLoaded = nil
|
||||
end
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,6 +1,6 @@
|
||||
-- This test mission models the behaviour of the AI_PATROLZONE class.
|
||||
-- This test mission models the behaviour of the AI_PATROL_ZONE class.
|
||||
--
|
||||
-- It creates a 2 AI_PATROLZONE objects with the name Patrol1 and Patrol2.
|
||||
-- It creates a 2 AI_PATROL_ZONE objects with the name Patrol1 and Patrol2.
|
||||
-- Patrol1 will govern a GROUP object to patrol the zone defined by PatrolZone1, within 3000 meters and 6000 meters, within a speed of 400 and 600 km/h.
|
||||
-- When the GROUP object that is assigned to Patrol has fuel below 20%, the GROUP object will orbit for 60 secondes, before returning to base.
|
||||
--
|
||||
@ -23,24 +23,24 @@ local PatrolZone2 = ZONE_POLYGON:New( "Patrol Zone 2", PatrolZoneGroup2 )
|
||||
local PatrolSpawn = SPAWN:New( "Patrol Group" )
|
||||
local PatrolGroup = PatrolSpawn:Spawn()
|
||||
|
||||
local Patrol1 = AI_PATROLZONE:New( PatrolZone1, 3000, 6000, 400, 600 )
|
||||
local Patrol1 = AI_PATROL_ZONE:New( PatrolZone1, 3000, 6000, 400, 600 )
|
||||
Patrol1:ManageFuel( 0.2, 60 )
|
||||
Patrol1:SetControllable( PatrolGroup )
|
||||
Patrol1:__Start( 5 )
|
||||
|
||||
local Patrol2 = AI_PATROLZONE:New( PatrolZone2, 600, 1000, 300, 400 )
|
||||
local Patrol2 = AI_PATROL_ZONE:New( PatrolZone2, 600, 1000, 300, 400 )
|
||||
Patrol2:ManageFuel( 0.2, 0 )
|
||||
|
||||
--- State transition function for the PROCESS\_PATROLZONE **Patrol1** object
|
||||
-- @param #AI_PATROLZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @return #boolean If false is returned, then the OnAfter state transition function will not be called.
|
||||
function Patrol1:OnBeforeRTB( AIGroup )
|
||||
function Patrol1:OnLeaveRTB( AIGroup )
|
||||
AIGroup:MessageToRed( "Returning to base", 20 )
|
||||
end
|
||||
|
||||
--- State transition function for the PROCESS\_PATROLZONE **Patrol1** object
|
||||
-- @param Process_PatrolCore.Zone#AI_PATROLZONE self
|
||||
-- @param Process_PatrolCore.Zone#AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function Patrol1:OnAfterRTB( AIGroup )
|
||||
local NewGroup = PatrolSpawn:Spawn()
|
||||
@ -49,32 +49,32 @@ function Patrol1:OnAfterRTB( AIGroup )
|
||||
end
|
||||
|
||||
--- State transition function for the PROCESS\_PATROLZONE **Patrol1** object
|
||||
-- @param Process_PatrolCore.Zone#AI_PATROLZONE self
|
||||
-- @param Process_PatrolCore.Zone#AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function Patrol1:OnAfterPatrol( AIGroup )
|
||||
function Patrol1:OnEnterPatrol( AIGroup )
|
||||
AIGroup:MessageToRed( "Patrolling in zone " .. PatrolZone1:GetName() , 20 )
|
||||
end
|
||||
|
||||
--- State transition function for the PROCESS\_PATROLZONE **Patrol2** object
|
||||
-- @param #AI_PATROLZONE self
|
||||
-- @param #AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
-- @return #boolean If false is returned, then the OnAfter state transition function will not be called.
|
||||
-- @return #boolean If false is returned, then the OnEnter state transition function will not be called.
|
||||
function Patrol2:OnBeforeRTB( AIGroup )
|
||||
AIGroup:MessageToRed( "Returning to base", 20 )
|
||||
end
|
||||
|
||||
--- State transition function for the PROCESS\_PATROLZONE **Patrol2** object
|
||||
-- @param Process_PatrolCore.Zone#AI_PATROLZONE self
|
||||
-- @param Process_PatrolCore.Zone#AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function Patrol2:OnAfterRTB( AIGroup )
|
||||
function Patrol2:OnEnterRTB( AIGroup )
|
||||
local NewGroup = PatrolSpawn:Spawn()
|
||||
Patrol1:SetControllable( NewGroup )
|
||||
Patrol1:__Start( 1 )
|
||||
end
|
||||
|
||||
--- State transition function for the PROCESS\_PATROLZONE **Patrol2** object
|
||||
-- @param Process_PatrolCore.Zone#AI_PATROLZONE self
|
||||
-- @param Process_PatrolCore.Zone#AI_PATROL_ZONE self
|
||||
-- @param Wrapper.Group#GROUP AIGroup
|
||||
function Patrol2:OnAfterPatrol( AIGroup )
|
||||
function Patrol2:OnEnterPatrol( AIGroup )
|
||||
AIGroup:MessageToRed( "Patrolling in zone " .. PatrolZone2:GetName() , 20 )
|
||||
end
|
||||
|
||||
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@ -0,0 +1,22 @@
|
||||
-- Name: SPA-011 - Ground Ops - Simple Spawning
|
||||
-- Author: FlightControl
|
||||
-- Date Created: 10 Jan 2017
|
||||
--
|
||||
-- # Situation:
|
||||
--
|
||||
-- At Gudauta spawn a ground vehicle.
|
||||
--
|
||||
-- # Test cases:
|
||||
--
|
||||
-- 1. Observe that the ground vehicle is spawned.
|
||||
|
||||
|
||||
|
||||
-- Tests Gudauta
|
||||
-- -------------
|
||||
-- Spawn a gound vehicle...
|
||||
Spawn_Vehicle_1 = SPAWN:New( "Spawn Vehicle 1" )
|
||||
Spawn_Group_1 = Spawn_Vehicle_1:Spawn()
|
||||
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user