API V2 of the A2A and A2G dispatchers. Now a more fine grained attack is possible. You can now tweak the altitude and speed when units engage the target. Especially useful for ground attacks when SEAD, CAS or BAI.You can model low altitude approaches. Added 2 new test missions under the IAD - A2G API v2. Please report any bugs.

This commit is contained in:
FlightControl
2019-09-22 08:23:28 +02:00
parent 8c54b7298d
commit c579aad606
15 changed files with 1012 additions and 2168 deletions

View File

@@ -1770,13 +1770,87 @@ do -- AI_A2A_DISPATCHER
--- Set a CAP for a Squadron.
-- @param #AI_A2A_DISPATCHER self
-- @param #string SquadronName The squadron name.
-- @param Core.Zone#ZONE_BASE Zone The @{Zone} object derived from @{Core.Zone#ZONE_BASE} that defines the zone wherein the CAP will be executed.
-- @param #number FloorAltitude The minimum altitude at which the cap can be executed.
-- @param #number CeilingAltitude the maximum altitude at which the cap can be executed.
-- @param #number PatrolMinSpeed The minimum speed at which the cap can be executed.
-- @param #number PatrolMaxSpeed The maximum speed at which the cap can be executed.
-- @param #number EngageMinSpeed The minimum speed at which the engage can be executed.
-- @param #number EngageMaxSpeed The maximum speed at which the engage can be executed.
-- @param DCS#Altitude EngageFloorAltitude The lowest altitude in meters where to execute the engagement.
-- @param DCS#Altitude EngageCeilingAltitude The highest altitude in meters where to execute the engagement.
-- @param #number EngageAltType The altitude type to engage, which is a string "BARO" defining Barometric or "RADIO" defining radio controlled altitude.
-- @param Core.Zone#ZONE_BASE Zone The @{Zone} object derived from @{Core.Zone#ZONE_BASE} that defines the zone wherein the CAP will be executed.
-- @param #number PatrolMinSpeed The minimum speed at which the cap can be executed.
-- @param #number PatrolMaxSpeed The maximum speed at which the cap can be executed.
-- @param #number PatrolFloorAltitude The minimum altitude at which the cap can be executed.
-- @param #number PatrolCeilingAltitude the maximum altitude at which the cap can be executed.
-- @param #number PatrolAltType The altitude type to patrol, which is a string "BARO" defining Barometric or "RADIO" defining radio controlled altitude.
-- @return #AI_A2A_DISPATCHER
-- @usage
--
-- -- CAP Squadron execution.
-- CAPZoneEast = ZONE_POLYGON:New( "CAP Zone East", GROUP:FindByName( "CAP Zone East" ) )
-- -- Setup a CAP, engaging between 800 and 900 km/h, altitude 30 (above the sea), radio altitude measurement,
-- -- patrolling speed between 500 and 600 km/h, altitude between 4000 and 10000 meters, barometric altitude measurement.
-- A2ADispatcher:SetSquadronCapV2( "Mineralnye", 800, 900, 30, 30, "RADIO", CAPZoneEast, 500, 600, 4000, 10000, "BARO" )
-- A2ADispatcher:SetSquadronCapInterval( "Mineralnye", 2, 30, 60, 1 )
--
-- CAPZoneWest = ZONE_POLYGON:New( "CAP Zone West", GROUP:FindByName( "CAP Zone West" ) )
-- -- Setup a CAP, engaging between 800 and 1200 km/h, altitude between 4000 and 10000 meters, radio altitude measurement,
-- -- patrolling speed between 600 and 800 km/h, altitude between 4000 and 8000, barometric altitude measurement.
-- A2ADispatcher:SetSquadronCapV2( "Sochi", 800, 1200, 2000, 3000, "RADIO", CAPZoneWest, 600, 800, 4000, 8000, "BARO" )
-- A2ADispatcher:SetSquadronCapInterval( "Sochi", 2, 30, 120, 1 )
--
-- CAPZoneMiddle = ZONE:New( "CAP Zone Middle")
-- -- Setup a CAP, engaging between 800 and 1200 km/h, altitude between 5000 and 8000 meters, barometric altitude measurement,
-- -- patrolling speed between 600 and 800 km/h, altitude between 4000 and 8000, radio altitude.
-- A2ADispatcher:SetSquadronCapV2( "Maykop", 800, 1200, 5000, 8000, "BARO", CAPZoneMiddle, 600, 800, 4000, 8000, "RADIO" )
-- A2ADispatcher:SetSquadronCapInterval( "Maykop", 2, 30, 120, 1 )
--
function AI_A2A_DISPATCHER:SetSquadronCap2( SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType )
self.DefenderSquadrons[SquadronName] = self.DefenderSquadrons[SquadronName] or {}
self.DefenderSquadrons[SquadronName].Cap = self.DefenderSquadrons[SquadronName].Cap or {}
local DefenderSquadron = self:GetSquadron( SquadronName )
local Cap = self.DefenderSquadrons[SquadronName].Cap
Cap.Name = SquadronName
Cap.EngageMinSpeed = EngageMinSpeed
Cap.EngageMaxSpeed = EngageMaxSpeed
Cap.EngageFloorAltitude = EngageFloorAltitude
Cap.EngageCeilingAltitude = EngageCeilingAltitude
Cap.Zone = Zone
Cap.PatrolMinSpeed = PatrolMinSpeed
Cap.PatrolMaxSpeed = PatrolMaxSpeed
Cap.PatrolFloorAltitude = PatrolFloorAltitude
Cap.PatrolCeilingAltitude = PatrolCeilingAltitude
Cap.PatrolAltType = PatrolAltType
Cap.EngageAltType = EngageAltType
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
self:I( { CAP = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolAltType, EngageAltType } } )
-- Add the CAP to the EWR network.
local RecceSet = self.Detection:GetDetectionSet()
RecceSet:FilterPrefixes( DefenderSquadron.TemplatePrefixes )
RecceSet:FilterStart()
self.Detection:SetFriendlyPrefixes( DefenderSquadron.TemplatePrefixes )
return self
end
--- Set a CAP for a Squadron.
-- @param #AI_A2A_DISPATCHER self
-- @param #string SquadronName The squadron name.
-- @param #number EngageMinSpeed The minimum speed at which the engage can be executed.
-- @param #number EngageMaxSpeed The maximum speed at which the engage can be executed.
-- @param DCS#Altitude EngageFloorAltitude The lowest altitude in meters where to execute the engagement.
-- @param DCS#Altitude EngageCeilingAltitude The highest altitude in meters where to execute the engagement.
-- @param Core.Zone#ZONE_BASE Zone The @{Zone} object derived from @{Core.Zone#ZONE_BASE} that defines the zone wherein the CAP will be executed.
-- @param #number PatrolFloorAltitude The minimum altitude at which the cap can be executed.
-- @param #number PatrolCeilingAltitude the maximum altitude at which the cap can be executed.
-- @param #number PatrolMinSpeed The minimum speed at which the cap can be executed.
-- @param #number PatrolMaxSpeed The maximum speed at which the cap can be executed.
-- @param #number AltType The altitude type, which is a string "BARO" defining Barometric or "RADIO" defining radio controlled altitude.
-- @return #AI_A2A_DISPATCHER
-- @usage
@@ -1794,37 +1868,9 @@ do -- AI_A2A_DISPATCHER
-- A2ADispatcher:SetSquadronCap( "Maykop", CAPZoneMiddle, 4000, 8000, 600, 800, 800, 1200, "RADIO" )
-- A2ADispatcher:SetSquadronCapInterval( "Sochi", 2, 30, 120, 1 )
--
function AI_A2A_DISPATCHER:SetSquadronCap( SquadronName, Zone, FloorAltitude, CeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageMinSpeed, EngageMaxSpeed, AltType )
self.DefenderSquadrons[SquadronName] = self.DefenderSquadrons[SquadronName] or {}
self.DefenderSquadrons[SquadronName].Cap = self.DefenderSquadrons[SquadronName].Cap or {}
local DefenderSquadron = self:GetSquadron( SquadronName )
function AI_A2A_DISPATCHER:SetSquadronCap( SquadronName, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, EngageMinSpeed, EngageMaxSpeed, AltType )
local Cap = self.DefenderSquadrons[SquadronName].Cap
Cap.Name = SquadronName
Cap.Zone = Zone
Cap.FloorAltitude = FloorAltitude
Cap.CeilingAltitude = CeilingAltitude
Cap.PatrolMinSpeed = PatrolMinSpeed
Cap.PatrolMaxSpeed = PatrolMaxSpeed
Cap.EngageMinSpeed = EngageMinSpeed
Cap.EngageMaxSpeed = EngageMaxSpeed
Cap.AltType = AltType
self:SetSquadronCapInterval( SquadronName, self.DefenderDefault.CapLimit, self.DefenderDefault.CapMinSeconds, self.DefenderDefault.CapMaxSeconds, 1 )
self:F( { CAP = { SquadronName, Zone, FloorAltitude, CeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, EngageMinSpeed, EngageMaxSpeed, AltType } } )
-- Add the CAP to the EWR network.
local RecceSet = self.Detection:GetDetectionSet()
RecceSet:FilterPrefixes( DefenderSquadron.TemplatePrefixes )
RecceSet:FilterStart()
self.Detection:SetFriendlyPrefixes( DefenderSquadron.TemplatePrefixes )
return self
return self:SetSquadronCap2( SquadronName, EngageMinSpeed, EngageMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, AltType, Zone, PatrolMinSpeed, PatrolMaxSpeed, PatrolFloorAltitude, PatrolCeilingAltitude, AltType )
end
--- Set the squadron CAP parameters.
@@ -2012,6 +2058,37 @@ do -- AI_A2A_DISPATCHER
return nil
end
--- Set squadron GCI.
-- @param #AI_A2A_DISPATCHER self
-- @param #string SquadronName The squadron name.
-- @param #number EngageMinSpeed The minimum speed [km/h] at which the GCI can be executed.
-- @param #number EngageMaxSpeed The maximum speed [km/h] at which the GCI can be executed.
-- @param DCS#Altitude EngageFloorAltitude The lowest altitude in meters where to execute the engagement.
-- @param DCS#Altitude EngageCeilingAltitude The highest altitude in meters where to execute the engagement.
-- @param DCS#AltitudeType EngageAltType The altitude type ("RADIO"=="AGL", "BARO"=="ASL"). Defaults to "RADIO".
-- @usage
--
-- -- GCI Squadron execution.
-- A2ADispatcher:SetSquadronGci2( "Mozdok", 900, 1200, 5000, 5000, "BARO" )
-- A2ADispatcher:SetSquadronGci2( "Novo", 900, 2100, 30, 30, "RADIO" )
-- A2ADispatcher:SetSquadronGci2( "Maykop", 900, 1200, 100, 300, "RADIO" )
--
-- @return #AI_A2A_DISPATCHER
function AI_A2A_DISPATCHER:SetSquadronGci2( SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType )
self.DefenderSquadrons[SquadronName] = self.DefenderSquadrons[SquadronName] or {}
self.DefenderSquadrons[SquadronName].Gci = self.DefenderSquadrons[SquadronName].Gci or {}
local Intercept = self.DefenderSquadrons[SquadronName].Gci
Intercept.Name = SquadronName
Intercept.EngageMinSpeed = EngageMinSpeed
Intercept.EngageMaxSpeed = EngageMaxSpeed
Intercept.EngageFloorAltitude = EngageFloorAltitude
Intercept.EngageCeilingAltitude = EngageCeilingAltitude
Intercept.EngageAltType = EngageAltType
self:I( { GCI = { SquadronName, EngageMinSpeed, EngageMaxSpeed, EngageFloorAltitude, EngageCeilingAltitude, EngageAltType } } )
end
--- Set squadron GCI.
-- @param #AI_A2A_DISPATCHER self
@@ -3080,7 +3157,7 @@ do -- AI_A2A_DISPATCHER
if DefenderCAP then
local Fsm = AI_A2A_CAP:New( DefenderCAP, Cap.Zone, Cap.FloorAltitude, Cap.CeilingAltitude, Cap.PatrolMinSpeed, Cap.PatrolMaxSpeed, Cap.EngageMinSpeed, Cap.EngageMaxSpeed, Cap.AltType )
local Fsm = AI_A2A_CAP:New2( DefenderCAP, Cap.EngageMinSpeed, Cap.EngageMaxSpeed, Cap.EngageFloorAltitude, Cap.EngageCeilingAltitude, Cap.EngageAltType, Cap.Zone, Cap.PatrolMinSpeed, Cap.PatrolMaxSpeed, Cap.PatrolFloorAltitude, Cap.PatrolCeilingAltitude, Cap.PatrolAltType )
Fsm:SetDispatcher( self )
Fsm:SetHomeAirbase( DefenderSquadron.Airbase )
Fsm:SetFuelThreshold( DefenderSquadron.FuelThreshold or self.DefenderDefault.FuelThreshold, 60 )
@@ -3101,7 +3178,7 @@ do -- AI_A2A_DISPATCHER
self:SetDefenderTask( SquadronName, DefenderCAP, "CAP", Fsm )
function Fsm:onafterTakeoff( DefenderGroup, From, Event, To )
self:F({"CAP Birth", DefenderGroup:GetName()})
self:F({"CAP Takeoff", DefenderGroup:GetName()})
--self:GetParent(self).onafterBirth( self, Defender, From, Event, To )
local DefenderName = DefenderGroup:GetCallsign()
@@ -3113,7 +3190,7 @@ do -- AI_A2A_DISPATCHER
Fsm:__Patrol( 2 ) -- Start Patrolling
end
end
function Fsm:onafterRTB( DefenderGroup, From, Event, To )
self:F({"CAP RTB", DefenderGroup:GetName()})
@@ -3169,7 +3246,7 @@ do -- AI_A2A_DISPATCHER
for DefenderID, Defender in pairs( Defenders ) do
local Fsm = self:GetDefenderTaskFsm( Defender )
Fsm:__Engage( 1, AttackerDetection.Set ) -- Engage on the TargetSetUnit
Fsm:__EngageRoute( 1, AttackerDetection.Set ) -- Engage on the TargetSetUnit
self:SetDefenderTaskTarget( Defender, AttackerDetection )
@@ -3201,7 +3278,7 @@ do -- AI_A2A_DISPATCHER
for DefenderID, DefenderGroup in pairs( DefenderFriendlies or {} ) do
local Fsm = self:GetDefenderTaskFsm( DefenderGroup )
Fsm:__Engage( 1, AttackerSet ) -- Engage on the TargetSetUnit
Fsm:__EngageRoute( 1, AttackerSet ) -- Engage on the TargetSetUnit
self:SetDefenderTaskTarget( DefenderGroup, AttackerDetection )
@@ -3283,7 +3360,7 @@ do -- AI_A2A_DISPATCHER
DefenderCount = DefenderCount - DefenderGrouping / DefenderOverhead
local Fsm = AI_A2A_GCI:New( DefenderGCI, Gci.EngageMinSpeed, Gci.EngageMaxSpeed )
local Fsm = AI_A2A_GCI:New2( DefenderGCI, Gci.EngageMinSpeed, Gci.EngageMaxSpeed, Gci.EngageFloorAltitude, Gci.EngageCeilingAltitude, Gci.EngageAltType )
Fsm:SetDispatcher( self )
Fsm:SetHomeAirbase( DefenderSquadron.Airbase )
Fsm:SetFuelThreshold( DefenderSquadron.FuelThreshold or self.DefenderDefault.FuelThreshold, 60 )
@@ -3306,10 +3383,27 @@ do -- AI_A2A_DISPATCHER
if DefenderTarget then
Dispatcher:MessageToPlayers( DefenderName .. " wheels up.", DefenderGroup )
Fsm:__Engage( 2, DefenderTarget.Set ) -- Engage on the TargetSetUnit
--Fsm:__Engage( 2, DefenderTarget.Set ) -- Engage on the TargetSetUnit
Fsm:EngageRoute( DefenderTarget.Set ) -- Engage on the TargetSetUnit
end
end
function Fsm:onafterEngageRoute( DefenderGroup, From, Event, To, AttackSetUnit )
self:F({"GCI Route", DefenderGroup:GetName()})
local DefenderName = DefenderGroup:GetCallsign()
local Dispatcher = Fsm:GetDispatcher() -- #AI_A2A_DISPATCHER
local Squadron = Dispatcher:GetSquadronFromDefender( DefenderGroup )
if Squadron then
local FirstUnit = AttackSetUnit:GetFirst()
local Coordinate = FirstUnit:GetCoordinate() -- Core.Point#COORDINATE
Dispatcher:MessageToPlayers( DefenderName .. ", intercepting bogeys at " .. Coordinate:ToStringA2A( DefenderGroup ), DefenderGroup )
end
self:GetParent( Fsm ).onafterEngageRoute( self, DefenderGroup, From, Event, To, AttackSetUnit )
end
function Fsm:onafterRTB( DefenderGroup, From, Event, To )
self:F({"GCI RTB", DefenderGroup:GetName()})
self:GetParent(self).onafterRTB( self, DefenderGroup, From, Event, To )