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Cargo Crate transportation working :-)
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@@ -42,19 +42,25 @@ do -- CARGO_CRATE
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-- @param Wrapper.Static#STATIC CargoStatic
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-- @param #string Type
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-- @param #string Name
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-- @param #number Weight
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-- @param #number ReportRadius (optional)
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-- @param #number NearRadius (optional)
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-- @return #CARGO_CRATE
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function CARGO_CRATE:New( CargoStatic, Type, Name, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, NearRadius ) ) -- #CARGO_CRATE
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function CARGO_CRATE:New( CargoStatic, Type, Name, ReportRadius, NearRadius )
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local self = BASE:Inherit( self, CARGO_REPRESENTABLE:New( CargoStatic, Type, Name, nil, ReportRadius, NearRadius ) ) -- #CARGO_CRATE
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self:F( { Type, Name, NearRadius } )
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self.CargoObject = CargoStatic
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self:T( self.ClassName )
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self:SetEventPriority( 5 )
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-- Cargo objects are added to the _DATABASE and SET_CARGO objects.
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_EVENTDISPATCHER:CreateEventNewCargo( self )
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self:HandleEvent( EVENTS.Dead, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.Crash, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventCargoDead )
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self:SetEventPriority( 4 )
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return self
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end
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@@ -116,5 +122,102 @@ do -- CARGO_CRATE
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end
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end
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--- Check if the cargo can be Boarded.
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-- @param #CARGO self
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function CARGO:CanBoard()
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return false
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end
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--- Check if the cargo can be Unboarded.
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-- @param #CARGO self
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function CARGO_CRATE:CanUnboard()
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return false
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end
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--- Get the current Coordinate of the CargoGroup.
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-- @param #CARGO_CRATE self
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-- @return Core.Point#COORDINATE The current Coordinate of the first Cargo of the CargoGroup.
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-- @return #nil There is no valid Cargo in the CargoGroup.
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function CARGO_CRATE:GetCoordinate()
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self:F()
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return self.CargoObject:GetCoordinate()
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end
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--- Check if the CargoGroup is alive.
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-- @param #CARGO_CRATE self
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-- @return #boolean true if the CargoGroup is alive.
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-- @return #boolean false if the CargoGroup is dead.
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function CARGO_CRATE:IsAlive()
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local Alive = true
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-- When the Cargo is Loaded, the Cargo is in the CargoCarrier, so we check if the CargoCarrier is alive.
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-- When the Cargo is not Loaded, the Cargo is the CargoObject, so we check if the CargoObject is alive.
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if self:IsLoaded() then
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Alive = Alive == true and self.CargoCarrier:IsAlive()
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else
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Alive = Alive == true and self.CargoObject:IsAlive()
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end
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return Alive
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end
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--- Route Cargo to Coordinate and randomize locations.
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-- @param #CARGO_CRATE self
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-- @param Core.Point#COORDINATE Coordinate
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function CARGO_CRATE:RouteTo( Coordinate )
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self:F( {Coordinate = Coordinate } )
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end
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--- Check if Cargo is near to the Carrier.
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-- The Cargo is near to the Carrier within NearRadius.
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-- @param #CARGO_CRATE self
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-- @param Wrapper.Group#GROUP CargoCarrier
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-- @param #number NearRadius
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-- @return #boolean The Cargo is near to the Carrier.
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-- @return #nil The Cargo is not near to the Carrier.
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function CARGO_CRATE:IsNear( CargoCarrier, NearRadius )
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self:F( {NearRadius = NearRadius } )
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return self:IsNear( CargoCarrier:GetCoordinate(), NearRadius )
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end
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--- Check if CargoGroup is in the ReportRadius for the Cargo to be Loaded.
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-- @param #CARGO_CRATE self
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-- @param Core.Point#Coordinate Coordinate
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-- @return #boolean true if the CargoGroup is within the reporting radius.
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function CARGO_CRATE:IsInRadius( Coordinate )
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self:F( { Coordinate } )
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local Distance = 0
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if self:IsLoaded() then
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Distance = Coordinate:DistanceFromPointVec2( self.CargoCarrier:GetPointVec2() )
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else
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Distance = Coordinate:DistanceFromPointVec2( self.CargoObject:GetPointVec2() )
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end
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self:T( Distance )
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if Distance <= self.ReportRadius then
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return true
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else
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return false
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end
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end
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--- Respawn the CargoGroup.
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-- @param #CARGO_CRATE self
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function CARGO_CRATE:Respawn()
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self:F( { "Respawning" } )
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self:SetDeployed( false )
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self:SetStartState( "UnLoaded" )
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end
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end
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