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https://github.com/FlightControl-Master/MOOSE.git
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Merge remote-tracking branch 'origin/Apple/Develop' into develop
# Conflicts: # Moose Development/Moose/Ops/PlayerTask.lua
This commit is contained in:
commit
c659bc6f2f
@ -51,6 +51,8 @@ do
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-- @field #number timestamp
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-- @field #number timestamp
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-- @field #number lastsmoketime
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-- @field #number lastsmoketime
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-- @field #number coalition
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-- @field #number coalition
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-- @field #string Freetext
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-- @field #string FreetextTTS
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-- @extends Core.Fsm#FSM
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-- @extends Core.Fsm#FSM
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@ -79,11 +81,13 @@ PLAYERTASK = {
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TaskController = nil,
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TaskController = nil,
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timestamp = 0,
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timestamp = 0,
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lastsmoketime = 0,
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lastsmoketime = 0,
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Freetext = nil,
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FreetextTTS = nil,
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}
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}
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--- PLAYERTASK class version.
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--- PLAYERTASK class version.
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-- @field #string version
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-- @field #string version
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PLAYERTASK.version="0.1.4"
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PLAYERTASK.version="0.1.5"
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--- Generic task condition.
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--- Generic task condition.
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-- @type PLAYERTASK.Condition
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-- @type PLAYERTASK.Condition
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@ -96,7 +100,6 @@ PLAYERTASK.version="0.1.4"
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-- @param Ops.Target#TARGET Target Target for this task
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-- @param Ops.Target#TARGET Target Target for this task
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-- @param #boolean Repeat Repeat this task if true (default = false)
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-- @param #boolean Repeat Repeat this task if true (default = false)
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-- @param #number Times Repeat on failure this many times if Repeat is true (default = 1)
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-- @param #number Times Repeat on failure this many times if Repeat is true (default = 1)
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-- @param #string TTSType Task type name for TTS
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-- @return #PLAYERTASK self
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-- @return #PLAYERTASK self
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function PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)
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function PLAYERTASK:New(Type, Target, Repeat, Times, TTSType)
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@ -254,9 +257,9 @@ function PLAYERTASK:_SetController(Controller)
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return self
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return self
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end
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end
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--- [User] Add a coalition for this task
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--- [User] Set a coalition side for this task
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-- @param #PLAYERTASK self
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-- @param #PLAYERTASK self
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-- @param# number Coalition Coalition, e.g. coalition.side.BLUE
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-- @param #number Coalition Coaltion side to add, e.g. coalition.side.BLUE
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-- @return #PLAYERTASK self
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-- @return #PLAYERTASK self
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function PLAYERTASK:SetCoalition(Coalition)
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function PLAYERTASK:SetCoalition(Coalition)
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self:T(self.lid.."SetCoalition")
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self:T(self.lid.."SetCoalition")
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@ -264,6 +267,50 @@ function PLAYERTASK:SetCoalition(Coalition)
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return self
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return self
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end
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end
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--- [User] Get the coalition side for this task
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-- @param #PLAYERTASK self
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-- @return #number Coalition Coaltion side, e.g. coalition.side.BLUE, or nil if not set
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function PLAYERTASK:GetCoalition()
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self:T(self.lid.."GetCoalition")
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return self.coalition
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end
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--- [USER] Add a free text description to this task.
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-- @param #PLAYERTASK self
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-- @param #string Text
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-- @return #PLAYERTASK self
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function PLAYERTASK:AddFreetext(Text)
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self:T(self.lid.."AddFreetext")
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self.Freetext = Text
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return self
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end
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--- [USER] Get the free text description from this task.
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-- @param #PLAYERTASK self
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-- @return #string Text
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function PLAYERTASK:GetFreetext()
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self:T(self.lid.."GetFreetext")
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return self.Freetext
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end
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--- [USER] Add a free text description for TTS to this task.
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-- @param #PLAYERTASK self
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-- @param #string Text
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-- @return #PLAYERTASK self
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function PLAYERTASK:AddFreetextTTS(TextTTS)
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self:T(self.lid.."AddFreetextTTS")
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self.FreetextTTS = TextTTS
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return self
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end
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--- [USER] Get the free text TTS description from this task.
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-- @param #PLAYERTASK self
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-- @return #string Text
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function PLAYERTASK:GetFreetextTTS()
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self:T(self.lid.."GetFreetextTTS")
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return self.FreetextTTS
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end
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--- [User] Check if task is done
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--- [User] Check if task is done
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-- @param #PLAYERTASK self
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-- @param #PLAYERTASK self
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-- @return #boolean done
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-- @return #boolean done
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@ -435,6 +482,25 @@ function PLAYERTASK:FlareTarget(Color)
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return self
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return self
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end
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end
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--- [User] Illuminate Target Area
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-- @param #PLAYERTASK self
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-- @param #number Power Power of illumination bomb in Candela. Default 1000 cd.
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-- @param #number Height Height above target used to release the bomb, default 150m.
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-- @return #PLAYERTASK self
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function PLAYERTASK:IlluminateTarget(Power,Height)
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self:T(self.lid.."IlluminateTarget")
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local Power = Power or 1000
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local Height = Height or 150
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if self.Target then
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local coordinate = self.Target:GetCoordinate()
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if coordinate then
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local bcoord = COORDINATE:NewFromVec2( coordinate:GetVec2(), Height )
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bcoord:IlluminationBomb(Power)
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end
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end
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return self
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end
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-- success / failure function addion courtesy @FunkyFranky.
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-- success / failure function addion courtesy @FunkyFranky.
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--- [User] Add success condition.
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--- [User] Add success condition.
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@ -1097,10 +1163,10 @@ PLAYERTASKCONTROLLER.Type = {
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A2GS = "Air-To-Ground-Sea",
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A2GS = "Air-To-Ground-Sea",
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}
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}
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--- Define a new AUFTRAG Type
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--- Define new AUFTRAG Types
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AUFTRAG.Type.PRECISIONBOMBING = "Precision Bombing"
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AUFTRAG.Type.PRECISIONBOMBING = "Precision Bombing"
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AUFTRAG.Type.CTLD = "Transport"
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AUFTRAG.Type.CTLD = "Combat Transport"
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AUFTRAG.Type.CSAR = "Rescue"
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AUFTRAG.Type.CSAR "Combat Rescue"
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---
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---
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-- @type SeadAttributes
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-- @type SeadAttributes
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