Further fixes

This commit is contained in:
Applevangelist
2024-07-16 13:38:42 +02:00
parent 04f2f7d34f
commit c73d8a6339
4 changed files with 36 additions and 20 deletions

View File

@@ -306,7 +306,7 @@ function CLIENT:IsMultiSeated()
return false
end
--- Checks for a client alive event and calls a function on a continuous basis.
--- Checks for a client alive event and calls a function on a continuous basis. Does **NOT** work for dynamic spawn client slots!
-- @param #CLIENT self
-- @param #function CallBackFunction Create a function that will be called when a player joins the slot.
-- @param ... (Optional) Arguments for callback function as comma separated list.
@@ -325,7 +325,7 @@ end
-- @param #CLIENT self
function CLIENT:_AliveCheckScheduler( SchedulerName )
self:F3( { SchedulerName, self.ClientName, self.ClientAlive2, self.ClientBriefingShown, self.ClientCallBack } )
self:T2( { SchedulerName, self.ClientName, self.ClientAlive2, self.ClientBriefingShown, self.ClientCallBack } )
if self:IsAlive() then