Clean up UTF-8 mess

This commit is contained in:
Applevangelist
2021-08-18 18:01:04 +02:00
parent 20f28b3d2c
commit c7ea45e5fd
14 changed files with 146 additions and 147 deletions

View File

@@ -2009,7 +2009,7 @@ function RANGE:onafterImpact(From, Event, To, result, player)
end
-- Send message to player.
local text=string.format("%s, impact %03d° for %d ft", player.playername, result.radial, UTILS.MetersToFeet(result.distance))
local text=string.format("%s, impact %03d° for %d ft", player.playername, result.radial, UTILS.MetersToFeet(result.distance))
if targetname then
text=text..string.format(" from bulls of target %s.")
else
@@ -2364,11 +2364,11 @@ function RANGE:_DisplayMyBombingResults(_unitName)
local result=_result --#RANGE.BombResult
-- Message with name, weapon and distance.
_message = _message.."\n"..string.format("[%d] %d m %03d° - %s - %s - %s hit", i, result.distance, result.radial, result.name, result.weapon, result.quality)
_message = _message.."\n"..string.format("[%d] %d m %03d° - %s - %s - %s hit", i, result.distance, result.radial, result.name, result.weapon, result.quality)
-- Store best/first result.
if _bestMsg == "" then
_bestMsg = string.format("%d m %03d° - %s - %s - %s hit", result.distance, result.radial, result.name, result.weapon, result.quality)
_bestMsg = string.format("%d m %03d° - %s - %s - %s hit", result.distance, result.radial, result.name, result.weapon, result.quality)
end
-- Best 10 runs only.
@@ -2476,7 +2476,7 @@ function RANGE:_DisplayRangeInfo(_unitname)
local range=coord:Get2DDistance(position)
-- Bearing string.
local Bs=string.format('%03d°', angle)
local Bs=string.format('%03d°', angle)
local texthit
if self.PlayerSettings[playername].flaredirecthits then
@@ -2607,7 +2607,7 @@ function RANGE:_DisplayStrafePits(_unitname)
end
local mycoord=coord:ToStringA2G(_unit, _settings)
_text=_text..string.format("\n- %s: heading %03d°\n%s",_strafepit.name, heading, mycoord)
_text=_text..string.format("\n- %s: heading %03d°\n%s",_strafepit.name, heading, mycoord)
end
self:_DisplayMessageToGroup(_unit,_text, nil, true, true)
@@ -2644,18 +2644,18 @@ function RANGE:_DisplayRangeWeather(_unitname)
-- Get Beaufort wind scale.
local Bn,Bd=UTILS.BeaufortScale(Ws)
local WD=string.format('%03d°', Wd)
local Ts=string.format("%d°C",T)
local WD=string.format('%03d°', Wd)
local Ts=string.format("%d°C",T)
local hPa2inHg=0.0295299830714
local hPa2mmHg=0.7500615613030
local settings=_DATABASE:GetPlayerSettings(playername) or _SETTINGS --Core.Settings#SETTINGS
local tT=string.format("%d°C",T)
local tT=string.format("%d°C",T)
local tW=string.format("%.1f m/s", Ws)
local tP=string.format("%.1f mmHg", P*hPa2mmHg)
if settings:IsImperial() then
--tT=string.format("%d°F", UTILS.CelciusToFarenheit(T))
--tT=string.format("%d°F", UTILS.CelciusToFarenheit(T))
tW=string.format("%.1f knots", UTILS.MpsToKnots(Ws))
tP=string.format("%.2f inHg", P*hPa2inHg)
end