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#CTLD added
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@ -24,7 +24,7 @@
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-- @module Ops.CTLD
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-- @module Ops.CTLD
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-- @image OPS_CTLD.jpg
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-- @image OPS_CTLD.jpg
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-- Last Update Oct 2024
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-- Last Update Dec 2024
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -838,6 +838,7 @@ do
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-- my_ctld.TroopUnloadDistHover = 1.5 -- If grounded, spawn dropped troops this far away in meters from the helo
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-- my_ctld.TroopUnloadDistHover = 1.5 -- If grounded, spawn dropped troops this far away in meters from the helo
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-- my_ctld.TroopUnloadDistGroundHerc = 25 -- On the ground, unload troops this far behind the Hercules
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-- my_ctld.TroopUnloadDistGroundHerc = 25 -- On the ground, unload troops this far behind the Hercules
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-- my_ctld.TroopUnloadDistGroundHook = 15 -- On the ground, unload troops this far behind the Chinook
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-- my_ctld.TroopUnloadDistGroundHook = 15 -- On the ground, unload troops this far behind the Chinook
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-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
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--
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--
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-- ## 2.1 CH-47 Chinook support
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-- ## 2.1 CH-47 Chinook support
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--
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--
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@ -1237,6 +1238,7 @@ CTLD = {
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TroopUnloadDistGround = 5,
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TroopUnloadDistGround = 5,
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TroopUnloadDistGroundHerc = 25,
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TroopUnloadDistGroundHerc = 25,
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TroopUnloadDistGroundHook = 15,
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TroopUnloadDistGroundHook = 15,
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TroopUnloadDistHoverHook = 5,
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TroopUnloadDistHover = 1.5,
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TroopUnloadDistHover = 1.5,
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UserSetGroup = nil,
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UserSetGroup = nil,
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}
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}
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@ -1343,7 +1345,7 @@ CTLD.UnitTypeCapabilities = {
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--- CTLD class version.
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--- CTLD class version.
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-- @field #string version
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-- @field #string version
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CTLD.version="1.1.18"
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CTLD.version="1.1.19"
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--- Instantiate a new CTLD.
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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-- @param #CTLD self
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@ -3504,7 +3506,12 @@ function CTLD:_UnloadTroops(Group, Unit)
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if IsHerc or IsHook then Angle = (heading+180)%360 end
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if IsHerc or IsHook then Angle = (heading+180)%360 end
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local offset = hoverunload and self.TroopUnloadDistHover or self.TroopUnloadDistGround
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local offset = hoverunload and self.TroopUnloadDistHover or self.TroopUnloadDistGround
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if IsHerc then offset = self.TroopUnloadDistGroundHerc or 25 end
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if IsHerc then offset = self.TroopUnloadDistGroundHerc or 25 end
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if IsHook then offset = self.TroopUnloadDistGroundHook or 15 end
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if IsHook then
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offset = self.TroopUnloadDistGroundHook or 15
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if self.TroopUnloadDistHoverHook then
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offset = self.TroopUnloadDistHoverHook or 5
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end
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end
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randomcoord:Translate(offset,Angle,nil,true)
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randomcoord:Translate(offset,Angle,nil,true)
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end
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end
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local tempcount = 0
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local tempcount = 0
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