* Improvements
This commit is contained in:
Applevangelist 2022-10-13 12:53:27 +02:00
parent ab4c83d284
commit c84e153ff2

View File

@ -17,6 +17,7 @@
-- @field #string ClassName -- @field #string ClassName
-- @field #string SceneryName -- @field #string SceneryName
-- @field #DCS.Object SceneryObject -- @field #DCS.Object SceneryObject
-- @field #number Life0
-- @extends Wrapper.Positionable#POSITIONABLE -- @extends Wrapper.Positionable#POSITIONABLE
@ -43,6 +44,11 @@ function SCENERY:Register( SceneryName, SceneryObject )
local self = BASE:Inherit( self, POSITIONABLE:New( SceneryName ) ) local self = BASE:Inherit( self, POSITIONABLE:New( SceneryName ) )
self.SceneryName = SceneryName self.SceneryName = SceneryName
self.SceneryObject = SceneryObject self.SceneryObject = SceneryObject
if self.SceneryObject then
self.Life0 = self.SceneryObject:getLife()
else
self.Life0 = 0
end
return self return self
end end
@ -53,6 +59,38 @@ function SCENERY:GetDCSObject()
return self.SceneryObject return self.SceneryObject
end end
--- Get current life points from the SCENERY Object.
--@param #SCENERY self
--@return #number life
function SCENERY:GetLife()
local life = 0
if self.SceneryObject then
life = self.SceneryObject:getLife()
end
return life
end
--- Get current initial life points from the SCENERY Object.
--@param #SCENERY self
--@return #number life
function SCENERY:GetLife0()
return self.Life0 or 0
end
--- Check if SCENERY Object is alive.
--@param #SCENERY self
--@return #number life
function SCENERY:IsAlive()
return self:GetLife() >= 1 and true or false
end
--- Check if SCENERY Object is dead.
--@param #SCENERY self
--@return #number life
function SCENERY:IsDead()
return self:GetLife() < 1 and true or false
end
--- Get the threat level of a SCENERY object. Always 0. --- Get the threat level of a SCENERY object. Always 0.
--@param #SCENERY self --@param #SCENERY self
--@return #number Threat level 0. --@return #number Threat level 0.