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#EASYGCICAP - make conflict zones setup a bit more explicit
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@ -62,6 +62,7 @@
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-- @field #number repeatsonfailure
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-- @field Core.Set#SET_ZONE GoZoneSet
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-- @field Core.Set#SET_ZONE NoGoZoneSet
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-- @field Core.Set#SET_ZONE ConflictZoneSet
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-- @field #boolean Monitor
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-- @field #boolean TankerInvisible
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-- @field #number CapFormation
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@ -102,6 +103,11 @@
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-- Next put a late activated template group for your CAP/GCI Squadron on the map. Last, put a zone on the map for the CAP operations, let's name it "Blue Zone 1". Size of the zone plays no role.
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-- Put an EW radar system on the map and name it aptly, like "Blue EWR".
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--
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-- ### Zones
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--
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-- For our example, you create a RED and a BLUE border, as a closed polygonal zone representing the borderlines. You can also have conflict zone, where - for our example - BLUE will attack
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-- RED planes, despite being on RED territory. Think of a no-fly zone or an limited area of engagement. Conflict zones take precedence over borders, i.e. they can overlap all borders.
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--
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-- ### Code it
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--
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-- -- Set up a basic system for the blue side, we'll reside on Kutaisi, and use GROUP objects with "Blue EWR" in the name as EW Radar Systems.
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@ -114,10 +120,10 @@
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-- mywing:AddSquadron("Blue Sq1 M2000c","CAP Kutaisi",AIRBASE.Caucasus.Kutaisi,20,AI.Skill.GOOD,102,"ec1.5_Vendee_Jeanne_clean")
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--
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-- -- Add a couple of zones
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-- -- We'll defend our border
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-- -- We'll defend our own border
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-- mywing:AddAcceptZone(ZONE_POLYGON:New( "Blue Border", GROUP:FindByName( "Blue Border" ) ))
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-- -- We'll attack intruders also here
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-- mywing:AddAcceptZone(ZONE_POLYGON:New("Red Defense Zone", GROUP:FindByName( "Red Defense Zone" )))
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-- -- We'll attack intruders also here - conflictzones can overlap borders(!) - limited zone of engagement
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-- mywing:AddConflictZone(ZONE_POLYGON:New("Red Defense Zone", GROUP:FindByName( "Red Defense Zone" )))
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-- -- We'll leave the reds alone on their turf
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-- mywing:AddRejectZone(ZONE_POLYGON:New( "Red Border", GROUP:FindByName( "Red Border" ) ))
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--
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@ -125,10 +131,10 @@
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-- -- Set up borders on map
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-- local BlueBorder = ZONE_POLYGON:New( "Blue Border", GROUP:FindByName( "Blue Border" ) )
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-- BlueBorder:DrawZone(-1,{0,0,1},1,FillColor,FillAlpha,1,true)
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-- local BlueNoGoZone = ZONE_POLYGON:New("Red Defense Zone", GROUP:FindByName( "Red Defense Zone" ))
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-- BlueNoGoZone:DrawZone(-1,{1,1,0},1,FillColor,FillAlpha,2,true)
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-- local BlueNoGoZone2 = ZONE_POLYGON:New( "Red Border", GROUP:FindByName( "Red Border" ) )
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-- BlueNoGoZone2:DrawZone(-1,{1,0,0},1,FillColor,FillAlpha,4,true)
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-- local ConflictZone = ZONE_POLYGON:New("Red Defense Zone", GROUP:FindByName( "Red Defense Zone" ))
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-- ConflictZone:DrawZone(-1,{1,1,0},1,FillColor,FillAlpha,2,true)
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-- local BlueNoGoZone = ZONE_POLYGON:New( "Red Border", GROUP:FindByName( "Red Border" ) )
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-- BlueNoGoZone:DrawZone(-1,{1,0,0},1,FillColor,FillAlpha,4,true)
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--
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-- ### Add a second airwing with squads and own CAP point (optional)
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--
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@ -210,6 +216,7 @@ EASYGCICAP = {
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repeatsonfailure = 3,
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GoZoneSet = nil,
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NoGoZoneSet = nil,
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ConflictZoneSet = nil,
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Monitor = false,
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TankerInvisible = true,
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CapFormation = nil,
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@ -252,7 +259,7 @@ EASYGCICAP = {
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--- EASYGCICAP class version.
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-- @field #string version
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EASYGCICAP.version="0.1.17"
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EASYGCICAP.version="0.1.18"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@ -287,6 +294,7 @@ function EASYGCICAP:New(Alias, AirbaseName, Coalition, EWRName)
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self.airbase = AIRBASE:FindByName(self.airbasename)
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self.GoZoneSet = SET_ZONE:New()
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self.NoGoZoneSet = SET_ZONE:New()
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self.ConflictZoneSet = SET_ZONE:New()
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self.resurrection = 900
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self.capspeed = 300
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self.capalt = 25000
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@ -1113,7 +1121,7 @@ end
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-- @param Core.Zone#ZONE_BASE Zone
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-- @return #EASYGCICAP self
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function EASYGCICAP:AddAcceptZone(Zone)
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self:T(self.lid.."AddAcceptZone0")
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self:T(self.lid.."AddAcceptZone")
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self.GoZoneSet:AddZone(Zone)
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return self
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end
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@ -1128,6 +1136,18 @@ function EASYGCICAP:AddRejectZone(Zone)
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return self
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end
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--- Add a zone to the conflict zones set.
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-- @param #EASYGCICAP self
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-- @param Core.Zone#ZONE_BASE Zone
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-- @return #EASYGCICAP self
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function EASYGCICAP:AddConflictZone(Zone)
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self:T(self.lid.."AddConflictZone")
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self.ConflictZoneSet:AddZone(Zone)
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self.GoZoneSet:AddZone(Zone)
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return self
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end
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--- (Internal) Try to assign the intercept to a FlightGroup already in air and ready.
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-- @param #EASYGCICAP self
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-- @param #table ReadyFlightGroups ReadyFlightGroups
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@ -1193,6 +1213,7 @@ function EASYGCICAP:_AssignIntercept(Cluster)
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local ctlpts = self.ManagedCP
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local MaxAliveMissions = self.MaxAliveMissions --* self.capgrouping
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local nogozoneset = self.NoGoZoneSet
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local conflictzoneset = self.ConflictZoneSet
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local ReadyFlightGroups = self.ReadyFlightGroups
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-- Aircraft?
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@ -1271,18 +1292,22 @@ function EASYGCICAP:_AssignIntercept(Cluster)
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if nogozoneset:Count() > 0 then
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InterceptAuftrag:AddConditionSuccess(
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function(group,zoneset)
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function(group,zoneset,conflictset)
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local success = false
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if group and group:IsAlive() then
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local coord = group:GetCoordinate()
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if coord and zoneset:IsCoordinateInZone(coord) then
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if coord and zoneset:Count() > 0 and zoneset:IsCoordinateInZone(coord) then
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success = true
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end
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if coord and conflictset:Count() > 0 and conflictset:IsCoordinateInZone(coord) then
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success = false
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end
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end
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return success
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end,
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contact.group,
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nogozoneset
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nogozoneset,
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conflictzoneset
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)
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end
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@ -1316,6 +1341,7 @@ function EASYGCICAP:_StartIntel()
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BlueIntel:SetForgetTime(300)
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BlueIntel:SetAcceptZones(self.GoZoneSet)
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BlueIntel:SetRejectZones(self.NoGoZoneSet)
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BlueIntel:SetConflictZones(self.ConflictZoneSet)
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BlueIntel:SetVerbosity(0)
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BlueIntel:Start()
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