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https://github.com/FlightControl-Master/MOOSE.git
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Merge pull request #266 from FlightControl-Master/master-scoring
Master scoring - Bugfixes
This commit is contained in:
commit
c9a3740ac7
@ -553,6 +553,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
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self.Players[PlayerName] = {}
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self.Players[PlayerName] = {}
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self.Players[PlayerName].Hit = {}
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self.Players[PlayerName].Hit = {}
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self.Players[PlayerName].Destroy = {}
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self.Players[PlayerName].Destroy = {}
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self.Players[PlayerName].Goals = {}
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self.Players[PlayerName].Mission = {}
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self.Players[PlayerName].Mission = {}
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-- for CategoryID, CategoryName in pairs( SCORINGCategory ) do
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-- for CategoryID, CategoryName in pairs( SCORINGCategory ) do
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@ -944,7 +945,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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if Event.IniDCSUnit then
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if Event.IniDCSUnit then
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TargetUnit = Event.IniDCSUnit
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TargetUnit = Event.IniUnit
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TargetUnitName = Event.IniDCSUnitName
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TargetUnitName = Event.IniDCSUnitName
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TargetGroup = Event.IniDCSGroup
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TargetGroup = Event.IniDCSGroup
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TargetGroupName = Event.IniDCSGroupName
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TargetGroupName = Event.IniDCSGroupName
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@ -990,11 +991,10 @@ function SCORING:_EventOnDeadOrCrash( Event )
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TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy or 0
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TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy or 0
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TargetDestroy.Penalty = TargetDestroy.Penalty or 0
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TargetDestroy.Penalty = TargetDestroy.Penalty or 0
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TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy or 0
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TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy or 0
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TargetDestroy.UNIT = TargetDestroy.UNIT or Player.Hit[TargetCategory][TargetUnitName].UNIT
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if TargetCoalition then
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if TargetCoalition then
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if InitCoalition == TargetCoalition then
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if InitCoalition == TargetCoalition then
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local ThreatLevelTarget, ThreatTypeTarget = TargetDestroy.UNIT:GetThreatLevel()
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local ThreatLevelTarget, ThreatTypeTarget = TargetUnit:GetThreatLevel()
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatPenalty = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyPenalty / 10 )
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local ThreatPenalty = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyPenalty / 10 )
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self:E( { ThreatLevel = ThreatPenalty, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
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self:E( { ThreatLevel = ThreatPenalty, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
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@ -1025,7 +1025,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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self:ScoreCSV( PlayerName, "DESTROY_PENALTY", 1, ThreatPenalty, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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self:ScoreCSV( PlayerName, "DESTROY_PENALTY", 1, ThreatPenalty, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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else
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else
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local ThreatLevelTarget, ThreatTypeTarget = TargetDestroy.UNIT:GetThreatLevel()
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local ThreatLevelTarget, ThreatTypeTarget = TargetUnit:GetThreatLevel()
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatScore = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyScore / 10 )
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local ThreatScore = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyScore / 10 )
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@ -1055,7 +1055,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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end
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end
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self:ScoreCSV( PlayerName, "DESTROY_SCORE", 1, ThreatScore, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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self:ScoreCSV( PlayerName, "DESTROY_SCORE", 1, ThreatScore, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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local UnitName = TargetDestroy.UNIT:GetName()
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local UnitName = TargetUnit:GetName()
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local Score = self.ScoringObjects[UnitName]
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local Score = self.ScoringObjects[UnitName]
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if Score then
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if Score then
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Player.Score = Player.Score + Score
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Player.Score = Player.Score + Score
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@ -1075,7 +1075,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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self:E( { ScoringZone = ScoreZoneData } )
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self:E( { ScoringZone = ScoreZoneData } )
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local Score = ScoreZoneData.Score
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local Score = ScoreZoneData.Score
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if ScoreZone:IsVec2InZone( TargetDestroy.UNIT:GetVec2() ) then
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if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
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Player.Score = Player.Score + Score
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Player.Score = Player.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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MESSAGE
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MESSAGE
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@ -1096,7 +1096,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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self:E( { ScoringZone = ScoreZoneData } )
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self:E( { ScoringZone = ScoreZoneData } )
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local Score = ScoreZoneData.Score
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local Score = ScoreZoneData.Score
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if ScoreZone:IsVec2InZone( TargetDestroy.UNIT:GetVec2() ) then
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if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
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Player.Score = Player.Score + Score
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Player.Score = Player.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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MESSAGE
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MESSAGE
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@ -1264,7 +1264,7 @@ end
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-- @param #SCORING self
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-- @param #SCORING self
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-- @param #string PlayerName The name of the player.
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-- @param #string PlayerName The name of the player.
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-- @return #string The report.
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-- @return #string The report.
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function SCORING:ReportDetailedPlayerMissions( PlayerName )
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function SCORING:ReportDetailedPlayerGoals( PlayerName )
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local ScoreMessage = ""
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local ScoreMessage = ""
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local PlayerScore = 0
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local PlayerScore = 0
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170303_1333' )
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env.info( 'Moose Generation Timestamp: 20170304_1458' )
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local base = _G
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local base = _G
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Include = {}
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Include = {}
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@ -18564,6 +18564,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
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self.Players[PlayerName] = {}
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self.Players[PlayerName] = {}
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self.Players[PlayerName].Hit = {}
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self.Players[PlayerName].Hit = {}
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self.Players[PlayerName].Destroy = {}
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self.Players[PlayerName].Destroy = {}
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self.Players[PlayerName].Goals = {}
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self.Players[PlayerName].Mission = {}
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self.Players[PlayerName].Mission = {}
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-- for CategoryID, CategoryName in pairs( SCORINGCategory ) do
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-- for CategoryID, CategoryName in pairs( SCORINGCategory ) do
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@ -18955,7 +18956,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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if Event.IniDCSUnit then
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if Event.IniDCSUnit then
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TargetUnit = Event.IniDCSUnit
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TargetUnit = Event.IniUnit
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TargetUnitName = Event.IniDCSUnitName
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TargetUnitName = Event.IniDCSUnitName
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TargetGroup = Event.IniDCSGroup
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TargetGroup = Event.IniDCSGroup
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TargetGroupName = Event.IniDCSGroupName
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TargetGroupName = Event.IniDCSGroupName
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@ -19001,11 +19002,10 @@ function SCORING:_EventOnDeadOrCrash( Event )
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TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy or 0
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TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy or 0
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TargetDestroy.Penalty = TargetDestroy.Penalty or 0
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TargetDestroy.Penalty = TargetDestroy.Penalty or 0
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TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy or 0
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TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy or 0
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TargetDestroy.UNIT = TargetDestroy.UNIT or Player.Hit[TargetCategory][TargetUnitName].UNIT
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if TargetCoalition then
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if TargetCoalition then
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if InitCoalition == TargetCoalition then
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if InitCoalition == TargetCoalition then
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local ThreatLevelTarget, ThreatTypeTarget = TargetDestroy.UNIT:GetThreatLevel()
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local ThreatLevelTarget, ThreatTypeTarget = TargetUnit:GetThreatLevel()
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatPenalty = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyPenalty / 10 )
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local ThreatPenalty = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyPenalty / 10 )
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self:E( { ThreatLevel = ThreatPenalty, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
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self:E( { ThreatLevel = ThreatPenalty, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
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@ -19036,7 +19036,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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self:ScoreCSV( PlayerName, "DESTROY_PENALTY", 1, ThreatPenalty, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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self:ScoreCSV( PlayerName, "DESTROY_PENALTY", 1, ThreatPenalty, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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else
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else
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local ThreatLevelTarget, ThreatTypeTarget = TargetDestroy.UNIT:GetThreatLevel()
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local ThreatLevelTarget, ThreatTypeTarget = TargetUnit:GetThreatLevel()
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatScore = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyScore / 10 )
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local ThreatScore = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyScore / 10 )
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@ -19066,7 +19066,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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end
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end
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self:ScoreCSV( PlayerName, "DESTROY_SCORE", 1, ThreatScore, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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self:ScoreCSV( PlayerName, "DESTROY_SCORE", 1, ThreatScore, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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local UnitName = TargetDestroy.UNIT:GetName()
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local UnitName = TargetUnit:GetName()
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local Score = self.ScoringObjects[UnitName]
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local Score = self.ScoringObjects[UnitName]
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if Score then
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if Score then
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Player.Score = Player.Score + Score
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Player.Score = Player.Score + Score
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@ -19086,7 +19086,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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self:E( { ScoringZone = ScoreZoneData } )
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self:E( { ScoringZone = ScoreZoneData } )
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local Score = ScoreZoneData.Score
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local Score = ScoreZoneData.Score
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if ScoreZone:IsVec2InZone( TargetDestroy.UNIT:GetVec2() ) then
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if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
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Player.Score = Player.Score + Score
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Player.Score = Player.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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MESSAGE
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MESSAGE
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@ -19107,7 +19107,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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self:E( { ScoringZone = ScoreZoneData } )
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self:E( { ScoringZone = ScoreZoneData } )
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local Score = ScoreZoneData.Score
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local Score = ScoreZoneData.Score
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if ScoreZone:IsVec2InZone( TargetDestroy.UNIT:GetVec2() ) then
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if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
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Player.Score = Player.Score + Score
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Player.Score = Player.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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MESSAGE
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MESSAGE
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@ -19275,7 +19275,7 @@ end
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-- @param #SCORING self
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-- @param #SCORING self
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-- @param #string PlayerName The name of the player.
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-- @param #string PlayerName The name of the player.
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-- @return #string The report.
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-- @return #string The report.
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function SCORING:ReportDetailedPlayerMissions( PlayerName )
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function SCORING:ReportDetailedPlayerGoals( PlayerName )
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local ScoreMessage = ""
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local ScoreMessage = ""
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local PlayerScore = 0
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local PlayerScore = 0
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@ -1,5 +1,5 @@
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( 'Moose Generation Timestamp: 20170303_1333' )
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env.info( 'Moose Generation Timestamp: 20170304_1458' )
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local base = _G
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local base = _G
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Include = {}
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Include = {}
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@ -18564,6 +18564,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
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self.Players[PlayerName] = {}
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self.Players[PlayerName] = {}
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self.Players[PlayerName].Hit = {}
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self.Players[PlayerName].Hit = {}
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self.Players[PlayerName].Destroy = {}
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self.Players[PlayerName].Destroy = {}
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self.Players[PlayerName].Goals = {}
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self.Players[PlayerName].Mission = {}
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self.Players[PlayerName].Mission = {}
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-- for CategoryID, CategoryName in pairs( SCORINGCategory ) do
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-- for CategoryID, CategoryName in pairs( SCORINGCategory ) do
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@ -18955,7 +18956,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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if Event.IniDCSUnit then
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if Event.IniDCSUnit then
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TargetUnit = Event.IniDCSUnit
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TargetUnit = Event.IniUnit
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TargetUnitName = Event.IniDCSUnitName
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TargetUnitName = Event.IniDCSUnitName
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TargetGroup = Event.IniDCSGroup
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TargetGroup = Event.IniDCSGroup
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TargetGroupName = Event.IniDCSGroupName
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TargetGroupName = Event.IniDCSGroupName
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@ -19001,11 +19002,10 @@ function SCORING:_EventOnDeadOrCrash( Event )
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TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy or 0
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TargetDestroy.ScoreDestroy = TargetDestroy.ScoreDestroy or 0
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TargetDestroy.Penalty = TargetDestroy.Penalty or 0
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TargetDestroy.Penalty = TargetDestroy.Penalty or 0
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TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy or 0
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TargetDestroy.PenaltyDestroy = TargetDestroy.PenaltyDestroy or 0
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TargetDestroy.UNIT = TargetDestroy.UNIT or Player.Hit[TargetCategory][TargetUnitName].UNIT
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if TargetCoalition then
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if TargetCoalition then
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if InitCoalition == TargetCoalition then
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if InitCoalition == TargetCoalition then
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local ThreatLevelTarget, ThreatTypeTarget = TargetDestroy.UNIT:GetThreatLevel()
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local ThreatLevelTarget, ThreatTypeTarget = TargetUnit:GetThreatLevel()
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatPenalty = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyPenalty / 10 )
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local ThreatPenalty = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyPenalty / 10 )
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self:E( { ThreatLevel = ThreatPenalty, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
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self:E( { ThreatLevel = ThreatPenalty, ThreatLevelTarget = ThreatLevelTarget, ThreatTypeTarget = ThreatTypeTarget, ThreatLevelPlayer = ThreatLevelPlayer } )
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@ -19036,7 +19036,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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self:ScoreCSV( PlayerName, "DESTROY_PENALTY", 1, ThreatPenalty, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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self:ScoreCSV( PlayerName, "DESTROY_PENALTY", 1, ThreatPenalty, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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else
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else
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local ThreatLevelTarget, ThreatTypeTarget = TargetDestroy.UNIT:GetThreatLevel()
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local ThreatLevelTarget, ThreatTypeTarget = TargetUnit:GetThreatLevel()
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatLevelPlayer = Player.UNIT:GetThreatLevel() / 10 + 1
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local ThreatScore = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyScore / 10 )
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local ThreatScore = math.ceil( ( ThreatLevelTarget / ThreatLevelPlayer ) * self.ScaleDestroyScore / 10 )
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@ -19066,7 +19066,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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end
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end
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self:ScoreCSV( PlayerName, "DESTROY_SCORE", 1, ThreatScore, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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self:ScoreCSV( PlayerName, "DESTROY_SCORE", 1, ThreatScore, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
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local UnitName = TargetDestroy.UNIT:GetName()
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local UnitName = TargetUnit:GetName()
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local Score = self.ScoringObjects[UnitName]
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local Score = self.ScoringObjects[UnitName]
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if Score then
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if Score then
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Player.Score = Player.Score + Score
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Player.Score = Player.Score + Score
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@ -19086,7 +19086,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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self:E( { ScoringZone = ScoreZoneData } )
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self:E( { ScoringZone = ScoreZoneData } )
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local Score = ScoreZoneData.Score
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local Score = ScoreZoneData.Score
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if ScoreZone:IsVec2InZone( TargetDestroy.UNIT:GetVec2() ) then
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if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
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Player.Score = Player.Score + Score
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Player.Score = Player.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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MESSAGE
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MESSAGE
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@ -19107,7 +19107,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
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self:E( { ScoringZone = ScoreZoneData } )
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self:E( { ScoringZone = ScoreZoneData } )
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local ScoreZone = ScoreZoneData.ScoreZone -- Core.Zone#ZONE_BASE
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local Score = ScoreZoneData.Score
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local Score = ScoreZoneData.Score
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if ScoreZone:IsVec2InZone( TargetDestroy.UNIT:GetVec2() ) then
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if ScoreZone:IsVec2InZone( TargetUnit:GetVec2() ) then
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Player.Score = Player.Score + Score
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Player.Score = Player.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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TargetDestroy.Score = TargetDestroy.Score + Score
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MESSAGE
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MESSAGE
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@ -19275,7 +19275,7 @@ end
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-- @param #SCORING self
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-- @param #SCORING self
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-- @param #string PlayerName The name of the player.
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-- @param #string PlayerName The name of the player.
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-- @return #string The report.
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-- @return #string The report.
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||||||
function SCORING:ReportDetailedPlayerMissions( PlayerName )
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function SCORING:ReportDetailedPlayerGoals( PlayerName )
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local ScoreMessage = ""
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local ScoreMessage = ""
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local PlayerScore = 0
|
local PlayerScore = 0
|
||||||
|
|||||||
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