mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'master' into FF/MasterDevel
This commit is contained in:
@@ -46,7 +46,7 @@
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--
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-- ### Author: **funkyfranky**
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--
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-- @module Ops.Atis
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-- @module Ops.ATIS
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-- @image OPS_ATIS.png
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--- ATIS class.
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@@ -91,6 +91,8 @@
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-- @field #boolean useSRS If true, use SRS for transmission.
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-- @field Sound.SRS#MSRS msrs Moose SRS object.
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-- @field #number dTQueueCheck Time interval to check the radio queue. Default 5 sec or 90 sec if SRS is used.
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-- @field #boolean ReportmBar Report mBar/hpa even if not metric, i.e. for Mirage flights
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-- @field #boolean TransmitOnlyWithPlayers For SRS - If true, only transmit if there are alive Players.
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-- @extends Core.Fsm#FSM
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--- *It is a very sad thing that nowadays there is so little useless information.* - Oscar Wilde
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@@ -120,7 +122,7 @@
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-- The @{#ATIS.New}(*airbasename*, *frequency*) creates a new ATIS object. The parameter *airbasename* is the name of the airbase or airport. Note that this has to be spelled exactly as in the DCS mission editor.
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-- The parameter *frequency* is the frequency the ATIS broadcasts in MHz.
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--
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-- Broadcasting is started via the @{#ATIS.Start}() function. The start can be delayed by useing @{#ATIS.__Start}(*delay*), where *delay* is the delay in seconds.
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-- Broadcasting is started via the @{#ATIS.Start}() function. The start can be delayed by using @{#ATIS.__Start}(*delay*), where *delay* is the delay in seconds.
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--
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-- ## Subtitles
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--
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@@ -344,6 +346,8 @@ ATIS = {
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usemarker = nil,
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markerid = nil,
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relHumidity = nil,
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ReportmBar = false,
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TransmitOnlyWithPlayers = false,
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}
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--- NATO alphabet.
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@@ -586,15 +590,18 @@ _ATIS = {}
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--- ATIS class version.
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-- @field #string version
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ATIS.version = "0.9.8"
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ATIS.version = "0.9.11"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Add new Normany airfields.
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-- TODO: Add new Normandy airfields.
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-- TODO: Zulu time --> Zulu in output.
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-- TODO: Correct fog for elevation.
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-- DONE: Use new AIRBASE system to set start/landing runway
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-- DONE: SetILS doesn't work
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-- DONE: Visibility reported twice over SRS
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-- DONE: Add text report for output.
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-- DONE: Add stop FMS functions.
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-- NOGO: Use local time. Not realisitc!
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@@ -651,6 +658,7 @@ function ATIS:New(AirbaseName, Frequency, Modulation)
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self:SetMapMarks( false )
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self:SetRelativeHumidity()
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self:SetQueueUpdateTime()
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self:SetReportmBar(false)
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-- Start State.
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self:SetStartState( "Stopped" )
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@@ -774,13 +782,52 @@ function ATIS:SetTowerFrequencies( freqs )
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return self
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end
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--- Set active runway. This can be used if the automatic runway determination via the wind direction gives incorrect results.
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--- For SRS - Switch to only transmit if there are players on the server.
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-- @param #ATIS self
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-- @param #boolean Switch If true, only send SRS if there are alive Players.
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-- @return #ATIS self
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function ATIS:SetTransmitOnlyWithPlayers(Switch)
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self.TransmitOnlyWithPlayers = Switch
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if self.msrsQ then
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self.msrsQ:SetTransmitOnlyWithPlayers(Switch)
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end
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return self
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end
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--- Set active runway for **landing** operations. This can be used if the automatic runway determination via the wind direction gives incorrect results.
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-- For example, use this if there are two runways with the same directions.
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-- @param #ATIS self
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-- @param #string runway Active runway, *e.g.* "31L".
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-- @return #ATIS self
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function ATIS:SetActiveRunway( runway )
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self.activerunway = tostring( runway )
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local prefer = nil
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if string.find(string.lower(runway),"l") then
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prefer = true
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elseif string.find(string.lower(runway),"r") then
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prefer = false
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end
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self.airbase:SetActiveRunway(runway,prefer)
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return self
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end
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--- Set the active runway for landing.
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-- @param #ATIS self
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-- @param #string runway : Name of the runway, e.g. "31" or "02L" or "90R". If not given, the runway is determined from the wind direction.
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-- @param #boolean preferleft : If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.
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-- @return #ATIS self
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function ATIS:SetActiveRunwayLanding(runway, preferleft)
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self.airbase:SetActiveRunwayLanding(runway,preferleft)
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return self
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end
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--- Set the active runway for take-off.
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-- @param #ATIS self
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-- @param #string runway : Name of the runway, e.g. "31" or "02L" or "90R". If not given, the runway is determined from the wind direction.
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-- @param #boolean preferleft : If true, perfer the left runway. If false, prefer the right runway. If nil (default), do not care about left or right.
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-- @return #ATIS self
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function ATIS:SetActiveRunwayTakeoff(runway,preferleft)
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self.airbase:SetActiveRunwayTakeoff(runway,preferleft)
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return self
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end
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@@ -947,6 +994,28 @@ function ATIS:SetAltimeterQNH( switch )
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return self
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end
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--- Additionally report altimeter QNH/QFE in hPa, even if not set to metric.
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-- @param #ATIS self
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-- @param #boolean switch If true or nil, report mBar/hPa in addition.
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-- @return #ATIS self
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function ATIS:SetReportmBar(switch)
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if switch == true or switch == nil then
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self.ReportmBar = true
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else
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self.ReportmBar = false
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end
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return self
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end
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--- Additionally report free text, only working with SRS(!)
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-- @param #ATIS self
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-- @param #string text The text to report at the end of the ATIS message, e.g. runway closure, warnings, etc.
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-- @return #ATIS self
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function ATIS:SetAdditionalInformation(text)
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self.AdditionalInformation = text
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return self
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end
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--- Suppresses QFE readout. Default is to report both QNH and QFE.
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-- @param #ATIS self
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-- @return #ATIS self
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@@ -978,7 +1047,7 @@ end
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-- Or you make your life simple and just include the sign so you don't have to bother about East/West.
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--
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-- @param #ATIS self
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-- @param #number magvar Magnetic variation in degrees. Positive for easterly and negative for westerly variation. Default is magnatic declinaton of the used map, c.f. @{Utilities.UTils#UTILS.GetMagneticDeclination}.
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-- @param #number magvar Magnetic variation in degrees. Positive for easterly and negative for westerly variation. Default is magnatic declinaton of the used map, c.f. @{Utilities.Utils#UTILS.GetMagneticDeclination}.
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-- @return #ATIS self
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function ATIS:SetMagneticDeclination( magvar )
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self.magvar = magvar or UTILS.GetMagneticDeclination()
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@@ -1140,6 +1209,7 @@ function ATIS:SetSRS(PathToSRS, Gender, Culture, Voice, Port, GoogleKey)
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self.msrs:SetLabel("ATIS")
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self.msrs:SetGoogle(GoogleKey)
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self.msrsQ = MSRSQUEUE:New("ATIS")
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self.msrsQ:SetTransmitOnlyWithPlayers(self.TransmitOnlyWithPlayers)
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if self.dTQueueCheck<=10 then
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self:SetQueueUpdateTime(90)
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end
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@@ -1188,16 +1258,16 @@ function ATIS:onafterStart( From, Event, To )
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-- Start radio queue.
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if not self.useSRS then
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self.radioqueue = RADIOQUEUE:New( self.frequency, self.modulation, string.format( "ATIS %s", self.airbasename ) )
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-- Send coordinate is airbase coord.
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self.radioqueue:SetSenderCoordinate( self.airbase:GetCoordinate() )
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-- Set relay unit if we have one.
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self.radioqueue:SetSenderUnitName( self.relayunitname )
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-- Set radio power.
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self.radioqueue:SetRadioPower( self.power )
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-- Init numbers.
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self.radioqueue:SetDigit( 0, ATIS.Sound.N0.filename, ATIS.Sound.N0.duration, self.soundpath )
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self.radioqueue:SetDigit( 1, ATIS.Sound.N1.filename, ATIS.Sound.N1.duration, self.soundpath )
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@@ -1209,11 +1279,11 @@ function ATIS:onafterStart( From, Event, To )
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self.radioqueue:SetDigit( 7, ATIS.Sound.N7.filename, ATIS.Sound.N7.duration, self.soundpath )
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self.radioqueue:SetDigit( 8, ATIS.Sound.N8.filename, ATIS.Sound.N8.duration, self.soundpath )
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self.radioqueue:SetDigit( 9, ATIS.Sound.N9.filename, ATIS.Sound.N9.duration, self.soundpath )
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-- Start radio queue.
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self.radioqueue:Start( 1, 0.1 )
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end
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-- Handle airbase capture
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-- Handle events.
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self:HandleEvent( EVENTS.BaseCaptured )
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@@ -1249,8 +1319,10 @@ function ATIS:onafterStatus( From, Event, To )
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text = text .. string.format( ", Relay unit=%s (alive=%s)", tostring( self.relayunitname ), relayunitstatus )
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end
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self:T( self.lid .. text )
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self:__Status( -60 )
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if not self:Is("Stopped") then
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self:__Status( -60 )
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end
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@@ -1278,9 +1350,11 @@ function ATIS:onafterCheckQueue( From, Event, To )
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end
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end
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-- Check back in 5 seconds.
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self:__CheckQueue( -math.abs( self.dTQueueCheck ) )
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if not self:Is("Stopped") then
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-- Check back in 5 seconds.
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self:__CheckQueue( -math.abs( self.dTQueueCheck ) )
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end
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end
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--- Broadcast ATIS radio message.
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@@ -1328,6 +1402,9 @@ function ATIS:onafterBroadcast( From, Event, To )
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end
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local mBarqnh = qnh
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local mBarqfe = qfe
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-- Convert to inHg.
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if self.PmmHg then
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qfe = UTILS.hPa2mmHg( qfe )
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@@ -1778,7 +1855,9 @@ function ATIS:onafterBroadcast( From, Event, To )
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end
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end
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alltext = alltext .. ";\n" .. subtitle
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--self:I("Line 1811")
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--self:I(alltext)
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-- Visibility
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if self.metric then
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subtitle = string.format( "Visibility %s km", VISIBILITY )
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@@ -1795,7 +1874,10 @@ function ATIS:onafterBroadcast( From, Event, To )
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end
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end
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alltext = alltext .. ";\n" .. subtitle
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--self:I("Line 1830")
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--self:I(alltext)
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subtitle = ""
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-- Weather phenomena
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local wp = false
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local wpsub = ""
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@@ -1895,8 +1977,11 @@ function ATIS:onafterBroadcast( From, Event, To )
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end
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end
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end
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alltext = alltext .. ";\n" .. subtitle
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--self:I("Line 1932")
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alltext = alltext .. ";\n" .. subtitle
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--self:I(alltext)
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subtitle = ""
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-- Temperature
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if self.TDegF then
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if temperature < 0 then
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@@ -1924,8 +2009,10 @@ function ATIS:onafterBroadcast( From, Event, To )
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self:Transmission( ATIS.Sound.DegreesCelsius, 0.2 )
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end
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end
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--self:I("Line 1962")
|
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alltext = alltext .. ";\n" .. subtitle
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--self:I(alltext)
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-- Dew point
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if self.TDegF then
|
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if dewpoint < 0 then
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@@ -1953,6 +2040,8 @@ function ATIS:onafterBroadcast( From, Event, To )
|
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self:Transmission( ATIS.Sound.DegreesCelsius, 0.2 )
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end
|
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end
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--self:I("Line 1992")
|
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--self:I(alltext)
|
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alltext = alltext .. ";\n" .. subtitle
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-- Altimeter QNH/QFE.
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@@ -1977,6 +2066,15 @@ function ATIS:onafterBroadcast( From, Event, To )
|
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end
|
||||
end
|
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end
|
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|
||||
if self.ReportmBar and not self.metric then
|
||||
if self.qnhonly then
|
||||
subtitle = string.format( "%s;\nAltimeter %d hPa", subtitle, mBarqnh )
|
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else
|
||||
subtitle = string.format( "%s;\nAltimeter: QNH %d, QFE %d hPa", subtitle, mBarqnh, mBarqfe)
|
||||
end
|
||||
end
|
||||
|
||||
local _ALTIMETER = subtitle
|
||||
if not self.useSRS then
|
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self:Transmission( ATIS.Sound.Altimeter, 1.0, subtitle )
|
||||
@@ -2009,6 +2107,8 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
end
|
||||
end
|
||||
--self:I("Line 2049")
|
||||
--self:I(alltext)
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
|
||||
-- Active runway.
|
||||
@@ -2136,7 +2236,9 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
|
||||
-- ILS
|
||||
--self:I({ils=self.ils})
|
||||
local ils=self:GetNavPoint(self.ils, runwayLanding, rwyLandingLeft)
|
||||
--self:I({ils=ils,runwayLanding=runwayLanding, rwyLandingLeft=rwyLandingLeft})
|
||||
if ils then
|
||||
subtitle = string.format( "ILS frequency %.2f MHz", ils.frequency )
|
||||
if not self.useSRS then
|
||||
@@ -2151,6 +2253,7 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
self:Transmission( ATIS.Sound.MegaHertz, 0.2 )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
--self:I(alltext)
|
||||
end
|
||||
|
||||
-- Outer NDB
|
||||
@@ -2240,7 +2343,12 @@ function ATIS:onafterBroadcast( From, Event, To )
|
||||
end
|
||||
alltext = alltext .. ";\n" .. subtitle
|
||||
end
|
||||
|
||||
|
||||
-- additional info, if any
|
||||
if self.useSRS and self.AdditionalInformation then
|
||||
alltext = alltext .. ";\n"..self.AdditionalInformation
|
||||
end
|
||||
|
||||
-- Advice on initial...
|
||||
subtitle = string.format( "Advise on initial contact, you have information %s", NATO )
|
||||
if not self.useSRS then
|
||||
|
||||
@@ -27,17 +27,17 @@
|
||||
-- **Supported Carriers:**
|
||||
--
|
||||
-- * [USS John C. Stennis](https://en.wikipedia.org/wiki/USS_John_C._Stennis) (CVN-74)
|
||||
-- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_(CVN-71)) (CVN-71) [Super Carrier Module]
|
||||
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72)) (CVN-72) [Super Carrier Module]
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Theodore Roosevelt](https://en.wikipedia.org/wiki/USS_Theodore_Roosevelt_(CVN-71\)) (CVN-71) [Super Carrier Module]
|
||||
-- * [USS Abraham Lincoln](https://en.wikipedia.org/wiki/USS_Abraham_Lincoln_(CVN-72\)) (CVN-72) [Super Carrier Module]
|
||||
-- * [USS George Washington](https://en.wikipedia.org/wiki/USS_George_Washington_(CVN-73\)) (CVN-73) [Super Carrier Module]
|
||||
-- * [USS Harry S. Truman](https://en.wikipedia.org/wiki/USS_Harry_S._Truman) (CVN-75) [Super Carrier Module]
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12)) (R12) [**WIP**]
|
||||
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05) (R05) [**WIP**]
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1)) (LHA-1) [**WIP**]
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6)) (LHA-6) [**WIP**]
|
||||
-- * [USS Forrestal](https://en.wikipedia.org/wiki/USS_Forrestal_(CV-59\)) (CV-59) [Heatblur Carrier Module]
|
||||
-- * [HMS Hermes](https://en.wikipedia.org/wiki/HMS_Hermes_(R12\)) (R12) [**WIP**]
|
||||
-- * [HMS Invincible](https://en.wikipedia.org/wiki/HMS_Invincible_(R05\)) (R05) [**WIP**]
|
||||
-- * [USS Tarawa](https://en.wikipedia.org/wiki/USS_Tarawa_(LHA-1\)) (LHA-1) [**WIP**]
|
||||
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_(LHA-6\)) (LHA-6) [**WIP**]
|
||||
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61) [**WIP**]
|
||||
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02)) (L02) [**WIP**]
|
||||
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_(L02\)) (L02) [**WIP**]
|
||||
--
|
||||
-- **Supported Aircraft:**
|
||||
--
|
||||
@@ -117,6 +117,7 @@
|
||||
-- * [Updated Airboss V/STOL Features USS Tarawa](https://youtu.be/K7I4pU6j718)
|
||||
-- * [Harrier Practice pattern USS America](https://youtu.be/99NigITYmcI)
|
||||
-- * [Harrier CASE III TACAN Approach USS Tarawa](https://www.youtube.com/watch?v=bTgJXZ9Mhdc&t=1s)
|
||||
-- * [Harrier CASE III TACAN Approach USS Tarawa](https://www.youtube.com/watch?v=wWHag5WpNZ0)
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -142,7 +143,7 @@
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase Carrier airbase object.
|
||||
-- @field #table waypoints Waypoint coordinates of carrier.
|
||||
-- @field #number currentwp Current waypoint, i.e. the one that has been passed last.
|
||||
-- @field Core.Radio#BEACON beacon Carrier beacon for TACAN and ICLS.
|
||||
-- @field Core.Beacon#BEACON beacon Carrier beacon for TACAN and ICLS.
|
||||
-- @field #boolean TACANon Automatic TACAN is activated.
|
||||
-- @field #number TACANchannel TACAN channel.
|
||||
-- @field #string TACANmode TACAN mode, i.e. "X" or "Y".
|
||||
@@ -296,7 +297,7 @@
|
||||
--
|
||||
-- The flight that transitions form the holding pattern to the landing approach, it should leave the Marshal stack at the 3 position and make a left hand turn to the *Initial*
|
||||
-- position, which is 3 NM astern of the boat. Note that you need to be below 1300 feet to be registered in the initial zone.
|
||||
-- The altitude can be set via the function @{AIRBOSS.SetInitialMaxAlt}(*altitude*) function.
|
||||
-- The altitude can be set via the function @{#AIRBOSS.SetInitialMaxAlt}(*altitude*) function.
|
||||
-- As described below, the initial zone can be smoked or flared via the AIRBOSS F10 Help radio menu.
|
||||
--
|
||||
-- ### Landing Pattern
|
||||
@@ -761,7 +762,7 @@
|
||||
--
|
||||
-- ## Save Results
|
||||
--
|
||||
-- Saving asset data to file is achieved by the @{AIRBOSS.Save}(*path*, *filename*) function.
|
||||
-- Saving asset data to file is achieved by the @{#AIRBOSS.Save}(*path*, *filename*) function.
|
||||
--
|
||||
-- The parameter *path* specifies the path on the file system where the
|
||||
-- player grades are saved. If you do not specify a path, the file is saved your the DCS installation root directory if the **lfs** module is *not* desanizied or
|
||||
@@ -782,7 +783,7 @@
|
||||
--
|
||||
-- ### Automatic Saving
|
||||
--
|
||||
-- The player grades can be saved automatically after each graded player pass via the @{AIRBOSS.SetAutoSave}(*path*, *filename*) function. Again the parameters *path* and *filename* are optional.
|
||||
-- The player grades can be saved automatically after each graded player pass via the @{#AIRBOSS.SetAutoSave}(*path*, *filename*) function. Again the parameters *path* and *filename* are optional.
|
||||
-- In the simplest case, you desanitize the **lfs** module and just add
|
||||
--
|
||||
-- airbossStennis:SetAutoSave()
|
||||
@@ -820,7 +821,7 @@
|
||||
--
|
||||
-- ## Load Results
|
||||
--
|
||||
-- Loading player grades from file is achieved by the @{AIRBOSS.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- Loading player grades from file is achieved by the @{#AIRBOSS.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory or, if **lfs** was desanitized from you "Saved Games\DCS" directory.
|
||||
-- The parameter *filename* is optional and defines the name of the file to load. By default this is automatically generated from the AIBOSS carrier name/alias, for example
|
||||
-- "Airboss-USS Stennis_LSOgrades.csv".
|
||||
@@ -1040,7 +1041,7 @@
|
||||
--
|
||||
-- AI groups that enter the CCA are usually guided to Marshal stack. However, due to DCS limitations they might not obey the landing task if they have another airfield as departure and/or destination in
|
||||
-- their mission task. Therefore, AI groups can be respawned when detected in the CCA. This should clear all other airfields and allow the aircraft to land on the carrier.
|
||||
-- This is achieved by the @{AIRBOSS.SetRespawnAI}() function.
|
||||
-- This is achieved by the @{#AIRBOSS.SetRespawnAI}() function.
|
||||
--
|
||||
-- ## Known Issues
|
||||
--
|
||||
@@ -1202,6 +1203,8 @@ AIRBOSS = {
|
||||
NmaxSection = nil,
|
||||
NmaxStack = nil,
|
||||
handleai = nil,
|
||||
xtVoiceOvers = nil,
|
||||
xtVoiceOversAI = nil,
|
||||
tanker = nil,
|
||||
Corientation = nil,
|
||||
Corientlast = nil,
|
||||
@@ -1333,6 +1336,7 @@ AIRBOSS.CarrierType = {
|
||||
-- @field #number wire2 Distance in meters from carrier position to second wire.
|
||||
-- @field #number wire3 Distance in meters from carrier position to third wire.
|
||||
-- @field #number wire4 Distance in meters from carrier position to fourth wire.
|
||||
-- @field #number landingdist Distance in meeters to the landing position.
|
||||
-- @field #number rwylength Length of the landing runway in meters.
|
||||
-- @field #number rwywidth Width of the landing runway in meters.
|
||||
-- @field #number totlength Total length of carrier.
|
||||
@@ -1732,8 +1736,7 @@ AIRBOSS.MenuF10Root = nil
|
||||
|
||||
--- Airboss class version.
|
||||
-- @field #string version
|
||||
AIRBOSS.version = "1.2.1"
|
||||
|
||||
AIRBOSS.version = "1.3.0"
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO list
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -1903,6 +1906,12 @@ function AIRBOSS:New( carriername, alias )
|
||||
-- Set AI handling On.
|
||||
self:SetHandleAION()
|
||||
|
||||
-- No extra voiceover/calls from player by default
|
||||
self:SetExtraVoiceOvers(false)
|
||||
|
||||
-- No extra voiceover/calls from AI by default
|
||||
self:SetExtraVoiceOversAI(false)
|
||||
|
||||
-- Airboss is a nice guy.
|
||||
self:SetAirbossNiceGuy()
|
||||
|
||||
@@ -1974,7 +1983,8 @@ function AIRBOSS:New( carriername, alias )
|
||||
|
||||
-- Init carrier parameters.
|
||||
if self.carriertype == AIRBOSS.CarrierType.STENNIS then
|
||||
self:_InitStennis()
|
||||
-- Stennis parameters were updated to match the other Super Carriers.
|
||||
self:_InitNimitz()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.ROOSEVELT then
|
||||
self:_InitNimitz()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.LINCOLN then
|
||||
@@ -1986,7 +1996,7 @@ function AIRBOSS:New( carriername, alias )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.FORRESTAL then
|
||||
self:_InitForrestal()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.VINSON then
|
||||
-- TODO: Carl Vinson parameters.
|
||||
-- Carl Vinson is legacy now.
|
||||
self:_InitStennis()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.HERMES then
|
||||
-- Hermes parameters.
|
||||
@@ -2004,8 +2014,8 @@ function AIRBOSS:New( carriername, alias )
|
||||
-- Use Juan Carlos parameters.
|
||||
self:_InitJcarlos()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
-- Use Juan Carlos parameters at this stage --TODO Check primary Landing spot.
|
||||
self:_InitJcarlos()
|
||||
-- Use Juan Carlos parameters at this stage.
|
||||
self:_InitCanberra()
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.KUZNETSOV then
|
||||
-- Kusnetsov parameters - maybe...
|
||||
self:_InitStennis()
|
||||
@@ -3234,6 +3244,24 @@ function AIRBOSS:SetHandleAION()
|
||||
return self
|
||||
end
|
||||
|
||||
--- Will play the inbound calls, commencing, initial, etc. from the player when requesteing marshal
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #AIRBOSS status Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetExtraVoiceOvers(status)
|
||||
self.xtVoiceOvers=status
|
||||
return self
|
||||
end
|
||||
|
||||
--- Will simulate the inbound call, commencing, initial, etc from the AI when requested by Airboss
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #AIRBOSS status Boolean to activate (true) / deactivate (false) the radio inbound calls (default is ON)
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetExtraVoiceOversAI(status)
|
||||
self.xtVoiceOversAI=status
|
||||
return self
|
||||
end
|
||||
|
||||
--- Do not handle AI aircraft.
|
||||
-- @param #AIRBOSS self
|
||||
-- @return #AIRBOSS self
|
||||
@@ -3340,6 +3368,20 @@ function AIRBOSS:SetDebugModeOFF()
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Set FunkMan socket. LSO grades and trap sheets will be send to your Discord bot.
|
||||
-- **Requires running FunkMan program**.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number Port Port. Default `10042`.
|
||||
-- @param #string Host Host. Default `"127.0.0.1"`.
|
||||
-- @return #AIRBOSS self
|
||||
function AIRBOSS:SetFunkManOn(Port, Host)
|
||||
|
||||
self.funkmanSocket=SOCKET:New(Port, Host)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- Get next time the carrier will start recovering aircraft.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean InSeconds If true, abs. mission time seconds is returned. Default is a clock #string.
|
||||
@@ -4251,6 +4293,9 @@ function AIRBOSS:_InitStennis()
|
||||
self.carrierparam.wire3 = 46 + 24
|
||||
self.carrierparam.wire4 = 46 + 35 -- Last wire is strangely one meter closer.
|
||||
|
||||
-- Landing distance.
|
||||
self.carrierparam.landingdist = self.carrierparam.sterndist+self.carrierparam.wire3
|
||||
|
||||
-- Platform at 5k. Reduce descent rate to 2000 ft/min to 1200 dirty up level flight.
|
||||
self.Platform.name = "Platform 5k"
|
||||
self.Platform.Xmin = -UTILS.NMToMeters( 22 ) -- Not more than 22 NM behind the boat. Last check was at 21 NM.
|
||||
@@ -4401,6 +4446,9 @@ function AIRBOSS:_InitNimitz()
|
||||
self.carrierparam.wire3 = 79
|
||||
self.carrierparam.wire4 = 92
|
||||
|
||||
-- Landing distance.
|
||||
self.carrierparam.landingdist = self.carrierparam.sterndist+self.carrierparam.wire3
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for Forrestal class super carriers.
|
||||
@@ -4430,6 +4478,9 @@ function AIRBOSS:_InitForrestal()
|
||||
self.carrierparam.wire3 = 64 -- 62
|
||||
self.carrierparam.wire4 = 74 -- 72.5
|
||||
|
||||
-- Landing distance.
|
||||
self.carrierparam.landingdist = self.carrierparam.sterndist+self.carrierparam.wire3
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for R12 HMS Hermes carrier.
|
||||
@@ -4459,6 +4510,12 @@ function AIRBOSS:_InitHermes()
|
||||
self.carrierparam.wire3 = nil
|
||||
self.carrierparam.wire4 = nil
|
||||
|
||||
-- Distance to landing spot.
|
||||
self.carrierparam.landingspot=69
|
||||
|
||||
-- Landing distance.
|
||||
self.carrierparam.landingdist = self.carrierparam.sterndist+self.carrierparam.landingspot
|
||||
|
||||
-- Late break.
|
||||
self.BreakLate.name = "Late Break"
|
||||
self.BreakLate.Xmin = -UTILS.NMToMeters( 1 ) -- Not more than 1 NM behind the boat. Last check was at 0.
|
||||
@@ -4499,6 +4556,12 @@ function AIRBOSS:_InitInvincible()
|
||||
self.carrierparam.wire3 = nil
|
||||
self.carrierparam.wire4 = nil
|
||||
|
||||
-- Distance to landing spot.
|
||||
self.carrierparam.landingspot=69
|
||||
|
||||
-- Landing distance.
|
||||
self.carrierparam.landingdist = self.carrierparam.sterndist+self.carrierparam.landingspot
|
||||
|
||||
-- Late break.
|
||||
self.BreakLate.name = "Late Break"
|
||||
self.BreakLate.Xmin = -UTILS.NMToMeters( 1 ) -- Not more than 1 NM behind the boat. Last check was at 0.
|
||||
@@ -4539,6 +4602,12 @@ function AIRBOSS:_InitTarawa()
|
||||
self.carrierparam.wire3 = nil
|
||||
self.carrierparam.wire4 = nil
|
||||
|
||||
-- Distance to landing spot.
|
||||
self.carrierparam.landingspot=57
|
||||
|
||||
-- Landing distance.
|
||||
self.carrierparam.landingdist = self.carrierparam.sterndist+self.carrierparam.landingspot
|
||||
|
||||
-- Late break.
|
||||
self.BreakLate.name = "Late Break"
|
||||
self.BreakLate.Xmin = -UTILS.NMToMeters( 1 ) -- Not more than 1 NM behind the boat. Last check was at 0.
|
||||
@@ -4579,6 +4648,12 @@ function AIRBOSS:_InitAmerica()
|
||||
self.carrierparam.wire3 = nil
|
||||
self.carrierparam.wire4 = nil
|
||||
|
||||
-- Distance to landing spot.
|
||||
self.carrierparam.landingspot=59
|
||||
|
||||
-- Landing distance.
|
||||
self.carrierparam.landingdist = self.carrierparam.sterndist+self.carrierparam.landingspot
|
||||
|
||||
-- Late break.
|
||||
self.BreakLate.name = "Late Break"
|
||||
self.BreakLate.Xmin = -UTILS.NMToMeters( 1 ) -- Not more than 1 NM behind the boat. Last check was at 0.
|
||||
@@ -4619,6 +4694,12 @@ function AIRBOSS:_InitJcarlos()
|
||||
self.carrierparam.wire3 = nil
|
||||
self.carrierparam.wire4 = nil
|
||||
|
||||
-- Distance to landing spot.
|
||||
self.carrierparam.landingspot=89
|
||||
|
||||
-- Landing distance.
|
||||
self.carrierparam.landingdist = self.carrierparam.sterndist+self.carrierparam.landingspot
|
||||
|
||||
-- Late break.
|
||||
self.BreakLate.name = "Late Break"
|
||||
self.BreakLate.Xmin = -UTILS.NMToMeters( 1 ) -- Not more than 1 NM behind the boat. Last check was at 0.
|
||||
@@ -4631,6 +4712,16 @@ function AIRBOSS:_InitJcarlos()
|
||||
self.BreakLate.LimitZmax = nil
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for L02 Canberra carrier.
|
||||
-- @param #AIRBOSS self
|
||||
function AIRBOSS:_InitCanberra()
|
||||
|
||||
-- Init Juan Carlos as default.
|
||||
self:_InitJcarlos()
|
||||
|
||||
end
|
||||
|
||||
--- Init parameters for Marshal Voice overs *Gabriella* by HighwaymanEd.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #string mizfolder (Optional) Folder within miz file where the sound files are located.
|
||||
@@ -5353,16 +5444,12 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
|
||||
aoa = aoaac.OnSpeed
|
||||
|
||||
if harrier then
|
||||
-- 0.8 to 1.0 NM
|
||||
dist = UTILS.NMToMeters( 0.9 )
|
||||
else
|
||||
dist = UTILS.NMToMeters( 1.2 )
|
||||
end
|
||||
|
||||
if goshawk then
|
||||
-- 0.9 to 1.1 NM per natops ch.4 page 48
|
||||
dist = UTILS.NMToMeters( 0.9 )
|
||||
elseif harrier then
|
||||
-- 0.8 to 1.0 NM
|
||||
dist = UTILS.NMToMeters( 0.9 )
|
||||
else
|
||||
dist = UTILS.NMToMeters( 1.1 )
|
||||
end
|
||||
@@ -5404,7 +5491,6 @@ function AIRBOSS:_GetAircraftParameters( playerData, step )
|
||||
alt = UTILS.FeetToMeters( 300 ) -- ?
|
||||
elseif harrier then
|
||||
alt=UTILS.FeetToMeters(312)-- 300-325 ft
|
||||
|
||||
end
|
||||
|
||||
aoa = aoaac.OnSpeed
|
||||
@@ -5622,6 +5708,12 @@ function AIRBOSS:_ClearForLanding( flight )
|
||||
-- Cleared for Case X recovery.
|
||||
self:_MarshalCallClearedForRecovery( flight.onboard, flight.case )
|
||||
|
||||
-- Voice over of the commencing simulated call from AI
|
||||
if self.xtVoiceOversAI then
|
||||
local leader = flight.group:GetUnits()[1]
|
||||
self:_CommencingCall(leader, flight.onboard)
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- Cleared for Case X recovery.
|
||||
@@ -5721,12 +5813,12 @@ function AIRBOSS:_ScanCarrierZone()
|
||||
if knownflight then
|
||||
|
||||
-- Check if flight is AI and if we want to handle it at all.
|
||||
if knownflight.ai and knownflight.flag == -100 and self.handleai then
|
||||
if knownflight.ai and knownflight.flag == -100 and self.handleai and false then --Disabled AI handling because of incorrect OPSGROUP reference!
|
||||
|
||||
local putintomarshal = false
|
||||
|
||||
-- Get flight group.
|
||||
local flight = _DATABASE:GetFlightGroup( groupname )
|
||||
local flight = _DATABASE:GetOpsGroup( groupname )
|
||||
|
||||
if flight and flight:IsInbound() and flight.destbase:GetName() == self.carrier:GetName() then
|
||||
if flight.ishelo then
|
||||
@@ -5772,7 +5864,6 @@ function AIRBOSS:_ScanCarrierZone()
|
||||
if not self:_IsHuman( group ) then
|
||||
self:_CreateFlightGroup( group )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@@ -5986,7 +6077,12 @@ function AIRBOSS:_MarshalAI( flight, nstack, respawn )
|
||||
end
|
||||
|
||||
-- Check if flight is already in Marshal queue.
|
||||
if not self:_InQueue( self.Qmarshal, flight.group ) then
|
||||
if not self:_InQueue(self.Qmarshal,flight.group) then
|
||||
-- Simulate inbound call
|
||||
if self.xtVoiceOversAI then
|
||||
local leader = flight.group:GetUnits()[1]
|
||||
self:_MarshallInboundCall(leader, flight.onboard)
|
||||
end
|
||||
-- Add group to marshal stack queue.
|
||||
self:_AddMarshalGroup( flight, nstack )
|
||||
end
|
||||
@@ -6068,7 +6164,7 @@ function AIRBOSS:_MarshalAI( flight, nstack, respawn )
|
||||
local radial = self:GetRadial( case, false, true )
|
||||
|
||||
-- Point in the middle of the race track and a 5 NM more port perpendicular.
|
||||
p0 = p2:Translate( UTILS.NMToMeters( 5 ), radial + 90 ):Translate( UTILS.NMToMeters( 5 ), radial, true )
|
||||
p0 = p2:Translate( UTILS.NMToMeters( 5 ), radial + 90, true ):Translate( UTILS.NMToMeters( 5 ), radial, true )
|
||||
|
||||
-- Entering Case II/III marshal pattern waypoint.
|
||||
wp[#wp + 1] = p0:WaypointAirTurningPoint( nil, speedTransit, { TaskArrivedHolding }, "Entering Case II/III Marshal Pattern" )
|
||||
@@ -10129,7 +10225,7 @@ function AIRBOSS:_GetWirePos( Lcoord, dc )
|
||||
|
||||
if self.Debug and false then
|
||||
|
||||
-- Wire position coodinates.
|
||||
-- Wire position coordinates.
|
||||
local wp1 = Scoord:Translate( w1, FB )
|
||||
local wp2 = Scoord:Translate( w2, FB )
|
||||
local wp3 = Scoord:Translate( w3, FB )
|
||||
@@ -10854,7 +10950,6 @@ function AIRBOSS:_GetZoneCommence( case, stack )
|
||||
local Three = self:GetCoordinate():Translate( D, hdg + 275 )
|
||||
|
||||
if self.carriertype == AIRBOSS.CarrierType.INVINCIBLE or self.carriertype == AIRBOSS.CarrierType.HERMES or self.carriertype == AIRBOSS.CarrierType.TARAWA or self.carriertype == AIRBOSS.CarrierType.AMERICA or self.carriertype == AIRBOSS.CarrierType.JCARLOS or self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
local Dx = UTILS.NMToMeters( 2.25 )
|
||||
|
||||
local Dz = UTILS.NMToMeters( 2.25 )
|
||||
@@ -11152,28 +11247,31 @@ function AIRBOSS:_GetOptLandingCoordinate()
|
||||
-- Start with stern coordiante.
|
||||
self.landingcoord:UpdateFromCoordinate( self:_GetSternCoord() )
|
||||
|
||||
-- Stern coordinate.
|
||||
-- local stern=self:_GetSternCoord()
|
||||
-- Final bearing.
|
||||
|
||||
local FB=self:GetFinalBearing(false)
|
||||
|
||||
-- Cse
|
||||
local case=self.case
|
||||
|
||||
-- set Case III V/STOL abeam landing spot over deck -- Pene Testing
|
||||
if self.carriertype==AIRBOSS.CarrierType.INVINCIBLE or self.carriertype==AIRBOSS.CarrierType.HERMES or self.carriertype==AIRBOSS.CarrierType.TARAWA or self.carriertype==AIRBOSS.CarrierType.AMERICA or self.carriertype==AIRBOSS.CarrierType.JCARLOS or self.carriertype==AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
if case==3 then
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate())
|
||||
-- Altitude 120ft -- is this corect for Case III?
|
||||
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
|
||||
|
||||
-- Landing coordinate.
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate())
|
||||
|
||||
-- Altitude 120ft -- is this corect for Case III?
|
||||
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
|
||||
|
||||
elseif case==2 or case==1 then
|
||||
|
||||
-- Landing 100 ft abeam, 120 ft alt.
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
|
||||
--stern=self:_GetLandingSpotCoordinate():Translate(35, FB-90)
|
||||
-- Landing 100 ft abeam, 120 ft alt.
|
||||
self.landingcoord:UpdateFromCoordinate(self:_GetLandingSpotCoordinate()):Translate(35, FB-90, true, true)
|
||||
|
||||
-- Alitude 120 ft.
|
||||
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
|
||||
|
||||
-- Atlitude 120 ft.
|
||||
self.landingcoord:SetAltitude(UTILS.FeetToMeters(120))
|
||||
end
|
||||
|
||||
else
|
||||
@@ -11181,8 +11279,7 @@ function AIRBOSS:_GetOptLandingCoordinate()
|
||||
-- Ideally we want to land between 2nd and 3rd wire.
|
||||
if self.carrierparam.wire3 then
|
||||
-- We take the position of the 3rd wire to approximately account for the length of the aircraft.
|
||||
local w3 = self.carrierparam.wire3
|
||||
self.landingcoord:Translate( w3, FB, true, true )
|
||||
self.landingcoord:Translate( self.carrierparam.wire3, FB, true, true )
|
||||
end
|
||||
|
||||
-- Add 2 meters to account for aircraft height.
|
||||
@@ -11193,61 +11290,19 @@ function AIRBOSS:_GetOptLandingCoordinate()
|
||||
return self.landingcoord
|
||||
end
|
||||
|
||||
--- Get landing spot on Tarawa.
|
||||
--- Get landing spot on Tarawa and others.
|
||||
-- @param #AIRBOSS self
|
||||
-- @return Core.Point#COORDINATE Primary landing spot coordinate.
|
||||
function AIRBOSS:_GetLandingSpotCoordinate()
|
||||
|
||||
-- Start at stern coordinate.
|
||||
self.landingspotcoord:UpdateFromCoordinate( self:_GetSternCoord() )
|
||||
|
||||
-- Stern coordinate.
|
||||
-- local stern=self:_GetSternCoord()
|
||||
-- Landing 100 ft abeam, 100 alt.
|
||||
local hdg = self:GetHeading()
|
||||
|
||||
if self.carriertype==AIRBOSS.CarrierType.HERMES then
|
||||
|
||||
-- Landing 100 ft abeam, 100 alt.
|
||||
local hdg = self:GetHeading()
|
||||
|
||||
-- Primary landing spot 5
|
||||
self.landingspotcoord:Translate( 69, hdg, true, true ):SetAltitude( self.carrierparam.deckheight )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.INVINCIBLE then
|
||||
|
||||
-- Using spot 3 as the default
|
||||
local hdg = self:GetHeading()
|
||||
|
||||
self.landingspotcoord:Translate( 69, hdg, true, true ):SetAltitude( self.carrierparam.deckheight )
|
||||
-- This location looks good.
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.TARAWA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 alt.
|
||||
local hdg = self:GetHeading()
|
||||
|
||||
-- Primary landing spot 7.5
|
||||
self.landingspotcoord:Translate( 57, hdg, true, true ):SetAltitude( self.carrierparam.deckheight )
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.AMERICA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 alt.
|
||||
local hdg = self:GetHeading()
|
||||
|
||||
-- Primary landing spot 7.5 a little further forwad on the America
|
||||
self.landingspotcoord:Translate( 59, hdg, true, true ):SetAltitude( self.carrierparam.deckheight )
|
||||
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.JCARLOS then
|
||||
|
||||
-- Landing 100 ft abeam, 120 alt.
|
||||
local hdg = self:GetHeading()
|
||||
|
||||
-- Primary landing spot 5.0 -- Done voice for different landing Spots.
|
||||
self.landingspotcoord:Translate( 89, hdg, true, true ):SetAltitude( self.carrierparam.deckheight )
|
||||
|
||||
elseif self.carriertype == AIRBOSS.CarrierType.CANBERRA then
|
||||
|
||||
-- Landing 100 ft abeam, 120 alt.
|
||||
local hdg = self:GetHeading()
|
||||
|
||||
-- Primary landing spot 5.0 -- Done voice for different landing Spots.
|
||||
self.landingspotcoord:Translate( 89, hdg, true, true ):SetAltitude( self.carrierparam.deckheight )
|
||||
end
|
||||
-- Primary landing spot. Different carriers handled via carrier parameter landingspot now.
|
||||
self.landingspotcoord:Translate( self.carrierparam.landingspot, hdg, true, true ):SetAltitude( self.carrierparam.deckheight )
|
||||
|
||||
return self.landingspotcoord
|
||||
end
|
||||
@@ -11295,8 +11350,8 @@ function AIRBOSS:GetWind( alt, magnetic, coord )
|
||||
-- Current position of the carrier or input.
|
||||
local cv = coord or self:GetCoordinate()
|
||||
|
||||
-- Wind direction and speed. By default at 15 meters ASL.
|
||||
local Wdir, Wspeed = cv:GetWind( alt or 15 )
|
||||
-- Wind direction and speed. By default at 18 meters ASL.
|
||||
local Wdir, Wspeed = cv:GetWind( alt or 18 )
|
||||
|
||||
-- Include magnetic declination.
|
||||
if magnetic then
|
||||
@@ -11312,7 +11367,7 @@ end
|
||||
|
||||
--- Get wind speed on carrier deck parallel and perpendicular to runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #number alt Altitude in meters. Default 15 m. (change made from 50m from Discord discussion from Sickdog)
|
||||
-- @param #number alt Altitude in meters. Default 18 m.
|
||||
-- @return #number Wind component parallel to runway im m/s.
|
||||
-- @return #number Wind component perpendicular to runway in m/s.
|
||||
-- @return #number Total wind strength in m/s.
|
||||
@@ -11335,7 +11390,7 @@ function AIRBOSS:GetWindOnDeck( alt )
|
||||
zc = UTILS.Rotate2D( zc, -self.carrierparam.rwyangle )
|
||||
|
||||
-- Wind (from) vector
|
||||
local vw = cv:GetWindWithTurbulenceVec3( alt or 15 )
|
||||
local vw = cv:GetWindWithTurbulenceVec3( alt or 18 ) --(change made from 50m to 15m from Discord discussion from Sickdog, next change to 18m due to SC higher deck discord)
|
||||
|
||||
-- Total wind velocity vector.
|
||||
-- Carrier velocity has to be negative. If carrier drives in the direction the wind is blowing from, we have less wind in total.
|
||||
@@ -11358,7 +11413,7 @@ end
|
||||
--- Get true (or magnetic) heading of carrier into the wind. This accounts for the angled runway.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #boolean magnetic If true, calculate magnetic heading. By default true heading is returned.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coodinate from which heading is calculated. Default is current carrier position.
|
||||
-- @param Core.Point#COORDINATE coord (Optional) Coordinate from which heading is calculated. Default is current carrier position.
|
||||
-- @return #number Carrier heading in degrees.
|
||||
function AIRBOSS:GetHeadingIntoWind( magnetic, coord )
|
||||
|
||||
@@ -11821,7 +11876,7 @@ function AIRBOSS:_LSOgrade( playerData )
|
||||
|
||||
local grade
|
||||
local points
|
||||
if N == 0 and (TgrooveUnicorn or TgrooveVstolUnicorn) then
|
||||
if N == 0 and (TgrooveUnicorn or TgrooveVstolUnicorn or playerData.case==3) then
|
||||
-- No deviations, should be REALLY RARE!
|
||||
grade = "_OK_"
|
||||
points = 5.0
|
||||
@@ -12820,19 +12875,23 @@ function AIRBOSS:_Debrief( playerData )
|
||||
end
|
||||
mygrade.case = playerData.case
|
||||
local windondeck = self:GetWindOnDeck()
|
||||
mygrade.wind = tostring( UTILS.Round( UTILS.MpsToKnots( windondeck ), 1 ) )
|
||||
mygrade.wind = UTILS.Round( UTILS.MpsToKnots( windondeck ), 1 )
|
||||
mygrade.modex = playerData.onboard
|
||||
mygrade.airframe = playerData.actype
|
||||
mygrade.carriertype = self.carriertype
|
||||
mygrade.carriername = self.alias
|
||||
mygrade.carrierrwy = self.carrierparam.rwyangle
|
||||
mygrade.theatre = self.theatre
|
||||
mygrade.mitime = UTILS.SecondsToClock( timer.getAbsTime() )
|
||||
mygrade.mitime = UTILS.SecondsToClock( timer.getAbsTime(), true )
|
||||
mygrade.midate = UTILS.GetDCSMissionDate()
|
||||
mygrade.osdate = "n/a"
|
||||
if os then
|
||||
mygrade.osdate = os.date() -- os.date("%d.%m.%Y")
|
||||
end
|
||||
|
||||
-- Add last grade to playerdata for FunkMan.
|
||||
playerData.grade=mygrade
|
||||
|
||||
-- Save trap sheet.
|
||||
if playerData.trapon and self.trapsheet then
|
||||
self:_SaveTrapSheet( playerData, mygrade )
|
||||
@@ -15143,6 +15202,86 @@ function AIRBOSS:_Number2Radio( radio, number, delay, interval, pilotcall )
|
||||
return wait
|
||||
end
|
||||
|
||||
--- Aircraft request marshal (Inbound call both for players and AI).
|
||||
-- @param #AIRBOSS self
|
||||
-- @return Wrapper.Unit#UNIT Unit of player or nil.
|
||||
-- @param #string modex Tail number.
|
||||
function AIRBOSS:_MarshallInboundCall(unit, modex)
|
||||
|
||||
-- Calculate
|
||||
local vectorCarrier = self:GetCoordinate():GetDirectionVec3(unit:GetCoordinate())
|
||||
local bearing = UTILS.Round(unit:GetCoordinate():GetAngleDegrees( vectorCarrier ), 0)
|
||||
local distance = UTILS.Round(UTILS.MetersToNM(unit:GetCoordinate():Get2DDistance(self:GetCoordinate())),0)
|
||||
local angels = UTILS.Round(UTILS.MetersToFeet(unit:GetHeight()/1000),0)
|
||||
local state = UTILS.Round(self:_GetFuelState(unit)/1000,1)
|
||||
|
||||
-- Pilot: "Marshall, [modex], marking mom's [bearing] for [distance], angels [XX], state [X.X]"
|
||||
local text=string.format("Marshal, %s, marking mom's %d for %d, angels %d, state %.1f", modex, bearing, distance, angels, state)
|
||||
-- Debug message.
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Fuel state.
|
||||
local FS=UTILS.Split(string.format("%.1f", state), ".")
|
||||
|
||||
-- Create new call to display complete subtitle.
|
||||
local inboundcall=self:_NewRadioCall(self.MarshalCall.CLICK, unit.UnitName:upper() , text, self.Tmessage, nil, unit.UnitName:upper())
|
||||
|
||||
-- CLICK!
|
||||
self:RadioTransmission(self.MarshalRadio, inboundcall)
|
||||
-- Marshal ..
|
||||
self:RadioTransmission(self.MarshalRadio, self.PilotCall.MARSHAL, nil, nil, nil, nil, true)
|
||||
-- Modex..
|
||||
self:_Number2Radio(self.MarshalRadio, modex, nil, nil, true)
|
||||
-- Marking Mom's,
|
||||
self:RadioTransmission(self.MarshalRadio, self.PilotCall.MARKINGMOMS, nil, nil, nil, nil, true)
|
||||
-- Bearing ..
|
||||
self:_Number2Radio(self.MarshalRadio, tostring(bearing), nil, nil, true)
|
||||
-- For ..
|
||||
self:RadioTransmission(self.MarshalRadio, self.PilotCall.FOR, nil, nil, nil, nil, true)
|
||||
-- Distance ..
|
||||
self:_Number2Radio(self.MarshalRadio, tostring(distance), nil, nil, true)
|
||||
-- Angels ..
|
||||
self:RadioTransmission(self.MarshalRadio, self.PilotCall.ANGELS, nil, nil, nil, nil, true)
|
||||
-- Angels Number ..
|
||||
self:_Number2Radio(self.MarshalRadio, tostring(angels), nil, nil, true)
|
||||
-- State ..
|
||||
self:RadioTransmission(self.MarshalRadio, self.PilotCall.STATE, nil, nil, nil, nil, true)
|
||||
-- X..
|
||||
self:_Number2Radio(self.MarshalRadio, FS[1], nil, nil, true)
|
||||
-- Point..
|
||||
self:RadioTransmission(self.MarshalRadio, self.PilotCall.POINT, nil, nil, nil, nil, true)
|
||||
-- Y.
|
||||
self:_Number2Radio(self.MarshalRadio, FS[2], nil, nil, true)
|
||||
-- CLICK!
|
||||
self:RadioTransmission(self.MarshalRadio, self.MarshalRadio.CLICK, nil, nil, nil, nil, true)
|
||||
|
||||
end
|
||||
|
||||
--- Aircraft commencing call (both for players and AI).
|
||||
-- @param #AIRBOSS self
|
||||
-- @return Wrapper.Unit#UNIT Unit of player or nil.
|
||||
-- @param #string modex Tail number.
|
||||
function AIRBOSS:_CommencingCall(unit, modex)
|
||||
|
||||
-- Pilot: "[modex], commencing"
|
||||
local text=string.format("%s, commencing", modex)
|
||||
-- Debug message.
|
||||
self:T(self.lid..text)
|
||||
|
||||
-- Create new call to display complete subtitle.
|
||||
local commencingCall=self:_NewRadioCall(self.MarshalCall.CLICK, unit.UnitName:upper() , text, self.Tmessage, nil, unit.UnitName:upper())
|
||||
|
||||
-- Click
|
||||
self:RadioTransmission(self.MarshalRadio, commencingCall)
|
||||
-- Modex..
|
||||
self:_Number2Radio(self.MarshalRadio, modex, nil, nil, true)
|
||||
-- Commencing
|
||||
self:RadioTransmission(self.MarshalRadio, self.PilotCall.COMMENCING, nil, nil, nil, nil, true)
|
||||
-- CLICK!
|
||||
self:RadioTransmission(self.MarshalRadio, self.MarshalRadio.CLICK, nil, nil, nil, nil, true)
|
||||
|
||||
end
|
||||
|
||||
--- AI aircraft calls the ball.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #string modex Tail number.
|
||||
@@ -15192,6 +15331,7 @@ function AIRBOSS:_MarshalCallGasAtTanker( modex )
|
||||
-- Debug message.
|
||||
self:I( self.lid .. text )
|
||||
|
||||
|
||||
-- Create new call to display complete subtitle.
|
||||
local call = self:_NewRadioCall( self.PilotCall.BINGOFUEL, modex, text, self.Tmessage, nil, modex )
|
||||
|
||||
@@ -15898,6 +16038,11 @@ function AIRBOSS:_RequestMarshal( _unitName )
|
||||
|
||||
if playerData then
|
||||
|
||||
-- Voice over of inbound call (regardless of airboss rejecting it or not)
|
||||
if self.xtVoiceOvers then
|
||||
self:_MarshallInboundCall(_unit, playerData.onboard)
|
||||
end
|
||||
|
||||
-- Check if player is in CCA
|
||||
local inCCA = playerData.unit:IsInZone( self.zoneCCA )
|
||||
|
||||
@@ -16145,7 +16290,12 @@ function AIRBOSS:_RequestCommence( _unitName )
|
||||
local playerData = self.players[_playername] -- #AIRBOSS.PlayerData
|
||||
|
||||
if playerData then
|
||||
|
||||
|
||||
-- Voice over of Commencing call (regardless of Airboss will rejected or not)
|
||||
if self.xtVoiceOvers then
|
||||
self:_CommencingCall(_unit, playerData.onboard)
|
||||
end
|
||||
|
||||
-- Check if unit is in CCA.
|
||||
local text = ""
|
||||
local cleared = false
|
||||
@@ -17857,6 +18007,59 @@ function AIRBOSS:onafterLoad( From, Event, To, path, filename )
|
||||
|
||||
end
|
||||
|
||||
--- On after "LSOGrade" event.
|
||||
-- @param #AIRBOSS self
|
||||
-- @param #string From From state.
|
||||
-- @param #string Event Event.
|
||||
-- @param #string To To state.
|
||||
-- @param #AIRBOSS.PlayerData playerData Player Data.
|
||||
-- @param #AIRBOSS.LSOgrade grade LSO grade.
|
||||
function AIRBOSS:onafterLSOGrade(From, Event, To, playerData, grade)
|
||||
|
||||
if self.funkmanSocket then
|
||||
|
||||
-- Extract used info for FunkMan. We need to be careful with the amount of data send via UDP socket.
|
||||
local trapsheet={} ; trapsheet.X={} ; trapsheet.Z={} ; trapsheet.AoA={} ; trapsheet.Alt={}
|
||||
|
||||
-- Loop over trapsheet and extract used values.
|
||||
for i = 1, #playerData.trapsheet do
|
||||
local ts=playerData.trapsheet[i] --#AIRBOSS.GrooveData
|
||||
table.insert(trapsheet.X, UTILS.Round(ts.X, 1))
|
||||
table.insert(trapsheet.Z, UTILS.Round(ts.Z, 1))
|
||||
table.insert(trapsheet.AoA, UTILS.Round(ts.AoA, 2))
|
||||
table.insert(trapsheet.Alt, UTILS.Round(ts.Alt, 1))
|
||||
end
|
||||
|
||||
local result={}
|
||||
result.command=SOCKET.DataType.LSOGRADE
|
||||
result.name=playerData.name
|
||||
result.trapsheet=trapsheet
|
||||
result.airframe=grade.airframe
|
||||
result.mitime=grade.mitime
|
||||
result.midate=grade.midate
|
||||
result.wind=grade.wind
|
||||
result.carriertype=grade.carriertype
|
||||
result.carriername=grade.carriername
|
||||
result.carrierrwy=grade.carrierrwy
|
||||
result.landingdist=self.carrierparam.landingdist
|
||||
result.theatre=grade.theatre
|
||||
result.case=playerData.case
|
||||
result.Tgroove=grade.Tgroove
|
||||
result.wire=grade.wire
|
||||
result.grade=grade.grade
|
||||
result.points=grade.points
|
||||
result.details=grade.details
|
||||
|
||||
-- Debug info.
|
||||
self:T(self.lid.."Result onafterLSOGrade")
|
||||
self:T(result)
|
||||
|
||||
-- Send result.
|
||||
self.funkmanSocket:SendTable(result)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--- **Ops** -- Combat Search and Rescue.
|
||||
--- **Ops** - Combat Search and Rescue.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -30,7 +30,7 @@
|
||||
-- @module Ops.CSAR
|
||||
-- @image OPS_CSAR.jpg
|
||||
|
||||
-- Date: June 2022
|
||||
-- Date: November 2022
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
@@ -114,6 +114,7 @@
|
||||
-- mycsar.countryneutral = country.id.UN_PEACEKEEPERS
|
||||
-- mycsar.topmenuname = "CSAR" -- set the menu entry name
|
||||
-- mycsar.ADFRadioPwr = 1000 -- ADF Beacons sending with 1KW as default
|
||||
-- mycsar.PilotWeight = 80 -- Loaded pilots weigh 80kgs each
|
||||
--
|
||||
-- ## 2.1 Experimental Features
|
||||
--
|
||||
@@ -233,6 +234,7 @@ CSAR = {
|
||||
allheligroupset = nil,
|
||||
topmenuname = "CSAR",
|
||||
ADFRadioPwr = 1000,
|
||||
PilotWeight = 80,
|
||||
}
|
||||
|
||||
--- Downed pilots info.
|
||||
@@ -270,7 +272,7 @@ CSAR.AircraftType["Bronco-OV-10A"] = 2
|
||||
|
||||
--- CSAR class version.
|
||||
-- @field #string version
|
||||
CSAR.version="1.0.11"
|
||||
CSAR.version="1.0.16"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@@ -278,7 +280,7 @@ CSAR.version="1.0.11"
|
||||
|
||||
-- DONE: SRS Integration (to be tested)
|
||||
-- TODO: Maybe - add option to smoke/flare closest MASH
|
||||
-- TODO: shagrat Add cargoWeight to helicopter when pilot boarded
|
||||
-- DONE: shagrat Add cargoWeight to helicopter when pilot boarded
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- Constructor
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
@@ -418,10 +420,13 @@ function CSAR:New(Coalition, Template, Alias)
|
||||
self.wetfeettemplate = nil
|
||||
self.usewetfeet = false
|
||||
|
||||
-- added 0.1.8
|
||||
-- added 1.0.15
|
||||
self.allowbronco = false -- set to true to use the Bronco mod as a CSAR plane
|
||||
|
||||
self.ADFRadioPwr = 1000
|
||||
|
||||
-- added 1.0.16
|
||||
self.PilotWeight = 80
|
||||
|
||||
-- WARNING - here\'ll be dragons
|
||||
-- for this to work you need to de-sanitize your mission environment in <DCS root>\Scripts\MissionScripting.lua
|
||||
@@ -613,6 +618,19 @@ function CSAR:_DoubleEjection(_unitname)
|
||||
return false
|
||||
end
|
||||
|
||||
--- (User) Add a PLAYERTASK - FSM events will check success
|
||||
-- @param #CSAR self
|
||||
-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
|
||||
-- @return #CSAR self
|
||||
function CSAR:AddPlayerTask(PlayerTask)
|
||||
self:T(self.lid .. " AddPlayerTask")
|
||||
if not self.PlayerTaskQueue then
|
||||
self.PlayerTaskQueue = FIFO:New()
|
||||
end
|
||||
self.PlayerTaskQueue:Push(PlayerTask,PlayerTask.PlayerTaskNr)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Spawn a downed pilot
|
||||
-- @param #CSAR self
|
||||
-- @param #number country Country for template.
|
||||
@@ -1197,6 +1215,38 @@ function CSAR:_RemoveNameFromDownedPilots(name,force)
|
||||
return found
|
||||
end
|
||||
|
||||
--- [User] Set callsign options for TTS output. See @{Wrapper.Group#GROUP.GetCustomCallSign}() on how to set customized callsigns.
|
||||
-- @param #CSAR self
|
||||
-- @param #boolean ShortCallsign If true, only call out the major flight number
|
||||
-- @param #boolean Keepnumber If true, keep the **customized callsign** in the #GROUP name for players as-is, no amendments or numbers.
|
||||
-- @param #table CallsignTranslations (optional) Table to translate between DCS standard callsigns and bespoke ones. Does not apply if using customized
|
||||
-- callsigns from playername or group name.
|
||||
-- @return #CSAR self
|
||||
function CSAR:SetCallSignOptions(ShortCallsign,Keepnumber,CallsignTranslations)
|
||||
if not ShortCallsign or ShortCallsign == false then
|
||||
self.ShortCallsign = false
|
||||
else
|
||||
self.ShortCallsign = true
|
||||
end
|
||||
self.Keepnumber = Keepnumber or false
|
||||
self.CallsignTranslations = CallsignTranslations
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Check if a name is in downed pilot table and remove it.
|
||||
-- @param #CSAR self
|
||||
-- @param #string UnitName
|
||||
-- @return #string CallSign
|
||||
function CSAR:_GetCustomCallSign(UnitName)
|
||||
local callsign = Unitname
|
||||
local unit = UNIT:FindByName(UnitName)
|
||||
if unit and unit:IsAlive() then
|
||||
local group = unit:GetGroup()
|
||||
callsign = group:GetCustomCallSign(self.ShortCallsign,self.Keepnumber,self.CallsignTranslations)
|
||||
end
|
||||
return callsign
|
||||
end
|
||||
|
||||
--- (Internal) Check state of wounded group.
|
||||
-- @param #CSAR self
|
||||
-- @param #string heliname heliname
|
||||
@@ -1253,9 +1303,9 @@ function CSAR:_CheckWoundedGroupStatus(heliname,woundedgroupname)
|
||||
local dist = UTILS.MetersToNM(self.autosmokedistance)
|
||||
disttext = string.format("%.0fnm",dist)
|
||||
end
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. I hear you! Finally, that is music in my ears!\nI'll pop a smoke when you are %s away.\nLand or hover by the smoke.", _heliName, _pilotName, disttext), self.messageTime,false,true)
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. I hear you! Finally, that is music in my ears!\nI'll pop a smoke when you are %s away.\nLand or hover by the smoke.", self:_GetCustomCallSign(_heliName), _pilotName, disttext), self.messageTime,false,true)
|
||||
else
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. I hear you! Finally, that is music in my ears!\nRequest a flare or smoke if you need.", _heliName, _pilotName), self.messageTime,false,true)
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. I hear you! Finally, that is music in my ears!\nRequest a flare or smoke if you need.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
||||
end
|
||||
--mark as shown for THIS heli and THIS group
|
||||
self.heliVisibleMessage[_lookupKeyHeli] = true
|
||||
@@ -1319,7 +1369,7 @@ function CSAR:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupNam
|
||||
_maxUnits = self.max_units
|
||||
end
|
||||
if _unitsInHelicopter + 1 > _maxUnits then
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s, %s. We\'re already crammed with %d guys! Sorry!", _pilotName, _heliName, _unitsInHelicopter, _unitsInHelicopter), self.messageTime,false,false,true)
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s, %s. We\'re already crammed with %d guys! Sorry!", _pilotName, self:_GetCustomCallSign(_heliName), _unitsInHelicopter, _unitsInHelicopter), self.messageTime,false,false,true)
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -1337,13 +1387,29 @@ function CSAR:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupNam
|
||||
_woundedGroup:Destroy(false)
|
||||
self:_RemoveNameFromDownedPilots(_woundedGroupName,true)
|
||||
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s I\'m in! Get to the MASH ASAP! ", _heliName, _pilotName), self.messageTime,true,true)
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s I\'m in! Get to the MASH ASAP! ", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,true,true)
|
||||
|
||||
self:_UpdateUnitCargoMass(_heliName)
|
||||
|
||||
self:__Boarded(5,_heliName,_woundedGroupName,grouptable.desc)
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Function to calculate and set Unit internal cargo mass
|
||||
-- @param #CSAR self
|
||||
-- @param #string _heliName Unit name
|
||||
-- @return #CSAR self
|
||||
function CSAR:_UpdateUnitCargoMass(_heliName)
|
||||
self:T(self.lid .. " _UpdateUnitCargoMass")
|
||||
local calculatedMass = self:_PilotsOnboard(_heliName)*(self.PilotWeight or 80)
|
||||
local Unit = UNIT:FindByName(_heliName)
|
||||
if Unit then
|
||||
Unit:SetUnitInternalCargo(calculatedMass)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Move group to destination.
|
||||
-- @param #CSAR self
|
||||
-- @param Wrapper.Group#GROUP _leader
|
||||
@@ -1358,7 +1424,6 @@ function CSAR:_OrderGroupToMoveToPoint(_leader, _destination)
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- (internal) Function to check if the heli door(s) are open. Thanks to Shadowze.
|
||||
-- @param #CSAR self
|
||||
-- @param #string unit_name Name of unit.
|
||||
@@ -1392,9 +1457,9 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
|
||||
if self.heliCloseMessage[_lookupKeyHeli] == nil then
|
||||
if self.autosmoke == true then
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land or hover at the smoke.", _heliName, _pilotName), self.messageTime,false,true)
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land or hover at the smoke.", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
||||
else
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land in a safe place, I will go there ", _heliName, _pilotName), self.messageTime,false,true)
|
||||
self:_DisplayMessageToSAR(_heliUnit, string.format("%s: %s. You\'re close now! Land in a safe place, I will go there ", self:_GetCustomCallSign(_heliName), _pilotName), self.messageTime,false,true)
|
||||
end
|
||||
self.heliCloseMessage[_lookupKeyHeli] = true
|
||||
end
|
||||
@@ -1447,7 +1512,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
end
|
||||
|
||||
if _heliUnit:InAir() and _unitsInHelicopter + 1 <= _maxUnits then
|
||||
-- TODO - make variable
|
||||
-- DONE - make variable
|
||||
if _distance < self.rescuehoverdistance then
|
||||
|
||||
--check height!
|
||||
@@ -1455,7 +1520,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
|
||||
if leaderheight < 0 then leaderheight = 0 end
|
||||
local _height = _heliUnit:GetHeight() - leaderheight
|
||||
|
||||
-- TODO - make variable
|
||||
-- DONE - make variable
|
||||
if _height <= self.rescuehoverheight then
|
||||
|
||||
local _time = self.hoverStatus[_lookupKeyHeli]
|
||||
@@ -1561,9 +1626,12 @@ function CSAR:_RescuePilots(_heliUnit)
|
||||
|
||||
self.inTransitGroups[_heliName] = nil
|
||||
|
||||
local _txt = string.format("%s: The %d pilot(s) have been taken to the\nmedical clinic. Good job!", _heliName, PilotsSaved)
|
||||
local _txt = string.format("%s: The %d pilot(s) have been taken to the\nmedical clinic. Good job!", self:_GetCustomCallSign(_heliName), PilotsSaved)
|
||||
|
||||
self:_DisplayMessageToSAR(_heliUnit, _txt, self.messageTime)
|
||||
|
||||
self:_UpdateUnitCargoMass(_heliName)
|
||||
|
||||
-- trigger event
|
||||
self:__Rescued(-1,_heliUnit,_heliName, PilotsSaved)
|
||||
return self
|
||||
@@ -1597,7 +1665,7 @@ function CSAR:_DisplayMessageToSAR(_unit, _text, _time, _clear, _speak, _overrid
|
||||
local _clear = _clear or nil
|
||||
local _time = _time or self.messageTime
|
||||
if _override or not self.suppressmessages then
|
||||
local m = MESSAGE:New(_text,_time,"Info",_clear):ToGroup(group)
|
||||
local m = MESSAGE:New(_text,_time,"CSAR",_clear):ToGroup(group)
|
||||
end
|
||||
-- integrate SRS
|
||||
if _speak and self.useSRS then
|
||||
@@ -1746,7 +1814,7 @@ function CSAR:_SignalFlare(_unitName)
|
||||
else
|
||||
_distance = string.format("%.1fkm",_closest.distance)
|
||||
end
|
||||
local _msg = string.format("%s - Popping signal flare at your %s o\'clock. Distance %s", _unitName, _clockDir, _distance)
|
||||
local _msg = string.format("%s - Popping signal flare at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
||||
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
|
||||
|
||||
local _coord = _closest.pilot:GetCoordinate()
|
||||
@@ -1800,7 +1868,7 @@ function CSAR:_Reqsmoke( _unitName )
|
||||
else
|
||||
_distance = string.format("%.1fkm",_closest.distance/1000)
|
||||
end
|
||||
local _msg = string.format("%s - Popping smoke at your %s o\'clock. Distance %s", _unitName, _clockDir, _distance)
|
||||
local _msg = string.format("%s - Popping smoke at your %s o\'clock. Distance %s", self:_GetCustomCallSign(_unitName), _clockDir, _distance)
|
||||
self:_DisplayMessageToSAR(_heli, _msg, self.messageTime, false, true, true)
|
||||
local _coord = _closest.pilot:GetCoordinate()
|
||||
local color = self.smokecolor
|
||||
@@ -1851,7 +1919,7 @@ function CSAR:_GetClosestMASH(_heli)
|
||||
|
||||
if self.allowFARPRescue then
|
||||
local position = _heli:GetCoordinate()
|
||||
local afb,distance = position:GetClosestAirbase2(nil,self.coalition)
|
||||
local afb,distance = position:GetClosestAirbase(nil,self.coalition)
|
||||
_shortestDistance = distance
|
||||
end
|
||||
|
||||
@@ -2004,13 +2072,17 @@ function CSAR:_GetClockDirection(_heli, _group)
|
||||
local DirectionVec3 = _playerPosition:GetDirectionVec3( _targetpostions )
|
||||
local Angle = _playerPosition:GetAngleDegrees( DirectionVec3 )
|
||||
self:T(self.lid .. " _GetClockDirection"..tostring(Angle).." "..tostring(_heading))
|
||||
local clock = 12
|
||||
if _heading then
|
||||
local Aspect = Angle - _heading
|
||||
if Aspect == 0 then Aspect = 360 end
|
||||
clock = math.abs(UTILS.Round((Aspect / 30),0))
|
||||
if clock == 0 then clock = 12 end
|
||||
end
|
||||
local hours = 0
|
||||
local clock = 12
|
||||
if _heading and Angle then
|
||||
clock = 12
|
||||
--if angle == 0 then angle = 360 end
|
||||
clock = _heading-Angle
|
||||
hours = (clock/30)*-1
|
||||
clock = 12+hours
|
||||
clock = UTILS.Round(clock,0)
|
||||
if clock > 12 then clock = clock-12 end
|
||||
end
|
||||
return clock
|
||||
end
|
||||
|
||||
@@ -2282,6 +2354,29 @@ end
|
||||
function CSAR:onbeforeBoarded(From, Event, To, Heliname, Woundedgroupname)
|
||||
self:T({From, Event, To, Heliname, Woundedgroupname})
|
||||
self:_ScheduledSARFlight(Heliname,Woundedgroupname)
|
||||
local Unit = UNIT:FindByName(Heliname)
|
||||
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
|
||||
local playername = Unit:GetPlayerName()
|
||||
local dropcoord = Unit:GetCoordinate() or COORDINATE:New(0,0,0)
|
||||
local dropvec2 = dropcoord:GetVec2()
|
||||
self.PlayerTaskQueue:ForEach(
|
||||
function (Task)
|
||||
local task = Task -- Ops.PlayerTask#PLAYERTASK
|
||||
local subtype = task:GetSubType()
|
||||
-- right subtype?
|
||||
if Event == subtype and not task:IsDone() then
|
||||
local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
|
||||
if (targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and targetzone:IsVec2InZone(dropvec2))
|
||||
or (string.find(task.CSARPilotName,Woundedgroupname)) then
|
||||
if task.Clients:HasUniqueID(playername) then
|
||||
-- success
|
||||
task:__Success(-1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -2311,6 +2406,23 @@ function CSAR:onbeforeRescued(From, Event, To, HeliUnit, HeliName, PilotsSaved)
|
||||
self:T({From, Event, To, HeliName, HeliUnit})
|
||||
self.rescues = self.rescues + 1
|
||||
self.rescuedpilots = self.rescuedpilots + PilotsSaved
|
||||
local Unit = HeliUnit or UNIT:FindByName(HeliName)
|
||||
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
|
||||
local playername = Unit:GetPlayerName()
|
||||
self.PlayerTaskQueue:ForEach(
|
||||
function (Task)
|
||||
local task = Task -- Ops.PlayerTask#PLAYERTASK
|
||||
local subtype = task:GetSubType()
|
||||
-- right subtype?
|
||||
if Event == subtype and not task:IsDone() then
|
||||
if task.Clients:HasUniqueID(playername) then
|
||||
-- success
|
||||
task:__Success(-1)
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
--- **Ops** -- Combat Troops & Logistics Department.
|
||||
--- **Ops** - Combat Troops & Logistics Department.
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@@ -22,8 +22,7 @@
|
||||
-- @module Ops.CTLD
|
||||
-- @image OPS_CTLD.jpg
|
||||
|
||||
-- Date: Feb 2022
|
||||
-- Last Update Sep 2022
|
||||
-- Last Update October 2022
|
||||
|
||||
do
|
||||
|
||||
@@ -288,8 +287,8 @@ CTLD_ENGINEERING = {
|
||||
|
||||
end
|
||||
|
||||
do
|
||||
|
||||
|
||||
do
|
||||
------------------------------------------------------
|
||||
--- **CTLD_CARGO** class, extends Core.Base#BASE
|
||||
-- @type CTLD_CARGO
|
||||
@@ -308,9 +307,8 @@ do
|
||||
-- @field #string Subcategory Sub-category name.
|
||||
-- @extends Core.Base#BASE
|
||||
|
||||
|
||||
---
|
||||
-- @field CTLD_CARGO
|
||||
-- @field #CTLD_CARGO CTLD_CARGO
|
||||
CTLD_CARGO = {
|
||||
ClassName = "CTLD_CARGO",
|
||||
ID = 0,
|
||||
@@ -343,7 +341,7 @@ CTLD_CARGO = {
|
||||
CRATE = "Crate", -- #string crate
|
||||
REPAIR = "Repair", -- #string repair
|
||||
ENGINEERS = "Engineers", -- #string engineers
|
||||
STATIC = "Static", -- #string engineers
|
||||
STATIC = "Static", -- #string statics
|
||||
}
|
||||
|
||||
--- Function to create new CTLD_CARGO object.
|
||||
@@ -574,6 +572,10 @@ CTLD_CARGO = {
|
||||
end
|
||||
|
||||
do
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO CTLD
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
-------------------------------------------------------------------------
|
||||
--- **CTLD** class, extends Core.Base#BASE, Core.Fsm#FSM
|
||||
-- @type CTLD
|
||||
@@ -581,6 +583,7 @@ do
|
||||
-- @field #number verbose Verbosity level.
|
||||
-- @field #string lid Class id string for output to DCS log file.
|
||||
-- @field #number coalition Coalition side number, e.g. `coalition.side.RED`.
|
||||
-- @field #boolean debug
|
||||
-- @extends Core.Fsm#FSM
|
||||
|
||||
--- *Combat Troop & Logistics Deployment (CTLD): Everyone wants to be a POG, until there\'s POG stuff to be done.* (Mil Saying)
|
||||
@@ -697,6 +700,7 @@ do
|
||||
-- my_ctld.smokedistance = 2000 -- Only smoke or flare zones if requesting player unit is this far away (in meters)
|
||||
-- my_ctld.suppressmessages = false -- Set to true if you want to script your own messages.
|
||||
-- my_ctld.repairtime = 300 -- Number of seconds it takes to repair a unit.
|
||||
-- my_ctld.buildtime = 300 -- Number of seconds it takes to build a unit. Set to zero or nil to build instantly.
|
||||
-- my_ctld.cratecountry = country.id.GERMANY -- ID of crates. Will default to country.id.RUSSIA for RED coalition setups.
|
||||
-- my_ctld.allowcratepickupagain = true -- allow re-pickup crates that were dropped.
|
||||
-- my_ctld.enableslingload = false -- allow cargos to be slingloaded - might not work for all cargo types
|
||||
@@ -706,6 +710,7 @@ do
|
||||
-- my_ctld.basetype = "container_cargo" -- default shape of the cargo container
|
||||
-- my_ctld.droppedbeacontimeout = 600 -- dropped beacon lasts 10 minutes
|
||||
-- my_ctld.usesubcats = false -- use sub-category names for crates, adds an extra menu layer in "Get Crates", useful if you have > 10 crate types.
|
||||
-- my_ctld.placeCratesAhead = false -- place crates straight ahead of the helicopter, in a random way. If true, crates are more neatly sorted.
|
||||
--
|
||||
-- ## 2.1 User functions
|
||||
--
|
||||
@@ -824,6 +829,8 @@ do
|
||||
--
|
||||
-- To award player with points, using the SCORING Class (SCORING: my_Scoring, CTLD: CTLD_Cargotransport)
|
||||
--
|
||||
-- my_scoring = SCORING:New("Combat Transport")
|
||||
--
|
||||
-- function CTLD_Cargotransport:OnAfterCratesDropped(From, Event, To, Group, Unit, Cargotable)
|
||||
-- local points = 10
|
||||
-- if Unit then
|
||||
@@ -901,7 +908,7 @@ do
|
||||
--
|
||||
-- my_ctld.useprefix = true -- this is true by default and MUST BE ON.
|
||||
--
|
||||
-- ### 5.2 Integrate Hercules ground crew (F8 Menu) loadable objects (alternative method)
|
||||
-- ### 5.2 Integrate Hercules ground crew (F8 Menu) loadable objects (alternative method, use either the above OR this method, NOT both!)
|
||||
--
|
||||
-- Integrate to your CTLD instance like so, where `my_ctld` is a previously created CTLD instance:
|
||||
--
|
||||
@@ -928,6 +935,8 @@ do
|
||||
-- The script works on the EVENTS.Shot trigger, which is used by the mod when you **drop cargo from the Hercules while flying**. Unloading on the ground does
|
||||
-- not achieve anything here. If you just want to unload on the ground, use the normal Moose CTLD (see 5.1).
|
||||
--
|
||||
-- DO NOT use the "splash damage" script together with this method! Your cargo will explode on the ground!
|
||||
--
|
||||
-- There are two ways of airdropping:
|
||||
--
|
||||
-- 1) Very low and very slow (>5m and <10m AGL) - here you can drop stuff which has "Skid" at the end of the cargo name (loaded via F8 Ground Crew menu)
|
||||
@@ -1064,11 +1073,12 @@ CTLD.UnitTypes = {
|
||||
--Actually it's longer, but the center coord is off-center of the model.
|
||||
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
|
||||
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
|
||||
["Bronco-OV-10A"] = {type="Bronco-OV-10A", crates= false, troops=true, cratelimit = 0, trooplimit = 5, length = 13, cargoweightlimit = 1450},
|
||||
}
|
||||
|
||||
--- CTLD class version.
|
||||
-- @field #string version
|
||||
CTLD.version="1.0.11"
|
||||
CTLD.version="1.0.19"
|
||||
|
||||
--- Instantiate a new CTLD.
|
||||
-- @param #CTLD self
|
||||
@@ -1206,8 +1216,9 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- message suppression
|
||||
self.suppressmessages = false
|
||||
|
||||
-- time to repair a unit/group
|
||||
-- time to repairor build a unit/group
|
||||
self.repairtime = 300
|
||||
self.buildtime = 300
|
||||
|
||||
-- place spawned crates in front of aircraft
|
||||
self.placeCratesAhead = false
|
||||
@@ -1302,6 +1313,92 @@ function CTLD:New(Coalition, Prefixes, Alias)
|
||||
-- @param #CTLD self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
--- FSM Function OnBeforeTroopsPickedUp.
|
||||
-- @function [parent=#CTLD] OnBeforeTroopsPickedUp
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #CTLD_CARGO Cargo Cargo troops.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeTroopsExtracted.
|
||||
-- @function [parent=#CTLD] OnBeforeTroopsExtracted
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #CTLD_CARGO Cargo Cargo troops.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeCratesPickedUp.
|
||||
-- @function [parent=#CTLD] OnBeforeCratesPickedUp
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State .
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #CTLD_CARGO Cargo Cargo crate.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeTroopsDeployed.
|
||||
-- @function [parent=#CTLD] OnBeforeTroopsDeployed
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeCratesDropped.
|
||||
-- @function [parent=#CTLD] OnBeforeCratesDropped
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param #table Cargotable Table of #CTLD_CARGO objects dropped.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeCratesBuild.
|
||||
-- @function [parent=#CTLD] OnBeforeCratesBuild
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeCratesRepaired.
|
||||
-- @function [parent=#CTLD] OnBeforeCratesRepaired
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB repaired.
|
||||
-- @return #CTLD self
|
||||
|
||||
--- FSM Function OnBeforeTroopsRTB.
|
||||
-- @function [parent=#CTLD] OnBeforeTroopsRTB
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
|
||||
--- FSM Function OnAfterTroopsPickedUp.
|
||||
-- @function [parent=#CTLD] OnAfterTroopsPickedUp
|
||||
-- @param #CTLD self
|
||||
@@ -1476,6 +1573,19 @@ function CTLD:SetTroopDropZoneRadius(Radius)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (User) Add a PLAYERTASK - FSM events will check success
|
||||
-- @param #CTLD self
|
||||
-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
|
||||
-- @return #CTLD self
|
||||
function CTLD:AddPlayerTask(PlayerTask)
|
||||
self:T(self.lid .. " AddPlayerTask")
|
||||
if not self.PlayerTaskQueue then
|
||||
self.PlayerTaskQueue = FIFO:New()
|
||||
end
|
||||
self.PlayerTaskQueue:Push(PlayerTask,PlayerTask.PlayerTaskNr)
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) Event handler function
|
||||
-- @param #CTLD self
|
||||
-- @param Core.Event#EVENTDATA EventData
|
||||
@@ -1496,7 +1606,7 @@ function CTLD:_EventHandler(EventData)
|
||||
self:_RefreshF10Menus()
|
||||
end
|
||||
-- Herc support
|
||||
if _unit:GetTypeName() == "Hercules" and self.enableHercules then
|
||||
if self:IsHercules(_unit) and self.enableHercules then
|
||||
local unitname = event.IniUnitName or "none"
|
||||
self.Loaded_Cargo[unitname] = nil
|
||||
self:_RefreshF10Menus()
|
||||
@@ -2501,7 +2611,7 @@ end
|
||||
-- @param Wrapper.Unit#UNIT Unit
|
||||
-- @return #boolean Outcome
|
||||
function CTLD:IsHercules(Unit)
|
||||
if Unit:GetTypeName() == "Hercules" then
|
||||
if Unit:GetTypeName() == "Hercules" or string.find(Unit:GetTypeName(),"Bronco") then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
@@ -2567,9 +2677,7 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
:InitRandomizeUnits(true,20,2)
|
||||
:InitDelayOff()
|
||||
:SpawnFromVec2(randomcoord)
|
||||
if self.movetroopstowpzone and type ~= CTLD_CARGO.Enum.ENGINEERS then
|
||||
self:_MoveGroupToZone(self.DroppedTroops[self.TroopCounter])
|
||||
end
|
||||
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
|
||||
end -- template loop
|
||||
cargo:SetWasDropped(true)
|
||||
-- engineering group?
|
||||
@@ -2581,7 +2689,6 @@ function CTLD:_UnloadTroops(Group, Unit)
|
||||
else
|
||||
self:_SendMessage(string.format("Dropped Troops %s into action!",name), 10, false, Group)
|
||||
end
|
||||
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter])
|
||||
end -- if type end
|
||||
end -- cargotable loop
|
||||
else -- droppingatbase
|
||||
@@ -2710,8 +2817,7 @@ end
|
||||
function CTLD:_BuildCrates(Group, Unit,Engineering)
|
||||
self:T(self.lid .. " _BuildCrates")
|
||||
-- avoid users trying to build from flying Hercs
|
||||
local type = Unit:GetTypeName()
|
||||
if type == "Hercules" and self.enableHercules and not Engineering then
|
||||
if self:IsHercules(Unit) and self.enableHercules and not Engineering then
|
||||
local speed = Unit:GetVelocityKMH()
|
||||
if speed > 1 then
|
||||
self:_SendMessage("You need to land / stop to build something, Pilot!", 10, false, Group)
|
||||
@@ -2788,7 +2894,13 @@ function CTLD:_BuildCrates(Group, Unit,Engineering)
|
||||
local build = _build -- #CTLD.Buildable
|
||||
if build.CanBuild then
|
||||
self:_CleanUpCrates(crates,build,number)
|
||||
self:_BuildObjectFromCrates(Group,Unit,build)
|
||||
if self.buildtime and self.buildtime > 0 then
|
||||
local buildtimer = TIMER:New(self._BuildObjectFromCrates,self,Group,Unit,build,false,Group:GetCoordinate())
|
||||
buildtimer:Start(self.buildtime)
|
||||
self:_SendMessage(string.format("Build started, ready in %d seconds!",self.buildtime),15,false,Group)
|
||||
else
|
||||
self:_BuildObjectFromCrates(Group,Unit,build)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -2887,13 +2999,13 @@ end
|
||||
-- @param Wrapper.Group#UNIT Unit
|
||||
-- @param #CTLD.Buildable Build
|
||||
-- @param #boolean Repair If true this is a repair and not a new build
|
||||
-- @param Core.Point#COORDINATE Coordinate Location for repair (e.g. where the destroyed unit was)
|
||||
-- @param Core.Point#COORDINATE RepairLocation Location for repair (e.g. where the destroyed unit was)
|
||||
function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
||||
self:T(self.lid .. " _BuildObjectFromCrates")
|
||||
-- Spawn-a-crate-content
|
||||
if Group and Group:IsAlive() then
|
||||
local position = Unit:GetCoordinate() or Group:GetCoordinate()
|
||||
local unitname = Unit:GetName() or Group:GetName()
|
||||
if Group and Group:IsAlive() or (RepairLocation and not Repair) then
|
||||
--local position = Unit:GetCoordinate() or Group:GetCoordinate()
|
||||
--local unitname = Unit:GetName() or Group:GetName() or "Unknown"
|
||||
local name = Build.Name
|
||||
local ctype = Build.Type -- #CTLD_CARGO.Enum
|
||||
local canmove = false
|
||||
@@ -2905,7 +3017,13 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
||||
if type(temptable) == "string" then
|
||||
temptable = {temptable}
|
||||
end
|
||||
local zone = ZONE_GROUP:New(string.format("Unload zone-%s",unitname),Group,100)
|
||||
local zone = nil
|
||||
if RepairLocation and not Repair then
|
||||
-- timed build
|
||||
zone = ZONE_RADIUS:New(string.format("Build zone-%d",math.random(1,10000)),RepairLocation:GetVec2(),100)
|
||||
else
|
||||
zone = ZONE_GROUP:New(string.format("Unload zone-%d",math.random(1,10000)),Group,100)
|
||||
end
|
||||
--local randomcoord = zone:GetRandomCoordinate(35):GetVec2()
|
||||
local randomcoord = Build.Coord or zone:GetRandomCoordinate(35):GetVec2()
|
||||
if Repair then
|
||||
@@ -2924,9 +3042,6 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation)
|
||||
:InitDelayOff()
|
||||
:SpawnFromVec2(randomcoord)
|
||||
end
|
||||
if self.movetroopstowpzone and canmove then
|
||||
self:_MoveGroupToZone(self.DroppedTroops[self.TroopCounter])
|
||||
end
|
||||
if Repair then
|
||||
self:__CratesRepaired(1,Group,Unit,self.DroppedTroops[self.TroopCounter])
|
||||
else
|
||||
@@ -3012,7 +3127,7 @@ function CTLD:_RefreshF10Menus()
|
||||
local _unit = _group:GetUnit(1) -- Wrapper.Unit#UNIT Asume that there is only one unit in the flight for players
|
||||
if _unit then
|
||||
if _unit:IsAlive() and _unit:IsPlayer() then
|
||||
if _unit:IsHelicopter() or (_unit:GetTypeName() == "Hercules" and self.enableHercules) then --ensure no stupid unit entries here
|
||||
if _unit:IsHelicopter() or (self:IsHercules(_unit) and self.enableHercules) then --ensure no stupid unit entries here
|
||||
local unitName = _unit:GetName()
|
||||
_UnitList[unitName] = unitName
|
||||
end
|
||||
@@ -3111,7 +3226,7 @@ function CTLD:_RefreshF10Menus()
|
||||
local buildmenu = MENU_GROUP_COMMAND:New(_group,"Build crates",topcrates, self._BuildCrates, self, _group, _unit)
|
||||
local repairmenu = MENU_GROUP_COMMAND:New(_group,"Repair",topcrates, self._RepairCrates, self, _group, _unit):Refresh()
|
||||
end
|
||||
if unittype == "Hercules" then
|
||||
if self:IsHercules(_unit) then
|
||||
local hoverpars = MENU_GROUP_COMMAND:New(_group,"Show flight parameters",topmenu, self._ShowFlightParams, self, _group, _unit):Refresh()
|
||||
else
|
||||
local hoverpars = MENU_GROUP_COMMAND:New(_group,"Show hover parameters",topmenu, self._ShowHoverParams, self, _group, _unit):Refresh()
|
||||
@@ -3386,7 +3501,21 @@ end
|
||||
-- @return #CTLD self
|
||||
function CTLD:AddCTLDZone(Name, Type, Color, Active, HasBeacon, Shiplength, Shipwidth)
|
||||
self:T(self.lid .. " AddCTLDZone")
|
||||
|
||||
|
||||
local zone = ZONE:FindByName(Name)
|
||||
if not zone and Type ~= CTLD.CargoZoneType.SHIP then
|
||||
self:E(self.lid.."**** Zone does not exist: "..Name)
|
||||
return self
|
||||
end
|
||||
|
||||
if Type == CTLD.CargoZoneType.SHIP then
|
||||
local Ship = UNIT:FindByName(Name)
|
||||
if not Ship then
|
||||
self:E(self.lid.."**** Ship does not exist: "..Name)
|
||||
return self
|
||||
end
|
||||
end
|
||||
|
||||
local ctldzone = {} -- #CTLD.CargoZone
|
||||
ctldzone.active = Active or false
|
||||
ctldzone.color = Color or SMOKECOLOR.Red
|
||||
@@ -3632,9 +3761,10 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
||||
local zoneret = nil
|
||||
local zonewret = nil
|
||||
local zonenameret = nil
|
||||
local unitcoord = Unit:GetCoordinate()
|
||||
local unitVec2 = unitcoord:GetVec2()
|
||||
for _,_cargozone in pairs(zonetable) do
|
||||
local czone = _cargozone -- #CTLD.CargoZone
|
||||
local unitcoord = Unit:GetCoordinate()
|
||||
local zonename = czone.name
|
||||
local active = czone.active
|
||||
local color = czone.color
|
||||
@@ -3643,25 +3773,26 @@ function CTLD:IsUnitInZone(Unit,Zonetype)
|
||||
local zonewidth = 20
|
||||
if Zonetype == CTLD.CargoZoneType.SHIP then
|
||||
self:T("Checking Type Ship: "..zonename)
|
||||
zone = UNIT:FindByName(zonename)
|
||||
zonecoord = zone:GetCoordinate()
|
||||
local ZoneUNIT = UNIT:FindByName(zonename)
|
||||
zonecoord = ZoneUNIT:GetCoordinate()
|
||||
zoneradius = czone.shiplength
|
||||
zonewidth = czone.shipwidth
|
||||
zone = ZONE_UNIT:New( ZoneUNIT:GetName(), ZoneUNIT, zoneradius/2)
|
||||
elseif ZONE:FindByName(zonename) then
|
||||
zone = ZONE:FindByName(zonename)
|
||||
self:T("Checking Zone: "..zonename)
|
||||
zonecoord = zone:GetCoordinate()
|
||||
zoneradius = zone:GetRadius()
|
||||
--zoneradius = 1500
|
||||
zonewidth = zoneradius
|
||||
elseif AIRBASE:FindByName(zonename) then
|
||||
zone = AIRBASE:FindByName(zonename):GetZone()
|
||||
self:T("Checking Zone: "..zonename)
|
||||
zonecoord = zone:GetCoordinate()
|
||||
zoneradius = zone:GetRadius()
|
||||
zoneradius = 2000
|
||||
zonewidth = zoneradius
|
||||
end
|
||||
local distance = self:_GetDistance(zonecoord,unitcoord)
|
||||
if distance <= zoneradius and active then
|
||||
if zone:IsVec2InZone(unitVec2) and active then
|
||||
outcome = true
|
||||
end
|
||||
if maxdist > distance then
|
||||
@@ -3915,7 +4046,7 @@ end
|
||||
function CTLD:IsUnitInAir(Unit)
|
||||
-- get speed and height
|
||||
local minheight = self.minimumHoverHeight
|
||||
if self.enableHercules and Unit:GetTypeName() == "Hercules" then
|
||||
if self.enableHercules and self:IsHercules(Unit) then
|
||||
minheight = 5.1 -- herc is 5m AGL on the ground
|
||||
end
|
||||
local uheight = Unit:GetHeight()
|
||||
@@ -4165,7 +4296,7 @@ end
|
||||
self.EngineersInField[self.Engineers] = CTLD_ENGINEERING:New(name, grpname)
|
||||
end
|
||||
if self.eventoninject then
|
||||
self:__TroopsDeployed(1,nil,nil,self.DroppedTroops[self.TroopCounter])
|
||||
self:__TroopsDeployed(1,nil,nil,self.DroppedTroops[self.TroopCounter],type)
|
||||
end
|
||||
end -- if type end
|
||||
return self
|
||||
@@ -4232,9 +4363,6 @@ end
|
||||
:InitDelayOff()
|
||||
:SpawnFromVec2(randomcoord)
|
||||
end
|
||||
if self.movetroopstowpzone and canmove then
|
||||
self:_MoveGroupToZone(self.DroppedTroops[self.TroopCounter])
|
||||
end
|
||||
if self.eventoninject then
|
||||
self:__CratesBuild(1,nil,nil,self.DroppedTroops[self.TroopCounter])
|
||||
end
|
||||
@@ -4244,7 +4372,7 @@ end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------
|
||||
-- FSM functions
|
||||
-- TODO FSM functions
|
||||
-------------------------------------------------------------------
|
||||
|
||||
--- (Internal) FSM Function onafterStart.
|
||||
@@ -4417,6 +4545,45 @@ end
|
||||
-- @return #CTLD self
|
||||
function CTLD:onbeforeTroopsDeployed(From, Event, To, Group, Unit, Troops)
|
||||
self:T({From, Event, To})
|
||||
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
|
||||
local playername = Unit:GetPlayerName()
|
||||
local dropcoord = Troops:GetCoordinate() or COORDINATE:New(0,0,0)
|
||||
local dropvec2 = dropcoord:GetVec2()
|
||||
self.PlayerTaskQueue:ForEach(
|
||||
function (Task)
|
||||
local task = Task -- Ops.PlayerTask#PLAYERTASK
|
||||
local subtype = task:GetSubType()
|
||||
-- right subtype?
|
||||
if Event == subtype and not task:IsDone() then
|
||||
local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
|
||||
if targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and targetzone:IsVec2InZone(dropvec2) then
|
||||
if task.Clients:HasUniqueID(playername) then
|
||||
-- success
|
||||
task:__Success(-1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) FSM Function onafterTroopsDeployed.
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param Wrapper.Group#GROUP Troops Troops #GROUP Object.
|
||||
-- @param #CTLD.CargoZoneType Type Type of Cargo deployed
|
||||
-- @return #CTLD self
|
||||
function CTLD:onafterTroopsDeployed(From, Event, To, Group, Unit, Troops, Type)
|
||||
self:T({From, Event, To})
|
||||
if self.movetroopstowpzone and Type ~= CTLD_CARGO.Enum.ENGINEERS then
|
||||
self:_MoveGroupToZone(Troops)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -4444,7 +4611,45 @@ end
|
||||
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
|
||||
-- @return #CTLD self
|
||||
function CTLD:onbeforeCratesBuild(From, Event, To, Group, Unit, Vehicle)
|
||||
self:I({From, Event, To})
|
||||
if Unit and Unit:IsPlayer() and self.PlayerTaskQueue then
|
||||
local playername = Unit:GetPlayerName()
|
||||
local dropcoord = Vehicle:GetCoordinate() or COORDINATE:New(0,0,0)
|
||||
local dropvec2 = dropcoord:GetVec2()
|
||||
self.PlayerTaskQueue:ForEach(
|
||||
function (Task)
|
||||
local task = Task -- Ops.PlayerTask#PLAYERTASK
|
||||
local subtype = task:GetSubType()
|
||||
-- right subtype?
|
||||
if Event == subtype and not task:IsDone() then
|
||||
local targetzone = task.Target:GetObject() -- Core.Zone#ZONE should be a zone in this case ....
|
||||
if targetzone and targetzone.ClassName and string.match(targetzone.ClassName,"ZONE") and targetzone:IsVec2InZone(dropvec2) then
|
||||
if task.Clients:HasUniqueID(playername) then
|
||||
-- success
|
||||
task:__Success(-1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
--- (Internal) FSM Function onafterCratesBuild.
|
||||
-- @param #CTLD self
|
||||
-- @param #string From State.
|
||||
-- @param #string Event Trigger.
|
||||
-- @param #string To State.
|
||||
-- @param Wrapper.Group#GROUP Group Group Object.
|
||||
-- @param Wrapper.Unit#UNIT Unit Unit Object.
|
||||
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB build.
|
||||
-- @return #CTLD self
|
||||
function CTLD:onafterCratesBuild(From, Event, To, Group, Unit, Vehicle)
|
||||
self:T({From, Event, To})
|
||||
if self.movetroopstowpzone then
|
||||
self:_MoveGroupToZone(Vehicle)
|
||||
end
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -4802,7 +5007,9 @@ end -- end do
|
||||
do
|
||||
--- **Hercules Cargo AIR Drop Events** by Anubis Yinepu
|
||||
-- Moose CTLD OO refactoring by Applevangelist
|
||||
--
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- TODO CTLD_HERCULES
|
||||
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- This script will only work for the Herculus mod by Anubis, and only for **Air Dropping** cargo from the Hercules.
|
||||
-- Use the standard Moose CTLD if you want to unload on the ground.
|
||||
-- Payloads carried by pylons 11, 12 and 13 need to be declared in the Herculus_Loadout.lua file
|
||||
@@ -4825,7 +5032,7 @@ CTLD_HERCULES = {
|
||||
ClassName = "CTLD_HERCULES",
|
||||
lid = "",
|
||||
Name = "",
|
||||
Version = "0.0.1",
|
||||
Version = "0.0.2",
|
||||
}
|
||||
|
||||
--- Define cargo types.
|
||||
@@ -4932,13 +5139,21 @@ CTLD_HERCULES.Types = {
|
||||
--
|
||||
-- Expected template names are the ones in the rounded brackets.
|
||||
--
|
||||
-- HINTS
|
||||
-- ### HINTS
|
||||
--
|
||||
-- The script works on the EVENTS.Shot trigger, which is used by the mod when you **drop cargo from the Hercules while flying**. Unloading on the ground does
|
||||
-- not achieve anything here. If you just want to unload on the ground, use the normal Moose CTLD.
|
||||
-- **Do not use** the **splash damage** script together with this, your cargo will just explode when reaching the ground!
|
||||
--
|
||||
-- ### Airdrops
|
||||
--
|
||||
-- There are two ways of airdropping:
|
||||
-- 1) Very low and very slow (>5m and <10m AGL) - here you can drop stuff which has "Skid" at the end of the cargo name (loaded via F8 Ground Crew menu)
|
||||
-- 2) Higher up and slow (>100m AGL) - here you can drop paratroopers and cargo which has "Air" at the end of the cargo name (loaded via F8 Ground Crew menu)
|
||||
--
|
||||
-- ### General
|
||||
--
|
||||
-- Use either this method to integrate the Hercules **or** the one from the "normal" CTLD. Never both!
|
||||
function CTLD_HERCULES:New(Coalition, Alias, CtldObject)
|
||||
-- Inherit everything from FSM class.
|
||||
local self=BASE:Inherit(self, FSM:New()) -- #CTLD_HERCULES
|
||||
@@ -5228,7 +5443,7 @@ function CTLD_HERCULES:Cargo_Track(cargo, initiator)
|
||||
if self:Check_SurfaceType(cargo.Cargo_Contents) == 2 or self:Check_SurfaceType(cargo.Cargo_Contents) == 3 then
|
||||
cargo.Cargo_over_water = true--pallets gets destroyed in water
|
||||
end
|
||||
local dcsvec3 = self.ObjectTracker[cargo.Cargo_Contents.id_] -- last known position
|
||||
local dcsvec3 = self.ObjectTracker[cargo.Cargo_Contents.id_] or initiator:GetVec3() -- last known position
|
||||
self:T("SPAWNPOSITION: ")
|
||||
self:T({dcsvec3})
|
||||
local Vec2 = {
|
||||
@@ -5331,7 +5546,7 @@ function CTLD_HERCULES:Cargo_Initialize(Initiator, Cargo_Contents, Cargo_Type_na
|
||||
|
||||
local timer = TIMER:New(self.Cargo_Track,self,self.Cargo[self.j],Initiator)
|
||||
self.Cargo[self.j].scheduleFunctionID = timer
|
||||
timer:Start(5,2,600)
|
||||
timer:Start(1,1,600)
|
||||
|
||||
else
|
||||
-- no paras
|
||||
@@ -5356,7 +5571,7 @@ function CTLD_HERCULES:Cargo_Initialize(Initiator, Cargo_Contents, Cargo_Type_na
|
||||
|
||||
local timer = TIMER:New(self.Cargo_Track,self,self.Cargo[self.j],Initiator)
|
||||
self.Cargo[self.j].scheduleFunctionID = timer
|
||||
timer:Start(5,2,600)
|
||||
timer:Start(1,1,600)
|
||||
end
|
||||
end
|
||||
return self
|
||||
|
||||
Reference in New Issue
Block a user