Merge branch 'master' into FF/MasterDevel

This commit is contained in:
Frank
2022-11-19 11:44:46 +01:00
120 changed files with 3644 additions and 1748 deletions

View File

@@ -27,8 +27,8 @@
-- @field #string GroupName Name of the group the unit belongs to.
-- @extends Wrapper.Controllable#CONTROLLABLE
--- For each DCS Unit object alive within a running mission, a UNIT wrapper object (instance) will be created within the _@{DATABASE} object.
-- This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Unit objects are spawned (using the @{SPAWN} class).
--- For each DCS Unit object alive within a running mission, a UNIT wrapper object (instance) will be created within the global _DATABASE object (an instance of @{Core.Database#DATABASE}).
-- This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Unit objects are spawned (using the @{Core.Spawn} class).
--
-- The UNIT class **does not contain a :New()** method, rather it provides **:Find()** methods to retrieve the object reference
-- using the DCS Unit or the DCS UnitName.
@@ -39,10 +39,10 @@
--
-- The UNIT class provides the following functions to retrieve quickly the relevant UNIT instance:
--
-- * @{#UNIT.Find}(): Find a UNIT instance from the _DATABASE object using a DCS Unit object.
-- * @{#UNIT.FindByName}(): Find a UNIT instance from the _DATABASE object using a DCS Unit name.
-- * @{#UNIT.Find}(): Find a UNIT instance from the global _DATABASE object (an instance of @{Core.Database#DATABASE}) using a DCS Unit object.
-- * @{#UNIT.FindByName}(): Find a UNIT instance from the global _DATABASE object (an instance of @{Core.Database#DATABASE}) using a DCS Unit name.
--
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these UNIT OBJECT REFERENCES! (make the UNIT object references nil).
-- IMPORTANT: ONE SHOULD NEVER SANITIZE these UNIT OBJECT REFERENCES! (make the UNIT object references nil).
--
-- ## DCS UNIT APIs
--
@@ -361,6 +361,8 @@ function UNIT:IsPlayer()
-- Get group.
local group=self:GetGroup()
if not group then return false end
-- Units of template group.
local units=group:GetTemplate().units
@@ -644,7 +646,7 @@ end
-- Need to add here functions to check if radar is on and which object etc.
--- Returns the prefix name of the DCS Unit. A prefix name is a part of the name before a '#'-sign.
-- DCS Units spawned with the @{SPAWN} class contain a '#'-sign to indicate the end of the (base) DCS Unit name.
-- DCS Units spawned with the @{Core.Spawn#SPAWN} class contain a '#'-sign to indicate the end of the (base) DCS Unit name.
-- The spawn sequence number and unit number are contained within the name after the '#' sign.
-- @param #UNIT self
-- @return #string The name of the DCS Unit.