diff --git a/Moose Development/Moose/AI/AI_BAI.lua b/Moose Development/Moose/AI/AI_BAI.lua index b71afd048..9da590e03 100644 --- a/Moose Development/Moose/AI/AI_BAI.lua +++ b/Moose Development/Moose/AI/AI_BAI.lua @@ -515,8 +515,8 @@ function AI_BAI_ZONE:onafterEngage( Controllable, From, Event, To, --- Calculate the current route point. local CurrentVec2 = self.Controllable:GetVec2() - --TODO: Create GetAltitude function for GROUP, and delete GetUnit(1). - local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude() + --DONE: Create GetAltitude function for GROUP, and delete GetUnit(1). + local CurrentAltitude = self.Controllable:GetAltitude() local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y ) local ToEngageZoneSpeed = self.PatrolMaxSpeed local CurrentRoutePoint = CurrentPointVec3:WaypointAir( diff --git a/Moose Development/Moose/AI/AI_CAP.lua b/Moose Development/Moose/AI/AI_CAP.lua index 611a27b54..6653387cc 100644 --- a/Moose Development/Moose/AI/AI_CAP.lua +++ b/Moose Development/Moose/AI/AI_CAP.lua @@ -428,8 +428,8 @@ function AI_CAP_ZONE:onafterEngage( Controllable, From, Event, To ) --- Calculate the current route point. local CurrentVec2 = self.Controllable:GetVec2() - --TODO: Create GetAltitude function for GROUP, and delete GetUnit(1). - local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude() + --DONE: Create GetAltitude function for GROUP, and delete GetUnit(1). + local CurrentAltitude = self.Controllable:GetAltitude() local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y ) local ToEngageZoneSpeed = self.PatrolMaxSpeed local CurrentRoutePoint = CurrentPointVec3:WaypointAir( diff --git a/Moose Development/Moose/AI/AI_CAS.lua b/Moose Development/Moose/AI/AI_CAS.lua index d8879f409..0a66f85da 100644 --- a/Moose Development/Moose/AI/AI_CAS.lua +++ b/Moose Development/Moose/AI/AI_CAS.lua @@ -460,7 +460,7 @@ function AI_CAS_ZONE:onafterEngage( Controllable, From, Event, To, local CurrentVec2 = self.Controllable:GetVec2() --TODO: Create GetAltitude function for GROUP, and delete GetUnit(1). - local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude() + local CurrentAltitude = self.Controllable:GetAltitude() local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y ) local ToEngageZoneSpeed = self.PatrolMaxSpeed local CurrentRoutePoint = CurrentPointVec3:WaypointAir( diff --git a/Moose Development/Moose/AI/AI_Patrol.lua b/Moose Development/Moose/AI/AI_Patrol.lua index a20f02ee4..d9b1e7f83 100644 --- a/Moose Development/Moose/AI/AI_Patrol.lua +++ b/Moose Development/Moose/AI/AI_Patrol.lua @@ -743,8 +743,8 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To ) if self.Controllable:InAir() == false then self:T( "Not in the air, finding route path within PatrolZone" ) local CurrentVec2 = self.Controllable:GetVec2() - --TODO: Create GetAltitude function for GROUP, and delete GetUnit(1). - local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude() + --DONE: Create GetAltitude function for GROUP, and delete GetUnit(1). + local CurrentAltitude = self.Controllable:GetAltitude() local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y ) local ToPatrolZoneSpeed = self.PatrolMaxSpeed local CurrentRoutePoint = CurrentPointVec3:WaypointAir( @@ -758,8 +758,8 @@ function AI_PATROL_ZONE:onafterRoute( Controllable, From, Event, To ) else self:T( "In the air, finding route path within PatrolZone" ) local CurrentVec2 = self.Controllable:GetVec2() - --TODO: Create GetAltitude function for GROUP, and delete GetUnit(1). - local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude() + --DONE: Create GetAltitude function for GROUP, and delete GetUnit(1). + local CurrentAltitude = self.Controllable:GetAltitude() local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y ) local ToPatrolZoneSpeed = self.PatrolMaxSpeed local CurrentRoutePoint = CurrentPointVec3:WaypointAir( @@ -871,8 +871,9 @@ function AI_PATROL_ZONE:onafterRTB() --- Calculate the current route point. local CurrentVec2 = self.Controllable:GetVec2() - --TODO: Create GetAltitude function for GROUP, and delete GetUnit(1). - local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude() + --DONE: Create GetAltitude function for GROUP, and delete GetUnit(1). + --local CurrentAltitude = self.Controllable:GetUnit(1):GetAltitude() + local CurrentAltitude = self.Controllable:GetAltitude() local CurrentPointVec3 = POINT_VEC3:New( CurrentVec2.x, CurrentAltitude, CurrentVec2.y ) local ToPatrolZoneSpeed = self.PatrolMaxSpeed local CurrentRoutePoint = CurrentPointVec3:WaypointAir( diff --git a/Moose Development/Moose/Core/Zone.lua b/Moose Development/Moose/Core/Zone.lua index 09a148987..58d03cf31 100644 --- a/Moose Development/Moose/Core/Zone.lua +++ b/Moose Development/Moose/Core/Zone.lua @@ -1157,7 +1157,7 @@ end -- @return #boolean true if the location is within the zone. function ZONE_RADIUS:IsVec2InZone( Vec2 ) self:F2( Vec2 ) - + if not Vec2 then return false end local ZoneVec2 = self:GetVec2() if ZoneVec2 then @@ -1175,7 +1175,7 @@ end -- @return #boolean true if the point is within the zone. function ZONE_RADIUS:IsVec3InZone( Vec3 ) self:F2( Vec3 ) - + if not Vec3 then return false end local InZone = self:IsVec2InZone( { x = Vec3.x, y = Vec3.z } ) return InZone @@ -1966,7 +1966,7 @@ end -- @return #boolean true if the location is within the zone. function ZONE_POLYGON_BASE:IsVec2InZone( Vec2 ) self:F2( Vec2 ) - + if not Vec2 then return false end local Next local Prev local InPolygon = false