Fixed but with distance when player was nearby.

Detection used PlayerUnitName, instead of Distance. Added new
FriendliesDistance field.
This is a better solution.
This commit is contained in:
FlightControl
2017-06-22 06:30:36 +02:00
parent ee30fa6ac2
commit caad080c6c
2 changed files with 22 additions and 2 deletions

View File

@@ -794,7 +794,7 @@ do -- AI_A2A_DISPATCHER
-- @return #number, Core.CommandCenter#REPORT
function AI_A2A_DISPATCHER:GetAIFriendliesNearBy( DetectedItem )
local FriendliesNearBy = self.Detection:GetFriendliesNearBy( DetectedItem )
local FriendliesNearBy = self.Detection:GetFriendliesDistance( DetectedItem )
return FriendliesNearBy
end