Merge pull request #493 from FlightControl-Master/TASKING

Tasking
This commit is contained in:
Sven Van de Velde 2017-05-04 14:32:31 +02:00 committed by GitHub
commit cb33fde27b
10 changed files with 78 additions and 23 deletions

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@ -51,6 +51,7 @@ DATABASE = {
ClientsByID = {},
},
UNITS = {},
UNITS_Index = {},
STATICS = {},
GROUPS = {},
PLAYERS = {},
@ -99,7 +100,7 @@ function DATABASE:New()
self:HandleEvent( EVENTS.DeleteCargo )
-- Follow alive players and clients
self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
-- self:HandleEvent( EVENTS.PlayerEnterUnit, self._EventOnPlayerEnterUnit )
self:HandleEvent( EVENTS.PlayerLeaveUnit, self._EventOnPlayerLeaveUnit )
self:_RegisterTemplates()
@ -108,6 +109,33 @@ function DATABASE:New()
self:_RegisterStatics()
self:_RegisterPlayers()
self:_RegisterAirbases()
self.UNITS_Position = 0
--- @param #DATABASE self
local function CheckPlayers( self )
local UNITS_Count = #self.UNITS_Index
if UNITS_Count > 0 then
self.UNITS_Position = ( ( self.UNITS_Position <= UNITS_Count ) and self.UNITS_Position + 1 ) or 1
local PlayerUnit = self.UNITS[self.UNITS_Index[self.UNITS_Position]]
if PlayerUnit then
local UnitName = PlayerUnit:GetName()
local PlayerName = PlayerUnit:GetPlayerName()
--self:E( { UNITS_Count, self.UNITS_Position, UnitName, PlayerName } )
if PlayerName and PlayerName ~= "" then
if self.PLAYERS[PlayerName] == nil or self.PLAYERS[PlayerName] ~= UnitName then
self:E( { "Add player for unit:", UnitName, PlayerName } )
self:AddPlayer( UnitName, PlayerName )
--_EVENTDISPATCHER:CreateEventPlayerEnterUnit( PlayerUnit )
end
end
end
end
end
self:E( "Scheduling" )
--local PlayerCheckSchedule = SCHEDULER:New( nil, CheckPlayers, { self }, 2, 0.1 )
return self
end
@ -130,6 +158,8 @@ function DATABASE:AddUnit( DCSUnitName )
if not self.UNITS[DCSUnitName] then
local UnitRegister = UNIT:Register( DCSUnitName )
self.UNITS[DCSUnitName] = UNIT:Register( DCSUnitName )
table.insert( self.UNITS_Index, DCSUnitName )
end
return self.UNITS[DCSUnitName]
@ -140,7 +170,7 @@ end
-- @param #DATABASE self
function DATABASE:DeleteUnit( DCSUnitName )
--self.UNITS[DCSUnitName] = nil
self.UNITS[DCSUnitName] = nil
end
--- Adds a Static based on the Static Name in the DATABASE.
@ -281,7 +311,7 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
if PlayerName then
self:E( { "Add player for unit:", UnitName, PlayerName } )
self.PLAYERS[PlayerName] = self:FindUnit( UnitName )
self.PLAYERS[PlayerName] = UnitName
self.PLAYERSJOINED[PlayerName] = PlayerName
end
end

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@ -730,6 +730,21 @@ do -- Event Creation
world.onEvent( Event )
end
--- Creation of a S_EVENT_PLAYER_ENTER_UNIT Event.
-- @param #EVENT self
-- @param Wrapper.Unit#UNIT PlayerUnit.
function EVENT:CreateEventPlayerEnterUnit( PlayerUnit )
self:F( { PlayerUnit } )
local Event = {
id = EVENTS.PlayerEnterUnit,
time = timer.getTime(),
initiator = PlayerUnit:GetDCSObject()
}
world.onEvent( Event )
end
end
--- @param #EVENT self
@ -748,7 +763,7 @@ function EVENT:onEvent( Event )
local EventMeta = _EVENTMETA[Event.id]
if self and self.Events and self.Events[Event.id] then
if Event.initiator then
@ -863,7 +878,7 @@ function EVENT:onEvent( Event )
local PriorityBegin = PriorityOrder == -1 and 5 or 1
local PriorityEnd = PriorityOrder == -1 and 1 or 5
if Event.IniObjectCategory ~= 3 then
if Event.IniObjectCategory ~= Object.Category.STATIC then
self:E( { EventMeta.Text, Event, Event.IniDCSUnitName, Event.TgtDCSUnitName, PriorityOrder } )
end
@ -874,8 +889,10 @@ function EVENT:onEvent( Event )
-- Okay, we got the event from DCS. Now loop the SORTED self.EventSorted[] table for the received Event.id, and for each EventData registered, check if a function needs to be called.
for EventClass, EventData in pairs( self.Events[Event.id][EventPriority] ) do
self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
if Event.IniObjectCategory ~= Object.Category.STATIC then
self:E( { "Evaluating: ", EventClass:GetClassNameAndID() } )
end
Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )

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@ -1014,6 +1014,8 @@ do -- FSM_PROCESS
Process.fsm:Remove()
Process.fsm = nil
end
self._Processes = nil
return self
end

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@ -91,7 +91,7 @@ do -- MENU_BASE
-- @param #boolean RemoveParent If true, the parent menu is automatically removed when this menu is the last child menu of that parent @{Menu}.
-- @return #MENU_BASE
function MENU_BASE:SetRemoveParent( RemoveParent )
self:F( { RemoveParent } )
self:F2( { RemoveParent } )
self.MenuRemoveParent = RemoveParent
return self
end
@ -780,9 +780,9 @@ do
self = MenuGroup._Menus[Path]
else
self = BASE:Inherit( self, MENU_BASE:New( MenuText, ParentMenu ) )
if MenuGroup:IsAlive() then
--if MenuGroup:IsAlive() then
MenuGroup._Menus[Path] = self
end
--end
self.MenuGroup = MenuGroup
self.Path = Path
@ -839,7 +839,7 @@ do
self.ParentMenu.MenuCount = self.ParentMenu.MenuCount - 1
if self.ParentMenu.MenuCount == 0 then
if self.MenuRemoveParent == true then
self:T( "Removing Parent Menu " )
self:T2( "Removing Parent Menu " )
self.ParentMenu:Remove()
end
end
@ -886,9 +886,9 @@ do
else
self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
if MenuGroup:IsAlive() then
--if MenuGroup:IsAlive() then
MenuGroup._Menus[Path] = self
end
--end
self.Path = Path
self.MenuGroup = MenuGroup
@ -902,7 +902,7 @@ do
if self.ParentMenu and self.ParentMenu.Menus then
self.ParentMenu.Menus[MenuText] = self
self.ParentMenu.MenuCount = self.ParentMenu.MenuCount + 1
self:F( { ParentMenu.Menus, MenuText } )
self:F2( { ParentMenu.Menus, MenuText } )
end
end
@ -927,7 +927,7 @@ do
self.ParentMenu.MenuCount = self.ParentMenu.MenuCount - 1
if self.ParentMenu.MenuCount == 0 then
if self.MenuRemoveParent == true then
self:T( "Removing Parent Menu " )
self:T2( "Removing Parent Menu " )
self.ParentMenu:Remove()
end
end

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@ -731,7 +731,7 @@ end
-- @param #ZONE_UNIT self
-- @return Dcs.DCSTypes#Vec2 The location of the zone based on the @{Unit#UNIT}location.
function ZONE_UNIT:GetVec2()
self:F( self.ZoneName )
self:F2( self.ZoneName )
local ZoneVec2 = self.ZoneUNIT:GetVec2()
if ZoneVec2 then
@ -741,7 +741,7 @@ function ZONE_UNIT:GetVec2()
return self.LastVec2
end
self:T( { ZoneVec2 } )
self:T2( { ZoneVec2 } )
return nil
end

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@ -567,7 +567,7 @@ do -- DETECTION_BASE
self.DetectDLINK
)
self:T( { TargetIsDetected = TargetIsDetected, TargetIsVisible = TargetIsVisible, TargetLastTime = TargetLastTime, TargetKnowType = TargetKnowType, TargetKnowDistance = TargetKnowDistance, TargetLastPos = TargetLastPos, TargetLastVelocity = TargetLastVelocity } )
self:T2( { TargetIsDetected = TargetIsDetected, TargetIsVisible = TargetIsVisible, TargetLastTime = TargetLastTime, TargetKnowType = TargetKnowType, TargetKnowDistance = TargetKnowDistance, TargetLastPos = TargetLastPos, TargetLastVelocity = TargetLastVelocity } )
local DetectionAccepted = true
@ -585,7 +585,7 @@ do -- DETECTION_BASE
local DetectedUnitCategory = DetectedObject:getDesc().category
self:T( { "Detected Target:", DetectionGroupName, DetectedObjectName, Distance, DetectedUnitCategory } )
self:T2( { "Detected Target:", DetectionGroupName, DetectedObjectName, Distance, DetectedUnitCategory } )
-- Calculate Acceptance
@ -1154,7 +1154,7 @@ do -- DETECTION_BASE
-- @param #string ObjectName
-- @return #DETECTION_BASE.DetectedObject
function DETECTION_BASE:GetDetectedObject( ObjectName )
self:F( ObjectName )
self:F2( ObjectName )
if ObjectName then
local DetectedObject = self.DetectedObjects[ObjectName]

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@ -76,6 +76,7 @@ do -- DETECTION MANAGER
self:SetReportInterval( 30 )
self:SetReportDisplayTime( 25 )
self:E( { Detection = Detection } )
Detection:__Start( 1 )
return self

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@ -549,7 +549,7 @@ function MISSION:GetTasksRemaining()
local TasksRemaining = 0
for TaskID, Task in pairs( self:GetTasks() ) do
local Task = Task -- Tasking.Task#TASK
if Task:IsStateSuccess() or Task:IsStateFAILED() then
if Task:IsStateSuccess() or Task:IsStateFailed() then
else
TasksRemaining = TasksRemaining + 1
end

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@ -724,7 +724,12 @@ end
-- @param #TASK self
function TASK:MenuTaskAbort( TaskGroup )
self:Abort()
for PlayerUnitName, PlayerUnit in pairs( TaskGroup:GetUnits() ) do
self:AbortUnit( PlayerUnit )
end
self:GetMission():GetCommandCenter():GetPositionable():MessageToSetGroup( "Abort", 15, self.SetGroup )
end

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@ -724,7 +724,7 @@ function UNIT:IsInZone( Zone )
if self:IsAlive() then
local IsInZone = Zone:IsVec3InZone( self:GetVec3() )
self:T( { IsInZone } )
self:T2( { IsInZone } )
return IsInZone
end