diff --git a/Moose Development/Moose/Functional/Scoring.lua b/Moose Development/Moose/Functional/Scoring.lua index 9d136b8f7..4e1918fca 100644 --- a/Moose Development/Moose/Functional/Scoring.lua +++ b/Moose Development/Moose/Functional/Scoring.lua @@ -1059,8 +1059,10 @@ function SCORING:_EventOnDeadOrCrash( Event ) self:T( { InitUnitName, InitUnitType, InitUnitCoalition, InitCoalition, InitUnitCategory, InitCategory } ) + local Destroyed = false + -- What is the player destroying? - if Player and Player.Hit and Player.Hit[TargetCategory] and Player.Hit[TargetCategory][TargetUnitName] then -- Was there a hit for this unit for this player before registered??? + if Player and Player.Hit and Player.Hit[TargetCategory] and Player.Hit[TargetCategory][TargetUnitName] and Player.Hit[TargetCategory][TargetUnitName].TimeStamp ~= 0 then -- Was there a hit for this unit for this player before registered??? Player.Destroy[TargetCategory] = Player.Destroy[TargetCategory] or {} Player.Destroy[TargetCategory][TargetType] = Player.Destroy[TargetCategory][TargetType] or {} @@ -1103,6 +1105,7 @@ function SCORING:_EventOnDeadOrCrash( Event ) :ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() ) end + Destroyed = true self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_PENALTY", 1, ThreatPenalty, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) else @@ -1134,6 +1137,7 @@ function SCORING:_EventOnDeadOrCrash( Event ) :ToAllIf( self:IfMessagesDestroy() and self:IfMessagesToAll() ) :ToCoalitionIf( InitCoalition, self:IfMessagesDestroy() and self:IfMessagesToCoalition() ) end + Destroyed = true self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, ThreatScore, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) local UnitName = TargetUnit:GetName() @@ -1149,6 +1153,7 @@ function SCORING:_EventOnDeadOrCrash( Event ) :ToAllIf( self:IfMessagesScore() and self:IfMessagesToAll() ) :ToCoalitionIf( InitCoalition, self:IfMessagesScore() and self:IfMessagesToCoalition() ) self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) + Destroyed = true end -- Check if there are Zones where the destruction happened. @@ -1167,6 +1172,7 @@ function SCORING:_EventOnDeadOrCrash( Event ) :ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() ) :ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() ) self:ScoreCSV( PlayerName, TargetPlayerName, "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType ) + Destroyed = true end end @@ -1188,10 +1194,16 @@ function SCORING:_EventOnDeadOrCrash( Event ) ) :ToAllIf( self:IfMessagesZone() and self:IfMessagesToAll() ) :ToCoalitionIf( InitCoalition, self:IfMessagesZone() and self:IfMessagesToCoalition() ) + Destroyed = true self:ScoreCSV( PlayerName, "", "DESTROY_SCORE", 1, Score, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, "", "Scenery", TargetUnitType ) end end end + + -- Delete now the hit cache if the target was destroyed + if Destroyed then + Player.Hit[TargetCategory][TargetUnitName].TimeStamp = 0 + end end end end