[ADDED] ValidateAndRepositionGroundUnits to UNIT and GROUP respawns

This commit is contained in:
smiki 2025-08-25 23:08:25 +02:00
parent 27fe314c1e
commit cc76851614
2 changed files with 28 additions and 0 deletions

View File

@ -2231,6 +2231,10 @@ function GROUP:Respawn( Template, Reset )
--UTILS.PrintTableToLog(Template)
if self.ValidateAndRepositionGroundUnits then
UTILS.ValidateAndRepositionGroundUnits(Template.units)
end
-- Spawn new group.
self:ScheduleOnce(0.1,_DATABASE.Spawn,_DATABASE,Template)
--_DATABASE:Spawn(Template)
@ -3192,3 +3196,13 @@ function GROUP:IsAAA()
end
return isAAA
end
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
--- NOTE: This is not a spawn randomizer.
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
--- Uses UTILS.ValidateAndRepositionGroundUnits.
-- @param #boolean Enabled Enable/disable the feature.
function GROUP:SetValidateAndRepositionGroundUnits(Enabled)
self.ValidateAndRepositionGroundUnits = Enabled
end

View File

@ -377,6 +377,10 @@ function UNIT:ReSpawnAt(Coordinate, Heading)
--self:T( SpawnGroupTemplate )
if self.ValidateAndRepositionGroundUnits then
UTILS.ValidateAndRepositionGroundUnits(SpawnGroupTemplate.units)
end
_DATABASE:Spawn(SpawnGroupTemplate)
end
@ -1938,3 +1942,13 @@ end
function UNIT:SetCarrierIlluminationMode(Mode)
UTILS.SetCarrierIlluminationMode(self:GetID(), Mode)
end
--- This function uses Disposition and other fallback logic to find better ground positions for ground units.
--- NOTE: This is not a spawn randomizer.
--- It will try to find clear ground locations avoiding trees, water, roads, runways, map scenery, statics and other units in the area and modifies the provided positions table.
--- Maintains the original layout and unit positions as close as possible by searching for the next closest valid position to each unit.
--- Uses UTILS.ValidateAndRepositionGroundUnits.
-- @param #boolean Enabled Enable/disable the feature.
function UNIT:SetValidateAndRepositionGroundUnits(Enabled)
self.ValidateAndRepositionGroundUnits = Enabled
end