diff --git a/Moose Development/Moose/Core/Point.lua b/Moose Development/Moose/Core/Point.lua
index bb36cabe8..9b0dfb64f 100644
--- a/Moose Development/Moose/Core/Point.lua
+++ b/Moose Development/Moose/Core/Point.lua
@@ -804,7 +804,7 @@ do -- COORDINATE
local IsAir = Controllable and Controllable:IsAirPlane() or false
if IsAir then
- if Settings:IsA2A_BRA() then
+ if Settings:IsA2A_BRAA() then
local Coordinate = Controllable:GetCoordinate()
return self:ToStringBRA( Coordinate, Settings )
end
@@ -814,7 +814,7 @@ do -- COORDINATE
return self:ToStringBULLS( Coalition, Settings )
end
else
- if Settings:IsA2G_BRA() then
+ if Settings:IsA2G_BR() then
local Coordinate = Controllable:GetCoordinate()
return Controllable and self:ToStringBR( Coordinate, Settings ) or self:ToStringMGRS( Settings )
end
diff --git a/Moose Development/Moose/Core/Settings.lua b/Moose Development/Moose/Core/Settings.lua
index dc0926ba5..5bb5db0dc 100644
--- a/Moose Development/Moose/Core/Settings.lua
+++ b/Moose Development/Moose/Core/Settings.lua
@@ -56,7 +56,7 @@ do -- SETTINGS
local self = BASE:Inherit( self, BASE:New() ) -- #SETTINGS
self:SetMetric() -- Defaults
self:SetA2G_MGRS() -- Defaults
- self:SetA2A_BRA() -- Defaults
+ self:SetA2A_BRAA() -- Defaults
self:SetLL_Accuracy( 2 ) -- Defaults
self:SetLL_DMS( true ) -- Defaults
self:SetMGRS_Accuracy( 5 ) -- Defaults
@@ -179,31 +179,31 @@ do -- SETTINGS
--- Sets A2G BRA
-- @param #SETTINGS self
-- @return #SETTINGS
- function SETTINGS:SetA2G_BRA()
- self.A2GSystem = "BRA"
+ function SETTINGS:SetA2G_BR()
+ self.A2GSystem = "BR"
end
--- Is BRA
-- @param #SETTINGS self
-- @return #boolean true if BRA
- function SETTINGS:IsA2G_BRA()
- self:E( { BRA = ( self.A2GSystem and self.A2GSystem == "BRA" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BRA() ) } )
- return ( self.A2GSystem and self.A2GSystem == "BRA" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BRA() )
+ function SETTINGS:IsA2G_BR()
+ self:E( { BRA = ( self.A2GSystem and self.A2GSystem == "BR" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BR() ) } )
+ return ( self.A2GSystem and self.A2GSystem == "BR" ) or ( not self.A2GSystem and _SETTINGS:IsA2G_BR() )
end
--- Sets A2A BRA
-- @param #SETTINGS self
-- @return #SETTINGS
- function SETTINGS:SetA2A_BRA()
- self.A2ASystem = "BRA"
+ function SETTINGS:SetA2A_BRAA()
+ self.A2ASystem = "BRAA"
end
--- Is BRA
-- @param #SETTINGS self
-- @return #boolean true if BRA
- function SETTINGS:IsA2A_BRA()
- self:E( { BRA = ( self.A2ASystem and self.A2ASystem == "BRA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRA() ) } )
- return ( self.A2ASystem and self.A2ASystem == "BRA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRA() )
+ function SETTINGS:IsA2A_BRAA()
+ self:E( { BRA = ( self.A2ASystem and self.A2ASystem == "BRAA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRAA() ) } )
+ return ( self.A2ASystem and self.A2ASystem == "BRAA" ) or ( not self.A2ASystem and _SETTINGS:IsA2A_BRAA() )
end
--- Sets A2A BULLS
@@ -222,66 +222,62 @@ do -- SETTINGS
--- @param #SETTINGS self
-- @return #SETTINGS
- function SETTINGS:SetSystemMenu( RootMenu, MenuText )
+ function SETTINGS:SetSystemMenu( MenuGroup, RootMenu )
- MenuText = MenuText or "System Settings"
-
- if not self.SettingsMenu then
- self.SettingsMenu = MENU_MISSION:New( MenuText, RootMenu )
- end
-
- if self.DefaultMenu then
- self.DefaultMenu:Remove()
- self.DefaultMenu = nil
- end
- self.DefaultMenu = MENU_MISSION:New( "Default Settings", self.SettingsMenu )
+ local MenuText = "System Settings"
- local A2GCoordinateMenu = MENU_MISSION:New( "A2G Coordinate System", self.DefaultMenu )
+ local MenuTime = timer.getTime()
+
+ local SettingsMenu = MENU_GROUP:New( MenuGroup, MenuText, RootMenu ):SetTime( MenuTime )
+
+ local A2GCoordinateMenu = MENU_GROUP:New( MenuGroup, "A2G Coordinate System", SettingsMenu ):SetTime( MenuTime )
if self:IsA2G_LL() then
- MENU_MISSION_COMMAND:New( "Activate BRA", A2GCoordinateMenu, self.A2GMenuSystem, self, "BRA" )
- MENU_MISSION_COMMAND:New( "Activate MGRS", A2GCoordinateMenu, self.A2GMenuSystem, self, "MGRS" )
- MENU_MISSION_COMMAND:New( "LL Accuracy 1", A2GCoordinateMenu, self.MenuLL_Accuracy, self, 1 )
- MENU_MISSION_COMMAND:New( "LL Accuracy 2", A2GCoordinateMenu, self.MenuLL_Accuracy, self, 2 )
- MENU_MISSION_COMMAND:New( "LL Accuracy 3", A2GCoordinateMenu, self.MenuLL_Accuracy, self, 3 )
- MENU_MISSION_COMMAND:New( "LL Decimal On", A2GCoordinateMenu, self.MenuLL_DMS, self, true )
- MENU_MISSION_COMMAND:New( "LL Decimal Off", A2GCoordinateMenu, self.MenuLL_DMS, self, false )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Bearing, Range (BR)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "BR" ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "MGRS" ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Accuracy 1", A2GCoordinateMenu, self.MenuLL_Accuracy, self, MenuGroup, RootMenu, 1 ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Accuracy 2", A2GCoordinateMenu, self.MenuLL_Accuracy, self, MenuGroup, RootMenu, 2 ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Accuracy 3", A2GCoordinateMenu, self.MenuLL_Accuracy, self, MenuGroup, RootMenu, 3 ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Decimal On", A2GCoordinateMenu, self.MenuLL_DMS, self, MenuGroup, RootMenu, true ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL) Decimal Off", A2GCoordinateMenu, self.MenuLL_DMS, self, MenuGroup, RootMenu, false ):SetTime( MenuTime )
end
if self:IsA2G_MGRS() then
- MENU_MISSION_COMMAND:New( "Activate BRA", A2GCoordinateMenu, self.A2GMenuSystem, self, "BRA" )
- MENU_MISSION_COMMAND:New( "Activate LL", A2GCoordinateMenu, self.A2GMenuSystem, self, "LL" )
- MENU_MISSION_COMMAND:New( "MGRS Accuracy 1", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 1 )
- MENU_MISSION_COMMAND:New( "MGRS Accuracy 2", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 2 )
- MENU_MISSION_COMMAND:New( "MGRS Accuracy 3", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 3 )
- MENU_MISSION_COMMAND:New( "MGRS Accuracy 4", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 4 )
- MENU_MISSION_COMMAND:New( "MGRS Accuracy 5", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, 5 )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Bearing, Range (BR)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "BR" ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "LL" ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 1", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 1 ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 2", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 2 ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 3", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 3 ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 4", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 4 ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS) Accuracy 5", A2GCoordinateMenu, self.MenuMGRS_Accuracy, self, MenuGroup, RootMenu, 5 ):SetTime( MenuTime )
end
- if self:IsA2G_BRA() then
- MENU_MISSION_COMMAND:New( "Activate MGRS", A2GCoordinateMenu, self.A2GMenuSystem, self, "MGRS" )
- MENU_MISSION_COMMAND:New( "Activate LL", A2GCoordinateMenu, self.A2GMenuSystem, self, "LL" )
+ if self:IsA2G_BR() then
+ MENU_GROUP_COMMAND:New( MenuGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "MGRS" ):SetTime( MenuTime )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.A2GMenuSystem, self, MenuGroup, RootMenu, "LL" ):SetTime( MenuTime )
end
- local A2ACoordinateMenu = MENU_MISSION:New( "A2A Coordinate System", self.DefaultMenu )
+ local A2ACoordinateMenu = MENU_GROUP:New( MenuGroup, "A2A Coordinate System", SettingsMenu ):SetTime( MenuTime )
if self:IsA2A_BULLS() then
- MENU_MISSION_COMMAND:New( "Activate BRA", A2ACoordinateMenu, self.A2AMenuSystem, self, "BRA" )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Bearing Range Altitude Aspect (BRAA)", A2ACoordinateMenu, self.A2AMenuSystem, self, MenuGroup, RootMenu, "BRAA" ):SetTime( MenuTime )
end
- if self:IsA2A_BRA() then
- MENU_MISSION_COMMAND:New( "Activate BULLS", A2ACoordinateMenu, self.A2AMenuSystem, self, "BULLS" )
+ if self:IsA2A_BRAA() then
+ MENU_GROUP_COMMAND:New( MenuGroup, "Bullseye (BULLS)", A2ACoordinateMenu, self.A2AMenuSystem, self, MenuGroup, RootMenu, "BULLS" ):SetTime( MenuTime )
end
- local MetricsMenu = MENU_MISSION:New( "Measures and Weights System", self.DefaultMenu )
+ local MetricsMenu = MENU_GROUP:New( MenuGroup, "Measures and Weights System", SettingsMenu ):SetTime( MenuTime )
if self:IsMetric() then
- MENU_MISSION_COMMAND:New( "Activate Imperial", MetricsMenu, self.MenuMWSystem, self, false )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Imperial (Miles,Feet)", MetricsMenu, self.MenuMWSystem, self, MenuGroup, RootMenu, false ):SetTime( MenuTime )
end
if self:IsImperial() then
- MENU_MISSION_COMMAND:New( "Activate Metric", MetricsMenu, self.MenuMWSystem, self, true )
+ MENU_GROUP_COMMAND:New( MenuGroup, "Metric (Kilometers,Meters)", MetricsMenu, self.MenuMWSystem, self, MenuGroup, RootMenu, true ):SetTime( MenuTime )
end
+
+ SettingsMenu:Remove( MenuTime )
return self
end
@@ -293,65 +289,59 @@ do -- SETTINGS
-- @return #SETTINGS
function SETTINGS:SetPlayerMenu( PlayerUnit )
- local MenuText = "Player Settings"
- self.MenuText = MenuText
-
- local SettingsMenu = _SETTINGS.SettingsMenu
-
local PlayerGroup = PlayerUnit:GetGroup()
local PlayerName = PlayerUnit:GetPlayerName()
local PlayerNames = PlayerGroup:GetPlayerNames()
- local GroupMenu = MENU_GROUP:New( PlayerGroup, MenuText, SettingsMenu )
- local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"', GroupMenu )
+ local PlayerMenu = MENU_GROUP:New( PlayerGroup, 'Settings "' .. PlayerName .. '"' )
self.PlayerMenu = PlayerMenu
local A2GCoordinateMenu = MENU_GROUP:New( PlayerGroup, "A2G Coordinate System", PlayerMenu )
if self:IsA2G_LL() then
- MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BRA", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRA" )
- MENU_GROUP_COMMAND:New( PlayerGroup, "Activate MGRS", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
- MENU_GROUP_COMMAND:New( PlayerGroup, "LL Accuracy 1", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
- MENU_GROUP_COMMAND:New( PlayerGroup, "LL Accuracy 2", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
- MENU_GROUP_COMMAND:New( PlayerGroup, "LL Accuracy 3", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
- MENU_GROUP_COMMAND:New( PlayerGroup, "LL Decimal On", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
- MENU_GROUP_COMMAND:New( PlayerGroup, "LL Decimal Off", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Bearing, Range (BR)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BR" )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Accuracy 1", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Accuracy 2", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Accuracy 3", A2GCoordinateMenu, self.MenuGroupLL_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Decimal On", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL) Decimal Off", A2GCoordinateMenu, self.MenuGroupLL_DMSSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
end
if self:IsA2G_MGRS() then
- MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BRA", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRA" )
- MENU_GROUP_COMMAND:New( PlayerGroup, "Activate LL", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
- MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 1", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
- MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 2", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
- MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 3", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
- MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 4", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 4 )
- MENU_GROUP_COMMAND:New( PlayerGroup, "MGRS Accuracy 5", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 5 )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Bearing Range (BR)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "BR" )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 1", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 1 )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 2", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 2 )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 3", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 3 )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 4", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 4 )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS) Accuracy 5", A2GCoordinateMenu, self.MenuGroupMGRS_AccuracySystem, self, PlayerUnit, PlayerGroup, PlayerName, 5 )
end
- if self:IsA2G_BRA() then
- MENU_GROUP_COMMAND:New( PlayerGroup, "Activate MGRS", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
- MENU_GROUP_COMMAND:New( PlayerGroup, "Activate LL", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
+ if self:IsA2G_BR() then
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Military Grid (MGRS)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "MGRS" )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Lattitude Longitude (LL)", A2GCoordinateMenu, self.MenuGroupA2GSystem, self, PlayerUnit, PlayerGroup, PlayerName, "LL" )
end
local A2ACoordinateMenu = MENU_GROUP:New( PlayerGroup, "A2A Coordinate System", PlayerMenu )
if self:IsA2A_BULLS() then
- MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BRA", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRA" )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Bearing Range Altitude Aspect (BRAA)", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BRAA" )
end
- if self:IsA2A_BRA() then
- MENU_GROUP_COMMAND:New( PlayerGroup, "Activate BULLS", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BULLS" )
+ if self:IsA2A_BRAA() then
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Bullseye (BULLS)", A2ACoordinateMenu, self.MenuGroupA2ASystem, self, PlayerUnit, PlayerGroup, PlayerName, "BULLS" )
end
local MetricsMenu = MENU_GROUP:New( PlayerGroup, "Measures and Weights System", PlayerMenu )
if self:IsMetric() then
- MENU_GROUP_COMMAND:New( PlayerGroup, "Activate Imperial", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Imperial (Miles,Feet)", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, false )
end
if self:IsImperial() then
- MENU_GROUP_COMMAND:New( PlayerGroup, "Activate Metric", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
+ MENU_GROUP_COMMAND:New( PlayerGroup, "Metric (Kilometers,Meters)", MetricsMenu, self.MenuGroupMWSystem, self, PlayerUnit, PlayerGroup, PlayerName, true )
end
return self
@@ -372,40 +362,45 @@ do -- SETTINGS
--- @param #SETTINGS self
- function SETTINGS:A2GMenuSystem( A2GSystem )
+ function SETTINGS:A2GMenuSystem( MenuGroup, RootMenu, A2GSystem )
self.A2GSystem = A2GSystem
- self:SetSystemMenu()
+ MESSAGE:New( string.format("Settings: Default A2G coordinate system set to %s for all players!.", A2GSystem ), 5 ):ToAll()
+ self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
- function SETTINGS:A2AMenuSystem( A2ASystem )
+ function SETTINGS:A2AMenuSystem( MenuGroup, RootMenu, A2ASystem )
self.A2ASystem = A2ASystem
- self:SetSystemMenu()
+ MESSAGE:New( string.format("Settings: Default A2A coordinate system set to %s for all players!.", A2ASystem ), 5 ):ToAll()
+ self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
- function SETTINGS:MenuLL_Accuracy( LL_Accuracy )
+ function SETTINGS:MenuLL_Accuracy( MenuGroup, RootMenu, LL_Accuracy )
self.LL_Accuracy = LL_Accuracy
- self:SetSystemMenu()
+ MESSAGE:New( string.format("Settings: Default LL accuracy set to %s for all players!.", LL_Accuracy ), 5 ):ToAll()
+ self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
- function SETTINGS:MenuLL_DMS( LL_DMS )
+ function SETTINGS:MenuLL_DMS( MenuGroup, RootMenu, LL_DMS )
self.LL_DMS = LL_DMS
- self:SetSystemMenu()
+ MESSAGE:New( string.format("Settings: Default LL format set to %s for all players!.", LL_DMS or "Decimal" or "HMS" ), 5 ):ToAll()
+ self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
- function SETTINGS:MenuMGRS_Accuracy( MGRS_Accuracy )
+ function SETTINGS:MenuMGRS_Accuracy( MenuGroup, RootMenu, MGRS_Accuracy )
self.MGRS_Accuracy = MGRS_Accuracy
- self:SetSystemMenu()
+ MESSAGE:New( string.format("Settings: Default MGRS accuracy set to %s for all players!.", MGRS_Accuracy ), 5 ):ToAll()
+ self:SetSystemMenu( MenuGroup, RootMenu )
end
--- @param #SETTINGS self
- function SETTINGS:MenuMWSystem( MW )
+ function SETTINGS:MenuMWSystem( MenuGroup, RootMenu, MW )
self.Metric = MW
MESSAGE:New( string.format("Settings: Default measurement format set to %s for all players!.", MW and "Metric" or "Imperial" ), 5 ):ToAll()
- self:SetSystemMenu()
+ self:SetSystemMenu( MenuGroup, RootMenu )
end
do
@@ -437,7 +432,7 @@ do -- SETTINGS
--- @param #SETTINGS self
function SETTINGS:MenuGroupLL_DMSSystem( PlayerUnit, PlayerGroup, PlayerName, LL_DMS )
self.LL_DMS = LL_DMS
- MESSAGE:New( string.format("Settings: A2G LL format mode set to %s for player %s.", LL_DMS and "DMS" or "HMS", PlayerName ), 5 ):ToGroup( PlayerGroup )
+ MESSAGE:New( string.format("Settings: A2G LL format mode set to %s for player %s.", LL_DMS and "Decimal" or "HMS", PlayerName ), 5 ):ToGroup( PlayerGroup )
self:RemovePlayerMenu(PlayerUnit)
self:SetPlayerMenu(PlayerUnit)
end
diff --git a/Moose Development/Moose/Functional/CleanUp.lua b/Moose Development/Moose/Functional/CleanUp.lua
index 9c9bdd10a..6ba990e96 100644
--- a/Moose Development/Moose/Functional/CleanUp.lua
+++ b/Moose Development/Moose/Functional/CleanUp.lua
@@ -64,7 +64,7 @@
-- ## 3. Clean missiles and bombs within the airbase zone.
--
-- When missiles or bombs hit the runway, the airbase operations stop.
--- Use the method @{#CLEANUP.CleanMissilesOn}() to control the cleaning of missiles, which will prevent airbases to stop.
+-- Use the method @{#CLEANUP.SetCleanMissiles}() to control the cleaning of missiles, which will prevent airbases to stop.
-- Note that this method will not allow anymore airbases to be attacked, so there is a trade-off here to do.
--
-- @field #CLEANUP
@@ -148,7 +148,7 @@ end
-- @param #CLEANUP self
-- @param #string CleanMissiles (Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.
-- @return #CLEANUP
-function CLEANUP:CleanMissilesOn( CleanMissiles )
+function CLEANUP:SetCleanMissiles( CleanMissiles )
if CleanMissiles or true then
self:HandleEvent( EVENTS.Shot, self.__.OnEventShot )
diff --git a/Moose Development/Moose/Moose.lua b/Moose Development/Moose/Moose.lua
index c0484b05f..25308e705 100644
--- a/Moose Development/Moose/Moose.lua
+++ b/Moose Development/Moose/Moose.lua
@@ -10,4 +10,4 @@ _SCHEDULEDISPATCHER = SCHEDULEDISPATCHER:New() -- Core.Timer#SCHEDULEDISPATCHER
_DATABASE = DATABASE:New() -- Core.Database#DATABASE
_SETTINGS = SETTINGS:Set()
-_SETTINGS:SetSystemMenu( nil )
+
diff --git a/Moose Development/Moose/Tasking/CommandCenter.lua b/Moose Development/Moose/Tasking/CommandCenter.lua
index 28688a32f..9c9139f9f 100644
--- a/Moose Development/Moose/Tasking/CommandCenter.lua
+++ b/Moose Development/Moose/Tasking/CommandCenter.lua
@@ -260,6 +260,8 @@ function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
)
self:SetMenu()
+
+ _SETTINGS:SetSystemMenu( CommandCenterPositionable )
return self
end
diff --git a/docs/Documentation/AI_Patrol.html b/docs/Documentation/AI_Patrol.html
index 93a9f8ce6..43392b308 100644
--- a/docs/Documentation/AI_Patrol.html
+++ b/docs/Documentation/AI_Patrol.html
@@ -926,6 +926,9 @@ Use the method AIPATROLZONE.M
+
+ This table contains the targets detected during patrol.
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html
index 262969991..d774a472f 100644
--- a/docs/Documentation/Cargo.html
+++ b/docs/Documentation/Cargo.html
@@ -3059,6 +3059,7 @@ The range till cargo will board.
Removes an airbase from the airbase validation list.
+Enables or disables the cleaning of missiles within the airbase zones.
The method CLEANUP.AddAirbase to add an airbase to the cleanup validation process. -The method CLEANUP.RemoveAirbase removes an airbase from the cleanup validation process.
+The method CLEANUP.AddAirbase() to add an airbase to the cleanup validation process. +The method CLEANUP.RemoveAirbase() removes an airbase from the cleanup validation process.
+ +When missiles or bombs hit the runway, the airbase operations stop. +Use the method CLEANUP.SetCleanMissiles() to control the cleaning of missiles, which will prevent airbases to stop. +Note that this method will not allow anymore airbases to be attacked, so there is a trade-off here to do.
@@ -328,6 +340,41 @@ CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi ) + + +Enables or disables the cleaning of missiles within the airbase zones.
+ + +Airbase operations stop when a missile or bomb is dropped at a runway. +Note that when this method is used, the airbase operations won't stop if +the missile or bomb was cleaned within the airbase zone, which is 8km from the center of the airbase. +However, there is a trade-off to make. Attacks on airbases won't be possible anymore if this method is used. +Note, one can also use the method CLEANUP.RemoveAirbase() to remove the airbase from the control process as a whole, +when an enemy unit is near. That is also an option...
+ +#string CleanMissiles :
+(Default=true) If true, missiles fired are immediately destroyed. If false missiles are not controlled.
Returns the initial health.
+Contains the counter how many units are currently alive
-Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
-By default, no InitLimit
-Sets the Information on the Task
#string TaskInfo :
#string TaskInfo :
+The key and title of the task information.
TaskInfoText :
#string TaskInfoText :
+The Task info text.
#number TaskInfoOrder :
+The ordering, a number between 0 and 99.
Asynchronous Event Trigger for Event CargoPickedUp.
+#list: Core.Zone#ZONE_BASE> The Deployment Zones.
+ + TaskUnit :
From :
Event :
To :
list